Chapter 3: Level 2 dungeon

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Dec 18, 2024 1:43 pm
Nyx loses his wildshape after only the first strike (AC 16, HP 54) from the undead.
Dec 19, 2024 6:48 am
OOC:
OK NPCs goes first this round
Ignoring skeleton by his side Zean rush into middle of the room and pray upon hos gods to make skeletons crumble. All but two
Ixion tries to finish the last
[ +- ] MAP

Rolls

Attack of opportunity - (1d20_5)

(9) + 5 = 14

Skeleton wis save (around lude) - (1d20-1, 1d20-1, 1d20-1, 1d20-1, 1d20-1, 1d20-1)

1d20-1 : (18) - 1 = 17

1d20-1 : (6) - 1 = 5

1d20-1 : (1) - 1 = 0

1d20-1 : (19) - 1 = 18

1d20-1 : (14) - 1 = 13

1d20-1 : (7) - 1 = 6

Skeleton wis save (Zean) - (1d20-1)

(13) - 1 = 12

Skeleton wis save (around Nyx) - (1d20-1, 1d20-1, 1d20-1, 1d20-1, 1d20-1, 1d20-1)

1d20-1 : (13) - 1 = 12

1d20-1 : (1) - 1 = 0

1d20-1 : (10) - 1 = 9

1d20-1 : (15) - 1 = 14

1d20-1 : (14) - 1 = 13

1d20-1 : (6) - 1 = 5

Eldrith blast - (1d20+9, 1d10+5)

1d20+9 : (17) + 9 = 26

1d10+5 : (9) + 5 = 14

Eldritch blast 2 - (1d20+9, 1d10+5)

1d20+9 : (14) + 9 = 23

1d10+5 : (6) + 5 = 11

Dec 19, 2024 7:03 am
OOC:
@thorsman99 you have line of sight, but cauldron is "a creature within range"
@thorsman99 @badbaron @Psybermagi now as Zean's turn undead were so effective and we had some rules clarification to do here I would like to ask everyone to re-post your this round turns, taking into account the new information,
thanks.
Dec 19, 2024 8:59 am
OOC:
Reposting
Deciding it is time for a change of tactics, I move to a position (DM's discretion) that will give me a line of sight on the cracked cauldron. I then cast firebolt at the cauldron.
[ +- ] Firebolt

Rolls

Firebolt to hit - (1d20+8)

(11) + 8 = 19

Firebolt damage - (2d10)

(83) = 11

Dec 19, 2024 4:50 pm
Nyx rushes toward the middle cauldron on the left and smashes is with his cudgel

Rolls

Shillelagh - (hit:1d20+8, dmg:1d8+4)

hit:1d20+8 : (5) + 8 = 13

dmg:1d8+4 : (3) + 4 = 7

Dec 19, 2024 6:33 pm
OOC:
@badbaron trying to make this best I can, let me know if you would prefer a different positioning
Tinkara's fire hits the cauldron and it crashes. Bones spill all over the floor.
Nyx isn't as effective with the other cauldron, his magical weapon barely scratches the class.
Tante Lude meanwhile calls everyone to stay around here and moves toward the center, Ixion and Tinkara stays close
[ +- ] MAP - end of player's turn

Rolls

Skeleton STR save - (1d20)

(11) = 11

Dec 19, 2024 6:37 pm
Five cauldrons still standing produce new skeletons who rush to fight, they are attacked all by spirit guardians, but magic that keeps them together still keep them fighting. Just two of them fall before reaching enemy.
3 of them surround Ixion and one mages to scratch him, one more is trying to fight Zean with little success.
[ +- ] MAP
OOC:
Back to players! If you want Zean and Ixion to attack cauldrons with their weapons - say that IC or OOC. They both have melee weapons

Rolls

Skeleton wis save (Spirit Guardians) - (1d20-1, 1d20-1, 1d20-1, 1d20-1, 1d20-1, 1d20-1)

1d20-1 : (12) - 1 = 11

1d20-1 : (5) - 1 = 4

1d20-1 : (17) - 1 = 16

1d20-1 : (6) - 1 = 5

1d20-1 : (10) - 1 = 9

1d20-1 : (13) - 1 = 12

Spirit Guardians damage - (3d8)

(642) = 12

Spirit Guardians damage - (3d8, 3d8, 3d8, 3d8, 3d8)

3d8 : (152) = 8

3d8 : (533) = 11

3d8 : (768) = 21

3d8 : (815) = 14

3d8 : (327) = 12

Skeleton attack Ixion - (1d20+5, 1d20+5, 1d20+5)

1d20+5 : (7) + 5 = 12

1d20+5 : (1) + 5 = 6

1d20+5 : (16) + 5 = 21

Skeleton attack Zean - (1d20+5)

(13) + 5 = 18

Damage zean - (1d6+2)

(2) + 2 = 4

Dec 19, 2024 10:14 pm
Her guardians fluttering around her Lude moves to the cauldron in the center of the far side of the room and strikes it a ringing blow with her hammer, calling down the twilight from the dusk that moves around her to help fuel her blow.
[ +- ] Spirit Guardians
[ +- ] Divine Strike

Rolls

Warhammer to hit - (1d20+5)

(1) + 5 = 6

Warhammer damage - (1d8+1)

(4) + 1 = 5

Divine Stroke (bonus radiant damage to strike) - (1d8)

(4) = 4

Dec 20, 2024 12:37 am
If it worked once, it will work again. I target another of the cauldrons (left side top) and cast fire bolt.

Rolls

Firebolt to hit - (1d20+8)

(9) + 8 = 17

Firebolt damage - (2d10)

(77) = 14

Dec 21, 2024 7:53 am
Tante Lude try to swing warhammer really hard, but in this hot-wet dungeopn her arm is slippery and she barely manages not to loose the weapon.
Tinkara meanwhile hit anther cauldron and it starts to crack, yet standing
OOC:
@badbaron I just put numbers on the cauldrons, please tell me which cauldron you attack
[ +- ] MAP updated
OOC:
@Psybermagi your turn pending
Dec 21, 2024 11:54 am
The middle cauldron on the opposite side would be cauldron 4. Move there without an AOO if possible but will take an AOO if needed. Trying to get the best spread for spirit guardians.
Last edited December 21, 2024 11:55 am
Dec 21, 2024 3:18 pm
Nyx smashes the cauldron again

Rolls

Shillelagh - (Hit:1d20+8, damage:1d8+4)

Hit:1d20+8 : (14) + 8 = 22

damage:1d8+4 : (4) + 4 = 8

Dec 21, 2024 7:09 pm
OOC:
Huh will make a battle map next time.
https://i.imgur.com/pw3H33v.jpeg
@badbaron please confirm this is good location and you understand that 3 damaged skeletons are getting our of the aura and will not take damage start of their next turn. 15 feet aura is visible in yellow.
Dec 21, 2024 7:41 pm
Since I have to plan it out in advance and can't react to the moves of the skeletons, that is exactly right.
Dec 21, 2024 7:58 pm
OOC:
OK as noted before I am switching to physical dice for efficiency
One skeleton tries to cut Tante Lude as she moves by his side, but miss.
Nyx hits cauldron good this time and it crack (probably more than you expected)
GreyWord sent a note to Psybermagi
Ixion announce I've got this one and disengages toward cauldron 3 (NW).

Zean calls upon the magic of his deity yet again and with a loud boom the cauldrons 5 and 6 crashes
OOC:
Zean did a shatter spell in between two cauldrons. Spell description say A nonmagical object that isn’t being worn or carried also takes the damage if it’s in the spell’s area.
[ +- ] MAP-end of player's turn
Dec 21, 2024 8:08 pm
3 cauldrons still standing: New skeleton spawned by by each rush into battle except skeleton spawned by cauldron 3 - it falls on it's way as spirit guardians attack it.

One skeleton manages to cut Nyx lightly (3 damage, half if to 1)
Two more reach Zean with their attacks: (3 and 7 damage)
[ +- ] MAP - start of PC turn
OOC:
Turn bat to players, only 3 cauldrons operational
Dec 21, 2024 10:26 pm
Lude rushes forward diagonally to the square next to the skeleton with 8 HP left and strikes at it, calling down the light from her twilight into her strike. Her guardians still flow around her in the dusk.

"Get the cauldrons, I will try to handle the skeletons."
[ +- ] Spirit guardians
[ +- ] Divine strike

Rolls

Warhammer - (1d20+5)

(13) + 5 = 18

Damage - (1d8+1)

(5) + 1 = 6

Radiant damage from divine strike - (1d8)

(5) = 5

Dec 21, 2024 11:05 pm
I fly two squares right and three squares down, then cast Fire Bolt at cauldron 5.

Rolls

Firebolt to hit - (1d20+8)

(8) + 8 = 16

Firebolt damage - (2d10)

(25) = 7

Dec 21, 2024 11:28 pm
Nyx continues his smashing on the cauldron while shouting to the others Magic and blunt weapons seem best in shattering these!

Rolls

Shillelagh - (hit:1d20+8, dmg:1d8+4)

hit:1d20+8 : (18) + 8 = 26

dmg:1d8+4 : (5) + 4 = 9

Dec 22, 2024 7:31 am
Tante Lude destroy the skeleton, Zean draw his sword and move to finish skeleton behind Nyx.
Cauldron attacked by Nyx also tears down.
Ixion draws his sword and with two quick attacks destroy cauldron and one of the skeletons
Firebolt firebolt the last cauldron

Spirit guardians end the rest of the skeletons and would let the skeletons spawned by the last cauldron to reach you before dead. In a few more moments combat is over, all cauldrons destroyed and bones all over the bloor

It takes some time, but Nyx manages to find the ring he dropped when turned from spider back to his true form.
OOC:
OUT OF INITIATIVE.
Nyx will need to spend short rest to attune to the ring if decide to attune to it
What do you do?
P.S. Remember that Tante's Ludes passive perception could reveal you secret doors but only if I see player announcing entering the room and waling around (because you need to be within 5 feet from the secret doors to discover them). This far you only "scanned current room and the small area east of it)
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