Against the Cult: Disappearances (1.6)

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Jul 10, 2024 8:47 pm
Reptile is there mostly for a second. He has average hunting abilities but favors close in combat as opposed to range. He does require his hooded lantern for light. He has plenty of oil.
Jul 12, 2024 1:31 am
As the party settles down around the fire, Chase gets up to leave. Theran and Reptile nod; they, too, have energy for the task of foraging.

Chase, Theran, and Reptile should roll WIS (Survival) checks, DC13 (plenty of water, food is not so abundant).

Myrtha remains watchful as Aanbo and Joseph settle down and dig into their rations.

Myrtha, please roll a WIS (Perception) check.

Rolls

Secret Roll

Secret Roll

Secret Roll

Jul 12, 2024 1:48 am
As the first and last shifts are spoken for, Aanbo volunteers for the second/third watch.
Jul 12, 2024 2:05 am
Theran will wander off and look for some food.
Last edited July 12, 2024 2:06 am

Rolls

Survival (WIS) - (1d20+5)

(15) + 5 = 20

Jul 12, 2024 2:49 pm
MaJunior says:
Theran will wander off and look for some food.
Theran finds a little grove with some ripe plums that haven't all been eaten by birds or squirrels.

@MaJunior, make a 2d6 roll to determine how much food & water you find.

@mathias0077 and @GeneCortess - if you succeed on your WIS (Survival) checks, you should also roll 2d6.

@matmaisan, I'll continue with Myrtha at the camp after I see the results of that WIS (Perception) check.

@CancerMan and @JoshuaMabry - you can each roll WIS (Perception) with DISADV if you like. Aanbo and Joseph are eating, but they're still alert.
Jul 12, 2024 3:35 pm
Myrtha talked softly as she sat, stood up and walked around their camp only to sit again at another spot.
OOC:
Perception check incoming.
Edit: Lol, all that shifting and chatting sure can be distracting…
Last edited July 12, 2024 3:36 pm

Rolls

Perception check - (1d20)

(1) = 1

Jul 12, 2024 4:03 pm
Chase, Theran, and Reptile should roll WIS (Survival) checks, DC13
@mathias0077 and @GeneCortess - if you succeed on your WIS (Survival) checks, you should also roll 2d6.


Foraging Reptile easily succeeds the needed Survival check with a fine18 and finally rolls an average 6 later.

And getting Myrtha a cane to go with her blinders.
Last edited July 12, 2024 4:10 pm

Rolls

Reptile's survival check and possible 2d6 roll. - (1d20+2, 2d6)

1d20+2 : (16) + 2 = 18

2d6 : (24) = 6

Jul 12, 2024 4:09 pm
Aanbo eats, filling in the idle conversation with anecdotes of tunnels and underground ponds.

Rolls

Perception (disadvantage) - (2d20L1+3)

(1618) + 3 = 19

Jul 12, 2024 5:14 pm
GeneCortess says:
Foraging Reptile easily succeeds the needed Survival check with a fine18 and finally rolls an average 6 later.
While Theran is finding plums, Reptile spots some movement in the trees. Quick as thought, he spins and flings two handaxes. Each one hits its mark: a pair of fat squirrels go into the bag for provender. Shortly after, as Reptile is done cleaning the animals, he finds a small spring and fills his drinking flask again after draining it.
OOC:
Per the foraging rules, the d6 rolls for how much you find are modified by the character's WIS mod, so Reptile has foraged 4 pounds of food and 6 pounds of water.
Jul 12, 2024 5:23 pm
Excited to find a grove of plums, Theran picks as many as he can. Nothing wrong with sharing!

Rolls

Food and water - (2d6)

(31) = 4

Jul 12, 2024 7:56 pm
Foraging check does my forester background make a difference?
OOC:
These dice are sucking in every game I am in.
Last edited July 12, 2024 7:58 pm

Rolls

Survival, foraging - (1d20=4, 2d6)

1d20=4 : (5) + 4 = 9

2d6 : (45) = 9

Jul 13, 2024 4:25 pm
https://i.imgur.com/mUZbZpm.jpeg
Deep in their conversation, Myrtha, Aanbo, and Joseph are dismayed to see a large bear walk out of the darkness into their camp, making for their packs and rations. The bear grumbles at them - something between a grunt and a growl - and in the firelight, they can see that the irritable bear has been injured recently. The bear sniffs at Myrtha's pack first - open right by her feet - and sticks its shaggy muzzle inside, preparing to snarf up anything edible.

There are six packs in the camp, belonging to Aanbo, Chase, Joseph, Myrtha, Reptile, and Theran.

Everyone should roll initiative, though for the first round, only the three that are in camp can interact with the bear. If they raise an alarm or some other way communicate to the foragers, the people away from camp can return in a round (they didn't go very far).

Rolls

Which pack does it seek? - (1d6)

(4) = 4

Bear initiative - (1d20)

(15) = 15

Jul 13, 2024 4:52 pm
Aanbo whispers, "Does anybody speak Bear?"

Rolls

Initiative - (1d20+2)

(19) + 2 = 21

Jul 13, 2024 5:02 pm
OOC:
Note: you can also declare your actions, particularly if you find that you're acting before the bear in initiative. Those with lower initiative than the bear's 15 can declare later, to react to what the bear does, of course.
Jul 13, 2024 6:01 pm
OOC:
Currently collecting all those plums.
Last edited July 13, 2024 6:12 pm

Rolls

Initiative - (1d20)

(16) = 16

Jul 13, 2024 6:16 pm
Everyone should roll initiative

Traveled Reptile has an 8 for initiative.
Last edited July 13, 2024 6:17 pm

Rolls

Reptile's INIT - (1d20+3)

(5) + 3 = 8

Jul 13, 2024 8:02 pm
Myrtha stood up as soon as the bear entered the clearing, leaving her pack with nine remaining rations on the ground to be found, and eaten, by the massive animal. Even assuming the creature was somewhat weakened, it did not seem reasonable to start a fight over rations… as she stood observing the bear she attempted to draw her longsword, and hide behind her shield.
Last edited July 13, 2024 8:03 pm

Rolls

Initiative - (1d20+2)

(18) + 2 = 20

Sleight of hand (drawing quietly as the bear ravages her rations) - (1d20+2)

(11) + 2 = 13

Jul 13, 2024 9:16 pm
Chase is having an awful time foraging will head back to camp.

Rolls

initiative - (1d20+3)

(16) + 3 = 19

Jul 13, 2024 11:42 pm
Aanbo whispers "Does anyone speak bear?" and the bear turns its head and glances in his direction. Detecting no threat, the bear resumes munching on Myrtha's rations. Myrtha, meanwhile, has stood very still right by the bear, and sloooooowly and silently draws her sword. She's close enough to see the fur matted with blood from the deep gash in its shoulder. Joseph, keeping very still, purses his lips and attempts a bird call, a pre-determined noise that the Dungeon Busters have been trained to use to communicate "Danger!". Unfortunately, in his nervousness, his jaws are too tight, and the sound is strained, like a bird with something stuck in its throat. Chase is heading back to the camp, consoling himself that it's early in the trip and there isn't a keen need for supplies yet. He hears the whistle. Theran gathers ripe plums, resisting the impulse to eat the succulent fruit all by himself. He is, he assures himself, not that kind of a monster. He hears the whistle. The bear, having finished eating Myrtha's rations, tosses its head, ripping the pack and sending Myrtha's pot, shovel, torches, and smithing tools scattered across the camp. Then it begins sniffing for more food at the remaining packs. Perhaps attracted by the whistle, the bear moves over to Joseph's pack and begins tearing into it, getting slobber and blood all over his stuff.

@GeneCortess, what does Reptile do for round one? He hears the whistle, and recognizes that someone at the camp is trying to communicate something.

What do the rest of you do for round two?

21 - Aanbo (19/19)
20 - Myrtha (12/12)
20 - Joseph (13/13)
19 - Chase (11/11)
16 - Theran (13/13)
15 - Bear
8 - Reptile (15/15)

Rolls

Which pack does it find next? - (1d5)

(3) = 3

Joseph initiative - (1d20+4)

(16) + 4 = 20

Joseph CHA (Performance) for bird call - (1d20+2)

(8) + 2 = 10

Jul 13, 2024 11:45 pm
Aanbo follows Myrtha's example, allowing the bear to rummage through their packs. He avoids making any sudden moves or loud noises, anything that might appear threatening or provoking, but he prepares to evade any attacks should the creature become aggressive. "Looks hurt, but probably won't want us coming near him," he says.
OOC:
Ready action to Dodge.
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