Deeper Underdark

load previous
Oct 12, 2024 2:20 pm
Ealdwig unsure of what to do, heads towards Stee to help.
Oct 12, 2024 3:30 pm
OOC:
OK, I am seeing both of you taking one Action to get a feel for the creatures. Normally, that's not how it is supposed to work, but I'm flexible. :-)
Stee takes a move back towards the group, and Ealdwig advances toward Stee. This means you two are (roughly) at the same spot. The creatures advance on both of you. You may now stand and fight, or retreat again to the rest of the group.
OOC:
The creatures appear to still be hostile and intent on continuing the encounter. You may stand here and start the fight here, giving a screen to the rest of the group for them to make missile attacks, or you can pull back one more time to have the whole group engage together at basically the same range.
While you are moving around, Yoci makes two sling attacks at one of the creatures ... and both are ineffective. You are starting to get a sense of why she got captured. ;-)

Rolls

Yoci's Sling Attack 1 DC:5 - Basic - (2d6)

(13) = 4

Yoci's Sling Attack 2 DC:5 - Basic - (2d6)

(34) = 7

Oct 12, 2024 9:55 pm
Stee will tell Ealdwig "I am standing and giving shield to our range fighters." Stee will stop with sword ready. "Wreak, here boy. On guard!!"
Oct 13, 2024 7:16 pm
Pew pew! Grin moves a couple steps towards the far folk and shoots off a couple crossbow pot shots.
OOC:
I assume it’s with disadvantage but I don’t recall.

Rolls

Far shot - (1d6)

(3) = 3

Far shot - (1d6)

(3) = 3

Oct 14, 2024 3:36 pm
Ealdwig nods and attacks, trying to point the light from his chromacloth directly into the face of the creatures.
Last edited October 14, 2024 3:37 pm

Rolls

Attack with sword - (3d6)

(554) = 14

attack with sword - (3d6)

(525) = 12

Oct 14, 2024 5:56 pm
Brewner will move towards the creatures and attack.
"You will regret awakening me foul beasts! We are no easy prey."
OOC:
I am sorry if i am acting out of turn, i lost track of the actions

Rolls

Attack - (3d6)

(516) = 12

Oct 14, 2024 6:55 pm
OOC:
I meant to say, this POST is in progress now. Then I got sidetracked to other stuff. Lemme just go ahead and start the turn transition again ...
The intent of the first creature was to scare the group into the main group. However, it's screech was premature, meaning the group wasn't prepared for Stee's arrival, thus giving him a chance to retreat, which he did. Ealdwig moved up to join with Stee to try and help form a defense so the missile oriented members could start getting off their ranged attacks. The creatures had to pursue to keep up, and the turn ends with them making attacks against Stee and Ealdwig. Three attack the former; two the latter. Each of you sustains two hits. Thus ending that turn.

Rolls

Creature 2 Attack on Stee DC:5 - Basic - (2d6)

(62) = 8

Creature 3 Attack on Stee DC:5 - Basic - (2d6)

(13) = 4

Creature 4 Attack on Stee DC:5 - Basic - (2d6)

(56) = 11

Creature 5 Attack on Ealdwig DC:5 - Basic - (2d6)

(52) = 7

Creature 6 Attack on Ealdwig DC:5 - Basic - (2d6)

(61) = 7

Oct 14, 2024 7:11 pm
At the start of the next turn, you begin your attack in earnest.

Ealdwig makes two attacks, both of which hit, taking out Creature 6!

Brewner advances to the defense line and takes his own swing at Creature 2, dropping it in one shot!
OOC:
As you can tell, it doesn't take much to drop one of these, fortunately.
Grin takes a pair of shots with his crossbow.
OOC:
You are not under disadvantage, but have your normal Mastery rolls. So, please roll 2d6 for each shot for the extra two dice you should have had on your attacks. You only get two dice per shot because you already rolled one die per attack.
Wreak quickly moves to join Stee and gets one attack. So, we need two rolls for Stee's attacks and one roll for Wreak's attack.

Oliver also gets to act this turn. He can make two ranged attacks, or he can move and make a melee attack.

Yoci makes two sling shot attacks, too ... and misses with both.

Rolls

Yoci Sling Attack 1 on Creature 5 DC:5 - Basic - (2d6)

(44) = 8

Yoci Sling Attack 2 on Creature 5 DC:5 - Basic - (2d6)

(13) = 4

Oct 14, 2024 9:43 pm
Stee Says "Let's get it! Wreak attack!"

Stee attacks

Wreak attack
Last edited October 14, 2024 9:44 pm

Rolls

to hit - (3d6, 3d6)

3d6 : (424) = 10

3d6 : (536) = 14

to hit - (2d6)

(31) = 4

Oct 15, 2024 10:25 am
OOC:
Sorry took so long to write!
"Bat the cat!"

Oliver bats two fiery rocks at the nearest creatures.

Rolls

The otter bats the cat with a rock - (2d6)

(14) = 5

The cat is hit with a rock that the otter bats - (2d6)

(44) = 8

Oct 15, 2024 8:04 pm
OOC:
To move things along, I'm rolling the extra dice for Grin ... Well, that didn't help ...
Out of all of the additional attacks, only Stee does additional damage, but it does not take out any more. There are now just three left.

... and they run away. The party is bigger than they thought and half their number is now dead. Their plan didn't work and it's gone badly since then, so the survivors are now getting out of there.
OOC:
I was honestly going to go at least another round, but realized they were doomed. If I realized it, then they would likely figure it out and cut their losses. There are smaller patrols for them to find and hunt. This prey was too much for them.
As they retreat, the wounded one looks back and lets out a screech. It isn't trying to scare anyone, so there is no practical effect, but it is loud and angry.

Hearing that, Yoci says, "We need to move quickly. If anyone heard that last one, they will know the creatures lost and will come to see what is going on. And whether duergar or kobold, they won't be friendly."

She checks with her holy symbol to make sure they are heading correctly, heals Stee and Ealdwig, and urges you to get going.

Rolls

Extra dice for shot 1 DC:5 - Basic - (2d6)

(32) = 5

Extra dice for shot 2 DC:5 - Basic - (2d6)

(12) = 3

Oct 15, 2024 8:55 pm
"We should move then. Wreak come."
Oct 16, 2024 6:59 am
"Yes! Enough of this damn caverns." Brewner says as he quickly gathered his things
Oct 17, 2024 10:21 am
"My bedroll-throw game surely taught them a lesson or two."

Oliver snickers while picking up camp.

"Let us go then!"
Oct 17, 2024 11:20 pm
OOC:
Sorry for the late post
Ugh - I’m ready for a good meal! he rushes after the others.
Oct 18, 2024 2:45 am
Ealdwig hurriedly grabs his gear and heads off with the group. Catching up to Yoci, thanks, I feel much better.

Yoci

daryen

Oct 19, 2024 3:18 am
Yoci
OOC:
You're getting close, which means things get interesting now!
As you continue to move Yoci seems to become both more concerned and more excited. She is excited about the chance to get home, but also concerned because now things can get really dangerous from competing patrols.

Having left the weird creatures behind, you notice that the passages start having more branches and more intersections, and sometimes those intersections are large enough to almost be considered a cavern, rather than just a larger space in a passage. At first Yoci checks her holy symbol as some of the intersections, but you notice she checks with it less and less. Finally, in one large intersection, she approaches one wall and points to a mark on it. Tapping the mark she says, "This is a mark from the Duergar. I am not sure what it means, but they use it to leave simple messages to following patrols. In all the cases where my trainers showed me examples, they seemed to try and keep them subtle or not obvious. This one is the opposite. It is blatantly obvious."
OOC:
You can talk or ask questions before the next part, if you want.
You continue on and eventually find yourself approaching a larger intersection area. It isn't a proper cavern, as it isn't a large open area. Rather, it is a bunch of overlapping areas that tie together and separate randomly. As you look through this area, Yoci takes out her holy symbol to double-check, but before she can, you hear the sound of what sounds like a small group coming from a path perpendicular to your intended path. (So, if you entered on the south-ish side and were heading to the north-ish side, the noise is coming from the east-ish direction. Obviously, there is no real compass direction down here, but this is used purely for illustrative purposes.) You hear voices coming from them and by Yoci's reaction, you can assume they are duergar. You can't make out what they are saying, but you only hear two of them. You probably have a turn or two before they get relative close to where you are, unless they make a direct turn to the side.
Oct 19, 2024 9:55 am
Brewner will spit on the Duergar mark and tries to erase it with his boot.

As they ear the unknown figures approach Brewner will try to hide behind a rock, preparing for an ambush or let them pass without raising alarm
Oct 19, 2024 2:27 pm
OOC:
I need rolls to find things like a hiding spot. You can have advantage if you have a reason, like Dungeoneer or an applicable background. No automatic Focus under time constraints unless you risk the extra time. So, make sure the appropriate person makes the rolls.
Oct 19, 2024 11:19 pm
OOC:
Would perceptive count for advantage in this situation?
load next

You do not have permission to post in this thread.