Chapter 3: Level 2 dungeon
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Ixion tries to finish the last
Rolls
Attack of opportunity - (1d20_5)
(9) + 5 = 14
Skeleton wis save (around lude) - (1d20-1, 1d20-1, 1d20-1, 1d20-1, 1d20-1, 1d20-1)
1d20-1 : (18) - 1 = 17
1d20-1 : (6) - 1 = 5
1d20-1 : (1) - 1 = 0
1d20-1 : (19) - 1 = 18
1d20-1 : (14) - 1 = 13
1d20-1 : (7) - 1 = 6
Skeleton wis save (Zean) - (1d20-1)
(13) - 1 = 12
Skeleton wis save (around Nyx) - (1d20-1, 1d20-1, 1d20-1, 1d20-1, 1d20-1, 1d20-1)
1d20-1 : (13) - 1 = 12
1d20-1 : (1) - 1 = 0
1d20-1 : (10) - 1 = 9
1d20-1 : (15) - 1 = 14
1d20-1 : (14) - 1 = 13
1d20-1 : (6) - 1 = 5
Eldrith blast - (1d20+9, 1d10+5)
1d20+9 : (17) + 9 = 26
1d10+5 : (9) + 5 = 14
Eldritch blast 2 - (1d20+9, 1d10+5)
1d20+9 : (14) + 9 = 23
1d10+5 : (6) + 5 = 11
@thorsman99 @badbaron @Psybermagi now as Zean's turn undead were so effective and we had some rules clarification to do here I would like to ask everyone to re-post your this round turns, taking into account the new information,
thanks.
This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
Rolls
Firebolt to hit - (1d20+8)
(11) + 8 = 19
Firebolt damage - (2d10)
(83) = 11
Rolls
Shillelagh - (hit:1d20+8, dmg:1d8+4)
hit:1d20+8 : (5) + 8 = 13
dmg:1d8+4 : (3) + 4 = 7
Nyx isn't as effective with the other cauldron, his magical weapon barely scratches the class.
Tante Lude meanwhile calls everyone to stay around here and moves toward the center, Ixion and Tinkara stays close
Rolls
Skeleton STR save - (1d20)
(11) = 11
3 of them surround Ixion and one mages to scratch him, one more is trying to fight Zean with little success.
Rolls
Skeleton wis save (Spirit Guardians) - (1d20-1, 1d20-1, 1d20-1, 1d20-1, 1d20-1, 1d20-1)
1d20-1 : (12) - 1 = 11
1d20-1 : (5) - 1 = 4
1d20-1 : (17) - 1 = 16
1d20-1 : (6) - 1 = 5
1d20-1 : (10) - 1 = 9
1d20-1 : (13) - 1 = 12
Spirit Guardians damage - (3d8)
(642) = 12
Spirit Guardians damage - (3d8, 3d8, 3d8, 3d8, 3d8)
3d8 : (152) = 8
3d8 : (533) = 11
3d8 : (768) = 21
3d8 : (815) = 14
3d8 : (327) = 12
Skeleton attack Ixion - (1d20+5, 1d20+5, 1d20+5)
1d20+5 : (7) + 5 = 12
1d20+5 : (1) + 5 = 6
1d20+5 : (16) + 5 = 21
Skeleton attack Zean - (1d20+5)
(13) + 5 = 18
Damage zean - (1d6+2)
(2) + 2 = 4
An affected creature’s speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.
Rolls
Warhammer to hit - (1d20+5)
(1) + 5 = 6
Warhammer damage - (1d8+1)
(4) + 1 = 5
Divine Stroke (bonus radiant damage to strike) - (1d8)
(4) = 4
Rolls
Firebolt to hit - (1d20+8)
(9) + 8 = 17
Firebolt damage - (2d10)
(77) = 14
Tinkara meanwhile hit anther cauldron and it starts to crack, yet standing
Rolls
Shillelagh - (Hit:1d20+8, damage:1d8+4)
Hit:1d20+8 : (14) + 8 = 22
damage:1d8+4 : (4) + 4 = 8
@badbaron please confirm this is good location and you understand that 3 damaged skeletons are getting our of the aura and will not take damage start of their next turn. 15 feet aura is visible in yellow.
Nyx hits cauldron good this time and it crack (probably more than you expected)
Zean calls upon the magic of his deity yet again and with a loud boom the cauldrons 5 and 6 crashes
One skeleton manages to cut Nyx lightly (3 damage, half if to 1)
Two more reach Zean with their attacks: (3 and 7 damage)
"Get the cauldrons, I will try to handle the skeletons."
An affected creature’s speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.
Rolls
Warhammer - (1d20+5)
(13) + 5 = 18
Damage - (1d8+1)
(5) + 1 = 6
Radiant damage from divine strike - (1d8)
(5) = 5
Rolls
Firebolt to hit - (1d20+8)
(8) + 8 = 16
Firebolt damage - (2d10)
(25) = 7
Rolls
Shillelagh - (hit:1d20+8, dmg:1d8+4)
hit:1d20+8 : (18) + 8 = 26
dmg:1d8+4 : (5) + 4 = 9
Cauldron attacked by Nyx also tears down.
Ixion draws his sword and with two quick attacks destroy cauldron and one of the skeletons
Firebolt firebolt the last cauldron
Spirit guardians end the rest of the skeletons and would let the skeletons spawned by the last cauldron to reach you before dead. In a few more moments combat is over, all cauldrons destroyed and bones all over the bloor
It takes some time, but Nyx manages to find the ring he dropped when turned from spider back to his true form.
Nyx will need to spend short rest to attune to the ring if decide to attune to it
What do you do?
P.S. Remember that Tante's Ludes passive perception could reveal you secret doors but only if I see player announcing entering the room and waling around (because you need to be within 5 feet from the secret doors to discover them). This far you only "scanned current room and the small area east of it)