2.2 Chapter 2: Stag Lord
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If someone fell (or was push) off the edge they would take 10 damage and be prone
Someone could "jump down" without hurting themselves with a successful acrobatics or athletics roll. (DC15 or DC10 is your hands are free)
Rolls
Witness me! [athlectics - (1d20+7-1)
(6) + 6 = 12
Ambush from above - (1d20+9-1)
(13) + 8 = 21
HACK! - (1d8+2)
(2) + 2 = 4
Uppercut of doom - (1d20+5-1)
(15) + 4 = 19
SLASH - (1d8+2)
(4) + 2 = 6
Rolls
Hero Point that jump down - (1d20+7-1)
(2) + 6 = 8
Linzi moves to a window of the tower and begins flinging rocks at bandits while singing a tune about the courageous pebble that slew a giant.
The blue bandanna bandit pointlessly fires arrows into the ground while retreating. Harrim follows him , mumbling a spell. A ghostly spinning ball and chain manifests over his head before whipping at the bandit.
Valerie thunders down the stairs after a fleeing bandit,
Bandit Blue A1: Strike Longbow Harrim (miss) A2: Strike (miss), A3: Stride
Harrim A1: Stride, A2-3: Cast Spiritual Armament (miss)
Valerie A1-2: Stride x2 A3: Strike
Dalia or Seline are up


Rolls
Needle darts heightened - (1d20+8)
(7) + 8 = 15
Damage - (4d4)
(2222) = 8
From the the main room a new host emerges. Another bandit, seeing his fellow red bandana brother fall, pokes his head past a wall and fires his longbow.
The bandit in the tower volleys arrows at Linzi, before taking cover. Linzi screams as she takes an arrow to her face.
The bandit is followed by two other figures, obvious dress & equipped better then the bandits you have seen so far. The first is a armored deadeye man wielding a longsword. His eyes begin to burn with fury are he enters the fray. Dalia you notice that he carries a well maintained longbow on his back with unique style of the clergy of Erastil, which is odd as Erastil is all about frontier communities and banditry would be anathema.

The other figure is greasy man in leather armor carrying a rapier and dagger. On entering the fray he cowers behind the bigger armored man.

Finally the bandit engaged with Valerie turns to fight before trying to regroup. Knocking her to her feet, still the bandit's longsword bounce off her heavy armor.


Bandit-Purple: A1-2: Stride x2 A3: Strike
Bandit-Yellow: A1-2: Stike x2, A3: Take Cover
'New' Combatants
Bandit-Red2: A1-2: Stride x2, A3: Strike
Akiros: A1-2: Stride x2 A3: Rage
Dovan: A1-3: Stride x3
Round 4
Bandit-Clear: A1: Trip, A2: Strike, A3: Stride
Octavius is up
Rolls
Bandit-Purple Att - Silene (AC17) - (1d20+7, 1d8+1)
1d20+7 : (16) + 7 = 23
1d8+1 : (1) + 1 = 2
Bandit-Red3 Att - Silene (AC17) - (1d20+7, 1d8+1)
1d20+7 : (9) + 7 = 16
1d8+1 : (2) + 1 = 3
Bandit-yellow Att - Linzi (AC19+1) - (1d20+7, 1d8+1)
1d20+7 : (20) + 7 = 27
1d8+1 : (6) + 1 = 7
Bandit-yellow Att - Linzi (AC19+1) - (1d20+7-5, 1d8+1)
1d20+7-5 : (8) + 2 = 10
1d8+1 : (8) + 1 = 9
Bandit-clear Trip- Valerie (DC18) - (1d20+4)
(17) + 4 = 21
Bandit-clear Att- Valerie (AC19) - (1d20+6-5, 1d8+1)
1d20+6-5 : (8) + 1 = 9
1d8+1 : (3) + 1 = 4
He then turns to Bandid Clear and tells him "You and I are not yet done." with all the cold fury he can muster [intimidate]. And then lays into him with his sword.
Rolls
Intimidate the Clearly villainous - (1d20+7)
(12) + 7 = 19
A properly wrathful lunge - (1d20+9)
(13) + 9 = 22
the usual mess - (1d8+2)
(1) + 2 = 3
not sure what to roll if anyting for giving NPCs order - (1d20)
(5) = 5
A2-3: Cast Soothe 1st level
Rolls
Linzi - Soothe 1st - Healing Linzi - (1d10+4)
(3) + 4 = 7
A3: Strike x2
Rolls
Demoralize Harrim (DC11) - (1d20+4)
(9) + 4 = 13
Strike Harrim Longbow (AC20) - (1d20+7)
(10) + 7 = 17
Strike Harrim Longbow (AC20) - (1d20+7-5)
(12) + 2 = 14
A2-3: Strike x2
Rolls
Strike Bandit (AC15-1-2) - (1d20+12)
(1) + 12 = 13
Strike Bandit (AC15-1-2) - (1d20+12-5)
(3) + 7 = 10
A2: Leap off the edge
A3: Strike
Rolls
Attack - Spiritual Armament 2nd - Bandit (AC15-1) - (1d20+9)
(20) + 9 = 29
Damage - (4d8)
(4333) = 13
Athletics - (1d20+10)
(7) + 10 = 17
Attack Clear Bandit - AC15-1-2 - (1d20+9-5, 1d10+3)
1d20+9-5 : (7) + 4 = 11
1d10+3 : (4) + 3 = 7
Order can be given without a roll usual. The NPCs will act as NPCs do. Eg Linzi and Valerie are team players, Harrim doesn't listen well.


Rolls
Attack Longbow (AC17+1) - (1d20+7)
(11) + 7 = 18
Attack Longbow (AC17+1) - (1d20+7-5)
(11) + 2 = 13
Attack Longbow (AC17+1) - (1d20+7-10)
(14) - 3 = 11
Attack Longbow (AC17+1) - (1d20+7)
(14) + 7 = 21
Attack Longbow (AC17+1) - (1d20+7-5)
(19) + 2 = 21
Attack Longbow (AC17+1) - (1d20+7-10)
(12) - 3 = 9
Damage - (1d8+1)
(3) + 1 = 4
Damage - (1d8+1)
(5) + 1 = 6
Rolls
Attack Longbow (AC19+2) - (1d20+7)
(20) + 7 = 27
Attack Longbow (AC19+2) - (1d20+7-5)
(3) + 2 = 5
Attack Longbow (AC19+2) - (1d20+7-10)
(2) - 3 = -1
Crit! Longbow - (2d8+2)
(44) + 2 = 10