You can assume you are all in the same positions as before, but Derv and Brickowsky have switched positions when Brickowsky went to look at the earring.
Scene 1: Inn Plain Sight
You can assume you are all in the same positions as before, but Derv and Brickowsky have switched positions when Brickowsky went to look at the earring.
One with Shadows: When you are in an area of dim light or darkness, you can use your action to become invisible until you move or take an action or a reaction.
Rolls
Initiative - (1d20+2)
(4) + 2 = 6
Rolls
Initiative - (1d20+0)
(6) = 6
Fighting order:
Brickowsky
Leana
Merton
Hindle
Oswin
Derv
Bonus: Telekentic: please make a DC: 16 Strength Check or be moved 5 feet back.
Action: Fire Bolt, changed to do lightning damage.
Rolls
"Lightning Bolt" - (1d20+8, 2d10)
1d20+8 : (7) + 8 = 15
2d10 : (48) = 12
Casting Time | 1 Bonus Action |
Range/Area | 30 ft |
Components | V |
Duration | Concentration 1 Minute |
School | Enchantment |
Attack/Save | WIS Save |
You attempt to compel a creature into a duel. One creature that you can see within range must make a Wisdom saving throw. On a failed save, the creature is drawn to you, compelled by your divine demand. For the duration, it has disadvantage on attack rolls against creatures other than you, and must make a Wisdom saving throw each time it attempts to move to a space that is more than 30 feet away from you; if it succeeds on this saving throw, this spell doesn’t restrict the target’s movement for that turn. The spell ends if you attack any other creature, if you cast a spell that targets a hostile creature other than the target, if a creature friendly to you damages the target or casts a harmful spell on it, or if you end your turn more than 30 feet away from the target.
Bonus: Compelled Duel
Movement: None
Rolls
Greatsword - Attack - (1d20+6)
(2) + 6 = 8
Greatsword - Damage - (2d6+3)
(41) + 3 = 8
Greatsword - Attack - (1d20+6)
(4) + 6 = 10
Greatsword - Damage - (2d6+3)
(53) + 3 = 11
"Attack", the druid mutters.
The foxes ears twitch and it instantly shoots forward to maul the ghost. Meanwhile Leana moves back by approximately 10ft.
Rolls
dark fox maul attack with adv - (2d20H1+7)
(1516) + 7 = 23
dmg - (1d8+6)
(2) + 6 = 8
Silently he throws his daggers at the foe.
can roll Psi-Dice as well, only get spent if turns attack from hit to miss
Rolls
Psychic Blades to hit (advantage) - (2d20H1+8)
(162) + 8 = 24
Psychic Blades damage - (1d6+5)
(1) + 5 = 6
Psychic Blades to hit - (1d20+8)
(1) + 8 = 9
Psychic Blades damage - (1d6+5)
(5) + 5 = 10
Psi-Dice - (1d8)
(8) = 8
Psi-Dice - (1d8)
(3) = 3
Sneak Attack - (3d6)
(421) = 7
Silently he throws his daggers at the foe.
can roll Psi-Dice as well, only get spent if turns attack from hit to miss
edit: I am an idiot the Psi-dice don't apply to attacks
Rolls
Psychic Blades to hit (advantage) - (2d20H1+8)
(1718) + 8 = 26
Psychic Blades damage - (1d6+5)
(4) + 5 = 9
Psychic Blades to hit - (1d20+8)
(12) + 8 = 20
Psychic Blades damage - (1d6+5)
(5) + 5 = 10
Secret Roll
Secret Roll
Sneak Attack - (3d6)
(446) = 14
Bonus: Telekentic: please make a DC: 16 Strength Check or be moved 5 feet back.
Action: Fire Bolt, changed to do lightning damage.
Rolls
Strength Check - (1d20+3)
(9) + 3 = 12
"Attack", the druid mutters.
The foxes ears twitch and it instantly shoots forward to maul the ghost. Meanwhile Leana moves back by approximately 10ft.
Silently he throws his daggers at the foe.
can roll Psi-Dice as well, only get spent if turns attack from hit to miss
edit: I am an idiot the Psi-dice don't apply to attacks
Rolls
Warhammer Hit - (1d20+5)
(18) + 5 = 23
Warhammer Damage - (1d10+2)
(3) + 2 = 5
Casting Time | 1 Bonus Action |
Range/Area | 30 ft |
Components | V |
Duration | Concentration 1 Minute |
School | Enchantment |
Attack/Save | WIS Save |
You attempt to compel a creature into a duel. One creature that you can see within range must make a Wisdom saving throw. On a failed save, the creature is drawn to you, compelled by your divine demand. For the duration, it has disadvantage on attack rolls against creatures other than you, and must make a Wisdom saving throw each time it attempts to move to a space that is more than 30 feet away from you; if it succeeds on this saving throw, this spell doesn’t restrict the target’s movement for that turn. The spell ends if you attack any other creature, if you cast a spell that targets a hostile creature other than the target, if a creature friendly to you damages the target or casts a harmful spell on it, or if you end your turn more than 30 feet away from the target.
Bonus: Compelled Duel
Movement: None
Rolls
Wisdom Save - (1d20+7)
(2) + 7 = 9
Action: Fire Bolt, changed to do slashing damage.
Free Action: Talking
Rolls
"Cutting Bolt" - (1d20+8, 2d10)
1d20+8 : (7) + 8 = 15
2d10 : (108) = 18
"I…I see the truth now that I did not want to see. It is time I move on."
His ghostly form flickers and starts to glow.
"You may each ask me one question before I go. I do not have much time left."
Rolls
Strength Check - (1d20+3)
(4) + 3 = 7