Deeper Underdark

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Aug 30, 2024 3:45 pm
Quietly to Yoci, common let's go, as he quickly moves her toward the exit.
Aug 30, 2024 5:04 pm
I will stash my bow and pull my sword.
Aug 30, 2024 6:41 pm
OOC:
Felix gave the one he was using back. So, yes, you do have an extra to provide to Stee if you want. Honestly, I thought you already had. There aren't enough to lend one to Yoci, however.
Aug 30, 2024 7:43 pm
OOC:
Sounds good. I guess I do have one. What do they do exactly?
Aug 30, 2024 9:33 pm
OOC:
The are short-ranged telepathic communicators. They let you talk to each other on a "party line" with your thoughts. It was a whole thing they worked on before you joined.
Aug 31, 2024 7:44 pm
Bat in hand, Oliver starts to move with Yoci and Ealdwig, who are following Grin's escape route. Just before splitting, he speaks to Stee and Brewner's group.

"When you make contact, let us know if you need some shots to cover your backs. Or fire. Fire's nice."
Last edited August 31, 2024 7:45 pm
Aug 31, 2024 8:46 pm
OOC:
I forgot to mention that, Yoci has made sure everyone is at full health. So, no one is at a disadvantage for anything that happens now.
Oliver, Grin, Ealdwig, and Yoci head for what appears to be the exit, while Brewner and Stee slow down to serve as the screen. Each runs into something slightly different!

Oliver, Grin, Ealdwig, and Yoci find the exit blocked by a patch of weird fungi that are purple, roughly shaped like a mushroom, but have several lashing tendrils each. They aren't moving, but there are six of them and they are blocking the exit you want to use.
https://i.imgur.com/kvZGUzP.png

On the other hand, Brewner and Stee face a different threat. These are amulatory fungi shaped kind like an upside-down bell. These also have long, whip-like tendrils. Stee did hear them, but they did not sound like anything he has ever heard of before. And two of them are moving straight toward Brewner and Stee. In the distance, it sounds like there is other movement, too, but it will be a handful of minutes before they can arrive.
https://i.imgur.com/echgBPm.png
OOC:
So, Grin, Oliver, and Ealdwig get to choose what they want to do, as they effective won initiative because they can move and the fungi they face are very slow. Choose how you want to handle this.

Brewner and Stee need to roll for initiative, as these things move as well as you do.
Aug 31, 2024 8:54 pm
"Dammit! This place is a deathtrap" Brewner says clearly irritated, gripping his Warhammer tighter

Rolls

Initiative - (2D6)

(31) = 4

Aug 31, 2024 9:12 pm
"Here we go"

Rolls

initiative - (2d6)

(52) = 7

Aug 31, 2024 9:16 pm
Stee will think into his communicatorOliver do fungi like fire
Aug 31, 2024 9:45 pm
Overhearing Brewner’s "deathtrap" comment and Stee’s "fire" comment, Grin throws his only flask of lamp oil onto the area around the right side of the exit - he wants to clear the vroom-shrooms from one side so the group can escape with minimum effort.

someone light this on fire! he points at the area he threw the flask at.
Sep 1, 2024 9:52 pm
OOC:
I will wait until Tuesday to give everyone a time to respond. However, I will roll quickly for the Bell Fungus initative done ...
Brewner and Stee win initiative unambiguously! You can go ahead and make their Actions for the first round whenever you choose.

Rolls

Initiative DC:5 - Basic - (2d6)

(11) = 2

Sep 1, 2024 10:54 pm
I will pull my lasso off my hip and try to lasso one of the fungi then pull it tight.
[ +- ] Lasso
Last edited September 1, 2024 10:58 pm

Rolls

To hit, lasso - (2d6)

(51) = 6

Sep 2, 2024 8:01 am
Gazing at Grin's freshly thrown oil flasl, Oliver answers into the communicator.
"I'll get an answer to that in a moment, Stee!"

And with this, he bats blazing rocks into the oil.
OOC:

Action1: fiery rock
Action2: fiery rock/move

Using quickshot to load-n-bat two rocks at most. If the first rock hits, omit the second attack and let that action be a movement towards the exit instead.

Rolls

Fiery rock 1 - (2d6)

(56) = 11

Fiery rock 2 - (2d6)

(16) = 7

Sep 2, 2024 9:29 am
Brewner moves towards the green fungi not bound by Stee and attack him
OOC:
Move
Attack

Rolls

Attack - (3d6)

(624) = 12

Sep 3, 2024 2:29 pm
Ealdwig starts to say, should we... when Grin throws the oil and Oliver lights it on fire, guess not. Ealdwig pulls out his acrobats pole, trying to keep some distance between him and the fire. He holds the end, uses the command word and thrusts it straight out towards the creature, aiming where a face might be.
OOC:
How high is the ceiling here?

Rolls

Attack with pole - (2d6)

(56) = 11

Sep 3, 2024 5:24 pm
OOC:
You have about 20 feet of clearance at this location. It quickly scales up as you move away from the wall into the cavern you are in. It quickly scales down as you move to the entrance of the passageway.
Stee successfully binds one of the Bell Fungi, preventing it from using its tendrils to attack. Instead, it tries to free itself and uses a spore attack. From the top opening it spews out a cloud of fungal spores. It fails to free itself and its Spore Attack fails. (The Spore Attack rolls 1d6 against each opponent in range to force Disadvantage. "Sport Attack" was the Spore Attack against Stee. Both attacks failed.)

Brewner successfully attacks the other Bell Fungus, seriously wounding it. In responds this Fungus whips at Brewner with two tendril attacks. Both hits strike true, each damaging Brewner as a result! (-2 HP total)

At the passageway entrance, the others are tangling with the Purple Mushrooms. The Mushrooms are arranged in a patch, so not all of them can reach you from their present position. However, you see them start to move towards you! The throw oil successfully splashes on four of them, and when ignited each take a point of damage, looking a bit singed.

Oliver can't move forward toward the exit, as the Purple Mushrooms are in the way. I am going to assume the second roll was just an attack at the Mushroom Ealdwig is facing. Which conveniently hits! This leaves this particular Mushroom looking particularly wilted. Ealdwig then sticks his pole in the Mushrooms top, completely deflating it. (It's dead now.)
OOC:
Grin and Ealdwig each have an Action left. If Oliver wants to "take back" the successful second attack, let me know and the Mushroom can revive and you can do something else. Once the last two Actions are done, I'll finish this round with the actions of the Mushrooms.

Rolls

BF Save Check to Free from Lasso DC:5 - Basic - (2d6)

(44) = 8

BF Sport Attack! DC:5 - Dis - (1d6)

(2) = 2

BF Tendril Attack 1 DC:5 - Basic - (2d6)

(46) = 10

BF Tendril Attack 2 DC:5 - Basic - (2d6)

(46) = 10

BF Spore Attack (Brewner) DC:5 - Dis - (1d6)

(2) = 2

Number of Purple Fungi hit by Oil - (1d6+1)

(3) + 1 = 4

Sep 4, 2024 7:01 am
OOC:
Nope, not taking that back. Oliver likes deflated mushrooms :)
Sep 4, 2024 1:26 pm
Grinfletch uses Havoc to balance his crossbow as he takes aim at a fungus bebe closest to the side that they’re clearing away with fire.

Havoc says: Meow

Grin looks at Havoc, bewilderment spreading across his face.
OOC:
Yes, the goat said "meow", what you gonna do about it?
Last edited September 4, 2024 1:28 pm

Rolls

Crossbow - (3d6)

(612) = 9

Sep 4, 2024 3:54 pm
OOC:
There are currently 3 purple mushrooms left in our way? They are in a group?
After taking out the one ugly purple mushroom, Ealdwig plants his pole and tries to vault the remaining group of fungi. Allowing him to attack from their rear.
OOC:
Would I get advantage to my next attack if I was behind them?
Last edited September 4, 2024 3:54 pm

Rolls

Vaulting (acrobat ability) - (3d6)

(435) = 12

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