The High Street

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Apr 27, 2024 5:47 am
Morik roars in his bear form, though inside he was laughing with disbelief at his new form. Quickly focusing on the task at hand, he makes his way to Bramlin and Elysia, roaring at them and nodding towatrds the direction of the others, hoping they'd get the point. Move! He wanted to say, but instead it came out as "RAAAAWWRRRGGGHH"
OOC:
Morik goes to get Bramlin's and Elysia's attention, and tries to help clear a path for them, swiping away at anyone that gets in the way (not to hurt them or anything, though that might happen on accident, but simply to shove them out of the way.
Apr 27, 2024 3:43 pm
ishi screams in frustration because no one is listening to him, and attacks the nearest smelly evil bearer (not bear) witj his great sword

bonus -- rage continues
action --attacks with great sword

Rolls

-attacks with great sword - (1d20+6)

(2) + 6 = 8

damage - (2D6+8)

(66) + 8 = 20

Apr 28, 2024 5:54 am
ROUND THREE

Having pocketed the obsidian ring, Elysia apologizes to the drow in the palanquin, urges Ishi to follow, and extracts herself from the crowd, neatly sidestepping the flailing arms of the leather-wrapped, foul-stinking bearers and the heavy swings of crowd members wielding torches. She passes Elowin, who braces herself to fend off anyone that she doesn't know personally from entering the alley after her friends. Eyes rolling, the thumping of his heart a pounding in his ears, Ishi screams and continues to attack the foul undead bearers that are killing the living people in the mob. His sword hacks one of the bearers in half, but it continues to silently flail and pound at one of the citizens with one arm while the other hand's fingers are digging into her neck. Like Ishi, that person is also screaming, but she is trying to set her attacker on fire. There is no blood from the stump, just a sickening reek of decay.

Findal stares at Adran with wide eyes as Adran shields the gnome with his body while the guards run past, toward the xenophobic yelling and various screams of rage, anguish, and terror. Following the courtier, the six Grayhaven Guards arrive and immediately begin to pacify the mob, laying about with truncheons to break up the bloodthirsty crowd so that the palanquin can resume its course to the castle.
OOC:
(Eozindra's action here)
Horrified that Ishi's incapacitating blow didn't faze the bearer at all, Bramlin also realizes that these guys must be undead or constructs, and they could turn on the party at any moment. He tries to punch the putrescent figure out of the way so that Ishi can follow them into the alley. Encouraged by this, the enraged mob surges toward the silent, murderous bearers, surrounding one of them to beat it and set it ablaze.

The undead trying to choke Ishi can't get close enough, so it windmills trying to pummel him in the face. Rather than collapse, the bearer that Bramlin punched silently whirls on him and tries to punch back. The other three undead bearers continue to attack the mob.

What does everyone do in round four?
24 - Elysia
23 - Elowin
20 - Ishi
20 - Adran
18 - drow
18 - courtier and guards
14 - Eozindra
14 - Bramlin
13 - Mob
12 - bearers
8 - Morik

Rolls

Bramlin punch undead bearer AC8, 5 damage on a hit - (1d20+6)

(10) + 6 = 16

Mob attacks undead bearer AC8, damage on a hit - (1d20+5, 2d6)

1d20+5 : (19) + 5 = 24

2d6 : (52) = 7

Undead bearer attacks Ishi AC16, damage on a hit - (1d20+3, 1d6+1)

1d20+3 : (2) + 3 = 5

1d6+1 : (6) + 1 = 7

Undead bearer attacks Bramlin AC17, damage on a hit - (1d20+3, 1d6+1)

1d20+3 : (4) + 3 = 7

1d6+1 : (6) + 1 = 7

3 Undead bearers attack the mob AC10, damage on a hit - (1d20+5, 2d6, 1d20+5, 2d6, 1d20+5, 2d6)

1d20+5 : (17) + 5 = 22

2d6 : (26) = 8

1d20+5 : (16) + 5 = 21

2d6 : (14) = 5

1d20+5 : (1) + 5 = 6

2d6 : (12) = 3

Morik knocks down on the people in the mob that get in his way - (1d2+1)

(1) + 1 = 2

Apr 28, 2024 7:41 am
Elowin calls out to Ishi in elven Leave the corpses alone you raging idiot. Let the guards do their job
If Ishi want to stay in the mob fighting undead she is not going to stop him. She just wants her friends, along with Findal, to get out of this mess. She withdraws to the ally as her friends pass her, taking the role of rear guard.
OOC:
I'm inclined to leave Ishi behind. He is a know face, but that is not the same as risking her life and lims, along with Findals, to sate his appetite for violence

Still taking dodge action and blocking the entrance to the ally
Last edited April 28, 2024 7:45 am
Apr 28, 2024 5:33 pm
Looking out to Ishi, she sighs. She has vague memories of him being like this before. Choosing as well to use their shared Elven language, she yells, "You will abandon this nonsense and join us! Do not make me drag you away the same way I did years ago!"

She too is prepared to leave. The last thing she wants is to be picked up by the guards, or worse, either her or Zin be recognized. She might consider him among her friends, but her family took precedence.
Apr 29, 2024 2:23 am
OOC:
I'm gonna say Morik doesn't know Ishi, or if he does, they don't know each other well. He doesn't seem the type that Morik would befriend, and given that Morik is a dwarf, I'm not sure he's the type that Ishi would befriend either (on account of dwarves being "different").
Morik hurried the others past Elowin, happy enough to let her take the rear, though he stayed nearby in case the mob rushed them. He looked around and wondered if he should switch forms back, but decided to wait a few moments longer, just in case.
Apr 29, 2024 6:07 am
THe Elvihsh speach got through his anger ( but he is still raging because he was wounded last turn), He does not sheath his sword. but follows Elowin. He will "shove aside" anyone in his way.

bonus action -- rage continues
action -- shove aside
move -- 35' toward alley

Rolls

shove aside - (1d20+6)

(4) + 6 = 10

Apr 29, 2024 7:36 am
ROUND FOUR

Not having noticed any effect of wearing the ring, Elysia turns to the immediate situation and berates Ishi: "You will abandon this nonsense and join us! Do not make me drag you away the same way I did years ago!" and then continues into the alley. Adding her voice to try to penetrate the song of battle in Ishi's heart, Elowin cries out in elvish: "Leave the corpses alone you raging idiot. Let the guards do their job!" (which sounds simultaneously more affectionate and condescending in elvish) while she blocks the mob and the bearers alike from entering the alley. The elvish registers in some part of his brain, and Ishi roars his assent as he shoves others out of the way and enters the alley, too.

Adran checks and sees that the coast is clear and proceeds to lead the way down the next street with Findal close behind him.

The courtier arrives behind the palanquin with the guards. "There they are! They're blocking our path, preventing us from performing the duties the queen commanded!" He shrieks when he sees what's happened in the interim. "The King wept!" (apparently a common exclamation among Grayhaven's nobility) "They've killed one of the emissaries! And they've brought a GIANT MONSTER!!!" There is little doubt that this last is referring to Morik's shaggy form. Apparently the guards have a different impression of their job than Elowin does, for they reverse their spears and immediately run to the aid of the zombie bearers, bashing the massed citizenry to clear a path for the drow vehicle to continue on its way.

Morik grunts and lowers his muzzle as the guards beat their way through the crowd toward them, but Bramlin pats the bear on the shoulder. "Don't worry, Moonie, Elowin! I'll be the rearguard - you two go with the others and make sure Findal gets to Tykus' place. I'll catch up with you later if I can!" Bramlin stands there, preparing to beat back any comers.

The really committed, virulently xenophobic remnant of the mob continues to attack one of the zombie bearers.
The undead bearers attack the mob.

It's clear that, between the undead servants and the Duke's guards, the mob will be suppressed very soon, at which point the guards will probably turn their full ire on the party. Ever contrary to his family's legacy, Bramlin will bravely hold the line so that the rest of you can slip away if you wish to.

What do you do?
24 - Elysia
23 - Elowin
20 - Ishi
20 - Adran
18 - drow
18 - courtier and guards
14 - Eozindra
14 - Bramlin
13 - Mob
12 - bearers
8 - Morik

Rolls

Guards attacking mob AC10, damage on hit - (1d20+3, 1d20+3, 1d20+3, 1d20+3, 1d20+3, 1d20+3, 5)

1d20+3 : (3) + 3 = 6

1d20+3 : (1) + 3 = 4

1d20+3 : (11) + 3 = 14

1d20+3 : (18) + 3 = 21

1d20+3 : (12) + 3 = 15

1d20+3 : (8) + 3 = 11

5 : () + 5 = 5

Mob attacks undead bearer AC8, damage on a hit - (1d20+5, 2d6)

1d20+5 : (16) + 5 = 21

2d6 : (62) = 8

Bearers attack five citizens with ADV AC10, damage on a hit - (1d20+3, 1d20+3, 1d20+3, 1d20+3, 1d20+3, 4)

1d20+3 : (1) + 3 = 4

1d20+3 : (14) + 3 = 17

1d20+3 : (7) + 3 = 10

1d20+3 : (14) + 3 = 17

1d20+3 : (10) + 3 = 13

4 : () + 4 = 4

Apr 29, 2024 7:36 am
Not having noticed any effect of wearing the obsidian ring, Elysia turns to the immediate situation and berates Ishi: "You will abandon this nonsense and join us! Do not make me drag you away the same way I did years ago!" and then continues into the alley. Adding her voice to try to penetrate the song of battle in Ishi's heart, Elowin cries out in elvish: "Leave the corpses alone you raging idiot. Let the guards do their job!" (which sounds simultaneously more affectionate and condescending in elvish) while she blocks the mob and the bearers alike from entering the alley. The elvish registers in some part of his brain, and Ishi roars his assent as he shoves others out of the way and enters the alley, too.

Adran checks and sees that the coast is clear and proceeds to lead the way down the next street with Findal close behind him.

The courtier returns, arriving just then behind the palanquin with the guards. "There they are! They're blocking our path, preventing us from performing the duties the queen commanded!" He shrieks when he sees what's happened in the interim. "The King wept!" (apparently a common exclamation among Grayhaven's nobility) "They've killed one of the emissaries! And they've brought a GIANT MONSTER!!!" (there is little doubt that this last is referring to Morik's shaggy bear form) Apparently the guards have a different impression of 'their job' than Elowin does, for they reverse their spears and immediately run to the aid of the zombie bearers, bashing the massed citizenry to clear a path for the drow vehicle to continue on its way.

Morik grunts and lowers his muzzle as the guards beat their way through the mob toward them, but Bramlin pats the bear on the shoulder. "Don't worry, Moonie, Elowin! I'll be the rearguard - you two go with the others and make sure Findal gets to Tykus' place." Bramlin stands there, preparing to beat back any comers. "Go! I'll catch up with you later if I can!"

The really committed, virulently xenophobic remnant of the mob continues to attack one of the zombie bearers.
The undead bearers attack the mob.

It's clear that, between the undead servants and the Duke's guards, the mob will be suppressed very soon, at which point the guards will probably turn their full ire on the party (what the zombies will do depends on the drow emissaries' commands). Ever contrary to his family's legacy, Bramlin will bravely hold the line so that the rest of you can slip away if you wish to.

What do you do?
24 - Elysia
23 - Elowin
20 - Ishi
20 - Adran
18 - drow
18 - courtier and guards
14 - Eozindra
14 - Bramlin
13 - Mob
12 - bearers
8 - Morik

Rolls

Guards attacking mob AC10, damage on hit - (1d20+3, 1d20+3, 1d20+3, 1d20+3, 1d20+3, 1d20+3, 5)

1d20+3 : (6) + 3 = 9

1d20+3 : (15) + 3 = 18

1d20+3 : (4) + 3 = 7

1d20+3 : (11) + 3 = 14

1d20+3 : (4) + 3 = 7

1d20+3 : (7) + 3 = 10

5 : () + 5 = 5

Mob attacks undead bearer AC8, damage on a hit - (1d20+5, 2d6)

1d20+5 : (19) + 5 = 24

2d6 : (33) = 6

Bearers attack five citizens with ADV AC10, damage on a hit - (1d20+3, 1d20+3, 1d20+3, 1d20+3, 1d20+3, 4)

1d20+3 : (7) + 3 = 10

1d20+3 : (18) + 3 = 21

1d20+3 : (5) + 3 = 8

1d20+3 : (12) + 3 = 15

1d20+3 : (2) + 3 = 5

4 : () + 4 = 4

Apr 29, 2024 8:00 am
Quote:
What do you do?
OOC:
We are leaving this mess!
Is anyone of ours left in the mob?
Apr 29, 2024 10:15 am
OOC:
Morik was the last one to pass Elowin, and he’s now waiting with her, covering the rear and hoping to escape together.
Apr 29, 2024 10:57 am
Ishi stops raging and looks around to get his bearings (wanderer ability) OK, we can talk about killing zombirs later, Aunty, he says in Elvish Where do we go now? in common.
Apr 29, 2024 12:45 pm
Aunty? Who the hell is Aunty? This was not the time for such thoughs. They needed to get to the tower where Findal would be safe or safere than on the streets.
Lets move people. Adran! Take point!
Apr 29, 2024 1:30 pm
"...about time..." Adran mutters, peeking out of the other end of the alleyway before leading Findal and the rest in the direction they were previously traveling. Once they're a few blocks removed from the riot, Adran will slow his pace to a walking speed and attempt to look normal so as to avoid attention.

"Where to?" he asks Findal, asking for directions while looking for trouble.
Apr 29, 2024 5:25 pm
"Auntie is a term of endearment for an elder relative or a friend of the family" he says, trying to ignore the rude comments because one of these people might be a distant relative who can give me a name
Apr 29, 2024 5:48 pm
Having kept a frantic eye on Elysia, Eozindra will have held position near the alley entrance with Elowin. When possible, she grabs for the rogue’s wrist to pull her alongside in a dash down the alleyway in the wake of Adran.
OOC:
Def running away. Not without Sia, though.
Apr 29, 2024 6:41 pm
Would you each provide two rolls for me: a simple 1d6 roll, and a (WIS) Perception check?
OOC:
The results will potentially modify the next couple of posts.

Bramlin

spaceseeker19

Apr 29, 2024 6:43 pm
Bramlin
Elysia, Eozindra, Ishi, Elowin, and Morik (changing back from a bear into his smaller dwarven form) run down the alley to catch up with Adran as, behind them, Bramlin begins to ward off the blows of two of the Duke's own Grayhaven Guards. The other guards are making sure that the citizens stay down via the vigorous application of spear butts to the head and shoulders.

After running for some distance down twisting and turning alleys and back streets, the party comes to a stop, no longer able to hear the melee.

Findal

spaceseeker19

Apr 29, 2024 6:59 pm
Findal
In response to Adran's question, Findal looks around nervously. Clouds gather in the sky overhead, diffusing the moonlight. "I-I'm not sure. I got turned around quite a bit as we ran. We must still be close; we didn't run that far."

Adran and Elowin observe that Tykus' Tower was on the ridge, so the party can follow the slope generally upwards to reach the ridge; Ishi adds that the slope rises generally in that northeast direction, through the edge of the High Street district. Meanwhile, Elysia and Eozindra, having spent more time in Grayhaven recently, suggest that an alternative route that is at least as fast, avoiding the major thoroughfares that might have more guards by moving downhill a ways, then north, then back uphill from the Market Square on a path too narrow for carriages.
Apr 29, 2024 9:24 pm
Morik reverted himself back to his normal dwarven form. It was fun to prowl as a bear, but perhaps dangerous within walls such as these. He followed the others down the alley and caught up with Adran until the sounds of the mobs died away. The group seemed to have lost their way. Again. This Findal was proving more an idiot than a patron.

Rolls

General roll - (1d6)

(4) = 4

Perception - (1d20+1d4+6)

(14) + (3) + 6 = 23

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