Deeper Underdark

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Nov 6, 2024 1:49 am
OOC:
I think I almost have enough to work with here. Just one question: who is creating any light?
Nov 7, 2024 7:43 pm
I'll switch on the Chromacloth during the toss the vial. It's just dim light, however.
Nov 7, 2024 10:20 pm
OOC:
That took longer than expected! I apologize for the delay!
Ealdwig activates his chromacloth light which, fortunately, shows enough to see where the two dwarves are. However, only one Grin's hits. Unfortunately, the one hit resists the effects of the deep shade. However, because of all of the movement, they only get one Action this turn.

"What was that?? queries the first one.

"Surfaces!" exclaims the other.

They both attack, and the first one says, "Surrender now or be killed!"

Both attacks failed, so no damage to anyone.
OOC:
The preliminary action is now over. Everyone can move and attack. As long as Ealdwig keeps the light going, the ranged weapon users can attack from the second rank. Melee attacks need one move to close the distance.

Rolls

Save Test DC:5 - Basic - (2d6)

(35) = 8

Attack against Grin DC:5 - Basic - (2d6)

(42) = 6

Attack against Eladwig DC:5 - Basic - (2d6)

(44) = 8

Nov 11, 2024 8:03 am
From the shadows Brewner will move towards the dwarfs Warhammer in both hands " This will be your end!" Brewner says to the one that ordered them to surrender

Rolls

Attack - (3D6)

(533) = 11

Nov 11, 2024 10:48 am
Stee seeing that the plan didn't work and with the coming of light will let arrow fly. He will also say "Wreak attack!"
Last edited November 11, 2024 10:48 am

Rolls

to hit - (3d6)

(554) = 14

Nov 11, 2024 4:20 pm
Ealdwig shrugs, that didn't work so well. He reaches for his goblin sword, given to him by his good friend Skeeve, and slashes at the guard he missed with the vial.

Rolls

Attack with sword - (3d6)

(245) = 11

Nov 11, 2024 9:13 pm
Excited by everyone charging into melee, Oliver moves forward as well, and vigorously swings his bat at the dwarf who just threatened them.

"Surprise!"
OOC:
Action 1: Move
Action 2: swing bat (berserker)

Rolls

Swing bat (berserker) - (1d6)

(2) = 2

Nov 11, 2024 10:23 pm
OOC:
You guys had quite the roll going!

@mathias0077, since Stee has Quick Shot, you can use both actions to fire arrows. Also, please roll for Wreak, too.
Nov 11, 2024 11:17 pm
Stee will nock another arrow and fire. As he watches Wreak start his attack.

Rolls

Stee to hit - (3d6)

(454) = 13

Wreak to hit - (2d6)

(45) = 9

Nov 11, 2024 11:17 pm
Stee will nock another arrow and fire. As he watches Wreak start his attack.
OOC:
I forgot about quick shot.
Last edited November 11, 2024 11:18 pm

Rolls

Stee to hit - (3d6)

(251) = 8

Wreak to hit - (2d6)

(26) = 8

Nov 12, 2024 3:33 am
OOC:
Heh. You accidentally did a double post. However, the results were basically the same! Thanks for making my life easier!
Nov 12, 2024 12:07 pm
OOC:
Double post can occur due to glitching networks
Nov 15, 2024 7:27 am
OOC:
Going to finish up this turn ...
Grin takes a step back (Move), the Attacks with the crossbow at the one engaged with Brewner.

Yoci makes a sling attack against the same.

The second duergar drops from the onslaught of Ealdwig, Stee, and Wreak. The first is staggered. He quickly realizes his situation and turns and runs.
OOC:
Now that he is running and the only light source is Ealdwig's Chromacloth, the duergar's two Moves will take him outside the light source. You'll have to chase him to finish him off. If you chase, you'll be able to get one more ranged attack off before he hits a bend and you'll have to start rolling to follow him.

Rolls

Grin crossbow attack - (3d6)

(414) = 9

Yoci sling attack - (2d6)

(61) = 7

Nov 16, 2024 11:01 pm
"Ealdwig let's go so I can get a shot. Wreak go get him boy!!

Rolls

to hit - (3d6)

(432) = 9

Nov 18, 2024 7:48 am
Oliver moves onward and bats one of his last few alcohol flasks towards the duergar, making it catch fire in the air.

"Lighting up the way!"
OOC:
If I hit, all the better, but I guess even if I miss, you get some more visibility to shoot twice instead of once.
OOC:
Edit: Forgot to roll
Last edited November 18, 2024 7:49 am

Rolls

Bat fiery alcohol - (2d6)

(14) = 5

Nov 18, 2024 9:10 am
Instinctively Brewner gives chase to the remaining Duergar, just like a mountain lion chases his prey.
Nov 19, 2024 5:36 pm
Ealdwig follows Stee.
Nov 19, 2024 6:26 pm
Stee can take a second shot if he wants. If he misses, then you'll need Grin to make a Dungeoneering roll to follow the dwarf.
Nov 20, 2024 1:29 am
Stee will take his second shot.
OOC:
Sorry, thought I rolled two.
Last edited November 20, 2024 1:30 am

Rolls

to hit - (3d6)

(564) = 15

Nov 20, 2024 7:54 pm
Ealdwig rushes forward to keep as much light going as possible. Stee launches two arrows just before the duergar can make a corner, and fells him with the second arrow. The immediate concern is taken care of. You know that at least someone will be coming back around before too long, but you have a little time before that happens.
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