Chapter 3: Level 2 dungeon

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Dec 9, 2024 10:28 pm
Tante Lude steps forward until almost even with the front rank of the undead. She goes within herself to what she thinks was her death and her fear and her horror and channels it into a shining burst of divinity focused on the undead in front of her. Holding her shield high she chants, "Ashes to ashes, dust to dust, go back to your constituent parts and trouble the living no more."
Quote:
Channel Divinity: Turn Undead if they fail a DC 16 Wisdom save up to 30' away and all undead of CR 1 or less are destroyed.
Last edited December 9, 2024 10:28 pm
Dec 10, 2024 7:47 am
OOC:
Skeletons are CR 1 or less, so yes let's have some destroyed!
Six more skeletons are destroyed before they manage reach spider. Only 4 skeletons make it there to the spider and attack it, but only one of them is able to cut through it's skin.
OOC:
Giant spider takes 9 damage
[ +- ] MAP
initiative:
1. Tinkara and Tante Lude
2. Skeletons
3. Nyx, Tinkara, Tante Lude
4. Skeletons
...


You see cauldrons keep shivering - the magic is still strong with them and there are still plenty of bones inside. Can expect more of skeletons to be summoned soon

Rolls

Wisdom saves - (1d20-1, 1d20-1, 1d20-1, 1d20-1, 1d20-1)

1d20-1 : (7) - 1 = 6

1d20-1 : (11) - 1 = 10

1d20-1 : (17) - 1 = 16

1d20-1 : (18) - 1 = 17

1d20-1 : (6) - 1 = 5

More saves - (1d20-1, 1d20-1, 1d20-1, 1d20-1, 1d20-1)

1d20-1 : (14) - 1 = 13

1d20-1 : (14) - 1 = 13

1d20-1 : (19) - 1 = 18

1d20-1 : (13) - 1 = 12

1d20-1 : (17) - 1 = 16

4 skeletons attacking - (1d20+5, 1d20+5, 1d20+5, 1d20+5)

1d20+5 : (9) + 5 = 14

1d20+5 : (5) + 5 = 10

1d20+5 : (4) + 5 = 9

1d20+5 : (8) + 5 = 13

Damage - (1d6+3)

(6) + 3 = 9

Dec 10, 2024 2:40 pm
NJyx curses himself for choosin a poison based damage dealer when dealing with the undead. Pushing though the undead he moves to thecauldron that is already cracked and bites it, hoping to shatter it.

Rolls

Cha - Save - (1d20+0)

(20) = 20

Bite cauldron - (1d20+5, 1d8+3)

1d20+5 : (9) + 5 = 14

1d8+3 : (5) + 3 = 8

Dec 11, 2024 7:15 am
OOC:
that's 4 attacks of opportunity I'm afraid.
Spider moves toward the south wall to the almost collapsed cauldron, getting few more painful cuts in the back. It attempts to bite through the class, but fail to find good enough point for a bite in it's perfectly round glass surface
OOC:
It means this object's AC is at least 15, you failed to bite it
[ +- ] MAP
OOC:
initiative:
3. Nyx, Tinkara, Tante Lude
4. Skeletons
...

@badbaron @thorsman99 your turns are pending

Rolls

Attack of opportunity - (1d20+5, 1d20+5, 1d20+5, 1d20+5)

1d20+5 : (2) + 5 = 7

1d20+5 : (2) + 5 = 7

1d20+5 : (10) + 5 = 15

1d20+5 : (9) + 5 = 14

damage - (1d6+3, 1d6+3)

1d6+3 : (3) + 3 = 6

1d6+3 : (5) + 3 = 8

Dec 11, 2024 12:08 pm
I cast fire bolt at the skeleton closest to Tante Lude.

Rolls

Firebolt to hit - (1d20+8)

(6) + 8 = 14

Firebolt damage - (2d10)

(29) = 11

Dec 11, 2024 6:43 pm
Skeleton hit by fire, but this one appears to be stronger as it is still standing.
OOC:
@badbaron only your turn pending. skeleton next to Tante Lude is damaged
Dec 11, 2024 11:53 pm
Tante Lude reaches out with her aura and pushes the skeleton away from her with a Telekinetic shove (STR save v. DC 16 or move back 5'). If it moves, she backs to where she has her back against the wall and Tolls the Dead for the dead thing.
Last edited December 11, 2024 11:53 pm

Rolls

Toll the Dead, WIS save or necrotic damage - (2d12)

(31) = 4

Dec 12, 2024 8:09 am
Skeleton manage to stand his ground only to fall destroyed by magic

Rolls

STR - (1d20)

(17) = 17

WIS - (1d20-1)

(12) - 1 = 11

Dec 12, 2024 8:25 am
The other 3 skeletons attack Tante Lude. Meanwhile a new skeleton is summoned by each of 6 cauldrons and they each run to either spider or Tante Lude attacking them. It's too crowded around Tante Lude through and one skeleton stays behind
[ +- ] MAP
OOC:
Now we are in full side-initiative. Everyone could post their turn in any order. I will have skeleton turn when all PCs done theirs

Rolls

Attack on spider - (1d20+4, 1d20+4, 1d20+4)

1d20+4 : (5) + 4 = 9

1d20+4 : (4) + 4 = 8

1d20+4 : (7) + 4 = 11

Attack on Tante - (1d20+4, 1d20+4, 1d20+4, 1d20+4, 1d20+4)

1d20+4 : (12) + 4 = 16

1d20+4 : (8) + 4 = 12

1d20+4 : (15) + 4 = 19

1d20+4 : (10) + 4 = 14

1d20+4 : (2) + 4 = 6

Damage Tante Lude (assuming AC 19) - (1d6+2)

(1) + 2 = 3

Dec 12, 2024 8:52 pm
Did Tante Lude succeed in her TK and get her back against a wall?
Dec 13, 2024 2:33 am
I fly into the room and take up a hovering position over the chariot, as close to the ceiling as possible. I cast fire bolt at one of the skeletons around Tante Lude.

Rolls

Firebolt to hit - (1d20+8)

(19) + 8 = 27

Firebolt damage - (2d10)

(510) = 15

Dec 13, 2024 6:13 am
Nyx brings out his rage before he bites the skeleton to his rear before turning to face the others.
[ +- ] Rage STR atk +2 dmg, 2/LR
[ +- ] Wild Surge (1d8 @ rage)
OOC:
so does the wild magic have no effect or will it affect my natural attacks?
4 = Magic infuses one weapon of your choice that you are holding. Until your rage ends, the weapon's damage type changes to force, and it gains the light and thrown properties, with a normal range of 20 feet and a long range of 60 feet. If the weapon leaves your hand, the weapon reappears in your hand at the end of the current turn.
Last edited December 14, 2024 4:52 pm

Rolls

Bite skeleton - (1d20+5, 1d8+3)

1d20+5 : (15) + 5 = 20

1d8+3 : (4) + 3 = 7

wild magic - (1d8)

(4) = 4

Dec 14, 2024 4:37 pm
Tante Lude summons a ring of shade around her. The room darkens and all party members within 30' of her location feel emboldened and refreshed.

Rolls

Twilight Sanctuary Temporary HP (if you want each person to roll individually that's fine) - (1d6+9)

(2) + 9 = 11

Dec 14, 2024 7:47 pm
OOC:
@badbaron and everyone please post description of the features you are using, especially when they are affecting other PCs.

Everyone - please note following feature and roll 1d6+9 at the end of each of your turn (unless you have be charmed or frightened condition on your PC you want to end). Note this:
Quote:
If you have temporary hit points and receive more of them, you decide whether to keep the ones you have or to gain the new ones. For example, if a spell grants you 12 temporary hit points when you already have 10, you can have 12 or 10, not 22.
[ +- ] Twilight Sanctuary
Dec 17, 2024 8:57 am
Zean And Ixion move onto the room attacking skeletons around Tante Lude. One skeleton falls other is damaged.
https://i.imgur.com/KVw4OGv.jpeg
OOC:
Skeleton turn in next post

Rolls

Ixion Eldritch Blast - (1d20+9, 1d10+5)

1d20+9 : (16) + 9 = 25

1d10+5 : (3) + 5 = 8

Ixion Eldritch Blast second beam - (1d20+9, 1d10+5)

1d20+9 : (18) + 9 = 27

1d10+5 : (2) + 5 = 7

Sacred flame dex save - (1d20+2)

(6) + 2 = 8

Sacred flame damage - (2d8)

(18) = 9

Dec 17, 2024 10:23 am
You see cauldrons keep spamming more skeletons - one each. It doesn't look like they will run out of bones too soon.
Skeletons run to immediately attack closest target
[ +- ] MAP
OOC:
@Psybermagi please half each damage separately and let me know if you are no more in wild shape.
Everyone - player's turn.

Rolls

Skeletons attack spider - (1d20+5, 1d20+5, 1d20+5, 1d20+5, 1d20+5, 1d20+5)

1d20+5 : (12) + 5 = 17

1d20+5 : (13) + 5 = 18

1d20+5 : (12) + 5 = 17

1d20+5 : (14) + 5 = 19

1d20+5 : (5) + 5 = 10

1d20+5 : (4) + 5 = 9

Skeleton attack Zean - (1d20+5)

(1) + 5 = 6

Skeleton attack Tante Lude - (1d20+5, 1d20+5, 1d20+5, 1d20+5, 1d20+5)

1d20+5 : (8) + 5 = 13

1d20+5 : (16) + 5 = 21

1d20+5 : (9) + 5 = 14

1d20+5 : (13) + 5 = 18

1d20+5 : (6) + 5 = 11

damage spider - (1d6+2, 1d6+2, 1d6+2, 1d6+2)

1d6+2 : (5) + 2 = 7

1d6+2 : (5) + 2 = 7

1d6+2 : (4) + 2 = 6

1d6+2 : (4) + 2 = 6

damage tante lude - (1d6+2)

(2) + 2 = 4

Dec 18, 2024 12:15 am
Tante Lude could see that the skeleton problem required a way to take out multiple skeletons and, she thought, break the cauldrons producing them.

She uses her mental power (telekinesis) to try to move the closest skeleton away from her and her path, then moves up off the wall to a more central location, one in which as many of the cauldrons as possible are within a 15 foot radius around her, taking attacks of opportunity from the skeletons as needed.

Reaching into twilight life left in her soul, she summons spirits, guides that followed souls and ferried them across to life and gave them a command to destroy the inhabitants of this dungeon, excepting the members of her party.
[ +- ] Spirit Guardians
[ +- ] Telekinesis
IGNORE ROLLS, MY MISTAKE
Last edited December 18, 2024 10:03 pm

Rolls

Spiritual weapon to hit cauldron - (1d20+8)

(17) + 8 = 25

Spiritual Weapon force damage - (1d8+4)

(6) + 4 = 10

Dec 18, 2024 12:33 am
OOC:
I had said I was moving into the room and casting firebolt, and I included the rolls. I don't see that anywhere in the narrative?
Dec 18, 2024 6:40 am
OOC:
@thorsman99 indeed, totally. Thanks for pointing that out. Narrating Tinkara's last turn and updating map
Tinkara is now flying above your heads putting an effort to keep out of skeleton reach, still managed to burn down one more skeleton
[ +- ] Updated map - start of player's turn
Dec 18, 2024 1:02 pm
Deciding it is time for a change of tactics, I move to a position (DM's discretion) that will give me a line of sight on the cracked cauldron. I then cast ray of frost at the cauldron.
[ +- ] Ray of Frost

Rolls

Ray of Front to hit - (1d20+8)

(19) + 8 = 27

Ray of Frost Damage - (2d8)

(31) = 4

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