TSO 2: Reclaiming the Odyssey
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Aug 2, 2024 4:19 pm
"If we move you back on the ship, can you clean it off all the spores?", Alandra asks.
Captain Jaxon Thrace
Aug 2, 2024 11:57 pm
Captain Jaxon Thrace
If you are concerned then perform test on the growth that was left behind when I was extracted from the ship. I do not recall the process but upon awakening received an impression, I believe from the symbiote, that something was missing. You can also monitor me for a time while I work to finalize the symbiosis fusion.
Aug 3, 2024 1:09 am
Brilliant, I'll go check out the captains quarters and see if I can determine what the left over crystals are up too.
Rolls
perceptive, observe the crystals in CPT. quarters - (3d6)
(443) = 11
Aug 3, 2024 5:11 pm
Sam looks over the ships systems. I wonder if I can set up sensors that can tell if the crystals begin to move past the captain and his capsule?
OOC:
Not sure if i could add a focus to this rollLast edited August 3, 2024 5:12 pm
Rolls
create sensors - (2d6)
(34) = 7
Aug 3, 2024 5:20 pm
Avro works with Sam and Krom to map the crystals in the captain's quarters. It is quickly found that their growth or collection is centered around where the pod was installed and spread along data and power cables and circuits from there. However this processes has slowly begun to reverse, with the crystals slowly returning to an airborne state, leaving cables first and then circuits last.
Finding an easily accessible section of still solid crystal where they can work they set about testing to see if they can halt affect the crystal. It seems that in the solid but spread out state it is much more vulnerable than when airborn or when it was massed together as a high density form, like the artifact. Several means are found to remove the crystal however this seems to more often than not just convert it to its airborne powder/pathogen state. The crystal power/spores are so fine that none of the filters on board can completely remove them but now that Alandra has been able to isolate it the life support sensors at least identify it.
If the captain is returned to the ship and drawn all the spores into his quarters they can be sealed and isolated. Sam figures a few extra sensors installed at all the points where the quarters have access, doors, conduit holes, and access panels, should alert you to any grown outside of the sealed area.
Chronometer(Odyssey): 13:30 @ 2236-10-04
Finding an easily accessible section of still solid crystal where they can work they set about testing to see if they can halt affect the crystal. It seems that in the solid but spread out state it is much more vulnerable than when airborn or when it was massed together as a high density form, like the artifact. Several means are found to remove the crystal however this seems to more often than not just convert it to its airborne powder/pathogen state. The crystal power/spores are so fine that none of the filters on board can completely remove them but now that Alandra has been able to isolate it the life support sensors at least identify it.
If the captain is returned to the ship and drawn all the spores into his quarters they can be sealed and isolated. Sam figures a few extra sensors installed at all the points where the quarters have access, doors, conduit holes, and access panels, should alert you to any grown outside of the sealed area.
Chronometer(Odyssey): 13:30 @ 2236-10-04
Aug 3, 2024 7:06 pm
"Pardon me, Captain.".
Alandra opens a private COMS channel and talks through the decision with everyone.
"Knowing that Sam can isolate the Captain's quarters and we can at least track the contagion. What do you all think? Should we let him back on board? This is probably our best bet of at least quarantineing the spores.
Alandra opens a private COMS channel and talks through the decision with everyone.
"Knowing that Sam can isolate the Captain's quarters and we can at least track the contagion. What do you all think? Should we let him back on board? This is probably our best bet of at least quarantineing the spores.
Aug 3, 2024 11:55 pm
I agree. I don't like spores floating around in the ship, and if all these can be contained and controlled within the captain's quarters, we may have the ship back completely.
Moreover, we will have the captain in good shape and he may help us against the mutineers and to communicate with the artifact if needed.
Moreover, we will have the captain in good shape and he may help us against the mutineers and to communicate with the artifact if needed.
Aug 5, 2024 4:23 am
With the plan in place Sam and Avro begin work on setting up the sensors to track the crystal spores. Krom suits up and helps Alandra maneuver the captain and his pod back to the ship to be placed in his quarters while Stinger continues to monitor the area.
Basic plan is to put the captain back in place where the pos was removed from. Let me know if you want to do anything different or make any changes to the quarters or do any other work in there before bringing the captain back on board
OOC:
Putting proposed,seconded notion into effect and moving onBasic plan is to put the captain back in place where the pos was removed from. Let me know if you want to do anything different or make any changes to the quarters or do any other work in there before bringing the captain back on board
Aug 6, 2024 2:58 am
OOC:
I think that is the plan but I don't think we should hook the pod back into the ship unless we have too.Afterwards she coms the crew, "So, anyone want to go looking for this artifact?"
Rolls
Medlab data dump - (2d6)
(16) = 7
Aug 6, 2024 4:15 am
The Pod is returned to the captains sleeping quarters but not hooked up to the power or data net. It only takes minutes for the calibrated life support sensors to note the shift in the crystal spore migration moving once again towards the captains quarters as long as the doors are left open.
Chronometer(Odyssey): 14:30 @ 2236-10-04
Everyone (except Micro/Alandra) let me know what you are/plan on doing and throw in a test roll
Chronometer(Odyssey): 14:30 @ 2236-10-04
Everyone (except Micro/Alandra) let me know what you are/plan on doing and throw in a test roll
Aug 6, 2024 12:42 pm
Now that Jaxon Thrace's pod is back in place, can we all gather in the bridge to plan next steps?
Stinger will wait for everyone to meet there (or join through Comms)...
A brief summary: We have now control of most of the ship, a lot more understanding of this crystal thing, and Mr. Thrace conscious enough, albeit he can't get off the pod, nor fully serve again as captain.
What we don't have yet: Full control of the ship since longe-range scans, the docking bay, the cargo hold and the recreation room aren't yet fully operational. Also, we don't understand nor control the artifact. And, we lack any significant knowledge on those pirates and of the mutineers.
Some ideas about our options: Since facing the pirates or the mutineers may risk battle, I suggest we try to get the ship fully operational beforehand. Also, flying around, looking for the Artifact, may allow the pirates to find us.
My suggestion: Let's try to get the ship fully operational, and battle ready first. Secondly, we go and confront those pirates, hopefully they will run and stop looking for us, so we get that threat away. Finally, we look for the artifact and then the mutineers... what do you think?
Stinger will wait for everyone to meet there (or join through Comms)...
A brief summary: We have now control of most of the ship, a lot more understanding of this crystal thing, and Mr. Thrace conscious enough, albeit he can't get off the pod, nor fully serve again as captain.
What we don't have yet: Full control of the ship since longe-range scans, the docking bay, the cargo hold and the recreation room aren't yet fully operational. Also, we don't understand nor control the artifact. And, we lack any significant knowledge on those pirates and of the mutineers.
Some ideas about our options: Since facing the pirates or the mutineers may risk battle, I suggest we try to get the ship fully operational beforehand. Also, flying around, looking for the Artifact, may allow the pirates to find us.
My suggestion: Let's try to get the ship fully operational, and battle ready first. Secondly, we go and confront those pirates, hopefully they will run and stop looking for us, so we get that threat away. Finally, we look for the artifact and then the mutineers... what do you think?
Last edited August 6, 2024 12:43 pm
Aug 6, 2024 6:20 pm
Avros responds to the call to the bridge. They wait for the others to arrive.
Although I, still have many blanks in my memory, I feel I was part of the recreation room staff. I can start there or lend a hand to any of you if other systems are of higher priority? maybe weapons and tactical... a lot of the recreation programs lean into combat simulations so thee might be some automation I can code for us...
Avro pauses, then adds: If we are not acknowledging the Captains official capacity, shouldn't we set up some sort of temporary chain of command? I mean now that most of the immediate danger has passed...
Although I, still have many blanks in my memory, I feel I was part of the recreation room staff. I can start there or lend a hand to any of you if other systems are of higher priority? maybe weapons and tactical... a lot of the recreation programs lean into combat simulations so thee might be some automation I can code for us...
Avro pauses, then adds: If we are not acknowledging the Captains official capacity, shouldn't we set up some sort of temporary chain of command? I mean now that most of the immediate danger has passed...
Aug 7, 2024 10:31 pm
Krom nods in agreement.
"I agree with Stinger, it would be best for us to have this ship fully operational before we even attempt to venture out, and engage with pirates. We need to make sure that we have weapons operational, that we have proper defenses and to take full inventory of weapons that we have on the ship in case our weapons fail and they want to invade our ship." He suggested.
"I agree with Stinger, it would be best for us to have this ship fully operational before we even attempt to venture out, and engage with pirates. We need to make sure that we have weapons operational, that we have proper defenses and to take full inventory of weapons that we have on the ship in case our weapons fail and they want to invade our ship." He suggested.
Aug 7, 2024 11:19 pm
Sam can start working on th ehyper drive, with help as needed. As the hyperdrive is required for instantanious interstellar comunications until it is fixed there is little you can do on the interstellar comms and sensors until it is repaired.
The rest of you have enough skill yo attempt repairs on the damaged Docking Bay. The damaged cargo door is too massive to rework. The only way you can access it is to ensure it is porpperly sealed and anchored then cut an hole to intall a smaller door.
Let me know what you are spending your time on and add Test rolls for repairs or other activities. I will post a rough repair timeline later tonight but as i recall I said all remaining work would take multile days.
The rest of you have enough skill yo attempt repairs on the damaged Docking Bay. The damaged cargo door is too massive to rework. The only way you can access it is to ensure it is porpperly sealed and anchored then cut an hole to intall a smaller door.
Let me know what you are spending your time on and add Test rolls for repairs or other activities. I will post a rough repair timeline later tonight but as i recall I said all remaining work would take multile days.
Aug 8, 2024 2:58 am
Hyperdrive repairs will take from 3 to 10 days with a chance of failure ruining the device, or 5-20 days with failure requiring additional time or rare materials.
Repairing the bad Docking bay door will required 2-5 days
Retrofitting the Cargo door will take 3-10 days
Remember you still have 1 working Docking bay and 1 working Cargo door
Repairing the bad Docking bay door will required 2-5 days
Retrofitting the Cargo door will take 3-10 days
Remember you still have 1 working Docking bay and 1 working Cargo door
Aug 8, 2024 5:43 pm
"A temporary chain of command is a good idea, Avro. Also, If nobody objects, I'd like to nominate Skinner as acting Captian until the Captain is better. As for repairs, I also think weapons should be prioritized. If anyone wants help with repairs, I'll pitch in. Otherwise I'll be in the medlab.", Alandra says.
Aug 8, 2024 7:06 pm
Sam is going to work the hyperdrive but taking time to be careful and do it right. She just got the rest of the ship operational and does not to do anything the jeopardize the ship. Since it is not a immediate need to get done as there seems to be no immediate threat that requires its use.
Aug 8, 2024 8:50 pm
You are right Krom, weapons should be online before facing anyone, and it seems you know weapons more than anyone else. Would you check them please?
After listening to Avro and Alandra, about a chain of command... Stinger is surprised by Alandra's nomination since he has never been captain before. When he recovers...
I didn't really thought about a chain of command before...
Of course, I'm honored that you trust me. I have never been acting captain before, but if you all want or support it, I'll do my best while I'm needed as such.
After listening to Avro and Alandra, about a chain of command... Stinger is surprised by Alandra's nomination since he has never been captain before. When he recovers...
I didn't really thought about a chain of command before...
Of course, I'm honored that you trust me. I have never been acting captain before, but if you all want or support it, I'll do my best while I'm needed as such.
Last edited August 8, 2024 9:01 pm
Aug 8, 2024 9:00 pm
OOC:
Hey Psybernagi, remember that Avro already did some fixing work on the hyperdrive...Aug 9, 2024 4:42 am
OOC:
Cathamber says:
Hey Psybernagi, remember that Avro already did some fixing work on the hyperdrive...[ +- ] Role Trait: Engineer
I fix what y’all break down. When you are maintaining, managing, or repairing equipment, you gain Advantage. Once per day, you can make a Test with Advantage. If successful, you can restore 1 Depletion point to any object
[ +- ] Ensign : Helpful Aide
An Ensign can forgo both their actions to help any other Crew member, granting that individual an additional ship action on their turn.
Alandra for her part sets up several sensors to monitors the captain and continues researching the crystalline lifeform of the artifact. You are all glad to learn that your assumption was correct and returning the captains and the pod to the ship caused all the spores throughout the ship to become concentrated inside the captains quarters. Alandra informs the others that the crystal seems intent on reconnecting the pod to other nearby systems by sending out thin tendrils. So far this is limited to nearby systems in the captains bedchamber and Alandra is meticulous in her monitoring to ensure the crystal growth does not extend outside the captains quarters.
Over the days you begin filling in blanks in your memories and are all feeling much more whole. You fall into a steady rhythm as the work progresses over the days.
Chronometer(Odyssey): 12:00 @ 2236-10-10
OOC:
Everyone go ahead and make sure your Trade and 3rd "Forgotten" trait are added to your character now.Rolls
Sam & Avro : Engineer / Helping - (3d6, 3d6, 3d6)
3d6 : (523) = 10
3d6 : (433) = 10
3d6 : (662) = 14
Stinger: Smuggler - (3d6)
(361) = 10
CZ530 :Electronics/Comms(sensors) - (3d6, 3d6)
3d6 : (631) = 10
3d6 : (263) = 11
Krom Horden: (sensors) - (2d6)
(62) = 8
Alandra : Medicine / Tinker - (3d6, 3d6)
3d6 : (434) = 11
3d6 : (143) = 8
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