3-1: Beneath the Streets

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Aug 6, 2024 9:11 am
Morik leaned his head down one way, then the other, peering at the gleaming coins. "Huh." He muttered to himself, then shrugged. "Some coins lodged up here," he said to the group, pointing at it with his thumb, but his mind was already on to other things. Rummaging around his pouch, he popped a few Goodberries in his mouth.
OOC:
Eating 4 Goodberries to top up.
Aug 6, 2024 9:46 am
Hearing the mention of coins catches the rogue’s attention. Following the gesture, her eyes catch on them, collecting them and investigating what kind of coins they are as they walk.
OOC:
Don’t know if you need perception or investigation so here’s both to save time.

Rolls

Investigation - (1d20+0)

(6) = 6

Perception - (1d20+5)

(15) + 5 = 20

Aug 7, 2024 7:28 am
Elysia reaches into the hole and gently pulls out the rotted leather so as to not drop the soiled coins. There are 9 in all. After a few moments' excitement that they might be some kind of ancient collectible, she wipes away enough grime to realize that these coins have probably only been here for a few years: they're regular krugerrands, with the old King's head on one side and the Grayhaven crest on the other. Elysia gains 9 krugerrands. From her time in the city, Elysia knows that the girl queen has not yet decreed new coins to be minted with her likeness.

Morik eats goodberries as the party continues following Eozindra's directions.

The party continues for a seventh hour, through many twists and turns, Eozindra always directing the group onward toward the "location of the Abbey." The stone here is very old, each block carved from a dark grey stone very different from the lighter shades earlier in their trip. The channel is wide and narrow, and the ceiling of the tunnel is so close overhead that taller adventurers would have had to stoop. The walkways have been worn smooth by many centuries of people traversing these same paths, and the weight of history is thick.

After another hour, Eozindra stops them by a break in the wall, where the masonry of the tunnel collapsed long ago. The others eye it doubtfully at first, but the bard insists that there is a passage on the other side that heads much closer to the direction they want to go than the main tunnel, which has been curving slightly to their left for the last half-mile or so.

The party proceeds through the crack and down a slippery scrabble into a lower, perpendicular tunnel that is noteworthy on two accounts: it is made from smaller bricks of a reddish stone that has little flecks of crystal in it, and it is not a sewer! There is no channel here, though the air is close and damp this far underground. Morik and Adran satisfy themselves that they will be able to climb back up the rubble to get to the sewer tunnel, and the party proceeds in the direction that Eozindra indicates for another hour.
Aug 7, 2024 6:00 pm
"Though I wander far from the forest and the moonlit trails, the moon still watches over me, guiding my spirit with its gentle light."
Elowin uses the mantra to stave away the claustrophobia that is inching ever closer hour by hour.
Aug 7, 2024 10:10 pm
Now that they're no longer in the sewers, Morik's cheer perked up. He picked up talking to Jeffery, as well as engaging some of the others in small chit-chats.
Aug 8, 2024 2:25 am
"You know, Mara does have a compartment for Jeffery," Adran reminds Morik. "Just in case our environment during a conflict is... questionable."
Aug 8, 2024 6:22 am
Give me a few minutes and I can talk to the little guy.
OOC:
ritual speak with animals
Aug 8, 2024 9:20 am
Happily accepting that the coins aren’t some strange prize, she hands 4 of them over to Morik since he’d been the one to see them originally; pocketing the other five.
Aug 8, 2024 2:43 pm
"We can talk to him later. I was just reminding Morik of his options. Right now we need to keep moving," Adran replies, never breaking his stride.
Aug 8, 2024 3:21 pm
As they walk, Ishi speaks softly with Jeffery for a while. Jeffery is very interested in knowing where his next meal is, and what it will be, and wouldn't you like to provide it to him now, please?
OOC:
Note: if you'd like to play out more of that conversation, feel free to do so in the "Rest Interludes" thread.
Having determined the direction, Eozindra covers the light again as the party continues. So it is that twenty minutes or so later, they easily notice the faint glow of lamp light up ahead. This faint illumination is enough to reveal that the texture on the red stone walls comes from a series of small carved plaques with worn, illegible writing on them, one above another, with a new "column" of them appearing every few feet.

As they continue, the party approaches the light cautiously. Still some fair distance away and undetected, the PCs are able to see that there are boxes or other obstacles set up in the tunnel ahead, silhouetted by the lamp light, with a narrow path leading between them. Shadows dance on the walls as mostly-obscured people move in that space, passing in front of the lamp. The more perceptive can hear the low murmur of whispered or muttered voices.
Aug 8, 2024 3:35 pm
Elowin stops her muttering to better hear and to remain stealthy.
Who are they?

Rolls

Stealth - (1d20+4)

(3) + 4 = 7

Aug 8, 2024 9:39 pm
Raising a hand to stop the party from further advancement, Eozindra crouches and waves a hand to her sister. In a hushed tone, she murmurs some few words, rubs her fingertips against one of her eyelids until a lash comes free, and pushes the stray hair into a small ball of sap-like material. She presses the gum to Elysia’s shoulder and the rogue ripples out of visible sight. The bard creeps backwards a few steps to further settle into a hiding position while the area ahead is surveyed.

Beyond the incantation murmured, Eozindra remains silent through this process. Having done enough such reconnaissance missions with her younger sibling, the two are in sync and able to slide effortlessly into their respective roles. The bard reaches up to the copper wire concealed in her hair and prepares to reach out quietly with simple "yes or no" questions that can be replied to with the previously established code of nonverbal cues.
OOC:
I’ll let Ely decide what those cues are. Whether it’s little coughs or tongue clicks or whatever she feels would have been appropriate.

No more second level spells ayyyeeee don’t die.
Last edited August 8, 2024 9:40 pm
Aug 9, 2024 4:06 am
Morik was no sneak, and while he could attempt to transform into a small creature, it was best to let the experts do their job. He gripped his quarterstaff tightly, and muttered a spell in hopes to hear the murmurs.

Rolls

Perception - (1d20+6+1d4)

(4) + (1) + 6 = 11

Aug 9, 2024 8:02 am
Knowing she has vanished, she quietly clears her throat, prepared to give small coughs for affirmatives and silence for negative responses. Creeping closer and closer to the light, the rogue stays as silent as she can as she listens attentively for any useful information.

Rolls

Stealth - (1d20+8)

(15) + 8 = 23

Perception - (1d20+5)

(12) + 5 = 17

Aug 9, 2024 3:08 pm
Eozindra extracts one of her eyelashes and casts Invisibility on Elysia with it. ::I keep this up, I'm going to run out of lashes...:: Elysia vanishes, and creeps forward on feet as silent as a cat.

Approaching the lit area, Elysia focuses on the people first. There are eight of them...and they are weird. Not only are they a motley gang of many races - at first glance, Elysia sees a couple of dwarves, a human couple, an elf, a halfling, a gnome, and a dragonborn - but as she lingers longer and longer, each one bears at least one very obvious abnormality: an alarmingly out-of-place animal trait. As she watches, these people carry on a conversation that she doesn't understand, but her familiarity with Celestial allows her to recognize that they are speaking Infernal to each other. This inversion of Celestial is peppered with occasional obscenities from the common trade language of the Greenwold, a dialect of the Imperial Common you all speak. Apparently Infernal doesn't have enough obscenities on its own.

They take no notice of Elysia and continue their jeering, crude conversation. Gradually, the rogue takes stock of other details beyond the freaks themselves: the shadows are being cast by various small structures that these people have constructed for themselves from broken bits of salvaged materials: old crates, cracked barrels, torn sails, crumbling pieces of brick. They're living here in squalor, and the stench rolling off of the eight unwashed bodies reminds Elysia of how much better the air quality is in these tunnels than they were in the sewers. The oil lamp gives off a greasy smoke and flickering light, but it is enough to see that these people have broken into the graves set in the walls to make additional living space (and at least one latrine). That helps her to realize that where the party and these freaks are - these sparkly red-brick tunnels - is a catacomb: each plaque on the wall is the cap to an alcove containing the remains of some long-dead resident of ancient times.

The only path through their camp is a narrow gap in between their shanties.

Rolls

Number of creatures - (2d4+1)

(43) + 1 = 8

Secret Roll

Secret Roll

Aug 9, 2024 11:15 pm
Eozindra runs through a brief collection of Message queries to find out:
"More than three?" Cough.
"More than five?" Ahem.
"More than ten?" Silence.

Then, trusting her sister to know how to manage, the bard whispers, "See what you see then come let us know. Tread careful, zus." She turns to the rest of the compatriots to inform them, "More than five, less than ten individuals ahead."

The bard settles into her shadow alcove to await Elysia’s return with details about the specifics ahead. Not wanting to risk her being discovered, the older sibling had only pressed for immediate information on a headcount so the rest could be prepared in the unlikely-but-not-impossible chance something went awry with the rogue’s reconnaissance.
Aug 9, 2024 11:17 pm
Kilikina says:
Knowing she has vanished, she quietly clears her throat, prepared to give small coughs for affirmatives and silence for negative responses. Creeping closer and closer to the light, the rogue stays as silent as she can as she listens attentively for any useful information.
OOC:
I believe you can roll stealth with advantage while invisible. :) Am I correct, @spaceseeker19?
Aug 10, 2024 11:27 pm
Redamancy says:
Kilikina says:
Knowing she has vanished, she quietly clears her throat, prepared to give small coughs for affirmatives and silence for negative responses. Creeping closer and closer to the light, the rogue stays as silent as she can as she listens attentively for any useful information.
OOC:
I believe you can roll stealth with advantage while invisible. :) Am I correct, @spaceseeker19?
Elysia is already there at the edge of their camp, no stealth check necessary: they have not noticed her. But if she tries to venture further in, to steal an item, look through a shack, surprise attack one of them, or do anything else that would bring her even closer to them, then she should roll Stealth (and yes, do so with Advantage).

Of course, Eozindra has already received some information about their numbers, so the rest of the party can act, too. Or Elysia could return first and report everything that she's seen (no Stealth needed to just return).
Aug 11, 2024 6:01 am
Taking in what she sees, she’s shocked at the abnormalities that the folks gathered here display. While she can acknowledge the oddity they are compared to most of their races, she grew up with someone that has albinism, so abnormalities don’t disgust her. Instead, her heart beats with compassion as she fears that they’re down here because those above chased them away. Deciding to test this theory before reporting back, Ely decides to take a closer look at the items inside the nearest shanty, checking for both anything that could be harmful and a sign they have nefarious intentions, as well as anything shiny as exquisite since it’s just too tempting for her.
OOC:
Slight of hand in case anything is worth rehoming into my personal collection of goodies…

Well hell…
Last edited August 11, 2024 6:02 am

Rolls

Stealth w/ Advantage - (2d20H1+8)

(415) + 8 = 23

Sleight Of Hand - (1d20+8)

(1) + 8 = 9

Aug 11, 2024 2:57 pm
Confident in her invisibility, Elysia creeps forward. The gnome's head swivels on its strange neck, but it appears to be only because he's swallowing a bit of meat. Since they all seem to be gathered around the one oil lamp telling jokes, Elysia slips into the closest stinking hovel and grabs the first (and only) shiny thing she sees: an exquisite glass cup sitting amongst a bunch of trash. But the cup was broken in the past and was pasted together with something sticky: it comes apart in her hand, the pieces cascading down. By the time the pieces hit the ground, Elysia is already gone and heading back toward the rest of the party. The halfling squeals in dismay, rummaging around in the trash for the pieces of his "treasure." The others watch with some sympathy, not suspecting that anyone else was among them.

Elysia rejoins the others.
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