3-1: Beneath the Streets

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Aug 2, 2024 6:02 am
OOC:
For bookkeeping: Elowin lost her temp hp, in previous round. She is at 21 / 24 Total: 87 % HP
Seeing how well the echo of the bell worked, she summons it again

Rolls

Toll the dead Wis save DC13 @Swarm2 - (1d20+0, 1d12)

1d20+0 : (10) = 10

1d12 : (7) = 7

Aug 2, 2024 9:27 am
Silently amused at watching Zin spin, she smirks slightly as she continues working with the others to rid her of the rats crawling on her.

Rolls

Rapier Attack - (1d20+6)

(3) + 6 = 9

Rapier Damage - (1d8+4)

(5) + 4 = 9

Sneak Attack Damage - (2d6)

(35) = 8

Aug 2, 2024 10:59 am
Morik seemingly danced in place as he thwacked around the swarm about him, hoping he didn’t bonk himself (or Jeffery!)

Rolls

Shillelagh - Attack - (1d20+6)

(8) + 6 = 14

Shillelagh - Damage - (1d8+4)

(8) + 4 = 12

Aug 2, 2024 11:11 am
OOC:
sorry, time zone
still raging
attacks rat swarm on the dwarf, with his sword

Rolls

attack with great sword - (1d20+6, 2d6+6)

1d20+6 : (12) + 6 = 18

2d6+6 : (52) + 6 = 13

Aug 2, 2024 10:13 pm
runekyndig says:
For bookkeeping: Elowin lost her temp hp, in previous round. She is at 21 / 24 Total: 87 % HP
OOC:
If you want to say that, because Elowin was in the same space as the rat swarm when you cast Toll the Dead on it, she should also be affected, I like that: it's very generous of you to include yourself as a target, and it makes sense in the narrative framing of a sonic/necrotic attack in that space.

BUT! Two other things should apply to determine how much damage she takes:
1) She needs to roll a saving throw for herself, and
2) She should only take 1d8 damage, as she had not been injured.

For expediency, I'm doing both here.

Edit: Elowin made her save, and takes no damage. Her HP are unchanged.

Rolls

Elowin WIS save DC13 - (1d20+5)

(19) + 5 = 24

Toll the Dead damage - (1d8)

(1) = 1

Aug 3, 2024 12:10 am
spaceseeker19 sent a note to grifter730,runekyndig,forkbeard
Aug 3, 2024 2:54 am
OOC:
I'm good with redirecting Morik's action.
Aug 3, 2024 5:03 am
OOC:
I'm good with redirecting Ishi's action.
Aug 3, 2024 6:24 am
runekyndig says:
Seeing how well the echo of the bell worked, she summons it again...
...against the third swarm.
Aug 3, 2024 3:48 pm
ROUND FOUR

Adran attacks Swarm3 with his dagger, but is unable to pierce any of the rats.
Meanwhile, behind him, Mara crits on Swarm2, dealing 8 force damage. The force of its jaws tear all of those rats apart.
Elysia attacks Swarm3 with her rapier and misses each of the scurrying rodents.
Ishi makes his STR save, staying upright in the current. He wades forward, letting the current push him along, arriving by Eozindra. He slices with his greatsword, dealing Swarm3 13 damage.
Looking back, Elowin sees that Eozindra is still festooned with rats, so she calls upon Lunea again. The death knell tolls, dealing 7 damage to Swarm3. Eozindra takes 1 damage from the spell.
Eozindra shudders and tries to flick the remaining rats of Swarm3 off of her body with her rapier...but is unable to skewer any of the vermin.
Seeing the last member of the party still under attack, Morik leaps into the channel, and the current immediately knocks him over. But he is shoved up against Ishi, enabling him to attack the vermin. He smashes the last few rats in Swarm3 with his shillelagh for 12 damage.
[ +- ] End of Rats!
All of the attackers have been defeated, and Ishi and Morik climb out of the channel.

Elysia, Ishi, and Morik must roll CON saving throws.

Do you continue onward, or are there actions/rest that you want to take first?
Adran (26/26) 8 temp HP
Elowin (24/24) 8 temp HP
Elysia (19/24)
Eozindra (15/15) 7 temp HP
Ishi (34/35)
Morik (16/33)

Rolls

Eozindra WIS save DC13, damage from Toll the Dead - (1d20+2, 1d8)

1d20+2 : (4) + 2 = 6

1d8 : (1) = 1

Ishi STR check, DC10 - (1d20+6)

(10) + 6 = 16

Morik STR check, DC10 - (1d20)

(8) = 8

Aug 3, 2024 5:38 pm
Ishi tries to shake the scum off,

Rolls

con save - (1d20+5)

(9) + 5 = 14

Aug 3, 2024 8:15 pm
Seeing the last of the rats fall away, she grabs her sister by her shoulders. "Are you hurt," she asks, her voice full of worry. Looking to Adran behind her, she says with sincerity and warmth, "Thank you so much!"

Rolls

Constitution Save - (1d20+2)

(19) + 2 = 21

Aug 4, 2024 6:58 am
Morik coughed out the water, and caught his breath as he stumbled back onto the footpath. He wheezed, clearly in pain, his hands flopped around for his pouch of Goodberries.
Last edited August 4, 2024 6:59 am

Rolls

Con - Save - (1d20+4)

(2) + 4 = 6

Aug 4, 2024 12:42 pm
"Should we check the map for a good place to rest? he says as he tries to scramble back on the walkway.

Rolls

climb Str check? - (1d20+4)

(9) + 4 = 13

Aug 4, 2024 1:51 pm
Adran offers a hand to Ishi to help him up to the walkway, and a smile to Elysia to acknowledge her gratitude. "We are very much in this together at this point," he says, adding, "none of us will make it alone."

Looking to Morik, he asks, "How are you holding up, Morik?"
Last edited August 4, 2024 1:52 pm
Aug 4, 2024 2:53 pm
I have a communal healing prayer that can give everyone some healing. I can walk and sing, but not much more. Someone else must take point.
She begins to sing a song in old elvish, about the peaceful moonlight to lay in your lover's arms in, and the invigorating moonlight to hunt by.
At the end of the very long song, they all realise that the wounds have closed, the bruises have faded and they are indeed ready to make love or war in the moonlight again.
OOC:

Everyone regains 13hp
[ +- ] 2 : Prayer of Healing
Elowing is good for one more tough combat encounter, and then a long rest would properly be good.
Last edited August 4, 2024 2:57 pm

Rolls

Prayer of Healing - (2d8+3)

(55) + 3 = 13

Aug 4, 2024 8:15 pm
First checking her hair and face for signs of droppings and improper muss, Eozindra sighs exaggeratedly then hugs her sister. "I am well, are you?" To Adran, she smiles "Thank you most kindly. We indeed are together in this."

Producing the map from its case, she examines the parchment with the goal of pinpointing the group’s location in comparison to their goal destination.
OOC:
I have a few more heals left and then we’re gonna have to scrap …
Aug 5, 2024 7:02 am
The party catches its breath, and Elowin's ethereal voice accompanies the presence of Lunea to heal everyone 13 HP.

As the party heads out again, they ascend the stairs. The tunnel continues on, and then they reach a place where the tunnel forks. Eozindra's read of the map is that the path they want is straight ahead, but both paths of the fork lead in directions away from the "location of the Abbey." Eozindra is confident that both routes could work, but...

Eozindra, make an INT (Investigation) check to assess which direction will be a better choice.
Adran (26/26) 8 temp HP
Elowin (24/24) 8 temp HP
Elysia (24/24)
Eozindra (15/15) 7 temp HP
Ishi (35/35)
Morik (29/33)

Rolls

Secret Roll - (1d4)

(4) = 4

Aug 6, 2024 2:21 am
OOC:
Thinking!

Rolls

Investigation - (1d20+3)

(18) + 3 = 21

Aug 6, 2024 5:07 am
As Eozindra checks the map at the fork, Morik notices a gleam in the chink of the wall of something reflecting the light she's using. Stooping down, he sees that there's a fairly large gap in the wall where the mortar holding the bricks together has crumbled away. It's filled with scraps of leather and clumps of fur; probably it is a rat nest, perhaps one or more of the rats who attacked the party back a ways. The gleam is of some coins that were is a gnawed and decaying coin pouch. As Morik moves, Jeffery keeps scampering up to remain on the highest point of the dwarf; the newt is clearly spooked by the experience of getting dunked in the channel and almost swept away earlier.
OOC:
If Morik chooses, he can scoop up the 9 coins, or he can point them out to someone else who might be more interested. It's hard to tell what type of coin they are without examining them more closely.
Eozindra, meanwhile, recognizes that one of the tunnels is going ahead level, and the other is descending. The map is not particularly clear on the depth of the "location of the abbey," but she has observed that the deeper they've gone in the sewers, the older and more poorly-maintained the tunnels have been. So she decides to take the level route.

The party continues slogging through the tunnels for another hour. At this point, six hours have passed since they entered the sewers.

Rolls

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

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