OOC:
OK, I let's give a few more details ...
There are a total of 12 doors that leave the room, including the one you used to get in. As you search, you find that two of them are broken outright. One has one of the doors hanging askew; the other is just missing the doors entirely. In both cases, you can see that on the other side of the doorway is just a smooth vertical stone surface. The other ten appear to be intact (including the one you used).
OOC:
Is anyone going to try to open any or all of them?
Brewner finds that there has been zero movement on the doors at all, with their handy work completely untouched. He is not hearing any movement or sounds on the other side of the door. He is quite sure of that.
OOC:
Are you going to try to take a peek behind the doors?
Stee, Ealdwig, and Oliver search the dead bodies and various stuff in the room. You find a total of 4 gp, 31 sp, and 83 cp lying about. Digging a little more, Ealdwig finds a very old looking coin purse. When he tries to open it, the material partially disintegrates, spill out the contents. There are 25 ancient coins. They are very odd, though, as they have golden centers with a silver rim around the centers.
In addition, they find a dozen relatively intact clay tablets and six scrolls that are in good condition. One of the scrolls appears to be in
too good of condition. Finally, there is an amulet and a ring, both in surprisingly good condition. There are many other items scattered about, but these are the only ones that seem intact or of any likely value. Unfortunately, it will take an expert to see if these are of any value or possibly magic.
The morlocks bodies have nothing of value on them other than one knife each. While they fight with their fists and claws, they use the knives as tools for skinning and cutting and such. Their clothes are ... not desirable.
Felix and Grin check out the animals. Unfortunately, whether caged or not, they are likely doomed unless they can find a way to get them back up to the surface. All of them are hungry at this point, so freeing them all at once is asking for a small bloodbath.
OOC:
I am not 100% sure on how the out-of-combat healing was supposed to work for Felix. But let's just say that if you are given 10 minutes, you can heal people as needed. The 10 minutes is a guideline, not hard-n-fast. It just means you can't have any time pressure to invoke it. So, yes, you have time to heal Grin and Ealdwig.