Before Lightning Keep
Eldritch Blast on creature 1 in H4.
Move to C3.
That's all.
Rolls
Eldritch Blast to hit - (1d20+5)
(5) + 5 = 10
Eldritch Blast damage - (1d10)
(6) = 6
Party Status:
Kurt hp 24/28 ac 17
Alexander hp 15/15 ac 13
Maethor hp 18/18 ac 14
Erani hp 22/24 ac 13
Rangrim hp 16/20 ac 16
Initiative:
Kurt 21
Fire 10
Rangrim 19
Fire 10
3 10 dead
4 10 -Dodge
Alexander 9
Erani 5
Maethor 4
1 3 -26
2 3 dead
Action:
-Rangrim, Alexander, and Kurt all enter the barracks, the dark shapes on the beds begin to move. The shouts of warning from their friends within alert Maethor and Erani of battle ahead.
-Kurt throws his torch and hits squar in the bed of #2, the old straw mattress begins to catch fire and 2 fire damage.
-Rangrim calls upon Talos to turn the undead, 1 and 3 seem unaffected, 2 and 4 begin to squirm.
-The fire spreads south east five feet and burns #2 for 1 dmg.
-#3 and #4 both stand up, 4 is as far from Rangrim as it can get and so takes the dodge action, 3 throws it’s self bodily at Rangrim for 4 bludgeoning dmg.
-Alexander casts scorching ray and all three rays hit their target, 11 dmg to 1, and 12 dmg to 3.
-Erani swoops down to D4 and fires a firebolt at #2 for 1 dmg as it squirms in the flames of the bed.
-Maethor uses his slick to crash into the head of 2 for 6 dmg.
-As you all watch 1 and 2 rise to there feet, 2 takes 1 fire dmg as it rises, 1 slams into Rangrim but bounces of his armor, 2 crashes bodily into Kurt but it too only finds armor to damage.
-Kurt will attack #2, he will also be rolling for fire dmg this next round. Doing 18 dmg
-The fire flares and tried to speak west but is blocked by the wall, it does 2 dmg to #2 causing it to collapse north toward Kurt spreading fire in its wake, 2 dmg to Kurt .
-Rangrim hits 3 for 12 dmg and it sways for a moment before falling to the ground dead
-The fire spreads west flared by the oxygen coming through the door causing 2 dmg to Kurt and Erani.
-Zombie number 4 can still only try to get away from Rangrim it still is trapped so it continues to Dodge
-Alexander magic missiles 1 for 9 dmg the thing teeters but doesn’t fall to the floor,
-Erani blasts 1 for 6 dmg it spins away and looks like it’s finished before swinging back to face Rangrim. Erani flys out of the fires reach.
Maethors turn.
Party Status:
Kurt hp 24/28 ac 17
Alexander hp 15/15 ac 13
Maethor hp 18/18 ac 14
Erani hp 22/24 ac 13
Rangrim hp 12/20 ac 16
Initiative:
Kurt 21
Fire 10
Rangrim 19
Fire 10
3 10 dead
4 10 -Dodge
Alexander 9
Erani 5
Maethor 4
1 3 -26
2 3 dead
Action:
-Rangrim, Alexander, and Kurt all enter the barracks, the dark shapes on the beds begin to move. The shouts of warning from their friends within alert Maethor and Erani of battle ahead.
-Kurt throws his torch and hits squar in the bed of #2, the old straw mattress begins to catch fire and 2 fire damage.
-Rangrim calls upon Talos to turn the undead, 1 and 3 seem unaffected, 2 and 4 begin to squirm.
-The fire spreads south east five feet and burns #2 for 1 dmg.
-#3 and #4 both stand up, 4 is as far from Rangrim as it can get and so takes the dodge action, 3 throws it’s self bodily at Rangrim for 4 bludgeoning dmg.
-Alexander casts scorching ray and all three rays hit their target, 11 dmg to 1, and 12 dmg to 3.
-Erani swoops down to D4 and fires a firebolt at #2 for 1 dmg as it squirms in the flames of the bed.
-Maethor uses his slick to crash into the head of 2 for 6 dmg.
-As you all watch 1 and 2 rise to there feet, 2 takes 1 fire dmg as it rises, 1 slams into Rangrim but bounces of his armor, 2 crashes bodily into Kurt but it too only finds armor to damage.
-Kurt will attack #2, he will also be rolling for fire dmg this next round. Doing 18 dmg
-The fire flares and tried to speak west but is blocked by the wall, it does 2 dmg to #2 causing it to collapse north toward Kurt spreading fire in its wake, 2 dmg to Kurt .
-Rangrim hits 3 for 12 dmg and it sways for a moment before falling to the ground dead
-The fire spreads west flared by the oxygen coming through the door causing 2 dmg to Kurt and Erani.
-Zombie number 4 can still only try to get away from Rangrim it still is trapped so it continues to Dodge
-Alexander magic missiles 1 for 9 dmg the thing teeters but doesn’t fall to the floor,
-Erani blasts 1 for 6 dmg it spins away and looks like it’s finished before swinging back to face Rangrim. Erani flys out of the fires reach.
-Maethor holds his action to help his party or attack a enemy that comes into view. @Sardis What attack are you holding.
-1 attacks Rangrim again for 4 dmg
Kurts turn, roll 1d6 for fires damage this round.
Rolls
Warhammer, Opposite end, Damage, Damage - (1d20+5, 1d20+5, 1d6+3, 1d6+3, 1d6)
1d20+5 : (11) + 5 = 16
1d20+5 : (4) + 5 = 9
1d6+3 : (3) + 3 = 6
1d6+3 : (3) + 3 = 6
1d6 : (1) = 1
Kurt hits with a 21 doing 8 damage and misses with the opposite side.
Rolls
Warhammer, Opposite end, Damage, Damage - (1d20+5, 1d20+5, 1d6+3, 1d6+3, 1d6)
1d20+5 : (16) + 5 = 21
1d20+5 : (5) + 5 = 10
1d6+3 : (1) + 3 = 4
1d6+3 : (4) + 3 = 7
1d6 : (3) = 3
Halbard damage earlier damage was confusion. - (1d8+3)
(2) + 3 = 5
1d4 brute force - (1d4)
(3) = 3
Party Status:
Kurt hp 24/28 ac 17
Alexander hp 12/15 ac 13
Maethor hp 18/18 ac 14
Erani hp 22/24 ac 13
Rangrim hp 12/20 ac 16
Initiative:
Kurt 21
Fire 10
Rangrim 19
Fire 10
3 10 dead
4 10 -Dodge
Alexander 9
Erani 5
Maethor 4
1 3 dead
2 3 dead
Action:
-Rangrim, Alexander, and Kurt all enter the barracks, the dark shapes on the beds begin to move. The shouts of warning from their friends within alert Maethor and Erani of battle ahead.
-Kurt throws his torch and hits squar in the bed of #2, the old straw mattress begins to catch fire and 2 fire damage.
-Rangrim calls upon Talos to turn the undead, 1 and 3 seem unaffected, 2 and 4 begin to squirm.
-The fire spreads south east five feet and burns #2 for 1 dmg.
-#3 and #4 both stand up, 4 is as far from Rangrim as it can get and so takes the dodge action, 3 throws it’s self bodily at Rangrim for 4 bludgeoning dmg.
-Alexander casts scorching ray and all three rays hit their target, 11 dmg to 1, and 12 dmg to 3.
-Erani swoops down to D4 and fires a firebolt at #2 for 1 dmg as it squirms in the flames of the bed.
-Maethor uses his slick to crash into the head of 2 for 6 dmg.
-As you all watch 1 and 2 rise to there feet, 2 takes 1 fire dmg as it rises, 1 slams into Rangrim but bounces of his armor, 2 crashes bodily into Kurt but it too only finds armor to damage.
-Kurt will attack #2, he will also be rolling for fire dmg this next round. Doing 18 dmg
-The fire flares and tried to speak west but is blocked by the wall, it does 2 dmg to #2 causing it to collapse north toward Kurt spreading fire in its wake, 2 dmg to Kurt .
-Rangrim hits 3 for 12 dmg and it sways for a moment before falling to the ground dead
-The fire spreads west flared by the oxygen coming through the door causing 2 dmg to Kurt and Erani.
-Zombie number 4 can still only try to get away from Rangrim it still is trapped so it continues to Dodge
-Alexander magic missiles 1 for 9 dmg the thing teeters but doesn’t fall to the floor,
-Erani blasts 1 for 6 dmg it spins away and looks like it’s finished before swinging back to face Rangrim. Erani flys out of the fires reach.
-Maethor holds his action to help his party or attack a enemy that comes into view. @Sardis What attack are you holding.
-1 attacks Rangrim again for 4 dmg
-Kurt steps up to 1 and with a swift swing and 8dmg if falls and moves no more
- The fire spreads east engulfing the ground beneath Alexanders feet he takes 3 fire dmg
Rangrims turn.
Rolls
to hit, damage - (1d20+4, 1d8+2)
1d20+4 : (3) + 4 = 7
1d8+2 : (1) + 2 = 3
Party Status:
Kurt hp 24/28 ac 17
Alexander hp 9/15 ac 13
Maethor hp 18/18 ac 14
Erani hp 22/24 ac 13
Rangrim hp 12/20 ac 16
Initiative:
Kurt 21
Fire 10
Rangrim 19
Fire 10
3 10 dead
4 10 -Dodge
Alexander 9
Erani 5
Maethor 4
1 3 dead
2 3 dead
Action:
-Rangrim, Alexander, and Kurt all enter the barracks, the dark shapes on the beds begin to move. The shouts of warning from their friends within alert Maethor and Erani of battle ahead.
-Kurt throws his torch and hits squar in the bed of #2, the old straw mattress begins to catch fire and 2 fire damage.
-Rangrim calls upon Talos to turn the undead, 1 and 3 seem unaffected, 2 and 4 begin to squirm.
-The fire spreads south east five feet and burns #2 for 1 dmg.
-#3 and #4 both stand up, 4 is as far from Rangrim as it can get and so takes the dodge action, 3 throws it’s self bodily at Rangrim for 4 bludgeoning dmg.
-Alexander casts scorching ray and all three rays hit their target, 11 dmg to 1, and 12 dmg to 3.
-Erani swoops down to D4 and fires a firebolt at #2 for 1 dmg as it squirms in the flames of the bed.
-Maethor uses his slick to crash into the head of 2 for 6 dmg.
-As you all watch 1 and 2 rise to there feet, 2 takes 1 fire dmg as it rises, 1 slams into Rangrim but bounces of his armor, 2 crashes bodily into Kurt but it too only finds armor to damage.
-Kurt will attack #2, he will also be rolling for fire dmg this next round. Doing 18 dmg
-The fire flares and tried to speak west but is blocked by the wall, it does 2 dmg to #2 causing it to collapse north toward Kurt spreading fire in its wake, 2 dmg to Kurt .
-Rangrim hits 3 for 12 dmg and it sways for a moment before falling to the ground dead
-The fire spreads west flared by the oxygen coming through the door causing 2 dmg to Kurt and Erani.
-Zombie number 4 can still only try to get away from Rangrim it still is trapped so it continues to Dodge
-Alexander magic missiles 1 for 9 dmg the thing teeters but doesn’t fall to the floor,
-Erani blasts 1 for 6 dmg it spins away and looks like it’s finished before swinging back to face Rangrim. Erani flys out of the fires reach.
-Maethor holds his action to help his party or attack a enemy that comes into view. @Sardis What attack are you holding.
-1 attacks Rangrim again for 4 dmg
-Kurt steps up to 1 and with a swift swing and 8dmg if falls and moves no more
- The fire spreads east engulfing the ground beneath Alexanders feet he takes 3 fire dmg
- Rangrim calls for everyone to exit the now burning building and takes a swing at 4 but misses.
-The Fire spreads again this time SW catching alight the bunk there, and Alexander takes another 3 dmg from the fire around him
-Because he has yet to take dmg from any one 4 is till in the throws of Turn Undead and continues to only be able to Dodge
Alexanders turn.
Party Status:
Kurt hp 24/28 ac 17
Alexander hp 9/15 ac 13
Maethor hp 18/18 ac 14
Erani hp 22/24 ac 13
Rangrim hp 12/20 ac 16
Initiative:
Kurt 21
Fire 10
Rangrim 19
Fire 10
3 10 dead
4 10 -Dodge
Alexander 9
Erani 5
Maethor 4
1 3 dead
2 3 dead
Action:
-Rangrim, Alexander, and Kurt all enter the barracks, the dark shapes on the beds begin to move. The shouts of warning from their friends within alert Maethor and Erani of battle ahead.
-Kurt throws his torch and hits squar in the bed of #2, the old straw mattress begins to catch fire and 2 fire damage.
-Rangrim calls upon Talos to turn the undead, 1 and 3 seem unaffected, 2 and 4 begin to squirm.
-The fire spreads south east five feet and burns #2 for 1 dmg.
-#3 and #4 both stand up, 4 is as far from Rangrim as it can get and so takes the dodge action, 3 throws it’s self bodily at Rangrim for 4 bludgeoning dmg.
-Alexander casts scorching ray and all three rays hit their target, 11 dmg to 1, and 12 dmg to 3.
-Erani swoops down to D4 and fires a firebolt at #2 for 1 dmg as it squirms in the flames of the bed.
-Maethor uses his slick to crash into the head of 2 for 6 dmg.
-As you all watch 1 and 2 rise to there feet, 2 takes 1 fire dmg as it rises, 1 slams into Rangrim but bounces of his armor, 2 crashes bodily into Kurt but it too only finds armor to damage.
-Kurt will attack #2, he will also be rolling for fire dmg this next round. Doing 18 dmg
-The fire flares and tried to speak west but is blocked by the wall, it does 2 dmg to #2 causing it to collapse north toward Kurt spreading fire in its wake, 2 dmg to Kurt .
-Rangrim hits 3 for 12 dmg and it sways for a moment before falling to the ground dead
-The fire spreads west flared by the oxygen coming through the door causing 2 dmg to Kurt and Erani.
-Zombie number 4 can still only try to get away from Rangrim it still is trapped so it continues to Dodge
-Alexander magic missiles 1 for 9 dmg the thing teeters but doesn’t fall to the floor,
-Erani blasts 1 for 6 dmg it spins away and looks like it’s finished before swinging back to face Rangrim. Erani flys out of the fires reach.
-Maethor holds his action to help his party or attack a enemy that comes into view. @Sardis What attack are you holding.
-1 attacks Rangrim again for 4 dmg
-Kurt steps up to 1 and with a swift swing and 8dmg if falls and moves no more
- The fire spreads east engulfing the ground beneath Alexanders feet he takes 3 fire dmg
- Rangrim calls for everyone to exit the now burning building and takes a swing at 4 but misses.
-The Fire spreads again this time SW catching alight the bunk there, and Alexander takes another 3 dmg from the fire around him
-Because he has yet to take dmg from any one 4 is till in the throws of Turn Undead and continues to only be able to Dodge
-Alexander moves to D4, I can't update the mape right now but I will do so later, and pats out the flames before he takes anymore dmg.
Eranis turn.
Rolls
Eldritch Blast to hit - (1d20+5)
(5) + 5 = 10
Eldritch Blast damage - (1d10)
(8) = 8
Party Status:
Kurt hp 24/28 ac 17
Alexander hp 9/15 ac 13
Maethor hp 18/18 ac 14
Erani hp 22/24 ac 13
Rangrim hp 12/20 ac 16
Initiative:
Kurt 21
Fire 10
Rangrim 19
Fire 10
3 10 dead
4 10 --8 Dodge
Alexander 9
Erani 5
Maethor 4
1 3 dead
2 3 dead
Action:
-Rangrim, Alexander, and Kurt all enter the barracks, the dark shapes on the beds begin to move. The shouts of warning from their friends within alert Maethor and Erani of battle ahead.
-Kurt throws his torch and hits squar in the bed of #2, the old straw mattress begins to catch fire and 2 fire damage.
-Rangrim calls upon Talos to turn the undead, 1 and 3 seem unaffected, 2 and 4 begin to squirm.
-The fire spreads south east five feet and burns #2 for 1 dmg.
-#3 and #4 both stand up, 4 is as far from Rangrim as it can get and so takes the dodge action, 3 throws it’s self bodily at Rangrim for 4 bludgeoning dmg.
-Alexander casts scorching ray and all three rays hit their target, 11 dmg to 1, and 12 dmg to 3.
-Erani swoops down to D4 and fires a firebolt at #2 for 1 dmg as it squirms in the flames of the bed.
-Maethor uses his slick to crash into the head of 2 for 6 dmg.
-As you all watch 1 and 2 rise to there feet, 2 takes 1 fire dmg as it rises, 1 slams into Rangrim but bounces of his armor, 2 crashes bodily into Kurt but it too only finds armor to damage.
-Kurt will attack #2, he will also be rolling for fire dmg this next round. Doing 18 dmg
-The fire flares and tried to speak west but is blocked by the wall, it does 2 dmg to #2 causing it to collapse north toward Kurt spreading fire in its wake, 2 dmg to Kurt .
-Rangrim hits 3 for 12 dmg and it sways for a moment before falling to the ground dead
-The fire spreads west flared by the oxygen coming through the door causing 2 dmg to Kurt and Erani.
-Zombie number 4 can still only try to get away from Rangrim it still is trapped so it continues to Dodge
-Alexander magic missiles 1 for 9 dmg the thing teeters but doesn’t fall to the floor,
-Erani blasts 1 for 6 dmg it spins away and looks like it’s finished before swinging back to face Rangrim. Erani flys out of the fires reach.
-Maethor holds his action to help his party or attack a enemy that comes into view. @Sardis What attack are you holding.
-1 attacks Rangrim again for 4 dmg
-Kurt steps up to 1 and with a swift swing and 8dmg if falls and moves no more
- The fire spreads east engulfing the ground beneath Alexanders feet he takes 3 fire dmg
- Rangrim calls for everyone to exit the now burning building and takes a swing at 4 but misses.
-The Fire spreads again this time SW catching alight the bunk there, and Alexander takes another 3 dmg from the fire around him
-Because he has yet to take dmg from any one 4 is till in the throws of Turn Undead and continues to only be able to Dodge
-Alexander moves to D4, I can't update the mape right now but I will do so later, and pats out the flames before he takes anymore dmg.
-Erani blasts 4 for 8 dmg
Maethors turn.