The High Street

Apr 9, 2024 3:22 pm
As the carriage moves through the city of Grayhaven, the view through the windows gives a sense of how the Jewel of the West is organized. The carriage heads down Grand Avenue from Eastgate toward Market Square at the city's center. Today is not a market day, but the district of interconnected plazas is still awash in commerce: so cluttered, noisy, and crowded that it makes Eastgate seem abandoned in comparison.

https://i.imgur.com/a947Hxa.png

Through the throng, you can see some roads that lead down to the Waterfront District and the harbor with its many docks. But instead of continuing downslope, the carriage team turns and gradually proceeds up a street that rises toward the cliffs that overlook the harbor. The view above is dominated by the Royal Castle that looks protectively down on the rest of the city and the surrounding area. Findazzle remarks that both the Inn he stays at when he's in town and Tykus' tower are in this High Street district. As you enter High Street, you pass by a series of temples to the gods. Adran notices that one of the temples - a church of Bealdor - bears the same markings as the silver candlestick he used to bash Zik.

Argus Goldblood

spaceseeker19

Apr 9, 2024 3:23 pm
Argus Goldblood
But the carriage stops shortly thereafter, at a multi-storied drinking establishment with green walls and golden trim that rises above the buildings around it. As footmen scuttle up to open the door and lower the steps for you all to exit the carriage, Argus remarks "Ah, the Bottomless Cup is my favorite stop in all the city: the best service, the best drink, and the best view!" He gestures grandly at the city laid out below you and the picturesque spread of the harbor in its embrace. Then he tilts his head and adds "The view is even better from the top floor! Come, my friends! We'll catch the sunset!" Footmen graciously assist you out of the carriage or stand attentively nearby if you are uncomfortable/unaccustomed to servants touching you. They get all sorts here.

You proceed into the building; the ground floor is a bustle of tables of varying heights for clientele of disparate species. Business is brisk as the sun falls. Most tables are full, and there are many well-to-do patrons standing at one of the three bars as well. But one of the wait staff meets Argus, bows, and leads the party to the wide set of wooden stairs leading up to a broad mezzanine looking down on the common room and filled with tables of more sedate patrons deep in the important business of drinking, smoking, and conversation. The stairs lead up to a third floor with broad balconies looking out on the city during golden hour. But the elegantly-dressed employee leads you up another flight of stairs to the top floor, where they are met by an elven hostess who beams when she sees the dwarven scholar. "Argus! It is a pleasure to lay eyes upon you again! When you did not arrive at your usual time, we were concerned. But now we rejoice, for you are with us once more!" She bows and extends an arm to indicate the low tables with cushions. "Will you and your guests please make yourselves comfortable while I prepare?" She glides away toward the private bar as the escort who led you all up through the establishment bows and proceeds back down the stairs. It is clear that this floor is reserved for private parties and you will be alone here. The elf speaks briefly with the bartender, who begins to set out cups for each of you while she moves to slide open the doors, revealing a 360-degree view of the city and the harbor, with the sea to the west, and the Granges to the east. "Please, please, sit and be comfortable!" Argus urges, and plops down on a cushion at the beautifully-lacquered table.

https://i.imgur.com/FGn45op.png
Apr 10, 2024 8:03 pm
In the privacy of this palatial dining and drinking venue, Eozindra cannot help contain her exuberance. She beams with wide eyes at the view beyond and drifts away from the table to better observe the sprawling scene. Feeling a completely overwhelming breath of freedom fill her lungs in this moment, the temporary blue of her irises glisten with restrained tears of joy.

For a moment, she looks to Elysia meaningfully in an expression of gratitude, appreciation, and love. She swallows another deep quantity of air before doffing her travelers cloak and rejoining the group. Claiming a cushion, she produces an elegantly crafted and delicately filigreed golden lyre from her freshly-stowed bag. "If no one objects," she indicates the instrument cradled in her lap with a tilted head, poised to play should no one encourage she do otherwise. "This view is inspiring, I cannot help but wish to paint alongside its splendor."

The flute she used earlier is still stowed in her belt, but she knows that her lyre better lends itself to engagement in the discussions to come. Having spent many hours with the strings in her hands, she can play in a semi-meditative state that soothes her own nerves and busies her fingers while conversations flow.
[ +- ] Gaudy AF Lyre
Apr 11, 2024 4:43 am
Morik takes in the breathtaking views. It was nice, providing a different kind of majesty, a manmade kind. It held nothing to natural beauty, but it was grand in its own way.

He took a seat, uncomfortable in the opulent environment. He was glad for Eozindra’s music, though it didn’t do much to ease his discomfort. He coughed and cleared his throat.

"So, Argus, what news do you bring from the road? Or what can you tell us about this city? It’s a wonderful place, but those guards looked ominous, and there have been strange rumors about wizards being snatched up and the like?"
Apr 11, 2024 4:56 am
"Milady is a musician?" the elven hostess inquires respectfully at Eozindra's elbow. "That melody is delightful. Please inform me if you would desire accompaniment: I can play tabor, horn, bass, or mandolin, if it pleases you." She gestures and the bartender approaches. "Or perhaps you are hungry and thirsty from your travels?"

Argus nods. "Please provide each of my guests what they desire to eat and drink. We are celebrating life!" The hostess bows and withdraws to a discreet distance: ready to respond to any glance or gesture, but far enough away to not eavesdrop. You realize that the man is not just a bartender, but also a chef with his own cook station to one side.

What do you order, and what questions do you have for Argus about the city or other topics he might know?
OOC:
Feel free to invent a drink and dish for each of you, if you like. Argus is footing the bill. Findal is enjoying the company and conversation, but he will want to continue on to Tykus' tower after the meal, before it gets too late.

Argus Goldblood

spaceseeker19

Apr 11, 2024 6:33 am
Argus Goldblood
As Eozindra plays and everyone considers their orders, Argus considers Morik's questions.

"There has been talk of increased banditry on the roads of late, but I am glad to say that I saw no such ruffians. My most recent trip was to Grayhaven from the Alabaster Academy, where I was to speak on my theories on dragonglass. But the schedule was very full, the keynote went long, and I was bumped for time." He shrugs. "Their loss. But the other topics at the conference were fascinating; there was one talk in particular about The Practical Limits of Transmutation Magic from the author that I found especially intriguing. I know next to nothing about the subject, of course, but it's a compelling field of study." Though Findal seems enthralled at this, Argus sees some vacant expressions and suddenly remembers that there were other questions.

"Ah, but why am I boring you about academic talks when you want to know more about the City? Of course you want to know more, of course you do! It's called the Jewel of the West for a reason! In addition to the Bottomless Cup," he gestures at your fine surroundings, "There are many other fine establishments that cater cuisine from many lands and cultures. And entertainment! Of course there are many diversions across all the Districts, though some of them I've only heard about, as I wouldn't venture into the Waterfront District myself..." Then the latter part of Morik's questions register. "Oh, but you wish to know more about the Duke and his guards. The Draymore family has been chosen by the Grayhaven Burgher Council and ratified by the Crown for generations." He looks around theatrically, as if he is afraid of being overheard with something particularly salacious. He continues in a low voice. "The Draymores have all been canny operators - they'd have to be, to come out on top of the Council each generation and then maintain their position - but Dain? Dain is head and shoulders above his forebears. He's in a unique position in the history of Grayhaven: he's head of the Council, appointed as Duke of Grayhaven, but he's effectively also the Regent for Queen Sophia. No one expected the Queen to ascend to the throne as early as she has - she's still just a girl, and she defers to the Duke's judgment in most matters. Dain Draymore is effectively the King of the Greenwold. And for the past day and a half, he's been combing the city for gnomish wizards." Argus looks meaningfully at Findal. "Of course, I don't know if you are a wizard, but I'd be careful nonetheless. I don't know what he wants them for, but his guards are rounding up gnomes just on suspicion that they might be wizards."
Apr 11, 2024 4:57 pm
Seeing Eozindra so happy brings joy to her as she can’t suppress the warm smile she gives her. There were many days Sia wasn’t sure this would become their reality, but despite some residual guilt and longing, there’s no regret.

Considering her host was being generous, she decided a taste of home would make for a good meal. Turning her attention to the chef, she kindly requested, "Might I please order a braised Aboleth tripe with fingertip potatoes and a glass of your finest wine?"

Done with ordering, her focus swings to Argus. "Thank you for your kind hospitality. If it isn’t too imposing, might I inquire to your reason for being in Grayhaven during this visit?" Her posture remained relaxed, aided by the music that she found more pleasing to hear than any other musician she’d ever encountered, yet her gaze remained steadfast and focused as she awaited his response.
Last edited April 11, 2024 4:58 pm
Apr 11, 2024 6:31 pm
Elowin is lost in Eozindra's music. When the hostess asks for her order, instead of answering, she unclips her cloak and steps out into the open floor where she starts to dance. Slow graceful movements that follow the music.

She is dancing for the sun, to bid him good night.
She is dancing for the moon, to welcome her into the night.

At first, the elven hostess is confused by her actions, but then she recognises the movements. She has seen them long ago at a Lunea festival. She smiles and places a jug of water, bread, salt and oil at Elowins seat. That is the traditional meal after the twilight dance.

https://i.imgur.com/LbyOjOF.jpg

Argus Goldblood

spaceseeker19

Apr 12, 2024 3:30 pm
Argus Goldblood
As the party is considering their orders, the elven hostess pours each person a cup of steaming mulled wine and the chef serves a plate of cubed, spiced meat, fruit, and cheese as appetizers. Watching Elowin dance, Findal takes a skewer, gets a piece of meat, and then pops it in his mouth. At first he's delighted - clearly it's been cooked masterfully - but then he gets a look of mild surprise and...disappointment? He puts the skewer back down and mutters to Bramlin sitting next to him. "Wolf. Definitely wolf." Having had more than enough consecutive meals of wolf meat the past week, Findal doesn't partake any more. Argus, chewing delightedly and swaying to the music, notices Findal's reaction (though he has no idea the reason for it), frowns a little, shrugs, and pops another couple of pieces in his mouth. "Wonderful!" he applauds the performers politely but with genuine enthusiasm, "Charming music! Very graceful! You do Lunea proud!"

Hearing Elysia's order, Argus smiles broadly. "Ah, a refined palate! Aboleth is a bit too chewy for my taste, but the flavor? Exquisite!" He considers. "That said, I believe tonight I will have a catoblepas flank, and bring us a bottle of the yellow musk red; that should pair nicely." The chef hurries off to get those two dishes started.

Findal

spaceseeker19

Apr 12, 2024 3:34 pm
Findal
Having washed the all-too-familiar taste of wolf from his mouth with a swig of the hot wine, Findal jumps back into the conversation. "One of the benefits of Grayhaven being a port is the seafood." Findal then gets a pensive, nostalgic look on his face. "When I was a young gnome, I came to the City with my family, and we went to a restaurant - Stormbrewer's, I think it was called? Long gone now, of course, but do you remember it?"
The hostess nods, though it's unclear whether she does remember or is just being polite; she's seen so many restaurants come and go in her time, how could she be expected to remember them all?

"I had a dish at Stormbrewer's that I'll always remember: baked chuul. You wouldn't have any chuul on hand, would you?"

The elf shakes her head regretfully. "I regret to inform the gentleman that there haven't been chuul in these waters for decades."

"Of course, of course," the little gnome's high voice drops in momentary disappointment. "But that's a good thing, of course. Chuul are terrible monsters, after all. Let's see...let's see...do you have quippers?" She nods, and Findal beams. "Wonderful! I'll have some roast quippers!"

She inclines her head in acknowledgment, keeping track of the orders while the chefs is occupied. "And what would the gentleman care to drink?"

"Oh!" Findal looks mildly confused. "I'll have some of the yellow musk..." The elven hostess shakes her head. "The gentleman may do as he wishes, but should recall that red wine does not generally pair with fish. Would the gentleman wish to have a glass of a suitable white wine?" Findal jerks a nod, and the elf leaves to convey the order, then waits out of earshot for anyone else who cares to order.

Argus Goldblood

spaceseeker19

Apr 12, 2024 11:58 pm
Argus Goldblood
Finishing a bit of apple and cheese, Argus brushes some crumbs from his hands and responds to Elysia's other question. "Yes, as I was saying in the carriage, I'd come to Grayhaven to present my research at this month's meeting of TSETSE after failing to do so at the Alabaster Academy." At the blanks looks around the table, he chuckles. "TSETSE is 'The Thaumaturgical Society of Elementalism, Transmutation, and Scholastic Evocation.' There's no reason you should have heard of us. We're an industry group of magical academics that meet four times a year to discuss the latest research into the arcane arts. That's what this was for." Argus takes the small wooden box he was carrying and sets it in the middle of the table. He opens the catch and lifts the lid, revealing a small bundle wrapped in pale blue silk. "My contention was that this is irrefutable evidence of the existence of dragonglass." Findal leans forward with some curiosity. Argus lifts the edge of the silk and folds it to the side, revealing a lump of cloudy, yellowish glass about the size of a walnut. As you look at it, the different rough planes of the glass sparkle as if it is being turned to catch the light of the sunset...even though it is not moving.

https://i.imgur.com/Q5FN6LCm.jpeg

"Please, consider it my gift. Now that I've used it as a dramatic visual aid for my talk, I have no other need of it. My research stands on its own, and I'd like to give you something more for your rescue, in addition to this meal. I believe it likely has some value to collectors of rare stones. Are you familiar with the theory of dragonglass?" He takes another drink before launching into his explanation.

"Researchers have long debated the existence of a unique substance that is created when dragon breath interacts with certain types inorganic matter. Some contended that the breath would transform and fuse such matter into a special, magical material called dragonglass. Others contended that, since the heroes who fought dragons in ancient times did not have had their shields turned into dragonglass, this was fantasy. Well, I have long argued that previously forged materials cannot be melted into dragonglass, but that raw materials with a crystalline structure - sand, rock, salt - can be. So one would need to look in places of high concentrations of such materials - beaches, caves, mountains - where we know dragons have lived in order to find actual dragonglass." He picks up the chunk of glittering stone and hands it around the table for you all to appreciate. "I found this example of dragonglass on a beach." Argus looks very smug. "TSETSE was in quite an uproar, I can tell you. Confirmation of hypotheses regarding magical creatures is very rare...it takes a dwarf of the highest caliber to accomplish such a thing!" He folds his hands on his belly and leans back, trying (and failing) to not look too self-satisfied.

Findal

spaceseeker19

Apr 13, 2024 12:06 am
Findal
Findal holds the lump of dragonglass up, and watches as the sparkles continue to play across its many surfaces. "Fascinating. I'd venture to guess that this could fetch a pretty penny, but it might also contain magical properties that could be...unlocked...under certain circumstances. I'll have to talk to Tykus about it." He passes it to another party member. "I'm concerned about this talk of Duke Draymore. He's always seemed a conscientious and fair man, despite his ambition. Do you know what is happening to the gnomes his guards have captured?"

Argus sighs and shrugs. "I'm sorry to say I don't. It's only been the last day or so; you're the first gnome I've talked to since it started. But I would encourage you to avoid joining the captives."

As the evening wears on and the meal is enjoyed by everyone - the food is exquisite and the drinks are delicious - Findal begins to get more anxious to continue on to meet Tykus.
OOC:
Feel free to continue interacting if you have more questions/interactions you'd like to make (orders of food/drink, conversation over the meal), or let me know when you are ready and we'll move forward to when the party takes its leave of Argus to visit Tykus' tower (or other locations in the High Street).
Apr 13, 2024 9:25 am
OOC:
I think the idea of dragon glass is very cool I would like to interact with this mcguffin, but I have made an elven cleric who is fond of dancing, so that is what I'll do :D
Should crit land on her a replacement character would be more "dragon glass" inclined.

This is not an invitation to kill of Elowin, just letting you know where I stand and why I'm not interacting with this mcguffin.
Apr 13, 2024 11:22 am
OOC:
I'm with ya on that Rune. I'd love to snatch this up and explore all the ways, but with my character's lack of magic, it wouldn't make sense.
While maintaining an ear on the conversation, gathering as much information as she can, Elysia can't help but steal looks over at Elowin. Watching her dance brings back fond memories of doing so at celebrations. She longs to join her, but the discussion has shifted once again to the nobles of the city. If not for her need to keep herself and her companion safe, she would have launched herself from her seat; but information has been how she's kept them from being discovered this long. She won't sacrifice any crumb of knowledge that could be beneficial to them.

She ponders the thought in her head aloud. "Why would he target magical gnomes and not all magical folk in general?" Curiosity over this was beginning to worm its way into her mind. For not a moment later, she mumbled, "I wonder how difficult it would be to see where he is taking these individuals he does seize."
Apr 14, 2024 2:54 am
OOC:
Apologies for absence for past couple days. I'm about to be off even more so this coming week as I'll be traveling overseas. I'll try to keep up! Y'all post some really lengthy posts!
Morik sat back and enjoyed the music and the drink. It'd been a while since he had a proper meal, but truth be told the food on the road wasn't too bad. He didn't have a refined tongue, and the intricacies of the delicacies served in this fine establishment would be wasted on him. He treated himself to pastries and other sweets instead, letting the conversations lull him.

The mention of dragonglass piqued his interest, and he stretched his neck to look at it. Holding it and examining it, he saw nothing of it that was particularly spectacular, but a new element naturally created through dragonbreath fascinated him. His dreamy mind conjured up old storybook tales of artifacts of great magic to help heroes reclaim their land. It was all quite romantic.
Apr 15, 2024 2:40 am
After everyone has the chance to look at it, Findal winds the lump of dragonglass back in its silken wrapping and hands it to Adran. to The party enjoys a marvelous, multi-course meal, good conversation with friends, and the beautiful view of the sun setting over the ocean, turning all of Grayhaven golden in the light as everyone is enjoying their desserts and digestifs. As the sun drops below the horizon and the light fades to purple, the stars begin to appear in the sky.
OOC:
If another PC wants to carry the dragonglass, they may do so. The PCs earned the reward, and I figured that Adran the artificer made sense as the recipient.
Findal bows low to your host, Argus. "Thank you for your hospitality...and the warning. But now, I regret to say that we must be going."

Bramlin clasps hands with the dwarf with a grin. "Congratulations on your life! Now just make sure you make your life worth living!" Argus is clearly a little puzzled at this clearly heartfelt instruction.

With whatever other goodbyes the others add, the party leaves The Bottomless Cup and emerges into the deepening twilight of the High Street District. Findal turns to you all: "While I am concerned about what the Duke is doing with the other gnomes, that cannot be my priority now. I wrote Tykus that I would see him on the day of my arrival, and I intend to keep that promise before midnight!"

Tykus' tower is in this District, as is the Temple of Bealdor.
Where do you want to go next?

Rolls

Secret Roll - (1d4)

(2) = 2

Apr 15, 2024 2:59 am
"Let's make haste then. We've certainly relaxed enough with all that food and merriment. You know the city best, perhaps lead us through a way that avoids eyes on us if possible."
Apr 16, 2024 2:48 am
spaceseeker19 says:
"Milady is a musician?" the elven hostess inquires respectfully at Eozindra's elbow. "That melody is delightful. Please inform me if you would desire accompaniment: I can play tabor, horn, bass, or mandolin, if it pleases you."
Without hesitation, Eozindra beams at the hostess’s inquiry. "The more the merrier, of course!"

The conversation thereafter blurs a bit as the bard loses herself in the meditation of the moment, carried by her music. She recalls asking for a replica platter of Elysia’s meal. Some glasslike stone gleamed its way around the table, to which Eozindra was pulled back into the conversation. After observing the stone, she resumed her slow, quiet melodies and engaged to be more present in the socialization happening around her.
OOC:
Keeping this quick. Don’t want to drag this out since I know I’m just catching up. But.
Would Zin recognize anything about the dragonglass? Being so bookish and all. Any chance I’ve read something somewhere?
Apr 16, 2024 11:30 am
spaceseeker19 says:

With whatever other goodbyes the others add, the party leaves The Bottomless Cup and emerges into the deepening twilight of the High Street District. Findal turns to you all: "While I am concerned about what the Duke is doing with the other gnomes, that cannot be my priority now. I wrote Tykus that I would see him on the day of my arrival, and I intend to keep that promise before midnight!"

Tykus' tower is in this District, as is the Temple of Bealdor.
Where do you want to go next?
Lets see Tykus mister Findal. But perhaps we should visit the duke without you, if he is so keen on gnomes. I would rather his story first and take it from there
Apr 16, 2024 3:06 pm
Adran had sat quietly, limiting himself to water and listening to everyone talk. The dragonglass was a fascinating prospect, and he was quick to bundle it up and stow it safely when it was passed to him.

He smiled when his sister had gotten up to dance. The fact she remained untamed by societies norms did his heart proud. It takes a certain strength to be true to yourself.

As they wrapped up, he thanked their host and bid him a good evening. As the discussion of where to head next was brooched, Adran finally spoke up.

"Findal has to get to Tykus. It's too dangerous for him to wander around out here."
Apr 16, 2024 6:52 pm
As the sky darkens into night and the waxing moon rises over the High Street, the last shopkeepers are closing up their boutiques and the temples blow their horns for evening prayers. Well-dressed people hurry past to return home, go to worship, or catch supper before a show. Birds find their roosts, and the bats emerge, clicking and chirping as they swoop overhead.

https://i.imgur.com/QUGp8mul.png

Findal leads the way down the wide, cobblestoned roads, past Temple Avenue, and you can see a set of buildings in the distance. The gnome points to one of them. "That's Tykus' tower! We're nearly there!" He hurries his pace, his shorter legs requiring two steps for each one of yours.

But just then, a quartet of Grayhaven guards with spears saunter down the street and wave at you to stop. The two humans and the half-elf guard sport the latest styles of mustaches as well as their Ducal uniforms, but the black dragonborn sergeant wearing the royal insignia does the talking. "It's pretty late to be out with children, isn't it?" The huge figure lumbers closer as the other guards spread out. The dragonborn towers over you all; it's clear that the sergeant is accustomed to others finding her bulk intimidating. "Ah, that's not a child, is it? A halfling, perhaps?" Findal looks down, trying to look as unobtrusive as possible. The reptilian muzzle swings around as the sergeant looks each of you over, moonlight glinting off of dark scales. "I don't think I recognize you lot. Not High Street residents, then?"

https://i.imgur.com/eI7kYaxm.png

What do you want to do? You might try to trick them into thinking that you are residents (Deception), convince them that you do belong in High Street (Persuasion), try to get them to back down (Intimidation), use magic to convince/coerce them, make a break for it and try to outrun them, confront them, or any number of other things.

Rolls

Secret Roll

Apr 16, 2024 7:49 pm
OOC:
my best idea is to stay out of sight and yell "fire" to distract them form our gnome
Apr 16, 2024 11:21 pm
OOC:
Because this will determine what I do, how long would you say we were at the tavern? Disguise Self lasts an hour and I would have maintained it while we were there as best I could so I need to figure out how many spell slots I have remaining after that ... I only have 3 slots to begin with right and one was used for the initial casting. If we were there for more than 3 hours, I have none left.
With a defiantly easy confidence, Eozindra steps toward the front of their little band of travelers. She smiles in a friendly manner, seemingly unperturbed by the aggressive meeting and gives a small curtsy as she addresses the sergeant.

"Oh! Late indeed, but I know we do not need to fear for our safety with such fine constabulary as yourselves here to enforce peace." She reaches out a pale, dainty hand in greeting towards the dragonborn, twisting her wrist with a slightly exaggerated flourish as she continues, "I do so appreciate the care you take in monitoring the district for safety." Rather than claiming residence in outright lie, the bard gives her sweetest airs of innocence in aims of disarming the guards and relieving the tensions on the night air.

"We are so very close to our destination and will be off the streets in a matter of minutes. But please accept our deepest thanks for your dedication to the safety of Grayhaven's citizenry." She tilts her head in a shallow, appreciative bow, hoping her interjection will be enough to allow the group to continue on without difficulty.
OOC:
If I have the spell slot remaining, I will Charm Person on the dragonborn and attempt to just sweet talk our way by. If not, then I guess just straight persuasion?
[ +- ] Charm Person
Apr 16, 2024 11:55 pm
Redamancy says:
Because this will determine what I do, how long would you say we were at the tavern?
OOC:
The supper with Argus took about an hour and a half. It would've been longer, but Findal was anxious to move on. So if I'm interpreting what you were saying correctly, that'd mean that you'd used two slots on casting Disguise Self, and now still have one left for Charm Person.

Rolls

Dragonborn guard WIS save DC13 - (1d20)

(12) = 12

Guard Sergeant

spaceseeker19

Apr 17, 2024 1:33 am
Guard Sergeant
The dragonborn's head whips around like a snake's as Eozindra begins to talk, and she blinks in surprise at the genteel and complimentary speech from the apparently-blonde woman she was trying to intimidate. Then the pupils of her eyes dilate very wide and her mouth sags open in what someone ignorant of dragonborn mannerisms might mistake as preparing to expel a breath weapon. But this is how dragonborn show their teeth, approximating a smile. "We-e-ell," she says at Eozindra's bow, "Everything seems to be in order here. Please, friends, don't let us keep you any longer - enjoy your evening!" She gestures magnanimously to the party.

"But what about the gnome, sir?" one of the other guards says, mustache quivering in indignation. "We're supposed to take in any gnomes..."

The sergeant rounds on the junior guard. "I said he is a halfling and a gentleman!"

"Gentlemen? But, sergeant, they're so heavily armed! They must be thugs, mercenaries, killers, or even adventurers!"

"LADIES." The sergeant growls in his face, and the human quails. "and GENTLEMEN."

The half-elf moves to step in front of the party. "Well, there's the toll, of course. That'll be...oh, ten krug-"

The sergeant yanks him back. "NO TOLL."

"N-n-no toll? Sergeant, you said we should always extract a toll...!"

The party leaves them behind, squabbling amongst themselves. Your last view of them is of the dragonborn shaking one of the human guards in one fist and waving a cheerful goodbye to you as you round a corner...
Apr 17, 2024 2:57 am
spaceseeker19 says:
So if I'm interpreting what you were saying correctly, that'd mean that you'd used two slots on casting Disguise Self, and now still have one left for Charm Person.[/ooc]
OOC:
Exactly!
"And a pleasant evening to you all!" Eozindra waves with a chirruping trill as the party continues on their way.

With a little distance between themselves and the collection of guards, she drops a whisper and rapidly advises her compatriots, "We’ve got about an hour before that dragonborn realizes that maaaaybe we don’t belong here so I suggest we move quickly and get out of sight to make sure we don’t get seen going into any particular building." Without having paused to take a breath during her warning, she makes conspiratorial eyes at the others and ends with a grin that is equal parts mischievous cunning and impishly apologetic.
OOC:
That was an absolutely delightful scene, GM. Thank you for that laugh. A halfling and a gentleman indeed!
Apr 17, 2024 2:05 pm
Morik stopped dead in his tracks as the dragonborn approached. Sweet-talking was never his forte, and he was glad when Eozindra stepped forward. Whatever magic she cast over the guards seemed to work, and Morik couldn’t dash away quick enough. "Fantastic!" He whispered to Eozindra, giving her a wide grin.
Apr 18, 2024 3:38 am
As soon as they're out of sight of the guards, the party hurries down several lanes and alleys, heading roughly northwest. Findal shares Morik's grin. After a few minutes, they slow down, and Findal puffs a little, not used to such exertion. "Thank you," the gnome reaches up to pat Eozindra's hand in gratitude, "That was very quick thinking. I'm glad you're with us." But despite his relief at escaping the guards, Findal seems shaken by the near escape, and looks around with a bit of confusion. "I...I seem to be a little turned around. Tykus' tower is over in that direction, but I'm not sure which streets to take, now."

There are still a few locals around, strolling down the High Street avenues. As they move down the streets, the party can catch glimpses of the skyline Findal pointed out earlier between the closer buildings. It's not immediately clear which way to go to get there (Elysia and Eozindra have generally avoided this swankier part of the city, for fear of running into anyone who might recognize them, so at best they have a passing familiarity).

Elowin and Morik can hear faint chanting in the distance, from a nearby block.

Anyone who wishes to find a route to Tykus' tower can roll an INT Investigation check.
Apr 18, 2024 4:22 am
The bard beams down to Findal with warm joy. "Happy to help," and then she can’t help herself, "Especially in supporting a halfling and a gentleman." She then turns to look around and try to gain bearings on their location. Being unfamiliar with this particular portion of town, she chews on her lower lip fretfully as she tries to discern a plausible path to the previously indicated tower.

Rolls

Investigation - (1d20+3)

(13) + 3 = 16

Apr 18, 2024 9:14 am
This is a very different forest to navigate in. But now its other people who are dangerous. She can see the moon, and while it pleases her, it doesn't help her navigate the streets of this city.
[ +- ] Feature: Wanderer
Last edited April 18, 2024 9:19 am

Rolls

Investigation - (1d20+1)

(4) + 1 = 5

Apr 18, 2024 11:49 am
Elysia saw the guards approaching and trepidation filled her. With the word of how gnomes were treated spreading, present company considered, and the need to not draw too much unwanted attention, the half-elf was ready to intervene and divert the attention elsewhere. Much to her shock, she was surprised to see Zin step forward. Her charming display had her fighting a wide smile.

As soon as they turned to leave, Sia put her arm around her and let the smile loose. "You have learned well, Zus," she told her, calling her one of the few words she’d taught her in Cant. Sia couldn’t suppress the pride in how well her un-deceptive companion had performed.

Her smile dimmed however as they approached the higher class area of the city. Immediately, she began using what little knowledge she had obtained with what she could see, trying to find the path of least population.

Rolls

Investigation - (1d20+0)

(3) = 3

Apr 18, 2024 1:21 pm
The chanting nearby put Morik at unease. Best try to find the way to Tykus as fast as possible. The moon and stars were useless as a means of guidance here in the city, but the rocks and the wind may yet guide Morik.
Last edited April 18, 2024 1:23 pm

Rolls

Investigation + Guidance - (1d20+1d4+2)

(18) + (2) + 2 = 22

Apr 18, 2024 2:53 pm
OOC:
doh! Elowin also have the Guidance spell, but even with if a would roll max my still is still bad

Rolls

gudiance on her own Investigation roll - (1d4)

(3) = 3

Apr 19, 2024 5:28 am
Eozindra and Morik get their bearings first and lead the way down two intersecting alleys, which then lead out to an broader avenue that leads much more directly toward the buildings up on the ridgeline above you, Tykus' tower among them. The wide thoroughfare is open enough that the party is able to walk more quickly with good sightlines.

They then see a strange sight approaching them: a strange vehicle, a cross between a carriage and a palanquin, formed of interlocking, curved wooden panels lacquered in black and red. It looks a bit like a glossy, giant pillbug. It is being carried by half a dozen humanoid figures covered head-to-toe in red and black leather wrappings. A noble human courtier, bedecked in a cream suit with gold-buckled shoes, an ivory cane, and an impressive amount of lace, walks alongside the strange conveyance. The courtier looks at the party with a good deal of wariness.

Before the courtier can address the party, the distant shouts become clearer as a crowd of unruly citizens comes down the avenue behind the party, many of them holding flaming torches.
"Down with the dirt elves!"
"Send 'em back where they came from!"
"Filthy baby-stealers!"
"All Drow! Go Now!"
"Only Fire! Only fire can purify!"


https://i.imgur.com/utANDRj.png

The party is in-between the two groups: the courtier, the strange bearers and their strange vehicle on one side, the torch-bearing, frenzied mob on the other side. What do you do next?
Apr 19, 2024 6:30 am
OOC:
Drow? What is the lore with that flavor of elfs in Greenwold?
I'm sure that Elowin have a strong oppinion to this meeting, I just don't if she is with the drow or with the mob
Apr 19, 2024 1:52 pm
Morik looked uneasily at the two groups, then sidled up next to Findal to whisper his questions. "What’s the red and black group on about, and what’s with the drow haters?"
Apr 19, 2024 3:44 pm
OOC:
Would Zin or I have any background knowledge on what's going on since we've been in the city a few days?
Apr 19, 2024 11:36 pm
Sorry I took so long with this post; I didn't realize how much time I'd need for the lore I was creating...
runekyndig says:

I'm sure that Elowin have a strong oppinion to this meeting, I just don't if she is with the drow or with the mob
OOC:
That is entirely up to you and the rest of the party.
Findal looks back and forth between the two groups. "A lot of people despise drow because of the 'cursed elves' thing...the fact that they are necromancers doesn't help." Findal looks at the human courtier. "They must be here at someone's invitation..."

Everyone in the party has heard something about drow. The popular lore is that, in the dawn of time, all the elves lived together as one. But then the drow were cast down for their matriarch's crimes against Nature and Death, and they lived apart from the other elves, festering in resentment and darkness. Popular history has it that the drow long kept themselves apart from the other people of the world, maintaining a racially distinct society that has waged wars on other nations throughout history. They were either forced or chose to withdraw from the continent to settle in a distant land of fire, where they are free to practice their dark sorceries and necromancy. They're an easy scapegoat for all kinds of problems, a distant bogeyman that parents can use to frighten their children, confident that they'd never encounter a real drow person. It's astonishing to see evidence of drow in real life, much less seeing actual drow.

Each character may know a bit more; the attitude that you take in light of that knowledge is up to you.

Apr 20, 2024 8:00 am
Elowin is frustrated. If she had the time she would have engaged the drow in conversation, but there was a mob and she was escorting a gnome wanted by the duke.

She looks to the moon in the sky for inspiration and gets it. Her pendant is lifted up and light shifts around her. The golden light of the torches are dimmed and the silver light from the moon is allowed to dominate. But most importantly the tension in the area is reduced somewhat.

She then ushers Findal and the others away from the scene.
[ +- ] Channel Divinity: Twilight Sanctuary
OOC:
I'm using Twilight Sanctuary to let the mob return to their own senses and dampen the fear that is running in a feedback loop in such mobs. I'm targeting everyone, us, the mob, the drow
Last edited April 20, 2024 8:01 am
Apr 20, 2024 11:06 am
Hearing the final shouts of the crowd, Elysia can't help but mutter, "If fire purifies, then the drow must be holy. They come from the burning isles for goodness sake." Having watched Elowin raise her pendant high, Sia is less surprised than she would've been when she realizes that the concern over the situation she had begins to fade. The level of her calmness though doesn't seem to change what has become set in her mind. She knows the stories from her education, she knows how the drow are perceived. However, there is one good lesson she learned after years of interacting with people from many walks of life: we are all people. Everyone has a story and not everyone fits the stereotypical mold that is believed to be associated with each race, class, or gender. She herself didn't fit the mold, a fact she was proud of.

Looking at the sister no one knew she had, Elysia whispered, "Go with them, please." The last thing she wanted was her companion possibly in an extremely hostile situation. Hell, she has no desire to be in that situation, but she refuses not to try and help. Breaking away from those moving onward, she turned back and rushed to the courtier. "Unless you wish to be possibly harmed by the mob behind me, you had best tell me what brought you here so I can try to help you," she voices with urgency. As she does, she looks over the human, seeing if there's an envelope or scroll they possess that she might could slip from them to deliver in case things with the mob don't go well.
OOC:
Welp, I'm apparently blind...
Last edited April 20, 2024 11:07 am

Rolls

Perception with Expertise - (1d20+5)

(1) + 5 = 6

Apr 21, 2024 4:49 am
Nodding quickly in response to the direction suggested to her, Eozindra squeezes Elysia’s hand encouragingly. "I trust you implicitly, but please join us quickly." Before shuffling away with the rest of the group, the bard taps her forehead against her sister’s and says "I’ll follow up with you if I don’t see you soon."
OOC:
Elysia would know that Zin has Message to keep them in communication over small distances; which is how she’ll annoy you if you don’t show up fast enough. Also giving my last bardic inspiration. Won’t help with the perception but might help with whatever else happens next.
[ +- ] Bardic inspiration
[ +- ] Message
Apr 21, 2024 5:50 am
Elowin channels Lunea into a Twilight Sanctuary. A sphere of dim light appears around her, enveloping the vehicle, the courtier, the party, and the first several ranks of people in the crowd. This causes some of the enraged citizens to lose some fervor so that they split off and go their different ways, and leaves the remaining citizens momentarily confused: only angry, not scared. Elowin gestures for the others to follow her and begins to leave with Findal.

Elysia hesitates, but urges Eozindra to accompany the others. Eozindra wishes her friend well, inspiring her with carefully-chosen words, then moves to leave with the gnome and his companions. But Bramlin stays by Elysia's side. "I'm sure you can handle yourself fine on your own," the human warrior says softly to the half-elven brunette, "But there's a bit more safety in numbers, and besides, I swore that I'm through with running from danger." Elysia turns to the courtier, asking what brought him here with the drow.

Sweating and relieved of anxiety about the situation by Lunea's presence, the gaudily-dressed courtier swells with pride: "I have been tasked by the Queen herself to escort these emissaries to the castle." He raises his voice so the crowd can hear. "It is my sworn duty to deliver them unharmed to the castle, and I mean to see it through!"

https://i.imgur.com/utANDRj.png
The people at the front of the crowd mill about, a bit muddled. They hate drow, yes, but they don't feel that hatred as keenly now that the fear has been removed from the equation. Some of them shake their heads and walk away. But then a cobblestone sails through the air from the back of the crowd and smacks against the lacquered panels of the palanquin. The courtier gives a little bleat of surprise, and the people at the front of the crowd move forward, shoved by the people behind them. "Burn them! Burn them!!!"

"Stay back! I'm warning you! I'm on Royal Business!" The courtier's voice is raised with the contempt he feels instead of fear. "Who are you all to block these Royal Guests?!"

"Those maggot elves aren't going to steal any more children - not in our city!!!" Someone near the front shouts, and the crowd inches forward some more.

Each of you can tell that violence is only moments away. What do you do?
Apr 21, 2024 6:38 am
Elowin urges her group onwards but doubles back into the crowd with her sphere. She wants to let everyone feel calm before returning to her group.
OOC:
The sphere lasts 1 minute and is centred on her.
[ +- ] Channel Divinity: Twilight Sanctuary
Last edited April 21, 2024 6:38 am
Apr 21, 2024 6:59 am
OOC:
I’m basing my post on the idea that her calming bubble will get the crowd to disperse. If that’s wrong, tell me and I’ll adjust.
Sia gives Bramlin a small smile of gratitude for joining her. While used to taking the brunt of the risk, she agrees that it’s better to have numbers in this situation.

Looking to any stragglers, she announces, "Be gone the lot of you! The Duke sent me himself to assure that there is no violence upon his royal guests! Disperse or incur his wrath!"
OOC:
Not sure if I needed intimidation, deception, or both so have them.

Rolls

Deception - (1d20+6)

(16) + 6 = 22

Intimidation - (1d20+2)

(11) + 2 = 13

Apr 21, 2024 3:35 pm
runekyndig says:
Elowin urges her group onwards but doubles back into the crowd with her sphere. She wants to let everyone feel calm before returning to her group.
They are freed from fear, but they remain angry. This is making the mob less dangerous, but not defusing the situation entirely. I tried to convey that the ones who were only afraid have left; I should have been more explicit that that was the good result of Elowin's actions. After the ones who were only motivated by fear left, the rest are not dispersing.
Apr 21, 2024 6:10 pm
spaceseeker19 says:
After the ones who were only motivated by fear left, the rest are not dispersing.
OOC:
Did Elysia’s actions help with dispersing the rest who were motivated by anger?
Apr 21, 2024 6:52 pm
spaceseeker19 says:
runekyndig says:
Elowin urges her group onwards but doubles back into the crowd with her sphere. She wants to let everyone feel calm before returning to her group.
They are freed from fear, but they remain angry. This is making the mob less dangerous, but not defusing the situation entirely. I tried to convey that the ones who were only afraid have left; I should have been more explicit that that was the good result of Elowin's actions. After the ones who were only motivated by fear left, the rest are not dispersing.
OOC:
I misunderstood you - no worries
Elowin sticks to her original plan then. This is not trouble she needs to get involved with. She has done what she can, now they have to get Findal to safty
Apr 22, 2024 12:44 am
Taking point from Elowin, Eozindra scurries on with Findal, looking for a shadowed corner or nondescript building to shelter in until the group can reform. "Any idea how much further to your destination?" She asks the gnome quietly.
OOC:
Any alley or tavern or something we can duck into so we don’t stray too far from those that are staying behind to clear up the mob?
Apr 22, 2024 6:46 am
Kilikina says:
Did Elysia’s actions help with dispersing the rest who were motivated by anger?
Since the crowd isn't dispersing, I thought you might be amending your action. If not...

...the attempt to Intimidate them isn't effective enough to do more than rile them up further. They are really angry about drow and the fact that, apparently, their leaders invited these necromancers into the city! So while they are normally afraid of the Duke, the absence of fear turns getting threatened in the Duke's name into resentment toward the Duke and his representatives.

One thing that's puzzling is the question of how the people knew that there were drow in this vehicle, with enough time to form a mob. It's not like the courtier was escorting them with fanfare and a parade...
Apr 22, 2024 7:19 am
"Fire!" A person cries in the rear, and several people brandish their torches as the crowd steps forward again.
"The Duke??" A voice shouts from the crowd, responding to Elysia's words. "The Duke is a maggot-elf lover!" The angry muttering rises in volume.
Another shouts: "Taking meetings with necromancers while the poor people starve!" The torches wave threateningly now, and the crowd takes two steps closer.
"It's time we show 'em!" Another yells, and there are grunts and shouts of agreement. "Show 'em we won't take it anymore!"
The courtier is looking around, trying to find a way out of this situation.
"Burn the decay from our city, burn it to make it clean!"
The people at the front of the crowd are adjacent to Elysia and Bramlin and the courtier, now, though all their ire seems directed at the courtier and the vehicle, for the moment. The courtier backpedals and stammers: I...I..." Then he turns tail and runs, shrieking "GUARDS! GUARDS!" One of the people in the mob aims a kick at his fleeing backside. The bearers of the palanquin have remained stopped, motionless and inscrutable in their leather wrappings, holding up the strange palanquin.

Leading Findal, Eozindra has ducked into an alley leading off of the avenue. Elowin, Adran, and Morik are closer to the alley than they are to the palanquin, Elysia, and Bramlin. Ishi, hearing the commotion, comes up the avenue behind the palanquin, and recognizes his previous acquaintances/friends in the street. It's obvious to everyone that violence will erupt in moments.
Apr 22, 2024 11:05 am
Adran shakes his head, assessing the situation and realizing no good will come of it. "We have to get Findal where he's going," he says quietly to Morik and his sister. "We should be using this to ensure safe passage. Guards won't care about a halfling with an actual riot on their hands."
Apr 22, 2024 5:40 pm
Elysia mentally cursed at herself in every language she knew. She'd never dealt with a crowd this large and her intimidation was a strategy that rarely failed her. She had counted on the threat of the Duke, a man who was ruthless enough to be capturing a whole race of people, to be a worthy deterrent. It seemed she needed to try a different avenue.

"Stop!" she shouted at the crowd that hadn't died down. She was a firm believer that we are all the same, and that included the drow.
Maybe she needed to share that concept and open some eyes instead. "Have a look around! You claim the drow are here for nefarious reasons, yet they are not wielding a weapon! They are not threatening you! It is you who is brandishing weapons in the form of fire! They have come peacefully, yet it is you lot that are threatening the good of the city! Burn it down... you are all the ones currently threatening the lives of the children that you seek to keep them from 'stealing'. I do not negate the fact that there have been necromancers among the drow, yet are you really willing to let a few bad examples define a whole group of people? Why, I know a young woman who grew up in high society, and yet, she lives and works as a common thief. She shows that not all thieves are paupers and not all from high society live as such. Just like not all drow are people with horrid intentions. How would you feel if someone looked at you and judged you for your race, gender, or profession? It is not all that makes up who you are and you should feel horrible for doing that to these kind people who have not raised a single finger against you despite how you threaten them now!

"Go home. Go and be the example for our youth so they can see that prejudice and judgment are not the choice to make in this life. Show them how to be good people so that we can have that peace you're wanting in ways that don't cost unnecessary lives. Both their lives and your own."
OOC:
Sorry, I was feeling passionate. If the rolls aren't needed, then disregard them, I just like to cover my bases.

Seems I'm liar, but not a public speaker. That feels accurate to my character.
Last edited April 22, 2024 5:41 pm

Rolls

Persuasion in case I need it to get the crowd to see her point - (1d20+4)

(5) + 4 = 9

My bardic inspiration to help boost my influence - (1d6)

(1) = 1

Apr 23, 2024 7:01 am
Findal nods at Adran's words, but then he looks back at the street and how the crowd is milling around the palanquin, its bearers, and the heroes Elysia and Bramlin. "You think they'll be well?" It's not clear whether he's talking about the drow ambassadors, the crowd of angry citizens, or the heroes.

Elysia berates the crowd.
The people hesitate at Elysia's impassioned speech, and for a moment there is quiet. But then the rest of the crowd continues to push forward, and another rock is thrown, which cracks against the black-and-red palanquin with a noise that echoes on the avenue. The noise galvanizes the mob, and they rush forward to attack the palanquin's bearers.

Everyone, please roll initiative for your characters, and declare what each one is doing in the first round that the mob is attacking the palanquin. Bramlin will go after Elysia.
[ +- ] Unwelcome Ambassadors
Three things to note:
1) Map details: These are standard 5' squares. There are more than forty people still in the crowd, after about a fifth left due to the party's earlier actions. The people in the mob are shown on the map as "top-down" figures. By contrast, each party member has a circular token with the character's name under it ("FDF" stands for Findal Dinfizzle Findazzle). The six leather-wrapped palanquin bearers also have circular tokens, but no names.
2) Ishi, Eozindra, Morik, Adran, Findal, and Elowin are not engaged with any bearers or people in the mob, so they could slip away...but Elysia and Bramlin are getting surrounded, and it will be harder for them to leave without help. The crowd is crushing in like a mosh pit.
3) This first round, the mob has DISADV on attacks from missing the people who left in Lunea's presence. A charismatic leader might be able to extend that with sufficient rhetoric (action to make a CHR Performance check, DC14). Characters can support one side or another, or decide to just work on getting free and away. If it does come to fighting, note whether you are attacking in earnest, or trying for non-lethal damage. If you decide to defend the drow ambassadors and their bearers, note that I'm going to resolve any action to dissuade or turn aside the crowd as if it were an attack, reducing the mob's collective "HP" to represent people leaving the mob. If you decide to join the citizens in expelling the reviled foreigners, the bearers can only be dissuaded by actual attacks.

Rolls

Mob numbers - (8d12)

Mob reduction - (2d12)

Mob initiative - (1d20)

(13) = 13

Palanquin bearers initiative - (1d20-2)

(12) - 2 = 10

Courtier initiative - (1d20+1)

(17) + 1 = 18

Drow initiative - (1d20+2)

(16) + 2 = 18

Bramlin initiative - (1d20+2)

(12) + 2 = 14

Apr 23, 2024 10:00 am
A relieved sigh leaves her lips at the silence and contemplation in front of her. It turns into a silent, horrified gasp as the mob decides to resume its original attack plan. Moving in front of the closest bearer to her, she puts her hands up in a placating manner. "Remember, this is not the choice to make! They are here peacefully, be at peace with them!"
OOC:
Fingers crossed on the CHA check... If we try to be non-lethal in our attacks, does that mean we aren't trying to dissuade the crowd?
I'm going first and foremost with "defend the drow and disperse the crowd," of course."

Edit: Realized I'd forgotten to roll init at 6am before I went to bed, just added it. Not sure why it rolled it twice though.
Last edited April 23, 2024 7:13 pm

Rolls

Performance - (1d20+2)

(16) + 2 = 18

Initiative - (1d20+4)

(20) + 4 = 24

Initiative - (1d20+4)

(16) + 4 = 20

Apr 23, 2024 11:06 am
The mob is attacking his friends, which makes him angry. but he is not sure if he should kill them, yet.
initiative
rage
move straight ahead
shove or shove aside mob guy (I'm not sure if he is on the chests or what) in order to rescue Elysia
(how do ADV or DISADV)
does not trust drow

Rolls

initiative - (1d20+3)

(17) + 3 = 20

shove aside STR (athletic) ADV - (1d20+6)

(13) + 6 = 19

ADV - (1d20+6)

(20) + 6 = 26

Apr 23, 2024 1:05 pm
Elowin had been ready for trouble and had Lunea's Vigilant Blessing. She squises to the front of the ally readying her shild
She casts a protection spell at Bram as she had the clearest line of sight to him.
OOC:
Bonus action: Cast spell
Action: Dodge
Move: squishes 3 squares forward
[ +- ] 1 Sanctuary
OOC:
I'm assuming that more than a minute have passed since she case Twilight Sanctuary

Rolls

Initiative (Vigilant Blessing) - (2d20h1+4)

(1319) + 4 = 23

Apr 24, 2024 2:32 am
Adran's shoulders slump and his head drops. "...so this is what we're doing now." He heaves a sigh, moving Findal away from the riot where he can (hopefully) have an easier time protecting the one who hired them.

Rolls

Initiative - (1d20+4)

(16) + 4 = 20

Apr 24, 2024 4:23 am
Torn between the direction she was advised and her instinct to try and help people, Eozindra wrinkles her nose in frustration. "Agh," she mutters. "Stay here!" she calls to Adran. "Stay with Findal."

She takes a deep breath and steps out of the alley, flute in hand, accompanying Elysia’s continued persuasions. She plays a slow, soothing and peaceful strain behind her sister’s words. The notes carry a hint of sorrow, lingering regrets, and mourning for second chances. When the chance to raise her own voice is available, she lifts her chin and addresses the crowd as well.

"Please," she begs, "Let us be reasonable. This city is for everyone. My friends, I implore you to stop and listen with open hearts and minds. The anger and hatred being unleashed here only breeds more darkness in this world. Look at yourselves! Is this the community you want to be? Showing violence here does nothing but foster further tensions. Please," she breathes wearily, "Take the high road, though it may be a difficult one to traverse. Let us share community for all and become better for it."

Looking briefly to Elysia, she drops her chin again and strikes up a new melody, one full of hope and light, like an innocence blooming at dawn. She stays to the opening of the alley, blocking view beyond and keeping away from the procession so as to avoid being swept away with it.

Rolls

Initiative - (1d20+2)

(12) + 2 = 14

Performance - (1d20+5)

(10) + 5 = 15

Apr 24, 2024 5:07 am
Kilikina says:

Fingers crossed on the CHA check... If we try to be non-lethal in our attacks, does that mean we aren't trying to dissuade the crowd?
No, they're not mutually exclusive.

Here's how the mob works: mechanically, it is treated like one giant organism with a lot of HP and a single big attack. But thematically - in the narrative - it is a large group of individuals. So both non-lethal attacks and arguments will reduce the mob's HP, whether that is by knocking some of the people down or by changing their minds about their actions, the result is the same: some of the individuals that make up the large mob are leaving/being removed, which is represented by the mob's HP going down. So you all could stick to one type of action, or every turn you could alternate argumentation, physical force, and intimidation, ridicule, and/or whatever else makes sense to you to reduce the "strength" of the mob. You are all doing great so far!
Apr 24, 2024 5:47 am
ROUND ONE

Elysia continues to try to talk some sense into the frenzied mob, accompanied by Eozindra's delightful flute music. She gets through to a few of them, who turn and walk away to re-examine themselves and their motivations.
Elowin pushes past the others and out of the alleyway, invoking the spirit of Lunea to befuddle her ally Bramlin's enemies.
On the other side of the stopped palanquin, Ishi recognizes that his old acquaintance Elysia is in danger, and the blood begins to roar in his ears once again. The last of his tribe strides up to the mob and shoves a path through the crowd so that Elysia can get out if she chooses. Adran hustles Findal further down the alley and away from the confrontation.
A small shutter opens in the palanquin, revealing a pair of large, dark, and expressive eyes that gaze intently at Elysia. A graceful, pale lavender hand emerges and drops something that bounces and rolls to a stop at the half-elf rogue's feet.
Everyone can hear raised voices of Grayhaven Guards calling to one another in the distance; the defenders that the courtier left to find will arrive in the next rounds.
Having followed Elowin to the mouth of the alley, Eozindra plays her flute and then addresses the crowd with an impassioned plea for compassion, tolerance, and understanding. Another person leaves the group, but most of the people in the mob are snarling and growling in their rage, looking for an external target to pin it on.
Not understanding the nature of the blessing he'd been given, Bramlin punches his way through the mob, toward the alley and the others.
The mob surges forward and attacks one of the bearers, beating the leather-wrapped figure savagely with torches, clubs, and fists. Sparks fly as torches impact with the leather and the figure staggers under the blows, sending the palanquin rocking.
The palanquin descends as the bearers set it down, and then each bearer turns its leather-wrapped face and moves purposely forward to attack people in the mob. Ishi immediately smells that these bearers are unclean things: they reek of death and magic. Each of the six bearers grabs a person in the mob and inexorably begins punching and/or throttling them.
Morik rushes forward, puts his hand on the ground, and calls upon the memory of green growing things in the earth. The cobblestones shift and twist as long grasses, vines, and strands of cleavers erupt under and around them. The plants snake around the legs and feet of the angry citizens, grasping at their limbs and restraining the mob.

https://i.imgur.com/nFADBZ9m.png
OOC:
Note that, until the mob makes its save or Morik drops the spell, the mob cannot move and attacks against it have ADV.
MAP:
[ +- ] Unwelcome Ambassadors, End of Round One
OOC:
Note that I will edit this to insert Morik's action for this first round when it's posted.
In the meantime, we can move to the next round.
What do you do next?
24 - Elysia
23 - Elowin
20 - Ishi
20 - Adran
18 - drow
18 - courtier
14 - Eozindra
14 - Bramlin
13 - Mob
12 - bearers
8 - Morik

Rolls

Guards

Bramlin punches AC10, 5 damage on a hit - (1d20+6)

(17) + 6 = 23

Frenzied mob attack on litter bearer AC8 (DISADV), damage on a hit - (2d20l1+5, 5d6)

2d20l1+5 : (319) + 5 = 8

5d6 : (24116) = 14

Bearers

Bearer attacks, damage on a hit(s) - (1d20+3, 1d20+3, 1d20+3, 1d20+3, 1d20+3, 1d6+1)

1d20+3 : (14) + 3 = 17

1d20+3 : (12) + 3 = 15

1d20+3 : (16) + 3 = 19

1d20+3 : (17) + 3 = 20

1d20+3 : (20) + 3 = 23

1d6+1 : (6) + 1 = 7

Frenzied mob STR save vs Entangle DC14 - (2d20l1+3)

(111) + 3 = 4

Apr 24, 2024 9:34 pm
Hearing the familiar music, the half-elf lets out a sign in resignation. She knew she'd only prevented Zin's participation for so long, but she couldn't focus on that right now. She was still at a distance, safer than Elysia was at the moment. Seeing the movement, Sia quickly flicked her eyes downward to see if she could notice what had been dropped. Noticing the ring, she picks it up, slipping it on as movement jerked her eyes back up at the mob moving forward to attack a bearer. The situation was devolving around her.

Moving to the one being assaulted, she begins pulling them off of him, trying to prevent them from wailing on the poor bearer any further. "Stop this," she shouted as she did so. She grabbed at his attackers. She knew she wasn’t the strongest by any means, but she was swift. Swinging with grace, she aims true as she swings her fist for the closest incapacitating part of their bodies.
OOC:
I would like to take this turn to use non-lethal action against them.

Edit: I hope that works. If not, let me know.
Last edited April 25, 2024 8:26 pm

Rolls

Perception on the item dropped w/ Expertise - (1d20+5)

(19) + 5 = 24

Unarmed Strike Attack w/ Advantage - (2d20H1+2)

(1220) + 2 = 22

Unarmed Strike Damage - (1)

() + 1 = 1

Apr 24, 2024 11:31 pm
The item that the drow dropped for Elysia is a single chunk of obsidian carved into the shape of a ring with a spider as its decoration.
Apr 25, 2024 1:04 am
OOC:
Can I add picking up the ring to my post?
Apr 25, 2024 3:54 am
OOC:
So since the mob is both a collective and individuals, would casting a spell at them be targeted at a person or as a whole? Like … say I wanted to Vicious Mockery, would I pick an individual or could I send it at the mob as a whole to try and hamstring the lot of them?
Apr 25, 2024 4:18 am
Morik shook his head, half laughing and half in disbelief. "This is why I hate cities," he grumbles. "Everything makes much more sense out in the wild, none of this... politicking. Although the drow..." He shrugged and chuckled, then cleared his throat, as the situation escalation far quicker than he anticipated and his friends were in danger. If it wasn't for that, he'd have agreed with Adran, but he couldn't leave his friends when they were in danger.

He rushed up to get a better view, and then knelt and placed his hand on the ground, feeling the tremor of the earth beneath, and called forth a surge of grasping weeds and vines at the mob.
OOC:
Entangle spell just in front of Elysia and Bramlin, I assume there's a 20x20 area that are completely covered by the mob.

Entangle - DC 14 Str or Restrained
[ +- ] 1. Entangle

Rolls

Initiative: - (1d20+1)

(7) + 1 = 8

Apr 25, 2024 6:05 am
Ishi is still angry but now towards the drows' bearers because they are attacking people who are not armed for it and they are evil. As he attacks he yells they're EVIL
OOC:

FLAW
am slow to trust members of other races, tribes, and
societies
rage continues
ATTACK great sword

Rolls

attack - (1d20+6)

(2) + 6 = 8

DAMAGE - (2D6+8)

(23) + 8 = 13

Apr 25, 2024 6:39 am
OOC:
Some answers to questions before I post for round two:
Kilikina says:
Can I add picking up the ring to my post?
OOC:
Sure!
Kilikina says:
I would like to take this turn to use non-lethal action against them.
OOC:
"Non-lethal" is usually used to describe an attack action: the character is attacking but with the aim to incapacitate/knock unconscious, rather than to kill. So it would usually be accompanied by an attack and damage roll. If you do this, remember to roll with ADV (due to Morik's Entangle). But if you want to shove or grapple with them, roll the attack with ADV using STR as your modifier, not DEX. If you want to do something that isn't an attack with a weapon or trying to move people physically, give me a bit more detail so I can adjudicate it.
Redamancy says:
So since the mob is both a collective and individuals, would casting a spell at them be targeted at a person or as a whole? Like … say I wanted to Vicious Mockery, would I pick an individual or could I send it at the mob as a whole to try and hamstring the lot of them?
OOC:
Mechanically, they're one unit. So casting a spell targets the mob as a creature, and that creature (the mob) is affected if it hits or if the mob fails its save. The "Entangle" spell that Morik cast will create a zone that may not encompass all of the people in the mob, but mechanically it will affect the entire mob for as long as any part of it is in the area.
grifter730 says:
Entangle spell just in front of Elysia and Bramlin, I assume there's a 20x20 area that are completely covered by the mob.
OOC:
Good; I'm adding it to the round one description and rolling the save there. What does Morik do for round two?
Apr 25, 2024 7:13 am
ROUND TWO

Elysia bends down and scoops up the ring, then rises with an uppercut to lay out one of the members of the bloodthirsty mob.
Dodging the clumsy blows of the enraged crowd, Elowin encourages "Get out of there, Elysia!"
Ishi, meanwhile, realizes that the bearers are retaliating with deadly force. "They're EVIL!" he shrieks through gritted teeth, the veins standing out on his forehead. He whirls and draws his greatsword, hacking down into the one bearer that is still smoking from the mob's attempt to set it on fire. The blow cleaves into the leather-wrapped creature, which collapses to the ground in a foul heap that reeks of rot. The nearby citizens in the mob cheer. The citizen that was being choked takes a ragged, gasping breath and staggers away, grateful to be alive.
Adran continues moving Findal Dinfizzle Findazzle down the alleyways and back streets to avoid any pursuit (and to make sure they're gone by the time the Grayhaven Guards arrive).
Speaking of which, the yells of the guards grow louder as they approach, close on the heels of the courtier returning to the scene of the attack.
Long a surreptitious fan of roasts, Eozindra tries a burn of her own: ""You should all be ashamed of yourselves! You behave worse than the beasts of the wilds and have the gall to call yourselves civilized!? I have seen goblins with better manners!" It's a little wordy, but she figures she can workshop it for the very next time she's faced by an angry mob.
Bramlin punches at another crowd member, trying to clear a path for he and Elysia to escape (he hasn't realized that Ishi's yell was from an ally).
Wary of Ishi and his enormous sword, the mob chooses a target (Elowin, a bearer, Bramlin, a bearer, Elysia, or another bearer: 1d6). They'd be going after Eozindra but for the plants entangling their legs. So restrained, the mob attacks Elowin with DISADV...they are unable to land any solid blows on the fleet, dodging elf.
The five remaining bearers drop the insensate bodies of the people they choked, and move to attack new ones: a citizen, Ishi, a citizen, a citizen, and a citizen. Attacks on the citizens in the mob are made with ADV since the people are entangled. Four more citizens are seized by the necks and throttled. One manages to rain blows down on the raging barbarian. Ishi takes 2 damage (reduced from 4).
Morik casts Guidance on himself and transforms into a bear as the Entangle spell dissipates. He lands and grunts in ursine rage. The bearers are unimpressed. The members of the mob are alarmed. While they seem to have a raging barbarian on their side, several of their people are laid out on the street and a huge wild beast just appeared and started roaring at them! Only about a third of the mob remain on their feet, and the xenophobic courage of those few is on the verge of collapse.
[ +- ] Unwelcome Ambassadors, end of round two

24 - Elysia
23 - Elowin
20 - Ishi
20 - Adran
18 - drow
18 - courtier
14 - Eozindra
14 - Bramlin
13 - Mob
12 - bearers
8 - Morik

Rolls

Mob WIS save vs Vicious Mockery DC13, psychic damage - (1d20, 1d4)

1d20 : (4) = 4

1d4 : (3) = 3

Mob chooses a target for its ire - (1d6)

(1) = 1

Bearers attack four citizens with ADV AC10 - (2d20h1+3, 2d20h1+3, 2d20h1+3, 2d20h1+3)

2d20h1+3 : (48) + 3 = 11

2d20h1+3 : (109) + 3 = 13

2d20h1+3 : (196) + 3 = 22

2d20h1+3 : (83) + 3 = 11

Bearer attacks Ishi AC16 - (1d20+3)

(19) + 3 = 22

Bramlin punch at the mob AC10 - (1d20+6)

(18) + 6 = 24

Mob attacks Elowin with DISADV AC18, bludgeoning damage on a hit - (2d20l1+5, 2d6)

2d20l1+5 : (811) + 5 = 13

2d6 : (15) = 6

Bludgeoning damage to Ishi - (1d6+1)

(3) + 1 = 4

Apr 25, 2024 7:32 am
Get out of there Elysia Elowin is just about the cast another sanctuary blessing on Elysia, but seeing as Bramlin disregarded its protection she hesataits. This is not their fight!
OOC:
Elowin stays where she are with her shield up defending (dodge action)
Apr 25, 2024 11:45 am
Morik was annoyed when the bearers began attacking the mob, though surely he understood why. "Get the palanquin out of here, you fools!"

He continued holding on to the concentration of his spell, but called on his inner primal beast to guide him as he turned himself into a bear, then charged into the fray and roared as loud as he could.
OOC:
EDIT: Wild Shape is a bonus action for Morik, and since he's allowed to Intimidate as part of that action, I added in an action to cast Guidance (prior to Wild Shaping) as well. Feel free to ignore the +1d4 bonus if you'd rather he spend an Action to Intimidate.

EDIT 2: Alas, Morik looks cute and cuddly.
Last edited April 25, 2024 11:05 pm

Rolls

Intimidation - (1d20+1d4+4)

(5) + (3) + 4 = 12

Apr 25, 2024 4:20 pm
runekyndig says:
Elowin is just about the cast another sanctuary blessing on Elysia, but seeing as Bramlin disregarded its protection she hesataits.
OOC:
I'm sorry about that. Bramlin is trying to get out, he just didn't understand that he couldn't even use his fists to do so. It's taking all his willpower just to leave a fight and not see it as a move of cowardice (which is canonically this character's baggage).
grifter730 says:
I’d like to roll for Intimidation, but could I use Str instead of Cha?
OOC:
Yes, that's fine, and do it now (as part of round two) rather than using another action - in this situation I'm interpreting it as part of the Wild Shape transformation action.
Apr 25, 2024 5:41 pm
spaceseeker19 says:
runekyndig says:
Elowin is just about the cast another sanctuary blessing on Elysia, but seeing as Bramlin disregarded its protection she hesataits.
OOC:
I'm sorry about that. Bramlin is trying to get out, he just didn't understand that he couldn't even use his fists to do so. It's taking all his willpower just to leave a fight and not see it as a move of cowardice (which is canonically this character's baggage).
OOC:
No worries - I also forgot that he as a NPC
Apr 25, 2024 11:05 pm
OOC:
I've added the Intimidation and edited my last post.
Apr 26, 2024 6:06 am
Attention pulled to Elysia by Elowin’s call, Eozindra feels a surge of panic in her chest and the music comes to an abrupt halt. "Sia!" she shouts in alarm before rounding on the mob and letting the concern for her secret sister pour out in a flurry of angered insults. "You should all be ashamed of yourselves! You behave worse than the beasts of the wilds and have the gall to call yourselves civilized!? I have seen goblins with better manners!"
OOC:
I guess I’m heckling the crowd. DC 13 WIS save.
[ +- ] Vicious Mockery
Apr 26, 2024 7:01 am
Redamancy says:
I guess I’m heckling the crowd. DC 13 WIS save.
If that's not what you wanted, you can change it; in the absence of another post, I was going by what you'd asked about previously.
Apr 26, 2024 7:24 am
Adran arrives at a corner with Findal and presses back into the shadows as the courtier runs past with a half dozen Grayhaven Guards following him. From his concealment, Adran can still manage to see that at least half of the guards bear the Duke's insignia.
OOC:
Note that I updated the earlier Round Two post with the outcomes of everyone's actions.
What do each of you do in round three?
Apr 26, 2024 3:27 pm
OOC:
Oh, I’m good with it being directed at the group as a whole. I just was curious about the mechanic in this instance. If I can lower the entire group’s ability to hurt people, I’m good with that.
Apr 26, 2024 3:46 pm
"Hopefully the guards can get this handled and we can be about our business," Adran says quietly as he crouches in the shadows next to Findal. "That said, those are the Duke's men and the order to apprehend your kind is still in effect. We have to keep you hidden... it would be too easy for them to kill you and label you a treasonous rioter, or even a noble scholar caught in an angry mob. "Accidents," and all that. None of them would be so much as reprimanded, I wager. Not with something like a riot to pin it on."
Apr 26, 2024 6:26 pm
Come on! Guys! We need to leave!

Elowin will take the rearguard and prevent the mob to spill into the ally
Apr 26, 2024 7:57 pm
Sia takes in everything that's happening around her with a swiftness that she's accustomed to using. Years of hiding have been a boon for certain things. Seeing how few of the mob are left combined with the guards approaching, she makes a decision that stings. Looking in the direction of where the lavender hand appeared, she says as she places a fist over her heart, "I apologize I can't help more."

Disengaging from the mob, she looks to Ishi, a friend she hadn't expected to reconnect with like this. "Sheath your sword and follow me," she hisses under her breath before taking off for the alleyway Elowin is protecting. "Go Zin, go," she calls out as she approaches, her instinct to protect her family at the fore of her focus as always.
OOC:
Bonus action to disengage before running to the alley to hide/leave the scene. Leaving my action open as a prepped action in case I need to punch someone again to get out.
[ +- ] Cunning Action
Last edited April 26, 2024 7:58 pm
Apr 27, 2024 5:47 am
Morik roars in his bear form, though inside he was laughing with disbelief at his new form. Quickly focusing on the task at hand, he makes his way to Bramlin and Elysia, roaring at them and nodding towatrds the direction of the others, hoping they'd get the point. Move! He wanted to say, but instead it came out as "RAAAAWWRRRGGGHH"
OOC:
Morik goes to get Bramlin's and Elysia's attention, and tries to help clear a path for them, swiping away at anyone that gets in the way (not to hurt them or anything, though that might happen on accident, but simply to shove them out of the way.
Apr 27, 2024 3:43 pm
ishi screams in frustration because no one is listening to him, and attacks the nearest smelly evil bearer (not bear) witj his great sword

bonus -- rage continues
action --attacks with great sword

Rolls

-attacks with great sword - (1d20+6)

(2) + 6 = 8

damage - (2D6+8)

(66) + 8 = 20

Apr 28, 2024 5:54 am
ROUND THREE

Having pocketed the obsidian ring, Elysia apologizes to the drow in the palanquin, urges Ishi to follow, and extracts herself from the crowd, neatly sidestepping the flailing arms of the leather-wrapped, foul-stinking bearers and the heavy swings of crowd members wielding torches. She passes Elowin, who braces herself to fend off anyone that she doesn't know personally from entering the alley after her friends. Eyes rolling, the thumping of his heart a pounding in his ears, Ishi screams and continues to attack the foul undead bearers that are killing the living people in the mob. His sword hacks one of the bearers in half, but it continues to silently flail and pound at one of the citizens with one arm while the other hand's fingers are digging into her neck. Like Ishi, that person is also screaming, but she is trying to set her attacker on fire. There is no blood from the stump, just a sickening reek of decay.

Findal stares at Adran with wide eyes as Adran shields the gnome with his body while the guards run past, toward the xenophobic yelling and various screams of rage, anguish, and terror. Following the courtier, the six Grayhaven Guards arrive and immediately begin to pacify the mob, laying about with truncheons to break up the bloodthirsty crowd so that the palanquin can resume its course to the castle.
OOC:
(Eozindra's action here)
Horrified that Ishi's incapacitating blow didn't faze the bearer at all, Bramlin also realizes that these guys must be undead or constructs, and they could turn on the party at any moment. He tries to punch the putrescent figure out of the way so that Ishi can follow them into the alley. Encouraged by this, the enraged mob surges toward the silent, murderous bearers, surrounding one of them to beat it and set it ablaze.

The undead trying to choke Ishi can't get close enough, so it windmills trying to pummel him in the face. Rather than collapse, the bearer that Bramlin punched silently whirls on him and tries to punch back. The other three undead bearers continue to attack the mob.

What does everyone do in round four?
24 - Elysia
23 - Elowin
20 - Ishi
20 - Adran
18 - drow
18 - courtier and guards
14 - Eozindra
14 - Bramlin
13 - Mob
12 - bearers
8 - Morik

Rolls

Bramlin punch undead bearer AC8, 5 damage on a hit - (1d20+6)

(10) + 6 = 16

Mob attacks undead bearer AC8, damage on a hit - (1d20+5, 2d6)

1d20+5 : (19) + 5 = 24

2d6 : (52) = 7

Undead bearer attacks Ishi AC16, damage on a hit - (1d20+3, 1d6+1)

1d20+3 : (2) + 3 = 5

1d6+1 : (6) + 1 = 7

Undead bearer attacks Bramlin AC17, damage on a hit - (1d20+3, 1d6+1)

1d20+3 : (4) + 3 = 7

1d6+1 : (6) + 1 = 7

3 Undead bearers attack the mob AC10, damage on a hit - (1d20+5, 2d6, 1d20+5, 2d6, 1d20+5, 2d6)

1d20+5 : (17) + 5 = 22

2d6 : (26) = 8

1d20+5 : (16) + 5 = 21

2d6 : (14) = 5

1d20+5 : (1) + 5 = 6

2d6 : (12) = 3

Morik knocks down on the people in the mob that get in his way - (1d2+1)

(1) + 1 = 2

Apr 28, 2024 7:41 am
Elowin calls out to Ishi in elven Leave the corpses alone you raging idiot. Let the guards do their job
If Ishi want to stay in the mob fighting undead she is not going to stop him. She just wants her friends, along with Findal, to get out of this mess. She withdraws to the ally as her friends pass her, taking the role of rear guard.
OOC:
I'm inclined to leave Ishi behind. He is a know face, but that is not the same as risking her life and lims, along with Findals, to sate his appetite for violence

Still taking dodge action and blocking the entrance to the ally
Last edited April 28, 2024 7:45 am
Apr 28, 2024 5:33 pm
Looking out to Ishi, she sighs. She has vague memories of him being like this before. Choosing as well to use their shared Elven language, she yells, "You will abandon this nonsense and join us! Do not make me drag you away the same way I did years ago!"

She too is prepared to leave. The last thing she wants is to be picked up by the guards, or worse, either her or Zin be recognized. She might consider him among her friends, but her family took precedence.
Apr 29, 2024 2:23 am
OOC:
I'm gonna say Morik doesn't know Ishi, or if he does, they don't know each other well. He doesn't seem the type that Morik would befriend, and given that Morik is a dwarf, I'm not sure he's the type that Ishi would befriend either (on account of dwarves being "different").
Morik hurried the others past Elowin, happy enough to let her take the rear, though he stayed nearby in case the mob rushed them. He looked around and wondered if he should switch forms back, but decided to wait a few moments longer, just in case.
Apr 29, 2024 6:07 am
THe Elvihsh speach got through his anger ( but he is still raging because he was wounded last turn), He does not sheath his sword. but follows Elowin. He will "shove aside" anyone in his way.

bonus action -- rage continues
action -- shove aside
move -- 35' toward alley

Rolls

shove aside - (1d20+6)

(4) + 6 = 10

Apr 29, 2024 7:36 am
ROUND FOUR

Not having noticed any effect of wearing the ring, Elysia turns to the immediate situation and berates Ishi: "You will abandon this nonsense and join us! Do not make me drag you away the same way I did years ago!" and then continues into the alley. Adding her voice to try to penetrate the song of battle in Ishi's heart, Elowin cries out in elvish: "Leave the corpses alone you raging idiot. Let the guards do their job!" (which sounds simultaneously more affectionate and condescending in elvish) while she blocks the mob and the bearers alike from entering the alley. The elvish registers in some part of his brain, and Ishi roars his assent as he shoves others out of the way and enters the alley, too.

Adran checks and sees that the coast is clear and proceeds to lead the way down the next street with Findal close behind him.

The courtier arrives behind the palanquin with the guards. "There they are! They're blocking our path, preventing us from performing the duties the queen commanded!" He shrieks when he sees what's happened in the interim. "The King wept!" (apparently a common exclamation among Grayhaven's nobility) "They've killed one of the emissaries! And they've brought a GIANT MONSTER!!!" There is little doubt that this last is referring to Morik's shaggy form. Apparently the guards have a different impression of their job than Elowin does, for they reverse their spears and immediately run to the aid of the zombie bearers, bashing the massed citizenry to clear a path for the drow vehicle to continue on its way.

Morik grunts and lowers his muzzle as the guards beat their way through the crowd toward them, but Bramlin pats the bear on the shoulder. "Don't worry, Moonie, Elowin! I'll be the rearguard - you two go with the others and make sure Findal gets to Tykus' place. I'll catch up with you later if I can!" Bramlin stands there, preparing to beat back any comers.

The really committed, virulently xenophobic remnant of the mob continues to attack one of the zombie bearers.
The undead bearers attack the mob.

It's clear that, between the undead servants and the Duke's guards, the mob will be suppressed very soon, at which point the guards will probably turn their full ire on the party. Ever contrary to his family's legacy, Bramlin will bravely hold the line so that the rest of you can slip away if you wish to.

What do you do?
24 - Elysia
23 - Elowin
20 - Ishi
20 - Adran
18 - drow
18 - courtier and guards
14 - Eozindra
14 - Bramlin
13 - Mob
12 - bearers
8 - Morik

Rolls

Guards attacking mob AC10, damage on hit - (1d20+3, 1d20+3, 1d20+3, 1d20+3, 1d20+3, 1d20+3, 5)

1d20+3 : (3) + 3 = 6

1d20+3 : (1) + 3 = 4

1d20+3 : (11) + 3 = 14

1d20+3 : (18) + 3 = 21

1d20+3 : (12) + 3 = 15

1d20+3 : (8) + 3 = 11

5 : () + 5 = 5

Mob attacks undead bearer AC8, damage on a hit - (1d20+5, 2d6)

1d20+5 : (16) + 5 = 21

2d6 : (62) = 8

Bearers attack five citizens with ADV AC10, damage on a hit - (1d20+3, 1d20+3, 1d20+3, 1d20+3, 1d20+3, 4)

1d20+3 : (1) + 3 = 4

1d20+3 : (14) + 3 = 17

1d20+3 : (7) + 3 = 10

1d20+3 : (14) + 3 = 17

1d20+3 : (10) + 3 = 13

4 : () + 4 = 4

Apr 29, 2024 7:36 am
Not having noticed any effect of wearing the obsidian ring, Elysia turns to the immediate situation and berates Ishi: "You will abandon this nonsense and join us! Do not make me drag you away the same way I did years ago!" and then continues into the alley. Adding her voice to try to penetrate the song of battle in Ishi's heart, Elowin cries out in elvish: "Leave the corpses alone you raging idiot. Let the guards do their job!" (which sounds simultaneously more affectionate and condescending in elvish) while she blocks the mob and the bearers alike from entering the alley. The elvish registers in some part of his brain, and Ishi roars his assent as he shoves others out of the way and enters the alley, too.

Adran checks and sees that the coast is clear and proceeds to lead the way down the next street with Findal close behind him.

The courtier returns, arriving just then behind the palanquin with the guards. "There they are! They're blocking our path, preventing us from performing the duties the queen commanded!" He shrieks when he sees what's happened in the interim. "The King wept!" (apparently a common exclamation among Grayhaven's nobility) "They've killed one of the emissaries! And they've brought a GIANT MONSTER!!!" (there is little doubt that this last is referring to Morik's shaggy bear form) Apparently the guards have a different impression of 'their job' than Elowin does, for they reverse their spears and immediately run to the aid of the zombie bearers, bashing the massed citizenry to clear a path for the drow vehicle to continue on its way.

Morik grunts and lowers his muzzle as the guards beat their way through the mob toward them, but Bramlin pats the bear on the shoulder. "Don't worry, Moonie, Elowin! I'll be the rearguard - you two go with the others and make sure Findal gets to Tykus' place." Bramlin stands there, preparing to beat back any comers. "Go! I'll catch up with you later if I can!"

The really committed, virulently xenophobic remnant of the mob continues to attack one of the zombie bearers.
The undead bearers attack the mob.

It's clear that, between the undead servants and the Duke's guards, the mob will be suppressed very soon, at which point the guards will probably turn their full ire on the party (what the zombies will do depends on the drow emissaries' commands). Ever contrary to his family's legacy, Bramlin will bravely hold the line so that the rest of you can slip away if you wish to.

What do you do?
24 - Elysia
23 - Elowin
20 - Ishi
20 - Adran
18 - drow
18 - courtier and guards
14 - Eozindra
14 - Bramlin
13 - Mob
12 - bearers
8 - Morik

Rolls

Guards attacking mob AC10, damage on hit - (1d20+3, 1d20+3, 1d20+3, 1d20+3, 1d20+3, 1d20+3, 5)

1d20+3 : (6) + 3 = 9

1d20+3 : (15) + 3 = 18

1d20+3 : (4) + 3 = 7

1d20+3 : (11) + 3 = 14

1d20+3 : (4) + 3 = 7

1d20+3 : (7) + 3 = 10

5 : () + 5 = 5

Mob attacks undead bearer AC8, damage on a hit - (1d20+5, 2d6)

1d20+5 : (19) + 5 = 24

2d6 : (33) = 6

Bearers attack five citizens with ADV AC10, damage on a hit - (1d20+3, 1d20+3, 1d20+3, 1d20+3, 1d20+3, 4)

1d20+3 : (7) + 3 = 10

1d20+3 : (18) + 3 = 21

1d20+3 : (5) + 3 = 8

1d20+3 : (12) + 3 = 15

1d20+3 : (2) + 3 = 5

4 : () + 4 = 4

Apr 29, 2024 8:00 am
Quote:
What do you do?
OOC:
We are leaving this mess!
Is anyone of ours left in the mob?
Apr 29, 2024 10:15 am
OOC:
Morik was the last one to pass Elowin, and he’s now waiting with her, covering the rear and hoping to escape together.
Apr 29, 2024 10:57 am
Ishi stops raging and looks around to get his bearings (wanderer ability) OK, we can talk about killing zombirs later, Aunty, he says in Elvish Where do we go now? in common.
Apr 29, 2024 12:45 pm
Aunty? Who the hell is Aunty? This was not the time for such thoughs. They needed to get to the tower where Findal would be safe or safere than on the streets.
Lets move people. Adran! Take point!
Apr 29, 2024 1:30 pm
"...about time..." Adran mutters, peeking out of the other end of the alleyway before leading Findal and the rest in the direction they were previously traveling. Once they're a few blocks removed from the riot, Adran will slow his pace to a walking speed and attempt to look normal so as to avoid attention.

"Where to?" he asks Findal, asking for directions while looking for trouble.
Apr 29, 2024 5:25 pm
"Auntie is a term of endearment for an elder relative or a friend of the family" he says, trying to ignore the rude comments because one of these people might be a distant relative who can give me a name
Apr 29, 2024 5:48 pm
Having kept a frantic eye on Elysia, Eozindra will have held position near the alley entrance with Elowin. When possible, she grabs for the rogue’s wrist to pull her alongside in a dash down the alleyway in the wake of Adran.
OOC:
Def running away. Not without Sia, though.
Apr 29, 2024 6:41 pm
Would you each provide two rolls for me: a simple 1d6 roll, and a (WIS) Perception check?
OOC:
The results will potentially modify the next couple of posts.

Bramlin

spaceseeker19

Apr 29, 2024 6:43 pm
Bramlin
Elysia, Eozindra, Ishi, Elowin, and Morik (changing back from a bear into his smaller dwarven form) run down the alley to catch up with Adran as, behind them, Bramlin begins to ward off the blows of two of the Duke's own Grayhaven Guards. The other guards are making sure that the citizens stay down via the vigorous application of spear butts to the head and shoulders.

After running for some distance down twisting and turning alleys and back streets, the party comes to a stop, no longer able to hear the melee.

Findal

spaceseeker19

Apr 29, 2024 6:59 pm
Findal
In response to Adran's question, Findal looks around nervously. Clouds gather in the sky overhead, diffusing the moonlight. "I-I'm not sure. I got turned around quite a bit as we ran. We must still be close; we didn't run that far."

Adran and Elowin observe that Tykus' Tower was on the ridge, so the party can follow the slope generally upwards to reach the ridge; Ishi adds that the slope rises generally in that northeast direction, through the edge of the High Street district. Meanwhile, Elysia and Eozindra, having spent more time in Grayhaven recently, suggest that an alternative route that is at least as fast, avoiding the major thoroughfares that might have more guards by moving downhill a ways, then north, then back uphill from the Market Square on a path too narrow for carriages.
Apr 29, 2024 9:24 pm
Morik reverted himself back to his normal dwarven form. It was fun to prowl as a bear, but perhaps dangerous within walls such as these. He followed the others down the alley and caught up with Adran until the sounds of the mobs died away. The group seemed to have lost their way. Again. This Findal was proving more an idiot than a patron.

Rolls

General roll - (1d6)

(4) = 4

Perception - (1d20+1d4+6)

(14) + (3) + 6 = 23

Apr 29, 2024 10:02 pm
OOC:
Quick post so I don’t hold things up.
Panting slightly, she hugs Zin once they come to a stop before happily leading the party through a path less traveled while snickering at the look on Elowin’s face at being called Auntie. As they walk, she examines her newest treasure on her finger.

Rolls

Roll - (1d6)

(5) = 5

Perception with Expertise - (1d20+5)

(3) + 5 = 8

Investigation (if that’s needed to inspect my ring) - (1d20+0)

(6) = 6

Apr 29, 2024 10:24 pm
OOC:
Rollin’ rollin’ rollin’

Rolls

General - (1d6)

(3) = 3

Perception - (1d20+4)

(14) + 4 = 18

Apr 29, 2024 11:20 pm
As Elysia admires her ring - the volcanic glass is cleverly shaped to appear like a delicate spider is resting on her finger - the rest of the group considers which path to follow. For a moment, Morik and Eozindra exchange looks; the other's expression confirms what they each thought they saw back in the melee as they left: one of the dead citizens had jerked and lifted up as if on invisible strings, then walked over to the other bearers, preparing to heft the palanquin. The drow had replaced their fallen undead servant with the corpse of a Grayhaven citizen!

Which route do you want to take: straight through High Street in the open, or the detour through the Market Square?
Apr 30, 2024 12:41 am
"I tire of running back and forth. Let's just get there. The direct approach suits me fine," Adran says as others debate how to get from point "A" to point "B."
Last edited April 30, 2024 12:42 am

Rolls

1d6 - (1d6)

(3) = 3

Perception (WIS) - (1d20+3)

(3) + 3 = 6

Apr 30, 2024 6:14 am
OOC:
forkbeard says:
"Auntie is a term of endearment for an elder relative or a friend of the family" he says, trying to ignore the rude comments because one of these people might be a distant relative who can give me a name
FYI Teksts in italic us usually thoughts or emphasis. Normal test is descriptive and bold is speech
Use the OOC tag for everything out of character

So in this case, Elowin have yet to comment on the "Auntie" out loud.

Rolls

Perception - (1d20+5)

(15) + 5 = 20

1d6 - (1d6)

(1) = 1

May 1, 2024 2:17 am
She looks at Adran, appraising him and his willingness to change his mind. She didn’t think he was one to budge, but she was still going to try. "I don’t think it’s wise to risk the safety of your dwarvish friend and I have no desire to risk seeing a noble unless necessary. We should go the route around the Main Street."
May 1, 2024 4:08 am
"I hate cities." Morik grumbled. "You lot just pick a path, I'll follow."
May 1, 2024 4:54 am
OOC:
Elowin ok i meant it to be heard so please react. or don't react if you don't see the humor..
May 1, 2024 6:22 am
As the clouds gather, the early night air starts to feel humid.
As the party debates which way to go to seek Tykus' tower, first Elowin and then the others overhear people in nearby streets. Straining only a little, they can make out the voices.
From around the corner in the main street uphill, you hear a voice under considerable strain: "Easy...easy...easy...we're almost there....gently! Gently! When we get to the corner, let's take a break for a minute...my hands are cramping..."
From the other direction, you hear a jolly deep voice with an unfamiliar accent speaking entirely too loudly: "Well, it looks like I've done it again, Muffin! This can't be the Market Square! I wonder where I took a wrong turn?"
May 1, 2024 2:26 pm
Adran looks about, and runs his fingers through his hair. Glancing back to Elysia, he shakes his head. "The longer we spend meandering through these streets, the greater the chance of getting into a situation we can't talk our way out of or run away from. Give me a moment..."

The elf falls silent and narrows his eyes, his gaze flitting from building to building as he seems to be contemplating.
[ +- ] OOC
Last edited May 1, 2024 2:27 pm
May 1, 2024 6:54 pm
MaJunior says:
There was a point where Findal was able to point to Tykus' tower. Can Adran sort of triangulate their position relative to the tower, based on where they were when it was pointed out and the streets they've taken since then?
OOC:
Yes, Adran and Elowin both know the direction of the Tower, and could easily retrace their steps to the previous route through the High Street district. You both know where the Tower is; the challenge is picking the correct streets. But they're confident that they can lead the group there with few wrong turns.
Similarly, Ishi knows the topography of the city. He could lead the party to the ridgeline as well.
Having spent a month in Grayhaven, Elysia and Eozindra are more familiar with the actual streets: where there are dead-ends, where the traffic may be, etc.

The choice in front of the party now is which of the two directions that WILL lead to the Tower they will take.
May 1, 2024 11:07 pm
OOC:
Can we just swaddle the gnome like a baby and let the dwarf carry the "large sleeping baby" and mad dash most direct route?
May 4, 2024 6:04 am
OOC:
If someone has a Disguise Kit and proficiency, they can describe how they make Findal look like something other than a wizened gnome.
With a Disguise Kit but no proficiency, someone could make an INT ability check to disguise him.
Without either, someone could make an INT check with DISADV.
If you want to pick him up and run with him, it's just going to require a STR of 15 or higher, or a STR ability check from a PC with lower than 15 STR.
Regardless of how/whether the party decides to conceal Findal, they decide to go with Adran's plan to continue through the High Street district to get to Tykus' Tower, toward the voices uphill. After the party proceeds for half a block, they see the owners of the voices: an older man in initiate's robes and two teenaged or elven people - a boy and a girl, both in late adolescence - struggling to carry a roughly-carved wooden statue that is maybe 12 feet long. They're heading towards the temple of Bealdor, god of the sun, visible at the end of the street.
May 5, 2024 7:49 am
Elowin breaks off from their group to ask the statue carriers.
Excuse me, but we got turned around. The direct way to that tower over there?

Initiate

spaceseeker19

May 5, 2024 10:38 pm
Initiate
The two younger initiates are huffing and puffing from the weight of what is really a grotesque wooden statue, possibly hewn from a log by someone with an axe, of some kind of vengeful sea creature. The older initiate does a double-take and then beams. "Oh! Of course, miss. Those residences are on Cliffview Lane; you can connect with the lane from Cloudwalk; just take a left when you get to Jewelmarket." Seeing he's not making himself clear, the old man chuckles. "Sorry, miss, let me show you." He takes his hands off of the statue and steps to one side, pointing to the left fork heading north past the temple of Bealdor. "Jewelmarket is just there...a block to the left of that third crossing..." Elowin sees where he's pointing.
May 5, 2024 10:43 pm
But the older initiate's stepping away from the others has left the two younger, slighter initiates carrying all of the weight. They stagger a bit, grunting, and start to set the huge statue down...but it slips from the boy's fingers as he tries to shift the weight, and falls two and a half feet to the ground. There is a loud "CRACK!" of snapping wood and then a hiss of compressed gas escaping through a narrow aperture. Visible vapor erupts from a long crack in the hideous statue, and this most condenses into mostly hazy blobs sporting distinctly imp-like features: misty limbs ending in claws, fluttering wings, and long snouts with scraggly teeth. The initiates gasp in horror. The mephits fly up into the air, cackling, but then stop and swivel, orienting on the party.

https://i.imgur.com/ZO8v5QSl.png

The four mephits are currently 25' up in the air (indicated by the green "up" arrow on the map), and are clearly looking to make mischief.

Everyone, please roll initiative and declare your actions (with the normal caveat of being able to react to others if your PC comes late in the initiative).

Rolls

Mephit initiative - (1d20)

(12) = 12

Secret Roll

May 5, 2024 10:57 pm
Adran will ready himself to attack a mephit should one come within range.

Rolls

Initiative - (1d20+4)

(15) + 4 = 19

Attack (Dagger) - (1d20+6)

(4) + 6 = 10

Damage (Piercing) - (1d4+4)

(1) + 4 = 5

Attack Advantage, if needed. - (1d20+6)

(10) + 6 = 16

May 6, 2024 2:31 am
OOC:
Initiative first to determine how quickly Zin reacts, then details to follow.
Eyes wide, Eozindra watches the mephits launch into the air. She lets out a hollow laugh and nudges her sister "Today may be the most interesting day in this city we’ve had in a while, eh!?" She sounds excited rather than afraid, clearly reveling in the constant chaos. She points a finger up at one of the impish creatures and calls to it, "Hey, ugly! We can still see your messed up face from down here!"
OOC:
The closest target she can pick is probably the one in the same row as Elowin. Vicious Mockery. Because why not? :D Rolling damage in case of failed save.
[ +- ] Vicious Mockery
Last edited May 6, 2024 2:51 am

Rolls

Initiative - (1d20+2)

(11) + 2 = 13

Mocking Psychic Damage - (1d4)

(4) = 4

May 6, 2024 3:12 am
This was turning out to be the most ridiculous night. First a run in with a racist mob attacking undead controlling dros, and now devil looking creatures! Morik really hated cities.
OOC:
Morik will consider either covering the area with Faerie Fire, or Entangle. Or maybe just run up there and hit it, depending on what's going on when it's his turn.

Rolls

Initiative: - (1d20+1)

(8) + 1 = 9

May 6, 2024 3:45 am
Ishi doesn't want to be criticized again, so readies his greatsword for an attack if the imps ate attacking..

initiative

attack

Rolls

initiative - (1d20+3)

(14) + 3 = 17

attack - (1d20+6)

(7) + 6 = 13

damage - (2d6+6)

(16) + 6 = 13

May 6, 2024 5:17 am
Having made sure that Zin’s hood was pulled up as they entered the busy area, she donned her own right as the crash happened. Seeing the hovering creatures, she pulled out her bow and shot an arrow before truly aiming, unenthusiastic about the fact that she was standing out in the open and they were attracting so much attention. Eozindra’s words though pulled her out of her internal gripes. With a smile, she replied, "Definitely more entertainment than we usually attract." She enjoyed her own fair share of chaos, but nothing quite like Zin did.
Last edited May 6, 2024 5:22 am

Rolls

Initiative - (1d20+4)

(11) + 4 = 15

Shortbow Attack - (1d20+1)

(6) + 1 = 7

Shortbow Damage - (1d6+4)

(4) + 4 = 8

May 6, 2024 6:51 am
While the are clumped together Elowin cast Faerie Fire on the troublemakers. 3 of them are clearly outlined by light blue light making them easier to target and prevents them from turning invisible.
[ +- ] 1. Faerie Fire (C)
Last edited May 6, 2024 6:55 am

Rolls

Initiative - (2d20h1+4)

(414) + 4 = 18

M#1 unmodded dex save DC13 - (1d20)

(7) = 7

M#2 unmodded dex save DC13 - (1d20)

(5) = 5

M#3 unmodded dex save DC13 - (1d20)

(2) = 2

M#4 unmodded dex save DC13 - (1d20)

(16) = 16

May 7, 2024 6:13 am
ROUND ONE

The acolytes shriek and cower, holding their hands over their heads and gasping prayers to Bealdor in terror. As soon as the mephits slow, Elowin intuits that there's going to be trouble, and she quickly casts faerie fire, limning three puffs of malignant mist with a glow that made their shapes appear much more clearly in the dark night! Adran and Ishi draw their weapons, waiting to take a swipe at the monsters if they get too close.
Elysia nocks, draws, and looses, but the arrow clatters somewhere on the roof of the temple of Bealdor (but does it miss? Roll the attack again to simulate the ADV you have from faerie fire!)
Eozindra mocks one of the mephits as they turn in unison and swoop down toward the party!
The mephit she mocked stops above the party and breathes out a scalding cone of steam.
[ +- ] Cone of steam
Everyone in the area of effect - Ishi, Morik, Findal, and Adran - must roll a DC10 DEX save to take no damage or take 1 fire damage on a failed save. Findal manages to duck and is not harmed.
That mephit stays 10' up in the air, but the other three mephits continue their dive and arrive adjacent to Adran. As soon as they are close enough, Adran and Ishi both strike! Adran hits one and Ishi hits another! (You may each roll another attack - as you have ADV from faerie fire - just to see if you get a critical hit).
The three mephits, damaged but not defeated, grab and claw at Adran with considerable excitement! However, none of them are able to penetrate Adran's armor!
As they pass, Ishi takes the opportunity to attack as the mephits fly past them to get at the artificer! His greatsword slices the second mephit.
Morik considers what to do in response, taking careful aim, and strikes at the exact right moment, dealing 14 points of slashing damage with a critical hit, and the defeated mephit explodes in a burst of superheated steam as it dies! Morik and Ishi both avoid getting caught in the blast (no damage)!!
[ +- ] Where the mephits are
What do you do for round two?

19 - Adran
18 - Elowin
17 - Ishi
15 - Elysia
13 - Eozindra
12 - Mephits
9 - Morik

Rolls

Mephit4 WIS save DC13 - (1d20)

(4) = 4

Steam breath (fire damage) - (1d8)

(1) = 1

Findal's DEX save DC10 - (1d20+2)

(19) + 2 = 21

Mephit attacks on Adran AC19, slashing and fire damage on a hit - (1d20+2, 1d20+2, 1d20+2, 2d4, 2d4, 2d4)

1d20+2 : (6) + 2 = 8

1d20+2 : (1) + 2 = 3

1d20+2 : (5) + 2 = 7

2d4 : (14) = 5

2d4 : (24) = 6

2d4 : (42) = 6

Steam attack recharge - (1d6)

(4) = 4

Damage from the burst of mephit #2 - (1d8)

(4) = 4

Ishi DEX save, Morik DEX save DC10 - (1d20+3, 1d20+1)

1d20+3 : (16) + 3 = 19

1d20+1 : (10) + 1 = 11

May 7, 2024 10:21 am
Morik jumps off to the side to dodge the mephit’s fire. Three of them were flowing with faerie fire now, and Morik took advantage. With a quick whisper, he whacked his quarterstaff at the nearest mephit, cracking its head.
Last edited May 7, 2024 10:25 am

Rolls

Dex - Save - (1d20+1)

(15) + 1 = 16

Shillelagh (advantage) - Attack - (2d20H1+6)

(2019) + 6 = 26

Shillelagh - Damage - (1d8+4)

(8) + 4 = 12

Crit damage - (1d8)

(2) = 2

May 7, 2024 3:21 pm
Elowin raises her bow and takes a shot at the flying mephit

Rolls

Longbow - (1d20+6, 1d8+4)

1d20+6 : (12) + 6 = 18

1d8+4 : (8) + 4 = 12

May 7, 2024 10:14 pm
Knowing her limitations when it came to melee confrontations, Eozindra scurries to the edge of the street to extract herself from the clumped travelers. As she runs, she calls out again to another of the mephits, "Save your breath! We don’t need the concentrated smell of rotten eggs that you already exude to be any stronger!"
OOC:
Moving to the purple circle indicated, mocking the red square mephit. Also making a note that, first chance we get, Zin needs to buy a bow of some sort. Or a sling. Anything ranged.
[ +- ] Map
Reminder to GM: Mockery requires the mephit to make a Wisdom Save or take damage AND be at disadvantage on its next attack. :)
[ +- ] Vicious Mockery

Rolls

Potential Mocking Damage (Psychic) - (1d4)

(3) = 3

May 8, 2024 4:16 am
OOC:
quick post to catch up
ADV from faerie fire for possible critical

reaction attack for flyby with ADV

Rolls

adv - (1d20+6)

(4) + 6 = 10

oppotyuniy attack with adv - (2d20+6h1)

(2012) + 6 = 38

May 8, 2024 4:23 am
OOC:
try again

Rolls

oppotunity attack ADV - (1d20+6)

(8) + 6 = 14

ADV 2 - (1d20+6)

(12) + 6 = 18

May 8, 2024 2:18 pm
Finding himself surrounded by the little pests, Adran gifts one of them a high-quality dagger.
OOC:
Attacking the mephit closest to Findal, the same one Eozindra mocked.

Edit: Also, taking 1 damage from the Cone of Steam attack.
Last edited May 8, 2024 2:19 pm

Rolls

DEX Save - (1d20+4)

(3) + 4 = 7

Attack (Dagger) - (2d20H1+6)

(28) + 6 = 14

Damage (Piercing) - (1d4+4)

(2) + 4 = 6

May 8, 2024 3:34 pm
forkbeard says:
ADV from faerie fire for possible critical

adv - (1d20+6)

(4) + 6 = 10
OOC:
Not a critical hit, so the result is unchanged: Ishi hit in round one for 11 damage (not 13, because Ishi is not raging).
forkbeard says:
reaction attack for flyby with ADV

oppotyuniy attack with adv - (2d20+6h1)

(20, 12) + 6 = 38
OOC:
You'll want to write that as "2d20h1+6" in the future.
But the roll is fine; Ishi got a critical hit on that opportunity attack.
Roll for damage: 4d6+4 (not +6, as Ishi is not raging)
forkbeard says:
oppotunity attack ADV - (1d20+6)

(8) + 6 = 14

ADV 2 - (1d20+6)

(12) + 6 = 18
OOC:
If you're OK with it, I'll take these rolls as your attack action for round two. If that's OK, roll damage. But also declare whether you're going into your second rage or not. If not, roll 2d6+4. The group has been doing a lot of damage to these little guys already, and this combat may not last much longer.
May 8, 2024 5:38 pm
OOC:
go ahead with any roll as you see fit. I've been busy exploring in the real world.
not raging - no wprried about these litle guys,
May 9, 2024 12:09 am
OOC:
OK, I'm rolling the damage for Ishi's attacks.

Edit: Whew! that opportunity attack's crit damage changes the situation (as I thought it might). I'm updating the round one description accordingly.

Rolls

Crit damage for opportunity attack (round 1) - (4d6+4)

(5522) + 4 = 18

Slashing damage for hit (round 2) - (2d6+4)

(11) + 4 = 6

May 9, 2024 2:08 am
ROUND TWO

As the steam monsters swarm around him, grabbing and slashing, Adran stabs the closest mephit for 6 piercing damage!
Taking careful aim, Elowin sinks another arrow into the mephit flying above their heads for 12 piercing damage!
Ishi moves around next to Morik to attacks the sneaky mephit that is trying to claw at Adran's pack while his back is turned; the barbarian slashes the monster for 6 damage!
Elysia nocks another arrow and lets fly at the mephit still over their heads...the arrow destroys the mephit, which explodes harmlessly above everyone's head (a light mist descends on them like dew) from the critical hit!
Eozindra lambasts the mephit that Adran is attacking. Her words cut cruelly into it, and the mephit has disadvantage if it attacks this turn.
It does, attacking Adran with DISADV! Adran's shield doesn't even need to come in to play, as he neatly sidesteps each of the clumsy steam creature's swipes.
The other remaining mephit moves away from Ishi and Morik, giving them both an opportunity to attack...Morik hits it for 10 damage, and Ishi follows up with 11 more damage! Badly hurt, the mephit whirls around and breathes hot steam over the group.
Ishi, Morik, Adran, and Findal must succeed on DEX saves, DC10, or take 5 fire damage.
[ +- ] Cursed Statue, round two
OOC:
@forkbeard and @grifter730 - you can opt to use Ishi's and Morik's reactions to make opportunity attacks on the mephit now.
@grifter730 - you should also declare (and roll) your round two action now.
Done; thank you.
Findal, Adran, and Ishi manage to duck the blast.
Caught in the steamy breath, Morik takes 5 fire damage.

After the mephits have taken their turn, Morik steps up to the mephit that just breathed steam and smacks it with his staff. This is the final blow, and the mephit explodes in a burst that engulfs the adjacent characters.
[ +- ] Round two mephit death burst
Adran and Morik must roll yet another DEX save (DC10) each.
Adran and Morik avoid the burst of steam as the monster explodes from the druid's staff!
19 - Adran
18 - Elowin
17 - Ishi
15 - Elysia
13 - Eozindra
12 - Mephits
9 - Morik

Rolls

Elysia's arrow AC10, damage on a hit - (1d20+6, 1d6+4)

1d20+6 : (20) + 6 = 26

1d6+4 : (5) + 4 = 9

Mephit3 WIS save DC13 - (1d20)

(11) = 11

Mephit 3 attacks Adran with DISADV AC19, damage on a hit - (2d20l1+2, 2d4)

2d20l1+2 : (510) + 2 = 7

2d4 : (11) = 2

Steam breath damage - (1d8)

(5) = 5

Findal DEX save DC10 - (1d20+2)

(15) + 2 = 17

Death burst fire damage - (1d8)

(2) = 2

May 9, 2024 2:51 am
"Uh uh!" Morik grunted as the mephit tried to fly away. He swiped at it as it left an opening, and then stepped closer and swung again for good measure.
OOC:
Reaction attack, and then normal attack.
Last edited May 9, 2024 2:52 am

Rolls

Shillelagh (advantage) - Attack (Reaction) - (2d20H1+6)

(87) + 6 = 14

Shillelagh (advantage) - Attack - (2d20H1+6)

(86) + 6 = 14

Shillelagh - Damage - (1d8+4)

(6) + 4 = 10

Shillelagh - Damage - (1d8+4)

(3) + 4 = 7

May 9, 2024 4:57 am
no Rage
greatsword Reaction attack, and then normal attack.

Rolls

oppotunity attack ADV - ((2d20H1+4))

(1415) + 4 = 19

attack adv - ((2d20H1+4))

(1717) + 4 = 21

damage - (2d6+4)

(43) + 4 = 11

damage - (2d6)

(34) = 7

May 9, 2024 8:08 am
Elowin readies another arrow and moves to get a clear shot

Rolls

Longbow - (2d20H1+6, 1d8+4)

2d20H1+6 : (193) + 6 = 25

1d8+4 : (1) + 4 = 5

May 9, 2024 6:44 pm
There are a few saving throw rolls we need to make to finish round two:
- @forkbeard - one DEX save for Ishi, DC10
- @grifter730 - two DEX saves for Morik, both DC10
- MaJunior - two DEX saves for Adran, both DC10

I will update the Round Two description with the results.

At the end of round two, there is only one mephit still active: the one that Eozindra mocked so viciously in round two. I have Round three attacks on that one from Ishi and Elowin.
May 9, 2024 9:25 pm
OOC:
So, three DEX saves total?

Adran failed the first one from the Cone of Steam and took 1 point of fire damage.

Making two more.

Rolls

DEX Save - (1d20+4)

(12) + 4 = 16

DEX Save - (1d20+4)

(14) + 4 = 18

May 9, 2024 10:42 pm
OOC:
Saves

Rolls

Dex - Save - (1d20+1)

(8) + 1 = 9

Dex - Save - (1d20+1)

(17) + 1 = 18

May 10, 2024 3:45 am
dex save

Rolls

desx save - (1d20+3)

(18) + 3 = 21

May 10, 2024 6:04 am
MaJunior says:
So, three DEX saves total?

Adran failed the first one from the Cone of Steam and took 1 point of fire damage.

Making two more.
OOC:
That's right: a second cone of steam and an exploding mephit prompted two more saving throws. Thank you.


Adran and Ishi avoided any further damage.
Morik takes 5 fire damage from the cone of steam, but avoids the explosion when he destroyed the second-to-last mephit.
May 10, 2024 6:17 am
As round three begins, Elowin looses another arrow, striking the mephit for 5 piercing damage!
Ishi trots up and attacks, slicing into the steam monster for another 7 slashing damage!
Despite all this, the lone remaining mephit remains completely focused on Adran, clawing and scrabbling at his pack.

What do the rest of you do?
May 10, 2024 8:26 am
Morik runs up to the last remaining mephit, the pain from the cone of steam temporarily ignored, and whacks at it with all his anger.
OOC:
Wasn’t sure if this one is on Faerie Fire or not. If not, just take the first roll.

Rolls

Shillelagh (advantage) - Attack - (2d20H1+6)

(315) + 6 = 21

Shillelagh - Damage - (1d8+4)

(3) + 4 = 7

May 10, 2024 9:51 am
OOC:
In case it’s not already dead.
Seeing the absolute focus on the winged mephit, Elysia decides to creep around it and get behind. Swapping her bow for her rapier in the process, she pulls out her Lambent Light and proceeds to swipe her blade efficiently against the creature.
OOC:
Using my bonus action on Sneak Attack.
[ +- ] Sneak Attack
Last edited May 10, 2024 9:52 am

Rolls

Rapier Attack - (1d20+1)

(19) + 1 = 20

Rapier Damage - (1d8+)

(5) = 5

Sneak Attack Damage - (1d6)

(4) = 4

May 10, 2024 12:00 pm
Ishi is not very angry, but still attacks a mephit with his great sword,

no rage

Rolls

attack - (1d20+4)

(5) + 4 = 9

May 10, 2024 4:08 pm
ROUND THREE, continued

Elysia rushes up and slices the mephit with her rapier for 9 damage.
The mephit explodes in death.

https://i.imgur.com/TtbjMtx.png

Adran, Elysia, Findal, Ishi, and Morik must succeed on DC10 DEX saves to avoid taking the fire damage.

Morik and Findal each take 5 fire damage. The others manage to dodge it.

Rolls

mephit exploding fire damage - (1d8)

(5) = 5

Findal DEX save DC10 - (1d20+2)

(3) + 2 = 5

May 10, 2024 4:12 pm
.

Rolls

DEX Save - (1d20+4)

(20) + 4 = 24

May 10, 2024 10:01 pm
OOC:
Hoping I know how to stop, drop, and roll.
Just as soon as the flames come for her, Sia is just as quick to drop and avoid them. As soon as they’re gone, she rises to her feet again. "Well, you all have brought much entertainment and exercise. I had my doubts, but I think I would enjoy joining your merriment."

Turning to the acolytes who’d been carrying the statue, she says, "Apologies for destroying the creatures you were carrying, but mephits are little demon creatures. I hope we didn’t destroy your chance at making a profit this day."
Last edited May 10, 2024 10:07 pm

Rolls

Dex Save - (1d20+6)

(18) + 6 = 24

May 11, 2024 5:02 am
Ishi sees something happening with his Danger Sense and tries to dodge the exploding mephit.

Rolls

dex save ADV - ((2d20H1+3))

(164) + 3 = 19

May 11, 2024 9:02 am
The remaining mephit exploded, and Morik was too slow to react. He cursed as the blast hit him.
Last edited May 11, 2024 9:03 am

Rolls

Dex - Save - (1d20+1)

(5) + 1 = 6

May 11, 2024 9:31 am
I didn't know life in the big city was this dangerous.

What is going on?
May 12, 2024 3:39 am
The acolytes pick themselves up and dust themselves off. "I'm so sorry!" the older one apologizes. "We were bringing the statue in to the temple to have the curse removed. Thank you so much for taking care of the problem! Please, come inside now, or whenever you need healing. We will be happy to pray for your health whenever you are in the High Street."

The party can avail themselves of this offer of healing now, or return later. The priests of Bealdor might also be able to help with other, more...complicated issues.

Or you can move on; the directions to Tykus' Tower are now quite clear.
May 12, 2024 8:26 am
"Our thanks," Adran replies, eager to reach the tower. He checks on Findal, healing the injury from this last battle and then he will -- unless someone stops him -- continue on to Tykus'.

Rolls

Cure Wounds - (1d8+3)

(5) + 3 = 8

May 12, 2024 11:38 am
Morik muttered and mumbled curses under his breath, mostly about his deep thoughts on city life. He flashed a grin at the acolytes, but at their aghast face he assumed there was blood staining his teeth giving the look of a deranged dwarf smiling at the carnage.

He walked over to Findal. "Let’s not put this off any longer, come on, git!"
Last edited May 12, 2024 11:39 am
May 13, 2024 6:10 am
A drizzle starts as the party finally arrives at Tykus' Tower, which turns out to be a circular tower rising from the top floor of some row houses: it's a walkup apartment!
"It looks like a tower, doesn't it?" Findal says, "It was Tykus' little joke to call his townhome his little tower."
https://i.imgur.com/PTBDmewm.png

Findal Dinfizzle Findazzle leads the way up some stone stairs to the imposing front door on the third floor, where the six of you crowd around the little gnome on the narrow landing. Findal raps firmly with the heavy brass knocker in the shape of a dragon with a ring in its mouth, but there is no response. Findal looks sheepishly up at you.
"I guess he's not home." Findal raises his hands placatingly at your looks of irritation/disappointment. "But I'm sure he'll be back soon, and he wouldn't mind if we wait for him!"

The gnome sage tries the door and is both surprised and relieved to find that it opens...

...and then he gasps in surprise!

The apartment is one vast studio room, with what were once pieces of varied luxurious furniture arranged artfully around the room, and the walls were lined with bookcases and cubbies to hold an impressive library. But the huge window overlooking the harbor and the sea has been smashed in, most of the furniture has been flipped, the shelves have been pulled down, there are papers and books strewn everywhere, bits of clockwork devices lay scattered and broken on one side of the bed, a terrarium sits on a shelf on the other side of the bed, and the rain coming in has soaked the rugs and papers near the window. You see all this with a glance. Findal stands, just inside the door, his mouth opening and closing wordlessly, like a fish.

Anyone who wishes to can examine different items in the room, or can look for clues throughout the room by performing an (INT) Investigation check.
May 13, 2024 6:34 am
Luna goddess - I'm starting to miss the wilds.
Elowin settles herself and calls out
May the moons light reveal the roots on the path
She then goes through the room, to deduce what happened.
Last edited May 13, 2024 6:43 am

Rolls

Investigation + guidance - (1d20+1+1d4)

(19) + (1) + 1 = 21

May 13, 2024 7:34 am
first Ishi scans the great room and then he looks up towards the roof and around looking for lingering enemies and then he investigated the big broken glass window to see if there's anything to see if there's anything can tell who or how the window broke,
OOC:
at least 3 rounds

Rolls

perception wis room - (1d20+6)

(7) + 6 = 13

perception wis ceiling - (1d20+6)

(18) + 6 = 24

investigatem INT WINDOW - (1d20+3)

(10) + 3 = 13

May 13, 2024 12:13 pm
"Neighbors have to have heard something," Adran comments as he begins looking around the space.

Rolls

Investigation (INT) - (1d20+5)

(17) + 5 = 22

May 13, 2024 6:39 pm
Taking a careful step inside, Sia looks around the space, trying to ascertain what happened. After a moment, she takes her curiosity over to the terrarium, wondering what’s inside for it to be the only thing that seems to have been left alone in the space.
Last edited May 13, 2024 6:42 pm

Rolls

Investigation - (1d20+0)

(15) = 15

Perception in case it’s needed to inspect the contents of the terrarium - (1d20+3)

(6) + 3 = 9

May 13, 2024 7:06 pm
Ishi walks through the room, looking at the shambles of the room, peering at the flipped furniture, and examines the glass. It's clear to him that the room was tossed by multiple people, but there's no sign of a struggle or combat: no hair, no blood, no slashes or punctures from stray weapon blows. His boots crumble the littered papers on the floor, then squish in the rugs as he approaches the window, and then crunch in glass shards as he examines the windowsill. Assessing it, Ishi believes that the window was broken inward from the outside, probably to allow burglars entry.

Elowin agrees with Ishi's assessment, and further observes that the water in the rugs has wicked across half of the floor, though the light drizzle and negligible wind is barely coming through the window. But it's only just starting to smell of mildew. From this, she deduces that:
- people broke the window and entered the home from outside two or three days ago
- they turned the place upside-down, looking for something
- they were particularly interested in documents, as all the books have been torn apart and papers have been scattered as if each one was scanned and then tossed aside. Some of the clockwork devices might be worth something, but they were left where they fell, suggesting that the burglars weren't looking for small items to pawn for cash.
- having finished their job, the burglars went to the front door, unlocked it, and left, closing the door behind them.
This suggests that either Tykus was led out peacefully or was absent when this all happened.

Findal finds his voice at last. "I doubt very much that Tykus would have surrendered to anyone who was destroying his home and desecrating his records like this."

Elysia's interest in the terrarium draws Adran over, too. They observe that the terrarium wasn't touched - probably because it doesn't contain any papers. Instead, it has a small puddle, some rocks, and several mossy branches for decoration. Looking more closely, Adran sees movement in the glass case: there is a small, hungry newt struggling feebly in the bottom of the terrarium at the edge of a little water feature. "Oh!" Findal says, distracted by the discovery of the animal. "That's Jeffery!" Adran opens the lid, reaches in, and his fingers brush against something solid in the muck of the water. Intrigued, he pulls it out: a small bronze key. Intimately familiar with mechanisms like these, Adran immediately recognizes this object as a winding key for a clockwork device.
May 13, 2024 7:43 pm
Adran, after retrieving the key, will immediately look for food with which he can feed Jeffery -- insects, worms, larvae, something. Adran will also change out the water for fresh, clean water. There is no need for poor Jeffery to suffer.

Once the newt is provided for, Adran turns his attention to the issue at hand. "Alright. I have a winding key for a clockwork-style device. Let's round them up. We should also look for any devices that are part of the apartment itself." The elf will busy himself testing the key against whatever devices are found.
May 13, 2024 10:28 pm
Morik's mood, already sour from an entire day of nothing but one city mess after another, finally perked up at the sight of Jeffery. He walked over and offered a Goodberry to the little creature, stroking the back of its head to comfort it.

As the creature is eating, Morik finds a spot to sit down and close his eyes. It was difficult to speak to the earth mother from such an urban location and height, but the light breeze carried his words to the leaves and the trees and down the roots and spoke back to him.
OOC:
Casting Goodberry, and then Speak with Animals as a Ritual. Morik will try to use simple language and gestures and emotion to ask the creature what it can tell him about what happened, and also where the key belongs (other than in the terrarium).
[ +- ] 1. Goodberry
[ +- ] 1. Speak with Animals (R)
May 13, 2024 11:10 pm
Upon finding the scene facing the group, Eozindra stands in the doorway, glancing back over her shoulder to see if there are eyes on the building. She chews her lip nervously a moment as she considers whether they are being trailed.
OOC:
If the coast seems clear, she will shut the door and latch it behind her, though stay pressed up against it to listen.

Also, sorry about radio silence. Bit of a backslide last week in this unemployment transition.

Rolls

Perception - (1d20+4)

(12) + 4 = 16

May 14, 2024 4:22 am
Keeping an eye on her sister standing at the door, the half-elf looks about the room for a possible item the key could fit. Simultaneously, Elysia also keeps an eye out for any fine or luxurious items inside the flat that she might enjoy "meaning closer in a private location."
OOC:
Perception for both (if I need two separate rolls, let me know). Also a slight of hand roll if there are any items that her decadent desires would like to secretly steal. Both rolls have the Expertise bonus.

We all have hard times Red, I’m just glad you’re back <3

Rolls

Perception - (1d20+5)

(12) + 5 = 17

Sleight Of Hand - (1d20+8)

(12) + 8 = 20

May 14, 2024 8:49 am
I think we should check the rest of the house and tower before staring to activate stuff.
I know you love tinkering with mechanics dear brother, but there could be someone else needing help

Elowin leaves to investigate the rest of house. When she is done, she ritualises a detect magic to check everything again.
May 15, 2024 7:02 pm
Ishi is noi confident with books, and knows little about high tech things like keys and clockwork so he investigates the wooden furniture

Rolls

investigates wood - (1d20+2)

(15) + 2 = 17

May 16, 2024 7:22 am
Ishi sees that the furniture is well-made, from a variety of hardwoods, often decorated with inlays of other woods of contrasting colors. Tykus had good but expensive taste; this kind of craft takes a lot longer to fashion than a simple, serviceable bookshelf, table, or chairs would.
Elowin slips out of the door to descend the stairs and give the apartment downstairs (or at least its front door) an inspection. There's no sign of any further destruction anywhere else, and it's unlikely that anyone heard or saw anything untoward, if her hypothesis that the burglars just left out the front door is right. Eozindra watches the stairs warily, and is relieved when the person coming up is just Elowin returning from her inspection. As soon as the cleric is through the door, Eozindra closes it behind them and leans against it protectively.
Adran changes Jeffery's water, taking a mug from the floor, dipping it in the muddy pond in the tank, and then crossing the room to dump the dirty water out the window. Then he adds some water from his supply, and Jeffery immediately moves forward to lap at the water. But Adran is at a loss to come up with something that Jeffery would eat until Morik taps him on the shoulder and holds up one of his magic berries. Adran nods, claps a grateful hand on the dwarf's shoulder and moves over to Elysia, who seems to have found something on the floor.
Morik holds out the goodberry and Jeffery is hesitant at first, but then flits forward into Morik's hand in the blink of an eye. While Jeffery is munching happily on the magic fruit, Morik continues his magic ritual to grant him the ability to speak with all beasts.
What Elysia found is a small brass frog with a keyhole in its back. Adran tests by carefully wiping off the key and then inserting it into the frog; it fits perfectly. He shares an anticipatory look with Elysia, and then he turns the key.
A voice issues from the frog, so suddenly that Adran nearly drops the little brass device. "Dearest 'F,' I fear my communications have been intercepted. I dare not stay here. I have the map with me. I will seek you out, as soon as I can."

Findal nods, and confirms (perhaps unnecessarily): "Yes, that was Tykus' voice. We should probably get back to my Inn. It's where I usually stay, and probably the first place Tykus would look to meet me."
OOC:
I'm going to say that Morik's 10-minute ritual will be completed while you're here, but you can bring Jeffery with you to carry out the resulting conversation, if the party wishes to leave sooner rather than later.
May 16, 2024 2:05 pm
"Sounds good. One small issue before we go... what of Jeffery? Even if the fresh water lasts a while, we will need a source of food sooner rather than later," Adran points out. "I also feel that this place is probably being watched, so returning here daily to feed him may not be best. Thoughts? Er... about the feeding I mean. I already assume we will be followed when we leave."

Adran will slip the mechanical frog in a pouch, not wanting to leave anything further behind.
May 16, 2024 9:35 pm
"I would assume Tykus would love his pet back, but seeing as how he was left to fend for himself, I reckon I wouldn’t mind caring for the lil’ one. The man had time to leave a magical message, but couldn’t take two seconds to bring a lil’ friend along." Morik shook his head disapprovingly.

"Not a good first impression!" Morik huffed and glared at Findal, as if it was all his doing.
Last edited May 16, 2024 9:36 pm
May 17, 2024 2:13 am
With a silent nod of satisfaction that the little critter won’t be left here to his possible death, she makes one more silent pass around the room, double checking there’s no valuables she might want before ushering Eozindra and herself out the door. "Come along Zus, there’s no need to guard the door any longer."
Last edited May 17, 2024 2:19 am
May 17, 2024 5:01 am
Findal nods at the dwarf. "Yes, we'll have to ask him about that. To think: leaving one's animal companion! Tsk!"

Having finished eating, Jeffery scampers up Morik's arm and onto his shoulder and does a few jaunty pushups, his head bobbing up and down. Morik finishes his ritual and is suddenly able to converse with the lizard. They begin their discussion.

Not finding anything else of greater interest, Elysia pockets a few of the smaller clockwork contraptions. Even if Tykus doesn't offer a reward for their return, even if no one else is interested in buying them, Elysia figures that Adran might be interested at some point.

Jeffery

spaceseeker19

May 17, 2024 6:14 am
Jeffery
Morik asks Jeffery "What happened?"

Jeffery responds: "Jeffery was lonely, and got really hungry: Jeffery got weak. Then Bear Man came, and gave Jeffery food: Jeffery got strong again. Yes, Jeffery likes Bear Man! Does Bear Man have more food?"

Morik: "Yes, but what about Tykus?"

"This is gooood food! What is this? What does Bear Man call it? So gooood! Tykus has been gone for a looooooong time. It has been more than one sunny day since Jeffery saw Tykus." (Jeffery doesn't actually call Tykus 'Tykus,' but rather something like 'Scroll Man,' reinforcing Morik's impression that the lizard thinks of people by their smells. Handling so many books and scrolls, Tykus would undoubtedly smell like papers and ink.)

"How did this place - your home - get like this? With everything thrown around?"

"Jeffery's home is tidy (except for water - water was bad, until Machine Man came and changed the water." Jeffery's tongue flicks toward Adran. "Scroll Man's home is the mess. After Scroll Man left - but same sunny day - Spider Men smashed through the window, climbed in, and started throwing Scroll Man's things around. Jeffery hoped that Spider Men would give food, but when Nasty Thing came close to Jeffery's home, Jeffery hid. Jeffery is good at hiding! Jeffery likes to hide! Jeffery also likes Bear Man! Bear Man gives food and is warm! Jeffery does not like Nasty Things!"

"Nasty Things? What are those?"

"Nasty Things cannot be seen, and smell like dead things. Jeffery is scared of Nasty Things. Jeffery thinks Nasty Things have no food, maybe want to eat Jeffery!"

The lizard scrambles across Morik's back onto his other shoulder. "Jeffery likes the view from up here." He does a few more pushups. "Are there any lizards near here that Jeffery can impress?" Jeffery does some more pushups.
May 17, 2024 6:22 am
Ishi and Elowin scan the street from the broken window, and Eozindra listens carefully before opening the door to check: the street seems to be clear still. "Shall we go now?" Findal asks, "Or are there any questions that Morik should ask Jeffery while the druid's spell is active?"
May 17, 2024 12:44 pm
Spidermen? Is he talking about the drow and undead?
She turns to the gnome. Yes Findal, I think we should get you to safety. Then we will visit the duke to deliver the box, and perhaps place an offhanded question about the drow in the city.
May 17, 2024 7:38 pm
Elysia stops at the mention of spider men. As much as it brings forth an image for some reason of a tiny human teenager flipping through the air in her mind, something feels familiar about it. It isn’t until her friend questions about the drow that it clicks.

Walking back towards the lizard, she holds out her new ring with a spider on her finger. "Did the spider men have things that looked like this?"
May 17, 2024 9:25 pm
Morik nodded at Elowin. He too immediately thought of the drow at the mention of spidermen, and perhaps the Nasty Things were their undead servants. Hard to really know what Jeffery meant with his limited intelligence.

At Elysia's question, Morik translated and asked Jeffery the question using simple concepts and emotions to articulate as best he could.
OOC:
We could be doing all this during our walk, if you all wanna get out asap.
Last edited May 17, 2024 9:26 pm
May 17, 2024 11:43 pm
Eozindra falls in step with her sister, contemplating the situation at hand. Like a puzzle, she ponders the labels being given as stand-ins for names as Morik relay’s the lizard’s tale. Bear Man and Scroll Man are easy and give her an idea of how the identification system works for the reptile. She wracks her brain for what kind of individual would be seen as a "Spider Men" before moving on to consider the connection to the "Nasty Thing."
OOC:
I love Jeffery.

Can I roll something to see if Zin can solve this little cryptogram? Maybe she’s studied something that will ring a bell and make sense of the vague terminology.
May 18, 2024 7:16 am
Ishi was tempted to say "I told you so" but nobody ever believed him anyway so he just said "huh"

Jeffery

spaceseeker19

May 18, 2024 4:06 pm
Jeffery
When asked whether the Spider-men had rings like Elysia's spider ring, Jeffery considers it for a long time. "Yes, they wore metal on their claws, but no, the metal did not look like a spider or any other tasty thing."
OOC:
Morik knows that Jeffery ate (and enjoyed!) the goodberry not because it was a fruit, but because it's magical sustenance. Jeffery is naturally a carnivore.
May 18, 2024 9:51 pm
The party proceeds from Tykus' trashed apartment onward to the Lucky Copper Inn, which Elysia and Eozindra have seen and are fairly quick to find. As the rain worsens, the streets begin to empty of others. Jeffery rides happily on Morik's shoulder, enjoying the moisture and open air.

On the way, the party runs into another traveler: a merchant riding on the back of a bedraggled boar who has lost his way. "Pardon me, pardon me!" he calls out, "Would you be so kind as to point me in the direction of the Market Square? We just arrived in town and Muffin and I got lost."
May 19, 2024 2:25 am
Morik whistled in the night air, finally feeling quite content despite the rain and a year's worth of city life shenanigans. There's nothing quite like animal companionship to provide good cheer. He offered Jeffery another goodberry, and ruffled the newt's head lightly, smiling.

Even when the traveler approached them and Morik's instincts went on high alert, the smile stayed on his face. He kept quiet though. All the walking around the city has turned his head about. The others could answer the poor traveler.
May 19, 2024 6:26 am
The Market Square? Its that direction, down hill by the stream... there should be a stream anyway, they might have buried it. But the waterflow... Elowin stops herself as she is starting to babble. She actually knew something helpful about the city and she got carried away.
May 19, 2024 11:28 pm
"uh...Good! Downhill!" the merchant peers through the rain in the direction that Elowin is pointing. The boar, apparently named Muffin, huffs out a labored breath, which comes out as steam as the temperature is dropping. "You have my gratitude...ah, the gratitude of Ardavan the Trader, merchant of fine merchandise, purveyor of exotic decorations, dealer in the rarest of..." Muffin snorts again, and Ardavan cuts himself off. "Well, I thank you. Well met, and fare well! May we all find someplace dry soon!" At his urging, Muffin trots off in that direction, Ardavan waving back at you until you lose sight of him in the downpour.

May 20, 2024 4:23 am
Elysia’s eyes light up with each word he uses to describe his wares. With a knowing look in her eyes, she shares a look with Zin. "I do believe I know who’s stall I’d like to visit in the market on the morrow." Her sticky fingers twitch at the thought of all she can grab.
Last edited May 20, 2024 4:23 am
May 20, 2024 12:57 pm
Morik offered the boar a goodberry as well while Elowin spoke with the merchant. "There’s a good boar." He ruffled its head, marveling at the raw strength he felt from the way it moved its head. The neck strength and musculature must be solid indeed.

He’d missed out on everything the merchant said, so focused on the boar was he, so he had no idea what Elysia was talking about, but his spirit remained high.
May 20, 2024 3:13 pm
As the spring shower grows heavier, Eozindra and Elysia lead the party through the dark streets to the Lucky Copper Inn. With his short legs, Findal is the slowest member of the party, lifting his robes to keep the hem clear of muddy puddles even as his cloak is getting soaked. "I'm so glad that you could tell which way we're going - I can hardly see in all this rain. It's only now starting to look familiar! Yeees...yes, yes, I know where we are now! The Lucky Copper should be just ahead!" Moments after that, the shape of a stone tower looms out of the rain; two wooden wings have been constructed leading off from the base of the tower. One wing is extended with a large stable, and the other has shuttered windows, suggesting rooms for the inn's guests. Within the stable is a side entrance lit by a lantern, but Findal leads you around the guest wing to the base of the stone tower and the front door. A large orange disc hung from a horizontal pole above the door swings in the rising wind. Warm, welcoming light streams from the lantern by the door and firelight shines through a little stained glass panel in the door, making the colored glass glow gold and green. It'll be good to get out of the rain.
May 20, 2024 5:08 pm
OOC:
I'm assuming its getting late
So we visit the Baron with the box tomorrow morning. It has been a trying day.
Elowin looks at her companions. We did really well all things considered.
May 20, 2024 7:24 pm
"I feel that we should get a room large enough for all of us, and post watch as we did on the caravan. Too much has happened, and I don't trust that Tykus' home wasn't being watched," Adran states matter-of-factly. His eyes adjust to the light, and he takes in what there is to see.
May 20, 2024 11:23 pm
"Where would your friend expect to find you in this inn?" Morik asked Findal. "Could we stay in a room, or do you need to be in the dining room for him to spot you?"
May 21, 2024 5:22 am
Still pondering on the puzzle of the "Nasty Thing" as labeled by Jeffery, Eozindra walks thoughtfully along the group to the tavern. She keeps a wary eye for anyone potentially tailing the group and considers the merchant as Elowin exchanges directions and a handful of extra details. She can’t help but smile when Elysia indicates an eagerness to visit a particular stall and whispers conspiratorially, "Let’s hope the weather is improved and I can lighten the mood of the shoppers." The unspoken "and you can lighten their pockets" part would be inferred automatically and the bard grins knowingly.
OOC:
Life been shit lately; sorry. Is this perchance one of the inns that Sia/Zin would have connections or no? I imagine we wouldn’t have made arrangements with the most high-brow status locations for obvious reasons, but anywhere of middle ground and lower would be in the realm of possible. Determining if Zin can try and get rooms at a discount for everyone here. She’ll try anyway, just gauging how to approach the situation.
Last edited May 21, 2024 5:25 am

Rolls

Perception (making sure WE aren’t being followed) - (1d20+4)

(17) + 4 = 21

May 21, 2024 7:30 pm
ishi checks in front of the group for ambushes and traps using Danger Sense.

Rolls

perception wis - (1d20+6)

(13) + 6 = 19

danger sense des save - (1d20+3h1)

(16) + 3 = 19

May 22, 2024 7:48 am
"As long as the runner I hired at the gate did his job faithfully, there will already be rooms waiting for us." Findal laughs at his little joke, but then realizes how on edge everyone else is, and that his jest isn't landing like a joke at all. "That is...I sent ahead for rooms, like I always do: it's called a 'reservation?' I don't believe in leaving important things like lodging until the last minute. We just need to check in." But he looks thoughtful. "But Morik makes a good point; if Tykus isn't inside waiting for us, I'll have to ask if he came by earlier, and someone should wait to meet him if he hasn't."

There is nothing untoward about the Lucky Copper Inn, and no traps or hazards to set off Ishi's danger sense. Elysia and Eozindra have eaten here a couple of times - the cook here is pretty good. But as Eozindra scans the rainy streets behind her, she thinks she sees a flicker of movement where none should be...up on the rooftop of a building across the street. It may just have been a cat; whatever it was, it's gone now.

Findal Dinfizzle Findazzle opens the door and ushers everyone inside the Lucky Copper Inn.

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