The ruins of the city, previously known as Paphos, spread across what is now mostly a wilderness. The researchers have been collecting information from the ruins they have access to as well as talking with the undead who man the fortress on the island. Paphos was a coastal city during the Dawn age and home to hundreds of thousands. As with all great cities it became a fortified stronghold during the Dawn War but held little strategic importance so was not negatively affected directly. The Shattering affected it oddly in that many segments of the city were left mostly intact but wrapped up in small Borders. This may have been the result of the actions of a Tower Guardian and the loss of multiple Tower Foci that are now being discovered in the area.
Reclaiming Paphos
May 15, 2024 4:09 am
The City of Paphos
The ruins of the city, previously known as Paphos, spread across what is now mostly a wilderness. The researchers have been collecting information from the ruins they have access to as well as talking with the undead who man the fortress on the island. Paphos was a coastal city during the Dawn age and home to hundreds of thousands. As with all great cities it became a fortified stronghold during the Dawn War but held little strategic importance so was not negatively affected directly. The Shattering affected it oddly in that many segments of the city were left mostly intact but wrapped up in small Borders. This may have been the result of the actions of a Tower Guardian and the loss of multiple Tower Foci that are now being discovered in the area.
The ruins of the city, previously known as Paphos, spread across what is now mostly a wilderness. The researchers have been collecting information from the ruins they have access to as well as talking with the undead who man the fortress on the island. Paphos was a coastal city during the Dawn age and home to hundreds of thousands. As with all great cities it became a fortified stronghold during the Dawn War but held little strategic importance so was not negatively affected directly. The Shattering affected it oddly in that many segments of the city were left mostly intact but wrapped up in small Borders. This may have been the result of the actions of a Tower Guardian and the loss of multiple Tower Foci that are now being discovered in the area.
May 15, 2024 4:09 am
Recovering a lost heritage
Thank you for listening to my request. I am from a family that fled Paphos during the Shattering. While we have continued to do well as merchants and scholars a family legacy was hidden in a secure vault in the family offices in the southern building of the merchant area. I was sent by my family to retrieve our lost legacy and Phlan has told me that you are to be trusted and some of the most knowledgeable about the area.
When Paphos was sundered the faithful servant sent to fetch it never returned. The complex is just south of the Plaza and west of the Library. Bring Me my families legacy and you will be well rewarded. You may keep any other wealth you find, and you should find sufficient. I have maps of the city from family records but most of the city is in ruins. However I understand the merchant district survived. Here is a map of the areaCitizens of Paphos
While I personally do not see the need for hast Phlan has asked me to assist you with your intent to restore some of the civic functions within Phaphos. Looking over the reports generated by the clerk, first hand accounts are much preferred. I recommend talking with either Dean, the apparently sapient golem in the swamp, or Commander Ferran Martinel, who controls the undead guards on the isle
Though I do not currently hold a position within the city of Paphos our family did hold a hereditary position I may be able to leverage if you are able to find any intact civic facilities. I will you well in your endeavors come to me if you have any questions but my knowledge is second hand at best and deals mostly with the merchants and their section of the city.
Lady Tanamere Alagondar
Thank you for listening to my request. I am from a family that fled Paphos during the Shattering. While we have continued to do well as merchants and scholars a family legacy was hidden in a secure vault in the family offices in the southern building of the merchant area. I was sent by my family to retrieve our lost legacy and Phlan has told me that you are to be trusted and some of the most knowledgeable about the area.
When Paphos was sundered the faithful servant sent to fetch it never returned. The complex is just south of the Plaza and west of the Library. Bring Me my families legacy and you will be well rewarded. You may keep any other wealth you find, and you should find sufficient. I have maps of the city from family records but most of the city is in ruins. However I understand the merchant district survived. Here is a map of the area
[ +- ] Map
Myreana (Archeologists)
While I personally do not see the need for hast Phlan has asked me to assist you with your intent to restore some of the civic functions within Phaphos. Looking over the reports generated by the clerk, first hand accounts are much preferred. I recommend talking with either Dean, the apparently sapient golem in the swamp, or Commander Ferran Martinel, who controls the undead guards on the isle
Lady Tanamere Alagondar
Though I do not currently hold a position within the city of Paphos our family did hold a hereditary position I may be able to leverage if you are able to find any intact civic facilities. I will you well in your endeavors come to me if you have any questions but my knowledge is second hand at best and deals mostly with the merchants and their section of the city.
OOC:
Alright let me know if have any ideas on how to proceeded. Otherwise I will just guide you first to the undead on the island and then to DeanMay 15, 2024 7:46 am
Arc approaches Lady Alagondar, and addresses her politely
Milady, we appreciate your trust and will happily help you with your ordeal. Would you mind sharing with us what item is this family legacy you mentioned? Probably some piece of jewelry or an artifact? What exactly are we be looking to find? Also, this vault may have some safety devices in place, is there a magical or mundane key for it?
After hearing her answer... If you don't mind me asking, there are some areas in the city that magically recognize the authority of citizens and their descendants...about this hereditary position of the city your family is appointed to, do you hold it yourself?
Milady, we appreciate your trust and will happily help you with your ordeal. Would you mind sharing with us what item is this family legacy you mentioned? Probably some piece of jewelry or an artifact? What exactly are we be looking to find? Also, this vault may have some safety devices in place, is there a magical or mundane key for it?
After hearing her answer... If you don't mind me asking, there are some areas in the city that magically recognize the authority of citizens and their descendants...about this hereditary position of the city your family is appointed to, do you hold it yourself?
Last edited May 15, 2024 7:53 am
May 15, 2024 11:12 am
Going in the recommended order of the Lady, the undead, and Dean works for Skeeve. We can then try to get the Lady's item back. As part of that effort we can try to find out who the mystery group is, too.
Lady Tanamere Alagondar
May 15, 2024 12:20 pm
Lady Tanamere Alagondar
The legacy is in a locked chest that only I can open and she shows you a key. It will be within the vault near here and she point to a spot on the map (13,14) in the SE corner of the map. Unfortunately if there was a key then the lost servant had it. It has some magical protections but if you are careful you should be able to bypass them. It was a place of buisness, not a dungeon so I doubt the deffences will cause harm.
Yes, I do hold the position. It is bested on the eldest child of the eldest child. My father still lives but acording to him this should not matter once I reached my age of maturity. If you find such a place I may be able to assist you but will likely have to go there personally.
OOC:
Just noticed the asci art map dos not work on some screens to will find a beetter variant later today and replace itMay 15, 2024 1:13 pm
"I have noticed that some places seem to react well to a "recognized agent", too. So, while we are not recognized citizens of Paphos, it is possible we could be identified agents of such citizens. This seems to be done with a token or badge or something, like this." He shows her his badge showing he is a representative of the Lady of the Manor. "Is there a way you could give us, or at least one of us, such a token that shows are are authorized agents working on your behalf?"
Lady Tanamere Alagondar
May 15, 2024 1:21 pm
Lady Tanamere Alagondar
It is possible. . . However such a thing has a risk to me and my family.
Should my agent do somethings that are prohibited I and possibly Even my family could lose our status with the city. However, if you prove yourselves trustworthy by bringing me my families legacy undistributed, I will grant your this as part of your reward.
May 15, 2024 1:35 pm
Skeeve smiles and says, "Those are totally valid concerns and a quite reasonable request. That is acceptable to me. Thank you."
May 15, 2024 2:17 pm
Arc also agrees with the mentioned visiting order... Commander Martinel and Dean.
Worry not milady, you will find your legacy in your caring hands delivered soon enough by this team of worthy agents. Arc received the map offered by Lady Alagondar.
We may talk about the tokens after the request is fulfilled
Arc looks at the rest of the team to see if they have more questions, you can easily see he is impatient.
Worry not milady, you will find your legacy in your caring hands delivered soon enough by this team of worthy agents. Arc received the map offered by Lady Alagondar.
We may talk about the tokens after the request is fulfilled
Arc looks at the rest of the team to see if they have more questions, you can easily see he is impatient.
Last edited May 15, 2024 2:26 pm
May 15, 2024 3:49 pm
OOC:
Oh.. was it posting once a day? Hahaha. Arc is rested, now he seems not to be able to stop!! If I hadn't tell him anything, he would have already flew to the undead keep. LOL May 15, 2024 3:57 pm
OOC:
nah you can post more. I was just laughing at the impatienceAbout the 1/day
I just try to ensure an understood pace from everyone in a group. Some do more some less. As long as everyone understands the group pace and is ok with it then it is on then to keep up
May 15, 2024 4:43 pm
Aizashi follows the lead of the rest of the group until he hears about the undead, which takes him by surprise. "we are going to meet undead willing to talk to us? he asks once the party left the lady's presence.
May 15, 2024 8:05 pm
"Looks like it. My initial companion and I found a friendly ghost that helped us and another escape from where we had accidentally trapped ourselves. And just recently Ealdwig, Blornvid, and I ran into a talkative ghost who was just lonely and wanted someone to talk to. And Kaarik was there, too. Actually, Blornvid went back to live at the exact place we found that talkative ghost. On the other hand, I have had to fight off more than one ghoul. So, really, they go either way. Just like goblins, who I have both fought against and alongside." With a rueful grin he continues, "Just like fey. Just like humans."
May 15, 2024 8:13 pm
Bowing to the lady without asking more question, Kaarik follows the group as they leave, glad that the lady did not seem to notice Arc impatience.
To Aizashi he answers:"To be fully honest, the only undead I have met have been warmer than most living. Much nicer than spiders this is sure! I cannot believe that Ealdwig decided to go in the underdark, he must have forgotten about spiders..."
To Aizashi he answers:"To be fully honest, the only undead I have met have been warmer than most living. Much nicer than spiders this is sure! I cannot believe that Ealdwig decided to go in the underdark, he must have forgotten about spiders..."
Last edited May 15, 2024 8:14 pm
May 15, 2024 8:30 pm
"Well that certainly sounds exciting. And like the complete opposite of what I have learned up until now." Aizashi tells them his excitement renewed he feel more eager than ever to go.
May 16, 2024 4:19 am
After talking with lady Alagondar you make your way to the dock to take a boat to the island. The island is near the far shore and houses a large fortress manned by undead soldier that are to not be attacked unless you wish to die a horrible death and gain an afterlife as their prisoner. The fortress itself is safe enough as long as you obey the undead soldiers, some of which can talk, and do not break any of its rules. A few scouts have stayed the night but none enjoyed the experience or wish to talk of it.
The island is wooded and other than the fortress has only a cemetery on the north end of the island. The cemetery used to be infested with aggressive undead but the necromancers creating them were driven off and the cemetery reconcentrated.
Before the cemetery was cleared this island was used to let new scouts and guards get some combat experience. During that time they crafted a simple "dock" with a couple logs and planks tied together and your are dropped off there. The boatmen inform you they will be back at noon and an hour before dusk to pick up any wishing to return to the docks. As you step of the docks onto the island itself you feel an odd sense of foreboding as if being watched by someone, or something, that doesn't want you here. The tops of the fortress towers can be seen over the trees to the north west and you begin making you way there.
Moving into the clearing that surround the fortress surrounded by a nearly palpable dark aura that chills you as you stand there. The west gate open but manned by a squad of 4 undead in plate armor. As you approach the undead turn their helmed heads to watch and you hear one call back into the open gate. A tall pale man in leather armor and an officer's uniform walks forward to greet you. As you near you notice his eyes are black with red pupils and he greets you with a smile, revealing unusually pronounced canine teeth.
Welcome. The commander has ordered that the courtyard and smithy are free for your unescorted use. However before entering each of you must give your parole not to attack any of the guards, enter restricted areas which are guarded, or damage the fortress or any of it's facilities. If you will give me your bond to obey these restrictions you may enter. And he gestures into the fortress while glancing at you with a bit of curiosity and expectancy. His accent is unusual, sounding archaic and formal, but not too different from the common speech you all use.
The island is wooded and other than the fortress has only a cemetery on the north end of the island. The cemetery used to be infested with aggressive undead but the necromancers creating them were driven off and the cemetery reconcentrated.
Before the cemetery was cleared this island was used to let new scouts and guards get some combat experience. During that time they crafted a simple "dock" with a couple logs and planks tied together and your are dropped off there. The boatmen inform you they will be back at noon and an hour before dusk to pick up any wishing to return to the docks. As you step of the docks onto the island itself you feel an odd sense of foreboding as if being watched by someone, or something, that doesn't want you here. The tops of the fortress towers can be seen over the trees to the north west and you begin making you way there.
Moving into the clearing that surround the fortress surrounded by a nearly palpable dark aura that chills you as you stand there. The west gate open but manned by a squad of 4 undead in plate armor. As you approach the undead turn their helmed heads to watch and you hear one call back into the open gate. A tall pale man in leather armor and an officer's uniform walks forward to greet you. As you near you notice his eyes are black with red pupils and he greets you with a smile, revealing unusually pronounced canine teeth.
officer
Welcome. The commander has ordered that the courtyard and smithy are free for your unescorted use. However before entering each of you must give your parole not to attack any of the guards, enter restricted areas which are guarded, or damage the fortress or any of it's facilities. If you will give me your bond to obey these restrictions you may enter. And he gestures into the fortress while glancing at you with a bit of curiosity and expectancy. His accent is unusual, sounding archaic and formal, but not too different from the common speech you all use.
May 16, 2024 6:02 am
Arc feels the dark aura that weights over this place. Before arriving, he didn't think it would be so strong. It makes it difficult to stay with a clear head... he will try to leave as soon as they got information they need from the Commander.
At the sight of the officer, he is further surprised. He heard stories of such beings, but most stories describe them as enemies. Arc gathers as much focus as he can... Greetings officer, thank you for receiving us. We do come in peace, we will not wonder around and we will do our best not to bother your activities. We wish to speak to Commander Martinel and then we will be on our way. Is he available for a brief audience?
At the sight of the officer, he is further surprised. He heard stories of such beings, but most stories describe them as enemies. Arc gathers as much focus as he can... Greetings officer, thank you for receiving us. We do come in peace, we will not wonder around and we will do our best not to bother your activities. We wish to speak to Commander Martinel and then we will be on our way. Is he available for a brief audience?
May 16, 2024 8:28 am
A chill runs down Aizashi's spine as he and his party leave the dock and his hackles rise, but he follows his companions.
At the sight of the commander his feeling of discomfort deepens but he feels like he finally has an explanation for it. Agreeing with Arc he tells the commander "Yes... In peace. We are here in peace. Struggling a little to suppress a shiver.
At the sight of the commander his feeling of discomfort deepens but he feels like he finally has an explanation for it. Agreeing with Arc he tells the commander "Yes... In peace. We are here in peace. Struggling a little to suppress a shiver.
May 16, 2024 2:39 pm
Skeeve notes the uncomfortable feelings caused by having so many undead concentrated in a single location like this. He does his best to not let any of it show.
"I will not attack anyone that doesn't attack me, I will not damage the fortress or the things within it, I will stay out of restricted areas and keep my movements restricted to the proscribed areas unless invited to do otherwise. We simply come to ask a few questions and leave. We do not wish to cause any troubles."
"I will not attack anyone that doesn't attack me, I will not damage the fortress or the things within it, I will stay out of restricted areas and keep my movements restricted to the proscribed areas unless invited to do otherwise. We simply come to ask a few questions and leave. We do not wish to cause any troubles."
OOC:
Skeeve is too used to fae games. He has to put in a couple irrelevant qualifiers because he used to them being necessary at some point. Probably not here, but old habits linger.load next