3-1: Beneath the Streets

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Jul 23, 2024 3:12 am
Elowin calls upon Lunea, and once again the air fills with the gleam of moonlight and the calming presence of the goddess. The cleric then flings her arm and a glowing sickle appears, which swoops and stabs at the rust monster. As her turn ends, the moonlight grants her a boon, and Elowin gains 8 temporary HP.
Morik wades forward in the channel of sludge, nearly trips on a bloated corpse, and manages to overcome his revulsion at the cloud of foul gas that jets forth as the corpse bursts. Swinging his shillelagh single-mindedly, he continues smashing centipedes. Swarm1 takes 12 damage.
Elowin, Eozindra, Ishi, and Elysia shudder with revulsion at the smell, but do not succumb to nausea. The unbreathing Steel Defender is not affected. Adran, focused on the rust monster trying to crumble and eat his armor, is not so lucky.
Adran is POISONED.
At the end of his turn, Morik gains 8 temporary HP.
The few remaining centipedes still crawling on Ishi - Swarm1 - attack the raging barbarian. But he ignores their stings and takes no damage.
Despite the gorge rising in his throat, Adran looses his crossbow at the rust monster: the magic bolt sinks into its carapace (Rust Monster takes 11 damage). The artificer stays protectively between the metal eater and his Steel Defender.
At the end of his turn, Adran gains 8 temporary HP.
The Steel Defender does nothing on its turn.
Not even able to notice nausea in his frenzy, Ishi attacks with his war hatchet, hacking and slashing. The last few centipedes are exterminated. Swarm1 is destroyed.
At the end of his turn, Ishi gains 8 temporary HP.
The centipedes that were crawling on and stinging Elysia (Swarm2) are clearly just trying to get to the rust monster's latest victim. Swarm2 surges forward one square into Eozindra's space and attacks the bard. But their little forcipules aren't really into it, and Eozindra takes no damage.
Gritting her teeth against the stench, Eozindra whimpers in fear at the prospect of a life without her sister. She casts Healing Word on Elysia (Elysia regains 5 HP). Then the bard attacks, hitting the centipedes with a crit (Swarm2 takes 10 damage).
At the end of her turn, Eozindra gains 8 temporary HP.
For her part, the adrenalin and horror of being swarmed by bugs overwhelms any nausea Elysia might feel. The rogue slashes and stabs with her rapier, picking off the Swarm2 centipedes that are now crawling on her sister (Swarm2 takes 10 damage).
At the end of her turn, Elysia gains 8 temporary HP.
Encouraged by the initial taste of sweet, sweet steel, the Rust Monster attempts to feed on Adran's armor some more. But the artificer keeps his distance, avoiding the feelers so that his armor does not degrade further.
[ +- ] Ravenous Swarm, end of round 2
What do each of you do for round three?
22- Elowin (24/24) 8 TEMP HP
16 - Morik (33/33) 8 TEMP HP
16 - Swarm1
15 - Adran (26/26) 1: 3/3 POISONED, 8 TEMP HP
11 - Ishi (35/35) FRENZIED, ENRAGED, 8 TEMP HP
10 - Swarm2 BANE, Faerie fire
9 - Eozindra (15/15) 8 TEMP HP
5 - Elysia (6/24) 8 TEMP HP
5 - Rust Monster BANE, Faerie Fire

Rolls

Ishi CON Save DC12 - (1d20+5)

(13) + 5 = 18

Swarm1 attack on Ishi AC16, piercing damage - (1d20+3-1d4, 2d4)

1d20+3-1d4 : (12) - (3) + 3 = 12

2d4 : (22) = 4

Swarm1 possible ADV on Ishi AC16 - (1d20-1d4+3)

(3) - (2) + 3 = 4

Swarm2 attacks Eozindra AC13 - (1d20-1d4+3, 4d4)

1d20-1d4+3 : (5) - (4) + 3 = 4

4d4 : (3243) = 12

Adding crit damage to Eozindra's rapier attack (piercing) - (7+1d8)

(3) + 7 = 10

Adran's DEX save DC11 - (1d20+4)

(13) + 4 = 17

Jul 23, 2024 3:51 am
"Can't stop us!" Morik yelled. "Eh, Jeffery?" He asked the little newt as he waded his way down to the rust monster.
OOC:
Dash to reach the rust monster.
Jul 23, 2024 5:49 am
OOC:
Out of curiousity, how are we calculating critical hits in this game? I’ve seen it done a few different ways and want to know what the mechanics are here.
Swinging and stomping at the creatures around her, Eozindra grimaces in disgust at the current situation; she knew the sewer would be unpleasant, but this is really far beyond even her vast imagination.
OOC:
Swinging away at Swarm 2.

Rolls

Rapier (advantage) - Attack - (2d20H1+3)

(1012) + 3 = 15

Rapier - Damage - (1d8+1)

(5) + 1 = 6

Jul 23, 2024 7:40 am
Elowin aims an arrow at the rust monster and let loose while the glowing sickle strikes again.

Rolls

BA: Spiritual weapon - (2d20H1+5, 1d8+3)

2d20H1+5 : (63) + 5 = 11

1d8+3 : (4) + 3 = 7

Longbow - (2d20H1+6, 1d8+4)

2d20H1+6 : (104) + 6 = 16

1d8+4 : (3) + 4 = 7

Jul 23, 2024 7:43 am
spaceseeker19 says:
3) @runekyndig: Do you want to roll a second attack roll (to represent the ADV from Faerie Fire) for Elowin's spiritual weapon, or shall I?
OOC:
Its my responsibility to remember my own effect. Feel free to roll it if I forget in the future. Don't let my oversight slow the game down.

Rolls

Spiritual weapon advantage, prevous round - (1d20+5)

(7) + 5 = 12

Jul 23, 2024 12:47 pm
OOC:
I don't know how I missed all this
continue rage
move --to get a clear shot at the rust monster (which is it?)

Rolls

throw javelin - (2d20h1+6, 1d6+6)

2d20h1+6 : (1011) + 6 = 17

1d6+6 : (2) + 6 = 8

Jul 23, 2024 1:51 pm
Redamancy says:
Out of curiousity, how are we calculating critical hits in this game? I’ve seen it done a few different ways and want to know what the mechanics are here.
OOC:
Determining a critical hit: a critical hit happens when a combatant rolls a 20 on a d20 attack roll.

I have run games where we determine alternative rules for the damage of a critical hit, but I don't believe we've done that, here. So...

Calculating the damage of a critical hit (from p.196 of the PHB): Roll all of the attack's damage dice twice and add them together. Then add any relevant modifiers as normal.

Since Eozindra rolled a 20 on her attack last round, I rolled the extra d8 for damage since you hadn't. OK?
Jul 23, 2024 2:00 pm
Adran, moving backwards a bit and staying between this horrible beast and his Defender, takes another shot.
OOC:
Poison and Faerie Fire counter each other, for a straight roll. Steel Defender can dodge.

Rolls

Attack (Hand Crossbow) - (1d20+7)

(1) + 7 = 8

Damage (Piercing - Magic) - (1d6+5)

(1) + 5 = 6

Jul 23, 2024 2:00 pm
spaceseeker19 sent a note to Kilikina
Jul 24, 2024 1:51 am
Elowin's glowing sickle misses the Rust Monster, but she sinks an arrow into it, dealing 7 damage. The arrow's head crumbles into rust and is destroyed.
Morik moves and dashes to get adjacent to the Rust Monster.
Adran misses the Rust Monster with his crossbow.
Steel Defender dodges.
Ishi moves past Elowin and flings a javelin, hitting the Rust Monster for 8 damage. The javelin's head crumbles into rust and is destroyed.
Swarm2 moves from Eozindra to Adran with the intention of attacking, but that gives Elysia an opportunity...
As the centipedes scuttle and leap from her sister, Elysia slashes and stabs with her rapier; Swarm2 takes 15 damage. The remaining centipedes of Swarm2 attack Adran. The centipedes' forcipules are unable to pierce Adran's weakened armor before Eozindra destroys the last few arthropods (Swarm2 takes 6 damage and is eliminated).

Elysia...?

Prevented from going after the tasty-smelling Steel Defender by the druid and artificer blocking its path, the Rust Monster tries to devour more of Adran's armor. The feathery tendrils brush lovingly at the scales, and where they pass, rust blossoms. Adran's scale mail is now AC12. Oblivious to danger in its single-minded need to feed, the Rust Monster begins snuffling up the orange dust as it sprinkles onto the walkway at the channel's edge.
Jul 24, 2024 4:02 am
spaceseeker19 says:

Calculating the damage of a critical hit (from p.196 of the PHB): Roll all of the attack's damage dice twice and add them together. Then add any relevant modifiers as normal.

Since Eozindra rolled a 20 on her attack last round, I rolled the extra d8 for damage since you hadn't. OK?[/ooc]
OOC:
Sounds good to me, just wanted to know. Next time I’ll adjust the roll for a crit. :)
Jul 24, 2024 1:06 pm
Seeing the creatures begin to move away isn’t lost on Elysia as she tries to focus though the toxins in her system. As fast as she can move, she swings at them in the hopes of saving Adran from suffering as she is and almost like her sister did.

Rolls

Rapier Opportunity Attack - (1d20+6)

(13) + 6 = 19

Rapier Damage - (1d8+4)

(5) + 4 = 9

Sneak Attack Damage - (2d6)

(15) = 6

Jul 24, 2024 3:01 pm
As the centipedes scuttle and leap from her sister, Elysia slashes and stabs with her rapier; Swarm2 takes 15 damage. The remaining centipedes of Swarm2 attack Adran. The centipedes' forcipules are unable to pierce Adran's weakened armor before Eozindra destroys the last few arthropods (Swarm2 takes 6 damage and is eliminated).

spaceseeker19 sent a note to Kilikina
Prevented from going after the tasty-smelling Steel Defender by the druid and artificer blocking its path, the Rust Monster tries to devour more of Adran's armor.

spaceseeker19 sent a note to MaJunior

Rolls

Swarm2 attacks Adran AC18, piercing damage - (1d20+3, 2d4)

1d20+3 : (4) + 3 = 7

2d4 : (21) = 3

Jul 24, 2024 3:36 pm
OOC:
Let's see how this one goes...

That... I...

Ok, iirc that means 4 out of my last 6 (7?) Rolls have been 1s. Me and the roller 'bout to fight.
Last edited July 24, 2024 3:38 pm

Rolls

DEX Save - (1d20+4)

(1) + 4 = 5

Jul 24, 2024 11:37 pm
OOC:
Are we still in round 3, or should we be posting round 4 action now?
Jul 25, 2024 5:51 am
Yes, everyone, please post your turn actions for round four. If you haven't taken your turn for round three - Elysia - post both.
Jul 25, 2024 6:27 am
OOC:
Even though the creature in the liquid sewage is next to me, is it so far down that the rapier is not able to hit?
Jul 25, 2024 8:39 am
Elowin is in a fighting grove and she loves it fully. She continues her assault on the rustmonster and renew the Twilight Santuary blessing for everyone.
OOC:
Everyones current temp HP is set to 5
Last edited July 25, 2024 8:40 am

Rolls

Longbow - (2d20H1+6, 1d8+4)

2d20H1+6 : (316) + 6 = 22

1d8+4 : (7) + 4 = 11

BA: Spiritual weapon - (2d20H1+5, 1d8+3)

2d20H1+5 : (24) + 5 = 9

1d8+3 : (1) + 3 = 4

Twilight Santuary - (1d6+3)

(2) + 3 = 5

Jul 25, 2024 9:35 am
DIE MONSTER. DIE Already

srill RAGING
attack --throws javelin at trust monster (that was s typo, but what would a TRUST monster do?
move --only if needed for clear line of sight

Rolls

-throws javelin at rust monster - ((2d20H1+6, 1d6+6)

(2d20H1+6 : (207) + 6 = 26

1d6+6 : (3) + 6 = 9

critical hit damage - (1d6)

(3) = 3

Jul 25, 2024 10:20 am
Morik splashed his way towards the rust monster munching on Adran’s armor, and thwacked the glowing monster with his staff.
OOC:
Rolling a 1 on a crit is the worst! I know, hard to complain after seeing Adran’s rolls (sorry dude), but urgh!
Last edited July 25, 2024 10:22 am

Rolls

Shillelagh (advantage) - Attack - (2d20H1+6)

(209) + 6 = 26

Shillelagh - Damage - (1d8+4)

(4) + 4 = 8

Crit damage - (1d8)

(1) = 1

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