A stormy beginning
Be sure to read and follow the guidelines for our forums.

July

Elyse, sees the new comer, and waves welcomingly, encourages them, Hazel and July to continue running away from the animated boulders and the transforming horse.
The animated hill has wandered off but the transofmed horse plods along behind you . By this point it has rown to about 10' tall at the shoulders and is now about 30' long. It's thick neck and tail make it more lizard like though with longer legs than you have seen on any reptile. It stands contentedly though still startling a bit at the thunder each time and shifting a bit closer to your group when it does.
She approaches the animal with palms stretched forward and attempts to calm the beast based on the skittish behavior at the flashes of lightning with soothing noises.
Rolls
roll perceptive, determine if the beast is still behaving as a domestic horse - (3d6)
(631) = 10
animal handling - (2d6)
(14) = 5
She pulls her eyes up to meet Elyse's. If the verdant green flesh is employed by the gold-full flesh, what weapon does the verdant wields in the gold-full's defense?
Elyse opens her cloak to show the weapons hanging from her belt. Thinking this to be an odd question, she shakes off the thought and turns to Hazel...
Hazel, what do you want to do? do you want to try to salvage anything from the wagon wreck... our lizard horse here would probably be able to carry a significant load. We can still try to sell what we can salvage...
What about you July, your home is only about a days hard march, do you need to go back a check on your family?

Hazel looks over the newcomer with trace of uncertainty and confusion but the questions about her wagon snaps her out of it. Glancing up at the beast she murmurs We can likely rig up a pack harness, I've got the rope . . . Yeah, thanks great idea. I wish we had some rope to shape a halter for the beast. and she begins trying to entice the

Now fully recovered due to the effects of the storm July looks around before shaking her head. I want to head home but, . . . . Lets focus on getting out of this situation first. The village always pulls together in adversity and if the storm hit there then they are likely better of than we are at this time.

Rolls
Searching for a place to rest - (2d6)
(46) = 10
The refreshing effects of the life giving Border Storm are fading and the constant rain is beginning to drag you down by time you reach the trees. Your guess proves correct and what was likely a small stream before the storm is now a gushing torrent several yards wide and hemmed in by tree roots that likely have weathered similar deluges of water. You search for any place dry but are out of luck. Fortunately Hazel has a small waterproof tent that you erects in a raised and relatively flat area. However it is too small to house all four of you so you decide to take turns on watch and tend the fire while the other three sleep. As you work you chat and Zeva learn a bit about Hazel of Avonley the merchant and July who hired on as her guard. Hazel was heading to a city that was lost at the Breaking and is being reclaimed. With a bit of dry wood, wax, and efforts you manage to transform a spark into a decent flame to make heat and light for the night.
Let me know of any other preparations for the night and the order you will be standing watch.
During the meal and before first watch, Elyse projects small illusions in the smoke of the fire to illustrate the main scenes of local fable about overcoming challenges where the protagonist is perceived as week and yet manages to find ways to make it home.
Rolls
learn more about Tiny (Perceptive) - (3d6)
(231) = 6
Zeva sits against the firelight, sharpening her sword with a whetstone as she observes the mystical flesh of riding. The Mystical appears far hardier now. Perhaps it would survive their journey.
Her eyes widen as she watches the black air dancing over the flame. Mother, the Dueler Elyse has made shapes of the black air. Silence as she listens to seemingly nothing. Oh, it is a story of a Knight's journey then.
She tilts her head at Elyse. For what reason is the Dueler Elyse on this journey?
Zeva checks the hilt of her sword. One is not Mother's first Wielder. Mother had a Wielder once, and so we are looking for the Wielder's grave, so Mother may rest at his side for all eternity.
Zeva, wake me at third watch. as she doses off to sleep.
Rolls
roll perception could Zeva's blade be sentient? - (3D6)
(415) = 10
Rolls
secret rolls - (2d6, 2d6, 2d6, 2d6, 2d6)
Rolls
Second watch watching - (2d6)
(36) = 9
Rolls
Roll perception to see what's going on - (2d6)
(16) = 7
She pulls out her torch while this is happening, lighting it so there's more visibility.
Rolls
create six floating candles - (2D6)
(36) = 9
As you stand watching and listening a you hear something aproaching through th grass along the pathway vaguely visible from your own passage hours ago. As it nears you determine it is one or two creature and likely not that large, though this one is making more noise than the Zeva had heard perviously.

In mere moments the grass parts to reveal an insect larger than Elyse. It walks on it's 4 hindmost legs and stands now motionless at the edge of the clearing aound you with it forelegs, hands?, slowly raising higher and wide as it stares at you. Taking a slow step forwards you all feel a word or question enter your minds Peace?
Formian

A series of word impressions flits though your minds
Peace, space, food, home, knowledge
And I slowly wants it's hands side to side. Then a more structured set of words
We grow, we learn, we build.
You here why?
Formian

A vague sense of non-aggression and something akin to two creatures staying on opposite sides of a hill/river or other divide. There is a short pause as its antennae stiffen then it project into your minds once again. You travel from home/nest to breed/ / create new nest / spread lineate to foreign nest?
Formian

The antennae twitch again You go to seek dead creature? Why? To consume their flesh? Or perhaps pay respects to honored ancestor?
Formian

There is a pause with more twitching of the antennae We do not recognise that beyond it being a tool of combat. May we ask a trade of you? We are wishing to learn more. May some of us accompany your on your travel?
She turns the rest of the party. Do the other fleshes wish to object or question the sticked flesh's proposal?
Formian

We have found your transportation tool and offer to held restore it then create a path for it through our territory which has recently undergone great change. As it finishes communication with you the sounds of a wagon moving, alviet over rough terrain, can be heard from the thick brush. Additional sounds are heard and you immediately surmise that there are many of the insectoid working together. The "spokes ant" for the Formian hive asks you not to overreact as it explains that the transportation tool is being brought over so that they can work on it under your guidance.
The sounds approach and soon a road is opened up through the thick vegetation through the efforts of dozens of the Formian workers. All the workers look much like the one standing in front of you but you catch glimpses of larger ones with larger mandibles patrolling around the workers. There are other Formian that are almost as large as the wariors but are sleeker and have wings folded along their backs. Soon the wagon can be seen being pulled by several of the formian and it is deposited in the clearing of your camp. All of the items from the wagon have been neatly deposited within it though not stowed or tied down as Hazel had it. As soon as the wagon is pushed into position all the formian save 1 warrior, 2 workers, and one of the winged drones, retreat back into the darkness of the night.
We are skilled at crafting simple objects but are unfamiliar with working some of the material of your tools the worker indicates bits of metal on the wagon. You see that some of the cracked wood has been plastered by some kind of resin patching much of the damage from toppling the wagon. We can work more changes if we errored in our attempts to repair your tool
Elyse offers the names of each of the other party members and allows each to elaborate on their background.
Formian

The drone steps forwards slightly and you feel a slightly different "voice"
We do have identifiers but not in a way that works well with your words. You may assign one for convenience if you wish. This workers will accompany you. They will study your skills at shaping and learn to harvest the materials you use. They are very nimble and skilled but not aggressive and it gestures at one of the shortest Fomians you have seen though its abdomen looks large for the rest of it's body.
The drone converses with you awhile and you learn that while they can not see much better than you in the dark their senses let maintain an awareness of their environment despite being blind in the depths of their tunnels. The assigned worker stays silent while the drone checks with you to find where you wish to head and when you would like to leave. They will work to prepare a path so that you can leave their territory as quickly and safely as possible.
The strange storm changed much of the region. We are uncertain of all the new dangers but our hive is strong in numbers and most beasts know not to trifle with our warriors.
Let me know if you have questions for the drone, worker, or me before setting out. What is your plan and how do you describe your intended destination/path?
let me know if you have any other questions for the Formian and give me a navigation and/or look out test for the day.
Rolls
Days Travels - (HazelNavigation:3d6, Judywatchfulness:1d6)
HazelNavigation:3d6 : (543) = 12
Judywatchfulness:1d6 : (1) = 1
Rolls
perception advantage for any signs of danger as we travel - (2D6)
(56) = 11

The strange storm of the yestereve did affect us. The warriors were affected the most as they had to contend with other beasts there were changed more than us. None of us even doubled in size. Ambassador explains that they typically build their cities underground but do not dig too deep as there are even scarier creatures in the depth of the earth. The Formian people have legends of other types of people but they have not had contact since the shattering, over 50 years ago. You get the impression that the Formians have had a society with low levels of technology but that before the Shattering the People tended to not interact much with the Formian.
When you are ready you set out with Tiny easily pulling the wagon. The morning if bright and the air crisp putting everyone in a grand mood, though it is tough to tell with Ambasador, and Tiny makes good time crossing over the mostly flattened but still rough road though the lush vegetation of the altered plains. Around noon you take a break near a hill that is mostly clear and trudging to the top you look around and see that you will soon be leaving the area and sigh in relief. Then your relief turns to dread as the ground beneath you shifts ever so slightly. Remembering you previous encounter with moving hills Elysse and Zeva quickly descend to the wagon and urging Hazel and Judy to get back in the wagon and move away. Unfortunately the hill continued to stir and soon stood up. | |
________________________________________ | ________________________________________ |
Rolls
Rolling perception for weakpoints/ a way pass - (2d6)
(35) = 8
He turns to face the people on the ground whose day has been interrupted by the walking hill. "'Ello. Name's Blornvid. The bloke's Magian. We'll try to slow this thing down, or distract it, so that you can get away." He turns back to look at the oncoming earth elemental. "Anyone speak rock?"
To Magian, he says, "As much as I don't want to fight this thing or fly again, maybe we should get on top of it."
She listens to thin air, then nods. "One and Mother do not speak rock, Half-Flesh. Only metal. One can attempt to distract the shifting not-earth with the Half Flesh
Magian

The bird-man snorts at Zevas words and snaps Perhaps one should show respect and use courtesy with clear words when greeting strangers lest they take offense from one. Be that as it may the wagon is too slow if it is to be saved the mountain beast must be driven off or distracted while it flees. I and the two griffon can fly to see if it will follow but I am unsure about out chances of success. The two griffons prance nervously as they cast glances both at the approaching hill and Tiny's unusual form.
Elyse draws on he spell touch and tries to create dancing fairy light near the creatures right eye in an attempt to distract the mountain and getting it to move in a different direction.
Rolls
distracting fairy lights - (2d6)
(54) = 9
![]() Haze | ![]() July | ![]() Tiny | ![]() Ambasador | ![]() Hill Elemental |
Magian seems to ponder Elyse's words for a moment before nodding. Taking to the air with the pair of gryphons the tries to harass the creature. Unfortunately the gryphons and flickering lights seem to have little effect on the ponderous moving hill of a creature, if it even notices them.
It continues to plod along in pursuit of the bouncing and rattling wagon as Hazel tries to navigate it through the rough terrain with Judy urging her and Tiny on. Blornvid pulls himself onto the back of the wagon only to see an insectoid , about 3 or 4 feet tall, pop up glancing about with antennae twitching.
Though not in immediate danger the hill elemental is obviously following the wagon though its slow movements give you some time to handle it. But the crash of it's massive feet leave little doubt as to what would happen it it even accidentally stepped on any of you.
Everyone go ahead and give me a test dealing with either observation, lore, nature, or magical monsters
Remember to use your trade or traits to give advantage
Rolls
perception, advantage, could it be the noise or vibrations - (3D6)
(626) = 14
Rolls
stomping to redirect the hill elemental - (1D6)
(4) = 4
She begins to gather stones to carry over to where Elyse pointed out.
Rolls
Looking for and gathering stones - (2d6)
(33) = 6
Rolls
Find rocks to throw - (2d6)
(54) = 9
Keeping an eye on the massive form as it moves further from you in pursuit of the griffon you begin to relax and take in the new aquantances...
"But how about you all? What's your story? And do you need an old dwarf to accompany you on whatever journey it is that you're undertaking."
She lifts the sheathed sword against her hip ."One is searching for Mother's deceased Wielder, to lay Mother next to their grave. One met Dueler Elyse during this pilgrimage, when thunder-bright-change melted the world. The change left this party here."
Pointing to the beast pulling the wagon: Tiny over there, used to be a horse before the rains hit her...
Blornvid gives general directions and you cross an old track, likely a road from before the Shattering, and as it lead in about the right direction take it. Several minute later Magion is seen overhead and he waves at you before continuing on his way back to the manor house.
Blornvid escorts the group to the Manor. "Many refugees have settled there recently. It's made a lot of progress getting restored to pre-Shattering condition. From there, we should be able to get to Paphos. By the way, what's this Formian fellow in search of?"

The yard shows signs of having been well organized and cared for but had grown wild for years. There are signs of recent attempts to tame the surroundings but there is much work left to be done. There are people moving between the building and they look up with interest at the sound of the wagon. The nearest structure, a short tower, has it's front door thrown open and three youths in ill fitting armor rush out to stand on the road and confront you.
Danoll (Manor)


Follow the link after I post a short into for you there.