OoC Chat Box

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Sep 11, 2024 8:41 pm
I hope you feel better soon, Tickettbror! Stomach problems suck. :V
Sep 12, 2024 4:48 am
Oh, bummer! Get well soon, @Tickettbror !
Sep 12, 2024 6:21 pm
I was sick and diagnosed with Covid. I probably won’t be up to posting until next Wednesday at earliest.

I’ll try and make that post today though…
Sep 12, 2024 11:22 pm
Oh, wow… two players sick. Take care, both of you.

I can hold off a bit, see if there’s a ‘clear patch’ for a Cass post in the next few days, then in either case I’ll make a post Monday or Tuesday.
Sep 12, 2024 11:32 pm
Oh, also, my principal announced this morning that today is National Video Games Day!

https://i.imgur.com/Q3JhlEZ.jpeg

Posting that to make up for three days ago when I forgot to post that it was the 25th anniversary of the Dreamcast release. I was always a Nintendo guy, but I gotta hand it to my Dreamcast. It’s the only video game console I ever owned that caught fire while being played, and still worked for two more years.
Sep 13, 2024 9:02 am
Sorry for the delay, and thanks for the support!

I hope the backstory I went for works.
Sep 13, 2024 10:00 am
Nice, @Tickettbror..! I will keep that in mind in case, y’know, avoiding Vera doesn’t work for some reason.

My big post is ready to drop, but I’ll wait for the weekend to pass and drop it on Monday (and just drop a little one now).

..

Also, no apology necessary (especially for being sick). I’m more than happy to support that, hence my decision to slow down, albeit with a timeline so the game isn’t paused for a week.

My unfortunate experience has been that the games that pause for a week rarely unpause.
Sep 13, 2024 8:10 pm
Feel better soon, Ysolde! :)
Also, belated cheers for the videogame day!

PS: also, I'm content with long pauses if need be!
Last edited Sep 13, 2024 8:12 pm
Sep 14, 2024 4:27 pm
I wonder if Cass and Vera were from a two-player co-op game, though my original thought was that Vera was a flirtatious NPC. I suppose it doesn’t matter since none of you are in a game, as far as the characters are concerned.

Anyway, feel free to get another response in, everyone, even after the Roll-For-Initiative happens. Basically the "game" has some cutscenes full of outdated/unrelatable "jokes" that happen before the Excuse for Call to Action. Your characters could be lost in their own conversation in the time it takes for the third cutscene, then suddenly catch on when the **** hits the fan. (Or as Cass might say, "💩💥🪭.")
I’ll run out first battle sorta tutorialishly, but for now, a heads-up:
[ +- ] The Great Wall of Text
Sep 14, 2024 5:10 pm
Can we use the same action twice per turn? Two ATTACKs, each against a different enemy, for example? Or two different stunts, both with SPECIAL?
Sep 14, 2024 7:15 pm
If you just attack and roll a COMBO, that can hit multiple targets.

The two actions gotta be different types. Reason being, I noticed in my Tiny D6 game I always rolled two attacks. I’d rather see you guys use magic or a stunt to enhance an attack. If the stunt/magic seems like something that should function as a linear/area attack, that could be more interesting than attacking twice while accomplishing a similar goal.
Sep 14, 2024 9:13 pm
Does using an item effectively replace the ATTACK roll? If you succeed at the ATTACK but fail at the item roll, do you still deal damage? If you succeed at both, do you deal twice the damage?

Tactically speaking, we should all protect Diamond. She has ☢️ as the main stat, so she can ATTACK + SPECIAL at 3d6 both, while others will have one of these at 2d6. As long as she doesn't have to defend, she is the most effective fighter with two actions (ignoring item effects).
I'm not saying we should do this, I'm just saying that dice-wise it's probably optimal. XD

PS: technically probabilities are also skewed by ! vs . roll distinctions, but I don't know what these are for all characters. If someone has ! on an ATTACK and a SPECIAL, we should protect them too.
Last edited Sep 14, 2024 9:17 pm
Sep 14, 2024 11:47 pm
I like that you’re thinking of tactics…!


The !s are—

Fairy = 🕹️
Toony = DEFEND
Peppy = SPECIAL
Kicky = ㊙️
Spacy = ☢️
Barby = ATTACK
Sep 15, 2024 3:34 am
FlyingSucculent says:
Does using an item effectively replace the ATTACK roll? If you succeed at the ATTACK but fail at the item roll, do you still deal damage? If you succeed at both, do you deal twice the damage?

Pira’s item can be used without attacking, or you can make a regular ATTACK and then use the item to roll SHREDDING FURY and/or PIRANHA SWING.



My thought is that if you combine a regular ATTACK with 👠SHREDDING FURY, it’s like Chun-Li doing her punch/kick combo before using her super move.

If you MISS, it’s like when Chun-Li’s opponent blocks. The super kicks chip away at the opponent’s health bar, doing less damage, but not none.

If you HIT or COMBO, then roll SHREDDING FURY, it’s the same as Chun-Li doing a combo and linking that to a super combo. It hurts more.



Bear in mind, in a Street Fighter game, you would know whether you hit or miss before you decide to use the super. Likewise, in this game, you can decide to whether to use your 👠 after you know the result of your attack roll.
Sep 15, 2024 10:51 am
Hmm, I think I get it. Now I just need to hope that there will be a boss, since I think I can't use Fury without one. :D
Sep 15, 2024 11:49 am
👠Shredding Fury is vs. mobs.
👠👠Piranha Swing is your boss-clobbering attack.

Also, since it auto-targets the boss after hitting minions, if you were to roll an attack and the p.swing…
Sep 15, 2024 12:25 pm
(Like this…)

Rolls

P4 - Pira the Piranha: ATTACK - ㊙️ FIGHT! - (3d6)

(166) = 💥💥COMBO

P4 - Pira the Piranha: 🕹️㊙️ 🔑 PIRANHA SWING! - (5d6)

(14325) = 💥HIT

Sep 15, 2024 12:33 pm
Pira’s combo does 2 damage.

Her sidekick needs to go through 2 minions and 1 wall, before hitting the boss with an unimpressive 1 damage.

Then there’s the back kick:
[ +- ] 🔑 PIRANHA SWING
The back kick’s damage is (as written) 2 for the minions + 1 for the wall, and I would say that the initial attack should add another 2.

So the boss takes 6 damage total in this case, despite the bad roll!


(But had the Pirahna Swing missed completely, it would have been zero damage to the boss! The sidekick has to connect for the back kick to happen.)
Sep 15, 2024 2:46 pm
Ah, forgot which attack is which. Narratively Fury is Pira's strongest attack, so I automatically think of it as the third on the list, haha. XD
What if there is nothing on the way to the boss?
Sep 15, 2024 4:10 pm
FlyingSucculent says:
What if there is nothing on the way to the boss?
Technical Answer: nothing in the way would mean zero bonus damage, and the boss would just take damage based on the number of 💥s.

Actual Answer: if there are minions, at least one will get in the way. And minions or not, I’ll go miles out of my way to narrate some breakable object(s) to ensure you get more than one point of bonus damage.

…if there’s distance between Pira and the boss, that is.


If you’re within arm’s reach (or leg’s reach) of the boss at the start of your turn, I can’t in good conscience narrate enemies diving into your kicks to protect the boss. They would surround you, making Shredding Fury the better move.
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