Chapter 2: Local Heroes
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To the south east stands double doors made of metal.
In the center of the room is a large pool with a ring of polished human skulls balanced on stone spikes arranged in a circle around the deeper midsection.
At the far end of the room, a pair of stone stairways leads up to a pulpit on which sits a second pool, this one triangular and filled with churning, bubbling water that looks almost like translucent lava. Yet while wisps of what look like heat and steam rise from the strange orange liquid, the room is deathly cold.
At the edge of the second pool a creature flies by flapping wings. It is small, at most a foot and half tall. It shrieks at you. "Who dares intrude upon the Mother's sanctum."
It slashes at its own wrist with her dagger, and you see blood flow into the pool of water. As she does before you have time to react, four of the creatures you've fought so far crawl out of it. As they crawl out, you notice the liquid in the pool glowing diminishes.
Edit: Well. You drew another Joker, gaining each of you another bennie. Group A can act first (Khel and Chigaru), and Khel gets a +2 to trait rolls this round.
Character | Card | Group | Parry | Toughness | Wounds | Bennies | Status |
Khel | Red Joker | A | 4 | 5 | 0/3 | 3 | |
Chigaru | King of Clubs | A | 6 | 7 | 0/3 | 2 | |
Creature | 8 of Hearts | B | 5 | 7 (4) | 0/3 | 3 | Very Small (-4 to hit) |
Sinspawn Soldiers | 7 of Diamonds | B | 6 | 7 (1) | - | - | |
Grimwulf | 6 of Spades | C | 7 | 8 (2) | 0/3 | 6 | |
Saldrina | 5 of Spades | C | 2 | 7 (2) | 0/3 | 4 | |
Wess | 5 of Hearts | C | 6 | 9 (3) | 0/3 | 4 | |
Li | 2 of Clubs | C | 6 | 8 (3) | 0/3 | 2 | |
Shalelu | 2 of Spades | D | 5 | 8 (3) | 0/3 | 4 |


Deck Draws









Rolls
Bolt (Ice) - (1d10-1, 1d6-1, RA)
1d10-1 : (3) - 1 = 2
1d6-1 : (4) - 1 = 3
Bolt (Ice) reroll - (1d10-1, 1d6-1, RA)
1d10-1 : (5) - 1 = 4
1d6-1 : (5) - 1 = 4
damage roll - (3d6, RA)
(423) = 9
damage roll - (3d6, RA)
(151) = 7
damage roll - (3d6, RA)
(6531) = 15
Rolls
Shuriken - ATTACK - (1d8-4, 1d6-4, RA)
1d8-4 : (3) - 4 = -1
1d6-4 : (4) - 4 = 0
Shuriken - DAMAGE - (1d8+d4, RA)
(87) + (3) = 18
Shuriken - ATTACK - (1d8-4, 1d6-4, RA)
1d8-4 : (6) - 4 = 2
1d6-4 : (1) - 4 = -3
Chigaru rushes into the room and slings a shuriken at it, but it goes wide, hitting the wall behind him.
The creature says some words in a strange language and light shoots out engulfing Chigaru. Then the creature says some more wounds and disappears from all of your visions. You can see a vague blur of it flying away from its previous position.
Then the sinspawns surges forward. Two of them reaching Chigaru, the other two moving towards the door. The first sinspawn attacking Chigaru misses, but the other one is able to get a claw across his chest.
It also spends a bennie to reroll its Spellcasting roll vs Chigaru. Chigaru need to make a Vigor roll to avoid Stunned.

The second Sinspawn is able to Shake you, but if you are Stunned his hit turns into a raise and you take 1 wound.
The rest of you are up:
Character | Card | Group | Parry | Toughness | Wounds | Bennies | Status |
Khel | Red Joker | A | 4 | 5 | 0/3 | 3 | |
Chigaru | King of Clubs | A | 6 | 7 | 0/3 | 2 | Must make Vigor roll or be Stunned; Shaken or 1 Wound based on Stunned or not |
Creature | 8 of Hearts | B | 5 | 7 (4) | 0/3 | 1 | Very Small (-4 to hit); Invisible -4 to target and Notice |
Sinspawn Soldiers | 7 of Diamonds | B | 6 | 7 (1) | - | - | |
Grimwulf | 6 of Spades | C | 7 | 8 (2) | 0/3 | 6 | Distracted |
Saldrina | 5 of Spades | C | 2 | 7 (2) | 0/3 | 4 | |
Wess | 5 of Hearts | C | 6 | 9 (3) | 0/3 | 4 | |
Li | 2 of Clubs | C | 6 | 8 (3) | 0/3 | 2 | |
Shalelu | 2 of Spades | D | 5 | 8 (3) | 0/3 | 5 |
GM Bennies: 0

Wounds: 0 | Fatigue: 0 | Toughness: 7 | Parry: 6 | Bennies: 1 |
Rolls
Vigor - (1d8, 1d6, RA)
1d8 : (81) = 9
1d6 : (4) = 4
Rolls
Spellcasting - (1d10, 1d6, RA)
1d10 : (3) = 3
1d6 : (61) = 7