The High Street

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May 6, 2024 5:17 am
Having made sure that Zin’s hood was pulled up as they entered the busy area, she donned her own right as the crash happened. Seeing the hovering creatures, she pulled out her bow and shot an arrow before truly aiming, unenthusiastic about the fact that she was standing out in the open and they were attracting so much attention. Eozindra’s words though pulled her out of her internal gripes. With a smile, she replied, "Definitely more entertainment than we usually attract." She enjoyed her own fair share of chaos, but nothing quite like Zin did.
Last edited May 6, 2024 5:22 am

Rolls

Initiative - (1d20+4)

(11) + 4 = 15

Shortbow Attack - (1d20+1)

(6) + 1 = 7

Shortbow Damage - (1d6+4)

(4) + 4 = 8

May 6, 2024 6:51 am
While the are clumped together Elowin cast Faerie Fire on the troublemakers. 3 of them are clearly outlined by light blue light making them easier to target and prevents them from turning invisible.
[ +- ] 1. Faerie Fire (C)
Last edited May 6, 2024 6:55 am

Rolls

Initiative - (2d20h1+4)

(414) + 4 = 18

M#1 unmodded dex save DC13 - (1d20)

(7) = 7

M#2 unmodded dex save DC13 - (1d20)

(5) = 5

M#3 unmodded dex save DC13 - (1d20)

(2) = 2

M#4 unmodded dex save DC13 - (1d20)

(16) = 16

May 7, 2024 6:13 am
ROUND ONE

The acolytes shriek and cower, holding their hands over their heads and gasping prayers to Bealdor in terror. As soon as the mephits slow, Elowin intuits that there's going to be trouble, and she quickly casts faerie fire, limning three puffs of malignant mist with a glow that made their shapes appear much more clearly in the dark night! Adran and Ishi draw their weapons, waiting to take a swipe at the monsters if they get too close.
Elysia nocks, draws, and looses, but the arrow clatters somewhere on the roof of the temple of Bealdor (but does it miss? Roll the attack again to simulate the ADV you have from faerie fire!)
Eozindra mocks one of the mephits as they turn in unison and swoop down toward the party!
The mephit she mocked stops above the party and breathes out a scalding cone of steam.
[ +- ] Cone of steam
Everyone in the area of effect - Ishi, Morik, Findal, and Adran - must roll a DC10 DEX save to take no damage or take 1 fire damage on a failed save. Findal manages to duck and is not harmed.
That mephit stays 10' up in the air, but the other three mephits continue their dive and arrive adjacent to Adran. As soon as they are close enough, Adran and Ishi both strike! Adran hits one and Ishi hits another! (You may each roll another attack - as you have ADV from faerie fire - just to see if you get a critical hit).
The three mephits, damaged but not defeated, grab and claw at Adran with considerable excitement! However, none of them are able to penetrate Adran's armor!
As they pass, Ishi takes the opportunity to attack as the mephits fly past them to get at the artificer! His greatsword slices the second mephit.
Morik considers what to do in response, taking careful aim, and strikes at the exact right moment, dealing 14 points of slashing damage with a critical hit, and the defeated mephit explodes in a burst of superheated steam as it dies! Morik and Ishi both avoid getting caught in the blast (no damage)!!
[ +- ] Where the mephits are
What do you do for round two?

19 - Adran
18 - Elowin
17 - Ishi
15 - Elysia
13 - Eozindra
12 - Mephits
9 - Morik

Rolls

Mephit4 WIS save DC13 - (1d20)

(4) = 4

Steam breath (fire damage) - (1d8)

(1) = 1

Findal's DEX save DC10 - (1d20+2)

(19) + 2 = 21

Mephit attacks on Adran AC19, slashing and fire damage on a hit - (1d20+2, 1d20+2, 1d20+2, 2d4, 2d4, 2d4)

1d20+2 : (6) + 2 = 8

1d20+2 : (1) + 2 = 3

1d20+2 : (5) + 2 = 7

2d4 : (14) = 5

2d4 : (24) = 6

2d4 : (42) = 6

Steam attack recharge - (1d6)

(4) = 4

Damage from the burst of mephit #2 - (1d8)

(4) = 4

Ishi DEX save, Morik DEX save DC10 - (1d20+3, 1d20+1)

1d20+3 : (16) + 3 = 19

1d20+1 : (10) + 1 = 11

May 7, 2024 10:21 am
Morik jumps off to the side to dodge the mephit’s fire. Three of them were flowing with faerie fire now, and Morik took advantage. With a quick whisper, he whacked his quarterstaff at the nearest mephit, cracking its head.
Last edited May 7, 2024 10:25 am

Rolls

Dex - Save - (1d20+1)

(15) + 1 = 16

Shillelagh (advantage) - Attack - (2d20H1+6)

(2019) + 6 = 26

Shillelagh - Damage - (1d8+4)

(8) + 4 = 12

Crit damage - (1d8)

(2) = 2

May 7, 2024 3:21 pm
Elowin raises her bow and takes a shot at the flying mephit

Rolls

Longbow - (1d20+6, 1d8+4)

1d20+6 : (12) + 6 = 18

1d8+4 : (8) + 4 = 12

May 7, 2024 10:14 pm
Knowing her limitations when it came to melee confrontations, Eozindra scurries to the edge of the street to extract herself from the clumped travelers. As she runs, she calls out again to another of the mephits, "Save your breath! We don’t need the concentrated smell of rotten eggs that you already exude to be any stronger!"
OOC:
Moving to the purple circle indicated, mocking the red square mephit. Also making a note that, first chance we get, Zin needs to buy a bow of some sort. Or a sling. Anything ranged.
[ +- ] Map
Reminder to GM: Mockery requires the mephit to make a Wisdom Save or take damage AND be at disadvantage on its next attack. :)
[ +- ] Vicious Mockery

Rolls

Potential Mocking Damage (Psychic) - (1d4)

(3) = 3

May 8, 2024 4:16 am
OOC:
quick post to catch up
ADV from faerie fire for possible critical

reaction attack for flyby with ADV

Rolls

adv - (1d20+6)

(4) + 6 = 10

oppotyuniy attack with adv - (2d20+6h1)

(2012) + 6 = 38

May 8, 2024 4:23 am
OOC:
try again

Rolls

oppotunity attack ADV - (1d20+6)

(8) + 6 = 14

ADV 2 - (1d20+6)

(12) + 6 = 18

May 8, 2024 2:18 pm
Finding himself surrounded by the little pests, Adran gifts one of them a high-quality dagger.
OOC:
Attacking the mephit closest to Findal, the same one Eozindra mocked.

Edit: Also, taking 1 damage from the Cone of Steam attack.
Last edited May 8, 2024 2:19 pm

Rolls

DEX Save - (1d20+4)

(3) + 4 = 7

Attack (Dagger) - (2d20H1+6)

(28) + 6 = 14

Damage (Piercing) - (1d4+4)

(2) + 4 = 6

May 8, 2024 3:34 pm
forkbeard says:
ADV from faerie fire for possible critical

adv - (1d20+6)

(4) + 6 = 10
OOC:
Not a critical hit, so the result is unchanged: Ishi hit in round one for 11 damage (not 13, because Ishi is not raging).
forkbeard says:
reaction attack for flyby with ADV

oppotyuniy attack with adv - (2d20+6h1)

(20, 12) + 6 = 38
OOC:
You'll want to write that as "2d20h1+6" in the future.
But the roll is fine; Ishi got a critical hit on that opportunity attack.
Roll for damage: 4d6+4 (not +6, as Ishi is not raging)
forkbeard says:
oppotunity attack ADV - (1d20+6)

(8) + 6 = 14

ADV 2 - (1d20+6)

(12) + 6 = 18
OOC:
If you're OK with it, I'll take these rolls as your attack action for round two. If that's OK, roll damage. But also declare whether you're going into your second rage or not. If not, roll 2d6+4. The group has been doing a lot of damage to these little guys already, and this combat may not last much longer.
May 8, 2024 5:38 pm
OOC:
go ahead with any roll as you see fit. I've been busy exploring in the real world.
not raging - no wprried about these litle guys,
May 9, 2024 12:09 am
OOC:
OK, I'm rolling the damage for Ishi's attacks.

Edit: Whew! that opportunity attack's crit damage changes the situation (as I thought it might). I'm updating the round one description accordingly.

Rolls

Crit damage for opportunity attack (round 1) - (4d6+4)

(5522) + 4 = 18

Slashing damage for hit (round 2) - (2d6+4)

(11) + 4 = 6

May 9, 2024 2:08 am
ROUND TWO

As the steam monsters swarm around him, grabbing and slashing, Adran stabs the closest mephit for 6 piercing damage!
Taking careful aim, Elowin sinks another arrow into the mephit flying above their heads for 12 piercing damage!
Ishi moves around next to Morik to attacks the sneaky mephit that is trying to claw at Adran's pack while his back is turned; the barbarian slashes the monster for 6 damage!
Elysia nocks another arrow and lets fly at the mephit still over their heads...the arrow destroys the mephit, which explodes harmlessly above everyone's head (a light mist descends on them like dew) from the critical hit!
Eozindra lambasts the mephit that Adran is attacking. Her words cut cruelly into it, and the mephit has disadvantage if it attacks this turn.
It does, attacking Adran with DISADV! Adran's shield doesn't even need to come in to play, as he neatly sidesteps each of the clumsy steam creature's swipes.
The other remaining mephit moves away from Ishi and Morik, giving them both an opportunity to attack...Morik hits it for 10 damage, and Ishi follows up with 11 more damage! Badly hurt, the mephit whirls around and breathes hot steam over the group.
Ishi, Morik, Adran, and Findal must succeed on DEX saves, DC10, or take 5 fire damage.
[ +- ] Cursed Statue, round two
OOC:
@forkbeard and @grifter730 - you can opt to use Ishi's and Morik's reactions to make opportunity attacks on the mephit now.
@grifter730 - you should also declare (and roll) your round two action now.
Done; thank you.
Findal, Adran, and Ishi manage to duck the blast.
Caught in the steamy breath, Morik takes 5 fire damage.

After the mephits have taken their turn, Morik steps up to the mephit that just breathed steam and smacks it with his staff. This is the final blow, and the mephit explodes in a burst that engulfs the adjacent characters.
[ +- ] Round two mephit death burst
Adran and Morik must roll yet another DEX save (DC10) each.
Adran and Morik avoid the burst of steam as the monster explodes from the druid's staff!
19 - Adran
18 - Elowin
17 - Ishi
15 - Elysia
13 - Eozindra
12 - Mephits
9 - Morik

Rolls

Elysia's arrow AC10, damage on a hit - (1d20+6, 1d6+4)

1d20+6 : (20) + 6 = 26

1d6+4 : (5) + 4 = 9

Mephit3 WIS save DC13 - (1d20)

(11) = 11

Mephit 3 attacks Adran with DISADV AC19, damage on a hit - (2d20l1+2, 2d4)

2d20l1+2 : (510) + 2 = 7

2d4 : (11) = 2

Steam breath damage - (1d8)

(5) = 5

Findal DEX save DC10 - (1d20+2)

(15) + 2 = 17

Death burst fire damage - (1d8)

(2) = 2

May 9, 2024 2:51 am
"Uh uh!" Morik grunted as the mephit tried to fly away. He swiped at it as it left an opening, and then stepped closer and swung again for good measure.
OOC:
Reaction attack, and then normal attack.
Last edited May 9, 2024 2:52 am

Rolls

Shillelagh (advantage) - Attack (Reaction) - (2d20H1+6)

(87) + 6 = 14

Shillelagh (advantage) - Attack - (2d20H1+6)

(86) + 6 = 14

Shillelagh - Damage - (1d8+4)

(6) + 4 = 10

Shillelagh - Damage - (1d8+4)

(3) + 4 = 7

May 9, 2024 4:57 am
no Rage
greatsword Reaction attack, and then normal attack.

Rolls

oppotunity attack ADV - ((2d20H1+4))

(1415) + 4 = 19

attack adv - ((2d20H1+4))

(1717) + 4 = 21

damage - (2d6+4)

(43) + 4 = 11

damage - (2d6)

(34) = 7

May 9, 2024 8:08 am
Elowin readies another arrow and moves to get a clear shot

Rolls

Longbow - (2d20H1+6, 1d8+4)

2d20H1+6 : (193) + 6 = 25

1d8+4 : (1) + 4 = 5

May 9, 2024 6:44 pm
There are a few saving throw rolls we need to make to finish round two:
- @forkbeard - one DEX save for Ishi, DC10
- @grifter730 - two DEX saves for Morik, both DC10
- MaJunior - two DEX saves for Adran, both DC10

I will update the Round Two description with the results.

At the end of round two, there is only one mephit still active: the one that Eozindra mocked so viciously in round two. I have Round three attacks on that one from Ishi and Elowin.
May 9, 2024 9:25 pm
OOC:
So, three DEX saves total?

Adran failed the first one from the Cone of Steam and took 1 point of fire damage.

Making two more.

Rolls

DEX Save - (1d20+4)

(12) + 4 = 16

DEX Save - (1d20+4)

(14) + 4 = 18

May 9, 2024 10:42 pm
OOC:
Saves

Rolls

Dex - Save - (1d20+1)

(8) + 1 = 9

Dex - Save - (1d20+1)

(17) + 1 = 18

May 10, 2024 3:45 am
dex save

Rolls

desx save - (1d20+3)

(18) + 3 = 21

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