Chapter 3: Level 2 dungeon

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Dec 31, 2024 9:37 am
Attacks on Tinkara continues: another bite and two sword attacks, she is easy target as she don't thee attacker only hear sword swinging. This time 4+8+9 points of damage.
OOC:
Initiative order, we are again doing side initiative unless players prefer not to:
Round 1: Enemy, All PCs (surprised)
Round 2: Enemy, All PCs, all NPCs (behaving based on active player suggested course of actions)
[ +- ] map round 2
Dec 31, 2024 11:42 am
"The hell with this!"

I disengage to avoid an attack of opportunity, and fly to H1, where I will hover as high as I can. I expend 2 sorcery points for a quickened spell. I cast Faerie Fire centered on the sarcophagus.
[ +- ] Quickened Spell
[ +- ] Faerie Fire
Last edited December 31, 2024 11:44 am
Dec 31, 2024 12:57 pm
OOC:
Sorry, but enemy saved the dex save.
Thousands of green flashes colors the sarcophagus and frog figurines on it, but the invisible creature either avoid them all or simply disappear, though you never hear it leaving it's space. Now the space inside pentagram is all in covered dim green light, but it doesn't help to see the creature that hurt Tinkara
[ +- ] MAP- round 2 after Tinkara's turn
Dec 31, 2024 1:47 pm
OOC:
It happens... it seemed like the best option to deal with his invisibility.
Dec 31, 2024 2:57 pm
Nyx doubles down and also cast faerie fire. (DC 16)
Dec 31, 2024 5:18 pm
Lude casts See Invisible to be able to spot whatever is attacking the faery. Then, she shifts to a point outside the pentagram across from the closest side to whatever it is, and attempts to psychically shove whatever it is out of its comfort zone.
[ +- ] See Invisible
[ +- ] Telekinetic Feat
Dec 31, 2024 8:35 pm
Tante Lude speak magic words and touch a holy symbol on her shield
GreyWord sent a note to badbaron
OOC:

Quote:
shifts to a point outside the pentagram across from the closest side to whatever it is, and attempts to psychically shove whatever it is out of its comfort zone
@badbaron please confirm you are targeting the creature you see now with your telekinetically shove and tell me the direction of your choice (toward or away from you)

NPC turns still waiting for player suggestions on course of actions
Dec 31, 2024 9:42 pm
I confirm that the telekinesis targets the enemy creature and, if I can move opposite the pentagram to an appropriate point, it will be a push away. If it is not a doable move and moving to a point where I can drag the creature toward me works instead, then that is the action. Either way, the main idea is to try to push it out of, or toward being out of, the pentagram and it's only a 5 foot shove so the key is where it is closest to a line, rather than where Lude ends up. If either is appropriate, it's more natural for her to shove away than to drag toward.
Jan 1, 2025 12:36 pm
More slashes of light fail to color the invisible enemy as it avoid also Nyx magic.
Tante Lude don't move but you can hear enemy moving toward her. Ixion and Zean move to both sides of the enemy and swing their weapons hoping to hit creature
https://i.imgur.com/wIF0WAv.jpeg
Ixion cries in pain and you his blood on his arm and shoulder as he is hit by invisible enemy

GreyWord sent a note to badbaron
OOC:
Initiative Back to players
Round 3: Enemy, All PCs, all NPCs

Rolls

Zean: Longsword (disadvantage) - Attack - (2d20L1+7)

(113) + 7 = 8

Zean: Longsword - Damage - (1d8+3+1D8)

(5) + (6) + 3 = 14

Ixion longsword+1 - (2d20L1+10, 1d8+6)

2d20L1+10 : (102) + 10 = 12

1d8+6 : (6) + 6 = 12

Ixion longsword+1 - (2d20L1+10, 1d8+6)

2d20L1+10 : (1013) + 10 = 20

1d8+6 : (7) + 6 = 13

Jan 1, 2025 12:58 pm
Tanta Lude take a step back (to C10) and gestures, summoning another token of her morality to damage the creature as a small bell like tone rings out over the melee. Then using her mind, she tries to pull him across the line of the pentagram (to C8, if moving to C8 wouldn't cross the line, then she moves to to A9 and tries to pull him to B8 instead).
[ +- ] Telekinetic Feat

Rolls

Toll the Dead (WIS save v. DC 16 v. necrotic damage) - (2d12)

(21) = 3

Jan 1, 2025 7:51 pm
I stay where I am, and cast chill touch at the creature.
[ +- ] Chill Touch

Rolls

Chill Touch to Hit - (2d20l1+8)

(189) + 8 = 17

Chill Touch Damage - (2d8)

(48) = 12

Jan 1, 2025 8:18 pm
With mounting frustration Nyx moves in to engage the foe in melee, raging as he moves in to attack (C6).
[ +- ] Rage +2 dmg/LR
[ +- ] Wild Surge (1d8 @ rage)
Reckless grants advantage, negating disadvantage from lack of seeing the opponent. Advantage to be hit.
OOC:
Gack : or course it is one where I have to see the target :P
Last edited January 1, 2025 8:20 pm

Rolls

Wild Surge - (1d8)

(1) = 1

Shillelagh - Reckless - (Hit:1d20+8, Dmg:1d8+4)

Hit:1d20+8 : (13) + 8 = 21

Dmg:1d8+4 : (8) + 4 = 12

temp HP - (1d12)

(11) = 11

Jan 2, 2025 2:45 pm
You can clearly see Nyx's Shillelagh hits something.
Zean and Ixion continue their attacks at the space where they think enemy is. It seems that one of the Ixion's attacks find the target
GreyWord sent a note to badbaron
OOC:
typo on Zean attack roll it's 2+7 to hit which is a fail

Rolls

Zean: Longsword - Attack - (2d20L+7)

(29) + 7 = 18

Zean damage (if hits) - (1d8+3+1D8)

(3) + (2) + 3 = 8

Ixion longsword+1 - (2d20L1+10, 1d8+6)

2d20L1+10 : (57) + 10 = 15

1d8+6 : (6) + 6 = 12

Ixion longsword+1 - (2d20L1+10, 1d8+6)

2d20L1+10 : (1713) + 10 = 23

1d8+6 : (5) + 6 = 11

Jan 2, 2025 2:53 pm
You see more slashes on Ixion's body appearing as the invisible creature keeps attacking the warlock.
OOC:

Initiative Back to players
Round 4: Enemy, All PCs, all NPCs
[ +- ] MAP
Jan 2, 2025 3:50 pm
OOC:
Did my attack or Tante Lude's have any effect?
Jan 2, 2025 3:51 pm
OOC:
your PC don't see that

Nyx Cave Bear

Psybermagi

Jan 2, 2025 4:55 pm
Nyx Cave Bear
With a roar Nyx shifts to become a bulky cave bear and lunges at the attacker.
OOC:
BA wild shape
Reckless Attack vs Invisible = standard attack
corrected claw damage = 2d6+5
[ +- ] Cave Bear
Last edited January 2, 2025 4:57 pm

Rolls

Bite - (hit:1d20+9, dmg:1d8+5)

hit:1d20+9 : (6) + 9 = 15

dmg:1d8+5 : (7) + 5 = 12

Claw - (hit:1d20+9, dmg:1d8+5)

hit:1d20+9 : (15) + 9 = 24

dmg:1d8+5 : (4) + 5 = 9

claw damage - (2d6+5)

(52) + 5 = 12

Jan 2, 2025 4:59 pm
Tanta Lude stays where she is and tries again. She vocalizes and gestures as the sound of a bell again rings out. Then again, she tries to pull her target across the line of the pentagram (to C8).
[ +- ] Telekinetic Feat

Rolls

Toll the Dead (WIS save v. DC 16 v. necrotic damage) - (2d12)

(18) = 9

Jan 2, 2025 7:33 pm
OOC:
Okay. "You are unsure if your spells had any effect." would be helpful, at least for me. :)
Frustrated by my inability to tell if my spell had any effect on the creature, I switch to firebolt.
[ +- ] Firebolt

Rolls

Firebolt to hit - (2d20l1+8)

(115) + 8 = 13

Firebolt damage - (2d10)

(68) = 14

Jan 3, 2025 9:34 am
Cave Bear jaws are chattering in the air, but the paw manages to find the target. You can hear the hit.
Tante Lude keep trying to move the invisible enemy with no success, just as she fail to inflict any necrotic damage to the creature
Tinkara's fireblot flies through the space and hits the ground on the other side, obviously missing the target
Ixion and Zean swings his sword in the air and it never touch anything
OOC:
Bear Claw attack hits the target, other attacks all miss. Both WIS and STR saves passed by enemy.
What comes below is against combat rules and we should have rolled death saves and allowed players to cast healing magic, but I really want to "remove" the NPC from the story as it will be replace Ixion with new PC driven be new player.
Besides I rolled nat 1 on Ixion's attack.
Ixion put little bit to much effort into his sword swing and loose footing for just moment enough for enemy to deal a fatal wound. Ixion falls on the ground unconscious and another swing cuts off his head.
A mad laughter and a few complacent words in language you don't understands follow
[ +- ] MAP
OOC:
Initiative Back to players
Round 5: Enemy, All PCs, all NPCs

Rolls

Zean: Longsword (disadvantage) - Attack - (2d20L1+7)

(163) + 7 = 10

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