Chapter 2: The Gorgon Queen's Lair

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Worshiper of Hythonia

Ironmonger42

Jul 1, 2024 3:57 pm
Worshiper of Hythonia

The snake man that had constricted Chironides yells "He got away!" They can all hear roughly where Chironides went, as he is not trying to be stealthy. You all hear "Fall back!" One of the women yell, "Ah! It's cold over here! If you go this way, go as far as you can!" You then hear the sound of multiple snake men and women, all with snake lower halves, slithering away from you. One of them, however, realizes he cannot go anywhere. Desperate, he tries to go after Kelnes, who he remembers where he was when he casted fog cloud and goes for that same location. With the triton grabbed, the snake man tries to go in for a bite.

The remaining snake man in the hallway with Isaiah sees all of the others come in. "What are you all doing here?" One of the others replies, "Intruders by the throne room. What is going on here?" The first replies, "There was an intruder here as well. The elemental is obeying the man over there! He must have made it appear!" The snake mean by the elemental then disengages and attempts to move close to Isaiah, not quite able to get into melee but able to get very close.
OOC:
Summary:
Kelnes takes 11 piercing, 6 piercing, and 9 poison damage.
Kadmos can make an opportunity attack against SM3 if he wishes. I didn't roll for you since there may be a chance you didn't want to.
You all hear the enemies retreat, but you can't see exactly where they went.

As for Isaiah, you don't have to worry about averting your gaze unless the women are within 30 feet / 6 squares of you, though if you don't do it on your turn and they happen to get close enough then I'll roll for you. Your elemental is immune to petrification so no need to worry about its gaze. Technically it is restrained before stone, but since the restrain is from turning to stone then I don't see why it would be restrained.

@Basil,@MaJunior,@GreyWord,@valdattaMadun,@annex you may all go again. Reminder: unless you state that you want to go in a particular order, you go in the order you post.

If Omeros is unable to post for reasons he explained, I will have him drop concentration if you all request it and have him follow suit with what the others do, likely doing an eldritch blast if the part isn't dashing and the obscurement goes away.

Rolls

Hunger of Hadar Damage for SM5, W1, and W2 - (2d6cold)

(31) = 4

Worshiper of Hythonia Constrict vs Kelnes AC 17 (normal roll with fog cloud) - (1d20+5, 2d6+3bludgeoning)

1d20+5 : (12) + 5 = 17

2d6+3bludgeoning : (35) + 3 = 11

Kelnes: Constitution save (+3 from aura) DC 10 - (1d20+2+3)

(14) + 5 = 19

Worshiper of Hythonia Bite vs Kelnes AC 17 - (1d20+5, 1d4+3piercingplus2d6poison)

1d20+5 : (18) + 5 = 23

1d4+3piercingplus2d6poison : (3) + (63) + 3 = 15

Jul 1, 2024 4:13 pm
OOC:
what kind of movement speed do these guys have? or are they able to ignore the difficult terrain? some of them moved 60ft with about 40ft of it through Hungar of Hadar.

Pretty sure I need a 2nd Constitution save as well from the bite attack

Rolls

Constitution save +Aura+Luckstone - (1d20+6)

(14) + 6 = 20

Jul 1, 2024 4:30 pm
Chiron drops the Thundaa hammma on the lone snake man next to him.

Booming blade on warhammer

Rolls

Warhammer +2 to hit - (1d20+11)

(12) + 11 = 23

+2 Thunda Hamma! damage - (3d8+6)

(167) + 6 = 20

Jul 1, 2024 6:07 pm
Attack this one Isaiah orders retreating as vine-like whip lashes toward enemy in front of him. He shoots luminous arrow before moving around the corner back into the room. Elemental follow order trying to finish off enemy and follow Isaiah
OOC:
End turn F57 I beieve
Action: thorn whip, not pulling enemy
BA: Luminous arrow
PC and elemental attack SM6

Rolls

Thorn Whip - Attack - (1d20+10)

(13) + 10 = 23

Thorn Whip - Damage - (3d6)

(246) = 12

Luminous arrow - Attack - (1d20+10)

(9) + 10 = 19

Luminous arrow - Damage - (2d8+5)

(43) + 5 = 12

Elemental slam - Attack - (1d20+10)

(19) + 10 = 29

Elemental slam - Damage - (1d10+8)

(8) + 8 = 16

Elemental slam - Attack - (1d20+10)

(10) + 10 = 20

Elemental slam - Damage - (1d10+8)

(10) + 8 = 18

Jul 1, 2024 6:09 pm
Kelnes strikes at the snakeman in front of him

Rolls

Trident +1 (one handed) to hit - (1d20+11)

(12) + 11 = 23

Trident +1 (one handed) damage - (1d8+8)

(2) + 8 = 10

Trident +1 (one handed) to hit - (1d20+11)

(2) + 11 = 13

Trident +1 (one handed) damage - (1d8+8)

(3) + 8 = 11

Trident +1 (PAM butt attack) to hit - (1d20+11)

(10) + 11 = 21

Trident +1 (PAM butt attack) damage - (1d4+8)

(2) + 8 = 10

Jul 1, 2024 7:54 pm
OOC:
Ok, so the battlemap has been updated. I was unaware that hunger of hadar created a difficult terrain area, so the enemies would have felt how hard it was to move through and when someone yelled that the northern route wasn't in the area they would have ran that way instead.

Everything posted so far should be good. one note for Isaiah, if you use thorn whip they are always pulled. it says "if the creature is Large or smaller, you pull the creature up to 10 feet closer to you." Can is not in there. did you still want to do that? you can break up your movement so it would happen such that they aren't pulled next to you
Jul 1, 2024 8:13 pm
OOC:

Don't want to alter my turn since I've already rolled the dice. A big deal anyway.
P.S. Sorry, forgot to ask if you agree with up to means up to. I will keep in mind it is not my decision in this game.
Jul 2, 2024 12:18 am
When the snake man attempts to move away from Kadmos, the warrior strikes out!
OOC:
War Caster lets me cast a spell with only one target as my attack of opportunity... that's what I'm doing.

If he actually moves away, he takes the 3d8 of thunder damage.

Will take my turn once I know if the AoO drops the snake man or not.
Last edited July 2, 2024 12:20 am

Rolls

Attack of Opportunity -- Booming Blade - (2d20H1+9)

(1915) + 9 = 28

Damage (Slashing, Radiant, Thunder)) - (1d8+1d8+2d8+4)

(3) + (6) + (86) + 4 = 27

Booming Damage - (3d8)

(435) = 12

Jul 2, 2024 3:13 am
GreyWord says:
OOC:

Don't want to alter my turn since I've already rolled the dice. A big deal anyway.
P.S. Sorry, forgot to ask if you agree with up to means up to. I will keep in mind it is not my decision in this game.
I'll allow you to pull them 0 feet, but I feel as though that is technically correct while not the way 5e tends to do it. The game tends to be careful about when it uses the word "can" to mean "optional", though technically "up to" does mean "at most" and thus 0 is not more than 10. I am not going to debate as you soloed these 2 enemies easily anyways so it won't be that big of a deal. You are lucky I rolled a 1 on the 1d3, haha.
MaJunior says:
When the snake man attempts to move away from Kadmos, the warrior strikes out!
The enemy is killed. That was your reaction, so you do still have your turn.
Jul 2, 2024 3:51 am
When the snake man in front of him drops, Kadmos makes his way towards the sounds of other snake men and attacks the first one he comes across.
OOC:
Moving to U39 and attacking SM 5.

If I'm reading the map correctly, they're outside of the cloud now and it'll be even dice again.

Rolls

Attack (Crystal Blade) - (1d20+9)

(1) + 9 = 10

Damage (Slashing, Radiant) - (1d8+1d8+4)

(8) + (1) + 4 = 13

Attack (Crystal Blade) - (1d20+9)

(12) + 9 = 21

Damage (Slashing, Radiant) - (1d8+1d8+4)

(5) + (5) + 4 = 14

Attack (Crystal Blade) - (1d20+9)

(19) + 9 = 28

Damage (Slashing, Radiant) - (1d8+1d8+4)

(4) + (2) + 4 = 10

Jul 2, 2024 1:40 pm
Ok, before I resolve Kadmos's turn, some things are going to happen.

First, I saw straight rolls, which means he did not avert his eyes, so I'll roll 2 DC 14 Constitution saving throws for the medusas he is now looking in the direction of.

Second, since the enemy did not fun as far, they used their action to ready attacks, so Kadmos will be potentially constricted and shot at by a couple arrows.

Based on how above goes, he may become restrained. If that occurs, I will reroll 2 of his 3 attacks (since one was a nat 1 no need to reroll that).
OOC:
Summary: Ok, so every good roll was put on his save and every bad roll was put on their attacks, so nothing happened. Kadmos's turn goes as described. I will now make Omeros do something basic and have the ranger do something basic too. If either of them would see a medusa, I will get them disadvantage to be safe.

I ended up having them take the dash action following Kadmos. Due to all of the allies and corpses they had to walk over, they had to take the dash actions and remain inside of the fog cloud, looking down in case the fog cloud ends.

Rolls

Kadmos: CON - Save DC 14 - (1d20+7)

(15) + 7 = 22

Kadmos: CON - Save DC 14 - (1d20+7)

(11) + 7 = 18

Worshiper of Hythonia Constrict vs Kadmos AC 20 - (1d20+5, 2d6+3bludgeoning)

1d20+5 : (5) + 5 = 10

2d6+3bludgeoning : (14) + 3 = 8

Worshiper of Hythonia Constrict vs Kadmos AC 20 - (1d20+5, 2d6+3bludgeoning)

1d20+5 : (6) + 5 = 11

2d6+3bludgeoning : (24) + 3 = 9

Medusa Longbow vs Kadmos AC 20 - (1d20+5, 1d8+2piercingplus2d6poison)

1d20+5 : (9) + 5 = 14

1d8+2piercingplus2d6poison : (1) + (41) + 2 = 8

Medusa Longbow vs Kadmos AC 20 - (1d20+5, 1d8+2piercingplus2d6poison)

1d20+5 : (10) + 5 = 15

1d8+2piercingplus2d6poison : (2) + (43) + 2 = 11

Worshiper of Hythonia

Ironmonger42

Jul 2, 2024 1:56 pm
Worshiper of Hythonia

Desperate, the snake men and women continue their attacks, yelling, "Keep them here as long as you can!"
OOC:
Kadmos is their only known target, so all of this is against him.

Summary: before any resistances or other reductions, Kadmos takes:
5 piercing, 8 poison, 5 piercing, 8 poison

@Basil,@MaJunior,@GreyWord,@valdattaMadun,@annex You may all go again.
Reminder: If you exit the fog cloud and can see any of the enemies, you must either declare you are looking down and give yourself disadvantage or start your turn with 2 DC 14 Constitution saving throws. Failure to do either means I will roll the 2 saves for you and potentially update your rolls if needed.

Rolls

Worshiper of Hythonia Constrict vs Kadmos AC 20 - (1d20+5, 2d6+3bludgeoning)

1d20+5 : (13) + 5 = 18

2d6+3bludgeoning : (51) + 3 = 9

Worshiper of Hythonia Constrict vs Kadmos AC 20 - (1d20+5, 2d6+3bludgeoning)

1d20+5 : (10) + 5 = 15

2d6+3bludgeoning : (35) + 3 = 11

Worshiper of Hythonia Bite vs Kadmos AC 20 - (1d20+5, 1d4+3piercingplus2d6poison)

1d20+5 : (18) + 5 = 23

1d4+3piercingplus2d6poison : (2) + (62) + 3 = 13

Worshiper of Hythonia Bite vs Kadmos AC 20 - (1d20+5, 1d4+3piercingplus2d6poison)

1d20+5 : (6) + 5 = 11

1d4+3piercingplus2d6poison : (1) + (61) + 3 = 11

Medusa Longbow vs Kadmos AC 20 - (1d20+5, 1d8+2piercingplus2d6poison)

1d20+5 : (2) + 5 = 7

1d8+2piercingplus2d6poison : (1) + (56) + 2 = 14

Medusa Longbow vs Kadmos AC 20 - (1d20+5, 1d8+2piercingplus2d6poison)

1d20+5 : (3) + 5 = 8

1d8+2piercingplus2d6poison : (5) + (55) + 2 = 17

Medusa Longbow vs Kadmos AC 20 - (1d20+5, 1d8+2piercingplus2d6poison)

1d20+5 : (2) + 5 = 7

1d8+2piercingplus2d6poison : (3) + (16) + 2 = 12

Medusa Longbow vs Kadmos AC 20 - (1d20+5, 1d8+2piercingplus2d6poison)

1d20+5 : (19) + 5 = 24

1d8+2piercingplus2d6poison : (3) + (53) + 2 = 13

Jul 2, 2024 2:19 pm
Kelnes rushes over and attacks SM5 from the spot to the left of Kadmos. Without diverting his eyes
OOC:
Attack (if I miss the saves I will reckless but if I hit them I wont so no matter what straight rolls)
Bonus action PAM attack

Kadmos/anyone who initially enters the area should get a +3 to the save
Last edited July 2, 2024 2:21 pm

Rolls

Trident +1 (one handed) to hit 1 - (1d20+11)

(6) + 11 = 17

Trident +1 (one handed) damage 1 - (1d8+8)

(5) + 8 = 13

Trident +1 (one handed) to hit 2 - (1d20+11)

(18) + 11 = 29

Trident +1 (one handed) damage 2 - (1d8+8)

(5) + 8 = 13

Trident +1 (PAM butt attack) to hit - (1d20+11)

(2) + 11 = 13

Trident +1 (PAM butt attack) damage - (1d4+8)

(2) + 8 = 10

Constitution save + aura + Luckstone - (1d20+2+3+1)

(9) + 6 = 15

Constitution save + aura + Luckstone - (1d20+2+3+1)

(13) + 6 = 19

Jul 2, 2024 2:27 pm
Kelnes almost kills the snake man, but not quite. He does make all of his saves.
Jul 2, 2024 2:27 pm
Isaiah goes north check if there are more enemies, calling summon to be close by
[ +- ] there
Jul 2, 2024 2:31 pm
As a reaction for this turn, Kadmos will cast Shield when the first attack hits.
OOC:
That results in am AC of 25 for the turn, which should mean all the attacks that hit -- miss.
Jul 2, 2024 2:54 pm
MaJunior says:
As a reaction for this turn, Kadmos will cast Shield when the first attack hits.
OOC:
That results in am AC of 25 for the turn, which should mean all the attacks that hit -- miss.
Understood. What do you do with your turn?
GreyWord says:
Isaiah goes north check if there are more enemies, calling summon to be close by
Isaiah goes up the stairs to find a fountain. The water is flowing and it seems very clean. Does Isaiah do anything with it or decide to leave and find the rest of the group?
Jul 2, 2024 3:02 pm
Chironides takes to the ceiling and following the sounds of battle he charges into the adjacent room.

"Seeing" the 2 snake witches he continues his charge, barreling into W1 and then feeding them both a fist full of armored fury. Ends his move directly in front of both.
[ +- ] Thunder Gauntlets
DANG!
Last edited July 2, 2024 3:02 pm

Rolls

Constitution save - (1d20+11)

(2) + 11 = 13

Constitution save - (1d20+11)

(1) + 11 = 12

Hooves to hit - (1d20+9)

(7) + 9 = 16

Hooves damage - (1d6+4)

(5) + 4 = 9

Thunder Gauntlet to hit - (1d20+9)

(9) + 9 = 18

Thunder Gauntlet damage - (1d8+4)

(3) + 4 = 7

Thunder Gauntlet to hit - (1d20+9)

(15) + 9 = 24

Thunder Gauntlet damage - (1d8+4)

(8) + 4 = 12

Jul 2, 2024 3:09 pm
So since restrained reduces your speed to 0, you end your movement in the first square after you exit the fog cloud. Here are the rerolls for the 3 attacks. You need a nat 1 to miss the snake men, who would now be your only targets, so I will just roll 3 d20s to see if any are nat 1s

Rolls

See above - (1d20, 1d20, 1d20)

1d20 : (20) = 20

1d20 : (2) = 2

1d20 : (5) = 5

Jul 2, 2024 3:14 pm
Kadmos will shift his position (allowing his companions to move in) and attack the other snake man barring their paths.
OOC:
Moving to V39, then attacking SM1.

Rolls

Attack (Crystal Blade) - (1d20+9)

(4) + 9 = 13

Damage (Slashing, Radiant) - (1d8+1d8+4)

(1) + (3) + 4 = 8

Attack (Crystal Blade) - (1d20+9)

(6) + 9 = 15

Damage (Slashing, Radiant) - (1d8+1d8+4)

(6) + (7) + 4 = 17

Attack (Crystal Blade) - (1d20+9)

(7) + 9 = 16

Damage (Slashing, Radiant) - (1d8+1d8+4)

(2) + (3) + 4 = 9

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