Deeper Underdark

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Yoci

daryen

Sep 16, 2024 5:53 pm
Yoci

You have made sure to get some distance away from the Fungi Cavern and are now resting for a bit in a wide area of the passage. While everyone else is catching their breath, and Yoci is making sure everyone is healed up, Brewner does some brief scouting up ahead. He returns and tells you that there is a fork in the path ahead with the passageway splitting into two different directions. You all get up and head to the fork in order to choose which way to go. Yoci pulls out her holy symbol to try to see if one path shows shorter than the other, but she gets no clear indication one way or the other. It apparently doesn't matter which direction you head.

Before moving on, Yoci stops up short. Looking at the edge of the edge of the passage wall shared by the two passages, she points to some markings and says, "That is kobold script. I can't read it, but I definitely recognize the characters." When you look closer, you see that there is indeed some kind of writing scratched into the wall's surface, and right under it is a clear sideways arrow pointing to the left side. "I don't know if it is saying that kobolds should go that direction, or if they should not go in that direction."
Sep 17, 2024 4:59 am
"Well, that's an easy one, right? If kobolds want to take that direction, I don't want to go there, and if kobolds DON'T want to take that direction, I'd rather take the kobold route."

While catching his breath, Oliver smells around to try to feel some distinctive kobold stench.

Rolls

Heightened smell - (3d6)

(163) = 10

Sep 17, 2024 2:14 pm
No particular smell differentiates the paths.
Sep 17, 2024 7:50 pm
Brewner thinks in what Oliver said with a thoughtful expression, after a moment he starts laughing "Perfect logic Oliver, such a simple solution for a problematic choice."
Sep 17, 2024 9:14 pm
"Sounds like Oliver has it about right."
Sep 18, 2024 1:29 am
Good thinking Olie! It’s like my mother always said before boxing me on the ear: "If you don’t smarten up, you’ll end up dead in one of your cursed caves!" Grin laughs to himself and begins to examine the two entrances. Nothing stands out to him. Hmmm… well, I haven’t died yet, Mumsy! He boldly leads Havoc to the right, away from the arrow.
Last edited September 18, 2024 1:30 am

Rolls

Dungeoneer - (3d6)

(412) = 7

Sep 19, 2024 9:14 pm
The rest of you follow along with Grin. Since none of you (including Yoci) had any information to base a decision on, you figure that Grin's impulsiveness is as good a decision maker as any.

You continue on for a couple hours or so, taking a brief break along the way. The passageway isn't particularly difficult, but it isn't perfectly easy, either. After that time, you find yourself encountering a widening of the passageway which then ends at a door. The door has no handle, latch, or opening, but it still obviously a door with a distinctive rectangular outline. The door itself appears to be made of smooth stone and sits within a flat wall of worked stone. The wall is made out of irregular stones that are perfectly fitted and combine for an incredibly smooth surface. On either side of the door are ornate iron torch holders, each holding a burning torch. The torchlight provides good light for the area in front of the door. There are no words or inscriptions that can be seen on either the wall or the door.
Sep 19, 2024 10:13 pm
Stee approaches to the edge of the torch light raises his hands and say in a confident tone. "Open says me."
Sep 20, 2024 1:15 am
There is no reaction to the verbal command.
OOC:
"Friend" won't work either. :-)
Sep 20, 2024 1:36 am
Looks at the group and shrugs "You never know unless you try."
Last edited September 20, 2024 1:36 am
Sep 21, 2024 8:13 am
Brewner inspect the torches holders, does something look odd? If not, he then gives a small push in them, do they move?
Sep 21, 2024 3:25 pm
Grin knocks on the door. Housekeeping!
Sep 21, 2024 10:51 pm
The torch holders are very securely attached, though you think the torches themselves could be removed. Pushing on the holders causes no reaction.

The moment Grin's fist touches the door, it slowly starts to open. It splits down the middle and opens towards you. Once the doors are perpendicular to the walls, they stop moving and remain open. The room inside is large and well lit. This is truly a room and not a cavern. If you hadn't just spent so much time wandering through caverns and passageways, you'd think you were walking into a mansion or chateau. You can't see the whole area, as there are beautiful tapestries hanging down that block the view of most of the room. The tapestries hang to either side, and there is a path through the middle of the room. The path leads straight through and to a door as large as the one you came through on the other side. It is closed, but looks similar to the first one. There are rugs on either side of the path, but you can't see them completely. They do appear to be quite ornate.

You think you hear some hints of movement, but you can't be sure.
Sep 21, 2024 11:30 pm
Looks at Grin "Well done Grin. Shall we enter."
Sep 23, 2024 6:33 am
"Now now, someone has an artist eye for tapestries here."

Oliver stops for a moment to analyze the motifs in the tapestries, looking for any sign that could tell them who was behind them.
Sep 23, 2024 8:40 am
Brewner put his hands on his hips with a frustrated look on his face "Well done indeed Grin, you have beaten me again in cleverness" When Brewner his alerted by the sound he will gestore to the other to hold, and he then listens carefully

Rolls

Listen test with Eavesdropper's Medallion - (3d6)

(514) = 10

Sep 23, 2024 3:08 pm
Ealdwig is in awe at the site. He never expected that things like this existed. He heads to the first tapestry he sees and without thinking much about it, touches it to see what it feels like. He then pulls on one side to look behind it.
Sep 24, 2024 5:54 pm
As everyone enters the room to look around, Yoci brings up the rear. Everyone is mesmerized by what you are seeing.

The tapestries look to be made of fine threads that are obviously not from anywhere the players are familiar with. They are obviously of tremendous quality. Most of the tapestries show complex patterns and indistinct but beautiful shapes, but one of them shows scenes of of a river shore with tall tropical trees on the shore. In the background is a huge triangular structure that dominates the background. You see the edges of some fine rugs poking out from behind the tapestries.

Ealdwig pulls one of the tapestries back a bit to start to look around it. He sees what looks like part of an opulent library. But before he can look farther, he hears the noise with the rest of them and freezes, looking back to Brewner, he sees him motioning to be silent. But it is too late and you all hear a feminine voice say, "It has been so long since I have had a visitor." It is at this point that you fully realize that the door behind you has silently closed.

https://i.imgur.com/rhZFE7v.png
You remain frozen as a sphinx comes into view. She smiles and says, "What brings you to my abode? I am so glad to have visitors."
Sep 25, 2024 2:51 pm
Grin is feeling proud at having accidentally opened the doors.

Upon seeing the Sphinx he says: Wow, you are beautiful! He uses his belt of trickery to try to create illusory claws and a tail for himself.
Sep 25, 2024 2:52 pm
Ealdwig mumbles something that no one can make out. He gives a slight, shy and tentative wave. Hi. Ealdwig clears his throat, and looks around fully nervous um, sorry to interrupt you. No disrespect intended.

Ealdwig, nervous, starts talking faster. We were just trying to get our new friend here home. He points toward Yoci. We got a little turned around. He stops, realizing he is rambling. He looks around for help. Oh, um, well met. I'm Ealdwig. He give another small wave.
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