Life After the Apocalypse
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The confusion of a troubled sleep.
A sense of missing something. Something important but just beyond the grasp of your memory...
A voice. No. A Song. A sad, melancholy voice in the muddled darkness... No words, just a vocalization of deep sorrow...and maybe hope?
A faint, hazy light permeates the darkness.
The feel of warm wind on your face. The susurrus of leaves in the trees. The sounds of water gurgling nearby.
A sudden jerk, like a myoclonic twitch that wakes you suddenly from a deep sleep, and your eyes open into streaming sunlight and an open meadow around you...
>>>Wait! This definitely isn't where you were just a moment ago... The last thing you remember was finishing the tutorial on this quaint old MMO you and your Internet friends decided to try. You'd just clicked ACCEPT to join the main game after the tutorial and...what? Where?! How?!
>>> Everything was pretty clear in your mind up until that button click...and now?? Now you're just standing next to a gently flowing creek in the middle of nowhere and around you are four others you don't recognize. Wait, no... They do look familiar. They look like your friends' characters you were playing alongside... But that's impossible , right? Right!?!
Russell sighs heavily as he flops down on his couch. Another long day at his thankless job has come to an end. It's mind-numbing work, but it (barely) pays the rent on his one-bedroom apartment.
He thought his life's trajectory was going to be different. He thought by 38 years old, he'd have more to show for it--a family, a house, an actual career. Well, at least he has video games. He needs some escape from the daily drudgery.
Russell picks up his controller and fires up Elder Tales II. He played the game extensively in college when it first debuted twenty years ago. He was bemused by the sudden resurgence in the MMO's popularity, and curiosity about the new expansion that just dropped compelled him to install it once again.
He's immediately impressed by the graphical upgrades the past two decades have brought. The characters look nearly photo realistic. He indulges himself by using the option to scan his facial features onto his avatar, then, with a smirk, changes the character's gender to "female." There she is, a slender woman with the same brunette hair, hazel eyes, and glasses.
Russell tweaks some of the settings, giving her long hair (to compensate for his own encroaching male pattern baldness) and a full-figured build. Once satisfied with the look, he proceeds to select her class (weapon master: assassin) and starting abilities.
At last, the game begins! Or, at least the tutorial! Grouped up with a handful of other newbies, Russell familiarizes himself with the controls, combat systems, and other nuances of the game. It isn't long before the tutorial is complete, and the time has come to get into the meat and potatoes of Elder Tales II!
"Here we go," Russell says to himself.
And then, darkness claims him...
Now...
Russell blinks his eyes as the world comes back into focus again. He's not sure what just happened, but it was certainly weird! But it looks like the weirdness is just beginning.
The warm sunlight is a stark contrast to his dimly lit apartment. The greasy couch he was sitting on has become a grassy field. He turns his head to look around and feels something soft brushing against his cheeks. Hair. Long hair?
As he brings up his hand to brush the hair aside, he can't help but notice how small and slender it looks, covered by a black leather glove. Awareness begins to spread, and he realizes his entire body feels odd. His center of balance is lower, and there is a heavy weight on his chest. He looks down and...
"EEK!" Russell yelps, his voice decidedly a higher pitch than it ever has been before. For he now beholds his body, or more accurately, her body. The body of Raquel, the avatar he created. The curvy, female body, clad in leather armor that doesn't cover nearly as much as it should.
Russell puts her hands to her face in shock. "This isn't real. I'm dreaming. I must be," she says, her voice unfamiliar and alien. Belatedly, she notices the other newbies' characters are nearby, and they seem to be reacting in a similar fashion.
What have I gotten myself into?
"Maybe dad was right about these computer games." was his second thought. Followed immediately by an outloud, "Nah, Dad is never right."
Taylor's parents were conspiracy theorists who believed in everything from gay chemicals in chemtrails to cellphone signals implanting microchips. Of course it was their belief in government codes that made taxes optional that brought the law down. It was their disbelief in doctors that got Taylor into foster care. (Broken legs sucked.)
Taylor's new state-assigned therapist had suggested he try a multiplayer game to help acclimate to 'modern life' and this Elder Tales II had come pre-installed in his equally new computer.
Learning to even control the computer enough to play the game had been a bit of a challenge. It had taken him almost an hour (and a lot of random re-rolls) before he landed on a look he liked. That it was a girl that both his father and mother would have hated was just a bonus.
Now it seemed things were a little more real than the make-believe he (she?) was supposed to try out.
In truth he never got bored this game, he had made so many characters just for fun but never really played them. In all those years he had not reached the endgame, he was too busy playing the side quests and immersing himself in the game world. But this time he was determined to play the character to its fullest. He started tweaking him. "Yeah, sure, let’s go with a fox." thought playfully, finalised the character and played the intro. "Hm, nothing new so far, I wonder what the fuss is about the new release…" he thought as the tutorial ended.
…
"What is this?"
He covered his eyes from the sun. He was in a meadow next to a creek. He could hear the water running and the soft wind. He could smell the moisture and the grass.
"Wait a minute...is this real?" he thought and touched the grass. Yes it felt real. Then he saw his arms. They had red and black fur. He checked his clothes, those were not his clothes, those are what his game avatar wore. He touched his nose, or more likely his snout.
"Wait...what...how is this possible?" he thought and looked around. There were other people there, that looked as lost as him. And something was behind him...a fox tail?
concept art
Warm sunlight streamed through her eyelids, revealing a scene straight out of a fantasy painting. Towering trees, their leaves a vibrant green, formed a canopy overhead. This was not the familiar beige walls of her bedroom.
Clara reached up to rub her eyes, but her face was met with soft fur. No more calloused fingers from years of lab work, but nimble, fluffy paws that looked suspiciously similar to her cat Cinnamon. She knew she was a little sleep-deprived, but it could not have been so bad to the point of hallucinating, could it?
Clara tried to remember what happened before she fell asleep. Lately, time had blurred into a monotonous flow. After three intense years at a research lab with a lot of overtime and weekend work, Clara had finally finished her contract. Exhausted and disillusioned, she had decided to take a break to figure out what to do next for her career. Being back home, surrounded by the well-meaning but stifling routine of her family, felt strange after years of independence. The constant hum of the fridge and the tick-tock of the clock seemed amplified, a stark contrast to the always busy life she led from early school all the way through work after university graduation. Days bled into weeks, filled with half-hearted attempts at job applications and long walks with her beloved calico, Cinnamon.
The truth was, science was not Clara's true passion. Yes, it was interesting, but it was the path her family chose for her, with their emphasis on stability and "practicality". Clara dutifully followed her parents' aspirations, excelling in school and landing a good position in a renowned research group right out of university. But the thrill of discovery she had as a child was lost somewhere amidst test tubes and beakers, never truly materialised.
Ever since she was a kid, she loved burying her nose in fantasy fiction, escaping into worlds filled with magic and wonder. It was during a lazy afternoon browsing the web that she stumbled upon an ad for the launch of the highly anticipated MMORPG, Elder Tales II. She was no stranger to video games. Despite her strict upbringing, she would always be able to sneak some gaming here and there to destress, but she was a novice to the MMO world. She did some research about the game, finding so many praises about its prequel. The trailer for the new game was very captivating. Plus, the soundtracks were exactly her cup of tea. Full of curiousity, Clara signed up for the launch.
When she opened the character creation interface for the first time, she was in awe. The system seemed very detailed, with many interesting races and character options to choose from. She was being overwhelmed with what she wanted her character to be, when Cinnamon flopped down on her keyboard, begging for attention. This gave her an idea.
After crafting an almost 1:1 copy of Cinnamon, she named it Calico Calamity. "This is to honour all the havoc you cause around the house." Clara said as she rubbed Cinnamon's belly. The cat gazed up at her with the most innocent eyes, as she often did when scolded.
With a press of a button, Clara confirmed her character. She could not tell what happened after, just that now, she found herself as the in-game copy of her cat, standing in a world far stranger than any experiment she'd ever conducted.
>>>Wind ripples through the tall grass in the wild fields just beyond the wood line where you all find yourselves suddenly thrust into an alien, yet familiar, world. Your bodies feel like ill-fitting clothing in ways you can't quite describe...or maybe there's just no term or turn of phrase to quantify the sensation.
>>>As if the situation wasn't weird enough, strange and unsettling cries echo from deeper in the woods. They don't sound too close but they also don't sound like anything you recognize from Earth either... But then again, gamers aren't well known for their experience with 'The Great Outdoors'.
Rolls
Detect Unusual (Insight + Insight) - (d8+d8)
(5) + (4) = 9
"Last time I checked, virtual reality hasn't advanced this far." Clara answers the red-haired girl's question. Surprisingly, her voice still sounds like her own, probably because Cinnamon, the cat that inspired this character, cannot speak.
She looks to the direction the eerie echoes came from, her whiskers twitching. It is a weird sensation. It almost feels like... she can detect vibrations in the air.
Raquel has the 'Detect Unusual' General Skill that enabled the same Action for her. No one else has a skill or ability that would apply in this circumstance to allow a roll.
However... If Calamity and Raquel would like to combine their rolls into a Group Check, I think that'd be fine. Raquel rolled a 9 so that wouldn't be particularly helpful in this case, given that the DC for assisting with a Group Check is 10. So it'd probably be best to go ahead and roll individually for Calamity in this case.
Rolls
Cat's Whiskers (INS + INS) (d6 + d6) - (1d6+1d6)
(6) + (2) = 8
>>>Staggering over to the edge of the stream with ungainly steps, the sorcerer dropped to hands & knees to look into the water at the unfamiliar reflection that looked back.
>>> Unfamiliar sensations set Raquel and Calamity on edge but for no discernable reason. The new bodies of the Assassin and Pirate follow reflexes wholly alien to the people inhabiting them. Hands move to sheathed weapons in practiced ways, stances shift and muscles tense.
>>>Moments later the sounds of something moving fast in the woods behind become noticable. Something is charging headlong through the brush seemingly heading your way...
>>>Behind him, the brush quaked with whatever followed the boy...
>>>Raquel and Calamity can begin the round with a weapon equipped (readied) due to both of them passing the DC 7 Skill check from Detect Unusual/Cat's Whiskers.
>>>Also, as far as Beginner Items go the standard stats for equipment is pretty low. Light Armor should provide a Defense of [Attribute]+1, [Agility] for Monk, Pirate & Assassin, [Willpower] for Cleric, [INSP] for Sorcerer.
We'll address Weapons & Accessories in another post.
Rolls
Agiity + Inspiration - (d8+d8)
(7) + (2) = 9
Rolls
Agility + Inspiration - (d8+d8)
(8) + (2) = 10
Rolls
Initiative (AGI + INS) - (1d10+1d6)
(2) + (6) = 8
Rolls
Initiative (Agi + Ins) - (1d10+1d8)
(9) + (6) = 15
>>>Music erupts from seemingly nowhere as the green humanoids take in the sudden appearance of the five of you in the clearing. An odd pressure just behind your eyes presages the appearance of a Status Bar, complete with an ID tag and full Health Bars above the heads of the three Goblins.
>>>
In the normal order of Fabula Ultima, once Initiative is determined, Actions alternate between PC & opponent in order of high Init to Low Init. That's not going to work in PbP since some can post faster than others. In this case, if the Opponents win the Initiative, I'll post their Actions but you PCs can post away describing your Actions for the Turn and I'll put them in some coherent order so no one is waiting on someone else to post.
>>>I DEFINITELY don't mind you guys coordinating your Actions amongst each other via OOC or Discord before posting if that's something you feel like doing.
All 3 Goblins have a Defense
& Magic Defense of 7.
An Attack Roll or Magic Attack Roll 7 or higher is successful.
Rolls
Goblin 1 Init - (1d6+1d6)
(2) + (6) = 8
Goblin 2 Init - (1d6+1d6)
(5) + (1) = 6
Goblin Boss Init - (1d8+1d8)
(3) + (6) = 9
She rushes forward to the closest of the goblin raiders and strikes!
Rolls
Secret Roll
Attack (Correct Dice) - (d10+d8+1)
(5) + (8) + 1 = 14
Damage - (8+6+d10+d10)
(3) + (3) + 14 = 20
Raquel's Damage Roll becomes: 8+6+10+10 (34)
[HR] 8 + [Weapon Damage] 6 + [Razors Edge] 10 + [Black Widow Combat Style] 10 = 34 ouch!
Atalanta is going to try to use Laughing Taunt to pull the agro off the BradL33. Hopefully by the next turn one of use will have the aggro instead.
I will post a relative pic later today.
Rolls
Attack - (d8+d8)
(1) + (5) = 6
Rolls
Attack - (1d10+1d6)
(7) + (2) = 9
Damage - (7+8)
() + 15 = 15
I will post a relative pic later today.
• The higher of your two dice rolled was (5), so the damage would be (5)+(6) = 11
• The 'starter sword' also has a +1 to Attack Rolls, so your Attack Roll is 7, equal to the Goblins' Defense , so that's a Success in the hit!
Also, the hand drawn pics are a nice addition!
>>>The feeling of fear and exhilaration mixed in terrifying ways. Attacking something with deadly intent wasn't something you'd done before (to anything bigger than an insect) but these bodies you inhabited felt practiced in the art of combat. It felt like a hand slipping into a comfortable glove as they moved in ways you'd never have been able to in the 'real' world...
Spell Name | MP | Target | Duration | Aggro |
Flare Arrow ⚡🔥 | 10 | Single | Instant | 2 |
Damage: HR + 15 + Arcane Mastery + Energy Mastery🔥
(7 + 15 + 8 + 10 = 40 ouch!)
Skill Name | Phase | Cost | Limit |
Ringing Slicer ⚡ | Combat | 20MP | - |
Character | HP | DMG | MP | Spent | Aggro | Status |
Arga | 50 | 70 | -10 | 2 | none | |
Atalanta | 70 | -20 | 40 | -10 | 3 | none |
Calamity | 80 | -20 | 50 | 0 | 1 | none |
Fren | 50 | -20 | 70 | 0 | 1 | none |
Raquel | 66 | -20 | 60 | 0 | 1 | none |
BradL33 | ?? | ?? | 0 | 0 | none |
Name | HP | DMG | MP | Status |
Goblin Raider 1 | ?? | -34,-11,-15 | ?? | Dead |
Goblin Raider 2 | ?? | -40 | ?? | none |
Goblin Boss | ?? | ?? | none |
Rolls
Arga's Flare Arrow - (d10+d8)
(4) + (7) = 11
Goblin Boss - Ringing Slicer - (d8+d8+3)
(2) + (3) + 3 = 8
Goblin Raider 2 - Dagger Slash - (1d6+1d6+1)
(6) + (2) + 1 = 9
As Atalanta dodges the other raider's attack, Russell dashes behind that goblin and slashes, but the goblin dodges the clumsy strike! "Bah! Stay still!" she growls.
Rolls
Attack - (d10+d8+1)
(1) + (1) + 1 = 3
I'll figure out the Opportunity the Goblins might want to take in response while everyone posts. They don't go again until after you all do so there's plenty of time for that...
>>>This AoE spell affects everything within [Medium Range]. Party members recover 20HP while enemies and opponents receive 10 [☀️Light] Damage and 10 [🔥Fire] Damage.
The light arc from the goblin's blades hit. A wave of pain washed over her, but... she was still alive? Despite her small size, she appears... relatively unharmed?
Surprised but also a little emboldened by her new physique, Calamity takes aim again at the goblin currently engaged with Raquel and Atalanta.
Rolls
Attack (Wheelock Pistol) - (1d10+1d6)
(7) + (6) = 13
Damage - (7+8)
() + 15 = 15
Rolls
Attack Roll (Dexterity + Might) - (1d10+1d8)
(5) + (5) = 10
Damage - (5+6)
() + 11 = 11
Starter Melee Weapons are [Agility]+[Might]+1 or [Agility]+[INSP]+1. They have a Damage Roll of [HR]+6 mostly.. Calamity's Pistol and Raquel's Katana have a higher Damage Bonus at [HR]+8.
Armor is mainly Defense=[Agility]+1 or [INSP]+1 with a Magic Defense=[WillP]. Not a lot of help there...
Atalanta does have the Monk starter ability ' Martial Arts' and that adds +2 to Defense while wearing Light or No Armor (the starter Armor for Monk qualifies as No Armor so that makes her Defense= 13) and also adds the die size of her [Agility] Attribute as a Damage Bonus when equipped with Brawling tagged weapons (which Bronze Fist certainly is)... So the Damage Roll for her strike is [HR] + Damage Bonus + Martial Arts. (5+6+10 = 21)!
>>> Atalanta, the cat girl Monk, pivots to palmstrike the bigger Goblin Boss before it can recover to act again. A solid, bone crunching strike staggers it back a couple of steps and eliciting an hair-raising gutteral growl.
>>>The gloating glower of the remaining Goblin Raider gets cut short by the impact of Calamity's Pistol shot. In the moment, Calamity...or the scientist mind inside the Catfolk body...realized that real wheelock pistols are single shot and need to be reloaded after every shot but she just shot twice out of the one in her hand, or paws in this case. One more bit of the impossible to add to the considerable pile of weirdness...
>>> Atalanta's strike and Calamity's Pistol shot buys Fren enough breathing room to try one of their Cleric Class spells. Invoking the power of Healing Forge , intense light floods across the clearing bringing an invigorating energy to you and burning pain to the remaining Goblins. The remaining Raider succumbs to the burning purity of the light and bursting into rainbow light if its own and vanishing with a similar rain of coins and an item.
Skill Name | Phase | Cost | Limit | Aggro |
Healing Forge ⚡ | Combat | 20MP | 1/Scene | 2 |
>>>This AoE spell affects everything within [Medium Range]. Party members recover 20HP while enemies and opponents receive 10 [☀️Light] Damage and 10 [🔥Fire] Damage.
>>>With its lackeys gone, the Goblin Boss realizes that it's outnumbered and outgunned but also knows it'll never manage to survive making a break for it. Striking out of spite at the Monk before it, the Goblin Boss swings it's pair of rusty cutlasses...only to watch as the Monk easily evades the strike.
Character | HP | DMG | MP | Spent | Aggro | Status |
Arga | 50 | 70 | -20 | 4 | none | |
Atalanta | 70 | 40 | -10 | 4 | none | |
Calamity | 80 | 50 | 0 | 2 | none | |
Fren | 50 | 70 | -20 | 3 | none | |
Raquel | 66 | 60 | 0 | 2 | none | |
BradL33 | ?? | ?? | 0 | 0 | none |
Name | HP | DMG | MP | Status |
Goblin Raider 1 | ?? | -34,-11,-15 | ?? | Dead |
Goblin Raider 2 | ?? | -40,-15,-20 | ?? | Dead |
Goblin Boss | ?? | -21,-20 | ?? | none |
Rolls
Arga - Flare Arrow - (d10+d8)
(1) + (2) = 3
Goblin Boss - melee - (d8+d8+2)
(2) + (5) + 2 = 9
Rolls
Attack Roll (Dexterity + Might) - (1d10+1d8)
(8) + (5) = 13
Damage - (8+6+10)
() + 24 = 24
Rolls
Dexterity + Might - (d8+d8)
(4) + (7) = 11
"Flare Arrow!!"
Rolls
Arga-Flare Arrow - (d10+d8)
(4) + (3) = 7
Skill Name | Phase | Cost | Limit |
Taunting Shout | Combat | 5MP | - |
>>>Taunting Shout is a Medium Range attack that does 0 damage but adds 3 Aggro to the Warrior's Aggro Score.
Character | HP | DMG | MP | Spent | Aggro | Status |
Arga | 50 | 70 | -30 | 4 | none | |
Atalanta | 70 | 40 | -10 | 4 | none | |
Calamity | 80 | 50 | -5 | 5 | none | |
Fren | 50 | 70 | -30 | 3 | none | |
Raquel | 66 | 60 | 0 | 2 | none | |
BradL33 | ?? | ?? | 0 | 0 | none |
Name | HP | DMG | MP | Status |
Goblin Raider 1 | ?? | -34,-11,-15 | ?? | Dead |
Goblin Raider 2 | ?? | -40,-15,-20 | ?? | Dead |
Goblin Boss | ?? | -41,-24,-11,-37 | ?? | Dead |
>>>As if to interrupt BradL33’s question, a holographic version of the game User Interface popped into your view with startling suddenness.
>>>Your Class Icon sat in the middle of a plethora of 'drop-down' menu tabs: HP/MP Status, Character Level, Friends List, Equipment, Class Abilities, Subclass Abilities (greyed out for everyone but Fren), Racial Abilities, Party Status, etc... Everything you'd expect to have in an MMO character sheet. The LOG OFF button immediately catches your eye...only to dash hopes as it is solidly greyed out and unresponsive. However, the Character Level display scintillates with color and a similarly strobing 'up' arrow next to it. >>>
Russell hesitates a moment. There's already enough going on without having to pile on the fact that she's supposed to be a man, not a woman. She decides to stick with her character's name.
"Raquel. My name's Raquel. We're all figuring this out together, kid. Stick with us and we'll keep you safe. Now, if you'll excuse me for just a moment. I think we just 'dinged.'"
She reaches out to touch the Level Up button in front of her.
"Depends on what you mean by 'real' because I'm pretty sure my hair wasn't red yesterday." At this point Taylor's tail, which agitatedly slaps along the side of his leg. "Oh, and I didn't have a tail either."
"The game is calling me Atalanta, but I'll probably answer faster to Taylor for now."
Her attention is caught briefly by the holographic interface that just materialised. A quick scan reveals the essentials, not much different from other games she played in the past. After confirming the basic menus and options, she turns to the new guy.
"Seems like you're one of us too. How did you end up in the woods with those green monsters?" Realising that she hasn't introduced herself, she adds. "Oh, and I'm Clara. That's probably easier to say than my username."
>>>"I guess...it could be worse." he said hollowly, some of the drained color returning to his face as the shock started to wear off. "I know people who made their characters hideous on purpose during character creation." BradL33 stood up and laughed a full-on belly laugh, "Bet they're in for a real shock today!"
>>>He let his (probably stress driven) mirth subside as he listened to 'Taylor' and 'Clara' speak, the goofy smile still sitting on his face. He wiped a mirth-driven tear from his eye, "Oh, um... he stammered sheepishly, "My name actually is Bradley. I couldn't think of anything better for this alt character." He seemed genuinely embarrassed by that. "I was out here gatherings mats..." materials, aka consumable crafting items in game slang "...or, rather, my character was when the Expansion hit. I figured when the Expansion hit the mats would refresh and I'd be able to snake the rare stuff out from under everyone else if I was already out here. I hit the ACCEPT button and...I dunno...like 'woke up' in the woods." He looked around at the others to see if they recognized any commonality in what he said. "It took me a minute to get my head straight and then I heard something...someone...nearby and called out. Turns out, Goblins have really good hearing. They attacked me and I...Ran. Ran for my life. I didn't know what else to do. Then I ran into you guys." He paused a moment, somberness overtaking his previous mirth, "Thanks for helping me out. I didn't know what to do... Three of those things I could handle, y'know, back when I was sitting in front of my laptop clicking away at a game. This. This is different ."
It's not necessary to Level Up at this exact moment and , if you wish, you can hold it until a later time and Level Up then.
>>>It had been a panic inducing time for Isbjorn, or rather the mind inside Isbjorn, after the sudden transition from the 'world that was' and into this strange world he found himself in now. Coming to consciousness in the middle of a ruined forest path, the man found himself changed in ways he didn't understand. Alone and in a place unlike anything he knew. His brain fuzzy and unfocused, it came into sharp relief realizing his son was nowhere nearby. Hadn't he just been right there talking to him?? No. That was different. That was... That was the old world. Talking over the game chat...
>>>Noises ring through the trees. Voices. People. Maybe the sound of your son's voice up ahead? No. None of them sounded right. But maybe they know where he'd be? The broken cobbled path lead toward where the voices murmured. Whoever they were, it couldn't be worse than being alone in a strange forest.
He followed the forest path, and emerged into a clearing with a pond and was surprised at the motley group of... people waiting for him. Isbjorn couldn't help but stare at the decidedly non-humans of the group, feeling like everything was a dream. Was that a fox... and a cat? His son had introduced him to the different race options in Elder Tales when he first started creating his character for the game. Isbjorn vaguely remembered there being non-human options, but he picked human since it was the simplest for him to understand.
"HELLO!" he greeted the group. He grimaced inside, scolding himself for shouting a bit too loud due to his nervousness. His big, booming voice, not to mention his towering height and burly build often scared many children to tears, and intimidated a few adults. He tried giving a friendly wave after, but the biting, cold energy shooting out of his fingertips startled him. "What the hell?!" Was that magic? Right, I picked sorcerer as my class in the game... does that mean I could use magic?
Isbjorn shook his head. No, that doesn't matter right now. What matters is I need to find my son as soon as possible. He gave the group of strangers an apologetic smile. "Sorry about that. Uh, my name's Isbjorn. I'm guessing you guys are—were players of Elder Tales too? It's a long shot, but does any one of you happen to know someone named... ah, I forgot what his username was, but his name is Ulrik and he's a Guardian."
Her eyes widen when the burly man emerges from the woods and bellows a greeting. That’s a big dude! She blushes when she realizes she has been staring and glances away. "No Ulrik here, bro. But it’s dangerous to go alone, so you might as well stick with us, too, and we can help you find him. I’m Raquel."
As the others introduce themselves, Raquel moves to inspect the loot laying on the ground.
>>>Inspired by the discovery, he slipped off the bulky backpack he wore and set it down in front of him and began retrieving whole logs from the container, each falling heavily to the ground when he let go of them. "This is crazy..." he continued pulling odds and ends out of the backpack far,far in excess of what its volume should hold. He finished by pulling out a beautifully formed red apple and (throwing caution to the wind) took a big bite. "Hm. Not bad. Tastes like an apple. I'm not about to try the mushrooms I collected though..." he mused as he looked at the items he'd emptied from the pack laying around him.
>>>He was pondering how to get all the junk back in his pack when a thought struck him. "Oh. Um, what Level are you guys?" he asked, trying not to sound weird by asking what was once probably absurd question. "I'm only Level 22. If you guys are lower level, like me, the next time you fight...and I hope we don't have to...you might get hit with a Fatigued Status if you don't eat something.". It was definitely going to take some getting used to the way this world worked.
>>>Raquel takes a moment to trace the area around where the Goblins fell in battle. Clear tracks and stomped grass indicated their presence; she could almost choreograph their battle moves by the tracks left behind. But the little green men had just vanished, leaving no trace of a body behind where they fell. Instead, glittering gold coins and a couple of items lay in the grass around where they'd fallen.
>>>Picking up what they'd left behind, she counted out 24 gold coins, two small bottles of a red liquid and a crude looking iron bangle of some sort. "Logic", as such a thing existed currently, indicated that the bottles contained an HP Potion. At least they heavily resembled the ones given to players through the tutorials anyway.
As if these new friends of hers are not already tall enough, a towering man appears from behind the trees, his face looking lost. Despite his physique, Clara doesn't feel intimidated. After all, the guy seems as flustered with his current situation as the rest of them are.
"It seems there're many more victims of this... whatever this is. I don't know whether I should be relieved or concerned." Paw on her chin, Clara thinks out loud.
After a short introduction, Clara decides to ask for more information from Bradley, who seems to be a veteran of Elder Tales. "So we can stuff an absurd amount of items in our backpacks, but we still have to eat? Where would we find food here, in the middle of nowhere? You also said you were gathering mats, for what though? What kind of stuff can we craft in this game?"
He turns around and sees the newcomer. Although Fren is tall, he is nowhere near tall and especially not that broad as the guy that introduced himself as Isbjorn.
I am going with the trope that we all know eachother IRL. Or we chose to not follow this theme?
He gently smiled at the young woman in glasses, and answered, "I'll take you up on your offer, Raquel, and go with you guys. I agree that there's safety in numbers." Isbjorn then turned to the sorcerer with tattoos, fondly chuckling at the young man's enthusiasm. "Ulrik... Ulrik's my son," he simply said. "He's the one who wanted to team up with a Sorcerer so you'll have to thank him for that." If I find him... No, When I find him.
Overhearing Clara's concerns about food, Isbjorn addressed the group. "If what Bradley's saying is true... I think we should find the nearest settlement. A town, a village, just somewhere with more people so we could get more information. Along the way we could try hunting some wild game if we can find them. I don't have any experience in hunting, but since we have this—" He opened his hand, palm upward, intending to produce some magic. Thankfully it worked, as a small chunk of ice now rested on his hand. "—we could probably manage somehow. What do you guys think?"
"Not only fresh to the tutorial, fresh to computer games in general. What a way to get starts right?"
"Basic survival says finding shelter is the most important, especially if monster attacks are really a thing here." Then she shrugs. "I know how to hunt, but really only with rifles."
>>>Dismissing the User Interface, whether for later use or after finishing Leveling Up, proves easy enough by pushing the ❌ on the holographic display. Calling it up again seems to be a reflexive mental action and not just an event triggered by Leveling Up. Fortunate, given how handy having all that information at your literal fingertips could be.
>>>BradL33 seemed like he was about to address Clara's question about crafting when something Fren and Taylor said diverted his interest. "Wait. You guys are right out of the Tutorial?" he stood up quickly and started a head count. "Five. Six. Seven... Uh oh." He knelt down and started throwing stuff into his backpack hurriedly. "I don't know if things still work exactly like the game but we gotta go. Like now..." he shouldered the pack as if it were perfectly normal and not holding a couple hundred kilos of weight. "Those Goblins you fought. IF things work kinda like the game, the things that live here zero in on players. Us. Those three Goblins zeroed in on me. They were what? Like Level 12? There's seven of us here now and that's bound to draw a lot more than three Goblins or maybe something worse or, I dunno, higher Level? Either way, big groups like a full Party of six attract attention fast and we have seven here. The Big Dude is right." he nodded towards Isbjorn. "We should get back to town as fast as we can."
Maybe we should clarify in the OOC Chat whether the five of you (Arga, Atalanta, Calamity, Fren and Raquel) knew each other from before or had just been an impromptu group put together to go through the Tutorial? Either way is fine with me.
Raquel manages to slip the dull iron bangle over her thin wrist. It seems much heavier than it looks like it should be but otherwise acts as an awkwardly weighted piece of chunky jewelry.
When BradL33 suggests leaving swiftly, she nods. "Right. Let's get a move on. Lead the way."
He looks at the whole group, trying to figure out how to arrange everyone while they're traveling. "Since I'm the biggest of us, I'll stand in the front," he starts. It hasn't really come up now in his older years, but Isbjorn has experienced many brawls when he was younger and stupider, and his build was definitely advantage on that front. What's more, while he hasn't mastered his ice magic yet he's sure it'll come in handy when protecting the group. "I think Fren can be with me. Then Raquel, Taylor, and Arga can protect the back, while Clara and Bradley go in the middle. Sound good?"
"I hope the towns are safe. Dad always thought that people would go nuts once the Government made its move."
>>>"We need to go NorthWest. That's where Mound City is. 'In Game' it took me about 5-10 minutes of travel to get here from Town but..." he looked towards what he, at least, thought was NorthWest and open meadows and forest stretched into the distance. "...maybe that's different now. Either way, we should head out and talk on the way."
>>>He grimaced as Isbjorn ruffled his hair, "I'm not a kid, y'know. I just look like this because I just hit 'Random' on the character generator and took the first one that didn't look weird. I'm probably closer to your age..." He mistakenly assumed Isbjorn was his character; the same faux pas he was chiding the man for. The expression BradL33 wore certainly did very little to make him look like an adult. He looked like he was about to stamp his feet and throw a tantrum. "Let's head out..." his chunky boots start making tracks in the tall grass heading away from the clearing.
>>>Darkness. Falling. An almost nauseating lurch of sudden consciousness...
A vocalization of pure emotion in the void, mixing feelings in a bewildering manner. A song attempting to understand itself.
Somewhere in the distance a peal of laughter that acts as an anchor in the formless, swirling blackness of existence.
>>> Suddenly, Light. Weight. A feeling of Being, a feeling of becoming differentiated from the Void.
>>>Warm breezes on Grace's skin presaged the opening of her eyes. The laughter, that called to her through whatever or wherever she was before, continued beside her. Louder and more 'real' than before...
>>> Grace's senses told her she stood beneath a tree next to a stone cobbled wall separating a field from the yard of a...villa?? She definitely wasn't here before... Before what?? Before... Before... Her mind stretched out for answers but found only confusion. The last thing Grace remembered was being in front of her computer messing around with an MMO... The laughter beside her was too distracting for further recollection.
>>>Grace remembered the girl's gamer handle, 'Piphany', and that she'd clearly dropped quite a bit in the game's Cash Shop for a custom weapon and outfit. She was bent over, catching her breath as she braced on the absurdly huge Scythe at her side. Noticing Grace, she looked up, "Oh, hey. Ahaha..haha..hah." the smile didn't make it to Piphany's eyes. That wasn't the laughter of mirth, or excitement, or joy. That was the hollow inappropriate laughter left behind when everything else is short-circuiting. "Am I... Am I tripping balls right now?? Ahaha. haha. ha. he..." At least the laughter seemed to be subsiding.
To Piphany’s comment, Grace replies, "There’s quite a bit I’ve tripped over throughout my career. Balls’re not among them."
She catches a glimpse of her own hand, with skin so young it’s practically a baby’s.
"I don’t know about you, Piphany. But I’d rather not wake from our shared dream."
—for she can’t imagine there’s anything dangerous about reliving her early twenties, and with magic to boot!
>>>The sounds of voices muffled by distance carried on the winds from the fields. Much closer, however, came a rustling of the crops on the other side of the hip-high cobblestone wall. Something moved hastily through the vegetation before bursting over the wall...
>>>Both the girl and the decidedly non-human boy stopped cold in their tracks as they two caught sight of Grace and Piphany standing on the other side of the tree. Looking at each other, the kids clearly had no idea what to do at the sight of strangers.
>>>A Status Bar pops up above the heads of the two kids, hanging in mid-air displaying their names (Ardana for the girl and Jean Louis for the cat-folk boy) along with their Level (3), a full HP & MP bar. The sight is surreal with the juxtaposition of the rustic setting and the obviously computer generated information hologram together.
The Three Graces were not exactly a successful trio, but O’Bass reminisced just the same.
When the kids show up, she smiles at them. She’s about to offer them a song to lighten Piphany’s mood.
But those HP/MP bars!
"Oh. So this is, like, for real." And maybe the people here are all older in the real world. Maybe the boy was a woman and the girl was a man. Or were they really children?
"Ardana, Jean Louis…" And Piphany’s scythe is making her very nervous now. "…Piphany? I think we are all in that game. I think we should keep our weapons in our purses—" She winces at the cute handbag which somehow carries her humongous baroque theorbo.
"—scabbards. And… and, and, and…"
But she can fight unarmed if it comes to that. And her instrument doesn’t look like a weapon, though the toy sword might be no different than a real sword here.
She continues, "We should introduce ourselves! It’s what people do! I’ll start," and she so desperately does! "Grace of Bass was my stage name on Earth. My band—it was O’Keys’ band—toured 5 of the 6 New England states, and once played on Canada’s Thousand Islands. Just one of them, though the islands are small and close together. People on other islands could hear us, which was the idea. Except for when someone called the police and they made us stop. That was NOT the idea.
"Andandand I didn’t realize the Moose Mounties had boats, haha? Ya learn something new when you travel outside your country, right kids? We’re all in a foreign land now, so we have that in common."
She isn’t sure her little anecdote was helpful at all. But she remembers specifically choosing a No-PvP option. The status bars don’t mean anything like that, do they? Piphany isn’t… is she..? What is she doing? What is everyone doing?
>>>"Alright, you two. I wanna know what's going on." Piphany addressed the two kids in an abrupt mood swing to annoyed rather than possibly homicidal. "Where ARE we?"
>>>Jean Louis stood slightly behind and to Ardana's left, eyes wide as he took everything in. The way the sun hit the boy's fur, the twitch of his ears and he stood on digitigrade legs sold the 'reality' of what Grace was seeing, despite the obvious impossibility of it all. "You're Adventurers, no?" he said haltingly, accent a bit different from Ardana's.
>>>"Appa will know..." Ardana cut in. "APPA!" she called.
>>>To her credit, Piphany raised the scythe and set it, blade under, to let the kids pass. "My, my..." he said in the most 'grandpa' way possible. "What brings you out here to our village? We hardly ever get Adventurers out this way." The old man looked between the two women with a bit of trepidation. Not waiting for a response, he patted his vest, "Now where have my manners gone? My name is Verduhn. Village Apothecary." He gathered the two children to him before rushing them off to continue playing elsewhere. "Perhaps you're lost? Let us get away from the heat and enjoy some tea inside,eh?"
Anyway, she thinks these people are NPCs, and that might mean they aren’t real. Still, she’s glad Piphany didn’t kill them.
"Oh, yes, we’re Adventurers." She stops herself from saying ‘not Murder Hobos.’ Don’t provoke Piphany. Make her feel needed. Because when the monsters come, she will be. "We’re just doing our part to keep civilization safe from—" What exactly is the major threat in Elderscrollsville? "—evil."
Be the Bard, ya dope!
"A spot of tea would be a delight, Verduhn. Perhaps I could play tune to express my gratitude for your hospitality." To Piphany she adds, "That, and I’ve never received a complimentary drink without being expected to entertain."
>>>The two kids run down the line of the stone wall, glancing back at Grace and Piphany once before disappearing back into their game of fantasy cops & robbers. Varduhn shows the two women down to the cozy villa at the bottom of the gently sloping hill.
>>> Inside, out if the sun, the villa was quite cool and refreshing. The ceilings were high and boasted none of the things one would associate with a modern home. No TV, no couches, no electric lamps, no electric anything ... The word 'cottage-core' leapt into Grace's mind as the best way to describe the interior. A huge unlit hearth dominated the room and was surrounded by tied bundles of drying herbs and bark. Wooden tables lined the walls and a wide chest with a hundred tiny drawers dominated the back wall. Grace had seen one like it playing a gig at a Farmer's Market once. That one held seeds, this one? Who knew?
>>>She sat the oversized weapon in the corner, making sure it wouldn't fall, before setting down in one of the sturdy wooden chairs at Varduhn's table. She shot a look at Grace, her expression confused as to maybe what came next.
He disarmed her.
Maybe that’s normal. How would Grace know? In the real world, a man never offers a lady a drink for free. The most suspicious men never state the price aloud.
But… there may be a way to know! Grace contemplates her in-game skills.
Just sitting at a table means I can STUDY the old man, right? And the whole set up, all this clutter on the family table, Piphany’s sudden lack of paranoia, whereas she was highly suspicious of mere children…
The purple flame is not so much a shock as it is a mild surprise. She expected the flag to be a more subtle shade of red.
But Farmer Brown ain’t looking for a roll in the hay, so if this is a trap, it’s one befitting Elderscrollsville.
She hopes the in-game skill will kick in until the tea is ready. If it doesn’t, she’s mentally prepared to protect Piphany—despite her earlier fears about her obsession with that scythe.
"We fell here," Grace replies honestly. And she decides to be even more honest. Not about her yet-to-be-confirmed suspicions. But the likely motive for whatever Varduhn is up to. "But this ain’t my first rodeo. I’ve been in dozens of Belles. ‘Nothing interesting here’ is a polite way of saying my girls and I should take our instruments elsewhere.
"And I think I understand. Adventurers in Belle will disturb the peace, and you can’t allow that." She’s watching how the old man responds to her honesty. "Then the simplest way to accomplish that is to give directions. There must be a town where Adventurers belong. There must be a way there without passing through Belle."
For the sake of those children, she hopes to avoid a fight with this Appa. He might actually be a hospitable elder behaving normally. Or he might have jars of adventurers heads in his basement.
Rolls
Study - (2d10)
(35) = 8
>>>"Been to dozens of Belles, you say?..." the old man seemed sort of entertained by Grace's assertion. "We 'People of the Land' don't travel much. Not like you Adventurers. We're the type that's mostly born, live and die in the same village. Oh, some of us do travel some. Merchants and the like, you know." It clearly wasn't what Grace was getting at but he did ramble on. "I've only been to bigger towns a handful of times... I even went to Mound City once in my youth. That's the Adventurer town you asked about. It's about half a days travel Northwest of Belle."
>>>Getting up from his chair, the old man searched up three tankards and cleaned them with water from the well pump, "Id originally thought you were from Mound City but you say you 'fell' here? Sounds like magic to me...but I'm just an apothecary and don't know much about such things."
Her body... that would definitely take some getting used to. But it was not an altogether uncomfortable change. She seemed hale and healthy, and that what was most important. The rest would come later. For now, she puts that part out of her mind as she enjoys the walk to the village.
And maybe I’m the crazy one just trying to enjoy the ride. Accept this. After all, who am I but myself when I was young and full of dreams. To relive ’em so they don’t turn out nightmares this time.
Or maybe they’ll be different nightmares, where the monsters are green and toothy and trying to kill me.
"Those children we met on the way in.. they’re lovely." She assures the old man, "If trouble comes while I’m here, you’ve my word the children matter most."
She then turns to Piphany, "And we can travel to Mound City together, okay? As long as we act in friendship with People of the Land, everyone will know we’re the good guys—including the people who can explain The Unexplainable."
>>>"They are quite lovely children." Varduhn agreed quite readily. "Ardana's my youngest daughter's girl. Her friend , Jean Louis, is a refugee from across the Gateway." The older man said it as if Grace and Piphany were supposed to understand what that meant but the phrase 'Gateway' sounded intriguing. Piphany locked eyes with Grace when the old man mentioned it.
>>>Oh, tea's probably ready by now..." he stood and attended to the now steaming earthenware jug, finishing the hot tincture with a little of this and that from small jars on his counter.
>>>BradL33 led the group through open fields towards where he swore he came through to get to the woods from Mound City. He diligently went around any density of woods to hopefully avoid encountering anything like the Goblins from before. The strange sounds carrying on the winds from the dark treelines mark that as probably one of his better ideas. Avoiding the clumps of trees and hurrying through the thinner patches of woods added to the length of the trek, however. Despite that, the hike didn't seem to be very tiring at all for the group. They'd all marched seemingly for kilometers and kilometers but really didn't feel any effects from it. On the plus side, there didn't seem to be an abundance of bothersome insect life either. Sure, they could hear cicadas and crickets and the like but never saw any trace of them.
>>>Idle chatter amongst the group during the hike revealed the use of the User Interface to BradL33 and Isbjorn. During a short rest, BradL33 reviewed what he knew about how it worked, at least when it was a game, and experimented with it a bit. He explained about the Friend List and how it was used to keep tabs on players you meet, how to add others to it and be able to use the TeleChat feature. TeleChat took some getting used to... It worked like a built-in cellphone for a character. Selecting someone from your Friend List let you 'call' them and voice chat but it worked only for one person-to-person 'call' at a time, though anything in the surroundings were audible at the other end.
>>> Having spent more time than they could probably afford playing with the UI, BradL33 mustered everyone along to continue the hike. This time, he picked up the pace since discovering that they could all handle a much more intensive pace...
>>>A low stone wall halted progress as the group exited a thin patch of woods brought BradL33 up short. A large Status Box popped into everyone's visual field...
Village of Belle
Field Zone | Eusa Server
Monsters: Yes | PvP: Yes | Skill Use: Yes
Entry Restriction: None
After the old man names the potion, Grace imagines the surgeon general’s warning stating that ‘smoking is bad for your HP.’
"I did wonder what those orange flowers were. That’s one mystery solved." She raises her tea cup, looks at Piphany, and says, "Here’s to solving the next." But she doesn’t sip her tea just yet. "Heh. Probably should’ve made the toast after the tea cooled."
Still, everything feels surreal, even as he stares in surprise at the Status Box. Most of the information here he can understand easily, or at least infer what it means, but "Field Zone | Eusa Server" and "PvP" stumps him. I'll ask about it later.
Hearing Bradley's words, he says, "Let's go to this Potion Shop then, since at least it'll be familiar. There should be somebody we could talk to there."
The nature here is beautiful. From the absence of pesky insects to the vibrant flora, it's unlike anything she has seen in the real world. She always dreamed about fantasy universes like this since she was a child, so while being swept away from reality is unsettling, she also takes a moment to enjoy what this world has to offer.
She added everyone in the party to her friend list when they took a break, following Brad's instructions. The voice call functionality is decent, albeit lacking a noise-cancelling effect.
On the way, she can't help but notice the thoughtful look Fren sometimes throws in her direction. Surely not because of her non-human appearance, he's also a fox himself. As a curious person, she decided to just ask. "Is there something on my face?"
>>>The tea is warm and mild but with a definite bitter medicinal 'whang' to the aftertaste. It's not an unpleasant bitterness, perhaps akin to the slightly bitter, earthy flavor of good coffee or very dark chocolate. It has a tongue warming effect aside from the temperature of the liquid. Overall, it's not bad but it's also something alien to Grace's experience.
>>>"It's called Cicada Tea." Varduhn offered. "Oh! No cicadas in it, of course!
It's just that the ingredients to make it are usually ready about the same time as the cicadas start singing..." the old man offered a quick explanation as he caught Piphany's eyes cut his way, the Assassin almost choking on her first sip.
But when Varduhn’s colleague enters, it becomes clear that her earlier instinct wasn’t too far off. But not from meanness.
"Friends…" She considers the possibility that these adventurers are the other four from the tutorial. But what difference would that make? "I could try to make friends with them, I suppose."
Her eyes shift from one man to the other. "It’s obvious that Adventurers put you on edge. Not without reason, I’m sure. Have any Adventurers given you trouble?"
Perhaps the men will be polite and choose their words carefully, but Grace will watch the younger one especially. What he says, how he says it, his expression as Varduhn replies…
Rolls
Study Veskar - (2d10)
(78) = 15
He sees the people working at the field, the flowers are so pretty. He notices the man named Kaimon to be a bit annoyed with them being there and he lets others talk. He does not know how people will react to a non human like a fox-folk.
"Can I also ask, has anyone else in the village encountered, uh, Adventurers like us? We'd love to have any info about them, if possible," he adds.
I think Raquel is currently keeping it on her and didn't make any secret about it. Just holding it until everyone got somewhere more stable and safe before worrying about it.
>>>As Grace concentrates on Veskar, trying to discern more about his motivations, she brings up the man's Status Bar floating above his head. Similar to the ones that appeared above Ardana and Jean Louis when they suddenly appeared earlier, Veskar's basic information was available for Grace to read.
name: Veskar Alifo
race: Human
(Person of the Land)
class: Laborer, Farmer | Level: 14
HP: 84 | MP: 52
Acting like marauders."
She does not mention that she heard that term on her Discord channel for fans, which only has four people on it: her mom, and the other three probably discovered her music on Spotify and think she’s the pretty twenty-something on the album cover from two decades ago. She IS that pretty young redhead in this world. A part of her wants to stay this way… but then Piphany would be the sane one.
As long as she doesn’t do anything horrible. Because killing innocents, even if they are just programs, would still etch into her memory. And mine, too…
She sips her tea, then says to the men, "On the topic of giving to the community, you so generously treated me to this fine tea. My offer to play you a tune still stands, but I suspect you’d rather I greet the other Adventurers that Mr. Alifo mentioned." Realizing he had not actually introduced himself, she says to him, "I’m Grace O’Bass, by the way."
If the men are comfortable with the idea, she will greet the incoming adventuring party. She’ll greet them with a pleasant smile and her weapon (humongous lute) in its scabbard (her purse).
>>>"And we would be honored for you to give us a song. It's said that a Bard's songs carry good fortune and health sometimes."
>>>True to Kaimon's directions the Apothecary wasn't at all hard to find. The path lead right to the small villa just as the old field hand had described. One of the other field hands was backing out of the door when the Party arrived.
Um, Access Potion Shop? Buy? Sell?" the young man was starting to sound a bit annoyed.
"Varduhn may be a part of this world, but that’s all the more reason to treat him with the same respect and kindness you’d show the shop’s owner on Earth." She then says to Varduhn, "I suspect this customer may be hurt and in need of those ‘HP Potions’ you mentioned earlier. Might you have some available?"
Grace then addresses the other people in Brad’s party. "Please come in. My name is Grace, both here and on Earth. And this is Piphany who fell here with me. We were just about to head to Mound City, but I owe the shop’s owner a song because I made a promise."
She then looks inside her purse. She has NO idea how that Baroque Theorbo could possibly be in there. The interior of the purse must be going through the floor. She reaches inside, feels the neck, grasps and pulls. The instrument is wider than the opening of the purse—yet she is now holding it overhead triumphantly!
"Ah, ha, heh..?"
She adjusts her grip to hold the fine instrument like An Instrument, not a Caveman Club.
And she plays something soothing, calm…
Rolls
Troubador (agil + insp) - (2d10)
(51) = 6
He's also pleasantly surprised when Grace mentions their destination. Still, he waits until she finishes her performance. Isbjorn's is not really a music person, but he politely claps.
"Coincidentally, our group is also headed to Mound City," he says to Grace. "If you two are okay with it, you can come travel with us."
>>>Varduhn listened to Grace struggle through her song as he cleaned. Grace recalled the song fairly easily and the Baroque Theorbo was fully capable of playing the notes of the song but there was something seemingly interfering with the way the sound was coming out. Like the Theorbo and her fingers were both fighting the notes and trying to play a different song. It was mildly unsettling to try to will a part of your body work when it had other plans. The result was a bit wonky and stiff as Grace mentally fought to play the tune she wanted.
"Oh, thank you for the pity-clap."
If blushing is a thing Elder Scrolls PCs can do, Grace is probably way better at it than she is at her own instrument.
She doesn’t let this extremely humiliating moment get to her, or so she tells herself.
"It is kind of you," she says to the tall man (who is obviously the muscle of the party… at least of the non-cats), "and yes, I would love to travel as a group. Since you’re here for Healing Potions—is that what HP stands for? So saying HP potion is like saying ATM machine, where the M.. never mind.
"Anyway, I apparently only know one song. Called the…" How do I look up..?
At the end of each turn this Harmony is active, the Bard's Party members each receive +6HP of healing. Their HP totals may not exceed their normal limit. It is important to note that the Bard carrying the Harmony receives no healing from their own Harmony. The Harmony from another Bard, however, is effective.
This Harmony receives an additional +1HP of healing per turn at Levels 20, 40, 60 & 80.
And gesturing to Piphany, she says, "Piphany has a Really Big Scythe, so yeah… I think we can do our part to keep each other safe from the monsters."
She has so many questions after listening to the conversation. After all, a newbie like her is not yet familiar with the lore of this world. She pokes BradL33, whispering so that the apothecary won't feel weird about her ignorance. "Ummm, excuse me... What is the Gateway war? What will we find in Mound City anyway? And do we even have enough money to afford these potions?"
"Piphany wants answers. Maybe Mound City’s the best place to get them. And I…" She can’t bring herself to admit it aloud, but she likes being young again… but there’s probably a consequence to remaining here, with true self what? Comatose, slumped over a computer? "…hope to make our stay here as enjoyable as possible."
(Grace thinks music would help, but she won’t dare play an encore!)
>>>"I'm not sure what this Gateway War is he's talking about. Sounds like maybe a 'server event' from years back?" that was definitely something it looked like BradL33 would like to know himself. "When the developers came out with a new game expansion for Elder Tales, a lot of the time there'd be some big event tied to it to generate more interest and maybe show off some new features for the game. There's been like, I dunno, maybe 12-14 expansions so maybe it's one of those. We should probably find out, though. The way Varduhn talks about it, seems like it's was a long time ago."
She admires Piphany for being the kind of person who needed treatment and got it, whether that was her own decision or a loved one’s encouragement. Grace isn’t going to pry, and she certainly isn’t going to ‘share’ her own story.
"Leaving in the morning sounds good," she agrees. "What are the accommodations, Varduhn, if you don’t mind my asking? You know, bed, bath, breakfast..?"
What she really wanted to know was whether a hot bath would be an option in this world …but now she’s wondering if she even needs to bathe in this world, or if she even can! Maybe, as game-people, our clothes always stay on…
He also follows up another question for Varduhn—that is, the types of potions he's selling and their prices. He's not sure how many they could buy with their 100 gold, but they have to make the most out of their budget.
She blushes a bit when she sees Grace's pretty smile for the first time. Odd feelings begin to fill her new body, and she does her best to try to suppress them and focus on the task at hand.
As Raquel introduces herself, Grace notices the blushing and that all-too-familiar look. Not a look she’s gotten in recent years, but—
"It’s a pleasure to meet you, Raquel."
—she doesn’t stammer or make her attraction completely obvious, like she did after that Northampton gig twenty-three years ago. "That’s an interesting choice of words: ‘if.’
"I’d like to think that because entering this world is possible, exiting is. But, full disclosure, I like being twenty-three again. I like knowing that this twenty-three-year-old me won’t fall in love with the bottle, the bong, the drummer."
Now, Grace is definitely blushing.
—and stammering, "W-what I m-mean is, I might like this predicament. But I’m still in on the mission to find the way out."
She asks Raquel, "What exactly is our situation. I mean… not the Earth stuff. The Elderscrollsville stuff.
"I mean, yeah, I used that human-self-insert feature to play Me, or the Me on my 2001 album cover, Stereolith." She cringes a little at the debut album’s name.
"Buuuuut… my oversized lute called a Baroque Theorbo is technically a custom weapon. So, when you were out and about, did you have to… y’know?" She doesn’t want to say ‘kill.’ Or ‘monsters.’
"Well… that doesn’t sound like a bad idea. Maybe I could start up the healing song, which keeps all of you relatively safe, then if there are un-poofed monsters, I might have to engage in fisticuffs, or do the El Kabong thing."
From Raquel’s words, she feels a little better about the prospect of combat. Poof, like in that super-cute Super NES game she and O’Keys and O’Drum played as teenagers.
"I don't really have any place to go back to, but at least it was a world that I was sort of familiar with."
"Also this sort of thing just doesn't happen, and I don't want to be part of another person's grand plan."
>>>His eyes not leaving Fren, he backed towards the door and called out to his granddaughter, "Adana, Child. Would you and Jean Louis run to the town square and deliver my note to Missus Aegelby?"
>>>The girl and her Catfolk friend descended from the tree, retrieved Varduhn's hastily scrawled note and were off in a flash. The energy of youth and promise of adventure fueling their pell-mell flight towards town.
She giggles at the torpedo comment (in part because the instrument was the butt of the joke, and not her terrible playing!)…
When Brad says fighting is inevitable, she replies, "All the more reason I won’t opt out of it. Raquel’s description makes me feel a little better about it.
"I just hope I’m better at hitting people with my instrument than I am at playing it."
"So are non-humans common here?" he asks Valduhn, after he sees the wolf boy. "How their existence affects the locals?" He knows that in the real world people are very petty when someone has even a different skin colour, let alone being a completely different species.
>>>BradL33 is going to take some time to show Grace and Piphany what he and the others know about how to use the Elder Tales User Interface, just so everyone is on the same page knowiedge-wise. I'll put up a post in the Database thread about the UI later tonight that lays out what functionalities it has.
>>>Also, this is a good spot to consider one of the Fabula Ultima TTRPG system functions. BONDS are a TTRPG mechanic that allows groups & characters with emotional ties towards one another to work more effectively together (by boosting some Group Rolls or re-rolling an Action Check on occasion). These BONDS don't have to exclusively be between PCs either. The target of the Bond can be a PC, NPC, or even a place or organization; the Bond also does not have to a Positive association... Bonds can definitely be inspired by Negative emotions just as easily.
>>> Bonds have Three Levels, each determined by a pair of emotions the character might feel toward the target of the Bond. Admiration/Inferiority, Loyalty/Mistrust, & Affection/Hatred; Bonds can be formed along any of these pairs.
Anyone wanting to discuss forming a Bond, we can have a discussion over in the OOC channel about it.
>>>Meanwhile, something stirs in the forests out beyond thd fields of AleBalm as the field hands return to the village after a day's hard labor...
"Leveling… that reminds me. My Custom Weapon is 5 levels above me, I think. So I’m what… level 1 since I never made that go… up? And what’s the significance of my weapon being a higher number?"
She thinks this lesson could take a while, but Raquel was quite chatty so she doesn’t want to ignore her. "Oh, Raquel… I was thinking of checking out the bath house, so long as the monsters don’t come along and disturb the peace. Would you care to join me?"
She turns back to Grace and manages a wan smile. "Uh, sure, I’ll go with you," she manages to say.
He tells everybody that he's stepping out, and invites anybody who wants to come with him explore the village.
>>>BradL33’s quick guide to the Elder Tales UI doesn't take all that long since mainly it just involves kind of showing Grace and Piphany what to look for and where stuff was then letting them do their own exploring when they had a chance.
>>>Isbjorn wandered away while everyone was distracted, following the two kids as they headed for the main part of town. He watched them play as they headed towards the rows of houses (all similarly styled as Varduhn's) that ran along a wide boulevard. The white stucco and terra cotta roofed village was quaint and relatively quiet. The kind of place someone might come for a vacation getaway...under radically different circumstances. The kids disappeared into a low, detached building off the boulevard that had a picture of a wooden-staved washtub hanging from the door. The warm wind picked up into a pleasant breeze as the sun sat low in the sky. The returning field workers and other villagers were polite to the large wizard but tended to take a wide berth around him.
>>> Varduhn urged the Adventurers to follow him to the village square to visit his shop and allow the girls first chance at the Bath House while a proper evening meal is prepared for everyone.
>>>The village 'square' was really just a wide boulevard with shops and homes (often the same building) that lined the only cobblestone street in the village. Varduhn gave a very brief, yet through, tour as he pointed out the Bath House, the Merchant Quarters where everyone would be staying, his Apothecary Shop and the other fixtures of the small village. The ringing hammers of the Blacksmith's caught Fren's attention from it's location behind and away from the other buildings; perhaps located there to be safely away from the more flammable shops.
The bell will ring when the meal is ready." The old Apothecary tried to make Belle sound as appealing as he could, despite the way glances from the villagers. It really seemed like a bucolic and peaceful place, despite the weird circumstances that brought everyone here.
Item | Cost | Effect |
HP Potion | 30 G | +30 HP when consumed |
MP Potion | 50 G | +30 MP when consumed |
Elixir | 25 G | removes 1 Status Effect when consumed |
Purple Powder | 10 G | instantly starts a fire (10 uses) |
Rations | 10 G | enough food for (1) one meal |
>>>Anything else you think you might want to buy (that would reasonably be found in a backwater place like Belle) just ask and I'll put it on the Table.
>>>As a reminder, everyone should have 100 Gold. Oh, and the 36 Gold in 'treasure' Raquel picked up from the Goblins...
"Ah, yes, hello. My name's Isbjorn," he says while offering a smile and a handshake to the strangers with similar circumstances. "If you two were also playing Elder Tales before getting magically transported in here, unfortunately we're in the same boat," he adds with a wry chuckle. "I came to this village with a few other... Adventurers, so if you wanna meet the others I would be happy to introduce you two."
Speak of the devil, Isbjorn turns around when he hears footsteps behind him and notices Varduhn leading the others towards the village square.
After, if there is still time, he will visit the baths.
>>>The Blacksmith's shop is relatively small and cluttered with numerous projects in progress. The telltale ringing of a hammer on anvil sounds out the finish of a day's work repairing the field tools for the village.
>>>The Bath House is somewhat behind the main boulevard of the village, detached from the other ships and living spaces, opposite the Blacksmith. Tubs of steaming soapy water stand in the open room; the pulleys and rope lines crisscrossing the large room give you the impression that laundry is also washed here. The tubs look like giant half-barrels with attached plumbing and a step to help you get in. Towels hang on the laundry lines between the tubs for a modicum of privacy and to dry off once finished.
The original early-twenties-me was shy.
Once her clothing is folded and shelved, she steps in and slowly sinks into the soapy water, only hesitating at the point where, surely, most people hesitate! …then she dips down until only her head and shoulders are above water.
"Only now it occurs to me there’s no hair products in 1364," she says to the others, voice far too relaxed for someone allegedly bemoaning the lack of a modern convenience. "I’m not even sure I’ve a hairbrush in my purse. And if I do, is it six feet long and meant to bop monsters on the head?"
The water does feel nice, but it's hard to relax given the circumstances. When Grace mentions hair products, Raquel just chuckles and smiles nervously, having no clue how to maintain her own head of long hair. "Maybe there will be a menu to change your hairstyle," she muses. "Just select how you want it to look, and poof! Who knows? This whole thing runs on video game logic, so anything is possible."
"If Game Logic means I can get my hair wet without consequence, I’m going under."
She thinks on Brad’s lesson, but doesn’t recall her purse (or ‘magic bag’) having anything ordinary in it. Just the Baroque Theorbe.
But she gives her UI another look. As she does, her hands are on the surface of the sudsy water, pointing and clicking…
Rolls
Study - (2d10)
(34) = 7
"Your guild messaged you? How? And where are they now?" he asks. He's familiar with Telechat thanks to the crash course from before, but he didn't have any contacts in it until he added the others. He sighs, and says "I was playing the game with my son Ulrik but we got separated after getting transported here. Unfortunately I don't have his contact..."
Fren enters the smithy and his eyes glitter. It is much better than what he had in mind. He greets the elf and tucks his tail. She is right and he still has not used to having a tail. "Is there anything I can buy? A better sword than what I have and possibly a recipe? You see, I also have a production subclass." he says, hoping that the lady knows that there are subclasses and some of the game terminology still applies to the (real?) world.
>>>As the three conversed in Varduhn's shop, the old Apothecary listened in intently, enraptured by having so many Adventurers around town so suddenly. Some of the others filtered back in after looking around at the rest of the town.
>>>The desk had numerous scrolls of thick and oily vellum placed in cubby holes around the desk. The desk looked a lot like the one in the Tutorial where Fren discovered the book that let him open up the Blacksmith SubClass. Such hidden items were a bonus for the curious who didn't 'speedrun' through the Tutorial.
>>>The scrolls contained the Recipes for a number of handy metal items, mainly farm tools that were 'weapon-adjacent' but not weapons themselves. A Recipe for a Toolbox Item stood out from the rest. A Toolbox let a Blacksmith make minor repairs to weapons, armor & other items in the field rather than having a Blacksmith Crafting Station, aka a Forge & Anvil. Amongst the other scrolls, Fren noticed the Recipe for smelting Goblin Iron. Such things as were made with Goblin Iron instead of regular Iron had greater durability and a small chance for a minor enchantment or special quality to arise during crafting. Goblin Iron, as the scroll stated, could only be obtained through defeating a Goblin with a high enough Rank.
>>>The water was nice and hot. You wouldn't think a hot bath on a May evening would feel good but after hiking who knows how far through the woods it felt amazing.
>>>Once everyone else was in she groaned and started taking off her outfit like everyone else had. For privacy, she used one of the other big barrels to block line of sight. She stood back behind the barrel for a long time, not really moving once her black and red dress was removed and hung on a chair nearby. Her voice trembled a bit as she said lowly, "... it's been so long since I could see my feet..." She'd said it to herself but the voice carried in the big open space. Piphany entered the steaming hot water and sort of curled up into herself.
So the bard turns herself around to face Aegelby, leaning on her elbows, mindful of her posture so she’s covered just enough by her arms. "It’s sweet of you to offer. My clothes is plenty clean, but would it be a bother to ask for help with my hair?
"I seem to have arrived in your fine village without my hairbrush or—" Did they have shampoo Back Now? "—special soaps that keep my hair silky soft, with this pleasant aroma that’s a little bit citrus, a lot bit floral… and the lady in the ad seems to enjoy it much more than I do." Getting to the point: "If my hair dries funny, it’ll resemble a briar patch."
Grace’s eyes roam the elf’s green braids with genuine admiration. "Your braids are lovely, so I’m hoping you might be the local hair expert," she adds with a hint of a nervous laugh.
"Thank you," Atalanta says to Aegellby, "If it doesn't cause you any trouble."
Atalanta doesn't appear to have any of the body shyness Grace or Raquel, but if you look close she appears to be removing very robotatically.
It occurs to her that she’s talking about her younger days as if they are present.
"Well… not Cynthia now. Or monthly." Her enthusiasm seems to peter out for a second or two—but she snaps back to her seemingly default chipperness: "It’s actually nice regressing to novice at hair anyway."
From the way Grace turns her body when addressing Atlanta, it might be apparent that the bard is neither covering up nor purposely ‘showing herself.’
But from Grace’s actions, it makes sense that Atlanta sees her as equally shy. Her demeanor toward Atlanta is only different because the monk is demonstrably *not* shy.
"Good evening, girls." Grace gives each of the young maids an appraising look. "Aegelby was just talking about Maid Levels. Well, my Bard Level ain’t ever gonna be anywhere near Taylor Swift’s, and truth be told, I’d be happy to level-up to Half-a-Kim Deal… and to pull that off takes practice.
"So you little ladies are in luck. I’m Grace, and this is Atlanta, Clara, Piphany and Raquel. Pick a head o’ hair, and see if you can Up those Maid Levels."
Grace dunks under a moment, and as soon as her head emerges she tosses her wet hair and leans her back against the tub. She closes her eyes.
"If any of the other women don’t want their hair done, feel free to team up on mine."
As everyone casually soaks in barrels full of steaming water, Clara's paws are hovering over the edge of the tub. An unfamiliar instinct was kicking in. The water almost seems... menacing. This reminds her of her beloved cat, Cinnamon, who tolerated baths only with the most dramatic protest.
The fleeting unease towards water is quickly overshadowed by the offer of hairstyling. Clara's eyes light up, but a touch of self-consciousness follows. Unlike her long, black hair in the real world, her current calico mane isn't exactly brimming with styling options. Still, she is curious to see what magic the bathhouse maids can work.
In the meantime, her interest is piqued by the soaps and shampoos of this world. Having dabbled in formulation science back in university, Clara can't help but wonder if her knowledge is at all applicable here. Since Brad mentioned subclasses before and half the party, including herself, being women, how feasible is it to whip up some simple beauty products?
"I don't know about Clara, but so far I'm having a hard time noticing my tail. Or rather, it seems to be...automated? As long as I don't think about it too much it seems to be mostly behaving, but when I think about it I seems to really clumsy with it."
Taylor doesn't bring up that he was using this same automation to basically bathe right now.
"A part of me would prefer to stay like this. Deep down, I know—or think—it’s gotta be… wrong, somehow. But this body is Me from my debut album cover." Glancing at her knee protruding from the suds, she whispers, "Right down to the airbrushed smoothness. It’s like a miracle o’ sorts."
Not wanting to sound insensitive, she notes, "I’m sure it’s not the same for everyone. I mean, you’ve got lives to get back to, I’m sure, and so I’ll help. What I’m not sure is whether I’d go back if each of us had the choice." She recalls her childhood summers, the arcade at Hampton Beach. Every game there had one common screen which she is now picturing in her head:
GAME OVER
"I suppose I’d go back," she says with a hint of trepidation. "Mend fences and whatnot…"
She looks down at herself, blushes anew, and sinks down lower in the tub, still wrapped in a now soggy towel.
Expect some delays in recognition if you use Atalanta out-loud.
She then smiles, as much as a cat can smile, that is. "I'm an optimist, so I have faith we'll figure things out. Sure, being stuck here for years would be scary, but for a short time it might be a welcome break."
Still, a flicker of worry crosses her mind. "My only concern is how time flows here compared to the real world, if this were some elaborate VR program." She thinks about her parents. While they're a tad perfectionistic, and their expectations can be stifling at times, she knows they care about her more than anything else. What would happen to them if she may never return?
"I unfortunately can't remember my son's username. I think it was based on one of the characters from a show he likes... it's called anime I think? And he didn't directly use his own appearance like I did, he looked like a wolf." Isbjorn sighs. He and his ex-wife parted in not so good terms, but it would've been nice if he knew of his son's existence earlier. That way his knowledge of him wouldn't be so shallow at the very least. "I do know his class is guardian though, since I was playing a sorcerer and he said he would protect me," Isbjorn adds with a huge grin and a touch of fatherly pride.
>>>His tantrum subsiding and trying to avoid having his hair ruffled again, BradL33 retreats back to another part of Varduhn's Apothecary and looks around a bit more while Arga hangs around the "adults" and leaning on his staff as he listens to the conversation.
>>>The young Maids quickly shuffled in and each took a tub and attended to its occupant, each girl with a sort of demure nature that was a bit unsettling to 21st century egalitarian sensibilities.
The young boy that accompanied the Maids simply assisted them until called away by Aegelby.
>>>
"How did get such long hair? Is it Magic?" another asked, a sense of wonder in her voice.
>>>
"We're really getting to do your hair? I can't wait to tell Mama I helped wash an Adventurer's hair!"
>>>
>>>The way these girls went on about things made it feel like they were in the presence of celebrity or royalty or some social station to which these girls could never climb. Supremely eager to please, the girls pulled out all the stops in making the bathing experience memorable and pleasurable.
>>>For Grace, Raquel and Atalanta, the Maids explained the trick to managing their hair in an age without blow-dryers...hair oil and a thorough brushing. That seemed to immensely speed up the drying time of even Grace's mountain of hair and keep it tangle free while eliminating the frizz.
>>> Piphany rebuffed any attempts at help or assistance bathing, preferring instead to lurk mostly below the water. With only her nose and eyes above the waterline, crocodile-like, she seemed perfectly content to bathe herself.
>>>By the time the girls had finished and retreated from the room to allow the Adventurers to finish and get dressed, the windows to the outside were dark and the sound of the cicadas intensifying in the deepening dusk.
>>>While the girls settled in for a bit of pampering, Fren entered the Bath House and was quickly greeted by the Matron, Aegelby.
"Well, shall we head to the center of Belle?"
"Of course," she replies. "Dinner, bed, breakfast… then off to Mound City first thing in the morning!" She adds, "—after breakfast."
>>>The main boulevard of the small village was quite a bit more bustling as ths girls meet up with BradL33, Isbjorn, Arga and a couple of new people, an armored man and a robed woman.
>>>The deepening shadows of the end of twilight and the beginning of night are dispelled by the sudden flickering of lanterns flaring to life. The lanterns cast a warm-hued light across the boulevard and point out that most of the village must be gathering here to eat. Long tables & benches sat in the middle of the boulevard, gathering various congregations of villagers. The tables were there when Varduhn gave the Adventurers their tour of the village but it wasn't evident at the time what they were for.
>>>As if bound to disprove her grandfather, Adanna and her felinoid friend run right up to the table and hop onto the bench, much to the chagrin of Varduhn. "How many people have you killed?" she asked bluntly to none of the Adventurers in particular with the brutal honesty of a child. Jean Louis' father was in the guard and he killed lots of people..."
>>>For his part, Jean Louis covered his whole face with his paws, tail swishing agitatedly. He looked like he was about to die of sheer embarrassment. "non. non. That was a war." he said demurely from behind his paws. "not adventuring..." his accent was very different from Varduhn's or Adanna's or Aegelby's, almost like French??
He feels the warm food in his belly and, strangely, the feeling is like hunger and sustainance in real life. He shares the same concerns with Piphany and he starts to miss his girlfriend and his dog. Fren likes Piphany's style, as he did some "death lolitas" dolls for a client some time back. "I like your style and I think the scythe is awesome...what class you picked?" he says as he eats.
When Piphany brings up the nature of the NPCs, Raquel frowns. "I don't know. They definitely act like living, breathing people. I think we should treat them as such."
She introduces herself to the new people at dinner, but mostly keeps to herself from that point on as she eats. Every so often, though, she'll sneak a glance towards Grace, somewhat taken by the boisterous bard's bold personality.
At dinner, Grace happily introduces herself to Guy and Tina. She finds the ‘killed-people’ comment unsettling, but does not respond to it. It comes as a relief that War and Adventuring are seen as ‘different.’
She decides that the People of the Land deserved to be entertained for their hospitality. She slowly removes the impossibly large baroque theory from her purse…
She is mortified by the novice mistakes. She blushes furiously, and in a pathetic squeak she says, "Forgive me. I should know better than to tune my instrument at the table. Haha?"
She’s about to put her instrument away, but is afraid even that will draw attention—which is what she wanted, or would want if she didn’t suddenly suck at the lute! This should be easy. What is wrong with me?
Rolls
DC10 to actually sound good - (2d10)
(34) = 7
Today is gonna be the day
That they're gonna throw it back to you
By now, you shoulda somehow
Realised what you gotta do
I don't believe that anybody
Feels the way I do about you now...
—and the memory of backing O’Keys’ vocals bolsters her confidence. Grace plays the bass naturally, and her voice is angelic as she counters her bass playing with a soprano harmonization of the second verse.
Backbeat, the word is on the street
That the fire in your heart is out
I'm sure you've heard it all before
But you never really had a doubt
I don't believe that anybody
Feels the way I do about you now…
She rises from her chair, standing as she plays, moving her hips as if the oversized lute is her dancing partner. Her eyes meet Raquel’s as she bellows the chorus with feeling—whether Raquel continues to sing or not—and by the end of the song, she dances her way toward the sweet little maids.
She was hoping to repay them with a performance, and thanks to Raquel, she found whatever she was missing! And so she plays for the children, ending the tune with a curtsy.
Her "thank you" is directed at both the maids and Raquel.
Rolls
Oasis Cover - Troubador Take Two - (2d10)
(48) = 12
>>>The villagers all settled into family and familiar groups to socialize and discuss the day. While mostly a human population, the village has a fair number of Elves and a noticable few families of Dwarves and Catfolk.
>>>Aegelby and her large gaggle of Maids soon appear, each carrying either a stack of bowls and cups or a heavy pot of steaming stew to place on the tables. Large wooden pitchers of an amber colored drink soon follow, brought out by the few boys in her employ. The young boy, Martin, who attended to Fren's bath brings the libation to the Adventurer's table along with a platter of earthy looking brown bread.
..." the old Apothecary sighed dejectedly before resuming his conversation with the Adventurers. "I trust your baths were up to your standards? I supply the Baths with their cleaning supplies, oils, soaps and perfumes. I learned the Recipes for those in my youth when I traveled to the cities."
>>>Zoning out while Varduhn was talking, lost in her own thoughts perhaps, Piphany was invited back to what passed for 'reality' by Fren as the FoxTail spoke to her. "Hm? Oh, um I picked Assassin for my Class. I kinda felt like beating on stuff for once instead of being a punching bag..." she explained, a brief panic setting into her eyes and she tried to cover with a quick explanation, "...like , um, the Warrior Classes. Guardians and Pirates and stuff. Yeah." She swallowed hard and reached out to pour herself a wooden cup of whatever was in the pitchers. "I got a gift card for the Elder Tales cash shop from a friend and bought the scythe. I don't really even know what it does but it looked...I dunno...cool. it sorta 'spoke' to me and I made my character kinda around that. I hope that's not stupid..." It wasn't clear if she was looking for validation or an opinion from Fren. "Anyway, Fox Tails are pretty cool looking. What made you choose that? Is it...weird...not being human?" Having tasted her drink, she shot a confused look and set it down on the table in front of her.
It should have chunks of vegetables and the like, because you can see them, but it doesn't when it goes in the mouth. There is no flavor to it and the disconnect between what your body sees and expects and what it senses is strong enough to make the experience viscerally revolting.
>>>The amber colored drink, at least, has the correct consistency as water and just about as much taste as bottled water. Which is probably confusing, especially the ones who've tasted Varduhn's Cicada Tea earlier, but not as bad as tasting that stew.
>>>None of the villagers seem to be experiencing any unusual reaction and seem to be carrying on as normal..whatever that may mean in this new world.
>>>Grace and Raquel are spared from the immediate discovery of how bad the food is by their impromptu performance. Grace fires up her Bass Theorbo and finds the strings and her fingers again fighting her efforts to play the song she wants. It's disconcerting to have your body not obey your commands and the effort is frustrating to say the least. She knows she can play the tune she wants but her body is trying to play something else entirely. Activating her Troubadour Ability, a handful of gold coins rain down on the table from seemingly nowhere much to the amazement of Varduhn and Adanna. The surrounding villagers all pull their attention towards Grace and the Adventurer's table as the notes, both auditory and literally visual, start flowing forth.
>>>Raquel jumps up to start a chorus to give Grace a lifeline. Maybe it's the external beat or just the encouragement or the expectation of the musical resistance but Grace finds her beat and starts beating out the chosen 90s hit. Guy starts drumming (passably) on the table in rhythm along with Grace and Raquel.
You're gonna be the one that saves me (saves me)
You're gonna be the one that saves me (saves me)
You're gonna be the one that saves me (saves me)
Raquel finishes the final chorus and Grace plays the outro to the song. When it's over, the assassin adjusts her glasses and gives a little bow. "Thank you, I’ll be here all week. Try the veal!" she jokes lamely.
"Taylor Swift never did that!" Eyes flickering to the table, she admits, "She does have my Raining Gold thing beat by a few billion coins." She scoops the coin into her hands, relieved that they didn’t come from the villagers’ pockets.
She flashes a smile at Raquel’s joke, even if it is lame. In reference to some of the song lyrics, she says, "You were definitely the one who saved me." She raises a glass to Raquel, then drinks up.
Oh! She’s about to complain about the booze being watered down. But… if it’s just water, that’s a good thing.
When she tries the food, she’s polite about it. What’s unsettling is not the taste, but the mismatch of texture. She takes a sip of her drink, then hesitates before taking another bite.
"Oh, where are my manners?" she says to the villagers. "Thank you all for providing food, shelter, and… well, I would say ‘the comforts of home,’ but honestly, Aegelby, it was better than that. I felt like a princess in your bathhouse. Five-star review! And—" She picks up four of the coins that were summoned by her music. "—a tip for the hairdressers!"
She gives each of the maids a gold coin.
He does continue eating it however, and urges Guy and Varga in doing the same, seeing as the other two are hesitating. "You guys should try eating as much as you can. We've got a long journey ahead of us and we need all the energy we can get," Isbjorn whispers to them before downing another spoonful of the stew.
He then tries the stew. Although he hates it on the first bite, he tries to endure it. "Well, I was expecting some bugs but not in the taste...is this normal taste or something is wrong with my character?" he asks the other adenturers. He shrugs "oh well, we will need sustainance...even like this..." and he continues eating it. He sure misses his girlfriend's Kimchi stew now.
Joining the rest of the group at the dinner table, she spots two new faces. With a warm smile and a tilt of her head, she offers them both a greeting. While she isn't particularly familiar with the latest gaming content creators, their conversation nonetheless draws her in.
As Grace and Raquel takes center stage, Clara watches with delight at the harmonious performance. Unable to resist the melody, she claps her little paws and softly sings along in the audience.
The colourful music notes that emerges from Grace's instrument leaves Clara momentarily speechless. Piphany's earlier remark resurfaces in her mind. The NPCs here seem alive, which is why Clara has been treating them like real people. It almost feels like she can form genuine connections with them, but the gold raining from thin air, the visual effects, coupled with the strangely bland taste of food are constant reminders of the true nature of this world.
She doesn't seem to be the only one in contemplation, however. Clara notices Isbjorn's furrowed brows and distant gaze during the meal. Gently, she asks. "Hey Isbjorn, is everything alright? You seem a bit troubled."
"Here's to hoping that the road is easy."
>>>A partial moon creeps up over the tree lines, bright and clear, as the sky fully darkens into night. The hubbub of the villagers' conversation fill the boulevard with a cozy sort of life. The absence of noise beyond the cicadas and crickets, the scrape of utensils on wooden bowls and the murmur of village talk make the dining experience oddly an intimate affair. The lack of bright screens or the noise of clashing media is a bit jarring to the Adventurers used to life in the 21st century.
>>>"Having never served for the nobility, I can't say as to how they're treated but I do take pride in serving." she took the compliment begrudgingly.
>>>"Um. How exactly is the food prepared here?" BradL33 asked, following a hunch.
>>>"A few fieldworkers haven't returned yet from the fields. Kaimon and Junjo and Nikmon. Kaimon is often late, taking a pipe after the day's work but is always back before the evening meal is done.
He has yet to return and the others haven't either." His eyes flick between Varduhn and the Adventurer's, unsure of the social protocol of whom to address more directly.
Don’t promise you’ll get them back safely. You know how it goes in those police dramas.
"—waste no time."
When he hears the news he stands up and agrees with Raquel and Grace.
He doesn't get to hear her reply though, because the news about the missing fieldworkers alarms him as well. He immediately recalls the words from the status box he saw earlier when they entered the village—Monsters: Yes. Fearing for the worst, he rises as well, ready to help with the problem at hand.
>>>Varduhn stood up, rather quickly, "But they are our guests... We couldn't just expect them to jump to our aid."
She turns to Varduhn. "You feed us, shelter us—the bathhouse was a delight. And the starstruck look we got from the children, all because we’re Adventurers.
"Well, that title comes with a cost. If any villager is in danger, we step up." And like in The Three Graces, Grace is well aware she ain’t the lead. "If it helps, I mean to play a healing song’s soon as we encounter any monsters."
At the end of each turn this Harmony is active, the Bard's Party members each receive +6HP of healing. Their HP totals may not exceed their normal limit. It is important to note that the Bard carrying the Harmony receives no healing from their own Harmony. The Harmony from another Bard, however, is effective.
This Harmony receives an additional +1HP of healing per turn at Levels 20, 40, 60 & 80.
She hopes her in-game skills will kick in because the real life Grace fled backstage the one time a bar-fight broke out in her presence. And that, her mates told her later, was just two tired-drunk flailing fists followed by laughter and a bro-hug.
>>>Away from the village and the sounds of people gathered, only the sounds of the wind creaking branches in the trees and the night sounds of the cicadas and the other (as yet unseen) insects dominated. The absence of the kind of noises the Adventurers would associate with the night were conspicuously absent; no cars, no muted sounds from a neighbor's TV, no loud cellphone conversations, no buzz of electric lines... Just the relative silence of a different world.
>>>The moon hung large and low in the sky, just a sliver past half full and shedding her silvery light onto the forests and fields when not behind the few clouds scudding across the sky. Behind that was a tapestry of stars unlike most of the Adventurers had seen in the 21st century sky. It almost didn't look real...but in the current situation, real was an interesting word to contemplate.
>>> Veskar's directions weren't hard to follow. The layout of the village was fairly simple; a central hub of homes and village buildings surrounded by a half-circle of fields. The given direction led them out to the maze of low stone walls that were the boundaries of the AleBalm fields, breaking up the big swaths of orange flowers into manageable plots.
>>>In the distance, a couple of field plots away, a dark and indeterminate shape slouched through the fields cutting a swath of dark upturned earth in its wake. Guessing a distance in the dark was a gamble, at best, but the dark bulk seemed to be maybe 100-150 meters away and its slow trajectory was definitely towards the village.
Rolls
Study (insp.) - (2d10)
(99) = 18
Rolls
Hide - (d10+d8)
(5) + (1) = 6
>>>Grace poked her head up above the wall long enough to get a good sense of the thing. Bards, being excellent scouts, have in-game skills and abilities that serve a Party well when used in situations much like this one. Just as a Status Box appeared when Grace had first seen Adanna and John Louis, this thing had one too...
King Triffid Lv: 20
Rank: | Party 2 | |||
Castle | HP: | ??? | MP: | ??? |
Crown | HP: | ??? | MP: | ??? |
Knight | HP: | ??? | MP: | ??? |
Def: | ??? | MDef: | ??? |
Tags: [Plant] [Monster] [Nature] [Elite]
Resistant: 🌊 🪨
Vulnerability: 🔥 ❄️
Attacks: ???
Defenses: ???
A Triple Threat monster.
Atalanta, now in game mode, whispers back to Grace. "Well we're level 11, so its already stronger than us. I'm hoping the King is just part of its name, sort of like King Tomatoes."
Looking at the others, Atalanta continues to whisper. "Sounds like we are going to have to fight that thing, or the village is in really big trouble. So we need to come up with a plan."
Isbjorn then gestures to himself and to Arga, who he recalls is a sorcerer like himself, although with fire. He then adds, "If 'Vulnerability' is what I think it means and doesn't have some other game connotation I don't know about, then me and Arga can target its fire and ice weakness with our magic. We definitely have to kill it as quick as we can so we don't have to deal with this Triffied multiplying even more."
Nice Rocky Horror reference. :)
He also frowns at Guy's flippant words. He's sympathetic, really—this whole situation is shitty all around. But he'd rather not find out if this is all a dream or whatever that they can wake up from by dying. Still, he keeps his mouth shut. Isbjorn doesn't have it in him to tell the guy he can back out, since they need all the help they can get.
"If being in a fantasy world means people really look out for each other, PC or NPC, then that’s a world worth fighting for."
She’s on board with the raid plan, since that’s the plan that allows her healing song to cover everyone (except herself).
I'll let you guys do the rolling since this is effectively your story and I'll plug the NPCs into the mix at appropriate points.
As a refresher, Initiative is a Group Roll in regular Fabula Ultima but that's not gonna work via PbP. So just give me an Agility+INSP roll and that'll give me a good idea where things fall in the order of things. Just post out what Actions you want to take and I'll parse them into a coherent whole. Also, feel free to ooc strategize if you wish.
King Triffid rolled pretty well for Initiative. It will be able to have a turn at 12, 9 & 6 as it's a [Raid Boss] level creature.
Rolls
Triffid Initiative - (d8+d8)
(5) + (7) = 12
"LET’S ROOOCK!!"
Grace’s tactic is to rock musically with the healing song!
At the end of each turn this Harmony is active, the Bard's Party members each receive +6HP of healing. Their HP totals may not exceed their normal limit. It is important to note that the Bard carrying the Harmony receives no healing from their own Harmony. The Harmony from another Bard, however, is effective.
This Harmony receives an additional +1HP of healing per turn at Levels 20, 40, 60 & 80.
Oh! The new one by Collective Soul! It’s called ‘Mother’s Love!’ Close enough—
Her baroque theorbo emits rainbow colored notes as she improvs an acoustic cover.
No tears to cry
No voice to sing
No purpose for you
No reason for me
Guess we're all misunderstood
To what we can and what we should
Still, I find above
All my strength from mother's love…
Rolls
Init - (2d10)
(58) = 13
Taunting Shout is a Medium Range attack that does 0 damage but adds 3 Aggro to the Warrior's Aggro Score.
Rolls
Initiative - (1d10+1d6)
(4) + (2) = 6
Rolls
Initiative - (d10+d8)
(5) + (3) = 8
Attack - (d10+d8)
(10) + (3) = 13
Damage - (10+6+d10+d10)
(3) + (4) + 16 = 23
Rolls
Initiative - (d8+d8)
(2) + (7) = 9
Spell Name | MP | Target | Duration | Aggro |
Frost Spear ⚡❄️ | 10 | Single | Instant | 2 |
∆2: Spell gains Multi:2, MP Cost is 10xT
∆3: Spell gains Multi:3, MP Cost is 10xT
Rolls
Initiative - Isbjorn [AGI, INS] - (1d6+1d10)
(4) + (5) = 9
Cast Frost Spear [INS, WLP] - (1d10+1d8)
(8) + (8) = 16
Energy Mastery Bonus Damage [INS] - (1d10)
(6) = 6
Rolls
Initiative (Agi + Ins) - (1d10+1d8)
(4) + (4) = 8
>>>The die is cast as Maxime leads the charge at the monster lumbering towards the village of Belle. In the distance, King Triffid appeared as an amorphous bulk of black against the moonlit fields...closing on the monster began to reveal its true bulk. Each of the three huge stalks had to be 10 meters tall and as thick as a metro bus.
>>>Turning as the Adventurers approached at top speed, the thing shouted in a high piping noise that unsettled the nerves as the battle anthem began to surge. King Triffid's Status Box glitched visibly as the Adventurers piled into the field, ready to strike.
King Triffid Lv: 24
Raid Boss | Rank: 0 | ||
Castle | HP: ??? | MP: ??? | |
Crown | HP: ??? | MP: ??? | |
Knight | HP: ??? | MP: ??? | |
Def: | ??? | MDef: ??? |
Tags: [Plant] [Monster] [Nature] [Boss]
Resistant: 🌊 🪨
Vulnerability: 🔥 ❄️
Attacks: ???
Defenses: ???
A Triple Threat monster.
Init | Lv | Character | HP | DMG | MP | Spent | Aggro | Status |
8 | 11 | Atalanta | 76 | 56 | none | |||
6 | 11 | Calamity | 86 | 56 | none | |||
9 | 11 | Fren | 54 | 78 | none | |||
13 | 10 | Grace | 60 | 60 | none | |||
9 | 10 | Isbjorn | 50 | 76 | none | |||
8 | 11 | Raquel | 72 | 66 | none | |||
>>> | ||||||||
11 | 11 | Arga | 56 | 76 | none | |||
6 | 22 | BradL33 | 132 | 132 | none | |||
7 | 16 | Guy GoodHeart | 124 | 80 | none | |||
10 | 15 | Maxime | 90 | 90 | none | |||
14 | 10 | Piphany | 60 | 60 | none | |||
13 | 16 | Tina | 80 | 112 | none |
Rolls
Arga Init - (d8+d10)
(7) + (4) = 11
BradL33 Init - (d8+d8)
(5) + (1) = 6
Maxime Init - (d10+d6)
(5) + (5) = 10
Guy Init - (d6+d8)
(5) + (2) = 7
Tina Init - (d8+d10)
(6) + (7) = 13
Phiphany - (d10+d8)
(6) + (8) = 14
Rolls
Attack Roll (Dexterity + Might) - (1d10+1d8)
(4) + (6) = 10
battle music is freaking me out..." Gut called out. His voice audible even over the rising din of battle as a function of the game system.
>>>The battle is rapidly joined between a dozen Adventurers and the monster threatening the village of Belle:
>>> Grace's Anthem carries across the fields, multicolored musical notes lifting from her into the sky and attracting the monstrous King Triffid's attention away from its slow march towards Belle. Arga lifts his staff and shouts "Flare Arrow" as the mysterious tattoos across his body surged with orange light. His magic sent a bolt of fire past the shifting bulk of the Raid Boss and setting the field ablaze. "I, uh, meant to do that..." his face and cracking voice belied that statement.
>>> Following right behind Arga's magic attack, Isbjorn had much greater success. One of the great stalks of this three-part monster began to unfurl a pair of thick shield-shaped leaves as Guy, Maxime and Piphany ran at the thing. Isbjorn's ice spear caught one of the thick leaves at an opportune moment, freezing it and causing it to crack and shatter.
>>>A rapid-fire assault frenzy followed immediately after with Maxine, Piphany and Raquel striking at each segment of the monstrous Triffid. Only Raquel, appearing out of nowhere with a katana strike, got past the creature's defenses. Raquel's strike sliced deep into stalk as it began extruding countless vines, each tipped with wicked looking hooks, serrated edges and blunt ends. Atalanta and Fren literally jumped into the fray, the Catfolk Monk landing a thudding blow to the creature's routed base as the Fox Tail scampered up one of the writhing stalks with sword in-hand.
>>>The King Triffid shuddered at the all-out assault as it shifted into battle mode itself. Quickly identifying the Sorcerers as its biggest threat, the central stalk flexed and sent a hail of cruel thorns their way. Four inch long, razor sharp thorns covered the area where Arga and Isbjorn stood...both caught in the deadly rain. The weapon studded vines strike at Piphany, who nimbly rolls away much to her surprise!
Skill Name | Phase | Cost | Limit |
Thorn Spray⚡ | Combat | 10xT MP | - |
Init | Lv | Character | HP | DMG | MP | Spent | Aggro | Status |
8 | 11 | Atalanta | 76 | 56 | 1 | none | ||
6 | 11 | Calamity | 86 | 56 | -5 | 3 | none | |
9 | 11 | Fren | 54 | 78 | 0 | none | ||
13 | 10 | Grace | 60 | 60 | -30 | 1 | none | |
9 | 10 | Isbjorn | 50 | -14 | 76 | -4 | 4 | none |
8 | 11 | Raquel | 72 | 66 | -30 | 1 | none | |
>>> | ||||||||
11 | 11 | Arga | 56 | -14 | 76 | -10 | 4 | none |
6 | 22 | BradL33 | 132 | 132 | -10 | 1 | none | |
7 | 16 | Guy GoodHeart | 124 | 80 | -5 | 3 | none | |
10 | 15 | Maxime | 90 | 90 | 1 | none | ||
14 | 10 | Piphany | 60 | 60 | 1 | none | ||
13 | 16 | Tina | 80 | 112 | -10 | 1 | none |
King Triffid
Init | Segment | HP | Damage | MP | Spent | Status |
12 | Castle | ??? | -66 | ??? | WEAK | |
9 | Crown | ??? | -22 | ??? | -20 | none |
6 | Knight | ??? | -47 | ??? | none | |
Defense: | 10 | |||||
Magic Defense: | 10 |
>>>
>>>First point is that Grace's Healing Anthem hits on her turn so that's going to be at the top of the Initiative. To ease the bookkeeping on my end, I'll add it on this turn's tracker for Isbjorn & Arga.
The Thorn Spray did 20 HP of damage, Grace's Healing Anthem restores 6 so I'll track the effective damage as -14 HP to Arga and Isbjorn.
>>>Secondly, Fren. You used your Move Action to get up into one of the stalks of King Triffid. I'll let you choose which stalk it was (Castle, Crown or Knight) and the advantageous position gives a +2 to Attack & Damage. Also, Tina cast Keen Edge on your sword so it will now add +8 to the Damage if Fren hits with a sword attack for the rest of the battle.
Third, when you guys post, would you include your Defense & Magic Defense at the bottom of your posts. That'll help cut down on some of the back & forth looking those up to see whether KT might hit or not. Defense is Agility (+1 for starter equipment), Magic Defense is INSP (+1 for starter equipment).
Rolls
Maxime Attack - (d10+d8)
(3) + (6) = 9
Arga -Flare Arrow - (d10+d8)
(6) + (1) = 7
Piphany - Attack - (d10+d8)
(2) + (3) = 5
Knight -Attack - (d10+d10)
(6) + (4) = 10
Crown - Attack - (d8+d8)
(7) + (8) = 15
"Eat this!" she yells.
Grace’s defenses are d10 (both phys. and magic).
Here’s hoping that overgrown piranha plant doesn’t understand my taunts, or I am so gonna be its next three-course meal..!
Rolls
Magic Atk. ❄️ - (d6+d10)
(5) + (7) = 12
When he hears Bradley's advice, Isbjorn remembered the boy explaining 'aggro' to him before. "I'll hold off on attacking for now then!" he shouts in reply. In the mean time, he figures he can focus on gleaning any info he could find about the monster.
(Didn't know all the starter equipment had a +1! I recorded mine with just the base die size lol)
For my next turn's action I'll try to Study the Triffid.
Rolls
Study the Triffid [INS + INS] - (1d10+1d10)
(4) + (2) = 6
Defense 11, Magic Defense 9
Rolls
Sweeper Attack - (d10+d8)
(1) + (8) = 9
Damage - (8+6+10+10)
() + 34 = 34
Meanwhile, she raises her pistol and aims it at the Triffid.
My defense is 11 and magic defense is 6.
Rolls
Attack - (1d10+1d6)
(4) + (1) = 5
Rolls
attack (1d8+1d8+2) - (1d8+1d8+2)
(7) + (7) + 2 = 16
>>>The healing wave of Grace's Harmony carries over the two Sorcerers, sealing some of the wicked wounds from barbed thorns as an other wave of sound carries over the battlefield. The remnants of Isbjorn's magical ice still on the stalk of King Triffid grows and shatters, causing it intense pain. You never thought you'd hear a plant scream in anger and pain...but now you have.
>>>The two Sorcerers take a beat to recover. Isbjorn directs his concentration on the monster but no additional information appears on the thing's Status Box. Heat rolls off Arga as his arcane tattoos surge with energy as he pulls mana back into himself, recharging. Bright orange light dances across the tattoo patterns across his body and his internal energy glow highlights what appear to be seams on his body as if he were an action figure.
>>>Flashing with solar brilliance in the moonlit night, Fren's sword glowed with his own magic and that of the Enchanter's Keen Edge spell. The Fox Tail Cleric plunged the blade deep into the stalk, finding purchase between the hard segments of its outer casing, causing it to spasm uncontrollably. Atalanta moved in to deliver a hail of taunting blows and cutting verbal barbs to draw the Crown's attention toward her rather than anyone else. The Stalk shook and emitted a sound like a rattlesnake before lunging at the Monk with it's thorn-spiked tip. Agile as the wind, the Monk easily leaps away as the thorn spiked tip grazes the ground...leaving deep gashes in the soil in its wake.
>>>Calamity blasted away at the overgrown weed, leaving a gaping hole in it but not hitting anything apparently important. It was one thing to blast away at something with a head or a heart or a nervous system but where do you shoot a plant?
>>>The ice-coated Castle stalk of the Triffid closes the thick protective petals around the sickly white flower atop the monstrosity and turns it into a deadly instrument of blunt damage as it whips the armored tip down at Guy like a wrecking ball. Dust and clouds of dirt fly in all directions as the impact shakes the ground. The attack was powerful, but clumsy, narrowly missing the Guardian, rolling away and back up to his feet. He offers his sword to Calamity, should she want it, since he has his giant mace.
>>> BradL33 was called to action, holding his staff high, he worked on keeping Piphany alive. His hands shook as he called out, "Heartbeat Healing!". A warm green glow suffused the goth Assassin as the vines cocooned her. "It's killing her! You guys gotta unload on that thing!"
Init | Lv | Character | HP | DMG | MP | Spent | Aggro | Status |
8 | 11 | Atalanta | 76 | 56 | -10 | 4 | none | |
6 | 11 | Calamity | 86 | 56 | -5 | 4 | none | |
9 | 11 | Fren | 54 | 78 | -10 | 2 | none | |
13 | 10 | Grace | 60 | 60 | -45 | 4 | none | |
9 | 10 | Isbjorn | 50 | -14 | 76 | -4 | 0 (4) | none |
8 | 11 | Raquel | 72 | 66 | -30 | 4 | none | |
>>> | ||||||||
11 | 11 | Arga | 56 | -14 | 76 | 4 | none | |
6 | 22 | BradL33 | 132 | 132 | -20 | 1 | none | |
7 | 16 | Guy GoodHeart | 124 | 80 | -15 | 5 | none | |
10 | 15 | Maxime | 90 | 90 | 2 | none | ||
14 | 10 | Piphany | 60 | -32 | 60 | 2 | none | |
13 | 16 | Tina | 80 | 112 | -20 | 2 | none |
King Triffid
Init | Segment | HP | Damage | MP | Spent | Status |
12 | Castle | ??? | -134 | ??? | WEAK | |
9 | Crown | ??? | -70 | ??? | -20 | none |
6 | Knight | ??? | -102 | ??? | none | |
Defense: | 10 | |||||
Magic Defense: | 10 |
• To be clear, because we're not using maps or miniatures, here's a breakdown of the melee folks attacking which segment of King Triffid:
Castle - Guy, Calamity
Crown - Atalanta, Fren
Knight - Raquel, Piphany, Maxime
Ranged folks can change targets without incurring a free attack. Melee folks need a skill or ability to switch out targets.
• The Knight struck Piphany with a Critical. It'll choose to disarm her and use Ensnare to give her the [Hindered] Negative Status. She's without her weapon and can't move & is an auto-hit next turn. Ouch.
Rolls
Maxime - Attack - (d10+d8)
(4) + (5) = 9
Piphany - Attack - (d10+d8)
(1) + (5) = 6
Guy - Attack - (d10+d8)
(7) + (1) = 8
Castle - Attack - (d8+d8)
(1) + (5) = 6
Crown -Attack - (d8+d8)
(6) + (3) = 9
Knight - Attack - (d10+d10)
(8) + (8) = 16
"Piphany!"
Without fire or ice to echo, the bard rushes the plant-creature and gives it a good bashing with her baroque theorbo!
—or tries to!
Sure, Grace would care if it were anyone else in the same predicament, but there was something special about Piphany. Not just that it was just the two of them at first. But knowing she also dealt with substance abuse, that she also felt bad about her body (albeit due to weight rather than age)… Grace was not about to fail her by panicking!
Rolls
Melee - (d10+d6)
(7) + (1) = 8
Fabula pt. Re-roll (d6 only) - (7+d6)
(2) + 7 = 9
I'd do anything for her, comes an intrusive thought. Raquel quickly chases it away as she redoubles her efforts, landing a solid blow!
Rolls
Attack Knight - (d10+d8+1)
(1) + (7) + 1 = 9
Damage - (7+6+10+10)
() + 33 = 33
Rolls
Attack Roll (Dexterity + Might) - (1d10+1d8)
(1) + (6) = 7
Rolls
Cast Frost Spear [INS+WLP] - (1d10+1d8)
(10) + (2) = 12
Rolls
Holy Hit+2 - (1d8+1d8+2)
(4) + (5) + 2 = 11
She reflexively leaps forward to help, despite the stern reminder from her parents about self-preservation echoing in her mind. This is no longer the old world. She cannot risk to find out what will happen if one of them is harmed. When she signed up for this game, she wanted a community, one where she could be of help to others, a protector.
She takes the sword from Guy and charges at the Triffid, not even caring how her tiny weight can lift such a weapon.
Rolls
Attack (Might + Agility +1) - (1d10+1d10+1)
(3) + (1) + 1 = 5
Attack reroll - (1d10+1d10+1)
(2) + (10) + 1 = 13
>>> Piphany's screams would probably carry over the sound of battle even without the Party chat system carrying them into everyone's ears. Those screams galvanize everyone into frantic action, turning their attention to the 'Knight' Stalk - the melee battle segment of the Triffid creature - as it tries to crush her.
>>>Grace, Maxime, Raquel, Atalanta and Calamity all rush the Stalk as it crushes Piphany. Blades, fists and an Instrument assail the creature leaving grievous wounds. Ice and fire, conjured by Arga and Isbjorn leap at the creature. Isbjorn's Ice Spear strikes the Stalk while Arga's Flare Arrow is intercepted by the thick leaves of the Castle segment of King Triffid.
>>>The Guardian dived out of the way of another wrecking ball-like slam attack from the 'Castle' and caught the closed bulb with an upper cut swing of his huge mace. Catching it totally off guard, the blow swung the Triffid's own organic flail back onto itself... Crashing into the 'Knight' segment with the sound of two trees falling into each other and forcing it to drop Piphany. "Woo!" Haha!" Guy yelled, pumping his free hand in the air. Take THAT!"
>>>From the back line, Tina and BradL33 cast their spells. BradL33 invokes Healing Wind to bring Piphany back from the brink of death. A refreshing breeze flows over the Party, reinvigorating them as well. Tina has less success as the power of King Triffid resists her Brain Vice.
>>>Fren sunk his blade into the Crown again, narrowly avoiding the Castle's fronds as it passed over his head. The spiky, thorned tip of the Crown's stalk lashed at the Fox Tail, striking him hard. The vicious thorns cut and tore at him and the impact unseated him from his perch on the Triffid stalk and sent him flying. He hit the ground nearby and rolled, his body knowing instinctively how to right itself. The rush of BradL33's healing spell washing most of the damage away.
>>>As is to illustrate that point, the central stalk, the Crown began swelling and shaking violently as the Castle segment unfurled its flower again and raised high...like a serpent ready to strike.
Init | Lv | Character | HP | DMG | MP | Spent | Aggro | Status |
8 | 11 | Atalanta | 76 | 56 | -10 | 5 | none | |
6 | 11 | Calamity | 86 | 56 | -5 | 5 | none | |
9 | 11 | Fren | 54 | -10 | 78 | -20 | 4 | none |
13 | 10 | Grace | 60 | 60 | -45 | 5 | none | |
9 | 10 | Isbjorn | 50 | 76 | -8 | 8 | none | |
8 | 11 | Raquel | 72 | 66 | -30 | 5 | none | |
>>> | ||||||||
11 | 11 | Arga | 56 | 76 | -10 | 8 | none | |
6 | 22 | BradL33 | 132 | 132 | -55 | 3 | none | |
7 | 16 | Guy GoodHeart | 124 | 80 | -20 | 8 | none | |
10 | 15 | Maxime | 90 | 90 | 4 | none | ||
14 | 10 | Piphany | 60 | -38 | 60 | 2 | none | |
13 | 16 | Tina | 80 | 112 | -40 | 5 | none |
King Triffid
Init | Segment | HP | Damage | MP | Spent | Status |
12 | Castle | ??? | -158 | ??? | WEAK | |
9 | Crown | ??? | -83 | ??? | -20 | WEAK |
6 | Knight | ??? | -235 | ??? | -26 | none |
Defense: | 10 | |||||
Magic Defense: | 10 |
• The Crown also scored a CRITICAL on it's attack on Fren and used the Opportunity to dislodge the Fox Tail.
• For brevity's sake, I collapsed all the healing in together to avoid listing it all on the table. Same with Damage. On the Healing side, you had Grace's +6 HP & BradL33's +30 HP so pretty much everyone (besides Piphany) is at top HP due to that. How long that lasts... we'll just have to see.
Rolls
Arga - Attack - (d10+d8)
(5) + (2) = 7
Guy - Attack - (d10+d8)
(7) + (7) = 14
Maxime - Attack - (d10+d8)
(6) + (1) = 7
Castle - Attack - (d8+d8)
(1) + (6) = 7
Crown - Attack - (d8+d8)
(8) + (8) = 16
Tina - Attack - (d10+d8)
(4) + (2) = 6
If the Knight is dead before Raquel acts, she'll move to the Crown and attack it instead. And if her movement when provoke free attacks, she'll spend 10 MP and use Trick Step if it applies.
Rolls
Attack Knight Stalk - (d10+d8+1)
(2) + (6) + 1 = 9
Fabula Point Reroll the d10 - (d10+6+1)
(6) + 7 = 13
Damage - (6+6+10+10)
() + 32 = 32
Rolls
Maestro Echo ❄️ - (d10+d6)
(5) + (6) = 11
By casting this Spell, a Cleric invokes divine light to heal their Party members and punish their enemies.
>>>This AoE spell affects everything within [Medium Range]. Party members recover 20HP while enemies and opponents receive 10 [☀️Light] Damage and 10 [🔥Fire] Damage.
Rolls
attack+2 - (1d8+1d8+2)
(3) + (4) + 2 = 9
Rolls
Attack (Might + Agility +1) - (1d10+1d10+1)
(2) + (10) + 1 = 13
Damage [HR]+6 - (10+6)
() + 16 = 16
Rolls
Cast Frost Spear [INS+WLP] - (1d10+1d8)
(1) + (8) = 9
Fabula Point Reroll (1d10 INS Die) - (1d10)
(7) = 7
>>> The concerted barrage against the Knight stalk of King Triffid brings it down in a spectacular fashion as the magical efforts of Grace, Arga and Isbjorn freeze it solid and Arga's Flare Arrow shatters it into a pulpy rain of vegetable matter.
>>> Witnessing the devastation of the Knight, the other Adventurers are able to retrain their attacks towards the remaining two stalks but not before both undergo some sort of...change. The 'Castle' segment rears to its full height and unfurls its bulb into a corpse-white colored flower and jets a cloud of inky black pollen that saturates the Aleflower field. The orange flowers in the area wither and die as the noxious pollen engulfs the field and everyone in it. The 'Crown' shakes violently before disgorging a rain of seed pods that break open across the field and vicious little Triffid Fauns issue forth from the broken pods eager to attack.
>>>Already committed to the attack, Calamity, Guy, Maxime and Raquel move in to deal their damage...adding to the rapidly falling HP Bar of King Triffid. Fren activates his Healing Forge spell and immolates the field with healing light for the Party and searing fire for the Triffid and its 'fauns'.
Init | Lv | Character | HP | DMG | MP | Spent | Aggro | Status |
8 | 11 | Atalanta | 76 | 56 | -10 | 6 | POISONED | |
6 | 11 | Calamity | 86 | 56 | -5 | 6 | POISONED | |
9 | 11 | Fren | 54 | 78 | -40 | 6 | POISONED | |
13 | 10 | Grace | 60 | 60 | -60 | 5 | none | |
9 | 10 | Isbjorn | 50 | 76 | -8 | 12 | none | |
8 | 11 | Raquel | 72 | 66 | -30 | 6 | POISONED | |
>>> | ||||||||
11 | 11 | Arga | 56 | 76 | -10 | 12 | none | |
6 | 22 | BradL33 | 132 | 132 | -55 | 3 | POISONED | |
7 | 16 | Guy GoodHeart | 124 | 80 | -20 | 9 | POISONED | |
10 | 15 | Maxime | 90 | 90 | 6 | POISONED | ||
14 | 10 | Piphany | 60 | -12 | 60 | 2 | POISONED | |
13 | 16 | Tina | 80 | 112 | -40 | 6 | none |
King Triffid
Init | Segment | HP | Damage | MP | Spent | Status |
12 | Castle | ??? | -214 | ??? | -30 | WEAK |
9 | Crown | ??? | -205 | ??? | -40 | WEAK |
6 | Knight | 300 | -343 | ??? | -26 | DEAD |
Defense: 10 | Magic Defense: 10
Attacks: Ensnare, Petal Smash, Poison Pollen, Seed Storm, Thorn Slash, Thorn Spray,
Triffid Faun
Init | Segment | HP | Damage | MP | Spent | Status |
10 | Faun 1 | ??? | -20 | ??? | none | |
10 | Faun 2 | ??? | -20 | ??? | none | |
10 | Faun 3 | ??? | -20 | ??? | none | |
10 | Faun 4 | ??? | -20 | ??? | none | |
10 | Faun 5 | ??? | -20 | ??? | none | |
10 | Faun 6 | ??? | -20 | ??? | none |
Attacks: Bite
• Since Raquel's primary opponent was eliminated before her turn, it wouldn't provoke a free attack.
ALSO, the Crown segment already has the WEAK Negative Status, so if you'd like to choose another option to apply to the Crown segment go ahead. Negative Statuses don't usually stack (Swashbucklers have a Combat Stance that will let them do so but they're the only ones that can.)
• The [POISONED] Negative Status Effect reduces both [Might ] & [Willpower] by one die size. D10 becomes a d8, etc... until the Status is removed. Anyone with a Magic Defense of 9 or less was hit with the [POISONED] Negative Status.
• The Triffid Fauns were 'summoned' this turn and thus,can't attack until the next round.
Rolls
Arga - Flare Arrow - (d10+d8)
(7) + (6) = 13
Guy - Attack - (d10+d8)
(10) + (3) = 13
Maxime - Attack - (d10+d8)
(10) + (6) = 16
Tina - Brain Vice - (d10+d8)
(4) + (2) = 6
Triffid Fauns - Init - (d10+d6)
(8) + (2) = 10
Castle - Attack - (d8+d8)
(5) + (4) = 9
The monster’s defenses are tough, but she was a consummate gamer in her previous life. She isn’t about to let an overgrown plant ruin her winning streak!
Rolls
Attack (Poisoned) - (d10+d6+1)
(2) + (6) + 1 = 9
Reroll - (d10)
(4) = 4
Damage - (6+6+10+10)
() + 32 = 32
Raq brought hell down
On the crown…
She leaps to join the attack!!
Okay, Grace. You call yourself ‘a slayer of audiences who rolls with punches?’ Well that Raquel-rhyme’s gonna SUCK if you can’t land your punch!
Now do as Grace O’Keys always says at the start of the second set: HIT IT!
..and Grace
The Tumbling Smasher!
She KABONGS! the crown with an aerial overhead strike!
Anyway, yay me, and my aggro keeps yo-yo’ing. +2 from each echo, -2 from each kabong thanks to Bard Style.
Rolls
El Kabong - (d6+d10)
(5) + (2) = 7
Reroll - (d6+d10)
(1) + (10) = 11
Rolls
Cast Frost Spear [INS+WLP] - (1d10+1d8)
(9) + (4) = 13
"I’ll use my Elixir when I have time."
Atalanta stumbles into the new creatures in a clearly in-advised way.
Rolls
Basic attack - (D8+d6)
(2) + (1) = 3
Reroll - (D8+d6)
(6) + (2) = 8
>>>This AoE spell affects everything within [Medium Range]. Party members recover 20HP while enemies and opponents receive 10 [☀️Light] Damage and 10 [🔥Fire] Damage.
Rolls
attack+2 - (1d8+1d8+2)
(2) + (2) + 2 = 6
>>>The seed pods spewed forth from the Crown all break open to reveal the Triffid's minion monsters inside, all hungry to take a bite out of the Adventurers and their friends! Six seed pods land just ahead of King Triffid and usher forth the creature's spawn. Surprisingly, both the Crown and the Castle whip the tops of their stalks down and gobble up one of their own Fauns. Green light surges through the stalks as they do so.
>>>"Willow Spirits!" BradL33 chanted, hoping to snag one of the Fauns in his spell.
>>>"Here goes nothin'... she murmured. "Thorn Bind Hostage!"
>>> Arga's Flare Arrow goes wide, missing the barn-sized King Triffid by a mile. Tina exclaims loudly as the Crown is ensnared by two glowing magical vines that wrap around it and constrict it tight. The follow-up attacks from Raquel and Grace activate the Spell's effect, detonating the vines and plunging the Crown's HP Bar back into the red.
>>>Hauling herself up to her knees and holding her scythe high, mutters a bit and yells: "SWEEPER"! In a flash, she's across the field and standing just behind Guy who sets his shield to intercept whatever King Triffid has up its sleeve next. Piphany's scythe cut across the field, hitting Faun & King Triffid alike.
BradL33's spell completes and vines snake out of burning field to ensnare one of the Triffid Fauns heading at them. The Heads-up display marks it as Faun 3. It snaps impotently as the normal looking vines lash it to the dirt , immobilizing it.
>>>The Fauns attack en masse, one taking a bite from Grace, one ineffectually dancing with Atalanta as she side-steps the thorny creature's maw. Another attacks Maxime and he parties the chomp with his blade. The words 'Parado Riposte" flash briefly over his head as he skewers the nippy little seed pod. Maxime, himself, seems oblivious to the sudden appearance of the tag above him as it quickly fades.
>>> Another Faun takes a nibble at Piphany on its way towards the Party's back lines. Nimble and evasive, it slides past Guy's readied mace to sink it's thorn-like teeth in the Assassin's thigh. The remaining three Fauns gambol and roll towards the Party's back line. The raging Aleflower fires force the minions into a narrow gap between the flames...occupied by the Pirate Cat, Calamity, who blocks their way. Eager to pass, the Fauns attack, only one getting last her guard and sinking it's thorny maw into kitty cat flesh
Init | Lv | Character | HP | DMG | MP | Spent | Aggro | Status |
8 | 11 | Atalanta | 76 | 56 | -10 | 6 | POISONED | |
6 | 11 | Calamity | 86 | -16 | 56 | -5 | 6 | POISONED |
9 | 11 | Fren | 54 | 78 | -60 | 6 | POISONED | |
13 | 10 | Grace | 60 | -4 | 60 | -60 | 5 | none |
9 | 10 | Isbjorn | 50 | 76 | -12 | 16 | none | |
8 | 11 | Raquel | 72 | 66 | -30 | 6 | POISONED | |
>>> | ||||||||
11 | 11 | Arga | 56 | 76 | -20 | 16 | none | |
6 | 22 | BradL33 | 132 | 132 | -75 | 3 | POISONED | |
7 | 16 | Guy GoodHeart | 124 | 80 | -20 | 9 | POISONED | |
10 | 15 | Maxime | 90 | 90 | -5 | 6 | POISONED | |
14 | 10 | Piphany | 60 | -26 | 60 | -50 | 2 | POISONED |
13 | 16 | Tina | 80 | 112 | -60 | 9 | none |
King Triffid
Init | Segment | HP | Damage | MP | Spent | Status |
12 | Castle | ??? | -108 | ??? | -30 | WEAK |
9 | Crown | ??? | --241 | ??? | -40 | DAZED, WEAK |
6 | Knight | 300 | -343 | ??? | -26 | DEAD |
Defense: 10 | Magic Defense: 10
Attacks: Ensnare, Petal Smash, Poison Pollen, Seed Storm, Thorn Slash, Thorn Spray,
Triffid Faun
Init | Segment | HP | Damage | MP | Spent | Status |
10 | Faun 1 | ??? | -74 | ??? | none | |
10 | Faun 2 | ??? | -80 | ??? | none | |
10 | Faun 3 | ??? | -74 | ??? | HINDERED | |
10 | Faun 4 | ??? | -74 | ??? | none | |
10 | Faun 5 | ??? | ??? | DEAD | ||
10 | Faun 6 | ??? | ??? | DEAD |
Attacks: Bite
• Grace took some spill-over damage despite being [Resistant] due to Maxime's Guard Action on her. She has the [POISONED] Negative Status Effect and Fauns do a lot more damage to [POISONED] opponents. I applied Fren's Healing Forge afterward
Rolls
Arga - Flare Arrow - (d10+d8)
(2) + (1) = 3
BradL33 - Willow Spirits - (d8+d8)
(2) + (8) = 10
Tina - Thorn Bind Hostage - (d10+d8)
(9) + (3) = 12
Faun 1 - Bite - (d8+d8)
(6) + (5) = 11
Faun 2 - Bite - (d8+d8)
(5) + (8) = 13
Faun 3 - Bite - (d8+d8)
(4) + (6) = 10
Faun 4 - Bite - (d8+d8)
(2) + (4) = 6
Piphany - Sweeper - (d6+d10)
(4) + (7) = 11
Maxime - Parada Riposte - (d8+d8)
(2) + (7) = 9
Rolls
Attack - (d10+d6+1)
(8) + (4) + 1 = 13
Damage - (8+6+10+10)
() + 34 = 34
Really? You’re quoting a guy who got all four limbs chopped off?
Grace isn’t whether her lame Holy Grail quote alleviates Raquel’s concern. What she is sure of is that she and the assassin made some kinda connection, and maybe finishing off the crown together would—
"This instrument blunt enough for ya?—YAAH!!"
Would what? she honestly asks herself after landing the blow, would prevent the crown from eating its own? Just focus on keeping everyone alive!
Rolls
El Kabong - (d6+d10)
(5) + (2) = 7
Last Fab; retelling the d10 - (5+d10)
(6) + 5 = 11
Atalanta whips out her one Elixir and consumes it.
Rolls
Cast Frost Spear [INS+WLP] - (1d10+1d8)
(2) + (5) = 7
Fabula Point: Reroll INS Die - (1d10)
(10) = 10
>>>The battle turns pitched and deadly with the Knight Stalk down and the lingering effects of the Triffid's poisonous pollen wearing down the Adventurers and energizing the Triffid Fauns. The Adventurers focus down the central Crown Stalk in an effort to even the odds.
>>>Determined to press the current advantage, King Triffid wastes no time in avenging it's fallen segment and unleashed a withering hail of thorns at the pair of Sorcerers in the back line... failing to hit them even as death comes for it by blade, instrument and ice spear. It's last but of spite spent, the Crown Stalk folded in on itself like a rotten tree succumbing to entropy. Not so eager to go down easily, the Castle Stalk plunges down to absorb the Faun trapped by BradL33's Willow Spirits spell, consuming it while the remaining three Fauns plunge towards the back line.
>>>Arga, having no love of being bitten, unleashed his Flare Arrow at an approaching Faun while BradL33 moved to block another from getting past Calamity. The Guardian Wolf he'd summoned earlier guarding him from it's gnashing mouth. The last remaining Faun tangled with Guy and Piphany as it sought to finish the job of killing Piphany. Meanwhile, Tina attempts to land Thorn Bind Hostage on the Castle Stalk to restrict King Triffid's options and give everyone a moment to regroup before the final onslaught but fails to land her spell.
Init | Lv | Character | HP | DMG | MP | Spent | Aggro | Status |
8 | 11 | Atalanta | 76 | 56 | -10 | 6 | none | |
6 | 11 | Calamity | 86 | -10 | 56 | -5 | 6 | none |
9 | 11 | Fren | 54 | 78 | -60 | 6 | POISONED | |
13 | 10 | Grace | 60 | 60 | -60 | 5 | none | |
9 | 10 | Isbjorn | 50 | 76 | -16 | 20 | none | |
8 | 11 | Raquel | 72 | 66 | -30 | 8 | POISONED | |
>>> | ||||||||
11 | 11 | Arga | 56 | 76 | -30 | 20 | none | |
6 | 22 | BradL33 | 132 | 132 | -85 | 3 | POISONED | |
7 | 16 | Guy GoodHeart | 124 | 80 | -20 | 9 | POISONED | |
10 | 15 | Maxime | 90 | 90 | -5 | 6 | POISONED | |
14 | 10 | Piphany | 60 | -20 | 60 | -50 | 2 | POISONED |
13 | 16 | Tina | 80 | 112 | -60 | 9 | none |
King Triffid
Init | Segment | HP | Damage | MP | Spent | Status |
12 | Castle | ??? | -38 | ??? | -30 | WEAK |
X | Crown | 300 | -322 | ??? | -46 | DEAD |
X | Knight | 300 | -343 | ??? | -26 | DEAD |
Defense: 10 | Magic Defense: 10
Attacks: Ensnare, Petal Smash, Poison Pollen, Seed Storm, Thorn Slash, Thorn Spray,
Triffid Faun
Init | Segment | HP | Damage | MP | Spent | Status |
X | Faun 1 | ??? | -110 | ??? | DEAD | |
10 | Faun 2 | ??? | -80 | ??? | none | |
X | Faun 3 | ??? | ??? | DEAD | ||
X | Faun 4 | ??? | -117 | ??? | DEAD | |
X | Faun 5 | ??? | ??? | DEAD | ||
X | Faun 6 | ??? | ??? | DEAD |
Attacks: Bite
• Calamity, BradL33 & his Guardian Wolf are on Faun 2; GUARD Action on Calamity, Faun Bite Attack failed.
• Arga tackled Faun 4; target immolated.
• Atalanta & Calamity use an Inventory Action to use an Elixir to remove their [Poisoned] Negative Status.
• The Castle Stalk consumes a Faun and is almost back to a full HP Bar.
Rolls
Arga - Flare Arrow - (d10+d8)
(8) + (4) = 12
Maxime - Attack - (d8+d8)
(4) + (8) = 12
Tina - Thorn Bind Hostage - (d10+d8)
(3) + (2) = 5
Piphany - Attack - (d8+d8)
(8) + (4) = 12
Faun 1 - Bite - (d8+d8)
(8) + (2) = 10
Faun 2 - Bite - (d8+d8)
(3) + (1) = 4
Faun 4 - Bite - (d8+d8)
(1) + (6) = 7
Crown - Thorn Spray - (d6+d10)
(1) + (4) = 5
She wields her baroque theorbo like a baseball bat! And she gives the foul creature a pretty good whack.
"You hear that twang? That’s the twang of your dirge!"
She makes no comment on the music that continues to emanate from her instrument, complete with rainbow-colored notes, despite that she’s not actively playing the healing song—which is basically just a pretty bass harmonizing with the boss music. It does make her feel a little bit of comfort—but she was terrified just seconds ago, when she feared for Piphany’s life.
We’re gonna get through this… right?
Rolls
Kabong - (d6+d10)
(6) + (4) = 10
Rolls
Cast Frost Spear [INS+WLP] - (1d10+1d8)
(4) + (1) = 5
Fabula Point: Reroll Both INS and WLP die - (1d10+1d8)
(1) + (1) = 2
Rolls
Attack, Poisoned - (d10+d6+1)
(6) + (4) + 1 = 11
Damage - (6+6+10+10)
() + 32 = 32
Rolls
Attack (Might + Agility +1) - (1d10+1d10+1)
(9) + (8) + 1 = 18
Damage [HR]+6 - ((9+6))
() + 15 = 15
Rolls
Attack Roll (Dexterity + Might) - (1d10+1d8)
(6) + (8) = 14
>>>With two of it's three stalks destroyed and the Fauns all but gone, the tide quickly turns against the giant King Triffid. Sheathing its petals behind its thickly armored bulb, the Castle stalk returns to what Guy termed a 'wrecking ball' and lashes out at the Adventurers with a hurtling sweep of the massive bulb striking at all nearby.
>>>The two Sorcerers prepared their attacks, ready to wither down the remaining stalk and end its menace. The red-orange light of Arga's Flare Arrow lit the night as Isbjorn raised his Tome and cast Frost Spear. Isbjorn realizing too late that the book has taken hits from a couple of the Crown's Thorn Spray. The arcane energies surged through the damaged book as Isbjorn cast his spell and its pages exploded from their leather bindings. Scattering across the burning field, many of the book's pages caught alight and sizzled as they released their magic...
>>>Atalanta and Calamity took apart the last remaining Triffid Faun with fist and blade, making sure the Castle's last reserve of HP was eliminated. Grace and Raquel continued their attacks on the remaining stalk, striking hard.
Init | Lv | Character | HP | DMG | MP | Spent | Aggro | Status |
8 | 11 | Atalanta | 76 | 56 | -10 | 8 | none | |
6 | 11 | Calamity | 86 | -4 | 56 | -5 | 7 | none |
9 | 11 | Fren | 54 | -40 | 78 | -60 | 6 | POISONED |
13 | 10 | Grace | 60 | -40 | 60 | -60 | 5 | none |
9 | 10 | Isbjorn | 50 | 76 | -16 | 24 | none | |
8 | 11 | Raquel | 72 | -40 | 66 | -30 | 9 | POISONED |
>>> | ||||||||
11 | 11 | Arga | 56 | 76 | -40 | 24 | none | |
6 | 22 | BradL33 | 132 | 132 | -85 | 5 | POISONED | |
7 | 16 | Guy GoodHeart | 124 | -40 | 80 | -30 | 10 | POISONED |
10 | 15 | Maxime | 90 | -40 | 90 | -5 | 7 | POISONED |
14 | 10 | Piphany | 60 | -54 | 60 | -50 | 5 | POISONED |
13 | 16 | Tina | 80 | 112 | -70 | 10 | none |
King Triffid
Init | Segment | HP | Damage | MP | Spent | Status |
12 | Castle | ??? | -268 | ??? | -50 | WEAK |
X | Crown | 300 | -322 | ??? | -46 | DEAD |
X | Knight | 300 | -343 | ??? | -26 | DEAD |
Defense: 10 | Magic Defense: 10
Attacks: Bulb Sweep, Ensnare, Petal Smash, Poison Pollen, Seed Storm, Thorn Slash, Thorn Spray,
Triffid Faun
Init | Segment | HP | Damage | MP | Spent | Status |
X | Faun 1 | ??? | ??? | DEAD | ||
X | Faun 2 | ??? | ??? | DEAD | ||
X | Faun 3 | ??? | ??? | DEAD | ||
X | Faun 4 | ??? | ??? | DEAD | ||
X | Faun 5 | ??? | ??? | DEAD | ||
X | Faun 6 | ??? | ??? | DEAD |
Attacks: Bite
• For Isbjorn's Fumble, that gives King Triffid the option of using an Opportunity. For that Opportunity, King Triffid selects: 'Item lost, stolen or destroyed' - Isbjorn's Arcane Weapon (Book). Narrated above.
• Seizing the opportunity, Guy, Maxime, Piphany, BradL33 and Arga all Attack the Castle, Tina assists Piphany with a spell.
• King Triffid's Bulb Sweep attack hits anyone in Close Range (anyone who's hit it with a Melee Attack this round) who has a Defense of 12 or less. Ouch! The Attack does 40 Damage (Physical)... Tina, BradL33, Arga & Isbjorn are known to be at Medium Range. Calamity and Atalanta might be? They attacked a Faun trying to get to the back line so they might not be in range of the Bulb Sweep. I'll leave the individual call up to you two.
• King Triffid took 260 HP of damage this turn!
Rolls
Guy - Attack - (d10+d8)
(10) + (4) = 14
Maxime - Attack - (d8+d8)
(7) + (1) = 8
Piphany - Attack - (1d8+1d8)
(5) + (5) = 10
Arga - Flare Arrow - (d10+d8)
(5) + (5) = 10
BradL33 - Crescent Raker - (d8+d8)
(8) + (6) = 14
Castle - Attack - (d10+d8)
(7) + (5) = 12
Rolls
Attack, Poisoned - (d10+d6+1)
(3) + (2) + 1 = 6
"Let’s finish this!"
She hits the enemy REALLY hard—and hopes she and Piphany strike true and maybe take the thing down before it can kill everyone!
Rolls
Hit it!!! - (d6+d10)
(2) + (10) = 12
Unfortunately, he doesn't have that kind of ability, so Isbjorn could only grit his teeth as he shakily tries to conjure another frost spear without the help of his tome.
Rolls
Cast Frost Spear [INS+WLP] - (1d10+1d8)
(5) + (1) = 6
Fabula Point: Reroll WLP die - (1d8)
(1) = 1
Last Fabula Point: Reroll WLP die - (1d8)
(1) = 1
>>>The Castle's HP Bar teeters precariously in the red after the all-out onslaught of the Adventurers but clings stubbornly to its monstrous life. Surrounded and outnumbered, this is usually when Raid Bosses are at their most dangerous!
>>>Isbjorn hurls another Frost Spear at King Triffid but it goes wide and misses the living section of the plant monster and imbeds in one of the other stalks.
>>>Calamity and Atalanta sprint back towards King Triffid after finishing off the last remaining Triffid Faun. Surprisingly, BradL33 is bringing up the rear just behind them; the wolf he summoned bounding along beside him. What he plans to do is anybody's guess, including his own if his facial expression was anything to go by.
>>>As an act of seeming spite, King Triffid hauls its 'wrecking ball' bulb high into the night sky and brings it hurtling down towards Guy and Piphany...and lands with a ground-shaking hit.
>>> Arga's Flare Arrow impacted the side of the Castle and set it ablaze. The thing flailed about madly as the flames climbed its stalk and creeped over the vanquished ones setting them alight as well. Tina exclaimed wildly from the back line as her spell bound the creature again in shining magical thorns, restricting it's movements.
Init | Lv | Character | HP | DMG | MP | Spent | Aggro | Status |
8 | 11 | Atalanta | 76 | 56 | -10 | 8 | none | |
6 | 11 | Calamity | 86 | 56 | -5 | 7 | none | |
9 | 11 | Fren | 54 | -34 | 78 | -60 | 6 | POISONED |
13 | 10 | Grace | 60 | -34 | 60 | -60 | 5 | none |
9 | 10 | Isbjorn | 50 | 76 | -26 | 28 | none | |
8 | 11 | Raquel | 72 | -34 | 66 | -30 | 10 | POISONED |
>>> | ||||||||
11 | 11 | Arga | 56 | 76 | -60 | 28 | none | |
6 | 22 | BradL33 | 132 | 132 | -95 | 7 | POISONED | |
7 | 16 | Guy GoodHeart | 124 | -59 | 80 | -30 | 0 | POISONED |
10 | 15 | Maxime | 90 | -34 | 90 | -5 | 1 | POISONED |
14 | 10 | Piphany | 60 | -30 | 60 | -50 | 5 | POISONED |
13 | 16 | Tina | 80 | 112 | -90 | 12 | none |
King Triffid
Init | Segment | HP | Damage | MP | Spent | Status |
12 | Castle | ??? | -355 | ??? | -50 | WEAK |
X | Crown | 300 | -322 | ??? | -46 | DEAD |
X | Knight | 300 | -343 | ??? | -26 | DEAD |
Defense: 10 | Magic Defense: 10
Attacks: Bulb Sweep, Ensnare, Petal Smash, Poison Pollen, Seed Storm, Thorn Slash, Thorn Spray,
Triffid Faun
Init | Segment | HP | Damage | MP | Spent | Status |
X | Faun 1 | ??? | ??? | DEAD | ||
X | Faun 2 | ??? | ??? | DEAD | ||
X | Faun 3 | ??? | ??? | DEAD | ||
X | Faun 4 | ??? | ??? | DEAD | ||
X | Faun 5 | ??? | ??? | DEAD | ||
X | Faun 6 | ??? | ??? | DEAD |
Attacks: Bite
• Piphany takes an INVENTORY Action & uses an HP Potion.
• Maxime resumes his Attack, as does Arga.
• Atalanta, Calamity & BradL33 close the distance from Medium Range to Close Range.
• The Castle Stalk has more than 300 HP, but not a whole lot more... It's HP Bar is almost gone.
Rolls
Arga - Flare Arrow - (d10+d8)
(10) + (4) = 14
Maxime - Attack - (d8+d8)
(8) + (2) = 10
Tina - Thorn Bind Hostage - (d10+d8)
(9) + (5) = 14
Castle - Attack - (d10+d8)
(10) + (5) = 15
Rolls
Attack, Poisoned - (d10+d6+1)
(9) + (4) + 1 = 14
Damage - (9+6+10+10)
() + 35 = 35
She glances at the boss’ HP meter. "Oh, seriously bro? Why can’t you have 300 Aitch Pee like everybody else? Why don’t you just die?"
After she whiffs, she mutters, "That’s probably why."
Rolls
FINISH HIM!! - (d10+d6)
(3) + (1) = 4
Rolls
Cast Frost Spear [INS+WLP] - (1d10+1d8)
(8) + (1) = 9
Rolls
Attack (Might + Agility +1) - ((1d10+1d10+1))
(1) + (8) + 1 = 10
Damage [HR]+6 - (8+6)
() + 14 = 14
Rolls
Attack (Mig + Dex) - (1d8+1d10)
(3) + (10) = 13
>>>Sensing it's end is near and restricted by Tina's Thorn Bind Hostage spell, the Castle braces for the incoming onslaught from the Adventurers...
>>>Raquel and Piphany, the two Assassins, strike deep into the Castle's stalk with their blades and set off Tina's pair of magical vines. The night lights up with the eerie purple light as the damage component of Thorn Bind Hostage detonates. Atalanta and Calico move in after their mad dash back to King Triffid to deal the death blow to the monster.
>>>Segments of the monster swell and writhe as if returning to life and, for a short moment, fill everyone with dread that the fight was just starting over... Iridescent beams of light began escaping from the wounds inflicted by the Adventurers and spread web-like across the pulpy mass of King Triffid before the entire thing burst into a cascade of multicolored light and momentarily banished the night as it disintegrated. Only the trail of upturned dirt in its path, the only evidence of its existence, remained.
>>>As if out of thin air, gold coins and items rained down from where the vicious monster was vanquished. The flickering light of the fires in the field catching the treasure as it fell to earth.
Init | Lv | Character | HP | DMG | MP | Spent | Aggro | Status |
8 | 11 | Atalanta | 76 | 56 | -10 | 8 | none | |
6 | 11 | Calamity | 86 | 56 | -5 | 7 | none | |
9 | 11 | Fren | 54 | -34 | 78 | -60 | 6 | POISONED |
13 | 10 | Grace | 60 | -34 | 60 | -60 | 5 | none |
9 | 10 | Isbjorn | 50 | 76 | -36 | 28 | none | |
8 | 11 | Raquel | 72 | -34 | 66 | -30 | 10 | POISONED |
>>> | ||||||||
11 | 11 | Arga | 56 | 76 | -60 | 28 | none | |
6 | 22 | BradL33 | 132 | 132 | -95 | 7 | POISONED | |
7 | 16 | Guy GoodHeart | 124 | -59 | 80 | -30 | 0 | POISONED |
10 | 15 | Maxime | 90 | -34 | 90 | -5 | 1 | POISONED |
14 | 10 | Piphany | 60 | -30 | 60 | -50 | 5 | POISONED |
13 | 16 | Tina | 80 | 112 | -90 | 12 | none |
King Triffid
Init | Segment | HP | Damage | MP | Spent | Status |
12 | Castle | ??? | -417 | ??? | -50 | DEAD |
X | Crown | 300 | -322 | ??? | -46 | DEAD |
X | Knight | 300 | -343 | ??? | -26 | DEAD |
Defense: 10 | Magic Defense: 10
Attacks: Bulb Sweep, Ensnare, Petal Smash, Poison Pollen, Seed Storm, Thorn Slash, Thorn Spray,
Triffid Faun
Init | Segment | HP | Damage | MP | Spent | Status |
X | Faun 1 | ??? | ??? | DEAD | ||
X | Faun 2 | ??? | ??? | DEAD | ||
X | Faun 3 | ??? | ??? | DEAD | ||
X | Faun 4 | ??? | ??? | DEAD | ||
X | Faun 5 | ??? | ??? | DEAD | ||
X | Faun 6 | ??? | ??? | DEAD |
Attacks: Bite
• Castle takes the GUARD Action to reduce the amount of incoming damage & last another round free from Thorn Bind Hostage. Not that it helped.
• This battle is done!!
• With the battle concluded, so ends Grace's Healing Anthem.
>>>
Village of Belle
Field Zone | Eusa Server
Monsters: Yes | PvP: Yes | Skill Use: Yes
Entry Restriction: None
Raid Zone: Cleared
>>>The Status Box popped up a moment after King Triffid sublimated back into whatever aether it came from to confirm that the battle was indeed over.
>>>Guy slumped to his knees in relief, his metal armor making far more noise now that the sounds of battle were absent...along with that creepy battle track. Piphany joined him not far away, just letting her scythe drop to the ground beside her and just laying down.
>>>"It is truly over." the Catfolk Swashbuckler cleaned Triffid sap from his blade, saying with a sigh that carried relief in its short huff. "I will admit, I thought fighting was a fool's errand but an errand that could not be ignored for the sake of the village. No?"
>>>"I don't feel so good...." Arga wobbled a bit, leaning on his staff. The orange light from Arga's tattoos more muted than before. "How you doin', hoss?" he asked Isbjorn.
Who needs it?"
>>>In the aftermath of the battle, the Adventurers' UI pops up to give a 'Level Up' notification. The pleasant chiming noise accompanied the scintillating words 'Level Up' beside the field indicating the player's level and a double arrow pointing up. The fight had gained enough XP as beginners to push them up two levels!
In your next post, just include a roll for a d6, a d8, a d10 & a d12 individually and we'll see what King Triffid left behind for the Party!
Rolls
Guy - Attack - (d10+d8)
(3) + (6) = 9
Maxime - Attack - (d8+d8)
(1) + (7) = 8
Piphany - Attack - (1d8+1d8)
(8) + (2) = 10
She turns to Raquel, who’d been fighting beside the bard once she leapt into the fray. "You got a lot of nice moves—I wonder what I can learn in two level-ups."
Rolls
Gift Box? 🎁 - (d6)
(4) = 4
Clay Pot?🏺 - (d8)
(7) = 7
Red Packet? 🧧 - (d10)
(9) = 9
Lovely Gift? 💝 - (d12)
(10) = 10
Rolls
Loot 1 - (d6)
(6) = 6
Loot 2 - (d8)
(8) = 8
Loot 3 - (d10)
(1) = 1
Loot 4 - (d12)
(10) = 10
"Did we manage to find the missing villagers?"
Rolls
Loot 1 - (d6)
(5) = 5
Loot 2 - (d8)
(5) = 5
Loot 3 - (d10)
(7) = 7
Loot 4 - (d12)
(7) = 7
The irl-forty-plus-non-gamer is thrown as gamey jargon naturally rolls off her tongue (unlike the phrase "gamey jargon," which is cringey, as her one Gen-Z follower would say). When Clara mentions the missing villagers, Grace almost drops her baroque theorbo. She covers her mouth and turns to face the catfolk NPC.
"Did we…? Are we…? I…I?"
Did we fail to rescue the missing workers?
Are we too late to save them?
I’m asking a stupid question with an obvious answer, aren’t I?
"I’ll be honest though, I hope battles like that are rare. Everyone else more or less intact?"
Rolls
Requested Roll 1 - (1d6)
(3) = 3
Requested Roll 2 - (D8)
(1) = 1
Requested Roll 3 - (D10)
(1) = 1
Requested Roll 4 - (D12)
(6) = 6
Rolls
Loot 1 - (1d6)
(2) = 2
Loot 2 - (1d8)
(5) = 5
Loot 3 - (1d10)
(8) = 8
Loot 4 - (1d12)
(12) = 12
>>>It didn't take a cat's night vision to pick up a trail of torches approaching the fields. Soon enough a crowd of field workers has assembled just on the other side of the stone wall around the field. They were mostly silent; slight murmurs carried through their ranks as they filed in.
>>>Maxime held out his hand towards the Adventurers, his intent to stay any action from them. After a tense minute, Veskar the Field Hand came forward from the crowd carrying a torch if his own.
>>>Rising, Veskar continued, "We will make sure the Triffid left nothing behind in the soil awaiting daybreak. We will handle this. Varduhn has readied your quarters for you to rest and heal."
>>>The villagers slowly rise and filed into the remnants of the burning field to set about their tasks of putting out the remaining small fires and churning the earth looking for Triffid seed pods.
If there’s a rock or a stump to sit on, she does so. Else, Grace sits cross-legged on the ground. She’ll gladly honor the villagers’ gratitude by leaving the manual labor to them.
But she’ll provide the pure sound of the unplugged string, sans lyrics, starting with a slow acoustic bassline rendition of The Go-Gos’ We Got the Beat. Because that’s the beat she got the first time she helped mom and dad with the backyard garden.
See the people walking down the street
Fall in line just watching all their feet
They don't know where they want to go
But they're walking in time...
Isbjorn notices that Taylor, despite exhaustion plain on her face, wants to keep working, so he approaches her and gently pats her in the shoulder. "Let the villagers handle it, kid. It's good to rest when you need it. You can help the villagers plenty once you've got a good night's sleep, okay?"
Rolls
Loot 1 - (1d6)
(3) = 3
Loot 2 - (1d8)
(4) = 4
Loot 3 - (1d10)
(5) = 5
Loot 4 - (1d12)
(12) = 12
>>>The field hands got to work turning the earth over with their crude tools while Grace and Raquel serenade them. The younger field hands cast about the ground with baskets as they collected up the coins and other items released from King Triffid as the older ones dug up anything suspicious and piled it together to burn before sunrise.
>>>King Triffid left a fairly long and wide trail from the woods and through the fields but the many hands made the work quick. Guy, Tina, Arga and Piphany followed Fren as the Fox Tail headed back to the village and BradL33 soon followed. Maxime prowled around with his hand on his Cutlass, intent on seeing to the safety of the field hands as they toiled by torch light.
>>>Those that return to the village find it mostly deserted with the lights that had been bright for the evening meal turned low. Aegelby and Varduhn are there to welcome them back and get them settled in the merchant's quarters. The building is the tallest in the village with two spacious levels. The bottom has a common area that looks like a fantasy tavern that takes up about half of the lower level; the remaining half is bulk storage and us littered with barrels and crates. The private rooms must be upstairs. A pitcher and a covered pot sat on the table alongside bowls and flagons.
We really don't know how anything works in this world. Not really..." The thought seemed to bother him.
Seeing Guy's expression as he gulps down the food, she replies to Arga. "I don't mind eating at all, except this food tastes... bizarre. Do you think it'd be any better if we cook our own food?"
Before heading to bed, she doesn't forget to ask. "What time are we leaving tomorrow?"
By the end of her set, Grace dares to be stupid and sings a soprano rendition of a Weird Al song: I Love Rocky Road. She makes her bass talk for the part that’s normally an accordion solo (which was O’Keys’ part, back in the day).
She finally bows out as the villagers finish their work, and admits to Raquel, "I finished with a song about food because, well, we should probably eat. I have no idea how these bodies actually work."
She hesitates a bit, but finally says it… "Speaking of… do you like, ummm.. your newfound ability to sing the Go-Go’s, Lauper and so on?" It was obvious in the bathhouse, but Grace offers a reassuring smile. "It don’t matter to me if you’re a guy in the real world. I’m not young and pretty anymore. Out there.
"Any giant beast tries to take this—" Her hands trace her body on both sides, then she holds up her bass like a baseball bat. "—I’ll knock him to Triffid’s great kingdom in the sky!"
She slips the huge bass into her tiny purse, then a little awkwardly. "Oh and… thanks for singing. Solo acts can be… kinda… less fun."
"I make a pretty lousy woman, don’t I? I don’t really know the first thing about it."
"I wasn’t trying to call you out or anything like that. I mean… I knew ’cause of the bath. You… submerged the towel. But I mean, I think you meant it as respectful, and I probably shouldn’t have said it, and… really, you’re still one of the girls here.
"And I just wanted to know, now that you’re stuck this way, do you… like it?" She softly gives Raquel an out, "You don’t have to answer if it makes you uncomfortable. I’m just curious. And I think it’s cool that you used the camera on yourself and made the swap."
"I haven't really had time to process the whole thing, but so far, being a girl has been... interesting. My old body wasn't anything to write home about, so it's kind of nice to have a fresh start. But my center of balance is different, and it still feels strange when I move if I stop to think about it. And if I could go back, I would have trimmed a bit off my midsection. Especially with it all hanging out in this armor." She pokes at her exposed belly.
"I like how you created your avatar, actually. The beauty is in the flaws…
"Like The Three Graces—the Baroque period paintings by Peter Paul Reubens? Are you familiar with his work?"
Before Raquel answers, Grace adds, "You know I’m not talking about Paul Reubens who played Pee Wee Herman, right?"
"Three Graces, eh? Is that how you got your band name?"
"It’s these three goddesses, and they.. well, they’re goddesses, so they don’t need to wear clothes. They’re just hanging out, so confident and poised. And one had like, this flabby butt."
From Grace’s expression, she’s not poking fun at the painting. She seriously loves this piece of art.
"That’s what did it—the artist took the time to detail these little imperfections on the goddesses, and it was fangirl-crush at first sight. Belle and Joy felt something like the same and… we had our band name."
He remembered that he bought some rations before. Isbjorn would've hesitated in testing it before since they were tight on money, but defeating the King Triffid should've netted them some rewards, from his understanding?
The man quickly took out a ration out of his Inventory, curious and eager to try out to see if there was a difference.
She realizes that she's been staring at the redhead, so she looks away and clears her throat. "We, uh, should get back to the village and eat now, probably."
>>>Guy spooned out a bowl of stew and slid it over to Atalanta. "More power to ya then, mate... Eat up." He reached for the clay pitcher and poured two flagons, one for himself and the other for the Monk. "Stuff tastes like the kinda thing they say is 'good for you' or 'healthy' or the like..." Guy stuck his tongue out mockingly.
>>>"Guess one good thing is that if the food tastes this bad, it'll cut down on having to use the Loo..." Guy blurred out. "Because I haven't seen a single WC yet and I bet my mace there's no indoor plumbing."
>>> BradL33 noticed Isbjorn unwrapping a pack of rations at the table and commented, Are you still hungry??" Big man, big appetite he guessed.
>>>Back at the field, and a few hours later than the conversation at the village, the field hands lit a pyre to burn the suspect vegetation they'd unearthed behind the now vanquished King Triffid. As the pyre took light, the field hands began to gather in a file to head back to the village.
>>>The younger field hands towed a small cart laden with baskets containing the things they'd retrieved from the fields. Odd items left behind in the wake of King Triffid's defeat, no doubt.
>>>In the distance, somewhere deep in the surrounding forest, bursts of light erupted. Flashes that could be mistaken for heat lightening, if they weren't multicolored, flared from the trees. Out there in the darkness of the deep wood a battle was raging.
"Yes. Hope is all we can give them from here. Let’s see the villagers safely to their homes."
On the way back, when only Raquel and Maxine can hear her, she asks the catfolk, "What of the missing fieldhands?" She’s sure that if those men were never found, the reason is obvious, and she’ll offer condolences. But she has this naïve hope that maybe they were in that crowd, and she was so focused on performing that she didn’t notice.
She keeps her musings to herself as she follows beside Grace and Maxime.
"If that's the kind of creature we'd run into frequently on the way to the next town, I'm not sure we'd be able to make it levels or no levels."
Morning comes early this time of year, the assumption being that it is the same time of year it was back on Earth. Real Earth, not this replica of the Elder Tales game world...
Sunlight streamed through the warped yellow glass of the windows on the street side of the building. Cool and humid air seeped through the building lending everything a clammy feel. Air conditioning wasn't a 'thing' here.
>>> There's a quiet bustle of activity outside the Merchant Quarters building as the village goes about its daily business the same as it ever has...presumably. Without clocks and cellphones telling the time of day was a guess, at best, but the hour seemed neither very early nor very late in the morning. The rousing activity of those to awaken first, the creaking floorboards and unduly loud sounds of weapons and armor rustling and scraping, served to wake most everyone.
>>>Despite the battle the previous evening, the bodies you now inhabited seemed to recover quickly from both extertion and injury. The only remnants of dire wounds seemed to be soreness and bruises and even those felt minor.
>>> Venturing downstairs at each individual's pace, you discover the recovered rewards from battling King Triffid collected and laying across a couple of tables. One held baskets of gold coins and bottles arranged by color and size while another held an assortment of unusual items and materials. Tina sat at the table with the gold coins, stacking them into neat piles as if trying to count them.
>>>As it currently stands:
• An uncounted allotment of Gold Coins
• 14 unidentified bottles of Consumable Items
• Materials:
>>>• Ancient Ironwood
>>>• Carnivorous Tendrils
>>>• Enchanted Petals
>>>• Feyroot
>>>• Sap of Life
>>>• Silverwood Bark
>>>• Spirit Vine
>>>• Venomous Resin
• Items:
[unidentified] | |
Blackthorn Crown |
[unidentified] | |
Darkroot Blade |
[unidentified] | |
Darkroot Staff |
[unidentified] | |
Gambit Cloak |
[unidentified] | |
Herbalist's Satchel |
[unidentified] | |
Petal of Serenity |
[unidentified] | |
Thornshade Boots |
[unidentified] | |
Thornvine Vestments |
She shakes her head at Fren's comment and offers Grace a wink of encouragement. "Hey, a calming tune is just what we need for such a nice morning, don't you think?"
Her gaze drifts towards the piles of loot on the large table. "Wow, that's a lot of stuff. Too bad I don't have any useful appraisal skills." She turns to Fren, smiling sheepishly. "Do you think identifying everything would take a long time? I can... uh... count the gold, if that's any help."
"Yeah, if you two want to count money and appraise stuff, that’s fine," she says to Clara and Fren. "I guess we can’t put on boots and tiaras and such without identifying them.
"But no matter what magical effect the boots have, if being in a fantasy world means that shoes always come in your size, maybe reality ain’t all that and a bag o’ chips."
Her instrument falls silent.
"I mean, reality’s not without its perks, such as People-Eating Flowers Not Existing."
The bard’s hands remain frozen in place for a beat and a measure, then she’s back to strumming her calming tune, as if she can just strum away the horrific memory of Piphany being lifted by Those Damned Vines.
Her body is a bit sore as she comes downstairs in her leather armor, but she smiles when she sees the others up and about, her smile widening when her eyes fall on Grace. She gives the bard a nod before her attention is drawn to the treasure spread out on the table. "Ah! Filthy lucre!" she exclaims playfully.
"It all looks to be rather useful. But how exactly do we go about identifying everything?" she asks nobody in particular.
Rolls
Appraisal - (d8)
(2) = 2
Rolls
Identify Magic Item [INS+INS] - (2d10)
(92) = 11
>>>The rising amount of noise from downstairs and the deepening hour of the morning rouse the remaining Adventurers to join everyone downstairs.
>>>"Having only ONE set of clothes makes me feel like a cartoon character..." Piphany grumbled as she came downstairs. She was definitely not a 'morning person' but that probably didn't come as a surprise to anyone... "I sure hope there's something like hoodies and sweat pants in this world." She gravitated from the stairs over to look over the assembled loot on the tables. "Woah... Look at all this GOLD! Back on Earth this much would be worth a million dollars!"
• Coin Counting
• Magic Item Identification
• Identifying Materials &/or Consumables
• Figuring out the Food situation
Not an exhaustive list but ones for consideration. If you have a different path to follow, feel free to do so!
Arga, BradL33, Isbjorn and Tina have volunteered for Magic Item Identification. That's 4 of 8 Items that can potentially be Identified.
>>>**@rimestock, which Item did Isbjorn attempt to Identify?
Fren has volunteered to tackle Appraising & Identifying some of the Materials.
>>>**Fren needs a second d8 Roll to add to the first d8 he rolled.
>>>Dividing up responsibilities, the Adventurers tackle the morning's projects. Tina offers Calamity her already warmed chair as the Enchanter leaves the coin counting to go conference with BradL33, Isbjorn and Arga as to which items to Identify.
>>>Piphany joins the coin counting, choosing to sit beside Raquel and across from Calamity. Guy tags along with Grace and Atalanta in search of breakfast. Fren tackles identifying the Materials from the Raid and their value.
>>>"This feels like we're playing Bridge or Euchre or Mah Jong or something..." Piphany said after sorting the coins into stacks for a moment. She looked around at the others, arranged opposite each other at the rough wooden table. "We used to play card games when I was in rehab and I imagined having real money to play with instead of stale pretzel sticks... This still doesn't feel like real money though." She rubbed dirt out of the stamped face of a coin, a bit of melancholy passing over her face, "It's still kinda... dream-like. Y'know. I...half expected to wake up back at home. On Earth."
>>>Fren sits with the stacks of Materials and concentrates on running through their Status and Info Boxes as the others settle into their chosen tasks.
Ancient Ironwood (10 units)
Material Class: | Production |
Tags: | [Nature] [Protection] |
Carnivorous Tendrils (10 units)
Material Class: | Production |
Tags: | [Dark] [Nature] |
Enchanted Petals (5 units)
Material Class: | Magic |
Tags: | [Faerie] [Nature] |
Feyroot (5 units)
Material Class: | Magic |
Tags: | [Faerie] [Nature] |
Sap of Life (20 units)
Material Class: | Production |
Tags: | [Nature] |
Silverwood Bark (5 units)
Material Class: | Magic |
Tags: | [Light] [Faerie] [Nature] |
Spirit Vine (20 units)
Material Class: | Magic |
Tags: | [Light] [Nature] [Spirit] |
Venomous Resin
Material Class: | Production |
Tags: | [Nature] [Plant] [Poison] |
Apparently, Grace was a good sport when it came to losing. That’s because the winner never tried to murder her.
Thinking a bit on Guy’s warning… "I don’t understand how people can enter this game, feel like it’s kinda real, and attack other people. I don’t want a choice of kill-or-be-killed… but I guess it’s a matter of time before we run into a group that won’t give us a choice."
She looks at Raquel.
"There were players in the woods late last night, lighting the horizon with spells. A part of me wanted to rush to them but… they were too distant. I don’t know what I’d have done if it were two parties of people killing each other."
Piphany's mention of rehab sparks curiosity in Clara, but she hesitates, unsure if it's appropriate to pry. With a gentle smile, she tries to convey her understanding. "Do you prefer life back on Earth? We'll try our best to figure out the way home. But for now, let's just consider this a... well, a really weird vacation."
>>>The counting crew sorts through the baskets of coins and comes up with a fairly definitive tally as Arga, BradL33, Isbjorn and Tina sort the special items.
>>>A tense moment passed before Guy turned to Atalanta, "Maybe we should go beg that elf lady...Adelby or whatever...for some food?"
Gold Coins: 2,458
A majestic, yet dark, crown of woven brambles that seem to writhe in gloomy conditions. It is set with an exquisitely misty emerald jewel. | |
Blackthorn Crown | Item Class: Magic |
Tags: | [Dark] [Nature] |
Inventory Slot: | Accessory |
Features: | • Regal but Ruthless: A regal appearance with dark, jagged thorns that spiral elegantly upwards, the crown amplifies the wearer’s presence in combat, intimidating weaker foes while increasing accumulated Aggro. |
Effect: | While Equipped with Blackthorn Crown, a Player adds +2 to Aggro accumulated during each turn. [Mob] ranked enemies or opponents cannot directly engage the Player with melee attacks. |
[unidentified] | |
Darkroot Blade | |
Tags: | [Dark] [Nature] |
Inventory Slot: | Accessory |
Features: | • |
The staff is entwined with thick, shadow-infused briars that occasionally pulse with dark energy. These briars amplify the power of summons, and call on magic that allows the wielder to debilitate multiple foes at once. | |
Darkroot Staff | Item Class: Magic |
Tags: | [Arcane] [Dark] [Nature] |
Inventory Slot: | Hand |
Attack : | INS + WLP |
Damage: | [HR] +8 |
Features: | • Eldritch Blossom: At the top of the staff is a large, dark flower that may be commanded to bloom and release a cloud of shadowy spores, dealing damage and creating a shroud that confuses enemies. |
Effects: | While Darkroot Staff is Equipped, a Player may choose to spend 10 MP per target (up to 3 individual targets within [Medium Range]) and make a Magic Attack Roll. A successful Roll deals [HR]+[Player's Willpower die size] 🌑[Dark] damage and inflicts the [Dazed] Negative Status on the Target. |
Feature: | Thorned Spirit Channeler: Embedded within the staff are jagged, glowing crystals that resonate with the spirits of ancient forests. These crystals enhance the wielder’s ability to commune with spirits, granting increased power to summoned entities. |
Effect: | While Equipped with Darkroot Staff, creatures Summoned by the wielder that have the [Dark] or [Nature] Tags are considered to be +5 levels higher than their standard values. |
[unidentified] | |
Gambit Cloak |
This satchel is crafted from soft, worn leather and overgrown with small, living moss and herbs that sprout from the seams. It allows the user to store harvested plants fresh for longer, preserving their potency for crafting potions and remedies. | |
Herbalist's Satchel | Item Class: Magic |
Tags: | [Inventory] [Nature] |
Inventory Slot: | Accessory |
Feature: | • Evergreen Interior: The satchel’s interior is enchanted with perpetual freshness, mimicking a spring forest. Herbs and other Natural Material Items placed inside stay fresh indefinitely. |
Effect: | Herbalist's Satchel contains 18 Inventory Slots; only Material Items with the [Nature] Tag may be placed inside the bag. Items placed in Herbalist's Satchel Inventory Slots do not decay or suffer spoilage or damage while occupying an Inventory Slot within the Satchel. |
Feature: | • Spore-Repellent Fabric: Made from a special material that repels spores and harmful pollen, the Herbalist’s Satchel protects the user from environmental hazards when foraging in dangerous areas, reducing the risk of poisoning or allergic reactions. |
Effect: | While Equipped, a Player is [Resistant] to ☠️Poison Damage and cannot receive the [Poisoned] Negative Status. |
[unidentified] | |
Petal of Serenity |
An elegant and functional set of leather boots accented with vines of living poison ivy. | |
Thornshade Boots | Item Class: Magic |
Tags: | [Dark] [Nature] |
Inventory Slot: | Accessory |
Feature: | • Nimble Roots: Designed with flexible soles that mimic the grip of creeping roots, the Thornshade Boots grant the wearer enhanced agility and the ability to sprint across uneven terrain without stumbling. |
Effect: | A Player with Thornshade Boots Equipped may spend 10MP to ignore the [Hindered] Negative Status until the beginning of their next turn. This is a free action. |
Feature: | • Thorny Trail: As the wearer moves, they leave behind a temporary trail of thorny brambles that slow and damage pursuing enemies, giving the wearer a tactical advantage when retreating or repositioning. |
Effect: | A Player with Thornshade Boots Equipped may spend 10MP at the beginning of their turn to initiate Thorny Trail which lasts until the beginning of their next turn. While Thorny Trail is active, [Mob] or [Elite] level enemies or opponents take the [Slow] Negative Status Effect and receive 5 🌑[Dark] Damage if they use a melee attack against the Player. |
[unidentified] | |
Thornvine Vestments |
—and gladly, she swaps topics as items are identified. "Okay, so with all the items here, I get that we can only take one or none.
"The crown and the boots both play to a couple of my advantages. With the boots, it would only cost me Five Emm-Pee to make a trail of thorns as long as my instrument is in hand—which is pretty much always the case since I fight best El-Kabonging or unarmed.
"My bardic style also reduces my aggro by Minus Two, which means I can gain the normal amount of aggro in melee with the crown on. Simply put, I can fight whatever… boss? …is around without worrying about the mob, if I have the crown on."
She’s a little surprised to hear herself using Gamer Jargon, maybe not quite correctly. But rather than worry about that, she considers the other fighters, and notes, "I could see how a fighter with high Aitch-Pee might want Plus Two aggro, so like I said… I would only want one item for myself, or none if someone else can make better use. As much as I like the idea of dressing fashionably, what’s most important is keeping this whole party alive."
>>>Guy returns after about half an hour with a couple of Aegelby's young maids in tow, each of them carrying a platter of bread and cheese with a basket of late spring fruits.
I ate one of the apples I gathered from before we all ended up here and it had flavor and didn't turn into that weird mush when I ate it. I thought...hoped, really...that this fruit might be the same."
She is of course extremely gracious when thanking the maids. They do so much work considering they’re children… but they’re children because they were programmed to be. She gets that. Still, they’re so well-dressed and well-behaved, she kinda wishes she went through with adoption even after her partner left her.
My substance abuse history …probably not what they look for in an adoptive single mom.
Her regrets hit her hard. And seeing the children ogling the gold, she makes a decision. "Hey, kids… we’re gonna pack up and leave. So before we do, how about I play a song just for you."
She pulls out her bass (from her purse) and sits facing the children.
There's a sad sort of clanging
From the clock in the hall
And the bells in the steeple, too
And up in the nursery
An absurd little bird
Is popping out to say "cuckoo"
Regretfully they tell us
But firmly they compel us
To say goodbye
To you
So long, farewell,
Auf Wiederseh'n, goodbye
We leave and heave
A sigh and fleetly fly
She plays a cutesy little bass line, then one more verse:
So long, farewell,
Auf Wiederseh'n, adieu
A tip to you,
You too, you two, and you
This time, her cutesy riffs make coins rain between herself and the children! She puts her bass aside and tips the five children: 3 coins each, plus a fourth for the little girl who attended Grace in the bath.
"Give your parents a big hug. I know they’re all very proud of you."
Grace remains all smiles for as long as the children are in front of her.
Rolls
Troubadour - (2d10)
(610) = 16
>>>The young Maids listen to Grace's ballad with rapt attention. They'd heard music before but not from an Adventurer and not a song from what was essentially an alien world...to them anyway. The shower of gold never failed to amaze them as well, as did the fact that Grace gifted the shiny new coins to them so casually.
>>>Packing everything up and experimenting with what best fit where took about a half-hour, as close as anyone could guess, before the tables were emptied. The Merchant's Quarters seemed a bit like a hotel at the end of a trip as everyone stood around, carrying everything they owned, and taking one last look around before leaving.
>>>Varduhn met them in the avenue, with Adana and Jean Louis in tow, to walk with the Adventurers to the edge of town. The air was heavy with humidity but not yet hot, though the promise of a warm day was already in the air.
>>>The old Apothecary stopped at the farthest point along the trail where the village was still visible in the distance, "This is where we part ways, I'm afraid..." he said wistfully. "Just follow the old roads and they'll take you to Mound City. I wish you good journeys. I am glad to have met you all and hope that maybe you'll think of Belle on occasion. You'll always be welcome here." He gathered Adana and Jean Louis to him to watch the Adventurers take the next step in their journey.
>>>The packed dirt path led past a few straggling houses and field before becoming scrublands like they'd all encountered when they first arrived in this world. Abruptly, a Zone Status Box popped into the visual field, announcing that you'd all crossed into a different Zone having left the town's Zone:
Swansea Fields
Field Zone | Eusa Server
Monsters: Yes | PvP: Yes | Skill Use: Yes
Entry Restriction: None
Flat grassy patches interspersed with stands of trees and low hills dotted the land around them. The trail more or less disappeared but BradL33 kept heading in a steady direction. The trees became denser as the sun climbed in the sky. With those trees came wildlife like none on Earth; even the most homebodied could tell these weren't the kind of animals you were used to...
Something deer-like stared at you for a moment before dashing back into the woods. Around the bend from the encounter with the deer, the wood opens up a bit into a jarring scene.
>>>Until now, the more medieval fantasy elements of Elder Tales had been front and center. The ruined overpass and rusted cars overgrown in the forest was a reminder that this world was also supposedly a post-apocalypse Earth...
When Varduhn mentions the workers hiding in a tree, Grace perks up. "I’m so happy everyone survived!
"Like I said before, I’ve been in dozens of Belles. But this Belle will always hold a special place in my heart." She stops herself from promising to return because… she doesn’t know whether that will be an option.
She looks at the cars the way that deer looked at the party. "Reminds me of that YouTuber who turned her car into a chia pet."
>>>The overgrown overpass provided a tranquil spot, shaded from the sun and sheltering the humid coolness of the morning until well past noon. BradL33 dug out a few apples from his pack and offered them around for those that wanted to break up the blandness of their rations with a bit of flavor.
>>>Grace, joined by Piphany, checked out a selection of cars that still remained mostly intact. Only hollow shells of their former selves, they nevertheless provided shelter to life but nothing larger than curiously alien vermin and chameleon-like lizards. Several 'cars' retained the larger bones of their driver's and passengers. Their smaller bones no doubt scattered by the ancestors of the life that now calls the cars home. Raquel's sweep of the area turned up nothing immediately hostile either.
>>> 'What kind of strong performance are you talking about?" Piphany stole up to Atalanta/Taylor while BradL33 was talking. "You fought way better than I did...that's for sure." She just looked at Atalanta for a minute before she spoke again, "I get the impression that you're just a kid. Not some Old Farts in new bodies like me and Grace. That so?"
Her gaze then falls on the rusted cars. "I wish we could just drive through here instead of walking," she jokes. "I'm still not used to my new short legs."
Turning to BradL33, she asks, "Tell us more about this dungeon. Is it some kind of ruin?"
She looks around at the overgrown environment and feels a song coming on. In a soft voice, she sings:
Sometimes I feel like I don’t have a partner
Sometimes I feel like my only friend
Is the city I live in, the City if Angels
Lonely as I am, together we cry...
This Skill covers only one type of mount per level and the choice of mount (by type) must be chosen when the Skill is selected. Mount types include (but are not limited to): [Construct], [Elemental (by type)], [Faerie], [Magical Beast], [Undead], etc...
>>>The tranquil state of the deteriorated overpass stands in stark contrast to the unspoken horror of its existence. Nothing in the surroundings, not plant nor animal, ranks the site as being of any significance. It's just a feature of the pastoral landscape despite the implications of its existence.
>>> Calamity's question served as the perfect turning point for him the conversation. "Um, yeah. There's a beginner dungeon near all the Player Cities. Something, something LaGranda is the name."
The Faerie subtype is maybe Unicorns...or is that a Spirit type? Anyway, you can buy Summoning Flutes for a lot of things so maybe you can find one for a Faerie type mount?"
As we know it…
"But yeah.. summoning a unicorn with a flute. That’s, yeah… that’s exactly what I should’ve expected a faerie mount to be!"
Looking at all the people in the party, she wonders, "Any chance there’s a song that summons an Alice-in-Wonderland caterpillar as big as a bus?"
She ponders over all the dungeons Tina and Brad listed. "What's LaGranda? Some kind of ancient civilisation?"
>>>"I...hm." BradL33 thought a moment about Calamity's question. "I really don't know if there's any lore about LaGranda. I never ran those dungeons and haven't really looked into it. Kinda took it for granted, I guess " The young Druid shrugged, mentally adding another point to his growing list of things to look into. "I know when they were first put into the game they had a lot of issues since there were so many of them added all at once. Players called them the 'Dungeons of Lag-Landia'...."
"Also, how much does a night typically cost?"
"Once we get settled, we should find out more about the city and how it's being run. Are NPCs in charge, or did other players take control? We should also see if anybody has any insights as to what exactly happen to trap us all like this and if there are any leads on how we might find our way back to our original reality."
Packing up and heading out again, the Adventurers leave the ruined overpass behind and head due West in the direction of the afternoon sun. The conversation continues, broken only by sudden rustlings in the pockets of trees they occasionally pass through. So far, no surprise encounters...
>>>"It's a risk we'll have to take. Staying out here in the wilderness isn't really an option." BradL33 countered. "If it's bad then maybe we should just grab supplies and go back to Belle? Let's just see how it is before rushing to judgement. Anyway, there aren't but a couple of bigger Guilds in Mound City and don't have a majority of the playerbase by a long shot. Not like in Liberty or the bigger player towns. Mostly just RP-ers and Crafters out here..." He sure hoped he was right. "With the way things are now, Calamity's right. SubClasses are gonna be really important and probably in high demand. There's not many SubClasses I can think of that aren't going to be super important now that we're all stuck here 24/7."
Sentinel Hill
Field Zone | Eusa Server
Monsters: Yes | PvP: Yes | Skill Use: Yes
Entry Restriction: None
>>>The rolling grasslands and forest copses yields to a density of ruined buildings as the Zone changes. Clearly once the outskirts of the urban sprawl that Mound City now overlays, the signs of civilization are unmistakeable. The afternoon sun sinking in the sky casts shadows in the windows of the ruined buildings, some still recognizable as homes or businesses from a long gone age. An age achingly familiar to the Adventurers.
Mound City is just in the other side of this Zone!" BradL33 called out. His enthusiasm driving home how young he looked. He excitedly hurried his pace, "I think I can see the Silverleaf Beam Tree from here!"
>>>Rising above the treeline in the distance, a large tree spread its enormous canopy towards the setting sun. Acting like a landmark, BradL33 guided the Party through the abandoned and overgrown streets towards the tree. The ruined buildings gave way to an open area of broken ground about 300 meters across with a few wide paths that led to high city walls.
>>>Across the broken terrain, groups of people stood watch. From their wild diversity of race and dress they could only be fellow Adventurers! Although indistinct, their calls to the Party across the gap carried a sense of some urgency.
In the real world, there are more victims than perpetrators, she tells herself… even though this world looks like something out of The Hunger Games, where everyone’s a predator but the dead. Shut up, brain!
In case of a trap, Grace activates her boots Nimble Roots feature so she won’t be easily hindered.
An elegant and functional set of leather boots accented with vines of living poison ivy. | |
Thornshade Boots | Item Class: Magic |
Tags: | [Dark] [Nature] |
Inventory Slot: | Accessory |
Feature: | • Nimble Roots: Designed with flexible soles that mimic the grip of creeping roots, the Thornshade Boots grant the wearer enhanced agility and the ability to sprint across uneven terrain without stumbling. |
Effect: | A Player with Thornshade Boots Equipped may spend 10MP to ignore the [Hindered] Negative Status until the beginning of their next turn. This is a free action. |
Feature: | • Thorny Trail: As the wearer moves, they leave behind a temporary trail of thorny brambles that slow and damage pursuing enemies, giving the wearer a tactical advantage when retreating or repositioning. |
Effect: | A Player with Thornshade Boots Equipped may spend 10MP at the beginning of their turn to initiate Thorny Trail which lasts until the beginning of their next turn. While Thorny Trail is active, [Mob] or [Elite] level enemies or opponents take the [Slow] Negative Status Effect and receive 5 🌑[Dark] Damage if they use a melee attack against the Player. |
Basically, I’m playing Grace as a noob (but to the extent that her noobiness doesn’t endanger herself or the party) and so, in a situation like this, my question isn’t: will the boots help? It’s: does Grace believe the boots might help, and is she willing to bet 5MP on that?
New Crew
>>>Yesterday. Yesterday was May 3rd. Yesterday was the day that everything changed. Yesterday was when you suddenly found yourself transported into a different world. Like waking up from a daydream, you found yourself in unfamiliar surroundings.. and, more disturbingly, in a body that was not your own! You weren't alone, either. Surrounding you were hundreds, if not thousands of others in the same state of sudden confusion, shock and denial.
>>>It didn't take long for people to realize that they'd somehow ended up in a place that very much resembled the MMO game they'd been playing, embodied in the fantasy characters they'd been logged in as. Chaos and confusion reigned for the first few hours and most 'people' sought shelter in the Inns and Taverns trying to make sense of the madness. Those in Guilds retreated into their Guild Halls, everyone else mostly sought out groups to commiserate with about what happened. Humanity, such as it was now that it included Elves, Dwarves, beast-folk and other stranger things, were still social creatures and clustered together for support if for no other reason.
>>>Rumor spread that others had arrived from outside the city. Other people from Earth, trapped the same way everyone else had been, had made their way in from the surrounding areas outside the city with wild tales of the dangers in the zones outside of Mound City. The utter lack of ready distractions or easily available entertainment in this new world, coupled with basic curiosity, made those tales spread like wildfire. Pretty soon, a sizeable contingent of people just hung out near the city gates just to be the first ones to hear the tales from the proverbial source as new people arrived.
>>>Once the sun had set, the new arrivals had stopped coming even though torchlight vigils were held just in case. Unlike the world that everyone had left behind, when the sun set the darkness was like a stygian blanket even though the stars filled the sky in numbers beyond dreaming.
>>>The next morning brought a flurry of revelations and discoveries for both good and ill... It hadn't taken long to discover that food and drink were tasteless, despite how good they looked. Someone had found out how to access the game's User Interface and that it functioned exactly the same way it did when Elder Tales was a game, including access to the TeleChat & Friend List function. While most of the 'game elements' of this world functioned "normally", some did not... The Transport Gates that enabled 'fast travel' between Player Cities, like Mound City, were not operational. One of the most shocking discoveries was when a group of people who didn't arrive already inside Mound City appeared at the Cathedral all claiming to have died during an ambush by game monsters and been revived!
>>>Again finding little to do in the City, a sizeable crowd had assembled at the City Gates waiting for others to arrive. Small groups had straggled in with similar harrowing tales of hostile monsters in the surrounding area. This is where we find our crew hanging out. A crew that came together from being forced to share a table at a crowded Tavern and finding a bit of commonality from all being very new to the game. Banding together just made sense.
>>>A clamor arise as a new group of people had been spotted across the broken terrain between the City Gates and the ruins of the old city. Someone had started calling it the Dead Zone and the name just sort of stuck. It seemed to be a sizeable group. At least ten people. Others around you began hooting and yelling encouragements as the group followed the trail towards the Gate...then fell into hushed shock.
MOUND CITY
City Zone | Eusa Server
Monsters: No | PvP: No | Skill Use: Yes
Entry Restriction: none
>>>Hustling across the barren area between the ruins of the old city and the city walls, the Party covered about half the distance before they heard and felt a huge explosion right off the side of their path. The blast knocked everyone but Grace off their feet and scattered them around like chaff in the wind.
If she were to run toward the marker—
An elegant and functional set of leather boots accented with vines of living poison ivy. | |
Thornshade Boots | Item Class: Magic |
Tags: | [Dark] [Nature] |
Inventory Slot: | Accessory |
Feature: | • Nimble Roots: Designed with flexible soles that mimic the grip of creeping roots, the Thornshade Boots grant the wearer enhanced agility and the ability to sprint across uneven terrain without stumbling. |
Effect: | A Player with Thornshade Boots Equipped may spend 10MP to ignore the [Hindered] Negative Status until the beginning of their next turn. This is a free action. |
Feature: | • Thorny Trail: As the wearer moves, they leave behind a temporary trail of thorny brambles that slow and damage pursuing enemies, giving the wearer a tactical advantage when retreating or repositioning. |
Effect: | A Player with Thornshade Boots Equipped may spend 10MP at the beginning of their turn to initiate Thorny Trail which lasts until the beginning of their next turn. While Thorny Trail is active, [Mob] or [Elite] level enemies or opponents take the [Slow] Negative Status Effect and receive 5 🌑[Dark] Damage if they use a melee attack against the Player. |
She makes sure none of her own are directly behind her before she activates her boots’ other effect: Thorny Trail.
Grace has 72 HP / 57 MP remaining.
"You're not the only one who can play with explosives!" The pirate cat shouts as she activates her new skill, "Powder Keg", and launches gunpowder towards the clearing between the enemies and the party.
Fire engine red hair and beard topped the mass of metal, but quickly disappeared as a helmet appeared, the player must have activated the Show Helmet feature from the menu.
"Fortress Stance" he said quietly.
Then in a ever increasing volume as his real rage grew, "Stupid greefers. This was bull s*** before, but now. GOD D*** COWARDS!!!"
The dwarf roars and sprints out onto the open field, shield and sword drawn, all grey tutorial gear but the dwarf does not seem to care. As he runs, a tirade of every trash talking insult anyone had ever heard in a game was levied against those attacking the incoming group. His taunt ability might not work in PvP, but Max knew every insult this game had and he threw them all out at those hunting the incoming group. His goal only to buy those running in time to make it.
Max will take the Guard action as soon as he gets close enough and will try to draw fire off of anyone he can reach.
He does not charge ahead with the others but moves forward slowly trying to get a clear view of what is occurring ahead.
Frowning into the billowing dust, he pulls the caricature of a hawk free from where it hangs from a cord from behind his right shoulder--a fine and delicate carving. With a shout, he hurls it into the air. Caught by the rising wind, it circles higher and higher, as if it has truly taken flight.
"You're outnumbered. Doubt you could take all of us before we dropped you."
>>>The world was still dizzyingly large. His breakfast of salted gruel that had looked like eggs barely slaked his appetite, what of it he had been able to keep down. He could barely keep his feet, feeling like a disproportioned toddler. At 1.2 meters, he guessed he probably clocked in at over seventy kilos. It wasn't fair. He was no gym rat, but he made a point not to eat like an American now that he had moved. He did HEMA once or twice a month, all for nothing.
>>>He sprawled outside the wall of the settlement. The zone line seemed fuzzy. Part of him wanted to just shove his head out into agro range and get this nightmare over with.
>>>Legs propped on the ivy-choked, crumbling building, he looked up, watching the clouds drift by. It felt like hours, but it could only have been five minutes. Impatient, he reached up above him, recoiling for a moment at the sight of the meaty mitts that barely qualified as fingers, before pulling up his UI. He grasped feebly at the faded logout button. He pressed it, turned it, plucked at it, tried to cajole it like a physical object that might have been stuck, but it hung, tantalizing, taunting, in his view. And above it was a huge banner that had seemed funny when he had been nineteen and clinically depressed.
"Tabby Fatts"
Tabby Fatt had been taken.
>>>He tried to call up a text chat function, to no avail. He bit his lip, then looked around, trying to make sure he wasn't being watched, before looking back up to the sky, and saying, aloud, "Slash logout?"
"Slash... quit?"
"Slash stuck?"
"Slash uninstall?"
"Slash GM?"
"Fuck..!"
>>>He kicked the wall from his recline, letting out an unpleasant gasp as the awkward spasm twisted his ankle. He rose, staggering, to his feet, screaming at the sky. "FUCK YOU! FUCK OFF!"
>>>What followed did not make a good first impression. At the top of his lungs, he bellowed every vulgarity and epithet, to the very bottom of his repertoire. Slurs that he knew from generations of decent upbringing should never leave his lips, that made his cheeks burn red at the mere thought of speaking aloud.
>>>"THAT'S RIGHT, I SAID THAT IN /SHOUT, YOU'D BETTER FUCKING COME FUCKING BAN ME YOU FUCKS! ....JESUS CHRIST!!!" The last escaped him involuntarily as he heard the sound of a genuine explosion.
>>>He emerged from a reflexive cringe, prying his arms away from his face as he looked in the direction of the sound. His jaw partly agape, his tail frizzed out to three times its normal volume, the shock stripped him down to his deepest impulse and rawest instinct. And in that moment, he stumbled forwards into destiny, crashing through the undergrowth towards the sound, to stumble onto a battlefield...
Wheeler scrawled at the top of a fresh sheet of paper, scratching his chin. To his left was a small stack of papers, each filled with a crowded, tiny print. He'd had the fortune of coming to this new world in relative safety, with enough disposable income that he could afford to take a little time and gain his bearings. So, that was what he'd busied himself with. Most of the Guilds were holed up in their strongholds, consolidating power before deciding what to do. He'd written down their names, along with their specialties and what he could dig up about their membership -- laying down the foundations for later. Each of them had the potential to be a power bloc in the days to come, just by virtue of their relative cohesion and resources. Then there were his observations on the markets, just casual observations on prices and the like so far; most players of any means didn't bother with Lander stalls after all, but if shortages were going to be a thing now that the this world was passably 'real', that was going to lead to market fluctuations pretty quickly. Finally, he had a single sheet of paper with what he considered the most promising bit of data -- information gleaned from the people who'd returned from the Cathedral. Information on the outlying regions, information on who was still out there, who'd be making their way to Mound City as they got their bearings. Some of it he'd gotten directly as a volunteer, helping people who were shocked to still be alive, but Wheeler had been quick to realize that the new reality of the situation meant that the Landers themselves were useful sources of information.
Tapping his quill, Wheeler heaved a sigh. He'd spent yesterday running around like a mad man, and this was all he had to show for it. It was an okay start, he felt like he had a firmer grasp on reality than most of those people who were just waiting for a message from a Game Master to explain what was happening, at least. The problem was that there were limits to what he could accomplish as an independent actor; every moment spent on one subject was spent away from another. Worse still, if he wanted to actually develope his skills, he'd have to leave the city behind -- and soloing as a Huckster was a lousy experience before it came with a dose of real pain. Resting his head back against the wall he'd been using to shield his papers from the wind, he looked up at the blue sky.
"Don't suppose you have any advice?" he asked no one with a smirk, tapping the diamond-shaped eye marking in the center of his forehead, tracing his thumb down along his cheek where the lines came down from his eyes before crawling along the bottom of his jaw before meeting at an upward point along his chin. Further inert markings snuck out from along the collar of his shirt, only to reveal themselves again along the meridians of his arms where he'd rolled up his sleeves to the elbow. They were dark, black lines with no mana flowing through them, yet. No response came, and so he snorted out a sharp breath through his nose and languidly shrugged.
Then, something exploded.
Wheeler scrambled to grab up his papers, looking around and shoving them into his inventory, only barely seeing the meat wall that was Maximum Carnage pushing through the crowd of gawkers out by the front gate, others stirring in response to his umbrage.
"...Looks like Pirate Pete's gank squad intercepted a pack of returners." he said, rolling his eyes. Still, as he hopped down some of the tumbled stones to the side of the gate. It was a big group, coming from a low-level zone, and no one in his notes had mentioned a cat pirate or that big scythe, so they probably weren't in the know about the Cathedral still functioning. Which was probably half the fun for the archer. "Brophy, you want an Attack Buff? Might help you bridge the level gap on these guys."
He heard a second explosion behind him. It was a long way across that field, with ranged DPS on you. And who knew if they had any CC hiding in the bushes.
His tail swayed as he glanced back at the gate, seeing the nervous energy of the crowd that had gathered. He did some mental math. Scaling wasn't as fierce in Elder Tales as it was in other games. Level did you many favors, but unlike some other MMOs, it was difficult to become truly immortal on the back of statistics. There was a threshold of HP, of Mana, of Crowd Control that even the tankiest monk would struggle to overcome.
And here, in this shared traumatic moment, emotions were fragile. People were at a knife's edge. They could be pushed in all kinds of directions with just a little encouragement.
"Hey!" he shouted to the assembled crowd, one stout hand thrust out towards the battle, as if his extended claw would pop the bubble of indecision around them. "It's those gankers! LET'S FUCK 'EM UP!"
"You've got twelve seconds after your Opening Gambit, if you can spike down a ranged DPS that'd be best." he said, voice steady, eyeing the formations as he ran. Despite the bravado of the cat-monk, Wheeler didn't like their odds against this gang. As an initially Japanese title, the level scaling wasn't as bad as most western developed games, but they still had twice as many resources, options, and better gear on top of that. The Welcoming Committee just needed to buy some time, open the path for the new guys to run to the safety of the gate ... which meant they could ignore enemy heals, and the melee tanks weren't likely to get a one-shot kill. Melee DPS could be outrun, maybe, but that Archer and any Sorcerer support were going to harry them the whole way back.
Of course, Wheeler had no intention of dying himself trying to play the savior, but that wasn't a card he had any intention of broadcasting before he had to play it.
She glances over her shoulder and catches sight of the newcomers emerging from the city gate. The flurry of curses blasting from some of them almost stuns her into silence. Are they here to help?
>>>After the initial assault, the Party rallied together and scrambled to their feet. The lack of 'battle music' accompanying the attack by the other Adventurers was oddly jarring in it's silence. Strange how quickly the unusual becomes the usual...
>>>A second explosion clouded the air with the sharp tang of gunpowder. This one hurled towards the ambushers by the Party's own Pirate, Calamity. The haze of phantom gunpowder floated in the air as Calamity realized that the blast the took the Party off their feet was exactly the same Ability as she'd used...only boosted by whatever means the ambusher's Pirate had used.
>>>Isbjorn and Arga, who'd been walking together before the blast, roused to their feet. Unsure what exactly to do, moved towards the others while looking back at their attackers.
>>>The Ambushers were higher level than the Party. People like that don't enjoy fair fights. Enchanters were pretty much the worst class in a lot of ways but at least the Enchanters signature spell might buy some of them a chance to run by entangling the archer.
>>>"We'll just have to teach those ants a lesson then..." Tabitha danced around a little before leveling her staff at the small bands of Adventurers making their way from the Gates. "Grand Serpentine Lightning!!" she tittered gleefully as powerful bolts of magical lightning flew across the battlefield.
>>>The mood of the crowd had shifted as soon as the band of 'returners' was ambushed by PK-ers. Everyone kind of knew something like this might happen eventually...but they didn't think it would be like a public execution. The excitement of seeing people, new people, making it to safety and possibly hearing new details about the zones outside the City held the promise of taking people's minds off the here & now. To see that excitement turn to horror soured the mood of the crowd in an instant.
>>>Some had immediately jumped into action and started marching to the defense of the 'returners'. Mostly lower-level Adventurers lept into action. Peeling away from the gasping crowds, they moved at a hustle down the cleared path towards the 'returners' as the huddled into a defensive position.
>>>At the head of the pack, Brophy and Maximum Carnage led the charge. Behind them began peeling off from the crowd a phalanx of other low-level Adventurers. Admittedly, the hype behind Elder Tales before the players all landed here had drawn in a huge number of people new to the game so there were a disproportionate number of low level players.
>>>Brophy, Maximum and their ad hoc Party reached the 'returners' just as bolts of lightning rained down into the Adventurers to their rear. The lightning chained from Adventurer to Adventurer, tearing through them like a lawnmower through grass, dropping about half to their knees and others just exploded into a kaleidoscopic burst of rainbow-hued light.
>>>The effect could be considered beautiful, if it wasn't the result of about a half-dozen people being outright killed. Those Adventurers that had revived in the Cathedral had told stories about how monsters and even Adventurers disappeared in a flash of light at the moment of death. Seeing it first-hand was jarring.
>>>It was at that moment that both the sight of the artillery spell vaporizing a handful of people and the clarion call of a rotund Catfolk that galvanized the crowd into action...
"Those aren’t bugs—they’re people! And you murdered them. And… for what?"
She’s not sure which way to sprint. The border seems the smarter direction, except that she can’t outrun lightning. Bravery can only work if—
"—you can save us!" she calls out to the cat who watched Bug’s Life. "You ain’t done nothing wrong, and you know what just happened ain’t right!"
"That's... that's messed up," she manages to say, weakly.
"Hey, Tabby!" he called, "Do you know how small the death penalty is at our level? How much mana do you have?" he narrowed his eyes slightly, "What happens when you respawn in a city full of pissed off lowbies?"
He could almost applaud her audacity, really. She'd perfectly made herself into exactly the kind of villain this narrative needed - signaled to the community that if they let this stand there'd be no end to it. This is what happens when people suddenly find themselves on the other end of a power dynamic; they don't have the instincts of the habitually cruel, and they never think things through.
Of course, he was banking on the fact that the newbies of Mound City's anger would outweigh the shock of what had just happened. He wasn't sure he had that much faith in people, but this was an American geo-server. People had been conditioned pretty strongly against terrorism, a Goonswarm situation could easily occur here. He just wished he had someone back at the Cathedral to crack the whip instead of hoping it came about organically.
He watched, fright written on his face, as he watched the shimmering, opalescent particles float into the air, dissolving into light, as a few scant coins and items thumped to the ground. All his dark rumination about destructive teleportation, simulation theory, and emergent intelligence condensed in his mind until his consciousness was a shimmering singularity of existential terror.
And, as with the explosion, where his rational mind encouraged him to retreat to the safety of town, to trust in the guardians, his reflex, his deepest gut instinct, had him standing his ground.
"Fuckfuckfuckfuckfuckfuckfuckfuck-" he whispered under his breath as an almost violently shaking hand scrolled through a paltry list of abilities. His voice took on a hysterically panicked singsong lilt, as he lamented, "I doooon't know how to play this claaaass...!"
His brows subtly shifted from desperation to despair as he reviewed his options. Something to close the distance? Go on the offensive? Something to juke? Something to increase his resistance? Something to put out some damage? Turn invisible? Something? Anything?
What had he been thinking when he had made this character?
Oh yeah, he remembered. "I'm not going to ever play this game again."
As his hand hovered over the hotbar with the best of several terrible options, he was shaken out of his reverie by the sound of his name crashing like a brick through his glassy concentration.
He turned around to the Huckster who seemed to be shouting him down, not quite parsing his actual words, throwing his arms up in a 'what the hell, man?' shrug, giving him a look of confused incredulity, before he realized the vitriol was being projected past him, out onto the field...
Max had played these games for a long time and knew he had no hope of reaching the ranged characters with a tank build, but he could do his best to get these others into the safe zone.
Guard up to try to shield those in the other group somewhat from the incoming attacks, the huge dwarf paused to yell to the incoming group.
"Keep moving toward the marker. If you don't make it, the respawn is in the city."
The huge dwarf turned toward the attackers, he wouldn't make it. "I wish I had leveled enough to have charge.".
A familiar feeling came over Max. Every hit he soaked was one less someone else took, it was his job, always had been his job, years of dungeon runs and raids.
Max ran toward the attackers, each step propelling the massive body forward, he laughed like a psycho in the face of the oncoming attacks.
After all this time -- He Was The Tank!!
He moves out toward the party of returners. The attackers' aggressive actions have decided for him which side he's on.
The sight of the catfolk sorceress across the clearing with her smug expressions ignited an uncontainable fury within Clara. "I never thought one day I'd hate a cat," she bared her teeth, fur bristling. "But you are straight-up disgusting."
At this moment, a voice cut through the chaos. The tall red-haired man in heavy armour was encouraging them to keep moving towards the zone marker.
Clara snapped out of her rage and reached out to Raquel and Grace. "We need to keep moving. Those people aren't gone. We can't let these creeps get the satisfaction of seeing us waver."
With that, she uses the boots’ magic to bolt.
>>>Like a dam holding back floodwaters, everything was okay until suddenly it wasn't. All the bitter emotions of sorrow, fear, loss, anger, desperation, depression and rage at suddenly being yanked from lives that had connection, order and mostly made sense had been bottled up through fear. All that broke through and came spilling out the moment Tabitha Blackclaw's lightning spell callously struck down half a dozen people in cold blood. Once the avalanche had started, it was too late for the pebbles to vote...
>>>What started as a dozen or so Adventurers streaming into the Dead Zone turned into a flood. While the higher level Adventurers hesitated, the lower level folks swept into the Zone outside the City. And like a flood, it brought absolute chaos... Where most wanted to just vent some fury on the PK-ers, others just wanted to vent all the bottled up emotions twisting inside them. Whether it started as poor judgement, inexperience or malicious intent was possible to say but offensive spells and weapon clashes erupted across the welling surge of low level Adventurers, turning the wave of rescuers into a seething mass of in-fighting, confusion and madness.
>>> "..." V let go of her arm as she snatched it away. "Don't run through all your MP so fast, Tabs. You won't have enough left to fight if any of them make it to us." Tabitha leveled her eyes at VerminTude but heeded his warning and held off, for now, her murder spree.
Party 1
INIT | Name | Lvl | HP | DMG | MP | Spent | Status |
9 | Atalanta | 13 | 90 | 60 | | ||
14 | Calamity | 13 | 100 | 66 | | ||
9 | Fren | 13 | 64 | 92 | | ||
8 | Grace | 12 | 72 | 72 | | ||
7 | Isbjorn | 12 | 60 | 90 | | ||
13 | Raquel | 13 | 84 | 78 |
Party 2
INIT | Name | Lvl | HP | DMG | MP | Spent | Status |
14 | Brophy | 10 | 78 | 50 | | ||
6 | Colin | 10 | 70 | 50 | | ||
12 | Maximum | 10 | 80 | 40 | | ||
6 | Tabby Fatts | 10 | 50 | 70 | | ||
Xx | Wheeler | 10 | 60 | 60 |
Party 3
INIT | Name | Lvl | HP | DMG | MP | Spent | Status |
7 | Arga | 13 | 72 | 90 | | ||
15 | BradL33 | 23 | 138 | 138 | | ||
5 | Guy | 17 | 132 | 84 | | ||
8 | Piphany | 12 | 72 | 72 | | ||
10 | Tina | 17 | 84 | 120 |
PK Party
INIT | Name | Lvl | HP | DMG | MP | Spent | Status |
11 | Mr.Boaty | 45 | ?? | ?? | | ||
10 | Serena | 47 | ?? | ?? | | ||
10 | Tabitha | 47 | ?? | ?? | | ||
12 | VerminTude | 45 | ?? | ?? |
What I'll need from you guys is an Initiative Roll (Dex + INS), a bit of a reaction to events and whatever Action you intend to take. I'll stitch everything together, once everyone has posted, in an update post that'll move the Combat along.
• Colin: for ease of bookkeeping, your Summons act on your Initiative and are under your full control. I'll stat them up and share them with you soon.
• Check the Combat Summary Tables to see if I've got everything correct for your character on there.
Let's roll Initiative folks!
Rolls
Arga Init - (d8+d10)
(5) + (2) = 7
BradL33 Init - (d8+d8)
(8) + (7) = 15
Guy Init - (1d8+1d8)
(4) + (1) = 5
Piphany - Init - (d10+d8)
(6) + (2) = 8
Isbjorn Init - (d6+d10)
(4) + (6) = 10
Tina Init - (d8+d10)
(3) + (4) = 7
Mr.Boaty Init - (d8+d8)
(8) + (3) = 11
Serena Init - (d12+d8)
(6) + (4) = 10
Tabitha Init - (d8+d12)
(8) + (2) = 10
VerminTude Init - (d10+10)
(2) + 10 = 12
Unfortunately for Grace, no matter what she’s thinking now, the PK’ers will act before she gets anywhere.
Rolls
Init - (2d10)
(53) = 8
Rolls
initiative - (1d10, 1d6)
1d10 : (9) = 9
1d6 : (5) = 5
The wolf Brophy was following him, "Let's keep them busy as long as we can."
Max will try to reach Tabitha or Serena, but really whoever is closest. Keep Fortress Stance. If he cannot attack, he will Guard on Brophy.
He has no skills of use in this fight, so attack with his sword if he reaches someone.
Rolls
AGILTY - - (1d8)
(4) = 4
INSIGHT - - (1d8)
(8) = 8
What she really needed right now was a vantage point. "Isbjorn, would you mind giving me a boost?"
Rolls
Initiative (DEX + INS) - (1d10+1d6)
(8) + (6) = 14
And now, amidst the sea of legs, he couldn't see shit either.
"Unfh!" he grunted as his meaty mitts gripped the lip of a chunk of rocky debris. He wasn't sure what part of the collapse of human civilization had put up and then collapsed a stone palisade around the entire town, but those were questions for another day. His legs kicked and scrabbled as he hauled his bulk up onto the fallen rock, panting as he sprawled on his stomach, taking just a moment to catch his breath. He hauled himself to his feet, shading his eyes with one hand as he took in the chaotic scene.
Things had spiraled entirely out of control. The only thing he could do, maybe, was tip the scales.
He glanced behind him, gauging his distance to the zone line and the protection of the guards, before squinting across the field to the sorceress who'd almost blasted him apart. One paw brought up his GUI, and he tapped the only spell he had that might help.
"Buah!" His body was suddenly taken. He wasn't yanked around like a puppet on a string, but he moved without conscious intent. His hand reached down to his belt, and retrieved his staff, ratcheting it out to its full length with a too-dramatic flair. He was suddenly extremely conscious of his exposure and visibility from his tactical rock, as whorls of mana swirled around him.
And through him. The fur along his spine rippled as the truly alien sensation crawled through his extremities, shaped by some process he grimly thought should be conscious, but that his... body(?) was performing as if by programming.
Then, as if he wasn't enough of a target, his legs thrust him into a heroic pose, his staff sweeping forwards, as a very, very slow miasmatic cloud of dark purple mana arced over the crowd, towards the sorceress. At least if it hit, he would have a few moments to duck to safety...
Rolls
Initiative - (1d6+1d10)
(3) + (3) = 6
Rolls
Initiative - (d10+d8)
(9) + (4) = 13
Sweeper - (d10+d8+1)
(10) + (3) + 1 = 14
Damage - (10+10+10+8)
() + 38 = 38
Even with her magical boots, she won’t get to the high-level ‘Gank Squad’ before they unleash hell on the masses—or on Raquel!
His entreaties fall on deaf, bloodthirsty ears, and he sighs and sprints forward to join Brophy and Carnage as they begin to push back against the PvP charge.
"Hello mates," he says. "I don't know who the hell these folks are, but what'da you say we teach them we don't take kindly to artillery practice?"
Colin pulls a wooden toy sword from his belt. As he speaks, he flicks the absurd blade about in annoyance and with a series of audible creaks and snaps it visibly grows within his hands becoming a fearsomely serrated blade of jagged dark wood tangled with thorny vines.
Rolls
Initiative - (1d6+1d10)
(5) + (1) = 6
Rolls
Initiative (Dex+Ins) - (1d10+1d8)
(3) + (6) = 9
>>>With a swirling mass of personal battles going on around them and a band of murderous PKs on their heels, the Party finds themselves between a rock and a hard place; in more military terms, between a hammer and anvil. Going neither forward nor back seems like a good option...
>>> Fortunately there are at least some willing to brave the fray to stand beside the band of 'returners' against the PK-ers. Rushing to their aid, the vanguard of the brave lot reach the 'returners' as the real battle begins!
>>>Past him raced a wall of red-haired muscle and metal followed by a Wolf-Fang Swashbuckler nearly the same size. The two raced past BradL33 as they tried to close the distance on the PK Crew, taking the fight to them. Hell-bent for leather, Maximum and Brophy rushed towards the menacingly jolly PK Pirate.
>>>Isbjorn, tearing his eyes off the terrible state of things around them, shook his head and raised Calamity up in his wide shoulders to get a better look at the situation. He gave her a deeply concerned look as he took the magical staff, win from the King Triffid battle, out of his Inventory and readied it for battle.
Brophy, Guy & Calamity are all at 6, I think.
Party 1
INIT | Name | Lvl | HP | DMG | MP | Spent | Status |
9 | Atalanta | 13 | 90 | 60 | | ||
14 | Calamity | 13 | 100 | 66 | | ||
9 | Fren | 13 | 64 | 92 | | ||
8 | Grace | 12 | 72 | 72 | | ||
7 | Isbjorn | 12 | 60 | 90 | | ||
13 | Raquel | 13 | 84 | 78 |
Party 2
INIT | Name | Lvl | HP | DMG | MP | Spent | Status |
14 | Brophy | 10 | 78 | 50 | | ||
6 | Colin | 10 | 70 | 50 | | ||
12 | Maximum | 10 | 80 | 40 | | ||
6 | Tabby Fatts | 10 | 50 | 70 | | ||
8 | Wheeler | 10 | 60 | 60 |
Party 3
INIT | Name | Lvl | HP | DMG | MP | Spent | Status |
7 | Arga | 13 | 72 | 90 | | ||
15 | BradL33 | 23 | 138 | 138 | | ||
5 | Guy | 17 | 132 | -34 | 84 | | |
8 | Piphany | 12 | 72 | 72 | | ||
10 | Tina | 17 | 84 | 120 |
PK Party
INIT | Name | Lvl | HP | DMG | MP | Spent | Status |
11 | Mr.Boaty | 45 | ?? | -38 | ?? | | |
10 | Serena | 47 | ?? | -38 | ?? | | |
10 | Tabitha | 47 | ?? | -38 | ?? | | |
12 | VerminTude | 45 | ?? | -38 | ?? |
Summons
INIT | Name | LvL | HP | DMG | MP | Spent | Status |
15 | Guardian Wolf | 16 | 96 | 66 | | ||
12 | Gargant Tarantella | 38 | ??? | ??? | | ||
6 | Talon | 12 | 48 | 72 | [Flying] |
Rolls
Mr. Boaty - Blunderbuss - (d10+d6+2)
(5) + (1) + 2 = 8
Serena - Bow - (d12+d8+2)
(10) + (8) + 2 = 20
Tabitha - Magic Attack - (d12+d8)
(2) + (4) = 6
Insictively he said a chant and his Ritual Tattoo glowed a neon purple colour. He felt power surge through him and felt his body lighter.
>>>This Ability is activated as a free action and the character must immediately spend 20MP. A further 20MP may be expended at the beginning each turn to retain the die size boost to [Agility]. If the MP is not spent at the beginning of the turn, the effect ends and may not be restarted during the current Scene.
So fuck the rules.
Grace rushes the archer and tries to grab her arm so she can’t nock or loose another arrow!
She is here to support Raquel—so whatever compelled her to run toward the bullies instead of the marker, Grace hopes her move will support this!
(Note: I asked the GM not to tell me if this would work, since the whole point is that Grace is trying to cheat in the hopes that player-characters are human like enough that non-game mechanics work on other PCs. She shouldn’t know whether it will work, so I prefer not to know either until the GM post confirms this plan was awesome or stupid.)
She asks this even as she attempts to break the rules while simultaneously counting of the rules to help—because her character is a master of unarmed combat whereas the real Grace has never so much as slapped anyone who wasn’t a misquote!
Rolls
Grapple? - (d6+d10)
(5) + (5) = 10
They couldn't simply outlast the enemies, that was clear. But like Grace, they probably could employ a more strategic approach. "We need to disarm their ranged attackers so our melee team can close in."
With the archer taken care of by Grace, Clara's eyes settled on the pirate. She needed to act before the encroaching crowd of players swallowed them whole. The tiny catfolk shifted her weight, finding a more stable position on Isbjorn's shoulder. Then, she drew her pistol.
Rolls
Disarm (Dex + Ins) - (d10+d6)
(5) + (5) = 10
Rolls
Initiative (Dex + Insight) - (1d10+1d8)
(4) + (4) = 8
Turn 1: part 2
>>>The Grand Melee continued spreading its madness. If it weren't for the Party Chat system, no one would be able to hear anything besides the clang and crunch of weapons v. armor and the sounds of offensive spells booming all around.
>>>Grace rounds past the enormous pirate to grapple with the archer, Serena, to his rear. Sliding in and reaching for the bow, Grace latches onto the Elf Assassin's arm.
>>>Distracted by the Bard circling behind him, the huge Pirate is jolted back by Calamity's pistol shot slamming into him. Seemingly in retaliation, Tabitha's lightning bolt slammed into her before arcing back towards some other target. It stung, dropping her HP Bar by 1/4 in a single hit.
>>>"BAD KITTY!" the Pirate chortled. Noticing Maximum and Brophy coming up on him fast, he flipped the Blunderbuss around to use it as a melee weapon to prepare for the coming assault.
>>> Racing towards the Pirate, Maximum and Brophy take the brunt of Tabitha's lightning magic. Up close, it doesn't seem to gave the same punch as at longer ranges but it still packed quite a hit! Neither warrior went down from the blast but neither of them could say it was an experience they'd willingly repeat.
>>> Seemingly in response, a fiery dart flew over the Guardian and Swashbuckler from behind, impacting on the giant spidery thing standing guard over the two black Catfolk. It clicked and clattered in rage but stood its ground in front of the Catfolk. At least, it seemed, the two had some magical backup.
Party 1
INIT | Name | Lvl | HP | DMG | MP | Spent | Status |
9 | Atalanta | 13 | 90 | 60 | | ||
14 | Calamity | 13 | 100 | -24 | 66 | | |
9 | Fren | 13 | 64 | 92 | 20 | | |
8 | Grace | 12 | 72 | 72 | | ||
7 | Isbjorn | 12 | 60 | 90 | 30 | | |
13 | Raquel | 13 | 84 | 78 | 20 |
Party 2
INIT | Name | Lvl | HP | DMG | MP | Spent | Status |
14 | Brophy | 10 | 78 | -24 | 50 | | |
6 | Colin | 10 | 70 | 50 | 10 | | |
12 | Maximum | 10 | 80 | -19 | 40 | | |
6 | Tabby Fatts | 10 | 50 | 70 | 20 | | |
8 | Wheeler | 10 | 60 | 60 |
Party 3
INIT | Name | Lvl | HP | DMG | MP | Spent | Status |
7 | Arga | 13 | 72 | 90 | 10 | | |
15 | BradL33 | 23 | 138 | 138 | 10 | | |
5 | Guy | 17 | 132 | -34 | 84 | | |
8 | Piphany | 12 | 72 | 72 | | ||
10 | Tina | 17 | 84 | 120 | 10 |
PK Party
INIT | Name | Lvl | HP | DMG | MP | Spent | Status |
11 | Mr.Boaty | 45 | ?? | -51 | ?? | | |
10 | Serena | 47 | ?? | -38 | ?? | | |
10 | Tabitha | 47 | ?? | -38 | ?? | | |
12 | VerminTude | 45 | ?? | -38 | ?? |
Summons
INIT | Name | LvL | HP | DMG | MP | Spent | Status |
15 | Guardian Wolf | 16 | 96 | 66 | | ||
12 | Gargant Tarantella | 38 | ??? | -20 | ??? | | |
6 | Talon | 12 | 48 | 72 | [Flying] |
Swashbucklers, Hucksters and some Monsters have Abilities that let them Crit on any roll of doubles (other than a Fumble, double 1's). That didn't stop their attacks from succeeding, but it did keep their intended effect from occuring.
• Grace, Raquel, Maximum and Brophy are all within easy melee range of the PK Party.
• State your Actions for Turn 2 & roll if you need to.
Rolls
Arga - Flare Arrow (HR+15) - (d10+d8)
(6) + (7) = 13
Isbjorn - Eldritch Blossom(HR+8) - (d10+d8)
(6) + (3) = 9
Then, a head poked above the crowd. A calico catfolk, one of the incoming adventurers. For a moment, he thought he made eye contact. He waved his staff up for a moment, trying to catch her attention, pointing back to the gate frantically. Things were already dire, and they were only going to get worse.
He couldn't stop the sorceress, but he could at least spread a little crowd control to try and let them disengage. He flicked through his menu again, calling up the same spell, but pointing his ire at the archer they seemed to be trying to... grapple?
As he tapped the floating button, he found himself once again compelled into the strange, almost cavorting dance on top of the crumbled stone, feeling the strange upwelling in him as his staff waved out another belch of purple miasma, which scudded over the heads of the combatants, aiming to cling in a dim cloud around Serena's head, hopefully signalling to the melee that it was time to properly cut and run... and hoping the sorceress was too occupied to deal with his annoyance, at least for the moment...
Rolls
Blackout (vs. Serena) - (1d10+1d10)
(4) + (2) = 6
He had kind of expected to be respawning already, but here he was, so what could he do. Not much. He had taken a tank build for future raiding. Had he known he would be fighting in PvP for the real, he'd have a range attack build like those he was facing. Hitting them with his crap tutorial sword seemed like a waste and none of his skills mattered in PvP.
The girl, one of those coming into the city, had hurt them. She must be a damage build. He looked for her, raised his shield, and prepared to block anything that came their way.
To Raquel, "I'll keep them off you, give them hell."
Max went Guard, selecting Raquel and moving to intercept anything headed her way.
Still in Fortress Stance, Max will Guard Raquel.
@witchdoctor - I noticed that Max took same damage as others hit with the lightning. He was in Fortress Stance already, so seems he should have taken 5 less, not that it makes much difference in overall. Unless that doesn't apply to magic attacks.
A Warrior using this Style incurs a -2 to Weapon Damage but adds a +2 to Defense and ignores 5 points of Damage from each successful attack on the character.
>>>This AoE spell affects everything within [Medium Range]. Party members recover 20HP while enemies and opponents receive 10 [☀️Light] Damage and 10 [🔥Fire] Damage.
Rolls
sword attack - (1d8+1d8+1)
(8) + (7) + 1 = 16
But then the hulking dwarf arrives at her side and moves to protect her. Determination returns to her face. "I may die trying, but I can't just let them get away with this!"
And if I can't protect myself, at least I can try to keep Grace safe! she thinks.
She turns back to the elven archer and attacks, aiming her blade at a vulnerable spot!
Rolls
Attack Serena - (d10+d8+1)
(7) + (1) + 1 = 9
Fabula Point Reroll - (d8)
(6) = 6
Damage - (7+8+10+10+13)
() + 48 = 48
Max, I need some more of that bellowing swearing, people are eating that up. he tried sending over the Party Chat, digging through his inventory. He never thought he'd be using the anniversary gifts the devs had dropped in his inbox this way, but he needed to get the mob back on task ... and part of that was getting their attention. He pulled out a couple of sparklers and set them to the side, finding the big, fat red rocket marked with a spiral of yellow.
"We don’t want to kill real people. Okay? Everyone here is trapped in a game, and who knows what’s happening to our real bodies while we’re attacking each other? Your actions could cause your victims to die in real life!"
She hopes to keep Serena still so the words might get through!
(1/3 Fab remaining)
"I just wanted to connect to a couple fans, Serena! They wanted me to do a concert in Elderscrollsville. I’m not a gamer girl.
"But I know the point of gaming is fun. Is what you’re doing fun? Because it’s torture to some of these people—they’re separated from their own spouses and children, or they’re battle addictions, or they just got out of a really painful breakup and DON’T FUCKING NEED YOUR LEVEL-MEASURING-CONTEST SHIT!!"
Rolls
Pin (unarmed combat roll) - (d6+d10)
(6) + (2) = 8
Fabula Reppa - (6+d10)
(8) + 6 = 14
This was definitely not going well. She had one of the highest HP in their party, but three more hits and she'd be down. Her party members wouldn't even last that long. Raquel could deal significant damage with her assassination skill, but she was outnumbered, while others just weren't built to be damage dealers. A battle of attrition was not an option.
Among the crowd, she spotted a tabby cat, their eyes meeting for a moment. The tabby was frantically waving towards the gate. Clara understood the message, or at least she thought, but her party was still in the frontline. She couldn't abandon them.
If only there was a way to convince these randos around them to aggro on the enemies instead of fighting each other. The majority of them looked like newbies. How much did they know about the game, she wondered, because she just came up with a crazy lie.
The chaos was almost deafening. It'd be hard for her voice to be carried through. But maybe, just maybe, the same skill she used to get enemy's attention could be used to power her voice? What kind of scientist was she if she did not experiment anyway.
With that, she activated "Taunting Shout" on her UI, took a deep breath and bellowed: "THAT CATFOLK HAS A LEGENDARY STAFF FOR LEGACY PLAYERS! WHOEVER GETS IT CAN USE HER POWER TOO!"
He's fairly certain this will end with him being blasted into particles, but if he can get her to target him directly rather than multiples of the other fighters, he figures he'll still have at least bought them all some time to do something more useful.
"We're pretty sure there's no permadeath here, right? Right?" He calls out to the others as he closes in, realizes his words will probably be lost in the general clamor, and adds it into the wildly scrolling chat in all caps. He bets it hurts though!
He hustles across the open space, flinching at every nearby boom and shake of grown, loudly cursing the shortness of his unfamiliar stubby little dwarven legs.
>>>Clocks are a player-facing mechanic; the characters, while aware of the 'MMO mechanics' of their existence, are unaware of this function.
>>>Wheeler started off the Clock by wanting to accomplish a goal and Calamity jumped in with the plan; any other player who wants to assist is welcome to jump in or use their turn in other ways, as you see fit.
>>>In order to join in on Wheeler's plan, your character would take the Objective Action, explain how your character is helping enact the plan and roll Attributes that would make sense for the action your character is attempting. Success against a target Difficulty Number fills in a segment of the Clock, inching the plan towards fruition. However, your opponents can also take the [Objective] Action to attempt to reverse the Clock, removing a segment if their own rolls are successful!
>>>I feel that flooding the Zone with extra fighting bodies, and the chaos they bring, would fall between the Minor and Major categories above, so I think a SIX Segment Clock is appropriate. I also feel that, for the sake of brevity since I've been slow in posting lately, that I'll handwave Wheeler & Calamity's rolls as successes and fill in the first two segments of the Clock. That leaves 4 Segments remaining for anyone to try & fill during Turn 3, should they survive choose to do so...
Colin: If you're attacking with the Arcane Blade, I'll need a [Dex]+[Insight] Attack Roll.
Wheeler: I think 3 IP would be sufficient for the Fireworks.
Turn 2:
>>>With the sudden burst of fireworks added to the flying boots of fire, ice, lightning and raw magic the Grand Melee descends further into absolute madness. Summoned beasts charging into the fray add to the growing surrealism and absolute mayhem. Isolated vignettes of the battle stick in the mind:
• A large woman clad in a Rhinoceros onesie wielding a battle axe calls forth a stone lion to join her in fighting.
• A cadre of Wolf-Fangs dressed like Roman soldiers phalanx up against a party of smack-talking Chibi elves.
• Waves of competing AoE attacks blast dozens of Adventurers into iridescent particles, throwing the survivors around like driftwood in heavy surf.
>>>At the far end of the approach to the city, the battle rages just as hard. Raquel pulls none of her punches, activating her Assassination ability on the PK's leader, staggering the Archer even as Grace grapples with her.
>>>The Wolf-Fang Swashbuckler jabbed inward at the Pirate with a vicious thrust. One the Pirate countered with a mighty swing of his heavy musket and connected with the Wolf-Fang mid-leap. The blow burst the big Wolf-Fang into a cascade of rainbow light that illuminated the Pirate with menacing hue. ’Next!" he yelled triumphantly.
>>>The area was suddenly washed over with searing heat and blinding fire as Fren's Healing Forge spell rolled over the area as the Fox-Tail rushed the Gorgant Tarantella guarding the twin Catfolk magicians.
>>> Meanwhile, Tina and the two Sorcerers, Arga and Isbjorn, execute an impromptu team-attack. Tina lands her Thorn Bind Hostage on the Gorgant Tarantella just before the two Sorcerers launch their own magical attacks of ice and fire. Both attacks hit the enormous spider-crab and spring Tina's Thorn Bind Hostage spell. The massive magical explosion rocks the spider-crab and throws the two Catfolk to the ground.
>>>In response, the two Catfolk launch their counter-attacks at Tina, Arga and Isborn. Tabitha targets Tina's Guardian, Guy, with a withering Lightning Nebula bringing him to his knees while Arga and Isbjorn catch the brunt of VerminTude's Magic Missiles.
>>>Back near the city gates, the crowd size begins to swell as news of the free-for-all has spread. Some are horrified by the brutal spectacle while others are purely entertained. A couple point out the appearance of the Royal Guard on the parapets above the city walls, watching impassively in their enormous suits of magical armor.
Mob Clock: 2/6
Party 1
INIT | Name | Lvl | HP | DMG | MP | Spent | Status |
9 | Atalanta | 13 | 90 | 60 | | ||
14 | Calamity | 13 | 100 | -4 | 66 | | |
9 | Fren | 13 | 64 | 92 | 30 | | |
8 | Grace | 12 | 72 | 72 | | ||
7 | Isbjorn | 12 | 60 | -20 | 90 | 40 | |
13 | Raquel | 13 | 84 | 78 | 50 |
Party 2
INIT | Name | Lvl | HP | DMG | MP | Spent | Status |
14 | Brophy | 10 | 78 | -78 | 50 | Dead* | |
6 | Colin | 10 | 70 | -20 | 50 | 10 | |
12 | Maximum | 10 | 80 | -34 | 40 | | |
6 | Tabby Fatts | 10 | 50 | 70 | 40 | | |
8 | Wheeler | 10 | 60 | 60 |
Party 3
INIT | Name | Lvl | HP | DMG | MP | Spent | Status |
7 | Arga | 13 | 72 | -20 | 90 | 20 | |
15 | BradL33 | 23 | 138 | 0 | 138 | 40 | |
5 | Guy | 17 | 132 | -64 | 84 | Shaken | |
8 | Piphany | 12 | 72 | 72 | | ||
10 | Tina | 17 | 84 | 0 | 120 | 30 |
PK Party
INIT | Name | Lvl | HP | DMG | MP | Spent | Status |
11 | Mr.Boaty | 45 | ?? | -71 | ?? | | |
10 | Serena | 47 | ?? | -116 | ?? | -20 | |
10 | Tabitha | 47 | ?? | -48 | ?? | -75 | |
12 | VerminTude | 45 | ?? | -48 | ?? | -40 |
Summons
INIT | Name | LvL | HP | DMG | MP | Spent | Status |
15 | Guardian Wolf | 16 | 96 | 0 | 66 | | |
12 | Gargant Tarantella | 38 | ??? | -130 | ??? | | |
6 | Talon | 12 | 48 | 72 | [Flying] |
• BradL33 holds his action until the end of the Turn & casts Healing Wind; restores 30 HP to his Party.
• Guy continues his Guard Action covering Tina.
• Grace's grappling action reduces Serena's DEX by 1 die step (d12->d10).
• Serena activates Rapid Shot, targeting Grace,Raquel and Maximum.
• Mr. Boaty rolled double 6's, a Critical. As his opportunity, he'll take Advantage (adding a +4 to his next Check).
• Tabby's Blackout Magic Attack Roll was less than Serena's Magic Defense.
Rolls
Mr. Boaty - Blunderbuss Melee - (d10+d6+2)
(6) + (6) + 2 = 14
Serena - Bow (Multi: 2) - (d10+d8+2)
(1) + (4) + 2 = 7
Tabitha - Magic Attack - (d12+d8+2)
(2) + (2) + 2 = 6
VerminTude - Magic Attack - (d10+d8+2)
(8) + (2) + 2 = 12
Arga - Magic Attack - (d10+d8)
(4) + (7) = 11
Isbjorn - Magic Attack - (d10+d8)
(10) + (3) = 13
Tina - Magic Attack - (d10+d10)
(10) + (6) = 16
Brophy - Attack - (d10+d8+1)
(1) + (5) + 1 = 7
Rolls
Insp + Will - (d10+d6)
(5) + (6) = 11
He could have solved this in seconds if he had anything he could do.
But he could feel the tide start to turn. He'd been in a PvP scrum before, and he could tell there was heart there, there was will there.
He looked down at the rock he was standing on. He loomed over the crowd, just by necessity. And he hadn't been blasted to bits quite yet.
The shot was primed. The hammer was cocked. Someone just needed to pull the trigger.
Someone needed to call the shot.
"C.C!" He bellowed, waving his staff over his head. "Crowd Control! Chanters! Get the Griefers! Sorcs, Healers, Bind, Pacify, anyone who's taking pot shots! Lay it on thick! Mezz 'em till they can't see straight! LOCK! IT! DOWN!"
He accentuated the call to action with vociferous jabs with his staff, pointing out the targets of their ire. He let himself get swept up in the moment, his own sorrow and rage that had simmered for the past day burning his throat ragged as he shouted at the top of his lungs. It was all he could do...
Rolls
Insp + Will - (2d10)
(29) = 11
"Your raid ends here. Even if I fall, the city will triumph!" he shouts, feeling the moment calls for something--which only makes him feel really lame
Rolls
Arcade Blade attack - (1d6+1d10)
(4) + (6) = 10
"If I could, I'd log into my old main and BEAT YOUR ASS punk. WE are not bugs, WE are the TIDAL WAVE. WE are the AVALANCHE. You might kill me, BUT I'LL BE BACK." Throwing his best Schwarzenegger.
"BOUNTY - The person who lands the killing blow on these jerks gets to keep the gear drops!!!!"
While yelling, he continues to guard the assassin Raquel hoping to keep her in the fight as long as possible.
From her skill bar, she noticed her powder keg ability just went off cooldown. Fur fully bristled, she whispered under her breath. "Hmm, you've got darkvision, but let's see how well you can see through smoke."
With that, she launched another cloud of gunpowder at the two catfolks and their Gargant Tarantella, careful to avoid Grace, Raquel and the rest who were grappling with Serena a fair bit away.
Rolls
Use powder keg (Might + Agility) - (d10+d10)
(5) + (10) = 15
"BURY THE DEAD ZONERS!" he called at the top of his lungs, invoking the /shout command like a shameless gold seller in the trade district. Mr. Fatts had the right strategy, and vanguard were setting the example, the crowd just needed a kick in the right direction.
Rolls
If you ain't rock 'n' stone, you ain't goin' home! - (1d10+1d8)
(3) + (4) = 7
Rolls
We built this city on rock and stone - (1d10)
(7) = 7
Turn 3:
>>>The tide is turning but the crowd is thinning. Of the crowd of low level Adventurers that started the brawl, about 1/3 of them are already gone. Most at the hands of sloppily targeted spells or deliberate attacks by other lowbies but some are clearly facing off against each other in death matches. The Dead Zone is littered with odd bits of treasure detritus glittering in the late afternoon sun. The efforts to get the warring crowd to rally and attack the PK Crew have pushed the grand melee away from the city gates and towards the area where the 'returners' and the PK Crew are battling it out. The surge of new targets is threatening to swamp over both sides of the PK battle.
>>>Calamity lobs the satchel of gunpowder from her Powderkeg Ability at the enemy Catfolk and their Gargant Tarantella. The explosion catches all three on the heels of Arga, Isbjorn and Tina's previous magical team attack further disorienting them. VerminTude, seeing his Gargant Tarantella in bad shape, dismisses his Summon of the huge spider-crab before it gets finished off. In its place, he pulls forth a dense cloud of biting, stinging insects from his Summoning Circle. The cloud surrounds the two Catfolk, VerminTude and Tabitha, in the blinding cloud as well as Colin and Fren hiding them all from view. The swirling insect cloud rapidly drops the HP Bars of Colin and Fren by half from their incessant biting.
>>>
>>>Isbjorn followed Arga's lead, targeting his icy magic at the Assassin Archer and her Pirate cohort since his preferred target, the Catfolk Magic Users, were hidden beneath a swirling cloud of insects.
Mob Clock: 5/6
Party 1
INIT | Name | Lvl | HP | DMG | MP | Spent | Status |
9 | Atalanta | 13 | 90 | 60 | | ||
14 | Calamity | 13 | 100 | -4 | 66 | 20 | |
9 | Fren | 13 | 64 | -30 | 92 | 30 | |
8 | Grace | 12 | 72 | -34 | 72 | | |
7 | Isbjorn | 12 | 60 | -20 | 90 | 40 | |
13 | Raquel | 13 | 84 | -54 | 78 | 50 |
Party 2
INIT | Name | Lvl | HP | DMG | MP | Spent | Status |
14 | Brophy | 10 | 78 | -78 | 50 | Dead* | |
6 | Colin | 10 | 70 | -50 | 50 | 10 | |
12 | Maximum | 10 | 80 | -34 | 40 | | |
6 | Tabby Fatts | 10 | 50 | 70 | 40 | | |
8 | Wheeler | 10 | 60 | 60 |
Party 3
INIT | Name | Lvl | HP | DMG | MP | Spent | Status |
7 | Arga | 13 | 72 | -20 | 90 | 20 | |
15 | BradL33 | 23 | 138 | 0 | 138 | 50 | |
5 | Guy | 17 | 132 | -41 | 84 | Shaken | |
8 | Piphany | 12 | 72 | 72 | 40 | | |
10 | Tina | 17 | 84 | 0 | 120 | 50 |
PK Party
INIT | Name | Lvl | HP | DMG | MP | Spent | Status |
11 | Mr.Boaty | 45 | ?? | -103 | ?? | 10 | |
10 | Serena | 47 | ?? | -234 | ?? | -20 | |
10 | Tabitha | 47 | ?? | -68 | ?? | -75 | |
12 | VerminTude | 45 | ?? | -68 | ?? | -70 |
Summons
INIT | Name | LvL | HP | DMG | MP | Spent | Status |
15 | Guardian Wolf | 16 | 96 | 0 | 66 | | |
12 | Gargant Tarantella | 38 | ??? | -164 | ??? | Dismissed | |
6 | Talon | 12 | 48 | 72 | [Flying] | ||
12 | Vermin Swarm | 32 | ??? | ??? | [Flying] |
•Vermintude dismisses his Gargant Tarantella (a free action) and summons Vermin Swarm for cover.
• Mr. Boaty uses Power Shot on his Attack and passes the +4 opportunity from his previous Critical to Serena to use.
• Tabitha takes the Guard Action.
• Piphany activates Stealth Blade (a free action) and Assassination against Serena.
• Serena uses the Multi: 2 ability of her bow.
• Tina casts Brain Vice @Serena. Failed.
• BradL33 casts Heal on Guy.
Rolls
Mr. Boaty - Blunderbuss - (d10+d6+2)
(7) + (6) + 2 = 15
Serena - Bow (Multi: 2) - (d10+d8+6)
(4) + (3) + 6 = 13
Piphany - Attack - (1d8+1d10+1)
(2) + (8) + 1 = 11
Tina - Brain Vice - (d10+d8)
(4) + (1) = 5
Isbjorn - Frost Spear (Multi: 2) - (d10+d8)
(9) + (7) = 16
Arga - Flare Arrow - (d10+d8)
(3) + (2) = 5
She spreads her arms wide.
"I’ll resurrect at the cathedral. But there will be a consequence. When you take advantage of people weaker than you, when you abuse other people, there’s always a consequence.
"Look at the anger, the aggression, all around you. Look at the hate."
Grace steps closer to her soon to be killer.
"If this is how life’s gonna be from now on—can’t walk outside the town without getting repeatedly murdered—I hope I don’t resurrect."
Now I hope the dice are with me…
Nope! Last Fabula Point.
…and it’s wasted.
Rolls
d6+d10
(3) + (2) = 5
Re-roll (last chance) - (d6+d10)
(2) + (1) = 3
As a last-ditch effort, she screamed in the zone chat: "Please stop fighting each other! We might be stuck here for god knows how long. Those people," she pointed at the PK party across the clearing, "will set a precedent if you let them get what they want. Is violence what you want to see every day from now on?"
Oh well, the rolls were bad as I expected. I'll invoke on my theme, belonging.
Last edit: Luck is not on our side today.
Rolls
Appeal to the crowd (Ins + Wlp) - (d6+d6)
(1) + (4) = 5
Reroll 1 die - (d6)
(3) = 3
The huge dwarf threw himself at the pirate, "No more help from you Matey!!
Max had lettered in high school lacrosse, which didn't allow tackling, but he'd played plenty of back yard and intermural football, but never with a body like this. He threw his full weight into the pirate, using his shield and mass to shove the other around, keep him off balance so that he couldn't aim his weapon, keeping his massive body between the pirate and the archer.
"Come on bucco, you going to take this from a nub like me..." shoving his shield in the pirate's face "I can do this all day."
LOL - catastrophic failure :)
Rolls
Might + Agility - (1d10+1d8)
(1) + (1) = 2
"I'm afraid I don't have much left in me, I'm going to need to trust you to take her out."
He needs to find a way to stop these biting insects or he's done for and probably the fox? besides him as well. What powers does his build even have that can stop a swarm of bees? He considers calling Talon down in hopes he can chase them away but what's he going to do, eat them one by one?
He's got some MP left, so he figures he may as well use them. Drawing on his powers he concentrates on dispersing the biting cloud, focuses his anger and fear at the pain, and releases it in a burst.
"We can have peace talks when they're not trying to murder you! Push them out of the zone!" Tabby called above the din, trying to rally the remaining forces while there were still enough of them left to force a stalemate.
Rolls
Rally the crowd - (1d10+1d10)
(6) + (8) = 14
Turn 4:
>>> Grace's impassioned speech and gesture of surrender would've moved anyone with a conscience...or shred of decency...but PK-ers aren't known for either. The two, Grace and Serena, lock gaze for a moment in the dizzying chaos of the battle and realize neither is going to budge in their stance. Serena, in the moment could've chosen to end both Grace and Raquel with a bow-strike...but instead, she blinks.
>>> Maximum charges Mr. Boaty, as the PK Pirate does an annoyingly celebratory jig after blasting Raquel. The two oversized combatants clash in a heavy 'Clang!' as armored Guardian meets Pirate. In the moment, the plan seemed like a good idea... Rush the Pirate to keep him from firing. In the moment, Maximum had forgotten that the Pirate Class was meant to be an immovable object. An indecipherably odd choice for developers to make but one they'd stuck with. Maximum launched his considerable, armored, bulk at the laughing Pirate only to feel like a speeding car meeting a telephone pole and bouncing off the Pirate. The sound of the crash and the sight of the giant Dwarven Guardian bouncing off the Pirate gives many in the on-rushing horde of Adventurers pause, especially followed up by Mr. Boaty's fear attack! The incoming fire and ice attacks from Arga and Isbjorn against the fearsome Pirate do a bit to break the hesitancy of the crowd.
>>>Piphany 's oversized weapon sliced through Serena as a purple colored blue as she landed her lethal strike. In the flurry of rainbow colored light that followed her striking Serena down, Piphany just kind of stood there. Stock still; a hint of that laughing maniac Grace had first encountered showing through.
Mob Clock: 5/6
Party 1
INIT | Name | Lvl | HP | DMG | MP | Spent | Status |
9 | Atalanta | 13 | 90 | 60 | | ||
14 | Calamity | 13 | 100 | -4 | 66 | 20 | |
9 | Fren | 13 | 64 | -30 | 92 | 30 | |
8 | Grace | 12 | 72 | -34 | 72 | | |
7 | Isbjorn | 12 | 60 | -20 | 90 | 50 | |
13 | Raquel | 13 | 84 | -54 | 78 | 50 |
Party 2
INIT | Name | Lvl | HP | DMG | MP | Spent | Status |
14 | Brophy | 10 | 78 | -78 | 50 | Dead* | |
6 | Colin | 10 | 70 | -50 | 50 | 10 | |
12 | Maximum | 10 | 80 | -34 | 40 | | |
6 | Tabby Fatts | 10 | 50 | 70 | 40 | | |
8 | Wheeler | 10 | 60 | 60 |
Party 3
INIT | Name | Lvl | HP | DMG | MP | Spent | Status |
7 | Arga | 13 | 72 | -30 | 90 | 20 | |
15 | BradL33 | 23 | 138 | 0 | 138 | 50 | |
5 | Guy | 17 | 132 | -41 | 84 | Shaken | |
8 | Piphany | 12 | 72 | 72 | 40 | | |
10 | Tina | 17 | 84 | 0 | 120 | 50 |
PK Party
INIT | Name | Lvl | HP | DMG | MP | Spent | Status |
11 | Mr.Boaty | 45 | ?? | -103 | ?? | 10 | |
10 | Serena | 47 | ?? | -282 | ?? | -20 | DEAD |
10 | Tabitha | 47 | ?? | -68 | ?? | -75 | |
12 | VerminTude | 45 | ?? | -68 | ?? | -70 |
Summons
INIT | Name | LvL | HP | DMG | MP | Spent | Status |
15 | Guardian Wolf | 16 | 96 | 0 | 66 | | |
12 | Gargant Tarantella | 38 | ??? | -164 | ??? | Dismissed | |
6 | Talon | 12 | 48 | 72 | [Flying] | ||
12 | Vermin Swarm | 32 | ??? | ??? | [Flying] |
• Mr. Boaty will use the opportunity afforded by Maximum's Fumble to erase 2 sections of the Mob Clock, reducing it to 4. Tabby's success bumps it back up to 5, however.
Mr. Boaty switches to Heavy Anchor Stance as afree action and uses Fearsome Visage on Maximum.
• Serena takes the Guard Action.
• Maximum recieves the [SHAKEN] Status.
Rolls
Mr. Boaty - Fearsome Visage - (d6+d8+1)
(5) + (3) + 1 = 9
Arga -Flare Arrow - (d10+d8)
(8) + (2) = 10
Isbjorn - Frost Spear - (d10+d8)
(5) + (8) = 13
Piphany - Attack - (d10+d8+1)
(9) + (6) + 1 = 16
"You may be right about them, Piphany. I just don’t want to lose you."
She takes up her bass. She contemplates what bardic move she could pull, including El Kabonging.
Good egg… but what am I good at, really?
Her fingers instinctively pluck the strings. She shouts out to the crowd, "If you’re good with being in a game, here’s a battle tune!"
She plucks some low D’s like at the start of Scott Pilgrim Bass Battle, but the rest of the tune is all her! Grace moves her body to her music, and her music moves to the enemy attacks!
"And here’s the Level 45 Bosses!"
If a weapon swings, a spell flies, the notes and her own interpretive dance act as a means to help the crowd feel timing of attacks—which they hopefully evade. When noobs get blown to bits, her bass rages discordantly! When the mob gets closer, her riffs throb with enthusiasm! And when a PK-er goes down, the tune goes upbeat…!
"Show ’em they ain’t the boss of you!!"
Rolls
Perform to move the crowd - (2d10)
(105) = 15
Rolls
Advance Clock - (d10+d6)
(7) + (5) = 12
As expected, the sword was unable to get through the pirates defenses...
"Stupid game, I'd do better with my lacrosse stick..."
Rolls
MIGHT + AGiL - (1d10+1d8)
(1) + (2) = 3
Turn 5:
>>>Mr. Boaty's fearsome display couldn't stem the tide of low-level Adventurers swarming into the battle under Grace's melodic urging and Raquel's swordsmanship. The Pirate glared at the Guardian who challenged him, trying to decide what to do as a wall of new challengers forged up behind Maximum. Adventurers gained a lot of power as they leveled but being overrun was far harder to deal with than being outgunned. And with Serena gone, a lot of the wind had gone out of the Pirate's sails. Nevertheless, he hoisted his Blunderbuss and resigned himself to going down with the ship, so to speak, and take as many lowbies with him as he could.
>>>The relentless attack of the summoned Vermin Swarm overwhelmed Colin and Fren. They watched as their HP dropped dangerously low. Colin's wooden bird, Talon, swooped back and forth as it tried to assist its Master.
>>>The mob of lowbies overran the positions held by BradL33's Party. They bunched up and stayed together, trying to fend off the internecine battles going on amongst the pressing, warring crowd.
>>>An ear-splitting sound, like the unholy union of a screaming jet engine and a falling bomb, cut through the din of battle and the driving beat of Grace's battle anthem. A brilliant light cut through the afternoon light and battle haze like a second sun as an enormous, fiery bird blazed to life over the Dead Zone. Circling the battlefield with its painful brilliance and skin-prickling heat, the Phoenix bellowed twice before zooming deeper into the ruined buildings surrounding Mound City and detonating like a cruise missile. Even somewhat distant from the detonation, the pressure wave washed across the combatants like heat from a blast furnace.
>>>As if to not be outdone, the ground trembled and shook as an enormous tree sprouted whole from the broken earth and spread a shade-casting canopy around it. Under the sun-swallowing span luminous green rain began to fall; soothing, healing rain dropped in a gentle cascade.
>>>The two events occurring back to back shook the battle madness from the crowd. Awed as most were by the double spectacle, combat was forgotten in the moment. Even those still committed to dealing damage and death soon stopped as they realized the healing rains from the redwood tree far outstripped their ability to deal damage. A slow, hushed silence fell across the Dead Zone...
KNOCK IT OFF!!!
>>>The quiet was split with a thunderous admonishment that echoed across the Dead Zone. At the center of that echoing voice stood an assembly of the local Guildmasters and their retinues.
>>>Descending into the remnants of the battle area, the Guildmasters and their aides quickly sectioned off groups of lowbies and ushered them back towards the city in small groups, careful to keep hostile parties separated.
>>>"Who the hell are you guys and what in the hell started all this?" he turned to Grace, Piphany, Maximum and Raquel. "Wait. Back up." he waved his hand and pinched the bridge of his nose. "I don't know you and you don't know me. I'm David, um, Malbraith. GuildMaster of SilverOath Brotherhood. Wish we could've met under different circumstances..."
Mob Clock: 5/6
Party 1
INIT | Name | Lvl | HP | DMG | MP | Spent | Status |
9 | Atalanta | 13 | 90 | 60 | | ||
14 | Calamity | 13 | 100 | 0 | 66 | 20 | |
9 | Fren | 13 | 64 | 0 | 92 | 30 | |
8 | Grace | 12 | 72 | 0 | 72 | | |
7 | Isbjorn | 12 | 60 | 0 | 90 | 50 | |
13 | Raquel | 13 | 84 | 0 | 78 | 50 |
Party 2
INIT | Name | Lvl | HP | DMG | MP | Spent | Status |
14 | Brophy | 10 | 78 | -78 | 50 | Dead* | |
6 | Colin | 10 | 70 | 0 | 50 | 10 | |
12 | Maximum | 10 | 80 | 0 | 40 | | |
6 | Tabby Fatts | 10 | 50 | 70 | 40 | | |
8 | Wheeler | 10 | 60 | 60 |
Party 3
INIT | Name | Lvl | HP | DMG | MP | Spent | Status |
7 | Arga | 13 | 72 | 0 | 90 | 20 | |
15 | BradL33 | 23 | 138 | 0 | 138 | 50 | |
5 | Guy | 17 | 132 | 0 | 84 | Shaken | |
8 | Piphany | 12 | 72 | 72 | 40 | | |
10 | Tina | 17 | 84 | 0 | 120 | 50 |
PK Party
INIT | Name | Lvl | HP | DMG | MP | Spent | Status |
11 | Mr.Boaty | 45 | ?? | 0 | ?? | 10 | |
10 | Serena | 47 | ?? | -282 | ?? | -20 | DEAD |
10 | Tabitha | 47 | ?? | 0 | ?? | -75 | |
12 | VerminTude | 45 | ?? | 0 | ?? | -70 |
Summons
INIT | Name | LvL | HP | DMG | MP | Spent | Status |
15 | Guardian Wolf | 16 | 96 | 0 | 66 | | |
12 | Gargant Tarantella | 38 | ??? | 0 | ??? | Dismissed | |
6 | Talon | 12 | 48 | 72 | [Flying] | ||
12 | Vermin Swarm | 32 | ??? | ??? | [Flying] |
"And if Mr. Boaty suffers no consequence, it won’t be the last either." In order to avoid being labeled a hypocrite, Grace informs Malbraith, "I never fought back. I was trying to appeal to Serena, but… she got taken out."
Grace doesn’t rat out Piphany or anyone else—not that she thinks they did wrong to hit back. But Grace just couldn’t.
"I'm Raquel. We were just trying to look out for those who couldn't defend themselves. We are thankful for your intervention." She offers him a hand to shake.
>>>Mr. Boaty collected the remainder of his crew, Tabitha and VerminTude, and regretfully headed back towards the city gates. In a pique, Tabitha jerked her arm out of VerminTude's grasp as he tried to urge her along towards the gate. The midnight colored Catfolk Sorcerer shot one last hateful glance back at Raquel, Maximum, Colin, Grace and the others as she grudgingly followed along behind the big Pirate and her Summoner twin.
"I’d be glad to talk to Serena… in the No-PvP zone."
She glances back at Piphany, then at Raquel. She hesitates a moment… then she finally heads toward the marker.
His momentary exhaustion was pushed aside as a voice nearby made his ear twitch, and he saw someone actually looking at him. He sat up, brushing off his tunic, making an unpleasant face as he adjusted himself to let his tail sway behind him.
"Over? It hasn't even started," he lamented. "They think they're immortal. Why would they stop?"
He dragged himself up to his feet, looking down at the staff in his hand. His body had somehow been instructed how to brandish it, but his meaty paws awkardly twisted and pushed on its ends, trying to collapse it back down to the size he could hang on his belt. He used the awkward task to avoid eye contact as he made for the zone line, suddenly wary that the sorceress might rush out of her escort for revenge in a one-catwoman zerg. Heals or not, she could probably one-shot him.
She checked on BradL33's party nearby, making sure everyone was okay. After confirming their safety, she dashed towards the opposite side of the battlefield, where Grace, Raquel, Piphany, and Fren were standing with the helpful strangers. She introduced herself. "Hi, my name is Clara. I'm with them," gesturing at Grace and the others. "Thank you for helping us. That was quite the chaos back there. Are you perhaps Bradley's friends?" she asked, pointing in the direction of BradL33's party.
"Hey. Thanks for backing me up. I know it was pretty rash to charge them like that. I let my anger get the better of me. I'm sorry for putting you in a dangerous situation," she says, her tone remorseful.
"It just… I couldn’t…" She hesitates a moment. "…look, there’s a reason The Three Graces broke up. A reason Belle and I broke up. It turns out wine and bong hits and living together don’t combine well.
"The 23-year-old me had never abused substances, never verbally and emotionally abused a girlfriend, never had a girlfriend." Grace’s voice chokes, but even as her eyes well, she powers through the confession. "And when I entered this game—really looking like the me from my 2001 album cover—I felt like I was in a dream I didn’t wanna wake from.
"It’s like I hacked life, and got the second chance I don’t actually deserve. I got my innocence back." A tear falls. "I was afraid. Like if I hurt a real person, I’d become the Me that I…"
She thinks about the best word to sum up how she truly feels about herself as of one year ago:
"…hate."
"Sorry," she says quickly, turning to hide her blush. "It’s just that... We’ve all been given a second chance here, for better or for worse. Who you were before, your past actions, they don’t define you. You get to choose who you’re going to be. And I’m sure you won’t choose to become version of yourself that you don’t like.
"This time will be different. This time you have me—er, you have all of us to catch you and pull you back if you start to fall."
Raquel turns back to Grace, offering her a hopeful smile.
"Second chances… that’s a good approach, Raquel. Maybe, if we put it that way to Serena, she’ll see we’re not enemies, but fellow prisoners in this game just trying to make the best of it."
After a pause: "I mean, if we put it that way in the No-PvP zone where she can’t shoot us in the face."
MOUND CITY
City Zone | Eusa Server
Monsters: No | PvP: No | Skill Use: Yes
Entry Restriction: none
>>>The dregs of the Adventurers were herded towards the City Gates, leaving the 'returners' and the SolverOath Brotherhood guild members out in the Dead Zone. The SOB's were busy retrieving whatever items and loot drops remained on the battlefield while their GuildMaster spoke with the 'returners'.
>>>The Status Box popped up as the group made their way slowly towards the City Gates. Grace and Raquel conversed in the lead as everyone else followed at a slower pace behind them. Music began to play as they crossed over the Zone Boundary.
>>>"I think we're all fine..." BradL33 answered Calamity as the group all gathered together again. He marvelled up at the giant magical redwood towering above the former battlefield. "Got close to losing a couple of us but we pulled through by the skin of our teeth. If it was just us out here, I think we woulda got picked off pretty quick. Those guys deal A LOT of damage... Thanks for checking in with us."
He watched the people from the wilderness file past through the gate. He did not cut a striking figure, still awkwardly turning the staff in his hand, unable to find whatever hidden catch let it collapse down to size. They looked a little shaken, but not terribly worse for wear. Physically, anyways. He had to wonder, how had they come into being out in the wilderness?
Was there anyone who hadn't made it?
"You have friends in other cities then?"
He let the breath out - or did he. Max laughed, a deep rumbling laugh which in no way matched his real self. A line from the Matrix he remembered - "Do you think that's air you're breathing now?" he said quietly. Was it, probably not. He shook is massive head, his beard rippling almost like a mane as he looked around the city. "There is no spoon." Max thought that would be his life motto for a while in this new world.
Max is jarred from his own thoughts as Guy thanks him. "No problem. Never liked seeing people get pushed around. Wasn't right as a game, certainly not right now. Must say that lightning hurts a hell of a lot more than I expected it would."
He looked around at the group - "You guys spawned out there in the wilds?" he paused to consider what the past day had been like in the city. "Is it nice? Seems like maybe would be better to find an isolated place away from the city. Lower density of pricks. Hard to leave the city, if you die near by, you end up back where you started."
"Not in the wild, exactly, but outside a small town called…" She has a partly-bemused, partly-defeated look as she glances at Raquel, who now knows of the karmic coincidence: her ex and the town she spawned by share the name, "Belle.
"A lovely town—one I thought a medieval farmland. The NPCs were actually afraid of adventurers, but us… players, I guess?—we never had a thought to take advantage of being more powerful than the civilians. We ended up defeating a Level 24 monster called King Triffid. We just assumed death was permanent.
"I guess it’s for the best, since those PK mobs had to have gambled with people’s lives before having any way of knowing they’d come back."
"I’m Grace, by the way." She smiles and curtsies (even though it’s obvious that the setting is post-post-apocalyptic, meaning society is more centuries away from curtsying than Real Life. It’s still probably bard-appropriate though).
"Starting in the city was rough, all those people talking at once... crying... it has settled a bit, but it was driving me crazy. Might have to go looking for that town of yours."
Contemplating Max’s telling, particularly about the crying, she responds, "I don’t understand why people saw misery, and thought more misery was the answer. Did these PK’ers consider that some of the players are children? Are they children? A name like ‘Mr. Boaty’ makes this a likely scenario."
I named my Diablo II amazon Robo_Barbie, and my Baldur’s Gate dwarf Elmer the Fudd. Elmer’s gear included a spear and magic helmet (with horns), and his critical hit sound effect was to sing "Kill the Wabbit."
These are both games I played with the same friends for years, and despite the joke name, Robo_Barbie was awesome, and just a hands-down way-better character than Diablo III characters who didn’t have silly names.
Grace would certainly think this proves my brand of humor is immature, and that I’m clinging desperately to my inner child. I’d dispute that, but… uh… I gotta wrap this post and do something really adulty.
>>>Inside the city gates is a little less devastated than outside. Most of the buildings seem to be mostly intact, although most of them lack windows or doors, and gave only minor structural failures. The closer to the city center, and the giant tree that dominates it, the buildings are readily functional and many hold businesses, boarding houses or -rarely- residences. Old medieval style picture boards hang outside business announcing their specialty; concentrating on them for just a moment opens a Status Box detailing the name and a bit about the establishment, however.
>>>There seem to be a good number of Inns and Taverns alongside the shops. Small vendor stalls that sell cosmetic clothing items, food and other minor items line the streets near the giant Silver Leaf Beam Tree.
>>>Meant to be a central 'set-piece' for a player city by the game designers, a Silver Leaf Beam Tree sits in the center of player cities. Game graphics, while really good, could never do justice to seeing it with a (presumably real) set of eyes. Impossibly large, the tree dominates its surroundings and makes navigating the city easier with such an easily recognizable landmark visible throughout the city.
>>>To the West of the plaza around the Silver Leaf Beam Tree squats a leering building of black marble and equally smoky glass. A bit anachronistic, the Guild Hall looks far more like a modern business building than pseudo-medieval architecture. A wide boulevard connects the Guild Building with the plaza surrounding the Silver Leaf Beam Tree.
>>>The Guild Building sits near the bank of the river and has terraces that overlook the river below. Since this building houses the Bank system and Guild Halls for what used to be the game, it is rare to find the area around it deserted.
>>>Just a bit to the north of both the Guild Building and the Silver Leaf Beam Tree plaza sits the Cathedral. Almost the diametric opposite of the Guild Building, the Cathedral is a brilliant white marble structure with tall, airy spires and lots of windows that let in the natural light. The bells of the Cathedral ring every time an Adventurer revives there and today they are ringing non-stop.
>>>As if to change the subject her mind had conjured up, she summoned up enough of her courage to step up to everyone. "Excuse me but...I just wanted to say that not everyone here is terrible. Um, I'm glad you guys made it to the City." she clearly looked a little sheepish talking to everyone. "Well, that's all I guess. I just didn't want you guys thinking this place is terrible. I mean, it is. Right now, anyways but like, welcome, I guess..." The delivery was halting and awkward but heartfelt. She looked over to the rotund Catfolk beside her for some kind of reassurance.
For all his high perch, the conflict certainly seemed to have gone over his head. He had been just another talking head, shouting into the abyss. He certainly hadn't felt invited to whatever meeting the guild bigwigs were trying to arrange. But his conversation seemed to be moving. Reluctantly, his feet shuffled to follow. Not quite willing to let go of the moment of social connection.
And yet, the conversation turned... very grim. First, he had definitely been a child when he came up with the name. And second, well, he wasn't sure his thoughts on death would really add any levity to the situation. But before he could formulate a more tactful response, the conversation pivoted again. And now he was on the spot.
One meaty paw covered his face and he let out a sigh. "Yeah it's.... not my main." He shrugged, a little helplessly. "It's been a rough couple days but this is the first attempted murder as far as I know. But the guards keep things in line inside the walls."
When the adorable catgirl and catboy reply, Grace seems comforted by the fact that killing doesn’t (in fact, can’t) happen in the city. Plus, Arellia and Tabby Fatts seem nice (though being a cat-lover, Grace is biased).
"How about we take a look at the Cathedral before the meeting? It looks beautiful…"
…and she hopes to see Serena there.
The hulking dwarf found a comfortable spot near the melon stand to wait for the others to do a little bit of exploring. He considered the comment about services at the small town. "Not sure what we need anymore, the gear grind and farming loop were developed for a game, not certain running on that cycle will be worth it if this is our life now. Guess attracting monsters to the town would suck. Must be peaceful to be an NPC with none of us around to trigger stuff to happen."
He looked over at the melon girl, "I guess I'll take a melon. Do you ever get tired of selling melons? Do you go home at night or just sell melons all the time? Where do the melons come from or do you always have plenty no matter how much you sell?"
Max was not sure if the answers mattered. Taking his melon, be sat down, broke it open with his garbage training sword, and chewed robotically through what he expected to taste like crap.
>>>Given the freedom to go their own ways, several members of the group wandered off, either alone or in pairs, to explore the area around what could be called the 'city center'. Arga and Piphany wandered off to look over the vendor stalls, Guy went in search of drinks, BradL33 headed towards the Guild Building, Fren the Fox-Tail followed along behind Grace and Raquel as they went to see the Cathedral.
>>>The girl blinked a couple of times, unsure whether to actually answer Max's questions or if the big Dwarf were just talking to talk. Figuring she might as well be polite to the man since he'd bought one of her melons, she spoke up. "I do have a home, you know. It's not around the City; I stay with my grandmother when I take the wagon to town. Otherwise I live at the farm where my father and brothers grow the things I sell here in the city." She hoped that might satisfy the man's curiosity. "No one's really asked about any of that before. People like you... Adventurers, I mean. You don't usually ask too many questions. Just buy things and go."
>>>The melon she hands Max has a mild, fruity and citrus-like flavor to it, unlike the weird wet-cardboard consistency most other food items have. It's not the greatest thing Max has ever tasted but by comparison it's at least palatable. "Some things, like the melons, have become very popular since yesterday. Since there were suddenly so many more of you Adventurers around. I may sell out again." It felt like maybe she was fishing for information but maybe it was just small talk..
>>>The inside of the Cathedral building was spectacular, if a bit overcrowded. The high ceilings made the space cool despite the number of people inside the structure. Bells pealed somewhere from above although they remained hidden from sight. Apparently, the ringing of the bells signalled the revival of an Adventurer and had been ringing for some time since the brawl out in the Dead Zone. The crowds stood deep around the rooms at the nave of the building and seemed to be where the resurrections were taking place.
>>>"Oh! You're the ones that were getting PK'd!" a voice called from nearby. "I recognize the red hair..." It was the Wolf-Fang Swashbuckler Tabitha had killed for rushing to their aid. For someone who had been recently dead, the big furball didn't seem to much the worse for wear. "I wasn't much help... Straight up noob move getting ahead of the Tank. You guys...um, come in through the Cathedral or did you make it through the battle?"
When Brophy approaches, she replies to him, "I walked in here on my own, but it’s you I have to thank for that. The other noobs—I’m one myself so I can say it—followed your example. It’s actually Serena, the archer who started the attack, who will appear when the bell tolls. I mean, if she hasn’t appeared already."
But Serena isn’t here now, as far as Grace can see. So she asks Brophy’s perspective. "Why do you think they do it? If high-level players want action, there must be monsters that can give them whatever items and money and excitement they want.
"How are people… well… how are you dealing with… y’know, neighbors who think nothing of attacking you since you ‘don’t really die?’" Grace has some strong feelings, and Raquel can probably feel the tension in Grace’s hand as she briefly stops talking.
She tries not to ask a loaded question. She wants Brophy’s opinion, not a validation of her own. "If you don’t mind my asking, what is it like to be ‘killed?’"
Since Grace has already asked some of the questions Raquel is curious about, she stays quiet for now, simply giving the bard’s hand a reassuring squeeze when she feels it tense up.
"Well, if you want to know rotations for monks specced to off-tank during the one point four point eight raid season, I'm your guy. SoxRoxxors poked their noses into some top ten lists back in the day. But the cap was, like, fifty-five back then. What is it now... ninety? Wasn't it supposed go go up with this big two-point-oh?"
"Imagine those fuckin' gankers with a seven foot tall dude ripped out of his mind and ten levels above them taking them to school." He looked down at himself. Barely half that height and, well, the only thing likely to be ripped was his pants. He sighed.
"I thought I deleted my whole account. I just... ..forgot this character even existed. I just heard there was going to be a big patch, had some free time, and wanted to poke my head in again. Dick around the old stomping ground for a few hours, look at the shiny new graphics."
He picked up a rock, balancing it in his hand, then tossed it carelessly across the road. It bounced convincingly on the broken pavement, kicking up tiny pieces of gravel before settling in an ancient pothole. "Pretty fuckin' high rez, huh. I can smell my graphics card melting."
"Thank you for the melon." he paid out of his limited tutorial funds. He supposed he might have to venture out at some point to forage or kill some things in order to keep having money for melons.
Max sat with his melon and listened to Tabby. He imagined they were quite the pair, the biggest dwarf possible and the tiny rotund cat. Max chuckled at the thought of the melting graphics card,
"My rig was state of the art like 5 years ago. Every cent I had from my crap job sunk into that. I was a raid tank back in high school, the main guy, Maximum Carnage." he said in a deep voice and did a little flex for emphasis.
"All nighters every weekend, barely getting to school... damn I'd kill for a Mountain Dew." he chuckled "Waste of time they all said... seems like maybe not anymore."
He offered part of his melon to Tabby.
"This wasn't ever my main game, but I went to college to learn graphics and game design, so wanted to test out the latest, get ready for a big interview, which probably wasn't going to happen anyway. Definitely state of the art..." he shrugged, as well as you could in full plate armor. "College..." he looked around at the world he seemed to be stuck in. "another waste of time... unless we somehow find a terminal some place."
He took a bite of his melon, looked up at the melon girl, "It's pretty good." he said as he waived to her.
Max laughed again, "My ex would freak out thinking I was flirting with the melon girl..."
With a sigh, looking at his melon, "There is no spoon..."
He turned the fruit over in his hand, squinting. Its juicy surface caught and reflected the light. The jagged edge where it had been torn free broke in an unpredictable fractal pattern, with stress lines along the rind and a distinct change in texture where it had separated. He (unfortunately) felt the juice seep into the fur between his fingers.
He wondered if he could find a handkerchief anywhere. Or a change of clothes, for that matter.
He shifted uncomfortably as the conversation shifted to college. He looked off to the side, remembering that tumultuous first year, friendless and alone and deliberately cut off from the online space that had been his adolescence. The space he was forced to look in the face right now.
He subtly changed the subject.
"So, like, I'm no computer engineer, right, but... this is... insane, right?" He motioned vaguely around himself. "There's no computer on earth that could fake this, right? It would have to be like the Matrix, right? You'd need to, like, pump VR directly into your spinal column and then fool your brain into thinking it was real. And then you'd have to convince two people they were seeing the same thing at the same time?"
"I mean, I know my laptop isn't up to the task of... simulating... like... " his whiskers twitched, and he took a sniff, then looked down at the piece of fruit, caught off-guard. "...smell..."
His head dipped down, his tongue poking out of his mouth, touching the side of the melon. Immediately, his mouth opened and he crammed the entire chunk into his fanged maw.
"Holy shit dude," he muttered through a mouthful, his voice hitching in a genuinely vulnerable emotional moment, eyes shimmering on the verge of tears. He brought his hands up, swallowing hard, trying not to spill any of the ambrosia. "I thought it was COVID food forever..."
She approached the duo, offering a handkerchief to "Tabby Fatts", as she quickly learned his username. "Here, you might want this," she said, gesturing towards his stained fur. "I'm Clara. I saw you trying to signal us earlier. Thanks for the help." She paused, suddenly at a loss for words. It had been a while since she'd met so many new people in a short timespan, and the adrenaline rush from the battle still left her a bit anxious. "So, uh, you both seem like veteran players? Do those kinds of PK shenanigans happen often here?"
>>> Intrigued by the melon talk, Tina fished out a gold coin from her satchel, stood up and purchased one for herself. "We ran into the mush-food thing back at that village, Belle. The locals invited us to eat with them. Some kind of stew and it was...bad." Tina thumped the melon, listened to it, smelled it as she spoke, "No flavor, no real 'mouth feel' despite how good it looked. Found out at breakfast the next morning that the berries and cheese we were served actually had flavor even if the bread didn't..." Producing a small knife from the same satchel she'd retrieved the coin from, she split the melon into chunks. Offering some to Calamity, she sat back down. "BradL33 says something about the apples he'd picked having flavor too. Seems a bit random what does and what doesn't have flavor..."
>>>She pondered the subject as she ate a few slices of melon. "I don't have any real idea how all of this is happening. It can't really be a computer game. Elder Tales wasn't even a VR game so I can't see how any of this, despite the obvious 'game elements' could be anything computer related. It's got to be something else. Right?"
>>>"What's your take on all this?" she turned to Colin. "You're a...Summoner, right?" That Class on my list to make a tutorial vid next after Enchanter. Haven't even started doing any research on it. Why'd you go for Summoner?" she offered him a slice of melon.
>>>"I... really couldn't say how people are living with anything right now." he put his hand up where his chin would've been if he were human but adjusted it for his new lupine physiology. "The shock of being here and being something 'inhuman' is a pretty big thing to get over in just one day. I mean, everything is still kinda in flux, I guess. Nobody has set any norms for behavior. We're all just kinda 'winging it' for now.
I sure hope those PK assholes aren't just opening up the floodgates for normalizing shitty behavior. Gamers aren't really known for being altruistic...or empathetic." The big Wolf-Fang sighed, though it came out as a bit of a huff. "IDK" he actually spoke the acronym out loud "but people who PK are just assholes who want to farm content off of others, sans consent. Get off on being 'salt farmers', I guess."
>>>When Grace dropped the big question on him, he sighed again with that chuffing sound that having a muzzle translates it into. "I remember charging out onto the field alongside this huge tank guy, hoping he could take a couple of hits for me while I tried to disarm either that fat Pirate or that archer. I didn't see what got me but I sure felt it! Tore through me like nothing I'd ever felt before but after a second it just stopped and..." he paused, concentrating on reaching for words to describe his feelings. "And then just kind of nothing. Well, not nothing. It felt like when you get lost inside a dream but you're not lost. Not really. Like you don't recognize where you are but you know you've been there before. Then I woke up here. Tho I swear, when I woke up I felt like I was the 'real me' for just a split second."
"But kind of an honor code, higher levels didn't go after low levels. If someone broke the code, well folks like me and Tabby would jump on our decked out mains and vigilantly justice would start. A whole guild raid team would roll up on those breaking the rules and they'd get there ass kicked. Then every time they'd step out of the city, it was open season on them for a bit."
"Usually their own guild would chew them out in chat also. Especially in the higher guilds, rep is everything. Sounds like these guys are going to get some of that."
"Hell, half the time, the lowbie you thought was getting ganked was an alt for a higher level player. Guy would respawn into his own high level character and come back for revenge. We can't swap characters anymore, so lucky ones logged in with their mains. Worlds a lot different with a level 10 than a level 50.
Big dwarf ate some more of his melon.
He gave a little shrug in response to her gratitude. "I mean... it was all I could do." He looked at his staff, still stubbornly extended, leaned on the stone next to him. He looked off to the side. Clara might be able to tell he was glancing at his UI. "I guess my name's Tabby now." He let out a heavy sigh.
In contrast to his vulgar language, his kerchief etiquette was either thoughtful or practiced, or both. He took the sticky, wet half of the handkerchief and folded it into a neat square that left the clean side out, so it could be tucked away without gobbing up her pockets. He offered it back, uttering another soft, "Thanks."
He leaned back, reconsidering. "There was some skirmishing over rare world spawns, or quest mobs, I guess, but that's all I can think of. But I dunno if they added something since way, way back when."
He blinked a little as the other thread of the conversation resolved. His head tilted a little bit, and if it weren't for his bulky cap trying to conceal his feline features, one could imagine an ear perking. "Wait, you say cheese was the same way?" He looked between Clara and Tina to confirm. "Well that blows my theory about, like, naturally growing things."
"I’m sorry," she says, not really sure how to console someone for his own death… which is temporary. "I just hope Serena felt that too—not like I’m mad and wish pain on her. My hope is that after experiencing it herself, she’ll see how awful it is."
…unless people want that Real Me feeling.
Taking the handkerchief back from Tabby, Clara smiled, as much as a feline face could smile, anyway. She couldn't help but notice the way he had carefully folded it. Despite his somewhat colourful language, he seemed to have a gentle side. "Sounds like you both were in big guilds back then? Are any of your old friends still around?"
As Tina handed her a piece of melon, Clara muttered a soft "thank you". "You're right, this actually tastes pretty good. Maybe we should start a list of edible things. There must be a pattern to it, assuming this is still a game programmed by someone out there."
His computer programming brain tried to work through everything, "Some things here make sense as a game, but the code would never have anything for taste or smell, so if this is still a program, that came from somewhere else, like the geography. The original game didn't have cars or overpasses, so that came from something else. It makes sense then that things look good, but taste horrible, but no idea about the fruit."
>>>He noticed everyone chowing down on chunks of melon and bought one for himself. The avid eating and lack of complaints about it was enough to sell him on buying one. "Thanks for sticking your neck out for us back there." BradL33 said to Max. "I think I've got some gear for a Guardian in my Bank. Guardian was my 'main'... Level 82 'Nanny' build. Berserkers and Gladiators didn't really fit my playstyle. This is my Alt, a Druid 'harvester'." He sighed, "Well, I guess this is my main now..." BradL33 sliced open the melon and took a bite, pleasantly surprised at the flavor. "Everyone else out shopping?" he asked as he sat down in the sun dappled grass beside Tina.
>>>The Cathedral was a bit crowded with the number of people respawning, those there to meet up with them as well as the curiosity seekers. Not everyone was on friendly terms, given the circumstances of those respawning after the brawl, but nothing more violent than a few strongly worded arguments arose. Starting combat inside the City was against 'The Rules' and those were enforced by the City Guard.
>>>While Grace and Raquel conversed with Brophy, a sudden hush fell over the crowd for a moment only to be replaced moments later by a cacophony of shouts that all drowned each other out.
"It’s important that these voices get heard, especially if they’re too low level to fight for their lives."
She then faces the crowd, looking past that fat pirate at the one who chose not to kill her… or maybe just blinked long enough for Piphany.
"If you’ll excuse me, I believe I found the one I’m looking for." Grace’s eyes are locked on Serena’s as she says this.
She walks over to the archer who started the whole mess.
"Welcome back," she says politely to Serena (completely ignoring her party members).
Max spent a moment looking at his hands, wondering how long it would take to get used to the change, then looking over at Tabby who obviously had a lot more to deal with. "Appreciate the gear offer. I probably need to go grind some levels, at least that would be what I would do in game, get some skills. Charge... Shield Slam... Shockwave... would have knocked those guys on their ass."
He pauses for another long moment. "Damn, wonder if we will be here that long, took forever to level that high."
>>>"I wonder if people will even want to do things like 'leveling'?" she wondered aloud. "Combat is definitely a different experience without a monitor and keyboard between you and some of these nightmare creatures." She wondered if it was even something she wanted to do. "Hm. I wonder what people are going to do here. No jobs, really. Not like on Earth. Most of the stuff here is done by the locals. People of the Land, I mean. So... what's left for anyone else? I can't really see most gamers starting a homestead or becoming farmers..."
>>>"Fair point." Bradl33 agreed. "Max just said he might be up for it... But here's another wrinkle. Where?" he sliced off another chunk of melon as he formed his thoughts. "Used to, we could just look up the areas to hunt. What monsters lived there, what levels to expect, their loot drops, party strategies, vulnerabilities... Everything was easy to plan out to the finest detail. Now? Not so much..."
>>>Nodding towards Calamity, he continued, "She had a good point a minute ago. She said keeping a list of foods with flavor might be a good idea. I agree, but that got me thinking... People used to rely a lot on online guides, maps and lists to be able to play Elder Tales effectively and now nobody has access to those. So...maybe there's a way to bring some of that back."
>>>"Well, that looks like trouble..." Brophy commented flatly as he watched Grace and Raquel head towards the swirling crowd gathering around Serena and Mr. Boaty as he tried to run crowd control to get her out of the Cathedral. The twin black cats were nowhere to be seen.
>>>The crowd of gathering Adventurers began to swirl around Serena, Grace, Raquel and Boaty like reporters or paparazzi outside a courthouse. Most of them angry, upset or both.
"I was hoping you stopped because you wanted to know why I wouldn’t fight back. It wasn’t a trick to get you killed." Rather than go on, Grace pauses. The word ‘killed’ leaves a sour paste in her mouth. "Are you okay, Serena?"
Brophy’s death was painful. Grace hopes Serena felt something as awful—not because she wishes real pain on anyone, but in the hope that Serena knows what she was putting others through.
"And triply, because fighting in person is pants-shittingly terrifying. You want to sneak halfway to somewhere, get kicked in the dick by goblins, and wake up in the cathedral with wet pants? Or do you want to live through it and pull up your spare trousers and get to where you're going? You can't exactly take the redeye instead - and even if you could, you'd have to commit goblinoid genocide to farm enough gold. Hell, even if you want to squat in this blasted apocalypse town, you have to punch at least three rats a day to get rations and room at the inn." He had apparently put a little thought into how he might at least scrape by without having to poke his nose outside the walls, and the calculus had been pretty grim.
"Even if you want to just hide in town and craft, where are you gonna get your mats? Gatherers are getting more gold defending themselves than you can net with just your starting cash. Unless you're like some kind of... paperclip-to-pickup-truck barter arbitrage savant of some kind. And that's assuming anyone wants the noob shit you have to grind to get your skill up."
Okay, maybe more than a little.
"This meeting is going to be significant." he said simply, "We made enough racket to shake the gods out of the heavens, and now, now they'll deign to have some lowbies at the table. Once." he held up a finger for emphasis, "We're not exactly a unified demographic, this might be the one chance we get to give voice to our interests."
"Have you considered what you want to say?"
"Dude, I don't really want to tell you how to live your life, but... don't you guys have some kind of powow big wig meeting to go to in like..." He lifted his arm and looked down at his wrist. Then, he patted at his pocket, as if he might find a phone to check the time. He paused, eyes darting back and forth. "Fuck, uh, like... ...twenty minutes or something?"
>>>"Nobody new has appeared since yesterday? That's news." Tina said as she re-corked the bottle Guy had offered her. "So... we're it, huh? Guess if something like this ...whatever this is... were going to happen of course it would've been the day with the highest ever server population. That certainly figures."
>>>Arga, Isbjorn and Piphany straggle in at the end of BradL33's musings. None of the three look as elated as Guy had been upon his return. Isbjorn turns to purchase a few melons from the girl's cart after noticing the others had already done so.
I lost enough XP to get bumped down a level...almost two... because of you guys." The crowd did not react well to Serena's rebuttal. Playing the victim when she clearly started the conflict was a poor choice of defense. Held at a bit of distance by Mr. Boaty's bulky arm span, the crowd didn't have Grace & Raquel's up close look at the Archer. She was angry and probably embarrassed by the public spectacle but underneath that, there was something else.
Grace believes that No PvP means it’s impossible to harm each other in the city. She doesn’t know this for a fact, but she believes she has to show some faith in order to reach Serena.
"I’m fine with talking in private. Is it possible to have an NPC guard keep all of our weapons while we talk amongst ourselves?
"Full disclosure: I picked Bard Style, but I mean… I think I already made my point that I don’t want to hurt real people. Or people of the land, even if NPCs might be just a program." She admits, "I cried when I saw Tron."
Rolls
Study (Serena) - (2d10)
(83) = 11
His snout scrunched a little as he attempted to purse his lips, showing one of his fangs. He ... well, he certainly had a lot to say. But he looked down at himself... he certainly didn't look in peak condition to say it. He unconsciously pressed in on his belly, poking his tongue out, the dizziness and disorientation he had managed to push off returning, making him almost nauseous. He certainly didn't have stage fright. Public speaking was basically his job, after all. But the ragged robes were a far cry from his usual tailored blazer. And he was missing about three feet of stature.
He adjusted himself uncomfortably, wondering who'd heard his outburst earlier before the violence broke out.
"I mean... I guess I can tag along..." he glanced over between Max and Wheeler to gauge their reaction, then back at Clara and Tina to gauge theirs. All they'd seen him do was talk shit and wave his arms around, after all. Not much to bring to the table.
He considered the points the other had made. "I'm sure lots of people are freaked... I was... am I guess... maybe just reaching acceptance. Is starvation even possible? Guild could just open up their bank and feed everyone for maybe a decade."
Max stood up, "As soon as the others come back we can head over I guess."
"Thanks for agreeing to come along." he seemed relieved that there'd at least be a couple of other people there and it wouldn't just be his group. Plus, how would that Malbraith guy know who was and who wasn't in his group... "Kinda feels like being dragged in front of an inquiry board or getting sent to the principal's office..." he sighed. "Anyway, let's head on over there. Don't wanna be late, I guess... 'supposed to be someone from SilverOath Brotherhood there to meet us.
I'll telechat Grace to meet us there." Not really knowing what to do with the uneaten parts of his melon, he just carried them along with him and fumbled with them as he accessed his UI and contacted Grace.
>>> BradL33 wandered towards the big black Guild Building as he talked (presumably) to Grace. Guy and Arga stayed behind and watched them go before wandering into the milling crowd. Everyone else made their way towards the Guild Building perched above the riverbank.
>>>The sudden appearance of the telechat icon and it's accompanying mid-90s midi tone ringing sort of broke the moment as Serena was hauled bodily away. BradL33 was calling:
BradL33: "Not to interrupt your sightseeing at the Cathedral but we're headed over to the Guild Building for that meeting that SilverOath guy, Malbraith, mentioned. Are you guys going to meet us there?"
"... How much sleep do you really want to lose?"
She turns to the chat icon. "On our way."
She isn’t sure if Serena will blow off the meeting just to avoid her. But at this point, it doesn’t matter. The guild master is probably some triple-digit-level guy that the PK’ers don’t want to cross. And he seems reasonable.
>>>Located on the actual riverbank, the Guild Building had a few large terraces that gave a great view of the river. This late in the day, with the sun low on the horizon, the light from the setting sun dyed the river a brilliant crimson-orange that matched the cloud-scudded sky. The cooling breeze from across the wide river carried the strong earthy scent of the muddy waters.
>>>Across the glittering expanse of the river sat a high walled fortress made of a severe gray stone. It had seen serious action at one point; the off-colored stone of repaired sections of the curtain walls a testament to a violent past. At the center of the castle, standing at it's presumed center, rose a giant metal arch glinting in the setting sun.
>>> BradL33 and his group met up with Grace, Raquel and Brophy on one of the large terraces overlooking the river. The terraces had become a bit of a 'hangout' and it looked like not a few Adventurers were 'camped out' in the area. Camped out in the same way the homeless 'camped out' in city parks...
>>>"Y'all made quite a stir out there." she remarked, her eyes flicking amongst the Party. "Let's get you up to the Boss. 'Kay?" She turned and walked backwards towards the Guild Building, like a tour guide keeping an eye on everyone, as she brought her hand up to her ear. "Yeah, they're here..." she was presumably telechatting to someone. "Bringin' em up now. Y'all ready or need a few minutes? No, okay..."
>>>"Everybody's ready for you guys." she announced in a rather business-like tone. "Might be a little weird if y'all haven't experienced it yet.
These doors take some getting used to if you haven't used one before..." She didn't elaborate much as she led the Party inside the Guild Building.
>>>The main floor was an ornate affair with very high ceilings and well appointed furniture that mimiced a high end hotel or office building lobby...if it were built in medieval times. A large service desk area dominated the space between a split Grand Staircase that rose to the floors above.
>>>Lorissa led everyone up the grand staircase up to the second floor. Hallways spread in every direction with doors regularly spaced every few feet down each hallway. It looked like the hallway in some surreal hotel; the doors spaced too closely together to provide much room behind them.
>>>Stopping in front of one of the doors, Lorissa indicated one with a nod if her head. Room 158 was lettered on the door in medieval script. "This is it. Just grab the handle like you would a regular door." she cautioned oddly. What else would you do with a door handle??
>>> Touching the door handle was a bit like a shock of static electricity followed by a lurching sensation and the sudden appearance of a short hallway too wide to have been behind the door.
>>>Lorissa moved into the room and stood behind Malbraith as he and the others waited for the Party to settle themselves.
He admitted, he hadn't set foot in the Guild Center since he had landed. Its paneled corridors and many doors evoked a sense of nostalgic melancholy, although the structure's interior seemed much more vast and labyrinthine than the stubby hub that had led to the various guild halls. He supposed every hall needed its own door now, there wasn't a way to just shortcut into an instance. Part of him had feared those crowded hallways, and maybe the possibility of seeing a familiar face through unfamiliar eyes.
He had almost expected the spatial contortion given the proximity of the doors, but seeing it unfold still widened his eyes, even as the sensation of opening the door and passing the threshold made his stomach lurch. He staggered a bit, putting his hand on the wall of the corridor, pausing as they filed into the conference room. As he caught his breath, he glanced around, trying to take inventory. He was well aware of the potential hazards of guild drama, and as he moved to one of the outlying seats, he got a read on the room, trying to feel out any simmering tension or hotspots to avoid. He did not fancy getting entangled in any preexisting politics - or being used as a pawn.
Once inside the Guild Hall…
"Thank you for your hospitality," and recalling Malbraith’s intervention, she adds, "and for the healing. You prevented several casualties."
She then faces the others and with a curtesy, she introduces herself, "Grace O’Bass," and points above her head, "like the… hovering text says. But it just seems like basic etiquette to introduce yourself when you meet someone."
What she’s implying is that attempted murder, even if you Come Back To Life, is at the very least a breach of etiquette.
It was a little too late, but she just realised how clueless she was about the innerworking of this game's larger community and its hierarchy. She whispered to the more experienced players, "Can anyone give me a quick rundown on how guilds work over here? Is there a limit to how many guilds a city can have? And who decides who's in charge?"
Thanks for noticing the telechat 😁
Max heard Calico question, "What? Guilds... usually just takes 5 or 10 players to sign a charter and a bunch of gold. Lots of small guilds around usually. Leader is the guy who started the guild, although some games have ranks - like military or something - so the head guy can have helpers. Some guilds are casual hang outs and some are dedicated to raiding the harder dungeons. I was in a raid guild on a different game, although most of the members were high school buddies."
Entering the room, Max looked at the chairs, which he was not sure his new form would even fit into. He decides to stand off to the side for now.
"I suppose Mr. Fatts is right that we shouldn't get too married to any one theory." he admitted, bobbing his head to the side with a shrug, "But we don't really have the luxury of going full Descartes here. Pursuit of truth is important, but we need actionable intelligence right now. We can correct while in motion."
"Whatever, exactly, happened clearly had an impact on this world. Something major happened that brought a bunch of people into this world, and the travel gates are all fucky? It's reasonable to suppose that whatever happened left tell-tale signs on our side as well - and that world is much, much more interconnected." he added, "But, I don't think we can expect any help from there. The fact that we can't conceive of how this happened at all is just a sign that it didn't originate from our side. But, did it originate here? Or is there a third plane doing a thing?" he swayed his body to the other side with another languid shrug and a sigh "We need more data - and that's why your arrival stirred up such a mess. Information from outside the city is at a premium right now."
"Which is precisely why the Dead Zone can't be allowed to exist as it currently does."
>>>The conference room was oddly cozy feeling lit with the warm light of what appeared to be gas lamps. It gave the feeling of a Victorian explorers club more than an office given the ornate table of warm, honey colored wood and the overstuffed chairs. When Elder Tales was just a game, all of this was just background art and were nothing more than map decoration with collision physics. Now...now things like this were functional and interacted as the expected objects.
Then maybe get down to why I asked you guys here..." Malbraith didn't seem nervous at speaking in front of people but was definitely a bit frazzled at something.
>>>"Guys, let's start from closest to the door and go 'round. Garnet, why don't you kick it off?" he nodded to a wizened looking elf sitting and arm's length away from the Party.
>>>As if to abruptly transition to a different conversation, he clapped his hands on his neatly pressed pants legs and introduced himself, "Jaxxon Ac3s..." spoken aloud, it sounded like Jacks & Aces. "GuildMaster of Dealer's Den. Part brokerage, part commodity traders. If there's something you want, we can get it...for a price...and everything has a price." The man had a way with theatrics and came off as somehow far more oily and dangerous than the leader of the Assassin's Guild beside him.
>>>"That's all of us that showed up, I guess..." she slouched back into her chair, eyes flicking back and forth between the Party and Ophelia.
"But it was glorious—like being a… superhero? Obviously the NPCs are…" She hesitates, already questioning her perspective on this new world. "Well, no, it isn’t obvious. I think the NPCs are programs, but they could be as real as any of us.
"But the point is, we were so much stronger than them and we used our power to protect them!"
Her eyes are on Kallissa and Jaxx0n as the bard continues her dance around the elephant in the room.
Belatedly, she adds, "Oh, um, I'm Raquel, by the way."
>>>The assembled Guildmasters listen in turn as the ones of you who wished to speak did so.
"Tabby. Progression Off-tank for SoxxRoxxors back in one four eight, before the full quarter scale expansion in one five one." He let that settle for a moment. Seniority often meant a lot to these sorts of people. Never mind that he had been nineteen back then. Or that he hadn't played since. That was for them to find out.
"I got an overview of the scene, and it looked like nobody got the combat mechanics. It's all a different ball game when you're in the thick of it." He glanced over the table, scanning between the assembled guild leaders, trying not to focus on any one of them to give away his game, but trying to get a read, especially, on Garnet, Jaxxon, and Kallissa. He didn't have much to go on, but it felt more like they were fishing for intelligence than looking for ways to help, or even capital-a Answers.
He continued, seamlessly. "It has been, if you'll pardon the understatement, quite a significant patch. There are, to be frank, more pressing issues to explore than what classes got a balance pass." He swung his arms behind his back, gritting his teeth to mask the difficulty of the task around his shamefully spherical body, but now committed, clasped his wrist with his opposite hand, waiting to see if anyone took the bait. Who wanted to know the specifics about Grace's little grappling scuffle, and why? And did they want to know badly enough to call it out directly, specifically, in public? Or did they want their interest in that little tidbit to stay masked?
His composure made him almost an entirely different catfolk than the one who had stuffed himself with melon outside. Despite his casual vernacular, he spoke with a certain... sharpness, though lilted by a bit of his adopted growl, and without any of the blunt hammer blows of vulgarity he had swung almost recklessly mere minutes ago. Whether he had taken a mask off, or put one on, though, was a tough guess at this early stage.
He felt strangely defensive of these Returners. Maybe he didn't want them to get taken advantage of, a kernel of justice kindled in his flabby heart. Or maybe he wanted to maximize their leverage, to gain whatever they could for what they knew, and take a slice of those spoils for himself. Maybe a little of both.
Maybe he was just clinging to the only thread of connection he'd been able to grasp...
As he watched the table for a reaction, he shuffled a bit to the side, trying to make room on the ottoman for Calico to get her eyeline above the sill of the table, if she so desired.
The wealth on display felt ... weird and hollow. Normally, you'd build something like this to flex, to display your wealth and power to potential business partners, and set the stage before the meeting. It was pretty to look at, sure, but Wheeler reminded himself that none of it had been earned or built up. Before launch, an art team had settled on an aesthetic of wealth, and then the Guilds had moved in. From the time when this was all just a game, they had amassed all manner of gold, arms, and resources that were stuffed into vast vaults ... but they hadn't been able to affect any change on the game world back then. It was every bit as much a game as the world itself had been.
On one hand, Wheeler knew that he was striding into a meeting with some of the most influential people in Mound City, as it was today. Somehow though, he couldn't shake the feeling that they were all just playing pretend, wearing their fathers' suits and shuffling around papers with crayon drawings on them. It might be better to think of them as people with the potential to be the most influential people in Mound City .
As they entered the conference room, Wheeler let himself trail a little behind, letting the Returners and Max make the first impression. A small notebook appeared in his hand, drawn from an inside pocket of his fur-lined jacket, and as people began introducing themselves he produced a small graphite nub and began scratching down notes in a tight, cramped hand as he tried to jam all the data onto the tiny page that he could. To anyone who glanced over his shoulder, it would largely look like gibberish, a kind of self-taught shorthand that allowed him to keep up with people's natural rate of speech. One could easily have confused him for the group's secretary in those moments.
As the heads of the various guilds introduced themselves, Wheeler was already started to sort out the power dynamics at play. Kallissa's distraction, Amalee's eagerness, Anson's discomfort, Jaxx0n's carefully cultivated ease. Wheeler was already trying to work out the potential power players who weren't here before Malbraith gave voice to his irritation at their disinterest - the difference between groups who were more comfortable acting independently, didn't see the value of this council, and those who were planning to head up their own power structures could be crucial to the city's future. As one of the first to peek behind the curtain, it fell to him to notice that absences as well as the attendees.
Of course, when Grace started speaking, he leaned in a little bit, the seat creaking as he scrawled a little faster. This was, after all, why he'd stuck he neck out at all, and here he could get the details offered up freely. He underscored "King Triffid" ... sounded like a world boss of some sort, but without access to the Wiki it'd be difficult to determine the event chain that caused him to spawn. If he could be beaten by a plucky group of lowbies, it might be worth it to see if he could be farmed for loot to help get some of the city's lower-leveled inhabitants up and running.
When Garnet asked about the changes to the combat mechanics, Wheeler ground the nub of his pencil into the page, looking up to examine the elder. Of course, just because he looked like a wizened old man didn't mean anything - it was likely that none of them were the ages that their avatars presented. He certainly wasn't. Seeing Fatts take a defensive position and deflect from Grace's amateur wrestling debut, he smiled graciously.
"Ah, on this, I think I can provide an example." he said, pushing himself up from his seat, drawing the eye away from the Returners for a moment.
"Wheeler Deelz, I had some experience in another geo-server, but this is a new account for me. Abused a little known exploit to unlock Detective early." he said, holding out his hand. With a flick of his wrist, the Rusty Derringer that all Hucksters started with popped into his hand with a mechanical whirr and a snikt. "Of course, you all know that this is a PVP Free Zone, and my little pop gun isn't a threat to anyone at your levels in the first place." he said, with a languid shrug.
"However--"
With that, he rather abruptly placed the snub-nosed barrel up under his own chin. Before anyone could really register what was happening, he pulled the trigger. The muzzle flare popped, and his head jerked back from the impact, causing him to stagger.
His health bar ticked down, and he caught himself. Working his jaw slightly, he spat and a flattened bullet bounced off of the hardwood table, though the mark under his jaw was already fading. Of course, a basic attack from a gray weapon wasn't going to one-shot any player character, but for anyone from their old world it was still pretty jarring.
"Self targeting a basic attack used to be impossible, and apparently targeting yourself doesn't trigger the PVP ban, since I'm not versing anyone." he said, bracing a gloved hand along the back of his neck and stretching at a kink there, "I'm certain that there are other exploits possible due to our new ... situation."
Rolls
Trying to Work Out Which Major Guilds Are Not Present - (1d10+1d10)
(4) + (10) = 14
>>>The assembled Guildmasters listened to Tabby, Tina, BradL33, Grace and Max as they responded. Each reply held a dissertation's worth of future exploration and contemplation. It was little wonder why everyone, the former Elder Tales players, felt lost and directionless given the enormity of the situation.
>>>In that moment, Wheeler chose to interject and pulled his derringer, hidden up his sleeve, and fired at himself in a demonstration of his point.
Malbraith, Lorissa, Amalee and Elisa kept out of their chairs in an attempt to try to stop his apparent suicide attempt. Garnet, GoldHammer and Ophelia froze in their chairs, the Fox-Tail covering her eyes and looking away. Kallissa swiped at the air, probably closing the telechat that consumed her attention up until now and sat back in shock. Jaxxon moved not a single muscle as he intently looked on.
>>>As the moment passed and Wheeler's demonstration sunk in, the realization that this wasn't Earth and his actions were governed by a different set of rules took hold. That didn't keep anyone from feeling their initial reactions of shock or horror.
"Okay, so… I don’t know much about politics, influence, running cities… and I never even played an MMO before.
"But I know what an abusive relationship is. And I wish Serena was here so I could tell her why I wouldn’t fight back. I know how rotten I used to be—and even death doesn’t scare me as much as going back to who I was."
She’s not sure if anyone sees the connection, except probably Ophelia and probably also Elisa.
She turns to Amalee. "I have to respectfully disagree with you, Amalee. It is our place to act, whether it’s through our voices or crazy level-99 healing trees that make killing impossible, or just treating others—including Serena and Mr. Boaty—as people. We’re stuck in this game as supposed immortals. We can work together to make this world a Utopia, or it can end up like we all died and went to Hell, or worse: Mortal Kombat."
Grace wonders if the younger people would know about that old arcade game.
"Sorry, sorry -- I'll make it up to you later, I promise." he said, trying to smooth her hackles, trying to hold himself back to a low chuckle. "It was just the fastest example I had tested on hand." Raising his hands defensively, he turned his wrist and the derringer slipped back up his coat sleeve. He'd managed to shake things up a bit, at least, managed to get Kallissa's full attention for a moment at the least. Jaxxon's lack of response suggested to Wheeler that he'd seen similar stunts before -- idly, he wondered if anyone in Dealer's Den had been among those playing "180 Seconds and a Rope" yesterday.
"With due respect, Amalee -- who says it's not your place?" he said, straightening his jacket, and slapping at the fur on his vest, "You said it yourself, 10% of the Player population is represented here. How many of the remaining players are just directionless solo-players waiting for someone to solve this problem for them? How many are guilds intent on just continuing on the way they always have -- regardless of the impact on the rest of the community? At least you've gathered together to share information, and potentially resources."
"I'm hearing a lot about what you can't do. Let's move on to what you can." he said, raising a hand, "If you think that this gathering has the beginnings of something -- make it a formal alliance, and declare it publically. If you're not comfortable thinking of yourself as a government, consider it a community outreach program, or a private interest group." he waves the details aside, "The important thing is that the other large, independent guilds are on notice that there's someone bigger than them in Mound City. That provides leverage you can use to bring them to the table later."
"If you want to get the solo players on board, you're going to need some broad, sweeping rhetoric that they can get behind. Something that seems common sense enough that it won't shake them, but is reassuring all the same. Something like a bill of rights. Create the talking point that people who are outspokenly against you are for griefing -- that kind of thing."
"Once you've got your public relations in place, it's time to start generating material benefits. You mentioned supply chain issues -- it's because the miners, farmers, and wood cutters are afraid to travel through the Dead Zone and gather supplies, right? Consider paying out of the guild coffers for escorts. Malbraith's healing basically overcame an entire zone of lowbies, you trying to tell me your guild can't protect against a batch of goblins?" he bobbed his head to the side, "Then, you refuse to trade with crafts guilds outside the Alliance. You'll spawn imitators, sure, but even that is a civilizing influence".
"These are things you could begin doing today." he said, jabbing a finger into his palm, "And if it all sounds too hard, or you just don't want to step up, remember that someone is going to. They'll likely not have your compunctions regarding the fairness of it."
He slowly clambered back onto the furniture, listening as some rather... optimistic rhetoric was tossed around. Slowly, he regained his feet, glancing over the table again, trying to gauge how the guild leaders were reacting to all the talk.
He puffed a bit, brushing off his sleeves. He looked over the table, pretending, for the moment, their little group was an equal participant in the conversation. Bluster seemed to have gotten them this far. "I agree with Anson - if we intend to take action, we need to have a clear goal and an idea of how taking action will push us towards that goal, not just florid rhetoric, symbolic posturing, and vibes. We can hardly be expected to work to the same goal if we don't all transparently and explicitly agree on what that goal is. Even if we can successfully build leverage, a lever won't help anyone if everyone is pulling it in different directions."
He looked over the table, his head tipping. "So... what is it that we all want?"
Rolls
Study: Learn the Guildmasters' motives (Ins + Ins) - (1d10+1d10)
(10) + (2) = 12
Divination Reroll (10 MP) - (1d10+10)
(5) + 10 = 15
"That’s kind of a long-term goal, but it’s going to be impossible to accomplish if we can’t step out of the No PvP zone without having to watch our backs.
"Also, you mentioned low supplies? Then I’m more than happy to earn my keep here and farm a dungeon or whatever. There was a place we passed in the Dead Zone where we could fight monsters.
"I don’t know if defeating them expands that No-PvP-No-Monsters territory or if it’s like the real game, which I guess means the goblins or whomever just reset and wait to get attacked by more players."
She reiterates: "But if that’s even a means to supply the city, we’re never going to find out if we’re expecting to get murdered by our neighbors."
She looks at the wall of text that appeared above her.
…
Her lips curl in semi-frustration. She says the letters:
"T.L.D.R."
Then rehearses the summary in her head…
"I think we want, 1, to figure out our problem: stuck in game, and solve it if possible.
"2, supply Mound City.
"PK’ing makes these goals… unachievable." She has stronger words, but she reminds herself it’s a summary.
>>>He turned back to you all and apologized, "I didn't mean to drag you guys into all this. I just thought that since you guys had come from the outside Zones, you might have a better idea what things were like out there. We've been so wrapped up in all ...this... that it's impossible to get a good idea what it's like out there."
>>>
>>>Lorissa gave a short salute and looked to Malbraith for permission. Nodding his ascent, she stride to the door and ushered in the PK Crew... careful not to put them too close to you all. The conference room was beginning to get a bit cozy despite its size.
>>>Serena strode in, a bit defiantly, and took a seat at big table. Beside her, Boaty shuffled in with his ornate floppy tricorne hat in hand. VerminTude and Tabitha flowed in behind the big Pirate. VerminTude practically dragged Tabitha with him by her arm. The black Catfolk Sorcerer wore a nasty, petulant scowl and refused to even look at you all.
Tabby's arms folded, and his eyes closed as his head tipped down. He couldn't help but have something to say here. "If this isn't a coma dream, and we all keep waking up here day after day, eventually, Someone is going to want to do something - terrorize people, take charge, get rich, burn the place down, start a cult ... whatever - and they're going to try to do it by whatever means they can get their hands on. And when that happens - and when they spend power, influence, capital, knowledge, and all the resources they've banked up towards their goals - if we don't like it, we're all going to have to be ready to do more than just say 'No.'"
He took a symbolic step back on the ottoman as the topic shifted again to the immediate attack. Here, he felt more like a witness than anything. For all its potential symbolic and memetic value, here, now, this was beef to be hashed out. He spared a cautious glance to the sorceress, who could probably, in a fit of pique, turn them into a collective pile of ash, even if she'd be crushed by the guards afterwards...
"How are you feeling?"
Rolls
Study - (2d10)
(54) = 9
He nodded along as Mr. Fatts pointed out the messy nature of power and reality. Standing around was just ceding ground to people who were less patient. Politics was the art of the possible, after all, there was no guarantee that they'd be able to get the tail of interests in this room to wag the dog of Mound City. That said, the instability of the moment provided a greater opportunity for it than usual - it was a time for bold gambits by his estimation. Of course, since it wasn't his resources being gambled in the effort, maybe he could afford to push a little harder than those who had to worry about the people under them.
"...On the topic of intelligence sharing." he added, glancing over his shoulder as Pirate Pete and company shouldered their way into the room. Serena's set jaw and intense eyes suggested that she was going to be unreceptive to what he wanted to say. Tabitha looked like she was close to a full-on tantrum -- Wheeler reminded himself again that Tabitha's apparent age might not represent the reality any more than Garnet did his own. Better to let Grace take the lead - she was among the wronged, and while Wheeler didn't see eye to eye with her, her approach was likely to be softer than his own. He could add his own opinion at the end.
"It's come to my attention that not everything on this misbegotten geoserver tastes like damp shirt." he said, matter-of-factly, producing a list from his pocket. On it were a variety of eateries, most of which were owned by People of the Land, but some of which were RP Guilds whose bases were open to the public and resembled pubs or restaurants, with Purrzifal's own CrafTable guild appearing on the list for sources of player crafted food stuffs. Of course, what wasn't on display at the moment, were the fruit carts and raw food stuffs; the most promising avenue from the data on hand.
"I hoped to put together a bit of an informal research group on that. It's basically a glorified pub crawl, with mixed groups of beast-kin and homonids sampling the menu of everything in Mound City to put together a data set that we can use to start making proper extrapolations. It's bound to be tedious, unpleasant work, but the list could be collected more quickly with a bit of financial backing and additional volunteers. In the game, at least, overeating wasn't a thing, but I think we can agree that the work will take a bit of a psychological toll."
"If there's something in particular that you've been curious about, perhaps a trade could be arranged?"
Grace:
>>>Serena isn't a super complex person to get to the bottom of. Grace has known a number of people like her before; unavoidable in her former line of work... She's a bit of a narcissist and sees herself as a leader when she's actually just a control freak. Thinks she should be in a better position than she currently is but doesn't know how to get there.
Tabby:
>>>The Guildmasters' motivations are varied but carry an overall edge of fear behind them. Nuanced by their individuality, each of them is frightened by the possibility of things sliding into anarchy and what that means for everyone.
Beyond that, they have their own motivations:
Amalee: feels like she's not playing in the same league as some other other, larger guilds but is a voice determined to be heard.
Anson GoldHammer: realizes how vulnerable everything he's built in the AAA is without extensive logistical support but also knows how important a crafting guild like AAA would be to anyone who could keep logistics flowing. Pretty direct and logical thinker.
Elisa Wanderwild: seems to be part of a block that features Ophelia, Kallissa and Amalee. She's here as the more practical element of that group.
Garnet Willowwood: clearly the least connected to any of the other Guilds present, Garnet is mostly interested in gathering information. From the shirts of questions he's asked, he's looking for confirmation on a number of things rather than new elements of discovery.
Jaxxon Aces: the kind of person who sits like a spider at the center of its web. Shrewd, dangerous both as an ally but especially as an enemy. He's here to sus out whether this grouping is going to be a benefit or an obstacle.
Kallissa Darkweb: is in way over her head and is trying to keep treading water until she either sinks or swims. She's the strong arm of the block with Amalee, Elisa and Ophelia.
Malbraith:the apparent architect of this get-together and the most unhappy with the (lack of) direction it has taken. The sort of person who'd much rather be 'doing' than 'talking' about something.
Ophelia: restrained, polite, shrewd but unlikely to be bold enough to make direct moves. Unsurprisingly, as the leader of a social and RP guild, diplomatic. She is the 'face' of the block with Elisa, Kallissa and Amalee.
Purrzifal: apprehensive and somewhat fatalistic, Purrzifal is mostly concerned with the future. His, his Guild's and Adventurers in general. At present, he doesn't see any avenue to things turning out well so he gets to be the pessimistic voice of the lot.
Wheeler
>>>As to the question of who isn't represented amongst the larger guilds, here are a few:
DING-bats: dungeon runners, power levelers. Small membership but hardly any are lower than Level 60.
LFGs: ostensibly a beginner's group, LFG has a large and loose membership but it is incredibly disorganized. Having LFG as your guild designation usually makes you a mark for easy PvP.
The Menagerie: a strong combat guild that consists mainly of the 'beast kin' races, Catfolk, Fox-Tails and Wolf-Fangs, with a smattering of more 'in-humanly' modelled Ritians.
QQs: mainly a DPS guild. They have a generally bad reputation for hosting abusive players and their Alts.
>>>There are hundreds of smaller guilds (40 or fewer members) that aren't represented. Anyone that'd like to submit a name and short blurb about them is more than welcome to do so!
"Before ‘things just escalated,’ you had time to make the connection between the lesson from Bugs’ Life and what your friends were doing."
She turns to face Mr. Boaty. Given his remorse, she lightens her tone and answers him straight. "I thought death would be death. I still think resurrection isn’t guaranteed, so I’d appreciate you not gambling with my life."
Next up is Tabitha. "There’s nothing wrong with slapping my ass while I’m waiting tables. There’s nothing wrong with taking an upskirt photo while I’m sitting on a train. You feel like scratching my car with your keys, it’s cool."
Now she faces Serena.
"I came to the Cathedral to see you first thing when I got into this city. I wasn’t jeering at you like the crowd was, and then I came here and… I didn’t see you. And when you finally show up, I ask you how you are, and…"
She likes to be in control.
"…the goon squad made you come. Wow. Yeah. I thought talking to me was your choice. If your being forced, anything I have to say about consent will ring hollow." Although she’s hoping a little reverse psychology will get Serena to open up, Grace is actually speaking from her heart. "We don’t have to talk if you’d rather not."