Against the Cult: Entering Orlane (1.7)

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Sep 25, 2024 4:33 am
OOC:
Strangely enough Reptile refuses to just attack them for entering the barn even what appears to be rather hostile. He doesn't move to incite combat either. He is posed for combat but that is all. He has no armor on but does have a ready battleaxe in his hand.
He calls out, "Leave with your lives." as he goes into rage. (Bonus action)
Last edited September 25, 2024 4:36 am
Sep 25, 2024 4:50 am
Aanbo throws one of his darts at the villager directly across from him, on the southern side of the entrance.

Rolls

Dart to hit, Piercing Damage - (1d20+4, 1d4+2)

1d20+4 : (17) + 4 = 21

1d4+2 : (4) + 2 = 6

Sep 25, 2024 5:05 am
Myrtha admires Reptile's sense of containment. She, on the other hand, doesn’t hesitate to launch a hand axe at the incoming villager, aiming at the one already hit by Aanbo, if he was not felled by the monk’s deft dart throwing. She then grabbed her long sword and prepared for their charge.
Last edited September 27, 2024 3:24 pm

Rolls

Hand axe attack, damage - (1d20+5, 1d6+3)

1d20+5 : (10) + 5 = 15

1d6+3 : (1) + 3 = 4

Sep 27, 2024 5:54 am
ROUND ONE, continued

As the two villagers throw open the barn doors, the fighter and the monk perform their prepared attacks.
Myrtha's axe bounces off of the villager in the doorway, who has wisely come wearing armor. But Aanbo's dart catches the villager in the neck. Villager 1 takes 6 piercing damage. He sways but does not fall, looking daggers at the monk.
Another form, further back, rushed through the weeds towards the doors, but it is not quite able to make it even with a dash. That figure runs off to one side, so that the barn walls obscure view of it as it gets close.

Theran is up next, then the final villager, and we'll be done with round one.
Sep 27, 2024 10:25 am
Theran stays back but intones a string of words containing a sliver of the power of nature, and as he gestures at an enemy in the doorway an ethereal, skeletal hand reaches for the villager...

Rolls

Attack (Chill Touch) - (1d20+5)

(19) + 5 = 24

Damage (Necrotic) - (1d8)

(4) = 4

Sep 27, 2024 3:27 pm
spaceseeker19 says:
Myrtha's axe bounces off of the villager in the doorway, who has wisely come wearing armor.
OOC:
Now that we can see the villagers up close, what armor and weapons are they bearing, at least at first sight?
Sep 28, 2024 2:36 am
matmaisan says:
Now that we can see the villagers up close, what armor and weapons are they bearing, at least at first sight?
OOC:
The two in the doorway are wearing chain mail (!) and carrying spears - clearly they were expecting trouble. Not surprising, on reflection, given how Reptile tore through the unarmored bar patrons last night.
Sep 28, 2024 2:51 am
Reptile enters his Rage.
Theran casts a spell (Chill Touch) and a glowing, disembodied hand forms in the air and grabs Villager 1. The nighttime visitor staggers but does not...quite...fall.
Villager 1 takes 4 necrotic damage.

The final villager, "Six," still partially hidden in the weeds back from the barn door, reaches into a pouch and pulls out an object that glows as bright as a lantern, which she then flings into the barn. It lands 10' from the barrel barricade, and illuminates the interior of the ground floor around it with bright light.
[ +- ] Fight in the dark barnyard, end of round one
What do you do for round two?
23 - Joseph (4/13)
18 - Myrtha (12/12)
18 - Villagers Three and Four
17 - Aanbo (19/19)
15 - Chase (11/11)
12 - Reptile (15/15)
12 - Villagers One and Two
11 - Villager Seven
7 - Theran (13/13)
7 - Villagers Five and Six
Sep 28, 2024 3:57 am
"Not taking a chance with that thing," says Aanbo. He moves as quickly as he can across the barrels and slides along the floor to scoop up the bright-light-object. As he skids to a stop, the monk throws the object back out the door.
OOC:
If moving through the barrels is difficult terrain, I should still be able to reach the object with 35 feet of movement. I'll add a Dexterity check if it's needed for the throw, just tossing it back outside.

Rolls

Dexterity check - (1d20+2)

(6) + 2 = 8

Sep 28, 2024 12:11 pm
Chase seeing the light thrown in the barn then thrown back out sights the original tosser and aims, inhales as he draws, then releases. With his vantage in should be hard to hide from Chase especially with the light. He will then back down some behind the bales as she grabs another arrow to nock.
Last edited September 28, 2024 12:13 pm

Rolls

to hit, damage - (1d20+5, 1d8+3)

1d20+5 : (9) + 5 = 14

1d8+3 : (5) + 3 = 8

Sep 28, 2024 6:12 pm
Myrtha picked her long sword and prepared to move forward. "Get the door!", she roared, before moving between the barrels.
OOC:
I need some info before I act:
- villager 2 is on the ground. Does his body impede us from closing the barn door?
- villager 1 is hurt but standing. I assume he would be blocking the door?
I can either shove villager 1 out of the way, in order to close the door, or just try to strike him down with Myrtha’s sword. If I move and attack, could I use a bonus action to close the door this round?
Myrtha fears they threw the light in to target is with ranged weapons or magic. In that case, we have to get the doors closed up again, so they can’t spray us with arrows.
Sep 29, 2024 3:39 pm
matmaisan says:
- villager 2 is on the ground. Does his body impede us from closing the barn door?
- villager 1 is hurt but standing. I assume he would be blocking the door?
OOC:
Both Villagers 1 and 2 are standing on the ground in the doorway after having just swung open the barn doors. It is a double-door, so each villager is blocking one door from closing. Both would have to move/be moved to close the doors again, but one door could be closed for each Villager that moves/is moved.

matmaisan says:
I can either shove villager 1 out of the way, in order to close the door, or just try to strike him down with Myrtha’s sword. If I move and attack, could I use a bonus action to close the door this round?
OOC:
My read of the rules is that it's a free action to open or close one door. So you could move, attack, and (if there isn't a body in the way) close a door.
matmaisan says:
Myrtha fears they threw the light in to target is with ranged weapons or magic. In that case, we have to get the doors closed up again, so they can’t spray us with arrows.
OOC:
That's possible, and probably their hope. They could also just be humans who need light to see. You all are hiding in the dark; there's a bit of starlight outside, but if fighting comes inside the barn and there's no light source, anyone without darkvision will be fighting with DISADV.
Sep 29, 2024 3:43 pm
ROUND TWO

Joseph, groaning in pain, nocks, draws, and looses another arrow, this time at Villager 3. Villager 3 takes 8 piercing damage. Then the halfling rogue scoots back on the roof and tries to Hide as a bonus action.

Myrtha vaults the barrels and runs toward the armored and injured villager. He raises his spear but she ducks under the point and drives her shoulder up into the man's ribs; with the wound in his neck and the spectral hand draining his vigor, he is in no shape to withstand this irresistible force. Villager 1 is shoved back, and Myrtha closes the northern barn door in his face.

Villager 3 recocks his crossbow and walks toward the barn, grateful for the Light stone that illuminates the interior of the barn. The closed door blocks his view of Myrtha, so he triggers his weapon, loosing a quarrel toward the first PC he can see: Reptile. Reptile is hit with a crossbow bolt, but he barely feels it.
Reptile takes 1 point of piercing damage (reduced from 2 from Rage).
Villager 4 trots toward the house and out of view of everyone except Chase, who is still above them, watching out of the open hay loft door.

Then Aanbo leaps the barrels, scooping up the stone emitting Light, and throws it back out into the farmyard, far enough that the light doesn't penetrate into the barn. The interior of the barn is plunged back into darkness.

Chase, in the loft, sees the person who threw the stone suddenly backlit and an easy target. His arrow flies true and strikes that target - villager 6 - in the chest. Then Chase ducks behind the haybales again.

Shield in one hand and battleaxe in the other, enraged Reptile leaps the barrels just behind Myrtha, intending to mirror her action and shove Villager 2 out of the way to close the doors. But the split-second the barbarian is behind the fighter gives Villager 2 time to brace himself, and he resists the push. Reptile (still enraged) and Villager 2 are in close quarters combat (melee)! Chain shirt jangling, Villager 2 tries to whack Reptile with his spear...but flailing with one hand, he's unable to land a solid blow. Villager 1 comes to his senses and rushes to stab Reptile in the doorway! The speartip gouges into the barbarian's side, but the hapless villager's eyes widen with horror as Reptile feels no effect!
OOC:
For the purposes of description, I'm going to narrate that any blow that would've hit Reptile if he didn't have Unarmored Defense (ie, it's blocked by his CON mod) is an attack that lands but that has no effect. Mechanically, the attacks do NOT hit.
But then, Reptile smells something foul. A green, scaly humanoid creature steps around the corner and through the open doorway into the darkness of the barn, its flat, noseless face parting to reveal a lipless mouth full of jagged teeth pointing in many different directions. This is what the party briefly saw in the darkness as Villager 7. As the reptilian attacker nears Reptile, it raises long arms that end with webbed hands with sharp claws instead of nails. Due to the stench, Reptile is overcome with nausea and is POISONED. However, Villager 7 finds itself still unable to savage the barbarian with its claws or tear him with its teeth (it missed with all 3 attacks).

Theran leaps into motion as soon as he sees the green monster step into view, hurdling the barrels and drawing upon the power of the land itself. There is a concussive blast of force as he shouts; dust and hay sprinkle down from the loft above him, and the whole barn shudders with the impact. The monstrous "villager" is flung backward by the detonation. Villager 7 takes 3 thunder damage.

With an arrow in his chest, Villager 6 stumbles and staggers backwards to where the Light stone was thrown. With trembling fingers, he picks it up, but then, belying his obvious injury, his shout booms over the barnyard, his voice echoing off of the buildings "ORLANE FOOLS! YOU CANNOT STOP US! WE WILL DESTROY YOUR TOWN AND STEAL AWAY YOUR CHILDREN!" Then he weakly tosses the shining rock back toward the barn. It lands just short of the open door, in front of Villager 7. Still, the illumination shines through the open doorway; Reptile, Myrtha, Theran, and Villagers 1, 2, and 7 are in bright light, Aanbo, Villager 3, and Villager 6 are in dim light. Chase remains in darkness in the loft.
[ +- ] Barnyard at the end of round two

23 - Joseph (4/13)
18 - Myrtha (12/12)
18 - Villagers 3 & 4
17 - Aanbo (19/19)
15 - Chase (11/11)
12 - Reptile (14/15) RAGING
12 - Villagers 1 & 2
11 - Villager 7 (stinky monstrous humanoid)
7 - Theran (13/13)
7 - Villagers 5 & 6

Rolls

Joseph shortbow, damage - (1d20+6, 1d6+4)

1d20+6 : (18) + 6 = 24

1d6+4 : (4) + 4 = 8

Joseph Hide attempt - (1d20+6)

(9) + 6 = 15

Sep 29, 2024 8:18 pm
Myrtha rushed forward, shield held in front of her, and attempted to shove the closest villager, and then close one half of the double doors.
OOC:
Thanks for the clarifications. This is a contested skill ckeck: Myrtha’s athletics vs villager 1’s athletics or acrobatics. If he fails, he is shoved 5feet back

Rolls

Athletics (shove attack) - (1d20+5)

(14) + 5 = 19

Oct 2, 2024 7:09 am
Myrtha vaults the barrels and runs toward the armored and injured villager. He raises his spear but she ducks under the point and drives her shoulder up into the man's ribs; with the wound in his neck and the spectral hand draining his vigor, he is in no shape to withstand this irresistible force. Villager 1 is shoved back, and Myrtha closes the northern barn door in his face.

Villager 3 recocks his crossbow and walks toward the barn, grateful for the Light stone that illuminates the interior of the barn. The closed door blocks his view of Myrtha, so he triggers his weapon, loosing a quarrel toward the first PC he can see: Reptile. Reptile is hit with a crossbow bolt, but he barely feels it.
Reptile takes 1 point of piercing damage (reduced from 2 from Rage).
Villager 4 trots toward the house and out of view of everyone except Chase, who is still above them, watching out of the open hay loft door.

Then Aanbo leaps the barrels, scooping up the stone emitting Light, and throws it back out into the farmyard, far enough that the light doesn't penetrate into the barn. The interior of the barn is plunged back into darkness.

Chase, in the loft, sees the person who threw the stone suddenly backlit and an easy target. His arrow flies true and strikes that target - villager 6 - in the chest. Then Chase ducks behind the haybales again.

Reptile, you're enraged and have been attacked with a crossbow (by Villager 3), and there is another man, Villager 2, standing in the doorway effectively 30' in front of you. What do you do now?

Rolls

Villager 3 crossbow attack on Reptile AC18, piercing damage - (1d20+3, 1d8+1)

1d20+3 : (16) + 3 = 19

1d8+1 : (1) + 1 = 2

Oct 2, 2024 5:46 pm
Enraged Reptile doesn't even notice he was hit with the crossbow bolt. He teams up with Myrtha is attempting to close the last door to the barn. He charges Villager 2 with the attempt to knock him away and close the door.


Wow. I think Reptile tripped! Double "1" As the god proclaim the door to remain up.
Last edited October 2, 2024 5:47 pm

Rolls

Advantage STR check to push away the man. - (2d20h1+2)

(11) + 2 = 3

Oct 3, 2024 3:26 am
Shield in one hand and battleaxe in the other, enraged Reptile leaps the barrels just behind Myrtha, intending to mirror her action and shove Villager 2 out of the way to close the doors. But the split-second the barbarian is behind the fighter gives Villager 2 time to brace himself, and he resists the push. Reptile (still enraged) and Villager 2 are in close quarters combat (melee)! Chain shirt jangling, Villager 2 tries to whack Reptile with his spear...but flailing with one hand, he's unable to land a solid blow. Villager 1 comes to his senses and rushes to stab Reptile in the doorway! The speartip gouges into the barbarian's side, but the hapless villager's eyes widen with horror as Reptile feels no effect!
OOC:
For the purposes of description, I'm going to narrate that any blow that would've hit Reptile if he didn't have Unarmored Defense (ie, it's blocked by his CON mod) is an attack that lands but that has no effect. Mechanically, the attacks do NOT hit.
But then, Reptile smells something foul. A green, scaly humanoid creature steps around the corner and through the open doorway into the darkness of the barn, its flat, noseless face parting to reveal a lipless mouth full of jagged teeth pointing in many different directions. This is what the party briefly saw in the darkness as Villager 7. As the reptilian attacker nears Reptile, it raises long arms that end with webbed hands with sharp claws instead of nails. Due to the stench, Reptile needs to roll a DC12 CON saving throw.
[ +- ] The barnyard, round two

23 - Joseph (4/13)
18 - Myrtha (12/12)
18 - Villagers 3 & 4
17 - Aanbo (19/19)
15 - Chase (11/11)
12 - Reptile (14/15) RAGING
12 - Villagers 1 & 2
11 - Villager 7 (stinky monstrous humanoid)
7 - Theran (13/13)
7 - Villagers 5 & 6

Rolls

Villager 2 athletics check - (1d20+1)

(9) + 1 = 10

Villager 1 attack on Reptile AC18, piercing damage - (1d20+3, 1d8+1)

1d20+3 : (4) + 3 = 7

1d8+1 : (1) + 1 = 2

Villager 2 smacking Reptile AC18, bludgeoning damage - (1d20+3, 1d6+1)

1d20+3 : (12) + 3 = 15

1d6+1 : (4) + 1 = 5

Oct 3, 2024 3:58 am
Reptile needs to roll a DC12 CON saving throw.

Unlucky Reptile fails with a roll of 8.
OOC:
Reptile is AC 16. He gave his shield to Myrtha.
Last edited October 3, 2024 4:00 am

Rolls

CON save DC 12 - (1d20+5)

(3) + 5 = 8

Oct 3, 2024 4:12 am
Reptile is POISONED until the start of Villager 7's next turn.
Villager 7 lashes out at Reptile with both clawed hands AND tries to bite him!
OOC:
Though Villager 7 is in the dark with Reptile, I am going to say that, for this round, Reptile sees it as backlit with starlight, so it does not gain the advantage that attacking a blind character would normally have. It just has straight attack rolls this first round.
It is Theran's turn. What is Theran doing now? Theran can see Villager 7 just fine.

Rolls

Villager 7 claw attack on Reptile AC16, slashing damage - (1d20+4, 1d4+2)

1d20+4 : (1) + 4 = 5

1d4+2 : (3) + 2 = 5

Villager 7 claw attack on Reptile AC16, slashing damage - (1d20+4, 1d4+2)

1d20+4 : (3) + 4 = 7

1d4+2 : (1) + 2 = 3

Villager 7 bite attack on Reptile AC16, piercing damage - (1d20+4, 1d4+2)

1d20+4 : (7) + 4 = 11

1d4+2 : (4) + 2 = 6

Oct 3, 2024 1:20 pm
Gritting his teeth, Theran moves forward, navigating the barrels and getting closer to the fight. Focusing on the strange noseless and clawed villager, Theran does a few quick calculations in his head before he begins to speak, gesturing towards the villager near Reptile!
OOC:
If my math is right, I should be able to move to the square between Aanbo and Chase, one row below them. (Diagonally Down/Right 1, then Right 5.)

Thunderwave, trying to angle the cube with Theran at a corner, so it catches Villager 7 but not Reptile.

V7 will need a DC13 CON Save.
[ +- ] Thunderwave

🙄 Maybe he'll at least be pushed?
Last edited October 3, 2024 1:21 pm

Rolls

Thunder Damage - (2d8)

(12) = 3

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