Before Lightning Keep

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Jul 20, 2024 11:17 pm
-Rangrim, Alexander, and Kurt all enter the barracks, the dark shapes on the beds begin to move. The shouts of warning from their friends within alert Maethor and Erani of battle ahead.

Torch holding Kurt becomes very worried the sudden moment the evil undead rise. He instantly realizes is what they are. Worried him quickly tosses his burning hot torch into the ancient bedding that the new coming undead is starting to rise from.

GM
: is tossing the torch considered Kurts's action turn or is it a free action?
(Either way I marked -1 torch.)

@GeneCortess Roll a dex check dc 10 to see if it hits the bed, that's your action, I count it as an attack. Also roll a d10 4 or higher the staw lights.
Last edited July 21, 2024 1:32 am

Rolls

dex check dc 10, 4 or higher the straw lights - (1d20+1, 1d10)

1d20+1 : (4) + 1 = 5

1d10 : (2) = 2

Jul 21, 2024 12:52 am
"Be advised," says Erani, completely deadpan, "extinguish flames is not among my magical abilities."
Last edited July 21, 2024 12:54 am
Jul 22, 2024 6:22 pm
Battle map
[ +- ] map

Party Status:

Kurt hp 28/28 ac 17
Alexander hp 15/15 ac 13
Maethor hp 18/18 ac 14
Erani hp 24/24 ac 13
Rangrim hp 20/20 ac 16

Initiative:

Kurt 21
Rangrim 19
3 10
4 10
Alexander 9
Erani 5
Maethor 4
1 3
2 3 -2


Action:

-Rangrim, Alexander, and Kurt all enter the barracks, the dark shapes on the beds begin to move. The shouts of warning from their friends within alert Maethor and Erani of battle ahead.
-Kurt throws his torch and hits squar in the bed of #2, the old straw mattress begins to catch fire and 2 fire damage.

Rangrims Turn
Jul 22, 2024 10:46 pm
Grim pulls up to his full height to present his Holy Symbol. IN THE OF TALOS YOU VILE CREATURES BE GONE!!!

I will try turning them.
Jul 22, 2024 11:19 pm
Battle map
[ +- ] map

Party Status:

Kurt hp 28/28 ac 17
Alexander hp 15/15 ac 13
Maethor hp 18/18 ac 14
Erani hp 24/24 ac 13
Rangrim hp 20/20 ac 16

Initiative:

Kurt 21
Fire 10
Rangrim 19
Fire 10
3 10
4 10
Alexander 9
Erani 5
Maethor 4
1 3
2 3 -2


Action:

-Rangrim, Alexander, and Kurt all enter the barracks, the dark shapes on the beds begin to move. The shouts of warning from their friends within alert Maethor and Erani of battle ahead.
-Kurt throws his torch and hits squar in the bed of #2, the old straw mattress begins to catch fire and 2 fire damage.
-Rangrim calls upon Talos to turn the undead, 1 and 3 seem unaffected, 2 and 4 begin to squirm.

Kurt roll a d6 for fire dmg.
Jul 23, 2024 3:53 am
Battle map
[ +- ] map

Party Status:

Kurt hp 28/28 ac 17
Alexander hp 15/15 ac 13
Maethor hp 18/18 ac 14
Erani hp 24/24 ac 13
Rangrim hp 16/20 ac 16

Initiative:

Kurt 21
Fire 10
Rangrim 19
Fire 10
3 10 attacking Rangrim
4 10 -Dodge
Alexander 9
Erani 5
Maethor 4
1 3
2 3 -3


Action:

-Rangrim, Alexander, and Kurt all enter the barracks, the dark shapes on the beds begin to move. The shouts of warning from their friends within alert Maethor and Erani of battle ahead.
-Kurt throws his torch and hits squar in the bed of #2, the old straw mattress begins to catch fire and 2 fire damage.
-Rangrim calls upon Talos to turn the undead, 1 and 3 seem unaffected, 2 and 4 begin to squirm.
-The fire spreads south east five feet and burns #2 for 1 dmg.
-#3 and #4 both stand up, 4 is as far from Rangrim as it can get and so takes the dodge action, 3 throws it’s self bodily at Rangrim for 4 bludgeoning dmg.

Alexanders turn.
Jul 23, 2024 5:19 am
Alex casts scorching ray firing his first ray at Undead 1 then 3 then the last ray back at 1. I will then use my reaction to use Chronal Shift to reroll the attack roll for the 3rd ray.
Last edited July 23, 2024 5:21 am

Rolls

Ray 1 Attack - (1d20+5)

(19) + 5 = 24

Ray 1 Damage - (2d6)

(45) = 9

Ray 2 Attack - (1d20+5)

(17) + 5 = 22

Ray 2 Damage - (2d6)

(66) = 12

Ray 3 Attack - (1d20+5)

(1) + 5 = 6

Ray 3 Damage - (2d6)

(11) = 2

Ray 3 (Chronal Shift) - (1d20+5)

(6) + 5 = 11

Jul 23, 2024 5:29 am
Battle map
[ +- ] map

Party Status:

Kurt hp 28/28 ac 17
Alexander hp 15/15 ac 13
Maethor hp 18/18 ac 14
Erani hp 24/24 ac 13
Rangrim hp 16/20 ac 16

Initiative:

Kurt 21
Fire 10
Rangrim 19
Fire 10
3 10 attacking Rangrim -12
4 10 -Dodge
Alexander 9
Erani 5
Maethor 4
1 3 -11
2 3 -3


Action:

-Rangrim, Alexander, and Kurt all enter the barracks, the dark shapes on the beds begin to move. The shouts of warning from their friends within alert Maethor and Erani of battle ahead.
-Kurt throws his torch and hits squar in the bed of #2, the old straw mattress begins to catch fire and 2 fire damage.
-Rangrim calls upon Talos to turn the undead, 1 and 3 seem unaffected, 2 and 4 begin to squirm.
-The fire spreads south east five feet and burns #2 for 1 dmg.
-#3 and #4 both stand up, 4 is as far from Rangrim as it can get and so takes the dodge action, 3 throws it’s self bodily at Rangrim for 4 bludgeoning dmg.
-Alexander casts scorching ray and all three rays hit their target, 11 dmg to 1, and 12 dmg to 3

Eranis turn.
Jul 23, 2024 6:54 am
I fly down to D4. If I can see a creature inside the building, I will throw a firebolt at it.

Rolls

Firebolt to hit - (1d20+5)

(10) + 5 = 15

Firebolt damage - (1d10)

(1) = 1

Jul 23, 2024 5:07 pm
Battle map
[ +- ] map

Party Status:

Kurt hp 28/28 ac 17
Alexander hp 15/15 ac 13
Maethor hp 18/18 ac 14
Erani hp 24/24 ac 13
Rangrim hp 16/20 ac 16

Initiative:

Kurt 21
Fire 10
Rangrim 19
Fire 10
3 10 attacking Rangrim -12
4 10 -Dodge
Alexander 9
Erani 5
Maethor 4
1 3 -11
2 3 -4


Action:

-Rangrim, Alexander, and Kurt all enter the barracks, the dark shapes on the beds begin to move. The shouts of warning from their friends within alert Maethor and Erani of battle ahead.
-Kurt throws his torch and hits squar in the bed of #2, the old straw mattress begins to catch fire and 2 fire damage.
-Rangrim calls upon Talos to turn the undead, 1 and 3 seem unaffected, 2 and 4 begin to squirm.
-The fire spreads south east five feet and burns #2 for 1 dmg.
-#3 and #4 both stand up, 4 is as far from Rangrim as it can get and so takes the dodge action, 3 throws it’s self bodily at Rangrim for 4 bludgeoning dmg.
-Alexander casts scorching ray and all three rays hit their target, 11 dmg to 1, and 12 dmg to 3.
-Erani swoops down to D4 and fires a firebolt at #2 for 1 dmg as it squirms in the flames of the bed.

Maethors turn.
Jul 24, 2024 3:34 pm
OOC:
would Maethor be able to target E5 from D3 through the open door with his sling?
Jul 24, 2024 3:54 pm
Sardis says:
OOC:
would Maethor be able to target E5 from D3 through the open door with his sling?
OOC:
Yes he could do that.
Jul 25, 2024 10:47 pm
Maethor moved to the side of the door way which gave him a good enough angle to target one of the 'beings' (?) his allies were in battle with.

Rolls

Ranged attack - sling - (1d20+4)

(11) + 4 = 15

Sling bullet damage - (1d4+2)

(4) + 2 = 6

Jul 26, 2024 3:34 am
Battle map
[ +- ] map

Party Status:

Kurt hp 28/28 ac 17
Alexander hp 15/15 ac 13
Maethor hp 18/18 ac 14
Erani hp 24/24 ac 13
Rangrim hp 16/20 ac 16

Initiative:

Kurt 21
Fire 10
Rangrim 19
Fire 10
3 10 attacking Rangrim -12
4 10 -Dodge
Alexander 9
Erani 5
Maethor 4
1 3 -11
2 3 -11


Action:

-Rangrim, Alexander, and Kurt all enter the barracks, the dark shapes on the beds begin to move. The shouts of warning from their friends within alert Maethor and Erani of battle ahead.
-Kurt throws his torch and hits squar in the bed of #2, the old straw mattress begins to catch fire and 2 fire damage.
-Rangrim calls upon Talos to turn the undead, 1 and 3 seem unaffected, 2 and 4 begin to squirm.
-The fire spreads south east five feet and burns #2 for 1 dmg.
-#3 and #4 both stand up, 4 is as far from Rangrim as it can get and so takes the dodge action, 3 throws it’s self bodily at Rangrim for 4 bludgeoning dmg.
-Alexander casts scorching ray and all three rays hit their target, 11 dmg to 1, and 12 dmg to 3.
-Erani swoops down to D4 and fires a firebolt at #2 for 1 dmg as it squirms in the flames of the bed.
-Maethor uses his slick to crash into the head of 2 for 6 dmg.
-As you all watch 1 and 2 rise to there feet, 2 takes 1 fire dmg as it rises, 1 slams into Rangrim but bounces of his armor, 2 crashes bodily into Kurt but it too only finds armor to damage.

Kurts turn.
Aug 1, 2024 4:48 pm
Kurt will attack #2, he will also be rolling for fire dmg this next round.

Rolls

Kurt the mercenary: Halberd to hit - (1d20+5)

(20) + 5 = 25

Kurt the mercenary: Halberd damage - (1d10+3+1d4Slashing)

(9) + (2) + 3 = 14

Fires dmg this round - (1d6)

(2) = 2

Nat 20 - (1d10)

(4) = 4

Aug 1, 2024 5:02 pm
Battle map
[ +- ] map

Party Status:

Kurt hp 26/28 ac 17
Alexander hp 15/15 ac 13
Maethor hp 18/18 ac 14
Erani hp 24/24 ac 13
Rangrim hp 16/20 ac 16

Initiative:

Kurt 21
Fire 10
Rangrim 19
Fire 10
3 10 attacking Rangrim -12
4 10 -Dodge
Alexander 9
Erani 5
Maethor 4
1 3 -11
2 3 dead


Action:

-Rangrim, Alexander, and Kurt all enter the barracks, the dark shapes on the beds begin to move. The shouts of warning from their friends within alert Maethor and Erani of battle ahead.
-Kurt throws his torch and hits squar in the bed of #2, the old straw mattress begins to catch fire and 2 fire damage.
-Rangrim calls upon Talos to turn the undead, 1 and 3 seem unaffected, 2 and 4 begin to squirm.
-The fire spreads south east five feet and burns #2 for 1 dmg.
-#3 and #4 both stand up, 4 is as far from Rangrim as it can get and so takes the dodge action, 3 throws it’s self bodily at Rangrim for 4 bludgeoning dmg.
-Alexander casts scorching ray and all three rays hit their target, 11 dmg to 1, and 12 dmg to 3.
-Erani swoops down to D4 and fires a firebolt at #2 for 1 dmg as it squirms in the flames of the bed.
-Maethor uses his slick to crash into the head of 2 for 6 dmg.
-As you all watch 1 and 2 rise to there feet, 2 takes 1 fire dmg as it rises, 1 slams into Rangrim but bounces of his armor, 2 crashes bodily into Kurt but it too only finds armor to damage.
-Kurt will attack #2, he will also be rolling for fire dmg this next round. Doing 18 dmg
-The fire flares and tried to speak west but is blocked by the wall, it does 2 dmg to #2 causing it to collapse north toward Kurt spreading fire in its wake, 2 dmg to Kurt .

Rangrims turn.
Aug 1, 2024 8:53 pm
Talos guide my hand I will use Guiding Bolt on 3 it is radiant damage
[ +- ] Guiding Bolt
Last edited August 2, 2024 12:05 am

Rolls

Guiding Bolt, damage - (id20+5, 4d6)

id20+5 : (14) + 5 = 19

4d6 : (2361) = 12

Aug 2, 2024 7:39 pm
Battle map
[ +- ] map

Party Status:

Kurt hp 24/28 ac 17
Alexander hp 15/15 ac 13
Maethor hp 18/18 ac 14
Erani hp 22/24 ac 13
Rangrim hp 16/20 ac 16

Initiative:

Kurt 21
Fire 10
Rangrim 19
Fire 10
3 10 dead
4 10 -Dodge
Alexander 9
Erani 5
Maethor 4
1 3 -11
2 3 dead


Action:

-Rangrim, Alexander, and Kurt all enter the barracks, the dark shapes on the beds begin to move. The shouts of warning from their friends within alert Maethor and Erani of battle ahead.
-Kurt throws his torch and hits squar in the bed of #2, the old straw mattress begins to catch fire and 2 fire damage.
-Rangrim calls upon Talos to turn the undead, 1 and 3 seem unaffected, 2 and 4 begin to squirm.
-The fire spreads south east five feet and burns #2 for 1 dmg.
-#3 and #4 both stand up, 4 is as far from Rangrim as it can get and so takes the dodge action, 3 throws it’s self bodily at Rangrim for 4 bludgeoning dmg.
-Alexander casts scorching ray and all three rays hit their target, 11 dmg to 1, and 12 dmg to 3.
-Erani swoops down to D4 and fires a firebolt at #2 for 1 dmg as it squirms in the flames of the bed.
-Maethor uses his slick to crash into the head of 2 for 6 dmg.
-As you all watch 1 and 2 rise to there feet, 2 takes 1 fire dmg as it rises, 1 slams into Rangrim but bounces of his armor, 2 crashes bodily into Kurt but it too only finds armor to damage.
-Kurt will attack #2, he will also be rolling for fire dmg this next round. Doing 18 dmg
-The fire flares and tried to speak west but is blocked by the wall, it does 2 dmg to #2 causing it to collapse north toward Kurt spreading fire in its wake, 2 dmg to Kurt .
-Rangrim hits 3 for 12 dmg and it sways for a moment before falling to the ground dead
-The fire spreads west flared by the oxygen coming through the door causing 2 dmg to Kurt and Erani.
-Zombie number 4 can still only try to get away from Rangrim it still is trapped so it continues to Dodge

Alexanders turn.
Aug 2, 2024 7:53 pm
Alex casts Magic Missile targeting 1 with all of the darts.

Rolls

Magic Missile 1 - (1d4+1)

(4) + 1 = 5

Magic Missile 2 - (1d4+1)

(1) + 1 = 2

Magic Missile 3 - (1d4+1)

(1) + 1 = 2

Aug 3, 2024 2:21 am
Battle map
[ +- ] map

Party Status:

Kurt hp 24/28 ac 17
Alexander hp 15/15 ac 13
Maethor hp 18/18 ac 14
Erani hp 22/24 ac 13
Rangrim hp 16/20 ac 16

Initiative:

Kurt 21
Fire 10
Rangrim 19
Fire 10
3 10 dead
4 10 -Dodge
Alexander 9
Erani 5
Maethor 4
1 3 -20
2 3 dead


Action:

-Rangrim, Alexander, and Kurt all enter the barracks, the dark shapes on the beds begin to move. The shouts of warning from their friends within alert Maethor and Erani of battle ahead.
-Kurt throws his torch and hits squar in the bed of #2, the old straw mattress begins to catch fire and 2 fire damage.
-Rangrim calls upon Talos to turn the undead, 1 and 3 seem unaffected, 2 and 4 begin to squirm.
-The fire spreads south east five feet and burns #2 for 1 dmg.
-#3 and #4 both stand up, 4 is as far from Rangrim as it can get and so takes the dodge action, 3 throws it’s self bodily at Rangrim for 4 bludgeoning dmg.
-Alexander casts scorching ray and all three rays hit their target, 11 dmg to 1, and 12 dmg to 3.
-Erani swoops down to D4 and fires a firebolt at #2 for 1 dmg as it squirms in the flames of the bed.
-Maethor uses his slick to crash into the head of 2 for 6 dmg.
-As you all watch 1 and 2 rise to there feet, 2 takes 1 fire dmg as it rises, 1 slams into Rangrim but bounces of his armor, 2 crashes bodily into Kurt but it too only finds armor to damage.
-Kurt will attack #2, he will also be rolling for fire dmg this next round. Doing 18 dmg
-The fire flares and tried to speak west but is blocked by the wall, it does 2 dmg to #2 causing it to collapse north toward Kurt spreading fire in its wake, 2 dmg to Kurt .
-Rangrim hits 3 for 12 dmg and it sways for a moment before falling to the ground dead
-The fire spreads west flared by the oxygen coming through the door causing 2 dmg to Kurt and Erani.
-Zombie number 4 can still only try to get away from Rangrim it still is trapped so it continues to Dodge
-Alexander magic missiles 1 for 9 dmg the thing teeters but doesn’t fall to the floor,

Eranis turn.
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