Before Lightning Keep

Jun 24, 2024 5:20 pm
A marauding dragon has laid waste to numerous villages, devouring some residents while displacing others. It strikes without mercy. No one knows where it came from, where it lairs, or how long it intends to terrorize the realm.

But there is hope. Long ago, a werewolf knight of great valor used her wealth to raise a bastion at the edge of the wilderness. This castle had the power to generate a lightning shield around itself—a shield powerful enough to break sieges and keep monsters at bay. The castle was abandoned shortly after the knight passed away. By then, peace had settled across the land, making the stronghold unnecessary.

Village leaders displaced by the dragon post a cry for help, which the PCs answered. You have been asked to travel to Lightning Keep and rid it of any threats. Rumor has it the lightning shield is powered by six magical lightning rods. If you can find these rods, perhaps the lightning shield could be reactivated, allowing refugees fleeing the dragon to use the keep as a sanctuary. The elders having lost everything in the attacks will give the group the keep once the danger has passed in payment.
Jun 24, 2024 5:28 pm
You have traveled three days as a group, no trouble beyond some squirrels trying to steal rations. The sun is low in the sky when you come around a curve in the old road and in a great clearing in the wood before you stands Lightning Keep. Lightning Keep is a well-preserved structure with battlements lining its granite walls. The road leads to a stone gatehouse, which contains a closed set of heavy wooden doors behind an iron portcullis. You see no signs of habitation and no other entrances from where the group stands, just emerging into view.


https://i.imgur.com/bOoeAAF.jpeg
Jul 9, 2024 5:13 pm
The slender young man with bright blond hair dressed in the worn light blue robes spent most of the trip trying to get one of his new companions to listen to his theories on time and space, especially his theories on relativity. He doubts they cared or listened but he just enjoyed getting to talk to others about it.

Alex stops before the keep and looks over the ancient structure. He takes it in with a sense of wonder and contemplation about how the entire structure has remained intact all these years. He glances up at the sky and then at his companions. "Do we proceed in the failing light or wait until morning?" Alex was hesitant to proceed without the input of the others.
Jul 9, 2024 5:27 pm
Stout Kurt who fairly much preferred not to abjectly listen to Alexander's scientific rabble has been fairly quietly marching along in his fortitude of self chain mail wall. He did brief try to inject some notion of dieties into the conversation and quickly gave that up. His knowledge and faith both were lacking.

His black eyes view the ancient structure and pronounces, "Yes. Tomorrow's light will be better." as he stands there viewing it in fading light.
Last edited July 9, 2024 5:28 pm
Jul 9, 2024 5:50 pm
"I need no light. I will scout the site from overhead and join you back here."

Erani launches himself into the air. He flies off towards the castle. He will survey the structure from a height 60' above the highest battlements. What does he see?
OOC:
Hoping for a general overhead map of the territory.
Jul 9, 2024 10:14 pm
Well would you look at that, just flew right off. Rangrim watches Erani fly off. Yes, making camp tonight and going in after a good nights sleep would be preferable I agree. Thinking on some of what he heard from Alexander Grim had no idea what he was talking about. Grim only knew Talos and that was all he needed. This keep is the perfect place for him.
Jul 10, 2024 4:17 pm
Erani takes off into the sky as the rest of the group watches him shoot up. He makes a slow circling pass over the keep. The party decides to make camp for the night and tackle the keep in the light of day.

As he circles, Erani sees below him, in the dying light, that the wall with its battlements make almost a square before attaching to the north and west walls of the large keep itself. The Keep is two stories tall with a pitched roof and multiple windows, you can also see two smaller buildings at its feet. The shadows in the courtyard are stretched and heavy. You see no other gatehouses but the one that faces southward. As you circle back to your party you see they have begun to set up camp outside the wall.

Arrcher101 sent a note to thorsman99
Everyone roll perception, Erani with adv.
Jul 10, 2024 4:22 pm
Everyone roll perception, Erani with adv.

Kurt has a 6 for perception.
Last edited July 10, 2024 4:23 pm

Rolls

Perception Check - (1d20+2)

(4) + 2 = 6

Jul 10, 2024 5:02 pm
Rolling Perception.

Rolls

Perception - (1d20+2)

(8) + 2 = 10

Jul 10, 2024 5:19 pm
Perception roll.

Rolls

Perception - (2d20h1+3)

(1615) + 3 = 19

Jul 10, 2024 5:32 pm
https://image.lexica.art/full_webp/6cdecc50-c3c7-4918-9ae0-98f277e84b53

Quite the opposite to Kurt, Maethor is seen actively listening to Alex, and seems to be quite fascinated by the man's thoughts on various theoretical topics ranging from time and space and what he referred to as 'relativity'.

As Erani flew off, Maethor vocalized his agreement, "Yes, at first light would seem a wise choice. Going in blind, both literally and figurative, to a place you know not of, is never really a good idea."

Rolls

Perception - (1d20+2)

(2) + 2 = 4

Jul 10, 2024 8:34 pm
Perception roll

Rolls

Perception - (1d20+5)

(5) + 5 = 10

Jul 10, 2024 11:52 pm
Erani comes back to the group with a flutter of feathers as the sun sets fully. Before any information about the keep can be relayed three dark shapes dart out from around the nearest corner of the wall.

Everyone please roll initiative.
Jul 11, 2024 12:19 am
Initiative

Rolls

Initiative - (1d20+1)

(17) + 1 = 18

Jul 11, 2024 12:27 am
Heads up! Grim tightens the strap on his shield and puts hammer to hand.
Last edited July 11, 2024 1:32 am

Rolls

initiative - (1d20)

(11) = 11

Jul 11, 2024 1:08 am
Everyone please roll initiative.

Kurt's INIT is 11. He keeps a good grip on his halberd,
Last edited July 11, 2024 2:39 am

Rolls

INIT - (1d20+1)

(10) + 1 = 11

Jul 11, 2024 1:23 am
OOC:
Initiative roll

Rolls

Initiative - (1d20+3)

(4) + 3 = 7

Jul 11, 2024 2:15 am
Alex draws his dagger and raises his crystal ball.

Rolls

Initiative - (1d20+6)

(15) + 6 = 21

Jul 11, 2024 4:45 pm
[note=""] Battle map
https://i.imgur.com/mniSpLF.jpeg [/note
Party Status and Initiative:

Erani hp 24/24 ac 13
Wolf 1
Wolf 2
Kurt hp 28/28 ac 17
Rangrim hp 20/14 ac 16
Wolf 3
Alexander hp 15/15 ac 13
Wolf 4
Wolf 5
Maethor hp 18/18 ac 14
Wolf 6
Wolf 7
Wolf 8

Action:
The three fastest wolves Suprise attack Rangrim, Kurt, and Erani
Rangrim is bite for 6 damage and has to roll a DC11 strength save or is prone.
You can hear more wolves approaching from around the corner

Erani’s Turn
Jul 11, 2024 5:10 pm
I launch myself 30 feet up into the air. I then choose the nearest wolf and loose a firebolt at it.

Rolls

Firebolt to hit - (1d20+5)

(19) + 5 = 24

Firebolt damage - (1d10)

(3) = 3

load next

You do not have permission to post in this thread.