Reclaiming Paphos

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Aug 15, 2024 11:31 pm
OOC:
it takes a full 2 actions to run to the next room. Assuming Skeeve is going as well . .
[ +- ] Through the Wall
Aug 16, 2024 4:50 am
OOC:
Can Skeeve do anything (like create a force wall) that would interrupt the mage's magic attack?
Aug 16, 2024 5:11 am
OOC:
Sorry but see above. 2 actions to move through the wall.
Aug 16, 2024 5:11 am
OOC:
Sorry but see above. 2 actions to move through the wall.
Aug 16, 2024 8:16 am
OOC:
I'm assuming if it is possible it would probably be trait or something but doesn't hurt to ask, would it be possible to attempt to catch the javelin, maybe even throwing it back, if caught?
Aug 16, 2024 1:03 pm
OOC:
Missile Deflection would be a trait but since you didn't use 2nd action I am saying it defaulted to evade so roll that vs the Javelin or take 1 damage
Everyone roll a Save Test vs 1 point fire damage then you can go
The javelin flies true at Aizashi and flames burst from the hobgoblins staff to spray over the party

Round 4

Rolls

Javelin vs Aizashi - (3d6)

(363)

Aug 16, 2024 4:29 pm
Save against fire.
Then, 2 arrow attacks against the hobgoblin that escaped.
Last edited Aug 16, 2024 4:31 pm

Rolls

Save - (2d6)

(26)

Attack 1 - (3d6h1)

(361)

Attack 2 - (3d6h1)

(465)

Aug 16, 2024 7:23 pm
The hobgoblin drops at the first arrow so the second is directed at the hobgoblin mage
Aug 16, 2024 7:48 pm
Kaarik cannot escape the fire and it's in pain that he shots two arrows in the direction of the mage.
Last edited Aug 16, 2024 7:49 pm

Rolls

Save fire - (2d6)

(41)

Shot 1 - (3d6)

(466)

Shot 2 - (3d6)

(546)

Aug 16, 2024 8:52 pm
I guess it is the next round ...

He fails his save and takes one damage. He successfully casts his Confusion Rune on the mage. His second action is to try to fire a magic bolt at the Bugbear.

Rolls

Save Test vs Fire DC: 5 - Basic - (2d6)

(44) = 8

Cast Confusion Rune on Mage DC: 5 - Basic - (2d6)

(56)

Fire Magic Bolt at Bugbear DC: 5 - Basic - (2d6)

(45)

Aug 16, 2024 9:01 pm
Both arrows from Kaarik strike the make who is now severely wounded then falls under the effects of the confusion. The bugbear is struck by Skeeve's magic but seems barely fazed
Aug 18, 2024 9:01 pm
OOC:
okay, just to make sure... Evade for last round and the new round has begun, right? And 1 damage from fire and 1 from the javelin?
If I misunderstood just disregard my roll.
Last edited Aug 18, 2024 9:03 pm

Rolls

Evade - (2d6)

(25)

Aug 18, 2024 9:12 pm
OOC:
@ChrSch Evaded javelin, now Save VS the flame attack, the do you attack
Aug 19, 2024 8:18 am
OOC:
also 2d6 I assume?
Aizashi moves to the bugbear and takes a swing at him.
Last edited Aug 19, 2024 8:20 am

Rolls

Save against flame - (2d6)

(41)

Attack against bugbear - (2d6)

(11)

Matrial strike mastery - (1d6)

(4) = 4

Aug 19, 2024 12:18 pm
OOC:
Remember when attacking with Mastery you have advantage so can roll 3d6
Hobgoblin Devastator

The Staff wielding hobgoblin takes a couple steps back so he is no longer visible as he chants a spell.

bugbear

The bugbear roars again and slams his massive hammer at Aizashi and with a single swipe knocks him aside 6 dmg and the little monk falls unconscious. The bugbear Steps forwards to face the party.
[ +- ] Unconscious & Death
Round 5

Let me know if my HP tracking is off
Skv:5 -|- Krk:5 -|- Arc:5 -|- Aiz:0

https://i.imgur.com/7826vXT.png

Rolls

Attack VS Aizashi - (3d6, 3d6)

3d6 : (554)

3d6 : (665)

Aug 19, 2024 1:34 pm
Assuming Arc can get to Aizashi in one move, he will run so he can have the 2nd action to help stabilise him: Arc runs to stabilise Aizashi.

(If Arc can't get to him in one action, he will use one action to move south (trying to avoid melee) and the second to shoot... So to position himself and help Aizashi next round.)

Rolls

Helping Aizashi - (2d6)

(46)

Aug 19, 2024 6:08 pm
As he sees Arc going to help Aizashi, Kaarik shoots two arrows at the hobgoblin to get his attention.

He shouts: "Here big bear!"

Rolls

Shooting with bow 1 - (3d6)

(223)

Shooting with bow 2 - (3d6)

(146)

Aug 19, 2024 10:49 pm
OOC:
Well, that's not good. Can Arc make it to Aizashi? That will determine Skeeve's actions.

Also, why the low hit points? Skeeve healed everyone after the fight with the worm. They should have entered the room completely fresh. During this fight:
Skeeve has taken one point (fire).
Kaarik has taken one point (fire).
Aizashi has taken five points (4 physical damage plus 1 fire).
Arc is undamaged.
So I am missing a bunch of damage taken. Where was that done?
Aug 19, 2024 11:33 pm
Arc moves to Aizashi and staunches the bleeding, stabilizing your companion. don't die Aizashi!
Aug 20, 2024 1:46 am
OOC:
Damage retabulated - I was in a hurry to wrap up on the train and didn't track properly. Damage updated. Aizashi is still out but otherwise everyone else is much better.
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