Door 12 is also very used but we are not sure with wich cycle
Deeper Underdark
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Jul 8, 2024 8:47 am
OOC:
Then we want to go to Stee cycle to free the animals or part of them (door 8) and then follow Yoci talisman and escort her, avoiding for now our cycle (lake, door 8) and Yoci cycle (Dreugar, door 9), is this correct?Door 12 is also very used but we are not sure with wich cycle
Jul 8, 2024 2:49 pm
daryen says:
Yoci says, "I have never been in this cavern before you brought me here. The door you came through normally goes to the main corridor of the duergar prison area." She chuckles a moment and says, "I suppose that is one path back, but I can't recommend it. That would be a very hard path out, and I am not even sure of the path since I was unconscious for most of it."Jul 8, 2024 9:53 pm
OOC:
I'm finally starting to understand the door system, but still struggling with a couple things (things that would be visible to Oliver but that I don't understand as a player yet):-What is an "activation"? I thought it meant swiping the bar (the groove you called it?)
-Once we activate the thingie, does trying out all doors cause it to deactivate? If this is true: Is this apparent to us as characters? (Also, why? OOC that confuses me a bit)
"I would love to see where every single door takes. Perhaps we should try opening them all before you change the number of lights? Just for funsies, though you should get your axe ready just in case. Also, Brewner, did I hear you murmur 'Stee cycle'? I guess you're right, if we want to release the animals, we might want to try to get the thingie to two lights, which apparently was the the number of lights when Stee came in, so it should lead out of the underdark."
OOC:
I took the license to turn a bit of Ricardo's OOC post into murmurs from Brewner. Hope you don't mind; I wanted to give credit to your idea in-character.Last edited July 8, 2024 10:02 pm
Jul 9, 2024 11:37 am
OOC:
feel free to retcon what Grin did so the lights work out for this idea. I just want to get out of here :)Jul 9, 2024 1:28 pm
OOC:
To my understanding, every time we sweep the thing to the right is a new cycle of portal doors, if we sweep to the left it ends that cycle of portal doors( openig and closing all doors also end the cycle). I dont know if we can manipulate the circles that are ativated or if only goes in order.
If everyone wants to move on Brewner will activate/desactivate until there are 2 circles on the panel (Stee origins)
OOC:
Then we can release the animals at door 8 and follow Yoci Talisman to any door that pointsOOC:
And i have a feeling we need to barricade door n12 because is going to lead to some Morlock base on the same cycle we are goingLast edited July 9, 2024 1:31 pm
Jul 9, 2024 1:33 pm
OOC:
I fully support Brewner. Take the shot! If we end up making a wrong turn, we’ll have an adventure.Jul 9, 2024 3:23 pm
Sounds like a plan to me. I'd help barricade a door, but, and he gestures to himself.
Ok, let's do this. Ealdwig pulls his sword and gets ready.
Ok, let's do this. Ealdwig pulls his sword and gets ready.
Jul 9, 2024 7:17 pm
OOC:
I would consider using the immovable rod on Doors #12 is a completely reasonable plan and easy enough to do. They'd have to break the doors down to get through.The group does not hear or see any activity at the doors and Yoci tries to detect. She finds that there seems to be some indication from Doors #3. She then moves to the doors and opens them. It opens into a long cavern that winds off into the distance. She confirms that this is a valid path, but the indication is weak, meaning this is quite a distance away. She then closes the doors and Brewner deactivates the panel again.
Returning to their positions, Brewner activates the doors one more time. The moment the groove is again lit, all of the circles except the very top one are extiquished. So now only the top circle and the long groove are lit. Yoci tries to detect again. This time she gets a stronger pull toward Doors #7. However, before they get a chance to check it out, they hear noise at Doors #12. There are obvious attempts to open the door and the sounds are getting more an more frantic. Since you now know that you can repeat the cycle when you want, and since you want to go to the next cycle anyway, Brewner immediately deactivates the panel before anything bad can happen.
Resuming positions, Brewner activates the doors again. The long groove is again lit, and now the top circle and the left circle on the second row are lit. You wait for any activity, but none is forthcoming.
OOC:
OK, you now are back to what you believe is the cycle that let Stee into the room and should lead back to whence he came. What do you do.Jul 9, 2024 7:46 pm
Grin wants to prepare a charge through the Stee-door. He attempts to mount Havoc the goat.
Ride now! Ride to ruin- ahhhh! he falls off Havoc, hard on the floor.
Ride now! Ride to ruin- ahhhh! he falls off Havoc, hard on the floor.
Last edited July 9, 2024 7:50 pm
Rolls
Goat rider - (1d6)
(1) = 1
Jul 9, 2024 10:41 pm
Stee readies his bow and looks at Wreak. Sit and stay. Then watches Grin fall off Havoc and all he can do is smile to himself. Maybe a little more practice is in order before you enter the lists.
Jul 10, 2024 8:22 am
Brewner burst laughing when he sees Grinfletch mounting Havoc, but when he falls Brewner quicky help him getting up.
He then turns to Yoci "Yoci does your talisman give you any direction in this cycle? unfortunately we could not linger in the last cycle, but i am aware that you had a strong pull from the talisman"
After Yoci responded, Brewner approaches Stee "Dear Stee, take a look at door 8, does the other side look familiar?"
He then turns to Yoci "Yoci does your talisman give you any direction in this cycle? unfortunately we could not linger in the last cycle, but i am aware that you had a strong pull from the talisman"
After Yoci responded, Brewner approaches Stee "Dear Stee, take a look at door 8, does the other side look familiar?"
Jul 10, 2024 9:49 am
Will do Brewner, be ready lads. I walk over to door 8 listen for a second before I open it.
Rolls
Listen for noise - (2d6)
(23) = 5
Yoci
Jul 11, 2024 2:33 pm
Yoci
Stee does not hear anything going on, and so opens the door. It takes a few moments, but the area beyond the door does look familiar. He is sure it is the same room that he originally entered from.
OOC:
What do you do now?Jul 11, 2024 3:01 pm
If we use the Stee-door to guide the animals to freedom, will we lose our ability to find this room again? Can we just let the animals loose and stay in this room? Or do we need to split up our company and try to find the underground city separately? Hmmm, that sounds tricky.
Jul 11, 2024 3:46 pm
"We can leave this room, but we need to make sure the door stays open. Unfortunately, I don't think we will find our way to the underground city of Yoci from this cycle, we will need to move once again, after freeing the animals"
"Stee is the city you helped away from this entrance?"
"Stee is the city you helped away from this entrance?"
Jul 11, 2024 9:20 pm
"When I placed the flask of wine behind the door and we toyed around with the lights, I lost total sight of it -ah yes, Yoci, I can magically sense alcoholic beverages-. In fact, I couldn't sense ANYTHING. My wild guess is that when the lights are inactive, this room is nowhere in particular. It makes sense that you can't sense anything with your amulet yet. The question -however- is whether we need to open the door for you to sense something behind it, or just activating the correct number of lights is enough to sense something behind a closed door."
Oliver decides to test that out with another wine flask as soon as they open Stee's door.
Oliver decides to test that out with another wine flask as soon as they open Stee's door.
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