"Adjust your aim by this much. That's it, baby!"
All PCs should still have 5 THP from when Ziggy used Mantle of Inspiration.
Init Group | Name | HP | AC | Notes |
A | Quax | 37 / 37 | 21 | Using Mangonel |
A | Ziggy | 60 / 60 | 15 | |
A | This One | 42 / 42 | 15 | Using Ballista #2 |
A | Imti | 43 / 43 | 16 | Using Ballista #1 |
B | Astral Elf Star Priest | DEAD | DEAD | DEAD |
B | Astral Elf Warrior 1 | DEAD / DEAD | DEAD | |
B | Astral Elf Warrior 2 | 58 / 58 | 16 | |
B | Astral Elf Warrior 3 | 58 / 58 | 16 | |
B | Plasmoid Explorer 1 | 16 / 16 | 11 | |
B | Plasmoid Explorer 2 | 16 / 16 | 11 | |
B | Plasmoid Explorer 3 | 16 / 16 | 11 | |
B | Plasmoid Explorer 4 | 16 / 16 | 11 | |
B | Plasmoid Explorer 5 | 16 / 16 | 11 | |
B | Plasmoid Explorer 6 | 16 / 16 | 11 | |
B | Plasmoid Explorer 7 | 16 / 16 | 11 | |
B | Plasmoid Explorer 8 | 16 / 16 | 11 | |
B | Plasmoid Explorer 9 | 16 / 16 | 11 |
Level | 2nd |
Casting Time | 1 Bonus Action |
Range/Area | Touch (15 ft ) |
Components | V, S, M * |
Duration | Concentration 1 Minute |
School | Transmutation |
Attack/Save | DEX Save |
Damage/Effect | Acid (...) |
Shocking grasp - (1d20+8, 2d8)
1d20+8 : (4) + 8 = 12
2d8 : (52) = 7
Guiding Bolt to hit Elf 2 AC16, Radiant Damage - (1d20+8, 4d6)
1d20+8 : (20) + 8 = 28
4d6 : (1332) = 9
And the shame was on the other side! - (4d6)
(2635) = 16
Wild Shape Archer vs Elf 2 AC16 Advantage from Guiding Bolt, Radiant Damage - (2d20H1+8, 1d8+5)
2d20H1+8 : (42) + 8 = 12
1d8+5 : (5) + 5 = 10
Bardic Inspiration for Archer attack - (1d8)
(3) = 3
Attack & Damage - (1d20+8, 2d8+5, 1d8+4)
1d20+8 : (16) + 8 = 24
2d8+5 : (22) + 5 = 9
1d8+4 : (2) + 4 = 6
Spirit Shroud damage - (1d8)
(7) = 7
Level | Cantrip |
Casting Time | 1 Action |
Range/Area | 60 ft |
Components | V |
Duration | Instantaneous |
School | Enchantment |
Attack/Save | INT Save |
Damage/Effect | Psychic |
Level | 2nd |
Casting Time | 1 Action |
Range/Area | Self |
Components | V, S, M * |
Duration | Concentration 1 Minute |
School | Divination |
Attack/Save | WIS Save |
Damage/Effect | Detection (...) |
Perception - (1d20+8)
(11) + 8 = 19
Level | Cantrip |
Casting Time | 1 Action |
Range/Area | 60 ft |
Components | V |
Duration | Instantaneous |
School | Enchantment |
Attack/Save | INT Save |
Damage/Effect | Psychic |
Level | 2nd |
Casting Time | 1 Action |
Range/Area | Self |
Components | V, S, M * |
Duration | Concentration 1 Minute |
School | Divination |
Attack/Save | WIS Save |
Damage/Effect | Detection (...) |
Intimidation - (1d20+4)
(15) + 4 = 19