Chapter 2: The Gorgon Queen's Lair

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Jun 26, 2024 7:53 pm
Assuming Pass without Trace Active

Rolls

Stealth (disadvantage) - (2d20L1+11)

(73) + 11 = 14

Jun 26, 2024 7:56 pm
OOC:
The passive perceptions of those inside is 15, so Chironides is heard. However, they don't see him just yet. You can decide: did chironide notice he was heard and backtrack, or was he hard after he made it past and is now on the far side of the pathway

Map has been updated
Jun 26, 2024 8:07 pm
Chiron doesn't care if he is noticed and with his heavy armor it would suprise him if someone didnt notice. Moves towards the voices...
Jun 26, 2024 9:24 pm
I don't want to make an erroneous assumption, so just to clarify you are walking towards the voices, as in in clear view? You are not trying to make a run for it?
Jun 26, 2024 9:30 pm
Correct I’m a badass war machine

Worshiper of Hythonia

Ironmonger42

Jun 26, 2024 9:41 pm
Worshiper of Hythonia
OOC:
Map updated
You find yourself in front of 5 snake men like before, worshipers of Hythonia, and they are accompanied by 2 women wearing masks. One of the snake men stares at you and hisses with his snake tongue and says, "I see we have visitors. Hythonia does not wish to be interrupted. Do you wish to be... converted?"
Jun 26, 2024 10:57 pm
No…I just want you to DIE!!!

Chironides rushes forward, grabs the leading snake man (SM2) and drags him away. Taking the ceiling route he heads back to the gathered heroes and offering them a kill.

"INCOMING!"

Maintains his hold and ends his move just north of Omeros ground level (Assuming all goes according to plan!)

Correction - 20' East of Omeros
Last edited June 26, 2024 11:28 pm

Rolls

Athletics (Grapple) - (1d20+9)

(12) + 9 = 21

Jun 27, 2024 1:26 am
Ok, so a lot needs to happen for that to happen. I'm writing this before I roll anything. First, I will roll initiative for you against their passive initiative (10 + mod). If you go before them, then i'll roll a athletics or acrobatics check for the enemy. Not likely to beat a 21, but they might roll high, who knows. If you go after them, they might move and do things before you get to the guy, such as pulling out bows and firing or casting spells. If that happens, I'll have them go and tell you what happens and you can decide if you still do that or not. If you roll low initiative, i'll refrain from rolling the athletics or acrobatics check until I know you still want to do that plan.

Ok, rolling initiative.

Post Roll: Ok, looks like you tied with all of their passive initiatives. I let players win initiative ties automatically, just like how if you roll equal to a DC you pass, not have to reroll. Going to roll the snake man's check to see if you grapple or not.

Alright, looks like things went exactly as you had planned. Obviously, combat has started. I'm going to go like normal, having everyone roll against the enemy's passive initiative of 12 like you did. You Chironides has used his action and all his movement. Unless you have a bonus action you plan to use, i'm going to say we'll just skip Chironides turn since he kinda already got to act.

For the rest of you, if you see a check next to your initiative, you go before the enemy. If you see an X, you don't go until after everyone else goes and the enemy goes. This goes for Isaiah too, since combat cares about 6 second increments. As always, if you have a way to give a bonus to initiative or have advantage and I didn't include it, tell me and i'll adjust if it would change anything.

Looks like @valdattaMadun,@annex can go now, then the enemy goes, and then we'll just go to a side initiative system where all the players go and then all the enemies.

Oh, and I guess I'll add the 2 snake men in the long tunnel since Isaiah's movements will occur during combat, though those 2 will not really be aware of any combat until after they walk down the long hallway and realize the others are doing something, so maybe 2 or 3 rounds until they realize that as they'd be walking, not running.

Rolls

Chironides: Initiative DC 12 - (1d20+1)

(11) + 1 = 12

Snake Man Athletics Check DC 21 (because a tie would go to him) - (1d20+3)

(7) + 3 = 10

Isaiah: Initiative DC 12 - (1d20+2)

(2) + 2 = 4

Kadmos: Initiative DC 12 - (1d20+4)

(5) + 4 = 9

Omeros: Initiative DC 12 - (1d20+3)

(20) + 3 = 23

Kelnes: Initiative DC 12 - (1d20+0)

(13) = 13

Jun 27, 2024 2:27 am
"Curse it, brother," Omeros grumbled but there was no disengaging now, so he stepped forward and swung Invictus twice at the snakeman between him and Chironides.
OOC:
Moving one square east for flanking with Chironides, then attacking.

Rolls

Sun Sword attack, radiant damage + 12 (5 necrotic + 7 radiant) - (1d20+12, 1d20+12, 1d8+12)

1d20+12 : (3) + 12 = 15

1d20+12 : (2) + 12 = 14

1d8+12 : (6) + 12 = 18

Sun Sword attack, radiant damage + 12 (5 necrotic + 7 radiant) - (1d20+12, 1d20+12, 1d8+12)

1d20+12 : (1) + 12 = 13

1d20+12 : (11) + 12 = 23

1d8+12 : (1) + 12 = 13

Jun 27, 2024 2:32 am
OOC:
I think I mentioned I run flanking as +2 not advantage. There are so many ways to get advantage that flanking makes you stop considering. Pretty sure it came up in the fight before the lair. As such 1 hit and 1 miss only due to a nat 1
Jun 27, 2024 2:40 am
Snake man restrained should have advantage against?
Jun 27, 2024 2:56 am
Ironmonger42 says:
OOC:
I think I mentioned I run flanking as +2 not advantage. There are so many ways to get advantage that flanking makes you stop considering. Pretty sure it came up in the fight before the lair. As such 1 hit and 1 miss only due to a nat 1
OOC:
Sorry, forgot.
Jun 27, 2024 2:57 am
Why would he be restrained? I saw grapple. All that does is let you drag him with you. What did you do to restrain him? He wouldn't be prone either since you fall prone if you fall 10 feet or more and even from a ceiling you aren't strong enough to lift him to the ceiling so he would be 5 feet under you and thus fall maybe 5 feet if you let him go
Jun 27, 2024 3:08 am
Ok not restrained. Got the 2 conditions confused. I did say I’m on the ground now. I’ll try to be more clear and should have used my 2nd attack to knock him prone! How big is he I am pretty strong after all
Last edited June 27, 2024 3:09 am
Jun 27, 2024 3:11 am
Ok, that's a separate roll, one for the grapple, and one for the shove. I'll make those rolls here. if Chironide got a higher roll, he's prone and there would be advantage. If they tie or Chironide is less, then nothing changed.

Post Roll: ok, so the enemy is prone so the attacks were with advantage. The one-shot is close to over, but just in case it happens again please make all of those rolls at once. I am not saying it happened, but since the nat 1 was already out there, it is possible to decide to knock prone after seeing that and knowing that prone is better than attacking yourself. As such, if this kind of event happens again, I will say "you waited too long. You can make an attack but not shove." Now, if you wanted to do some teamwork and weave your turns together since this will be side initiative soon, that's one thing if declared ahead of time, but I would prefer not to wonder if the shove only came because the nat 1 occurred, not because it was always the plan.

Link to battle information

Rolls

Chironides: Athletics - (1d20+9)

(11) + 9 = 20

Snake Man: Athletics - (1d20+3)

(16) + 3 = 19

Jun 27, 2024 3:14 am
Nice!!! Also since I’m a centaur I count as a large creature for carrying capacity. It was never the plan was just something I forgot to declare.
Last edited June 27, 2024 3:16 am
Jun 27, 2024 3:23 am
You count as large for carrying capacity but remember you still spend double the speed when grappling an enemy. You need to be 2 sizes larger to ignore that.

@valdattaMadun You're up before the enemy goes. Due to how far away the combat is, you may need to dash. Also, just a note to everyone, the hallway is only 5 feet wide, so remember (a) moving through allies is difficult terrain (b) you can shoot past creatures, but they get half cover and (c) while crowd control spells might be good battles in such narrow places can become a slog so unless you have some way of just locking the enemy away I suggest you move to a larger room before this gets less fun.
Jun 27, 2024 5:17 am
Kelnes rushes forward to the danger as close as he can get
OOC:
yeah dashing is best i can do i think
Last edited June 27, 2024 5:17 am
Jun 27, 2024 12:43 pm
OOC:
I didn't see which cell you are going to end in so I'm going to assume the cell 1 left of Omeros

Worshiper of Hythonia

Ironmonger42

Jun 27, 2024 1:08 pm
Worshiper of Hythonia

Those in the hallway hear the sound of frantic orders being given as the snake men and women come out of the cave area to chase Chironides. They all have a fanatical look in their eyes, if not that of blood lust. The women take off their masks, revealing reptilian features on an otherwise human face in addition to glowing eyes. The snakes they have for hair begin to move and hiss. However, both of the women appeared to have to run to get where they are, as did one of the snake men. However, two of the snake men, presumably the two near the one Chironides grabbed, and one other were able to get into a position to attack. The one Chironides had dragged and knocked prone attempts to wrestle his way out of Chironides grasp.
OOC:
I'm assuming Chironides has a shield out and does not have a hammer out. If this is the case, he gets his bonus to AC, but technically can only attack with his hooves as he is using a hand to maintain grapple.

Summary: Nothing happens. Artificers aren't the most OP, but the fact they can get 25 AC is a bit busted. This is why armorer doesn't get shield spell, though battlesmith can still get it.

Super Important: The woman are medusas with petrifying gaze. D&D 5e does not have any facing rules. As such, if any of you do not have full cover between you and both women, you MUST make a choice and declare your choice with EVERY turn. Option (1) you look at the ground to avoid eye contact. saying you hide behind your shield or such will mechanically mean the same thing. If you do, you have disadvantage on all attacks and cannot target anyone with anything that requires sight (2) you make a DC 14 Constitution saving throw for each woman still alive (keep in mind Kelnes gives you a +3 to your saves if within 10 feet / 2 squares of him). If you succeed, you can attack like normal. If you get a 10-13, you are restrained as you start turning to stone. If you get a 9 or less, you immediately turn to stone.

If you do not declare what you are doing, I will assume based on what I see with your actions and rolls. For example, if at any time you would have line of sight of W1 or W2 and you make an attack without disadvantage (or for Kelnes if I see attacks with advantage from reckless) and you didn't declare anything, I will roll the Con saves for you as I will say "it appears your character was careless for a second or might not be used to fighting this way". As long as you declare what you do, you are fine.

If someone wants to try something, like showing the women a reflective surface, you can try, but here is what I will say happens: First, you won't be able to fight while doing that. In order to focus on such a task, you will give everyone but the women advantage on attacks against you, and you will be using your action to maintain this every round.

Rolls

SM2 attempting to break grapple - (1d20+3)

(7) + 3 = 10

Chironides: Athletics to maintain grapple - (1d20+9)

(19) + 9 = 28

Worshiper of Hythonia Constrict vs Chironides AC 25 (+2 from flanking) - (1d20+5+2, 2d6+3bludgeoning)

1d20+5+2 : (12) + 7 = 19

2d6+3bludgeoning : (62) + 3 = 11

Worshiper of Hythonia Constrict vs Chironides AC 25 (+2 from flanking) - (1d20+5+2, 2d6+3bludgeoning)

1d20+5+2 : (12) + 7 = 19

2d6+3bludgeoning : (55) + 3 = 13

Worshiper of Hythonia Bite vs Chironides AC 25 (+2 from flanking) - (1d20+5, 1d4+3piercingplus2d6poison)

1d20+5 : (17) + 5 = 22

1d4+3piercingplus2d6poison : (4) + (65) + 3 = 18

Worshiper of Hythonia Bite vs Chironides AC 25 (+2 from flanking) - (1d20+5, 1d4+3piercingplus2d6poison)

1d20+5 : (7) + 5 = 12

1d4+3piercingplus2d6poison : (1) + (15) + 3 = 10

Worshiper of Hythonia Longbow vs Chironides AC 25 - (1d20+4, 1d8+2piercing)

1d20+4 : (5) + 4 = 9

1d8+2piercing : (5) + 2 = 7

Worshiper of Hythonia Longbow vs Chironides AC 25 - (1d20+4, 1d8+2piercing)

1d20+4 : (5) + 4 = 9

1d8+2piercing : (1) + 2 = 3

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