Deeper Underdark

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Dec 17, 2024 12:31 am
Stee will sight the duergar who isn't hurt and let the melee fighters take out the hurt one.

Rolls

to hit - (3d6, 3d6)

3d6 : (363) = 12

3d6 : (363) = 12

Dec 17, 2024 1:33 am
Oliver attempts once more to hit the duergar next to him by swinging the torch fiercely.

"Woosh, you almost got me there."

Rolls

Torch swing 1 (berserker) - (1d6)

(1) = 1

Torch swing 2 (berserker) - (1d6)

(5) = 5

Dec 17, 2024 2:04 pm
Ealdwig, tries to duck and spin away from the oncoming attack.

Using my lucky trait to roll again.
Last edited December 17, 2024 2:05 pm

Rolls

Agile Defense (evade) - (2d6)

(13) = 4

Lucky Trait - Agile Defense - (2d6)

(52) = 7

Dec 17, 2024 6:34 pm
OOC:
Nice!

Don't forget this turn's Actions!
Dec 17, 2024 9:13 pm
Brewner will attack any wounded Duergar and finish him off

Rolls

Focus+ Attack - (3D6)

(315) = 9

Dec 17, 2024 9:53 pm
Narrowly missing the Dueger attack, Ealdwig uses the momentum to strike out, hoping to spill his guts.

Rolls

attack with sword (Mastery) - (3d6)

(521) = 8

attack with sword (Mastery) - (3d6)

(645) = 15

Dec 19, 2024 1:17 am
Stee sticks the previously uninjured duergar with a pair of arrows, and Brewner finishes him off with a devastating hammer blow. Ealdwig finishes off the duegar he previously hurt, and he goes down hard. That set of four is now done.

The next set of four gets a rude introduction. Oliver's flailings with the torch finally connect, and while nothing on the target starts burning, the attack causes him to be staggered (he loses an Action). They launch into their attacks with fervor!
OOC:
Wow. That's kind of amazing. Everyone attacked takes a single hit!
Each Duergar hits once against the person they lined up against. (Ealdwig gets to try to Evade damage against with 2d6.) So, everyone hit (except maybe Ealdwig) takes one point of damage.

Behind this group of four, you can see there is a more impressively dressed duergar. Past him, you see another four or so that is fighting someone on the other of them (from your perspective). The impressively dressed duergar has just pulled a bottle out of his backpack. Recognizing this, Yoci's eyes grow wide and she frantically says through your crystals, "We must absolutely stop him from opening that bottle. If he opens it, we're going to be overwhelmed!"
OOC:
To stop him, you will need to either somehow remove the bottle from his possession, or kill him. You figure he is going to be hardier than the ones you've been mowing through.
End of Turn 4

Rolls

Grinfletch: Attack 1 DC: 5 - Adv - (3d6)

(231) = 6

Grinfletch: Attack 2 DC: 5 - Adv - (3d6)

(455) = 14

Yoci: Attack DC:5 - Basic - (2d6)

(63) = 9

Wreak: Attack 1 DC:5 - Basic - (2d6)

(12) = 3

Wreak: Attack 2 DC:5 - Basic - (2d6)

(21) = 3

Duergar 5 Attack 1 (Brewner) DC:5 - Basic - (2d6)

(34) = 7

Duergar 5 Attack 2 (Brewner) DC:5 - Basic - (2d6)

(51) = 6

Duergar 6 Attack 1 (Ealdwig) DC:5 - Basic - (2d6)

(53) = 8

Duergar 6 Attack 2 (Ealdwig) DC:5 - Basic - (2d6)

(13) = 4

Duergar 7 Attack 1 (Oliver) DC:5 - Basic - (2d6)

(63) = 9

Duergar 7 Attack 2 (Oliver) DC:5 - Basic - (2d6)

(32) = 5

Duergar 8 Attack 1 (Wreak) DC:5 - Basic - (2d6)

(22) = 4

Duergar 8 Attack 2 (Wreak) DC:5 - Basic - (2d6)

(62) = 8

Dec 19, 2024 1:37 am
Turn 5

You are now deep in it. You think you can see everyone left, with four facing you, four or so facing the other way, and the leader in the middle holding the bottle.

Current damage situation: Oliver is down 2 HP; Brewner and Wreak are down 1 HP; Ealdwig is down either 0 or 1 HP depending on his last Evade attempt. All four of the remaining duergar you are immediately facing is down 1 HP (from hits by Oliver, Grin, Yoci, and Ealdwig's second attack).
Dec 19, 2024 2:45 am
Ealdwig tries to maneuver around the attacking Duegar.
OOC:
How far away is the guy with the bottle?
Last edited December 19, 2024 2:46 am

Rolls

Agile Defense (evade) - (2d6)

(64) = 10

Dec 19, 2024 8:22 am
OOC:
As usual, Oliver's first point of damage is absorbed by his armor, so I'll write down just 1dmg, thankyouverymuch
Oliver runs towards the impressively dressed duergar and swings the torch fiercely.

"Oh no, nono, you're not thirsty at all."
OOC:
Action 1: move.
Action 2: torch attack

Rolls

Staggering torch attack - (1d6)

(4) = 4

Dec 19, 2024 8:30 pm
With great speed Brewner will move towards the Duergar leader and tackle him, pinning him down to the ground.
OOC:
1- Move
2- Tackle
OOC:
Making Edge proud SPEAAAR!
Last edited December 19, 2024 8:31 pm

Rolls

Strength - (3D6)

(435) = 12

Dec 19, 2024 10:23 pm
daryen says:
Turn 5

You are now deep in it. You think you can see everyone left, with four facing you, four or so facing the other way, and the leader in the middle holding the bottle.

Current damage situation: Oliver is down 2 HP; Brewner and Wreak are down 1 HP; Ealdwig is down either 0 or 1 HP depending on his last Evade attempt. All four of the remaining duergar you are immediately facing is down 1 HP (from hits by Oliver, Grin, Yoci, and Ealdwig's second attack).
OOC:
Is the leader close enough for me to my lasso on?
Dec 20, 2024 5:43 am
OOC:
Since he is "one move" away, I am going to say no. Brewner also tackled the guy, but I'd allow you to say you tried first, but I think you need to be pretty close to effectively use a lasso like that. You can still shoot him with arrows, though.
Dec 20, 2024 10:50 am
Stee will sight down the leaders arm with bottle and try to put a couple of arrows in it so hopefully he will drop it. Before Brewner gets to him.
OOC:
Ignore third roll. it only posted one for some reason then I added a second and it posted two.
Last edited December 21, 2024 1:41 pm

Rolls

to hit - (3d6)

(252) = 9

to hit - (3d6)

(163) = 10

to hit - (3d6)

(523) = 10

Dec 21, 2024 1:40 pm
OOC:
Fancy duergar successfully overwhelmed!
Dec 22, 2024 8:17 pm
OOC:
Yes, but ignoring the others has a cost ...

Also, it'll be a bit slower the next two weeks. I will be keeping things moving, though.

@Arkmenos, it takes one move for you to get to him from your position. The second rank would take two moves. Sorry for missing your question for so long! Don't know how I missed it!
OK, Stee has suck a pair of arrows into the "fancier" duergar, Oliver missed him with the torch, but still distracted him, and Brewner tackled him. The duergar will now need to make a Save Test or be pinned. He saved, so he isn't pinned! However, he still has to break free, which is his activity for the turn. And he fails! So, now the grappling match is going back and forth with no one in charge. Any weapon attacks on either is at Disadvantage to avoid hitting Brewner. (Goes both ways.)

Now unable to attack the fancy duergar, Grin and Yoci take things out on the immediately remaining duergar. Grin has abysmal luck this turn, but Yoci gets a hit.
OOC:
Ealdwig gets his two Actions and what he does will help determine what the four immediate duergar do. Do note that if Ealdwig tries to help Brewner directly, there will be no screen to the back ranks, meaning that Stee, Yoci, and Grin will be forced into direct melee combat. After Ealdwigs Actions and the duergar's actions, the turn will end and we'll start the next one.

Also Wreak did not attack this turn. He's at half of his hit points and he's not trained enough to fight to the death. He's currently behind Stee for protection.

Rolls

Fancy Duergar Save Test DC:5 - Basic - (2d6)

(45) = 9

Fancy Duergar Breaking Free DC:5 - Basic - (2d6)

(23) = 5

Grinfletch: Attack 1 DC: 5 - Adv - (3d6)

(122) = 5

Grinfletch: Attack 2 DC: 5 - Adv - (3d6)

(313) = 7

Yoci: Attack DC: 5 - Basic - (2d6)

(63) = 9

Dec 24, 2024 3:54 am
OOC:
So Bruener and Oliver are on the fancy guy? There are four other Duegar that are on the far side of the fancy Duegar? Grin, Stee and Yoci are behind me using bows and other projectiles, correct? There is no one within melee range to me?
If all that is true, then I guess I'll need to try and play some defense and protect the ranged attackers. I stink with a bow and leaving them undefended seems unwise. Is there a place where I can get a little higher to see and maybe get advantage on an attack if enemies come into melee range?

While looking for high ground, you see Ealdwig stop and smile and mischievous smile. Pulling the backpack he rummages through it, where is that thing. He pulls out a little golden figure. Mumbling, I think Skeeve said to pull the ring.

He smiles at the guys and says, this should be interesting. Ealdwig tugs on the ring, uses the command word. The tiny figure grows and grows, seemingly taking up the entire space. Pointing at the enemy, attack, kill all the Drueger. Don't let him use that thing.

You all watch as it leaves the ground flying at the Drueger. Smiling widely, pretty cool, huh? Unfortunately it only has one use.
Dec 24, 2024 9:41 am
Oliver watches Ealdwig's golden figure grow with eyes wide open, barely managing to mutter a wow.
Dec 24, 2024 8:17 pm
Stee seeing this golden figure wonders what the hell is that thing? He will keep his focus on the Drueger and try not to be distracted. What the hell is that thing? Is it friendly?"
Dec 24, 2024 11:12 pm
OOC:
Awesome! You remembered you still had it, and you even remembered the second function I forgot!
The now large clockwork homunculus immediately joins the fray, attacking the closest four duergar.
OOC:
Those rolls sucked!
Of the four closest duergar, two attack the homunculus and two attack Ealdwig. The Fancy Duergar attempts to break free.

The homunculus takes a point of damage, and Ealdwig receives three hits. That does mean he gets three 2d6 Evasion rolls to avoid all of that damage! The Fancy Duergar does break free.

End of Turn 5
OOC:
I'll give a little time for Ealdwig to make his three Evasion rolls, then start the next turn tomorrow or the day after.

Rolls

Homunculus: Attack 1 DC: 5 - Adv - (3d6)

(312) = 6

Homunculus: Attack 2 DC: 5 - Adv - (3d6)

(112) = 4

D11: Attack 1 (Homunculus) DC:5 - Basic - (2d6)

(43) = 7

D11: Attack 2 (Homunculus) DC:5 - Basic - (2d6)

(42) = 6

D12: Attack 1 (Homunculus) DC:5 - Basic - (2d6)

(45) = 9

D12: Attack 2 (Homunculus) DC:5 - Basic - (2d6)

(24) = 6

D13: Attack 1 (Ealdwig) DC:5 - Basic - (2d6)

(43) = 7

D13: Attack 2 (Ealdwig) DC:5 - Basic - (2d6)

(53) = 8

D14: Attack 1 (Ealdwig) DC:5 - Basic - (2d6)

(61) = 7

D15: Attack 2 (Ealdwig) DC:5 - Basic - (2d6)

(61) = 7

Fancy Duergar: Save Test to Break Free DC:5 - Basic - (2d6)

(61) = 7

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