Against the Cult: Disappearances (1.6)

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Jul 17, 2024 8:10 pm
"I’m not hurt," the warrior answered Aanbo’s question between two gasps, as she tried to calm her nerves and her racing heart.

She walked to the remains of her backpack and brought out rope and started studying how to tie up the great bear’s paws together, to restrict its movements if it were to wake later during the night.

"Were you trying to calm it down? Speak to it? Can you still do it, if it awakens?" she asked Theran.
OOC:
Don’t want to slow down the game with a useless distraction. If the speak with animals spell is still going, could we heal the animal for1hp and then ask him what he knows? If it is a waste of time, I have no problem skipping ahead and getting on with our remaining travel to Orlane…
Last edited July 17, 2024 8:11 pm
Jul 17, 2024 8:38 pm
Aanbo offers his own rope should Myrtha require more.
Jul 17, 2024 9:33 pm
Being a former Boundary Warden and used to this kind of action Chase is thinking about replenishing the rations lost. We should finish this bear off and skin it and replenish lost rations with the meat. The bear skin could come in handy also.
Jul 18, 2024 12:03 am
OOC:
A few notes:

1) Left alone, the bear will remain asleep until some time after the party leaves in the morning.

2) You could assess the bear while it is unconscious, to get a sense of why it risked coming into the camp. That's be an INT (Nature) check.

3) You could attempt to bind or contain the bear in order to revive and speak with it. That obviously presents a number of logistic challenges, as the bear would be hard to restrain and likely disinclined to talk - it's not clear whether it would have even been ready to talk before the combat.

4) Slaughtering and butchering a big animal like the bear takes a lot of time...and then smoking or otherwise preserving the meat so that it wouldn't spoil and work as rations would take days.

5) On a meta-level, the PCs all got the XP benefit of completing the bear encounter already; there's no additional mechanical benefit of sticking around to kill it. If left to survive, this bear will forever be wary of humanoids and you will not encounter it again (an explicit result of the wandering monster table for the Dim Forest is that, once encountered, you do not have the same encounter ever again).
Jul 18, 2024 12:21 am
Looking at the bear knowing some present would take killing the bear poorly and he really doesn't care one way or the other, he suggests "We don't need to bother with it now. Haul it out of camp and mother nature we take its hand."
Jul 18, 2024 12:34 am
Looking at Reptile Agreed, I will help you drag it out then a meal and some shut eye sounds good.
Jul 18, 2024 12:50 am
Aanbo stows his rope. "No need to bind the poor creature, then," he says. "Before you remove him, let me treat his wounds lest they become infected."
OOC:
Will use either my herbalism kit or the healer's kit, whichever is appropriate. I'll remove the arrow and apply a salve/poultice to the cuts.

Rolls

Medicine - (1d20+5)

(18) + 5 = 23

Jul 18, 2024 12:18 pm
Myrtha gave up on her initial idea, recognizing there was little to be gained from pressing the great bear any further. She helped Aanbo as she could while the dwarf administered his curative salves on the multiple wounds the beast had seen inflicted upon it. Once it is time to remove the body, she will aid in dragging the animal away, and will return to keep watch until she is relieved by one of her companions.

Once settled down to resume her watch, she accepted Reptile's offering of fruit with a smile. "Thanks friend, the fighting opened my appetite. These are good," she added, munching down on one of the fruits.
OOC:
Myrtha is down four rations — having eaten one just before the bear attack — and her ruck sack is no longer in good condition. She'll think of replacing these items once they reach Orlane.
Jul 19, 2024 5:32 am
Aanbo tends to the beast's wounds using his healer's kit. Satisfied that the beast will live, several of the PCs drag the unconscious animal away from their campsite. Everyone gets a good rest, and as day breaks, those who were asleep stretch. The PCs gather up their packs (a couple of them hastily repaired), take up their belongings, and resume their trek.

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