Chapter 2: Local Heroes

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Jan 11, 2025 5:24 pm
"Leave some for me!" the halfing growls as he sees Wess take down one and Khel rush into the room after. He follows after the wizard. Seeing the sinspawn still standing after the fire bolt, Grim takes a swing to finish it off.
OOC:
Bennies 6/6

Rolls

Fighting (-1 fatigue) - (1d10-1, 1d6-1, RA)

1d10-1 : (7) - 1 = 6

1d6-1 : (5) - 1 = 4

Damage (Maul) - (1d8+1d10, RA)

(87) + (6) = 21

Jan 12, 2025 2:06 am
Chigaru can't see much as his associates are blocking the entries into the farther rooms, so he stays put, keeping an eye on both branches of the tunnel to make a move when it appears he might be needed.
Jan 12, 2025 11:28 am
Khel moves into the room and fires a bolt at the nearest creature. It hits him, and it falls to the ground burning.

Grimwulf rushes in after Khel and clobber one so it falls over the railing and down on the ground where it lays unmoving.

Shalelu stands ready with her bow, in case more come out of the hole.
OOC:
There is in fact no limit to the number of bennies you have, it just resets whenever a new session begins. Sessions is difficult to measure on a PbP, so I’ll use the Chapters. We’ll reset whenever I make a new chapter.

Khel, the TN is 4, so that would be a raise so it would be an extra d6 of damage, I rolled for you and got a 3. Just enough to take it out.

This means it was already dead for Grimwulf’s action. Luckily he’ll reach the pink one with his barbarian boosted speed and takes that one down.

Shalelu holds for now.

Saldrina left to act.

Character Card Group Parry Toughness Wounds Bennies Status
Saldrina Black Joker A 2 7 (2) 0/3 4
Shalelu King of Clubs A 5 8 (3) 0/3 4
Khel 10 of Hearts A 4 5 0/3 3
Chigaru 7 of Spades A 6 7 0/3 2
Grimwulf 6 of Diamonds A 7 8 (2) 0/3 6
Sinspawn Soldiers 4 of Spades B 6 7 (1) - - blue shaken
Wess 2 of Hearts C 6 9 (3) 0/3 4
Li 2 of Diamonds C 6 8 (3) 0/3 2



GM Bennies: 0
[ +- ] Battlmap
Jan 13, 2025 6:36 am
Saldrina frowns at the ineefectiveness of her attack and hurls another ball of flame at green.

Rolls

Spellcasting - (1d10, 1d6, RA)

1d10 : (7) = 7

1d6 : (4) = 4

Damage (fire) - (2d4, RA)

(11) = 2

Jan 13, 2025 11:22 am
OOC:
Can't see green. There's a hole down into the level below, so would have to move to the top of it if you want to target it.
Jan 13, 2025 3:49 pm
OOC:
Okay, she will hold her action, then.

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