The party continues in the cool dimness of the road through the forest, reaches the now-familiar place with the trail leading to the Jarl farm, and continues onward as, unseen, the sun sets and the sky overhead (half seen through the canopy that nearly covers the road) turns rosy, then purple, and finally black.
Chase roves ahead with
Reptile at his side (one of them activates a light source); nearly three miles further,
Chase finds a game trail and follows it off the road for a short distance. It leads past a rocky overhang where a doe and her fawn had rested the previous night. With cover above and a wall at their backs, the two agree that it is a good place to set up camp.
Chase began with clearing a small place for a fire, then began picking some miner's lettuce while
Reptile returned to the Road to escort the others to the site.
Aanbo is impressed at the find; though he had seen other places that would suit to rest the night, this particular camp would prevent the party from being surrounded by foes. Everyone settles down, those that have them set up their bedrolls, and they relax a little bit, stretching sore muscles and otherwise recovering from the day-long hike as they talk and share a meal together before going to sleep. As they talk and get to know each other better,
Myrtha dutifully remains more alert, scanning their surroundings during the meal so the others don't have to be looking over their shoulders all the time.
OOC:
You decide whether you will eat some of the preserved rations you brought, or whether you wish to forage for a meal.