rimestock / Serig

Jun 11, 2024 1:49 pm
Welcome @rimestock

This thread is for your character creation. Take a look at welcome and character creation.
Jun 11, 2024 4:22 pm
Awesome! I need to sleep soon, but I'll get right on this when I wake up!
Jun 11, 2024 11:06 pm
Alright, awake now. I have some character creation questions:

So for my character concept I was thinking of a wolf beastfolk who was the sole survivor when his pack got murdered by some mysterious being. He ended up adventuring mostly to do something and maybe find out who or what this mysterious being is and hopefully get revenge.

For Traits, I was waffling on how to express how self-sacrificing/suicidal he is because of this. I really like Tough's +2HP paired with Shamanic Warrior's HP sacrifice mechanic, but the flavor's a bit off--I think it would have to be a curse or something that also came from the mysterious being.

Alternatively I could also just do Tough + Defender, haha. (Side note, but does adjacent mean literally, or is it close range/zone 0?)

Also, for the weapon proficiency, can it be like... claws, or maybe fists? Light Melee type I'm assuming.
Jun 12, 2024 12:22 am
FYI : I created a les damagingg Shamanic warrior variant
[ +- ] Shamanic Warrior
(Revised)
But if you want to go the cursed/troubled route we can mix it a bit with the Diehard or Drunken master Traits and either the original or my revised Shamanic Warrior.

Shamanic Berserker : roll with disadvantage to activate. Any time you take damage you roll can roll with advantage to activate your shamanic abilities.

Repressed Shaman : When intoxicated or under the influence or narcotics you can enter a trance to access your spiritual heritage and use an action to roll a random shamanic warrior ability without testing to activate it. However, you have Disadvantage on all rolls that require careful and delicate manipulation, social grace, or might be severely impacted by your frenzied, intoxicated, or inebriated state. (If you combine this with the revised version it would require a test to be able select the shaman ability when sacrificing HP)
Jun 12, 2024 8:48 am
Ooh, I think the revised Shamanic Warrior looks good. Hmm, actually now that I think about it more, instead of a curse maybe the spirits that are helping my character is his deceased pack! Although maybe he doesn't know it's his family at first, maybe he thinks it's a curse...

I might pick a different trait instead, maybe Resolute? So my two starting traits aren't just all for combat, haha. Ok, I've submitted a draft of my character, Serig!
Jun 12, 2024 12:54 pm
Looks good, just missing a minor magic item. Suggestions are listed in character creation under Gear
The ~Tiny Info~ also has a bunch of information for quick reference and can be accessed by tapping the grey button below the Rolls section
https://i.imgur.com/t8yLGy8.png or opening it from the Characters menus at the bottom of the page. Additional information can be added here upon request.

Common queries are added to Tiny Q&A
Jun 12, 2024 1:37 pm
Looking at the list... If I get a tracking talisman is it only for one specific beast or can I have multiple of them for different beasts? I'm interested in something similar mechanics-wise but with like... an enchanted necklace made from the bones or teeth from beasts I've hunted.
Jun 13, 2024 3:32 am
These minor items are not to be powerful so Tracking talismen are specific to one type of creature.
If you want to use your own claws then you need to either take martial arts or natural weapons, which is basically the same.
If you want weaponized gloves or blades you hold then that would be light weapons.
Jun 13, 2024 3:36 am
When you are ready to join the story introduce your character in the Who's Who thread and select an option on the Posting Rate Poll
Jun 13, 2024 7:41 am
Psybermagi says:
These minor items are not to be powerful so Tracking talismen are specific to one type of creature.
If you want to use your own claws then you need to either take martial arts or natural weapons, which is basically the same.
If you want weaponized gloves or blades you hold then that would be light weapons.
Alright, specific beast then! Uh, hope you don't mind if I reflavored it as being a necklace still.

Is Martial Artist/Natural Weapons a trait or is it weapon proficiency like Light/Heavy/Ranged? In any case... I guess I'll put brass knuckles/knuckledusters for now as my weapon. In any case, I'll go over to the Who's who thread!
Jun 13, 2024 10:32 pm
Serig and Dree are both from the wilds and ready to go so I will put you two together for your intro. I will get it started tonight
Here are some basic game guidelines.
[ +- ] Formatting
[ +- ] Subscriptions & Notifications
[ +- ] Gameplay
Jun 14, 2024 3:17 am
Your story starts HERE
Jun 19, 2024 9:05 pm
So hey, just giving a heads up that I asked for a username change a while back and it looks like it's changed now ^^
Jun 26, 2024 12:07 pm
Quote:
By grappling I essentially wanted to make it so the enemy would be easier to hit for the others, either maybe through giving them advantage or a lower DC for the next Attack or something similar.
The TinyD6 system tries to keep things simple and avoids alot of things like special attacks or manuvers. Or rather it rolls it all up into traits. There are a few options for what you were tying to do listed as traits but I will review the rules for other options to grant advantage or impose disadvantage without an explicit trait. Somthing should be possible.
Jun 27, 2024 8:10 am
Yeah that's fine! Sorry about that haha ^^;; I'll definitely try explaining myself a bit more next time.

You do not have permission to post in this thread.