Deeper Underdark

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Sep 7, 2024 6:11 pm
Stee thinks to Brewner "Should we pull back to the others or hold our ground here for what is coming?" then says "Wreak come!"
Last edited September 7, 2024 6:48 pm
Sep 8, 2024 11:45 am
Grin overhearing your thoughts through the communicator says: exit is basically cleared. Might be a better choke point to defend.
Sep 9, 2024 2:02 pm
OOC:
sorry
Dodging the mushroom, Ealdwig swings the pole again. Missing on the forehand attempt he connects on the backhand. Trying to keep his distance from the creature, Ealdwig makes his way towards the exit.
Last edited September 9, 2024 2:03 pm

Rolls

Agile Defense (evade) - (3d6)

(524) = 11

save test if necessary - (2d6)

(55) = 10

Attack with pole - (2d6)

(22) = 4

2nd attack - (2d6)

(26) = 8

Sep 9, 2024 5:26 pm
Brewner first looks to See them to Grind Fletch, he ponders for an instant and says " Is better to keep moving, retreat slowly toward the exit, but keep a watchful eye"
OOC:
Do we all use 2 actions to move towards the exit in the 3rd round?
Sep 9, 2024 9:18 pm
"Sounds good, Wreak come."
Sep 10, 2024 1:23 am
Turn 3 for Ealdwig
Ealdwig avoids the attack that almost hit him, and inflicts another point of damage on the damaged Purple Mushroom. Unfortunately, it still stands. Of the two remaining Mushrooms, one is looking very badly damaged, and the other is untouched.

At the end of Turn 3, all of the opponents, except for the two attacking Ealdwig are now defeated.

Turn 4
Stee and Brewner will have to move twice just to get into visual range of the others.

Oliver and Grin may eithe rmove and attack on the Purple Mushrooms attacking Ealdwig, or they can just not move and hit with ranged weapons.
Sep 10, 2024 8:28 am
"Only two standing! Duck, Ealdwig!"

Oliver bats two fiery rocks at the slightly damaged mushroom next to Ealdwig.

Rolls

Fiery rock 1 - (2d6)

(55) = 10

Fiery rock 2 - (2d6)

(64) = 10

Sep 10, 2024 2:51 pm
Oops. I forgot to have the two remaining mushrooms attack Ealdwig. Since he did two attacks, they get their full attacks, too.

That's three hits! Go ahead and make three Evade rolls and Save Tests for any Evasion failures.
OOC:
Or, just wait to see what the attacks are. The remaining PMs are almost done for. Worst case, just back up

Rolls

PM 5 Attack 1 DC:5 - Basic - (2d6)

(14) = 5

PM 5 Attack 2 DC:5 - Basic - (2d6)

(62) = 8

PM 6 Attack 1 DC:5 - Basic - (2d6)

(51) = 6

PM 6 Attack 2 DC:5 - Basic - (2d6)

(65) = 11

Sep 10, 2024 4:48 pm
mathias0077 says:
"Sounds good, Wreak come."
Brewner will follow Steer towards the rest of the group and near the exit
OOC:
Move twice
Sep 10, 2024 8:11 pm
As soon as some space is cleared around the exit, Grin will rush through, but not before taking a couple more shots at the purples.

Rolls

Bang! (Crossbow) - (3d6)

(551) = 11

Bang! (Crossbow again) - (3d6)

(543) = 12

Sep 10, 2024 8:53 pm
Stee and Wreak will move with Brewner. Keeping an eye behind us for whatever that other sound was.
OOC:
move twice
Last edited September 10, 2024 8:54 pm
Sep 11, 2024 3:34 pm
DUCK?!? SERIOUSLY?!? I am doing all I can to get out of the way of these hideous things. Do something! Please! Ealdwig tries to evade the mushrooms attacks.

Rolls

Agile Defense (evade) - (3d6)

(156) = 12

Agile Defense (evade) - (3d6)

(261) = 9

Agile Defense (evade) - (3d6)

(132) = 6

Sep 11, 2024 5:07 pm
Ealdwig manages to avoid two of the three hits! That means we still need a save for the one that did hit and 1 damage is taken. Then you can make your attack rolls (or retreat).

Also, let's see if Yoci can help ... Nope. No luck fee her this round.

Rolls

Yoci Sling Attack DC:5 - Basic - (2d6)

(22) = 4

Sep 12, 2024 5:12 am
OOC:
Rolling for Ealdwig since he is going on vacation. Have a great time!

Also, I am assuming you are quickly moving into the passageway and out of harms way. If you want to do something different, just say so and I will modify this post and make a new one with the intended actions.
Ealdwig's system quickly fights off the effects of the poison, and he makes two quick attacks on the Mushroom he was fighting. Together with the attacks from Oliver and Grin, the last two Purple Mushrooms are finished off, allowing the group an unopposed path to the exit.

Brewner and Stee hear more movement and closer movement behind them as they rejoin the others. Taking the hint, you quickly enter the new passageway and continue down it far enough to make sure you are not being followed. Given that the fungal growth is pretty much only in the large cavern, you are not followed out of the cavern and are able to take a rest once safely far enough away from the fungal threats. Once you are safe, Yoci heals everyone (including Wreak) back to full health while everyone else rests from their encounter. Once everyone is healed, Yoci checks to make sure you actually exited from the passageway you needed to, and that appears to be the case.

Rolls

Posion Save Test DC:5 - Adv - (3d6)

(352) = 10

First Attack DC:5 - Basic - (2d6)

(51) = 6

Second Attack DC:5 - Basic - (2d6)

(62) = 8

Sep 13, 2024 4:34 am
"Whew! Now, that wasn't so bad, was it? I'm guessing we were just invading their territory, but what intrigues me is that they attack in packs. So they're like -what- wolves? Ohhhh, okay, I see. Maybe they weren't trying to protect their territory, but were going hunting instead."

Oliver walks in a small circle muttering to himself.

"But where do they eat from? They didn't have a mouth. Ah they probably sap you through their tendrils. But what if..."
Sep 13, 2024 10:34 am
Brewner puts a hand on Oliver shoulder "We live to fight another day, is what matters. And i would prefer not to deal with does things again"
Sep 13, 2024 4:09 pm
"Quite a strange experience there for sure but it is behind us. Let's move onward." Stee will reach in his pack and pull a bit of food out and give it to Wreak. "That's a good boy Wreak. Well done."
Sep 14, 2024 2:44 pm
Grin is super impressed by Ealdwig’s injuries. He pats him on the back and says: A braver Duende I’ve never seen! Ealdwig, your bravery deserves a song!…maybe when we get to a tavern. Speaking of which, who’s ready for some more breakfast?
Sep 15, 2024 10:20 am
"Well, if we get to a tavern around here, I'm not having any mushroom now that I know what they eat."
Sep 16, 2024 7:21 am
Now that everyone is settled in and relatively safe, Brewner will investigate the surrounding, after that he will take a moment to listen, does he detect something in the path ahead?

Rolls

Listen test with Eavesdropper's Medallion - (3d6)

(152) = 8

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