Against the Cult: Entering Orlane (1.7)

Jul 19, 2024 5:34 am
After getting an early start, you travel for most of the day down Cecily's Road. In the late afternoon, the Realstream River meanders back toward the road, and you proceed with the river on your left for a few more miles. A bit before sunset, a cluster of buildings becomes visible in a cleared area of forest ahead, gathered around a lake formed by a dam on the river. A small rise on the other side of this is topped by trees surrounding a large stone temple overlooking the village. This is ORLANE.

https://i.imgur.com/M0xNqyo.jpeg
Jul 19, 2024 1:05 pm
Myrtha enjoyed the panoramic view of the village of Orlane. Their timing could have hardly been better, the late afternoon light sharpened what could be seen, and bathed the view in saturated colors. She was eager to remove her boots after a long day's march.

"Guess that larger building by the crossroad would probably be an Inn, or something of the like," and then pointing at the low hill across the lake, she wondered out loud "Would that be Merikka's sanctuary?"
Jul 19, 2024 5:21 pm
As they travel, Aanbo slowly separates until he is near in-step with Theran. He speaks quietly as to be private, "I know last night bothers you. Our new companions do not know your skills and they reacted because they thought we were in danger. I must admit that when the fight began, I also committed myself to destroy; it is something I am striving to overcome through meditation and active practice.

"But also know that some knew to preserve the bear's life at the final stroke, and now the creature yet roams the forest as before. I think everyone is now a bit wiser, the next time something like this happens."


Aanbo thumbs through his prayer beads. "I will speak to the others. We should all become aware of our strengths and weaknesses. Maybe we can prevent unnecessary bloodshed."
Jul 19, 2024 5:45 pm
Theran doesn't reply, but gives a small nod to Aanbo.

Hunting had never bothered Theran. Nor had self defense. Both invoved need... a need for food, a need to live. His issue was the idea of starting a fight, killing without a need. The bear had not attacked until it was attacked. That was the sticking point.
Jul 19, 2024 6:48 pm
Reptile looks upon the fading light & notes, "Could use more red."

As Myrtha next to him points out the large building, "Sanctuary or I'm good for a hot meal." He gladly moves that way.
Jul 19, 2024 8:34 pm
Chase thinks to himself quaint little town. I could use a meal and some ale to wash down the dust. And always a good place to pick up some info.
Jul 20, 2024 8:29 am
For most of the trip during the past few hours, it's been clear that Cecily's Road was built and maintained some distance from the Realstream River to reduce the likelihood of the road getting washed out. This has meant that the road has followed a more difficult path at times. Here the Road had climbed a little hill, which provided that overlook, and the road descends back to the village. The closest visible Inn is at the first crossroads, just a little ways away. Walking down the road, at some point the party realizes that they're in Orlane, rather than still approaching it, though the boundary isn't really clear. The first set of buildings they pass on the right: a well-built little wooden house with a barn out back and gardens flanking the front porch. A human teenager sits on a chair on the porch, desultorily churning butter. But when she sees the party, her eyes widen and she leaves off her chore and runs inside, slamming the door behind her. Curtains in the windows on either side of the door conceal the view through real glass windows of the interior.

Across the road, three little girls who were playing in the dust of the yard in front of another neat little house stop at the clank and clink of adventurers and they stare, gawking comically at the heroes with their slack jaws hanging open. Past that house stands the crossroads: the girls' house is on the nearer left corner, the Inn is on the far left corner, a sturdy square building with heavy shutters stands on the near right corner with a long low building behind it, and a shop with a spinning wheel above the door stands in the far right corner.

What do you do next? Where do you go?
Jul 21, 2024 4:50 pm
"We are obviously heavily armed and armored," reasons Aanbo after the teenager runs indoors. "Perhaps these outlying homes have been threatened in the past, or maybe there's a local rule about weapons."

He indicates the inn. "We might find answers there. I assume we're still under the story of bounty-hunting?"
Jul 21, 2024 5:17 pm
Maybe they have been having trouble with bandits. The bounty hunting story is probably a good one. Chase replies to Aanbo after seeing the reaction. In his experience villagers will start to feel more at ease if they think they have protection around.
Jul 21, 2024 6:55 pm
Aanbo says, "Our impression was that something is affecting the people here. Jonbon was attempting to bring the Jarls here and admitted that they'd... change somehow. It's suspected that something here affects people, maybe in subtle ways since no one has any concrete evidence. I doubt their reaction to us is the result of bandit trouble."
Jul 22, 2024 1:23 am
Foreigner Reptile mentions, "This reaction points us out well."
Last edited July 22, 2024 1:24 am
Jul 22, 2024 12:25 pm
"At least we weren’t betting on discretion," Myrtha whispered as she tried to assume a benevolent expression to any onlookers. "Sure doesn’t look like all is well in Orlane," she added, with a somewhat forced smile stamped on her face. "The inn is a good place to start presentations... and enquiries." And with that, she kept treading towards the crossroads in silence.
Last edited July 22, 2024 12:25 pm
Jul 23, 2024 5:21 am
[ +- ] Orlane
The girls in the farmyard on the left continue to stare at the party with curiosity until an older human girl (who looks related) hurries out of the house, smiles politely and waves at the strangers, then quickly ushers the youngsters inside.

Continuing on, the sturdy building on the right with the shuttered windows has a sturdy, metal-reinforced door that stands open. Past it, on the right, the new building with the spinning wheel above the door has several bales of wool stacked on the wide porch on either side of the closed door.

Opposite that, the large wooden building at the crossroads is even more clearly an inn when seen close up. Sheaves of wheat are carved into the eaves of the roof, with a sign depicting a cluster of wheat and a foaming pitcher hands over the door. A corral and stable stand out back. The building has seen better days - much of the whitewash has peeled away - but the view through the propped-open double doors shows that there are several people seated at tables and the bar inside.

https://i.imgur.com/ealO9v6m.png

THE GOLDEN GRAIN INN
Stepping through the doors, the party sees a large common room with about ten customers sitting at tables or at the bar. A large human bartender beams and calls a boisterous greeting in Imperial with an eastern accent: "Hello, travelers!" He wipes his hands on a rag tucked into his straining belt and comes around from behind the bar. "Welcome to the Golden Grain Inn!" He counts the number of you, then looks at the bar. "Well, we don't really have room for all of you at the bar, so if you want to stick together, you can have a seat at a table..." He looks at the tables, each of which have one or two people sitting at them. "Oh! Excuse me..." He taps a man sitting by himself at a table. "Bimmy, why don't you move over to a chair by the fireplace so these folks can sit together?" Bimmy, clearly a little tipsy, blinks for a moment, and then finally nods with understanding. He gets up and moves to the storyteller's seat by the fireplace, though it's early enough that the fire has not yet been lit. As you are settling down, the man's eyes widen. "Ah! I haven't introduced myself: I am Bertram Beswill, and this is my inn. I can get you refreshments, food, or rooms for the night...or all three..?"

Rolls

Secret Roll

Secret Roll

Secret Roll

Jul 24, 2024 6:42 am
"Believe we'll be needing all three, Master Beswill," Myrtha responded swiftly, as she thanked him for liberating a table in the taproom. "'Tis good to be indoors... we ran into a bear in the woods. Not eager to do that again.". She took a seat and dropped her bulky rucksack on the floor next to her, and took in the Inn's common room.
Jul 24, 2024 9:58 am
Mead and meal are surely in order. What is on the menu today good Beswill? Yes rooms would be good also so we can store our gear.

Bertram

spaceseeker19

Jul 24, 2024 2:26 pm
Bertram
"A bear! My, that's terrifying! And yet you came through it all...?" He whistles appreciatively. Then he uses his palm to push sweat back from his balding brow as he considers. "Well, we've still got some supper: stew in the pot, cook has some fine bratwurst, and I believe we still have some very good veal. We've got beer, both light and dark, and wine: Keolish red, a white from Hookhill, and our Orlane reserve. From your speech it sounds like you're coming from the west, so the prices in Keolish coin:
- two seals for a bowl of stew
- four seals for the bratwurst plate
- five seals for the veal
- pint of lager for a seal
- two seals for either a pint of stout, white wine, or red wine
- our Orlane reserve wine for an eagle a pint
We have different options for overnight guests: you can rent a bed in the common guest room for 12 seals a night, get a private room for 2 eagles a night (we have one bedroom with two large beds, and another with three smaller beds), and we have one deluxe bed room (with a grand bed) available for 4 eagles a night."


After all that, he exhales with a whoosh and smiles. "I think that's everything! What can I start you with?"
Jul 24, 2024 4:15 pm
"I will have the stew, Master Bertram," says Aanbo, mentally calculating his tab. "The bear was certainly an experience. How does Orlane compare?"
Jul 24, 2024 10:25 pm
Bratwurst plate and a lager here Master Bertram. How are things here in Orlane?
Jul 25, 2024 12:49 pm
"Stew sounds good! Would you have milk to drink?"

Myrtha looked around the inn’s main room, trying to identify any noteworthy patrons or groups.
OOC:
Not sending a check unless you consider it necessary, spaceseeker19.
Jul 25, 2024 2:53 pm
"A stew and a simple water, if you please sir," Theran says after some thought. Turning his attention to the group, he adds, "I hope the job isn't as difficult as we expect."

He too looks around the room, gauging the people who are there.
Last edited July 25, 2024 2:53 pm

Bertram

spaceseeker19

Jul 26, 2024 5:58 am
Bertram
Bertram mentally notes the orders, and replies to their questions: "Well, we don't have bears here in Orlane..." He smiles, confirming that he's joking. "Life is good in our town. We are blessed with good weather, good food, and good company!" To Myrtha, he replies "Erm...we might have some buttermilk; would that do? If you'd rather, I suppose I can send someone to fetch a pail." He repeats the order (so far) back: "You want three bowls of stew, a pint of lager, a plate of bratwurst, a cup of milk, and..." He trails off, a slight frown creasing between his brows. "Water? Ah, you wish to bathe...of course!" His countenance clears with understanding. "We have a wash tub outside; you can use it now, if you pay for lodgings. Or if you are really particular," his eyes narrow, looking at the group doubtfully, "We can dump out the old water early, fill it with fresh water from the well and heat it for you, too. 5 seals!"
OOC:
Just an aside: this "water confusion" interaction is based on a real-life interaction my family had in restaurants in France, many years ago. The waiters couldn't understand why anyone would want water except to wash one's hands.
Despite this pleasant-but-misguided conversation, Theran and Myrtha take the time to assess the room. It certainly has a different atmosphere than the Inn of Eternal Rest back in Hochoch. There is no gossip here, no pretty young women coming to ferret out details of adventures, nor is there a bard playing music. The people in the common room are serious, drinking silently at their tables, with no apparent curiosity about the newcomers, except for Bimmy, who sits alone, staring at the party as he takes long, slow sips of his pint. There is no conversation or laughter. No one makes a move to light the fire in the fireplace.

After a few attempts, Theran manages to convince Bertram that he wants water to drink and the proprietor disappears through a door behind the bar, grumbling a bit about "travelers and their weird ways"...but he returns a few moments later with four mugs and three trenchers, which he sets down in front of the party members that requested them. "There you are!" The mug in front of Myrtha contains the promised buttermilk. "Let's say 1 seal for the buttermilk." Despite his talk of dirty bath water, the water in Theran's mug is clear, sweet, and a bit cold, as if just drawn from a well. "If you don't mind my asking, what are you doing here in Orlane? Visiting, or just passing through? We haven't had so many visitors lately. Not that they're not wanted, but that the traffic we used to get has dwindled to almost nothing. In the past couple of weeks, the only visitor I can recall is that half-elf who came to visit the temple."
OOC:
Note that if you haven't ordered already, you can still do so.
Jul 26, 2024 6:35 pm
Myrtha thanks the innkeeper for her drink and the stew.
"Roads ‘ve become dangerous, we heard. Bandits, highwaymen are the talk in Hochoch. So we thought to look into these rumours, weed out the troublemakers. We’d been following some tracks, figuring they might lead to some bandit camp… ended losing our lead near here, so we decided to rest in town. See if you folks had heard anything about this. Have you?"
OOC:
Myrtha will be assessing the response closely, for any nonverbal cues (insight check, I guess).

Also wondering whether the half-elf he speaks of might have been Jonbon.
Last edited July 26, 2024 7:38 pm

Rolls

Insight check - (1d20)

(4) = 4

Jul 26, 2024 8:07 pm
Aanbo appreciates Myrtha's questions to the barkeep. He listens attentively, helping discern the man's demeanor in his answers.

Rolls

Insight - (1d20+5)

(6) + 5 = 11

Bertram

spaceseeker19

Jul 27, 2024 5:52 am
Bertram
Bertram frowns, considering. "...no, I can't say as I have. Highwaymen? I suppose that could be happening, but I haven't heard tell of any. Oh, there's always talk of things that go bump in the night...gorgons, vampires, harpies...it's all just old wives' tales. The only one about bandits we have around here..." He leans forward and whispers dramatically, "...is the old legend of Bandit Black! You'd better be good children, or Bandit Black will steal you away in the night!" He laughs, a mellow guffaw. But then he cocks his head. "Hochoch, you say? Are you from there? You seem to be normal. Have they got that mess with the wizard all sorted out, then? People turned back into their own natural forms and all?"
OOC:
Not considering the content of his speech, Bertram does not seem particularly suspicious to Myrtha or Aanbo. He's not acting furtive or anxious. If others want to roll WIS (Insight) checks, you are welcome to do so.
Jul 27, 2024 11:00 am
Listening to Bertram Chase looks for the most minor details in voice and facial expression. His as a Boundary Warden have taught him to not only listen to the words but the inflection of voice the movement of eyes or hands and the posture one takes while talking.

Rolls

insight - (1d20+4)

(18) + 4 = 22

Jul 27, 2024 4:54 pm
"Not really from there," she said after swallowing a spoonful of stew, "we met there, and decided to go looking for these bandits. So Bandit Black is a legend hereabouts?", she asked, failing to hide the inquisitive edge to her tone.

Bertram

spaceseeker19

Jul 28, 2024 7:09 am
Bertram

Bertram laughs. "You could say that! Oh, I don't doubt that there were bandits that have preyed on merchants in the past. It sounds like they've had problems in Hochoch, then? That's a shame. May be why we haven't seen many of our regulars from Hochoch for a while, if the crooks are busy there." He gives a start, apparently realizing how long he's been talking. "Listen to me, going on and on! I have to check on the other tables, but please...enjoy your meal, and let me know if there's aught else you'd like." With that, Bertram leaves you to enjoy your food and drink and to have any conversation you want to keep private.
Jul 28, 2024 12:01 pm
Chase nods and thanks Bertram. After he is away he says to the group quietly. Did any one else notice how interested he was in what we had to say? Not only him but everyone around us. Like maybe they were going to make reports to someone of our activities. I think we should mind what we say and maybe tail Bertram for a bit.
Jul 28, 2024 4:23 pm
"He did mention that visitors are very rare," cautions Aanbo, "and we definitely stand out in this crowd. I do agree that we should be careful."

He thumbs through his prayer beads in his lap, then lowers his voice to address the table quietly. "Jonbon mentioned the temple of Merikka as his destination," he says. "Ultimately that temple is where we should begin our investigation. Should we see what Bertram thinks of the priests there? If he is suddenly very manic in his adoration of 'the goddess' like Jonbon was, it would warrant further suspicion."
Jul 28, 2024 4:48 pm
Theran says nothing, but as he takes a drink of water he catches Aanbo's eye and nods in agreement as he sets his glass down.
Last edited July 28, 2024 5:07 pm
Jul 28, 2024 4:59 pm
Chase nods to AanboI am going to keep an eye on Bertram while y'all check on the Temple. Bandits have been known to use inn owners for info.
Jul 28, 2024 5:07 pm
Aanbo considers the split of the group. "It might arouse suspicion if we all went to the temple. I wouldn't want you to be alone, though. Joseph, would you mind assisting Chase?"
Jul 28, 2024 5:50 pm
I am used to working on my own in these situations but will gladly take on another as long as they don't blow it.
Jul 29, 2024 5:31 am
Joseph nods, sets down his drink, and wipes some foam from his upper lip. "Sure thing, Aanbo old pal! I can stay here with Chase." He lowers his voice. "Are you planning on sneaking out later, when everyone's asleep, or just leaving now?"
Jul 29, 2024 10:02 am
Looking at Joseph We should finish our meals and drinks then go outside. I will leave you to watch the front and I will cover the back. Use our warning whistle if he comes out the front I will do the same if he comes out back. Blend in and wait. Chase finishes his meal and lager then looks at Joseph. You ready to take a stroll? We will both go out the front and then I will peel off and go to the back to find some cover.

Rolls

Stealth - (1d20+7)

(19) + 7 = 26

Bertram

spaceseeker19

Jul 29, 2024 3:14 pm
INSIDE...

Bertram
After the party finishes its meal, the ranger and the rogue get up and leave the Golden Grain Inn. Bertram crosses the room to come back to the table. "How was everything? Can I get you anything else?" He looks at the front door, where the two party members have just left. "Are they coming back to get a room, or...?"

Bertram looks expectantly at Aanbo, Myrtha, Reptile, and Theran. "And what about you all? It's getting dark. Would you like to hear the options for rooms again?"
Jul 29, 2024 3:24 pm
OUTSIDE...

Joseph and Chase make their way into the early evening. The sunset has set and the stars have come out overhead. Light shines in the windows of the nearby houses on the other side of the north-south street, but no one has lit any lanterns for the shops, which appear to be closed for the night.

Joseph ambles along, walking east out of sight, then ducks behind the next building - apparently a jeweler's shop, judging by the sign depicting a ring with a gemstone setting hanging over the locked door - and circles around to the weaver's shop, where he squats in a shadow and peers around the corner to watch the Golden Grain Inn's front porch and door in the deepening darkness.

Chase, meanwhile, turns right coming out of the door, goes to the intersection, and turns right again, heading north toward the bridge. On his left is a farmhouse with windows glowing warmly with what is probably a hearth fire, judging by the flickering. On his right is the side of the Golden Grain Inn. He notes that there is a locked door set almost horizontally adjacent to the building: almost certainly a cellar door. Continuing north, Chase passes a large corral or animal pen for the farm on his left and on his right, the carriage house and stable for the Golden Grain Inn...which appear to be completely empty. As he passes the stable, he looks casually right and left - all clear - and then ducks to his right behind the building. He makes his way around the structure and listens. There is no sound of horses within. Silently, Chase lifts the latch and slips inside. It is completely empty; the air is stale with the smell of old hay, but there is no animal smell at all. He gets to the front of the barn and swings the door ajar enough so that he can watch the back of the Inn from concealment. There is one small door in the back of the building, probably barred from within, in the very eastern edge of the northern face of the Inn.

What do you do now?

Rolls

Stealth - (1d20+6)

(16) + 6 = 22

Jul 29, 2024 4:53 pm
INSIDE
"Yes, they are coming back," Aanbo says to Bertram. "We'll take the lodging. The two that went for an after-meal stroll will take a common room bed, as well as myself if they are available. Do we pay up front?"

Aanbo leaves the choice of private room for the others; reasoning that it's fine if they wish separate quarters.
OOC:
Apologies for deciding on a bed for Chase. Didn't realize he and Joseph would be leaving right now!
Last edited July 29, 2024 4:54 pm
Jul 29, 2024 7:00 pm
"I wouldn't mind a stroll myself," Myrtha mentioned, as Chase and Joseph stepped outside. She finished her meal without hurry, and continued to talk amiably with Aanbo, Reptile and Theran.

When Bertram came back to their table, she thanked him. "I'll be taking a bed in the common room as well," she stated, and prepared the coin needed to cover her meal and lodging for the night. "Master Bertram, how long do you think it'd take to walk around the lake and return here? I would enjoy having a better idea of how Orlane is spread about..."
OOC:
I'll deduct 15 seals (sp), if my math is correct.
Myrtha wouldn't mind walking outside for half an hour or so. Would going around the lake on the main road (thereby crossing both bridges) take more time than that? She would like to have an idea of the lay of the land, identify any major shops and landmarks. Wouldn't mind walking with others, if there are any interested parties.
Jul 29, 2024 9:03 pm
@spaceseeker19 will settle and wait. Will keep an eye out for anything out of the ordinary.
Jul 31, 2024 6:02 am
Chase waits outside, watching the back of the Inn. Joseph waits outside, watching the front of the Inn. Both are deeply concealed. After half an hour or so, Joseph sees Myrtha emerge from the Golden Grain Inn's front door and begin walking the roads in the dark. A few moments later, Chase sees her familiar silhouette come down the road, pass the barn where he is hiding, and proceed out of sight towards the bridge.

This is primarily a farming community; there's not going to be anyone else wandering around in the dark unless it's a burglar. There's a fair amount of starlight through wispy clouds, and many of the buildings have the dim glow of lanterns visible through the slats of shutters, so Myrtha finds that she can navigate just well enough to not feel that she needs to light a torch or lantern. Unseen, the Realstream River flows quickly enough under the bridge that Myrtha can hear the rapid flow around the bridge pilings. She continues north through a dark grove of trees that come close to the road on either side, and then the thicket opens up on the right to reveal another Inn, smaller and more worn than the Golden Grain Inn. In the dark, it's impossible for Myrtha to make out the details on the sign. Past this second Inn is a 3-way intersection; Myrtha takes the right turn to head toward the lake or reservoir formed by damming up the river. A farmhouse recently painted with a pale paint shows up very clearly in the dark on her left, followed by the dark silhouette of a barn. A fenced pen near the road probably contains some animal stock, but she can't see what. As she continues, the starlight glimmers on the water of the lake, half seen between the trees that line the road here. Myrtha is having a very pleasant stroll. From the edge of the water, she has an unobstructed view of the southern and eastern shores. The low hill bearing the temple above the village to the east is dark, but she can see little pinpricks of light in various residences across the water. She figures it will take a good fifteen minutes further to get to where she remembers seeing the second bridge when they arrived.

At this point, each PC needs to roll a CON save, DC13, against poison (so Aanbo has ADV).
Jul 31, 2024 6:16 am
Though she was enjoying her stroll quite a bit, Myrtha suddenly didn’t feel so good.
OOC:
That’s a fail. Does it feel like food poisoning? Stomach cramps and such?
Last edited July 31, 2024 6:19 am

Rolls

CON save vs DC 13 - (1d20+4)

(6) + 4 = 10

Jul 31, 2024 10:03 am
Waiting in his concealment Chase feels a rather strange gurgle in his stomach.

Rolls

Con save vs poison dc 13 - (1d20+1)

(14) + 1 = 15

Jul 31, 2024 4:59 pm
Aanbo meditates on the scant details of Orlane and considers the group's next move. Perhaps the temple? He makes a mental note to check on Theran, as well.

Rolls

Constitution save (advantage) DC13 - (2d20H1+2)

(117) + 2 = 19

Jul 31, 2024 7:48 pm
An uneasy feeling begins to swell in Theran's stomach. Nerves? No... this is different... more immediate. Something he ate? That seems far more likely.

Rolls

CON Save - (1d20)

(12) = 12

Jul 31, 2024 8:44 pm
As Chase keeps his vigil he thinks of the inn keeper. What if is he was Bandit Black? 500 years ago in Agaden Reach the most famous bandit in their history was an inn keeper. His group had infiltrated the supply chain so it was easy to move goods and issues orders. It took 30 years before he was betrayed.
Aug 1, 2024 5:01 am
Reptile has been picking at the others' plates, trying to cadge any further scraps of food. He doesn't care that the others see him doing it; he has just grabbed Joseph's bowl of stew and wiped his finger on the inside, collecting a dab of the dregs on his digit. "So, are we going to temple now?"

Rolls

Reptile CON save DC13 - (1d20+5)

(20) + 5 = 25

Aug 1, 2024 5:05 am
In the darkness of Orlane at night, Joseph's eyes strain to pierce the darkness. Luckily, his short stature means that he doesn't have to squat to remain concealed. He shifts his position to lean up against one of the bales of wool stacked by the Weaver's shop, and his head remains just high enough for his eyes to peer over the top of the soft, warm bale to scan the entrance of the Golden Grain Inn and the street on either side. After Myrtha left, though, nothing is happening. The most exciting thing he sees is a cat slinking down the street.

Rolls

Joseph CON save DC13 - (1d20)

(6) = 6

Aug 1, 2024 8:00 am
Outside, unseen and unsuspected in the barn, Chase feels exhausted suddenly. It's been a long day, and it's warm and dark in the barn. But he realizes that it's more than that; he's suddenly very sleepy, like someone with a blanket is trying to smother him. He staggers to his feet and has to slap himself in the face, and he still barely stays awake.

Alone on the road around the lake, one moment Myrtha is admiring the stars above, and the next moment she has collapsed, completely asleep.

Joseph is feeling very relaxed, leaning up against the bale of wool, but he doesn't fall asleep gradually. Sleep drops on him like an anvil. He slumps, unseen, into the wool.

In the Golden Grain Inn, Reptile has just asked his question, but instead of giving an answer, Theran falls forward onto his face with a bang and a clatter as his pint tankard of water bounces off of the table and splashes each of the others. The water is cold, but Reptile and Aanbo barely register the feeling, as they are filled with a dizzy drowsiness. Theran slumps to the floor, out cold. Aanbo and Reptile look at each other - they know something is very wrong, but their reactions are muted and slow at first. "Oh, no! What happened?" Bertram walks over and nudges Theran with his foot. Theran does not respond. Then Bertram looks up and smiles. "Looks like he couldn't take his drugs." He calls out to the other patrons. "But these two are stronger. They'll need some more help getting to sleep. Anyone care to help me escort them to see the light?" The ten customers chuckle and push back their chairs, taking their time to rise and approach: they're drunk, but they're also wary of armed adventurers, no doubt, and are hoping that the monk and the barbarian might still pass out. Bertram berates them: "What's the matter with you? We've got four times their number!" (apparently Bertram is not the best at math)
"Bimmy? Bimmy! Go and get the boys upstairs. Now, Bimmy!" The drunken Bimmy smiles crookedly and staggers past the fireplace and the bar and drags himself up the stairway. Bertram crosses to the bar himself, reaches behind it, and retrieves a large club. "Mabso, you and Gurby take a lantern, see if the others have fallen asleep in a ditch or drowned in the river. If they're not dead, we've got to bring them to her." Mabso and Gurby, however, shake their heads. "We ain't going outside - who knows what's out there in the dark?" Bertram groans and rolls his eyes.

Each of the characters that failed their saving throws - Joseph, Myrtha, Theran - have been dosed with a sleeping potion that has put them into a deep, dreamless sleep. Those PCs who made their saves - Chase, Reptile, and Aanbo - are awake but have one level of exhaustion and a -2 penalty on checks, attacks, and saves. Both effects will persist until they are counteracted or the drug works its way through their systems (which will take a full 10 hours).

There are 7 hostile customers and Bertram in the Golden Grain Inn's common room. Theran is asleep on the ground but could be grabbed and carried or dragged. Bimmy has gone upstairs to get "the boys" from upstairs. Chase and Joseph were going to watch the Inn from outside, and Myrtha is out there, too, somewhere.

Aanbo and Reptile: you can act quickly: what do you do?

Chase, you don't see or hear anything (yet), but you know that something is wrong from how you suddenly got sleepy.

Rolls

Duration of the drug (hours) - (1d6+4)

(6) + 4 = 10

Aug 1, 2024 9:51 am
Chase feeling this sudden feeling of exhaustion knows something is up. He will move around to the front and check on Joseph.
Aug 1, 2024 5:08 pm
"I should have listened to that little bird," Aanbo mutters cryptically, though a part of him knows he couldn't have suspected without any proof. He doesn't have much time, so he takes a purple potion from his bag and quickly downs its contents.

Trying to push himself away from the table, Aanbo readies himself to fight his way out. "Reptile, we need to get out of here!"
OOC:
Taking one of the sleeping antidotes I made from the temple of Pae. While I roleplayed that Aanbo made more, we never specified how much he was able to complete so I'll leave the exact number up to the DM.

That should be my action. If I am able to move, I'd like to get closer to Theran so I can prepare to carry him out like all the old-timey martial arts movies do; jostling the body to and fro while combatants whirl around.
Aug 2, 2024 7:19 pm
Aanbo quaffs his antidote to the ancient Pae sleeping ritual and steps protectively over by the sleeping Theran. Seeing the close quarters and agreeing with his dwarven friend, Reptile pulls out two handaxes. The barbarian snarls. "You think we should leave with Theran, or should we see how much fight these fools have when a couple of them have been cut down?" The crowd hesitates further.

Outside, Chase has no idea where Joseph has gone. He's come around the corner and is peering into likely hiding spots while staying at the edge of the light cast by the lanterns on either side of the Golden Grain Inn's front door. But he can hear raised voices inside; someone is yelling upstairs, but he can't make out the words.

Here's a map:
[ +- ] Golden Grain Inn
You hear noises from upstairs: raised voices, the clomp of boots.

Please roll initiative and declare your actions.

Note: A character can use an action to pick up a fallen teammate, or a bonus action to grab them for dragging. Dragging a creature has a chance to damage that creature. Move is reduced 5' when dragging another creature of the same size, or 10' when carrying another creature of the same size.
Aug 2, 2024 8:24 pm
"Do what you do best!" says Aanbo. Truthfully, he doesn't know what Reptile does best, but it's a likely assumption based on the encounter with the bear last night.

With little time before the reinforcements arrive, Aanbo gathers up the sleeping Theran and hoists the slender elf across his shoulders. He has at least three opponents to get past and into the open area of the outdoors, and he tries to recall Tuan Vo's teachings of the body's movements. Steeling himself for a desperate dash, Aanbo hustles for the door.
OOC:
Aanbo spends his action to pick up Theran. I will use 1 ki point to Dash as a bonus action and move 50 feet through the southwest door, risking any Attacks of Opportunity.

EDIT: Forgot to apply the -2 penalty to checks. Aanbo's initiative is 20.
Last edited August 2, 2024 9:37 pm

Rolls

Initiative - (1d20+2)

(20) + 2 = 22

Aug 2, 2024 8:48 pm
Hearing the commotion inside Chase is torn between going in or looking for Joseph. I draw my short sword and look for the most likely place Joseph would be hiding and head that way to look for him. None of the patrons inside looked like much so hopefully those inside can handle until he can find Joseph. Hopefully Myrtha is okay and on her way back. If not we will have to find her also.
Last edited August 2, 2024 10:08 pm

Rolls

initiative - (1d20+2)

(13) + 2 = 15

Aug 4, 2024 3:01 am
Initiatives for Reptile, Bertram, and the customers

Edit: Heh. Now *I* forgot the -2 modifier. Reptile initiative is 17.
20 - Aanbo
17 - Reptile
13 - Chase
11 - customers
10 - upstairs crew
1 - Bertram

Rolls

Reptile initiative - (1d20+3)

(16) + 3 = 19

Bertram initiative - (1d20)

(1) = 1

Customers initiative - (1d20)

(11) = 11

Upstairs initiative - (1d20+1)

(9) + 1 = 10

Aug 4, 2024 3:06 am
Reptile nods at Aanbo, seeing what the dwarf is preparing to do. "I'll clear a path!"

Reptile bulls forward, knocking over the closest table and attempting to shove the man behind it out of the way. Reptile slams the man back, clearing a path for Aanbo. His blood boils as he enters his familiar rage.
[ +- ] Path cleared

Rolls

Contested Athletics: Reptile shove - (1d20+4)

(9) + 4 = 13

Contest athletics: customer brace - (1d20)

(9) = 9

Aug 4, 2024 4:52 am
Carrying Theran in his arms, Aambo sprints past the customers; they try to hit him as he passes, but the monk is too swift. Reptile pushes a customer out of the way to clear a path for the monk. In the midst of peering into the deep shadows of nearby buildings in the darkness, Chase whirls around at the noise of the door banging open. He sees Aanbo hop down off of the Golden Grain Inn's porch. Chase sprints toward the door, leaping past Aanbo to protect his retreat (and Aanbo warns him "Careful! They may use poison!", but when he steps inside, Chase sees everyone in the Inn converging on Reptile. Chase stands in the doorway, keeping an avenue of retreat open for his companion.
[ +- ] Aanbo & Theran get out
OOC:
@mathias0077, do you want to adjust Chase's based on what you've seen? You could move and dash to get inside, but Reptile is planning to fight his way out now that Aanbo's clear. Feel free to react to what you see/hear, but since it would take a Dash to get inside, I will take the customers' turn now. Edit: I've updated the text above to show that Chase does Dash inside.
The customers snarl, and Bertram chuckles. "Don't worry about those idiots - we'll get them later! Let's bring this one to her!" The customers round on Reptile, pulling out clubs, and surround the barbarian, attempting to beat him to the ground. Most of the blows bounce off of his back or shield, but a couple land solidly on him...but in his rage, Reptile takes 3 damage and hardly notices it (as it is reduced from 7 due to Rage).
The banging of boots sounds as five men in traveling cloaks rush down the stairs, daggers drawn. They are in the process of rushing to join the scrum around Reptile.
Bertram is there already, and tries to slide a dagger between Reptile's ribs. The blade cuts a gash across Reptile's back; Reptile takes 2 piercing damage (reduced from 5 due to Rage).
[ +- ] End of Round one
In addition to Chase completing his round one turn, what do you each do for round two?
20 - Aanbo 19/19
17 - Reptile 10/15 RAGING
13 - Chase 11/11
11 - customers
10 - upstairs crew
1 - Bertram

Rolls

Inn patron 1 attack on Aanbo AC15, bludgeoning damage - (1d20+2, 1d4)

1d20+2 : (2) + 2 = 4

1d4 : (3) = 3

Inn patron 2 attack on Aanbo AC15, bludgeoning damage - (1d20+2, 1d4)

1d20+2 : (2) + 2 = 4

1d4 : (2) = 2

Inn patron 3 attack on Aanbo AC15, bludgeoning damage - (1d20+2, 1d4)

1d20+2 : (1) + 2 = 3

1d4 : (4) = 4

Customer 1 attacks Reptile AC18, bludgeoning damage - (1d20+2, 1d4)

1d20+2 : (3) + 2 = 5

1d4 : (1) = 1

Customer 2 attacks Reptile AC18, bludgeoning damage - (1d20+2, 1d4)

1d20+2 : (9) + 2 = 11

1d4 : (3) = 3

Customer 3 attacks Reptile AC18, bludgeoning damage - (1d20+2, 1d4)

1d20+2 : (16) + 2 = 18

1d4 : (2) = 2

Customer 4 attacks Reptile AC18, bludgeoning damage - (1d20+2, 1d4)

1d20+2 : (11) + 2 = 13

1d4 : (1) = 1

Customer 5 attacks Reptile AC18, bludgeoning damage - (1d20+2, 1d4)

1d20+2 : (20) + 2 = 22

1d4 : (2) = 2

Customer 6 attacks Reptile AC18, bludgeoning damage - (1d20+2, 1d4)

1d20+2 : (8) + 2 = 10

1d4 : (1) = 1

Customer 7 attacks Reptile AC18, bludgeoning damage - (1d20+2, 1d4)

1d20+2 : (13) + 2 = 15

1d4 : (1) = 1

Crit damage - (1d4)

(3) = 3

Bertram's dagger attack on Reptile AC18, piercing damage - (1d20+3, 1d4+1)

1d20+3 : (16) + 3 = 19

1d4+1 : (4) + 1 = 5

Aug 4, 2024 11:41 am
Looks at Aambo Go across the street and look for Joseph. I will try and help Reptile. I will dash into the inn and try and help clear a path for Reptile.
Aug 4, 2024 3:41 pm
"Careful! They may use poison!" Aanbo warns. He continues across the street, still carrying Theran, to begin the process of locating Joseph.

As he searches, he begins to wonder what the team will do, should they survive this ambush. Probably retreat into the wilds and plan a stealthier infiltration? Well, that's getting ahead of themselves; best concentrate on the surviving part first. "I don't think I've ever had to look for Joseph before. The guy just seems to show up," he considers aloud. "Maybe he moved to a different location and is waiting for a signal? Joseph?! You around?"
OOC:
Movement: 20 feet south
Action: Look for Joseph, perception check already has a -2 penalty

Rolls

Perception, -2 penalty - (1d20+1)

(9) + 1 = 10

Aug 5, 2024 2:54 pm
Outside in the calm, still night, Aanbo crosses the street and examines the Weaver's shop in the darkness, taking short steps as he struggles under the weight of his unconscious companion, Theran. His gaze passes over the slumped halfling twice before he recognizes the shape. There!

Inside the Golden Grain Inn, furious Reptile whirls around and slashes at Bertram. Bertram falls back with a cry. With his other hand, Reptile hacks at "customer Five," who slams back against the wall and slides down silently. Then, seeing Chase holding the doorway for him, Reptile runs out of the Inn. The customers surrounding him try to lay into him with their clubs, but their blows bounce off his broad back and shield. Chase is left, standing in the doorway, looking at eleven angry, armed people.
[ +- ] Golden Grain Inn, round two
@mathias0077, what will Chase do here?
20 - Aanbo 19/19
17 - Reptile 10/15 RAGING
13 - Chase 11/11
11 - customers
10 - upstairs crew
1 - Bertram

Rolls

Reptile attack on Bertram AC10, slashing damage - (1d20+4, 1d6+4)

1d20+4 : (20) + 4 = 24

1d6+4 : (2) + 4 = 6

Reptile attack on "Five" AC10, slashing damage - (1d20+4, 1d6+2)

1d20+4 : (19) + 4 = 23

1d6+2 : (5) + 2 = 7

Crit handaxe damage - (1d6)

(3) = 3

Customer 2 attacks Reptile AC18, bludgeoning damage - (1d20+2, 1d4)

1d20+2 : (14) + 2 = 16

1d4 : (1) = 1

Customer 3 attacks Reptile AC18, bludgeoning damage - (1d20+2, 1d4)

1d20+2 : (2) + 2 = 4

1d4 : (1) = 1

Customer 4 attacks Reptile AC18, bludgeoning damage - (1d20+2, 1d4)

1d20+2 : (12) + 2 = 14

1d4 : (4) = 4

Customer 6 attacks Reptile AC18, bludgeoning damage - (1d20+2, 1d4)

1d20+2 : (10) + 2 = 12

1d4 : (2) = 2

Customer 7 attacks Reptile AC18, bludgeoning damage - (1d20+2, 1d4)

1d20+2 : (11) + 2 = 13

1d4 : (1) = 1

Aug 5, 2024 9:17 pm
I will back out of the inn sheathe my sword and pull my bow out to try and cover our retreat. Reptile see if Aanbo found Joseph if so grab him. Then we can try and find Myrtha. I know which way she went. I will fire at anyone who steps out that door.
Aug 6, 2024 1:56 am
The customers in the Golden Grain Inn and the armed thugs who came down the stairs see Bertram laid out and bleeding on the floor and they give a dismayed cry, gathering around him. Chase backs out of the doorway and follows Reptile into the darkness beyond the lantern light. Reptile reluctantly calms down, stows his hatchets, and tries to fulfil Chase's request, but he can't see a thing in the dark. Before the humans' eyes can finish adjusting, Aanbo hisses a whisper: "Yes, I found him: he's here. Follow my voice." After a few moments of stumbling, Reptile finds the halfling and hoists him like a sack over one shoulder. Much to their surprise, no one else has emerged from the Golden Grain Inn. They take stock of themselves: both Theran and Joseph are deeply asleep and do not respond to any efforts to wake them.

Alone of the conscious NPCs, Aanbo witnessed the sleeping effect of the New Morning's draught, and this seems different. Neither Joseph nor Theran seem dead, nor has their breathing slowed to the point of being imperceptible. They have a sickly pallor, and their breaths are slow and shallow, with the occasional snore.

Chase leads the party in the direction that Myrtha had gone. At first they are silent, watching the Golden Grain Inn anxiously, expecting that armed assailants will come boiling out of the building at any moment. But that doesn't happen at first, and as they continue past the Inn and the barn, they relax enough to start whispering to each other again. They get to the bridge and cross it; thankfully it is a stone bridge and so their footfalls do not boom and echo the way a wooden bridge might. The water of the Realstream River gurgles past the pilings below them. Trees loom on either side of the road on the north bank, making it very dark here. Up ahead on the right/to the east, there is a faint light shining through the trees. Unencumbered by a sleeping companion, Chase can attempt to track Myrtha's route, which would be much easier to do if there was light for him to see the path (roll WIS (Survival) and declare whether you are doing it in the dark or using some kind of light).

"What happened in there? Did we offend the cook?" Reptile jokes. Then, more seriously: "What did they do to Theran and Joseph? What did they do to us? I feel terrible."
Aug 6, 2024 6:35 am
"If I had to guess, they poisoned our food much the same as how Jonbon put the Jarl family to sleep," Aanbo says. "The innkeeper mentioned bringing us 'to her' which could mean the temple of Merikka and the goddess that Jonbon was so excited about."

He shifts Theran's weight across his own shoulders. "First things first, we've got to regroup. I don't know where Myrtha went, much less if she's succumbed to the poison and was already captured, or if she's awake and has moved somewhere we haven't been. We need to find her, but we can't call attention to ourselves in case other citizens are partners with those in the inn."
Aug 6, 2024 10:07 am
Chase will light torch to better see Myrtha's tracks if he can find any.
OOC:
If the poison is effecting that also I would only be +2
Last edited August 6, 2024 10:09 am

Rolls

tracking Myrtha - (1d20+4)

(16) + 4 = 20

Aug 7, 2024 7:37 am
By the light of the torch, it is easy for Chase to identify Myrtha's tracks, and he leads the party down the road, north past what appears to be another Inn, to the intersection. Looking closely at the ground in the flickering light, Chase is able to discern that the fighter headed east at that point, and the two other conscious party members, Aanbo and Reptile, puffing and panting from carrying their sleeping companions Theran and Joseph, follow the ranger as he leads them toward the lake reservoir. Chase follows Myrtha's tracks right up to her supine body, laying sprawled under a tree near the water's edge. Aside from being drugged/poisoned and a possible bruise from falling down asleep, she seems unharmed.

The party is reunited! It's early night, everyone has been poisoned (and three of you are asleep as a result), and the Golden Grain Inn is full of hostiles. What do you want to do now?
Aug 7, 2024 10:11 am
Chase will pick up Myrtha I think we need to get out of town. I can find us a place to camp. What do you guys think?
Aug 7, 2024 4:14 pm
"Hopefully not where we left the bear," says Aanbo. He struggles with Theran's body as much as he does against the poison still coursing through his own, and the monk finds that it's getting harder to move as the adrenaline ebbs. "It's late and they might be looking for us. Unless everybody in Orlane is involved in this, we can try to find a barn or something closer; otherwise, into the woods we go."
Aug 7, 2024 8:40 pm
Agreed, I will keep my eye open for something closer and suitable for our needs. Chase also feels himself slowing and getting weaker with the extra weight. Luckily it was the lighter people we have to carry.
Aug 7, 2024 9:37 pm
Aanbo wonders if Theran is truly as light as appearances might convey, but perhaps it's just because of the poison. He hides his discomfort with the humorous observation that presumably the biggest and strongest person walking right now might be carrying the smallest.
Aug 7, 2024 11:42 pm
Feeling a bit off still after coming down from Rage. He is so much glad to see that disappeared Myrtha appears fine.

"We need to hold up. This poison is harsh."
Aug 8, 2024 12:12 am
The three conscious adventurers take stock of their surroundings. There are a few lights further in the distance around the lake. But you passed a sturdy farmhouse and barn just a short distance back (to the north of the path), and of course the other Inn. There's another building to the south of you, around the curve of the lake: your memory places it as probably the water mill.

The immediate surroundings:
https://i.imgur.com/a6C2MKR.png
Note: the star still indicates the party's location.
The green building is another inn. The purple buildings are homes and the brown structures are outbuildings: barns, sheds, etc. Brown lines are roads/paths/driveways. Green blobs are trees.
For ease of reference, here's the larger map.
Aug 8, 2024 12:24 am
"I'd feel better if we were further away from the temple," says Aanbo, looking to the east as though the priests could already see them. "Maybe we head back west, then north. There was a solitary barn and small house just off the main road, and if we need to escape we can duck into the forest or the open plain."
OOC:
Aanbo is referring to the northwest of the larger map.
Last edited August 8, 2024 12:57 am
Aug 8, 2024 12:34 am
Larger Reptile responds, "Sounds like a plan." He will instead pick up his earlier traveling companion Myrtha to carry and leave the other's to be carried. A good guess would place his actions to be protective of her.
Aug 8, 2024 12:44 am
Chase will switch with Aanbo and Theran and let him take Joseph. Sounds like a plan let's get it. Heads off towards the barn.
Aug 8, 2024 2:56 pm
Stumbling along in the dark, Aanbo, Chase, and Reptile tote their companions back to the intersection and turn north. The small farmhouse there is dark and silent. They creep into the overgrown yard and cross to the moderately large barn. The doors creak alarmingly as they edge them open, but there is no reaction from the house, nor does a dog come barking. All is still. They enter the barn; the air is stale and devoid of animal smells. It seems to have not been used for some time.

The awake members of the party are able to take a long rest.
OOC:
Restore any lost HP. Reptile, Chase, and Aanbo are able to gain the benefits of a long rest (restoring abilities, selecting spells, etc).
In the morning, tiny birds twitter in the overgrown yard, scratching at the dirt and flitting from weed to weed. The light makes clear what was only suspected in the night: this was a farm, and it has been abandoned.

Theran, Joseph, and Myrtha wake up an hour later than the others, after nine hours, a little groggy and without the benefits of a long rest (so they could take a long rest later in the day if need be).

Each PC gains 20 XP from surviving and escaping.

https://i.imgur.com/g1WLsMbm.png
The larger map

Rolls

A check - (1d100)

(70) = 70

Aug 8, 2024 3:01 pm
Theran struggles to sit up, rubbing his eyes and looking around. His eyes settling on Aanbo, he speaks simply: "Drugs?"
Aug 8, 2024 3:12 pm
Protective Reptile fully heals up by morning break and feeling much better as the poison has left his body. His general toughness prevails. Although he does favor city food over what he may manage to kill and roast but it appears hunting is safer. He really has no plans to return back to his older ways of the hard waste to barely survive from days to day. His blue eyes are ever so watchful.

He watches over wasted Myrtha, but sleep & rest takes him. He is rather used to doing watches and such, but the poison sickness won, and he really needed the rest. He spent some time complicating all that had happened. Soon his face is just a mop of shaggy black hair as he collapses into sleep.

Looking over Theran as he returns to the active living, Reptile answers his question in Imperial, "Yes. Village is nasty." Reptile has his handy battleaxe near him.
Last edited August 8, 2024 3:30 pm

Rolls

Hit Dice healing - (1d12+3)

(11) + 3 = 14

Aug 8, 2024 3:28 pm
"Drugs," Aanbo nods. "Well, we think so, anyway. Didn't get a chance to verify, but anyone who ate something from Bertram was affected. I suspect it was the same thing that Jonbon used on the Jarls. Sadly, the antidote we found in the Temple of Pae isn't very effective against it."

He looks to the others to ensure they are comfortable. "We're just at the edge of Orlane, in an abandoned barn. We could rest here some more and leave together, or those who are feeling up to it can continue our investigation while others remain behind.

"I honestly don't know who we can trust here. Could be that everyone is involved. If that's the case, what should be our next move? Sneak into the temple?"
Aug 8, 2024 7:12 pm
Myrtha as well resurfaces after a night of empty dreams. She shakes her head slowly and groans as she steps out of sleep, only to bolt up on the improvised straw bedding. "Where are we?" she asked, confused by her unexpected surroundings. As the others speak of poisoning and the happenings of the past evening, her anger begins to simmer. "That bastard Bertram! You knocked him out good, Reptile?" she asked, with a vicious grin, half fury half shame at her own impotence. Then , after a few moments, letting her anger out, she realized that many of her belongings were back at the Inn. "We might as well spy on this temple," she said matter-of-factly, "But at some point I’ll need to pay Bertram a visit. ". For a few moments she observed the abandoned barn in silence, before adding "I guess not all the villagers have turned out crazy, but I guess most of those who haven’t turned bad just took their affairs and left. Or were taken…"
OOC:
Are Myrtha, Joseph and Theran under the secondary effects of the drug? Poisoned and with one level of exhaustion?
Last edited August 8, 2024 7:14 pm
Aug 8, 2024 10:23 pm
Chase looks around at the others. That was a close call last night. Seems like different reactions from the people of town. Something is going on here. We need to find out who she is that Bertram was talking about. Maybe we can make this abandoned farm a base of operations. I definitely think we should be cautious about splitting up. Also Theran, Joseph, and Myrtha need to rest more to get over the poison. I think we should check out the house.
Aug 8, 2024 10:26 pm
Just around Reptile smiles, "I'm sure we left a mark on them to be remembered. We are just holding here awaiting you couple to regain your senses. Poison was harsh."
Aug 9, 2024 2:30 am
"I might hazard a guess that 'she' is the same entity that Jonbon spoke of," says Aanbo. "You weren't there for the interrogation, Master Chase, but the bard was eloquent and skilled in speaking half-truths when questioned. When the topic turned to the spiritual, however, he became almost manic and wild. He spoke of a goddess that gave him greater purpose and involvement in something grand, that made him want to earn her favor and be a part of her community. His attempt at kidnapping the Jarls was to bring them to her, and Bertram probably was going to do the same to us."

Looking at Myrtha, he adds, "He probably used the same thing Jonbon used, buteo. Do you suppose if we searched his kitchen, we'd find it? I admit, I don't know what it would look like."

The monk looks at the abandoned building. "Jonbon also mentioned how some feared the goddess and fled. I imagine the residents of this place chose to leave, lest they become forcibly involved."

Aanbo stands, kneading the ground with the toes of his bare feet. "You three should rest. We'll check out the house and see if there are any squatters."
Aug 9, 2024 6:27 am
matmaisan says:
Are Myrtha, Joseph and Theran under the secondary effects of the drug? Poisoned and with one level of exhaustion?
OOC:
No, you are all back to normal now. The effects were binary, not cumulative. Either you failed the save and passed out for hours, or you made the save and remained conscious with a penalty. Now that so many hours have passed, all the effects of the drug are gone as it has worked its way out of your systems.
Aug 9, 2024 6:45 am
Aanbo, Chase, and Reptile go over to examine the house. Plants have grown up to partially obscure their view, but as they get close they see that what they took to be shutters on the windows are actually boards that have been nailed over the openings. The door has similarly been boarded up to discourage entry.
OOC:
You could hazard a guess as to how long ago this happened with an INT (Investigation) check, though there's likely to be more evidence (to lower the DC) inside. Or perhaps there's something else you're hoping to discern about the place? If so, declare what you're trying to find evidence of and make the roll.
Aug 9, 2024 9:59 am
Chase looks at Reptile and Aanbo House looks pretty secure maybe we should just stay in the barn. Removing boards would make noise and someone might notice them gone.
Aug 9, 2024 5:15 pm
"I agree about the noise," says Aanbo. "I don't think we'd want the barn to be a permanent home, anyway. I just want to make sure no one else had the same idea. Any recent tracks?"

He tests the boards to see if any are loose, which might indicate someone already entered and replaced them, or just shoddy workmanship.
Aug 9, 2024 5:26 pm
Foreigner Reptile says, "Quiet holding up in the make do barn lets me now know how those escaping suspects that have often chased lived. Best not to tarry with the obviously empty building."
Last edited August 9, 2024 5:27 pm
Aug 9, 2024 6:21 pm
I will scout the area for recent tracks and then mask our own so no one is the wiser.
OOC:
That way you can pick the one needed.
Last edited August 9, 2024 6:22 pm

Rolls

investigation, Stealth, Survival - (1d20+3, 1d20+5, 1d20+4)

1d20+3 : (14) + 3 = 17

1d20+5 : (1) + 5 = 6

1d20+4 : (7) + 4 = 11

Aug 10, 2024 6:42 pm
Chase spends a bit of time examining the ground around the house, as well as the wood of the boards that have been nailed up. As best as he can determine, it's been half a year since the house was boarded up. There's no trace that anyone has been by the house recently: there are no tracks, and the only trails through the weeds aside from the one they made themselves last night belong to small game and vermin: squirrels and lizards. Chase directs the others, and together the three prop up broken plant stalks to conceal their path as much as possible.

The weeds are of benefit to the party, as they are tall enough to obscure them from the view of the neighbors - two adults and three children - who are already up and working on the farm across the road. There isn't grain, a carcass, or any other food enough for a flock of birds to feed, so there are only a few isolated birds here, that flit away as the adventurers move through the yard. They are not enough to give away the party's presence to any casual observer. The morning sun is warm. Bees drone from flower to flower, looking for nectar. Occasionally the calm is punctuated by one member of the neighbor family calling to another or laughing, distant enough to be unintelligible. Smoke from the closer Inn down the road indicates that a fire has been lit; Reptile, Chase, and Aanbo smell baking bread for a moment.
Aug 11, 2024 5:23 pm
Looks at Aanbo and Reptile Should we head back to the barn and let the others know we should be safe here if we keep our noise and visibility down? Then plan our next move for when they are rested up.
Aug 11, 2024 8:27 pm
"I agree. Let's get back." It is his is simple thought. He leads off back to the barn.
Last edited August 11, 2024 8:29 pm
Aug 12, 2024 3:46 am
Aanbo nods. "It would be hard to move without being noticed, but perhaps there is a path to the temple out of view from the town?"
Aug 12, 2024 4:24 am
Having satisfied themselves that no one is hiding in the boarded-up house, Chase, Reptile, and Aanbo return to the barn. The entire party - Aanbo, Chase, Joseph, Myrtha, Reptile, and Theran - is awake and together now. Aanbo and Myrtha have already suggested investigating the Temple, and at some point Myrtha wants to return to the Golden Grain Inn to retrieve the rest of her belongings. But you are free to discuss and determine what you will do next.

https://i.imgur.com/g1WLsMbm.png
[ +- ] Orlane Map
Aug 12, 2024 9:54 am
After the scouting party returned, Myrtha considered the party’s option in her mind before volunteering some ideas.

"We can certainly circle the village from outside, and reach the temple from the far side. But I will be less effective without my shield… If we step into that inn again, they will know we’re still around, and might raise the alarm…"
OOC:
Her fighting style is protection, so she will be deprived of the possibility to use the features related to that style until she has a shield, any shield, equipped. Going back to the Inn and recovering her stuff would mean revealing that the party hasn’t just fled back into the woods, so we should avoid that…
Aug 12, 2024 10:05 am
We need to do an inventory. What all did we lose back at the GG? Maybe we could sneak back in and find our stuff.
Aug 12, 2024 1:58 pm
"You’re right Chase, we should take stock of what we left at the inn. Going back for it, though, I’m not quite sure. Right now they must think we’ve run for our lives. They might fear retribution, but I’d wager they don’t think we’ve stayed in town. That could be used to our advantage, is all I mean… particularly if we mean to surprise "her" at the temple."
Aug 12, 2024 2:13 pm
Friend Reptile surprisingly offers Myrtha, "Well if you dearly need a shield then you may use mine. I can loan it you."

He adds on, "I think a quick run to town would be okay. That is before we hit the temple."
Last edited August 12, 2024 2:15 pm
Aug 12, 2024 2:25 pm
"So let me go in and look around. See if I can find our things. If I can't get them, we will at least know where it all is," Theran suggests.
Aug 12, 2024 2:46 pm
"Well, if you can slide in there. I'm not exceptionally set that way. And assuming we do really have the time." He looks over to Aanbo.
Aug 12, 2024 4:00 pm
Aanbo blinks, surprised at the assumption that his approval is required. "Um, well, it is best if we are fully equipped for our investigation," he says. "However, can we risk being discovered, or worse caught, and does that outweigh our preparation?"

He meditates on the choice. "Reptile has offered a shield to benefit Myrtha's skills. Does that mean Reptile is less prepared for the temple? What about you, Theran, did you also lose your equipment back at the inn? Joseph? Chase?"
OOC:
Truth be told, I wasn't sure who would have left their gear at the inn before going outside to case the building. I know Aanbo and Reptile did not go to the beds and remained in the dining room the whole time.
Aug 13, 2024 12:45 am
OOC:
Chase would have kept his pack with him. He has mostly worked alone so always keeps his stuff with him.
Aug 13, 2024 3:23 am
"It does not appear anyone picked up my ruck or my staff, so it is -- hopefully -- still at the inn," Theran replies.
Aug 13, 2024 6:03 am
Aanbo considers the situation. "I only have a quarterstaff and some small darts if someone needs weapons," he says. "Beyond those, I have my healer and herbalism kits, and a crowbar. If you have need, you may use any of what I have.

"If that is not satisfactory, I am willing to attempt to secure your belongings from the tavern,"
he continues. "Assuming they haven't confiscated it."
Aug 13, 2024 9:56 am
Chase listening to others asks By stealth in the wee hours of the morning or confrontation? We are free of the effects of the poison now and they didn't seem like very savvy fighters or very keen to following three weakened fighters carrying people. I for one am surely not scared of these people. I believe they are living under the shadow of threat from whoever "her" is.
Aug 13, 2024 10:18 am
"Thank you for your offer, Big man," Myrtha said, looking at the shield and considering it’s shape and weight for a few seconds.

"How many men were there at the inn?" Myrtha asked, wondering what kind of opposition could be expected if stealth didn’t work.
Aug 13, 2024 10:34 am
"I’d favor investigating the temple while we still have these folk confused and wondering where we’ve gone. The inn will still be there when we’ve looked at the temple. But if you want to go to the Inn first, I say we try the stealthy way… maybe they’re no great warriors, but we have no authority here. Can’t just go in and take down the locals — maybe killing some of them — unless we’re defending ourselves. We can probably do without some of our things for now…"
OOC:
Do the dungeon busters have authority in these parts? Are they deputized by the local reeve or some other arrangement? I understood our mission as mostly reconnaissance and investigation, but maybe I misread things…
Last edited August 13, 2024 10:34 am
Aug 13, 2024 12:26 pm
Theran shakes his head. "If the temple is the source of whatever is going on, we will likely all need whatever resources we can bring to bear. So... let me go into the inn to find our things. Once we know if they still have it all, we can figure out if we can get it back without being seen or if we would need to attack them," Theran reiterates.
Last edited August 13, 2024 12:27 pm
Aug 13, 2024 1:11 pm
Helpful Reptile simply says in added support, "I can go with you for an axe." (+3 Steath)
Aug 13, 2024 1:22 pm
"No." Theran says, irritation in his voice. "Here, let me rephrase this... who else can turn into something those people won't pay any attention to if they even see you? Anyone?"
Aug 13, 2024 4:39 pm
"I can turn into a dwarf," says Aanbo, before he coughs politely. "Sorry, bad time for humor, I guess. Um, could you explain your idea, Theran? Are you talking about disguising ourselves as farmers, or people that live here?"
Aug 13, 2024 4:46 pm
Theran actually chuckles at Aanbo's joke. "My plan is, I turn into a cat, or a spider, or... something they likely won't care in the least about when I wander in and amble around a bit. That's why I was going alone. You all draw attention -- I shouldn't."
Last edited August 13, 2024 4:47 pm
Aug 13, 2024 4:52 pm
Aanbo nods slowly. "That's... pretty convenient. Well, I think that greatly diminishes the risk. Does that mean you can change back into yourself and retrieve everyone's equipment, before becoming an animal again and leaving?"
Aug 13, 2024 5:04 pm
"Possibly, yes." Theran nods. "And even if I can't carry everything, the information is valuable. We can head right to it and then scatter with minimal conflict. I may even wait around and see if they say anything incriminating?"
Aug 13, 2024 6:57 pm
"Oh."

That was all Myrtha said when she realized what Theran was proposing. She had not realized that such a power could be called upon, as she thought this sort of shapeshifting was the preserve of heroic tales and folk legends. She had forgotten that as a member of the dungeon busters she would be exposed to highly talented individuals with some very unusual skills.
Aug 13, 2024 7:14 pm
"I think at least one of us should be nearby, in case you run into trouble," says Aanbo. "We wouldn't need to be right across the street, of course, but at least in proximity so that you have some support should you need to escape."

He uses his crowbar to draw a crude map of Orlane in the dirt. "We're here," he says, indicating the barn serving as a shelter. He then taps another poorly-drawn square. "And the Golden Inn is here. What's the best path for you to get there?" Aanbo looks to Theran and the others for their suggestions.
OOC:
Golden Grain Inn is the large green rectangle in the southwest of the larger map, south of our position.
Last edited August 13, 2024 7:19 pm
Aug 13, 2024 8:45 pm
Chase is dumbfounded. Shapeshifting, he had never heard of such a thing.
Aug 14, 2024 6:52 am
matmaisan says:
Do the dungeon busters have authority in these parts? Are they deputized by the local reeve or some other arrangement? I understood our mission as mostly reconnaissance and investigation, but maybe I misread things…
OOC:
Dungeon Busters are here to solve problems and get paid. They - you all - are a mercenary company that goes around solving problems and eliminating threats in order to get regular contract work from patrons that can scrape together the cash and/or regional authorities. This branch of Dungeon Busters does not have such a contract yet, though you might once the Reeve returns to Hochoch. The current mission is to figure out what's going on: why has trade (such as the food shipments) from Orlane stopped, and what was going to happen to the people that would have been abducted to Orlane if the party hadn't stopped them?
Aug 14, 2024 1:06 pm
"The path should be left to whomever is accompanying me. They need to be comfortable with it. As a spider, I can simply ride on them and go to the Inn once they are well hidden," Theran suggests.
Last edited August 14, 2024 1:06 pm
Aug 14, 2024 2:58 pm
Reptlle mentions, "I can stealthily some of the way outside the building to cover your retreat or aid if you need."
Aug 14, 2024 5:17 pm
"Good, looks like we’re settled then," Myrtha said. The scouting mission, under these conditions, had less risk of turning into a further skirmish with the locals.

"There are a few things I’d like to know, now that we are safe here, at least to a degree: first," she enumerated, pointing at one of her fingers, "whether our belongings are still in there, and where." She added a second finger, and pointed at that one in succession, "second, whether Bertram is still there, and what strength they might have in reserve in that place." She stretched a third digit, "and third, whether they’ve been drugging and taking all travellers coming this way, or only certain types, like us adventurers.".

Folding her fingers, and lowering her hand, she added "If all travellers are taken to her no wonder all the trade has died down in these parts and farmland is being left untended. But I find it hard to believe that all the village folk are part of this weird cult. Maybe there are people out there that could help us, if we knew who to approach. The folks hiding when we first entered town, for instance…".

"Once you’ve investigated the Inn, we might have to figure out how to scout the temple, staying unseen. Maybe observe who comes in and out of the place, if we can keep hidden somewhere near the entrance to the compound," she suddenly realized she’d been carried away by a torrent of ideas, and felt she had overstepped some social bounds. She stopped talking and observed the others, hoping they’d share their own ideas. If for nothing else, it would stop her feeling so awkward.
Last edited August 14, 2024 5:20 pm
Aug 14, 2024 6:27 pm
OOC:
Note: I've updated the Orlane map to show numbers on the places you've approached/identified, for ease of reference.
As the morning continues, the smell of baked goods fades and the party notices occasional people walking north along the road past the abandoned farm, farmers heading out to larger fields in that direction (off the map). With no fire and only peering out the slightly-ajar barn doors, the party does nothing to draw attention to itself and no one takes a second glance at the old, empty building. Looking south along the road, you see the Inn (which Myrtha relates bears a sign depicting a sleeping red dragon), a copse of trees, and the shimmer of the Realstream River. In that direction, the only way across the River is by the stone bridge that you all crossed in the night (some of you conscious). The Golden Grain Inn is south along the road, past the bridge over the Realstream. Directly south of the abandoned farm is a small extension of the Dim Forest, though you know that a couple of footpaths lead into the woods off of the road. To the east, the hill bearing the Temple rises on the other side of the lake. There are also many buildings in town you have not investigated, as you can see on the Orlane map.
OOC:
Feel free to continue to discussing a plan. When you do decide who is going where, just post what your character is doing. If you're going to try to evade notice during the day, include a DEX (Stealth) check.
Aug 14, 2024 6:30 pm
"This is good," says Aanbo, as if referring to a printed list of ideas in his hand. "Reptile and Theran would be able to tell us about the inn once they've completed their infiltration.

"As for whether or not the rest of the town is under this goddess's influence... I do remember that many of the people in the inn were hesitant at confronting us after we were drugged. It makes me think that while they work together in this kidnapping conspiracy, they aren't necessarily skilled at subduing armed adventurers until they've disabled us or have more numbers. It might be that our skittish neighbors are the same when alone. hence their reactions when we arrived."

Aanbo considers the situation. "How's about this? While Reptile and Theran try to get our equipment from the inn (or at least report on what's going on there), some of us can investigate the outlying farms and try and see if any of them are truly involved in this town's dark dealings, and another group scout the temple's entrance for people going in and coming out."
Aug 14, 2024 6:41 pm
Reptile by looks will be on the southern side of the bridge hidden way to give cover or aid. And probably not doing a grand job of it by dice.
Last edited August 14, 2024 6:42 pm

Rolls

stealth - (1d20+3)

(3) + 3 = 6

Aug 14, 2024 8:21 pm
"As much as I want to move fast, I wonder if we’ll be safe spreading out in pairs to investigate the village. I for one ain’t especially stealthy… folks here would probably see me and know me for a stranger pretty quickly. I wouldn’t mind stepping out at night though, when we won’t probably run into too many folks"
OOC:
But if you all prefer to spread out, I’m okay with that. She’d probably be more useful in a stationary observation post (like watching the temple entrance from a hidden position, if one could be found). I’m also quite curious about the lone house encircled by woods to the west of our position. Also itching to investigate the other Inn in town, posing as a traveller perhaps…

Also, her background offers her the rustic hospitality trait. That’s why she is insisting on finding the decent, down-to-earth villagers that might be willing to assist the party and tell u more about what’s going on in Orlane.
Last edited August 14, 2024 8:33 pm
Aug 14, 2024 9:29 pm
I wonder what that lone house in the wood is. Maybe we should check that out. Maybe that is where she is.
Aug 15, 2024 12:03 am
When Reptile is in place, Spider-Theran will crawl down and make his way to the Inn to investigate. An hour seems like a long time, but Theran knows he can't dally.
Aug 15, 2024 3:17 pm
There isn't a good way to sneak across the bridge in broad daylight. Reptile and Theran saunter across the bridge, affecting nonchalance, and then Reptile ducks into the abandoned barn before the people working in the adjacent farm (where the children were yesterday) see them...hopefully.
OOC:
It's up to you two whether Theran used his Wild Shape ability first, climbing aboard Reptile or having the barbarian pick him up, or if you wait to transform until you are in position in the barn. Just let me know.

The other thing to declare is: which way are you going to enter the Inn? The picture below represents what the two of you can see in terms of ways in: two doors (the brown rectangles) and three chimneys (the black protuberances on the west, east, and south walls).
https://i.imgur.com/bOIIPabl.png

After those two Dungeon Busters have left to scout the Golden Grain Inn, Aanbo, Chase, Joseph, and Myrtha consider whether to split up to check out the temple on the hill and the paths through the woods, or whether to do those one at a time. "I'm fine either way," Joseph assures the others. "I'm pretty good at sneaking, if you want me to scout ahead, but I do appreciate backup."
Aug 15, 2024 3:51 pm
OOC:
Theran will change early, and ride on Reptile. The walk should only be a matter of minutes.

He will enter the Inn through the door -- there has to be a crack a spider can fit through/under.
Last edited August 15, 2024 3:51 pm
Aug 15, 2024 4:31 pm
Back at the barn, Aanbo suggests, "Let's all check on that small house in the woods. It will give Reptile and Theran some time and it's nearby. We can use the trees for cover, though I suppose there might be a fence or something that could get in our way."

Rolls

Stealth - (1d20+2)

(9) + 2 = 11

Aug 15, 2024 6:58 pm
Martha follows Aanbo, trying to make a bee-line to the nearby trees.

Rolls

Stealth (at disadvantage) - (2d20l1+2)

(2015) + 2 = 17

Aug 15, 2024 8:41 pm
Sounds good. Chase will have his bow in hand just in case.

Rolls

Stealth - (1d20+5)

(10) + 5 = 15

Aug 15, 2024 8:41 pm
Sounds good. Chase will have his bow in hand just in case.

Rolls

Stealth - (1d20+5)

(20) + 5 = 25

Aug 16, 2024 2:32 am
MaJunior says:
He will enter the Inn through the door -- there has to be a crack a spider can fit through/under.
OOC:
Which door, though? Front (where the party entered/exited last night), or back?
Aug 16, 2024 2:38 am
Joseph winces at the big folks' attempts at stealth (though they are quite good, he can't help but feel pride in his own ability), and tries to do better. He keeps hissing back at them to "Be quiet!" every time there is a noise, not being willing to admit that he's the one who has stepped on a leaf or left an elbow sticking out of a shadow.

Rolls

Stealth - (1d20+6)

(6) + 6 = 12

Aug 16, 2024 2:14 pm
OOC:
Eh, let's go in the front.
Aug 17, 2024 7:52 am
Having transformed into an arachnid, Theran crawls along to the building, then up the wall (to avoid getting stepped on by any passersby), around the corner and around the doorjamb to slip in the gap between door and frame. He crawls around on the ceiling and support beams, slowly gathering in a sense of what is in the room with his limited spider vision observing what's in the room. His many eyes are drawn hungrily to any movement, so he quickly identifies that there are eight people in the common room, none of them Bertram. One man is tending bar, the other seven are sitting and staring morosely into their mugs, apparently deep into their cups despite the early hour. The inanimate objects in the room are instinctively far less interesting, and Theran has to focus very hard to not just let all the details fade into the background. There is no sign of any injured or dead bodies, and new rushes have been scattered on the floor, concealing the presence or absence of any stains. There is no sign of any of the party's equipment in this room; it must have been moved or concealed in the many hours since Aanbo carried the druid out insensate. From his perch above the fireplace mantel, Theran half-sees, half-remembers sees that there are two doors leading off of this room, as well as the stairs leading upwards.

https://i.imgur.com/FVb6eSEl.png

Outside in the barn, Reptile sees no suspicious activity around the Inn, and no one comes in or out. He hears the voice of one of the farm children across the road giggling, apparently playing some game in their yard.
OOC:
Edited to correct the presentation of Theran's vision as that of an elf, not a spider.
Aug 17, 2024 7:54 am
Meanwhile, back at the abandoned farm...

Large swaths of the Dim Forest have been cleared to make room for crop fields. But a finger of the Forest curls around the western edge of the village. This grove - the grove that the four Dungeon Busters are entering - is the very tip of this arm of the Forest. The massive elm trees grow right up to the road, and no further. Joseph keeps trying to lead the way, but Myrtha and Chase keep passing him with their longer legs. It is cool and green under the boughs of the giant trees, with pools of deep shadow. The well-maintained path meanders around the trunks of the trees, leading ever deeper into the grove. Then the trees open up to reveal a small glade, which contains a humble shack, a small shade garden, and an old man facing away from the heroes, currently kneeling down to pull weeds. "Welcome, visitors!" he says, without turning his head. He wears simple clothing made of faded rough cloth, with some kind of fur ruff around his neck.
Aug 17, 2024 10:04 am
Myrtha thought this place might have been a nice one to grow old in, with the trees sheltering one’s home from the bustle of the road. She found it strange that the old man could detect their presence and their foreignness by hearing alone. But they had armor on, and weapons hanging at their belts — they mustn’t sound at all like the local folk.

"And a good day to you. I hope the gardening is rewarding," she answered, hoping to set the man at ease.
Aug 17, 2024 12:38 pm
Chase will act casual but will keep his guard up with strange fellow. Always ready to act with his bow.
Aug 17, 2024 1:53 pm
Foreigner Reptile would so much want to disappear but sure an attempt would result in obviously making him out of place, so it is just better to be casual and succeed in not gathering attention. His translucent blue eyes keep a sharp eye out for the returning spider, but time worries him. Longer it takes the less likely for the spider to complete with the goods. It would be fantastic at this time to have some cheap tobacco he fathoms.

He just stands there with his shaggy black hair dangling to the slight breeze. Reminds him of the many times he has done just this watching for criminals. Hopefully his common clothing will not show him off too badly but that big axe and its smaller partner will that he sports might.
Aug 17, 2024 4:28 pm
The old man sets aside his trowel, picks up a staff, straightens with a slight groan, and turns his weather-beaten face toward the adventurers. His light eyes are striking in his dark face. His facial hair is neatly trimmed and mostly white. A second pair of eyes - deep black - peers at the party; what they'd taken as a fur ruff is actually a stoat, ferret, or weasel that is riding on the old man's shoulders. The man has a sack on a strap slung across his chest, apparently where he keeps the vegetables he was harvesting. "Oh, I haven't sought reward in...well, it's been years." He chuckles in response to Myrtha's question. "The garden keeps me fed, and it attracts the mice that feed Whiskers. I think that's reward enough." He wipes his sweaty brow, frowns as if he's forgotten something, leans on his staff, and begins patting himself down, feeling at his sack, pockets, and in his sleeves.
Aug 17, 2024 9:10 pm
"I’m Myrtha," she volunteered, with no artifice. She bowed softly, in a gesture expected to show respect for the man, and not force him into a handshake with a stranger.

"My companions and I arrived from Hochoch yesterday, we’ve been asked to look into what might be slowing down trade. We thought maybe bandits on the road… but we’ve found no evidence of that. What we have seen is some abandoned farms, and land going fallow," she pointed at the general direction of the boarded-up farmhouse they had been squatting.

"You seem like a man that knows this place well: if you don’t mind me asking, what can you tell us of these abandoned homesteads? Is all well in Orlane?"
OOC:
She is trying to be as sincere and down to earth as possible, asking questions that could reasonably emerge from a casual stroll through town. We don’t know if the fellow is with the cult, or if he’s just an old farmer. If the former, she’d expect him to invite us in to eat some buteo-cake; if the latter, we might get some (probably non-commital and vague) answers and maybe some clues. Either way, she is entirely focused on his reaction and body language: does he seem stressed by our presence or attitude? Does he seem to believe her and does his response seem straightforward? Sending an insight check just in case.
Last edited August 17, 2024 9:12 pm

Rolls

Insight check - (1d20)

(14) = 14

Aug 18, 2024 12:44 am
Theran will start by checking the door behind the bar, looking for their equipment.
Aug 19, 2024 1:45 am
Theran-spider crawls along the ceiling over the bar and gradually makes his way across to the wall behind the bar. He moves cautiously, so as to not attract attention of the several people in the common room. Where the ceiling meets the wall, there are some other spiders laying in wait; spider-Theran studiously avoids getting too close or stepping into their silk. Eventually he finds a place where the ceiling meets the wall with no webs, and he crawls down the wall to the door there. The door is closed, but Theran-spider is able to squeeze between the door and the jamb and then crawls down the other side of the door. The space beyond is a narrow hall that opens out into a larger room.

This room is a comfortable living space, with lighter wood paneling. A fire in the hearth has burned down to red coals, which still illuminates the space. There is nothing moving in the room, and spider-Theran takes his time climbing around and over objects to get a sense of what is there. There are no people in the room, but it would be pleasant for them if there were. Four richly-upholstered chairs are arranged by the fireplace, and a wooden table with four chairs stands in the corner. The opposite corner has a stack of storage crates. In the middle of the north wall is a closely-fitted oak door with brass hinges and handle, carved with some shapes in the wood. There is no trace of the party's equipment here.
OOC:
All this has taken maybe 20 minutes. Though the door to the north is much more closely fitted, Theran knows that he could still crawl under or around it in his spider form. He also knows that there is an external door leading out of the Inn (facing the barn where Reptile awaits) somewhere beyond that door.

He also knows that, back in the common room of the Inn, there is another door and the stairs that he could explore. At the same time, he knows that Reptile is waiting outside.

Edited to amend the mention of time elapsed.
Aug 19, 2024 3:14 am
"Myrtha, did I get that right?" the old man wheezes. "I'm Ramne." He continues rummaging in his sleeve, and pulls out a wadded up rag. He jerks his head to his shoulder. "This is Whiskers." He unfolds the rag, revealing a floppy hat which he jams on his balding head. "People have been leaving town a bit lately, that's right. It's rare to see people coming in... We saw you carrying some folks out of the Inn last night." He leans a bit more on his staff, peering out from under the shapeless hat to look at each of you with a slight smile on his craggy face. "Hochoch, eh? In my younger days, I used to travel a bit m'self. We might have some friends in common. How is Donna, the priestess at the temple?"
OOC:
@matmaisan - You don't sense any malice or deception from the old man, Ramne. He just seems like a harmless old peasant: maybe a slightly-dotty widower.
Aug 19, 2024 7:35 am
At the mention of Donna, Myrtha looks back at Aanbo, hoping he might know who he’s speaking of.

"Well met, Ramne and Whiskers," she added, with a smile.

"We had a bit of a problem after our meal at the Golden Grain last night… turns out some of us couldn’t handle the food all that well, so we had to leave in a bit of a rush, despite Master Bertram telling us we ought to go see ‘her’." She emphasized the last bit in her tone, and scrutinized the man’s face to catch any reactions. Best not accuse the innkeeper of using buteo to put the whole party to sleep just yet.

"He was really insistent, Master Bertram. You wouldn’t happen to know who this person is he was so eager to have us meet that he rounded up some other folk in the Inn to escort us to her? She must be an awfully good host, seein’ as how many folks are taken to her. Wager Cecily would be mighty interested in all this hospitality…" she concluded, wondering if Cecily’s name elicited any reaction.
OOC:
Let me know if you need any skill checks during the exchange.
Last edited August 19, 2024 7:38 am
Aug 19, 2024 1:21 pm
Spider-Theran will check the door to the north, just to verify the layout of these rooms relative to the back door facing his companion in case he needs to make a hasty exit.

It's good to know my options, after all...
Aug 19, 2024 5:26 pm
Aanbo shrugs at the mention of 'Donna,' though his gesture is meant more to indicate that he's also not familiar with the entirety of the temple's staff. Most would know of Lady Diana, of course, but Aanbo himself does not know her history.

The monk finds himself momentarily distracted, wondering if the man is being forgetful or willfully obtuse. His thoughts also entertain the idea that Lady Diana could be formerly known as Donna, perhaps a change of name to start a new life? What history would she have had, if so?

He shakes himself out of that line of thinking. Too bad Xana wasn't here; she'd know how that story would go.
Aug 20, 2024 6:50 am
Spider-Theran crawls down and around the ornately-carved door into a lavishly-furnished bedroom. A huge, soft bed dominates this room, with a convalescing bandaged man in it. With his spider-vision, Theran is not able to assess him perfectly, but he infers that this might be the Inn's proprietor, Bertram Beswill. Next to the bed is a chair in front of a desk covered with papers, as well as a bowl of some warm liquid - soup or stew, Theran thinks, but it's impossible to discern the difference as a spider. Next to the desk is a door leading outside. The floor is covered with overlapping rugs of many colors, and a large brass-bound wooden chest sits by the inner door.

https://i.imgur.com/9id5n2n.png
OOC:
It's taken another ten minutes of crawling around to enter and examine this room.
Aug 20, 2024 7:07 am
"Bertram said that, did he? Hm." Ramne smirks a little. "Back in my day, we ate anything we could get our hands on, but now I can see how that's not always the best way to go about it." He scratches his beard. "What's that you say? Her? I don't know how I could know who that would be. Oh, it could be any number of people. Bertram is really friendly with a lot of folks in this town. Locals, and people that come from afar. Cecily, though? Nope. I don't know no Cecily." He wheezes a little; it takes a moment for you to realize he's laughing, revealing that he's missing some teeth. "Unless of course you mean THE Cecily of legend - the one the road's named after. Heh-heh!"

Aug 20, 2024 11:02 am
Spider-Theran will stay at distance and attempt to discern if Bertram is awake or asleep before crawling down a wall to investigate the chest in the room.
Aug 20, 2024 2:37 pm
Myrtha too, chuckled audibly at Ramne's "joke" or, more likely, at the absurdity of the situation.

And then, swiftly resuming a straighter expression, she added "This Her must be one of the priestesses at the temple, no? I mean, Bertram's hospitality might be legendary, but he did have this fervor... almost religious. Are there many priests up there?"

Her eyes kept focused on the man's non-verbal cues. She had yet a couple of questions in mind, and she hesitated between revealing far more about the party, or just keeping the façade going. She wondered if mentioning buteo might spark some kind of reaction. She had been impressed by Jonbon's capacity to dissimulate and act innocent, and so she second-guessed her gut feeling about this elderly farmer.
Aug 20, 2024 5:57 pm
Aanbo coughs. "Sorry to interrupt," he says after Myrtha speaks, and steps forward. "I am Aanbo. In the introductions, I didn't give mine."

He turns to Chase, gesturing for the archer to stand-down, and continues until he is at Myrtha's hip. "I apologize for my behavior. I did not have a good night's sleep, thanks to last evening's meal."

Deciding to just push forward with the topic, Aanbo bows apologetically to Myrtha for the interruption. "I'm afraid that we don't know any 'Donna' at Hochoch's temple, though I admit I'm not familiar with all of the acolytes. Perhaps you meant Diana, Lady of Reason and Discourse?"

Aanbo is taking a chance, of course, but feels that Ramne's ki strikes him as odd. After all, Ramne detected the party's approach well before their arrival, and Aanbo wonders if the ferret had something to do with it. The relative isolation of this garden compared to the crop fields in the rest of Hochoch stands disparate enough that perhaps the risk is worthwhile. Might as well show his cards (at least, his alone) and see what Ramne does with it.
Aug 21, 2024 12:03 am
Spider-Theran can hear and feel at least as well as he can see; all three senses are telling him that the person in the bed is dozing with slow, even breaths. As he crawls back to the chest, Theran recalls the aspects of the chest he discovered in his first foray through the room: the lid of the chest is close-fitting, with no room for him to crawl through. It has a lock on it that is opened with a key or a set of lockpicks; the lock is self-contained, so he can't look (or crawl) through the keyhole to examine the chest's contents. On reflection, he realizes that the only locks that can be looked through in that way are locks that are designed to be locked on either side (such as some doors); most locks are only one-way.
Aug 21, 2024 12:40 am
During his investigation of the room, our Elf-rachnid will see if there is a key about.
Aug 21, 2024 1:13 am
Chase seeing the signal from Aanbo will stand at ease but keep a careful eye on the surroundings. Not looking at anything particular but seeing everything around him.
Aug 21, 2024 4:47 am
Ramne's eyes narrow, and he nods. "Our temple has a priest, a priestess, and several initiates, I believe." When Aanbo introduces himself, Ramne dips his head. "Aanbo: a pleasure. That's quite understandable. I don't function well without a good night's sleep, m'self." He wheezes a chuckle. To Chase and Joseph, he squints and raises his scraggly white eyebrows. "And who might each of you be?"

His eyes briefly go owlishly wide when Aanbo mentions Diana. He tries to cover it, but you all saw it. He tries to squint and scowl, but his heart isn't in it. His shoulders relax, and he gives you a genuine, gap-toothed smile. "Diana? You know her?" Then his brow furrows once more and his smile fades somewhat. Looking at Aanbo, he asks the group: "How long have the four of you been traveling together? What happened to the others who were with you?"
Aug 21, 2024 4:52 am
Not sure whether to trust the old man, Joseph nevertheless is determined to be polite until such time as the geezer confirms that he is, in fact, an enemy. And his little weasel, too! Joseph bows low to the ground. "Nimblefingers is my name: Joseph Nimblefingers."
Aug 21, 2024 10:00 am
I am Chase Brandstone, well met Ramne. gives a nod of greeting.
Aug 21, 2024 7:42 pm
There was certainly a lot that was unusual about Ramne. He seemed aware of a fair bit more of the comings and goings in town for someone whose abode was so secluded. He also seemed to have a broader knowledge of the region and previous experience travelling about. His reaction to Aanbo’s comment about Diane settled it: the fellow was certainly more than met the eye.

"Our companions are down the road, looking at a building that caught their attention earlier," she stated matter-of-factly.

Taking a big breath of air, as to steady her resolve, she followed her instincts, adding, "We’re here to inspect some odd happenings. A fellow who came from here is currently held in Hochoch’s gaol for drugging an entire famiy of farmers, kids and all, so he could bring’em here. To take them to see her, he said. And, what would you know!, when we get here some buteo finds itself in our stew, and we nearly all fell asleep like those farmers. You see, strange happenings abound and Cecily — that Cecily we laughed about — wanted us to come here and see what we found. Maybe you can help us get to the bottom of what ails this village. Maybe not. Either way we’re going to keep digging, so no innocents are taken to "her" against their will. Can you help us, Ramne?"
Aug 21, 2024 8:07 pm
Standing at Myrtha's side, Aanbo adds his resolve to hers in an unspoken vow that if their instincts are wrong, they'll deal with it best they can.
Aug 21, 2024 8:58 pm
Chase will continue to scan the woodline and the house for any signs as movement. He has his teams back.
Aug 22, 2024 5:22 am
MaJunior says:
During his investigation of the room, our Elf-rachnid will see if there is a key about.
OOC:
Give me a WIS (Perception) check, please. Spiders have a Passive Perception of 12, so let's say that as Spider-Theran you have a +2 to Perception, plus your Proficiency bonus if you are proficient in Perception.
Aug 22, 2024 5:26 am
At least forty A few minutes have passed since Theran transformed into a spider. ::He's going to return any minute now,:: Reptile thinks to himself. Hidden in the shadows of the empty barn, the barbarian peers out and notices a pair of men come into view, walking north past the Golden Grain Inn. One of them is definitely one of the patrons that attacked him last night. They're about to pass the barn, apparently on their way to the bridge across the Realstream river.
OOC:
Edit to amend the time elapsed.
Aug 22, 2024 5:37 am
Myrtha, Chase, Aanbo, and Joseph are in the Grove with the kooky old man and his pet weasel, Whiskers. Ramne looks solemnly at Myrtha as she explains what the party has been doing, and at her question, he nods. But, slightly too loud, he cackles and then adds in his quavering voice "Heh-heh-heh! Oh, going to look at the village, eh? That's the right idea! Everyone is so friendly here!" He gestures at the door to his shack. "I don't have much on hand for entertainin', but I'm sure I could make you some tea! I pick it myself from my garden!" He gestures more insistently at the door, jerking his head toward the doorway so that his hat flops down over his face and up again. He mouths the words Let's talk inside. Then, again slightly too loud, he crows: "Don't mind the smell! I don't get many visitors!" Whiskers scampers down his clothes and romps across the ground and through the door. A moment later, the weasel's head pokes out around the door jamb and looks at you all with big eyes.
Aug 22, 2024 5:44 am
Aanbo says nothing and hustles for the door, keenly aware that Ramne's senses are much more acute.
Aug 22, 2024 5:47 am
Myrtha nods just as solemnly, and speaks at a volume slightly higher than she had used so far. "Tea would be great!"

She followed the man into his home.
Last edited August 22, 2024 5:50 am
Aug 22, 2024 10:05 am
Chase will follow but I don't think he will partake of any tea after the incident the other night.
Aug 22, 2024 3:10 pm
Joseph tags along, to all outward appearances quite jovial (he tries to pet Whiskers, but the creature scampers out of reach), but inwardly on high alert.
Aug 22, 2024 3:23 pm
[ +- ] OOC clarification?
Edit: Of course. 🙄
Last edited August 22, 2024 3:23 pm

Rolls

Perception (WIS) - (1d20+2)

(5) + 2 = 7

Aug 22, 2024 4:06 pm
Inside, the shack is barely more reputable than the exterior: all the furniture (a table, a few stools, a washstand) has clearly been made by hand, not by a skilled artisan, but by a person with only the most basic understanding of physics. Few of the pieces incorporate nails or pegs, and lashed-together twigs and balanced planks are commonplace. The smell of beeswax is strong; there are many melted candles on a plank balanced on two crates. There are coils of rope, piles of bricks, various branches in various states of whittling, scattered all about the space. The old man, Ramne, hobbles in after the four adventurers and closes the door behind him.

"I don't know if I can trust you, but the fact that you know Diana and you just arrived in town gives me hope." He smiles, revealing the gaps in his teeth once again. Then his brow furrows in a frown. "But in case I'm wrong, know this: I won't go down without a fight." He juts out his lower jaw as he squints at all of you. Then, after a few moments, Ramne relaxes and sighs. "Well, let me get the tea started." He crosses over to a little alcove set in the wall made of bricks, which you'd overlooked as just more of the bric-a-brac in this space, but now realize is a little kludged-together fireplace and chimney. He picks up a pot, peers in and then glances at you, reminding himself of how many people there are for tea, then nods. A fire starts in the space and he sets the pot down in it. Most of the smoke coils up the chimney...most of it. Whiskers scampers around, then settles down out of the way, by one of the crates.

Ramne turns, takes off the floppy rag he uses as a hat, and stuffs it back in a fold in his clothing. "That'll take a while to heat up again. Now, where were we..." He realizes that everyone is still standing. "Oh! Please, have a seat." He pulls up a stool made of bundles of twigs and plops down with a sigh, a creak of wood, and a popping of many joints. "How to begin? Well...to put it simply: there is evil in Orlane." He watches each of you closely, suspiciously. "Over the last few months, people have been disappearing. Some of the people come back again, but they're...changed. Some of the people never come back." He sighs. "The people that come back...?" He shakes his head, and shrugs. "There's something wrong with them. I talk to people, sometimes, and they don't seem upset about the change in the village. There's weird goings-on at night, with lots of people moving around after dark when all decent people are asleep. I swear to Merikka one time I think I saw monsters down by that Inn in the night! Walking upright on two legs, but not men, or elves, or dwarves..." He smiles his gummy smile again at Joseph. "...or halflings! They were tall, and naked, and green." He glances over at Whiskers. "I didn't see them clearly; I don't see so good in the dark, but I really did see them! I tried to tell people here about it, but..." He sighs heavily, and scratches his bald head. "They all think I'm crazy." He looks at the Dungeon Busters mournfully. "I don't try to talk to people anymore."
Aug 22, 2024 4:09 pm
Spider-Theran takes some time crawling around the room, looking for a hidden key. But he hasn't covered more than a quarter of the room when he realizes that his time in spider form is almost done. is unable to find one.
OOC:
You've got about ten minutes left on this Wild Shape.

Edited to amend the time remaining.
Aug 22, 2024 4:20 pm
OOC:
That's crazy. Wildshape sucks.
Aug 22, 2024 5:07 pm
INSIDE THE SHACK
Aanbo remains standing to allow others a chance to sit. He reasons that with his dwarven stature, he'll still be at eye level, right?

"You are the first we've met to describe it as evil," he says, "which, given what we've experienced firsthand, leads me to trust you further. Jonbon the bard and Betram the innkeeper both said nothing's wrong with Orlane and Jonbon also admitted that people change once they've met Her. Kidnapped victims are taken to the priests, according to Jonbon, so we suspect that everything originates from that temple on the hill."

Aanbo takes out his prayer beads, meditatively thumbing through each one. "You mentioned Merikka," he says. "Isn't that temple dedicated to her?"
Aug 23, 2024 12:56 am
Chase is on guard while not showing it. Always listening for sounds of movement from outside.
Aug 23, 2024 5:14 am
Perhaps as much as ten minutes have passed since Theran first transformed and then started moving toward the Inn. There is the door to the outside, and the door leading back into the parlor room with the fireplace. You have not yet explored upstairs or through the other door off of the common room. What do you want to do next?
Aug 23, 2024 5:25 am
CancerMan says:
"You are the first we've met to describe it as evil," Aanbo says, "which, given what we've experienced firsthand, leads me to trust you further. Jonbon the bard and Betram the innkeeper both said nothing's wrong with Orlane and Jonbon also admitted that people change once they've met Her. Kidnapped victims are taken to the priests, according to Jonbon, so we suspect that everything originates from that temple on the hill."

Aanbo takes out his prayer beads, meditatively thumbing through each one. "You mentioned Merikka," he says. "Isn't that temple dedicated to her?"
Ramne stiffens when Aanbo reaches for something, but gradually relaxes as he sees that it is beads and not obviously a weapon of some kind. "Yes, it is Merikka's temple. Orlane has been blessed by Merikka for generations, and is known far and wide as the source of the best produce in the Flanaess due to her bounty. I may be a crafty old man, but I'm not so smart to think I'd be able to support myself with my little garden out there if not for Merikka's blessing." He shakes his head, his scraggly halo of wispy white hair waving. "Whatever the source of the evil is, it's not Merikka, our lady of the harvest."
Aug 23, 2024 8:48 am
Once admitted into the hut, and shown chairs to sit on, Myrtha found a spot to sit, and took her place as noiselessly as her scale mail armor would allow. She half-expected the rickety stoolshe chose to crack and break under her weight, so she kept a good part of her body meight balanced forward, on to the soles of her feet. Falling would be embarassing and might spook Whiskers and Ramne.

"Jonbon seemed determined to take his captives to the Temple, though..." she mused, considering the exchange between Aanbo and Ramne. "Have you noticed any difference in the worship of Merikka at the Temple? A change in the character of the worshippers, or something different about the rituals?"

She reserved the hundred other questions, in particular about naked green men, to a later point in the discussion.
Aug 23, 2024 10:01 am
Listening to the conversation going on about the temple Chase pipes up"Sounds like the temple has been infiltrated by something else. Just one or two undetected can turn many in time."
Aug 23, 2024 1:22 pm
Still not convinced the trunk in Bertram's room isn't important, Spider-Elf tables his curiosity for the moment and makes his way to the other door off the common room, still hoping to find their missing equipment... and hoping his staff -- while wholly mundane -- wasn't used as firewood.
Aug 23, 2024 3:35 pm
Spider-Theran crawls under the door from the bedroom back into the parlor, then, halfway across the floor to the door, he hears voices approaching. "I'm going to check on Bertram." Spider-Theran scurries for the closest wall and just reaches it as the door open and a man wearing a sword enters, his giant boots stomping through the place where Theran had just been. Theran sees that the armed man has a long, vertical scar on the right side of his face, which has twisted both the shape of his brow and the curve of his mouth, giving him a perpetually squinting, sneering expression. The scarred man does not see Theran, however. The spider makes his way up the wall, across the ceiling, and down again to the door, crawling down and across the lintel and then up again on the other side in the common room. The scarred man re-emerges from the parlor and closes the door behind him. As he continues his crawl across the ceiling of the common room, Theran listens to their conversation.

At this point, Spider-Theran reaches the other doorway and slips between the lintel and the door. He can still feel the buzz of conversation, but can no longer make out the words. This next room is obviously the kitchen.

It has now been about a quarter of an hour since Theran transformed. What do you do now?
Aug 24, 2024 12:33 am
Myrtha keeps her feet flat on the floor as she sits on the rickety stool. "Jonbon seemed determined to take his captives to the Temple, though..." she muses, considering the exchange between Aanbo and Ramne about the Temple of Merikka. "Have you noticed any difference in the worship of Merikka at the Temple? A change in the character of the worshippers, or something different about the rituals?"

Ramne shakes his head and shrugs. "I haven't gone to the temple in a while. I barely get out at all. Most of what I need is here, and I don't think it's safe to go wandering the streets alone." Whiskers chitters. "Yes, well, not alone alone, just without others to help get me out of trouble if it came to that." Whiskers chitters again, and Ramne glares at her.

Chase adds: "Sounds like the temple has been infiltrated by something else. Just one or two undetected can turn many in time." Ramne responds, "I don't know, but that is my fear. If you don't realize that your friends are changing, would you be able to identify it in time to protect against betrayal or indoctrination? I wouldn't even say I have friends here, just acquaintances. Nobody ever wants to talk to the 'crazy old man.' It's better to stay out of it. I'm somewhat protected here, but to make any change, somebody has to investigate. I can't do that on my own. I would offer to join you..." His smile falters. "But then I don't know if you can be trusted. I think you can - you're from outside town, and you're adventurers who are at least familiar with Diana and Cecily. But none of those things definitely mean that you aren't in league with the monsters."
Aug 24, 2024 1:03 am
"Your mistrust is warranted, for you stand on shaky ground with unstable walls around you," says Aanbo. "Wise is the one who minds their step."

He thumbs through his prayer beads once more. "We also tread carefully. I think we have mutual foes and that our goal of navigating these dark metaphorical tunnels is the same. When the rest of our companions return, we will see what hides within the temple. However, I wouldn't want you to believe that we are going to the temple to report on your location. Would you prefer one of us stay with you for another pair of eyes and ears, to watch for activities in town?"

Aanbo glances over to Joseph, wondering if the halfling rogue might be a capable companion to the old man.
Aug 25, 2024 2:47 am
"It should be hot enough now..." Old man Ramne gets up and pours tea into hand-carved wooden cups that he sets on a rickety table. "Please, help yourself." He takes a cup himself and takes a conspicuous sip from it, intentionally showing that it's either not drugged, or he's imbibing the drug, too. He holds the mug in his hands and glances at Joseph. "I'm not concerned about your reporting me to your masters; if you're allied with Them, you'd be making me disappear now." He grins his gap-toothed smile. "...or you'd be trying, anyhow." He takes another sip. "It's no secret; They know where I am. And they know that I'll resist 'em. I'd be doing somethin' about Them now, except I haven't been able to figure out a way to tell the good ones from the bad ones, so I'm all by myself."

"...with Whiskers!" he adds before the weasel can object. "But that's still not enough for me to investigate a suspicious place like the Golden Grain Inn, or go to the Temple which might be safe, or it might be overrun. I hope that we can work together, but I've been thinking about it, and the only way I think I could be convinced that I could trust you is if you fight and defeat some of those green monsters first. That'll be enough to show me that you aren't on their side. If you can do that, then I can work with you."
Aug 25, 2024 2:53 am
The men that Reptile saw leave the Inn cross the bridge and look for evidence of the party's route. They seem to have found something across the bridge, but the barbarian is too far to get a sense of whose tracks they've found. They do not seem to have seen him, or even suspect that he is there, hiding in the barn, yet.
OOC:
Edit: I mis-typed that; that should have been 2d20h1, not just 2d20. So the tracking result of that roll is 15, not 18.

Rolls

WIS (Survival) checks for tracking - (2d20+2)

(313) + 2 = 18

Aug 25, 2024 5:31 am
"Finding those green monsters may prove worthwhile, anyway," says Aanbo. "Sorry, where did you say they were seen? Was it the temple?"
Aug 26, 2024 2:17 am
Deciding to continue in his search, he heads towards the Easternly door to see what can be seen on the other side.
Aug 26, 2024 3:26 am
"No, not the temple, though we have seen some heading in that direction." Ramne replies. "Mostly we see them at night, skulking around the Inn or moving in the streets. I think they are abducting people."
Aug 26, 2024 9:55 am
Chase will ask Ramne "Do you have any idea which direction they come from?"
Aug 26, 2024 12:25 pm
"And,", she added on the tail of Chase's question, "when you've seen them, how many are they?"

Then, turning to Aanbo and Chase, she added "Maybe take them out when they're leaving, so as to not make a ruckus, and to give us a general direction they'd be going to..."
Aug 26, 2024 3:51 pm
Aanbo nods. "It is worth investigating," he says. "It sounds like we'll have to head to the Golden Grain Inn again, this time to watch for those monsters. I wonder if they only show up once Bertram has drugged his victims? Do you think they'll show up with no captives?"

He is struck with a vague memory, and asks Joseph, "Weren't there reports of kobolds back in Hochoch, when we had trouble at the mill? I didn't see them, but are they tall, green, and naked?"
Aug 26, 2024 8:34 pm
Spider-Theran inches past over the cook's head, approaching the door. Then he slips down to the lintel and squeezes between it and the top of the door; the air coming through the crack is cool and dry compared to the steam in the kitchen.

Spider-Theran crawls out onto the ceiling of a basement so large east-west that he has to crawl around a bit until he can see its borders. Spare furniture and parts of broken furniture are stacked against the southern wall. Behind him, on either side of the staircase that descends into the middle of the room, are two solid doors. The north wall bears several unlit torches in sconces.

Spider-Theran chooses the door on the left first; crawling through, he finds himself in the wine cellar. A few high shelves sport bottles, but most of the room is dominated by large casks of different kinds of beverage or oil. A smaller staircase leads up to a barred door: another exit to the outside!

Leaving that room, Theran crawls around to the other door and slips around it. The room beyond is another cellar, which has clearly been used to store dry goods: beans, flour, oats, sugar, salt, pepper, assorted other spices...all the things that go into food preparation at the Inn.

OOC:
All of this took between 10 and 15 minutes of squeezing, crawling, and observing. Next Theran will head upstairs to the ground floor and upstairs from there to the Inn's second floor. As he prepares to leave the basement, Theran has about half of his Wild Shape time remaining.

Rolls

Secret Roll

Aug 27, 2024 5:33 am
mathias0077 says:
Chase will ask Ramne "Do you have any idea which direction they come from?"
Ramne nods, warily. He's clearly concerned that the party is trying to figure out if he "knows too much." Still, he's already committed himself on the hope that the party is in opposition to the evil forces. He replies: "The few times I've seen them, they've always come from the east side of town."
matmaisan says:
"And,", Myrtha added, "when you've seen them, how many are they?"
"I've never seen more than three at a time. Are they the same three?" He shakes his head. "We've never gone close enough to tell."

Rolls

Innocuous check - (1d5)

(1) = 1

Aug 27, 2024 5:36 am
CancerMan says:
Aanbo asks Joseph, "Weren't there reports of kobolds back in Hochoch, when we had trouble at the mill? I didn't see them, but are they tall, green, and naked?"
Joseph's eyes go wide at the thought. But then he relaxes, and shakes his head. "No, the kobolds were small and a sort of rusty brown, like lizards that stood up. Maybe as tall as...well, as tall as me. I don't think these are the same."
Aug 27, 2024 5:50 am
"Okay, maybe unrelated, then," says Aanbo. "Let's go back and wait for the others. Then we'll see if we can skirt around town to the east and pick up any trail. We're known to some of the townsfolk, so I think a stealthier advance is necessary. Or at least, as best we can."
Aug 27, 2024 9:51 am
"Sounds like a plan. Be safe Ramne."
Aug 27, 2024 1:44 pm
"Since they only come under cover of night, we might as well regroup, explain the situation to the others, and head out when it's dark enough for our presence to be unnoticed. Maybe lay an ambush, if we are fortunate enough to find their path," she added, with a note of hopefulness.

"You'll stay here, Ramne? You want us to bring some proof of whatever we found?" By that point, she had already stood up, making ready to leave as soon as the old man agreed to their proposal.
Aug 28, 2024 2:58 pm
Theran in the form of a spider crawls back into the main basement room, up the stairs, around the door at the top of the stairs, through the kitchen, around the door leading back to the common room, across the ceiling of the common room, and up the stairwell to the second floor, a journey which takes a couple of minutes because no one is paying attention to the movement on the ceiling.

Between 35 and 40 minutes have passed; Theran moves on, slipping under that door and across the floor to squeeze under the door on the other, north, side of the passage.

A minute later, the spider-shaped Theran re-emerges from that room and continues along the corridor, turning north.

Rolls

Theran perception check - (1d20+5)

(2) + 5 = 7

Theran perception check - (1d20+5)

(10) + 5 = 15

Aug 28, 2024 3:04 pm
By the gods... what's happening here?! Theran will consider breaking cover and intervening, but will realize he has nothing -- his staff was part of the equipment he's actively searching for. The spider-elf realizes he's no good to anyone dead, and resigns himself. Through gritted teethmandibles, Theran cautiously makes his way out of the room to continue his search.
Aug 29, 2024 7:25 am
Ramne agrees, slowly caressing his scraggly beard. "Yes, I will stay here. When you can show me that you have successfully opposed the evil monsters, then I can probably trust you." He gets up, leaning on his staff, and walks the four heroes out.
OOC:
Note: I am willing to continue running Joseph as an NPC with the party (until such a time as his player returns), but I do appreciate that having an NPC with you for extended periods may diminish your sense of the players doing the adventure/figuring things out. So if you want, Joseph will agree to hang back and keep an eye on Ramne.
Those who are going proceed back down the path through the grove of trees.
Aug 29, 2024 7:50 am
Spider-Theran returns to the hallway and continues around two bends. The door on the right/north is ever-so-slightly closer, so the arachnid druid slips over that door into the room on the other side.

The druid in spider form leaves that room, climbs up the wall back to the ceiling and across to the southern wall, then down and slips in between the door and lintel, squeezing into another guest room, this one with two beds.

The Spider-Theran scurries back out of that room, up and across the ceiling, and under the lintel of the next room across the passageway (to the north).

Theran moves on, slipping down and around the door in the south wall, moving back to the passageway.
Hurrying, he crosses to the closest door: the one directly to the south across the passageway.

The spider crawls back out and investigates the last two doors in the hallway. Thankfully, both rooms are unoccupied.

Theran hurries back to the room at the end of the hall with a cold chimney. He climbs into the fireplace, up the flue, down the outside of the chimney, across the roof, and down the side of the Inn building. He crosses the yard and arrives back at the barn just as his Wild Shape runs out. Reptile is slightly surprised when Theran reappears in front of him suddenly.
OOC:
The two of your are back together again. What do you do next?

Rolls

Perception check - (1d20+5)

(9) + 5 = 14

Perception check - (1d20+5)

(15) + 5 = 20

Perception check - (1d20+5)

(2) + 5 = 7

Perception check - (1d20+5)

(8) + 5 = 13

Perception check - (1d20+5)

(18) + 5 = 23

Aug 29, 2024 9:53 am
Chase will look to Joseph and whisper to him [i]"Maybe it is better if you hang here with Ramne. That way we will know if anything is going on here also."[/i]
Aug 29, 2024 1:49 pm
"I didn't find our equipment, but we have much to discuss. We need to meet up with the others!" With that, Theran will draw his hood a bit tighter and hastily make his way towards the barn they were holed up in.

He will, however, attempt to keep an eye open for mistletoe and shamrocks as he moves.
Last edited August 29, 2024 1:52 pm
Aug 29, 2024 3:41 pm
Aanbo says goodbye to Ramne and retreats to the abandoned barn. He will keep an eye on their surroundings in case there are more suspicious activities in view on the way back.
OOC:
Honestly, I just suggested Joseph stay back because it might mean less work for the DM.

Rolls

Perception - (1d20+3)

(9) + 3 = 12

Aug 29, 2024 6:15 pm
Waiting Reptile, "That's quite unfortunate. Others will be disappointed. Yes. Let us hurry to the barn."
Aug 29, 2024 7:10 pm
"We’ll be back with proof of what these creatures are, Ramne. You are not alone in this," and, after the briefest of pauses, she added "Neither are you mad. It’s a great cover though. You won’t be needing it much longer, I hope." And with those words she made ready to follow the others out, trying once more to be discrete. She wondered what Theran and Reptile were up to, and worried what Bertram’s band might be plotting since their escape.
OOC:
I think having Joseph along for a temple infiltration mission might be important, but for an ambush against these green creatures he might not be needed.
Last edited August 29, 2024 7:17 pm
Aug 29, 2024 10:21 pm
OOC:
I am down with however y'all want to play it. If the DM doesn't mind the extra work.
Aug 30, 2024 4:21 am
Joseph tags along with the others to meet back at the abandoned barn (6B). "I can still check up on Ramne, you know, keep an eye on him, but this way he won't know that I'm there...and he won't keep offering me tea."

All six of you are now back in the abandoned barn (shown as a star on the map below, which shows all of the areas you've explored in Orlane so far).

https://i.imgur.com/iYSHZDL.png

1 - The Golden Grain Inn
1b - the Inn's bard (where Reptile was keeping a lookout)
2 - the bridge across the Realstream
3 - the weaver's shop
4 - the jeweller's shop
5 - Inn of the Slumbering Serpent
5b - some outbuilding of the Inn of the Slumbering Serpent
6 - abandoned farm
6b - abandoned barn
7 - Ramne's grove
Aug 30, 2024 5:40 am
"I'm glad to see you both, and safe," Aanbo says to Reptile and Theran. "How did it go?"

Despite his evident relief in seeing his fellow Dungeon Busters again, Aanbo observes their demeanor in case they were improperly influenced like Jonbon was.

Rolls

Insight - (1d20+5)

(4) + 5 = 9

Aug 30, 2024 2:19 pm
Theran sighs. "Well, there's a lot to discuss but let's get the first matter out of the way: I'm sorry, but I didn't find our gear. Bertram had a very nice chest in his room, unfortunately I couldn't get in it. Not sure my staff would fit either, but I digress.

However, there is much more to discuss... to start, there is a group that is after us. There is a scarred man who is sadistic -- he had someone being kept alive, bound in a bundle of bloody linens. He stabbed them for his own pleasure.

There is a group of five... muscle, I guess. They spoke of grabbing us at night. There was also talk of taking us to "her," and that thry might be afraid of her -- whomever she is. There was also talk of feeding us to the "guys downstairs," but "she" is first?

A few rooms were empty, although one had weapons... perhaps a member of their group on patrol or something? There was also a hidden door I did not have time to investigate, on the top floor. It's worth noting there was a door out of a storage room in the basement, although I didn't follow it to see where it led. If we can find the other end it might make for a good point of entry. Although if we go through the outside door in Bertram's room, we could check the chest -- hopefully before things get hectic."


Theran takes a breath, closing his eyes for a moment.

"Thoughts?"
Aug 30, 2024 5:43 pm
Aanbo pulls out his prayer beads once again to aid in his meditations. "If someone is being tortured within the Golden Grain Inn, we ought to rescue them. While this unfortunately will reveal us to the enemy, I reason they already know we're here and Theran's report indicates they're actively searching for us; maybe even know where we are right now.

"And while our presence isn't a surprise, perhaps an assault on the inn will be. There's at least 6 known individuals, plus an unknown number 'downstairs,' so if we were to strike, we'd have to be quick and decisive. We could try that door outside Bertram's room as a point of infiltration."


He sighs, having thumbed through his beads twice over. "Well, that is my thought. Is the victim on the same level as Bertram?"
Aug 30, 2024 5:52 pm
"No. Bertram is on the main floor, with the kitchen and bar. The downstairs seemed wholly empty, being a large... well, it looked like maybe a disused dining hall? It had two small storage roomsfor kitchen goods, and one of those had the door exiting the Inn. The scarred man and the muscle were on the second floor, as was the hidden room."

Theran purses his lips in thought, before continuing. "An assault on the inn crossed my mind as well. Honestly, the idea of ending that underhanded swine Bertram came to me while we were alone in his room and he was defenseless... but I digress. What if we let them come to us? They don't kmow that we know they're coming. Set some traps, be ready when they arrive. That will leave the Inn itself with minimal forces available, and no idea that we're coming. As soon as we finish their group, we immediately rush the Inn."
Last edited August 30, 2024 5:53 pm
Aug 30, 2024 7:41 pm
Chase speaks up. "What about the green creatures Ramne told us about? We don't know exactly what they are but know they are in league together."
Aug 30, 2024 7:52 pm
Aanbo fills Reptile and Theran in on the other group's encounter with Ranme in the solitary house, along with Ranme's information.
Aug 30, 2024 8:09 pm
Foreigner Reptile tells friend Myrtha, "Keep the shield. I can another later.' as he tends to use his battleaxe two-handed.
Aug 31, 2024 7:36 am
"Thank you, friend" Myrtha said with a smile and a nod, in response to Reptile's offer. She could put the shield to good use, and she would probably be on the front lines with the savage warrior soon enough.

"So we stay here and wait for Bertram's men to find us?" she continued, looking about the barn as if trying to assess the defensive value of the structure. "Wouldn't put it beyond these men to just burn this barn to the ground, with us in it, if they felt the need," and in saying so, she tried to recall how each entrance to the simple edifice could be held from the outside or from within.

"If we go off hunting these green creatures immediately, they might think we've left for good. Or they might come after us. If they come after us, we'd deal with them in the outskirts of town, on ground of our choice. If they don't come, we'll have time to set an ambush for these mysterious green stalkers." She seemed to be thinking out loud, rather than making a clear plan.

"But you're right, the fellow being held at the Inn has to be saved, as quickly as possible. Besides, if Theran's only seen a part of what is in there, I'm sure we'll find alot to deal with. Maybe the green creatures need to wait..." she continued speaking. "Let's say we stay put until nightfall. If they find us here, we'll handle them as best we can. If they don't come, we can try to strike at the Inn during the night, and take the prisoner out of there; perhaps we'll find out more about what is going on here."
Aug 31, 2024 12:30 pm
Looks at Myrtha "That sounds like a good plan to me. I will set up outside and keep watch for them in secret. I will give the whistle if anything is afoot.

Rolls

Stealth - (1d20+5)

(17) + 5 = 22

Aug 31, 2024 2:20 pm
Just there Reptile secretly smirks as he listens to not all there Myrtha babble. He notes to the thoughts mentioned, "Wouldn't take long to assault the Inn and we still have enough light. After that we can take off toward the green's. Senseless to waste a night here in the worthless barn."

He asks Aanbo, "What do you say Aanbo?"
Last edited August 31, 2024 2:22 pm
Aug 31, 2024 3:50 pm
Aanbo considers the options. "We must remember that we are potentially surrounded on all sides. This is the enemy's territory, and while we might have potential allies nearby, we cannot expect them to help us for fear of their own safety.

"I think whatever fight we make, we should try to make as isolated as possible so the enemy cannot bring reinforcements. We are few and they are many. They've indicated they'd rather capture us and subject us to whatever is going on at the temple, but I don't doubt that they'd also just kill us if we prove difficult."

He glances about the barn as if the answer might become obvious, but alas the building makes no attempt at assuaging Aanbo's fears. "I feel like we should wait here for Bertram's Boys. We can defend ourselves if we're together to watch each others' backs, and we might be able to subdue one to answer any questions about the Inn, temple, or even the town. I just hope the tortured victim can survive a bit longer."

As Chase leaves to keep watch, Aanbo quickly adds, "Chase, keep in sight of us so we know where you are. I don't want our sentry to be taken out as stealthily as you are able to hide."
OOC:
How much time before nightfall? Is there sufficient material to make some barricades or other defenses?
Aug 31, 2024 4:38 pm
Chase looks back Aanbo as he leaves "Will do."
Aug 31, 2024 4:46 pm
As the plan seemed to be settled, Myrtha began inspecting all of the entrances and exits of the building, and considering them from a defensive standpoint. She would then consider what best position to take, given that she had no meaningful missile weapons: she wouldn’t mind looking like bait, many a presumptuous idiot had underestimated her based on her gender. She began her study of the barn at the southern and eastern sides of the building, as those were the more direct paths of approach from the Inn.
Aug 31, 2024 5:02 pm
@spaceseeker19 Is there a loft in this barn with a way to see out? Just checking before Chase heads out. If there is a loft with a way to keep watch he will do that . If not he will find a good place close to the barn to keep watch.
Last edited August 31, 2024 5:02 pm
Aug 31, 2024 7:23 pm
Moving towards Aanbo, Theran confides in his team mate. "My magic is limited without my staff," he begins, "and I need a staff or club to fight. I am going to search for a weapon, even if I can't find a magical focus."

With that, the wood elf begins hunting for at least a viable club as the night edges closer.
Aug 31, 2024 7:45 pm
Easy going Reptile accepts the plan. Helpful him does offer to Theran, "Well if you want, you can have my extra handaxe. Not sure how well you can handle it but it is better than nothing in your hands."

He further mentions as he shows his personal signal whistle on a cord round his neck, "Should I find the situation needs help, I have this load whistle that can be used. Just something in the future to keep in mind." He softly tots it to give all an ideal of the sound of it.

Noting that Myrtha is peering about, "What does observant you largely perceive is the best means of apt defense for us here."

Obviously always there, Reptile is not a planner but a doer which is odd since he always appears rather intelligent. He is just misplaced sometime due to his more foreign background. And he is obviously not possessive about his belonging. Coin must not mean an awful lot to him.
Last edited August 31, 2024 7:54 pm
Aug 31, 2024 11:10 pm
Aanbo gives Theran his quarterstaff. "Kragga used this to good effect. Here you go!"
Sep 1, 2024 3:19 am
CancerMan says:
How much time before nightfall?
Is there sufficient material to make some barricades or other defenses?[/ooc]
OOC:
A1: Most of the day; it's been at most two hours since the party got moving in the morning. I'd say it's still before noon now.
A2: Yes. The Dim Forest is nearby, there's a massive elm on the property, and, just as close, there's all the lumber that was used to board up the farmhouse (6). There's also three old hay bales in the loft of the barn.
mathias0077 says:
Is there a loft in this barn with a way to see out? Just checking before Chase heads out. If there is a loft with a way to keep watch he will do that . If not he will find a good place close to the barn to keep watch.
OOC:
A1: Yes, there's a loft with three hay bales (and a lot of loose hay in which mice have set up nests). You could open the loft door to look/aim out, but it might be obvious to locals that someone has opened the door which has been closed for months. As an alternative, you could use a hatchet (or, failing that, a dagger or sword) to widen a gap between boards or knock out a knothole for a smaller and less obvious peephole. On the other hand, how secret are you trying to be, if you are trying to get them to come? They might not even know where the party is, yet.
Sep 1, 2024 8:58 am
Myrtha considered the entrances to the barn.
OOC:
One ground level door (simple? double? sliding?), and a loft door? Can the ground door be locked or barred from the inside or outside?
Sep 1, 2024 12:25 pm
Chase will head up to loft and and find/or make a knot hole then use his sword to reem it out and make it bigger. He will do this in a proper post to watch the approach from the GG inn.
Sep 1, 2024 1:30 pm
As the defenses took shape, Aanbo asks, "Since there's a lot of time before nightfall, I wonder if it's worth leaving a few breadcrumbs to our location? We're interested in setting up an ambush, right? Do you think it'll work better if we bait them into thinking we're not expecting them to attack?"
Sep 1, 2024 2:29 pm
Looks at Aanbo "After I finish in the loft I could go out a leave a few clues."
Sep 1, 2024 2:43 pm
matmaisan says:

One ground level door (simple? double? sliding?), and a loft door?
Can the ground door be locked or barred from the inside or outside?
OOC:
The ground level has double doors that swing open inwards. There are brackets on the outside of the doors for a bar to block the doors and keep them shut if an animal somehow gets out of its pen in the night. The loft is accessed by a ladder, and there is a latch on the inside of the door to keep it shut when not in use.

Setting up a bar on the inside of the double doors would require hammering nails to make brackets. This can be done (using lumber and nails retrieved from the house), but the noise will carry if you do.
Sep 5, 2024 1:16 am
Chase climbs the ladder into the loft and makes a peephole for himself, knocking out a knot in the wood and widening the hole with his sword. It's slow work, but he has plenty of time - probably seven hours - before dark. He and Aanbo talk about ways to lure the bad guys and/or green men into their trap. Theran feels emboldened with a staff in his hand again. Myrtha and Reptile are discussing plans of defense. Joseph tries climbing onto the house, to see if it would work as a good vantage point to loose arrows.

Nothing has appeared to bother the party so far.
OOC:
Feel free to describe other preparations you care to make, or other actions you wish to do.

Rolls

A roll - (1d5)

(1) = 1

Sep 5, 2024 1:55 am
After politely declining Reptile's offer of a hand ax and thanking Aanbo, Theran will move the bails of hay into a line at the edge of the loft so the ranged combatants amongst them can have partial cover in addition to elevation. He will also see if he can secure the loft door to the outside, so no one can come in it. He will even look into setting a snare or two in the doorway if he can find rope and get them set up, in hopes anyone rushing in will be caught.

Lastly, the Wood Elf will head out to try and find both a shamrock and some mistletoe. (This doubles as hoping someone will see him, and learn about the barn.)
Sep 5, 2024 2:31 am
"Looking for herbs or other plants?" says Aanbo, following Theran out of the barn. "Let me help you. Maybe I'll also find something to supplement my kit."
OOC:
Will assist Theran in looking for shamrock and mistletoe.
Sep 5, 2024 10:01 am
Chase after making all ready will return to the loft for a quick bite and a cat nap. It very well could be a long night.
Sep 5, 2024 10:17 am
Myrtha was swift to abandon the idea of barricading the door from the inside, but she stepped out of the barn to look for any bars or implements that could be easily used by attackers to block the door from outside. "No point giving them the advantage of controlling entry..."

She then started making the rounds of the barn from the inside, trying to identify any section of the wall that might have been weak enough for the party to break their way through if needed.
OOC:
Being a front-line sort of fighter, there is little else Myrtha can do in preparation, I fear. She will nonetheless try to find any weaknesses in the wall, in case they have to break through it to leave.
Last edited September 5, 2024 1:46 pm
Sep 5, 2024 11:58 am
Quiet Reptile walks with Myrtha exploring the possibilities of defense. It is not his forte and doesn't attempt any notions.

"Going to be a blood bath if any come here." he notes.
Sep 6, 2024 12:41 am
Chase will wake up after a short nap ready for the nights activities. He checks over his bow and tests the string to make sure it doesn't need changed. He will take up a position behind the bales Myrtha arranged so he has a clean clear shot at the doors. He will lay out arrows on top of the bales for easy use. Then will check with the other to see if they need anything. He will suggest to everyone to eat and rest when they are done he will keep watch from the loft.
Sep 8, 2024 12:02 am
Everybody works together to shift hay bales in the loft to provide cover for Chase and anyone else who will rain missiles down from on high. Theran demonstrates that the loft door can close and be latched, so Chase can close it up to prevent flying or climbing enemies from gaining entrance to the barn that way. Theran sets a snare inside the barn doorway, carefully hidden, and then makes sure that everyone in the party knows exactly where it is so they don't step in it by mistake. Then Theran leaves to hunt for ingredients, and Aanbo accompanies him, making their presence obvious to the townsfolk. Some of the people in town are aloof or scared, some are clearly curious about the PCs.

With Reptile's help, Myrtha removes anything that could be easily dragged in front of the doors, and they subtly weaken some of the boards toward the back, to that the party can create an escape route if the barn is set on fire or other calamity requires them to retreat. They also drag some barrels over to provide cover from missile fire on the ground floor, too.

After his nap and a kip, Chase keeps watch out of the loft door, far enough back from the opening that he is invisible in the darkness. He nods to Joseph, who is across the yard and on the roof of the farmhouse and so can't see him. Chase closes and latches the loft door and resumes his watch using his widened knot hole.

Rolls

Theran's Nature check for flora hunt (ADV from assistance) DC8 - (2d20h1+1)

(513) + 1 = 14

Myrtha's Nature check for siege prep (ADV from assistance) - (2d20h1+2)

(203) + 2 = 22

Chase Perception - (1d20+2)

(15) + 2 = 17

Joseph Perception check - (1d20+4)

(20) + 4 = 24

Sep 8, 2024 5:14 am
Theran and Aanbo quickly find an oak tree festooned with mistletoe in the trees at the edge of Ramne's grove, and they each help themselves to large sprigs of the fleshy green parasite. But they have to venture further to find any shamrock. As they wander about the village, Theran explains that clover is not the same thing as shamrock, or at least not exactly. They head east on the path toward the lake so they don't have to approach the Golden Grain Inn. Across from the abandoned farm the party has adopted as its base, a well-maintained farm stands. The druid and monk observe that the family of the farm has brought their animals out from the barn into a goat pen and a pig wallow. The goats are quite large, but the pig is titanic. Two little children play in the yard, but as soon as they notice Aanbo and Theran approaching, they leap to their feet and run inside. The adventurers feel their eyes on them the entire time they are walking past their farm. Rather, Theran continues, clover is a variety of shamrock, but there are other plants that are shamrocks, too.

They walk south on the cart track that leads to the back of the Slumbering Serpent Inn and toward another building, which they can see through the trees now is a water mill. As they walk down the drive, they see an older human man coming out of the Inn's outbuilding, staggering under the weight of a small cask. He sees the duo and calls out "Good day!" with a smile, but continues on with his burden. Aanbo points off the path toward the water's edge, where there is a patch of land that has grown with various plants and flowers, just a bit south of where the party found Myrtha asleep last night. Theran elaborates that "shamrock" is a category of plant. They notice a human boy, nearly pubescent, standing near the mill with his arms crossed, chin stuck out, and staring at the two strangers until they move out of sight. In among the trees by the water's edge, they get a good look at the large pond and frogs jump in the water at their approach. The water is placid, and coots slowly drift in the middle of the pond, occasionally diving for food. The hill on the other side topped by the temple seems to have a healthy vineyard on the hillside facing them, and trees line the path around the lake. It's lovely. Aanbo picks a sprig of sourgrass and chews on it meditatively, appreciating the moment.

Not every plant with three leaves is a shamrock, of course, Theran continues as they head back to the path. Mustard and hemlock grows tall to the north of the path, creating a thick screen between the village and the farmland beyond it. Theran observes that red clover is something that you'll often see on paths like this, as it is a favorite of horses. The two arrive at the entrance to the vineyard: there is a small, shabby farmhouse and barn here, dilapidated not from neglect like the abandoned farmhouse, but from constant wear and tear. There is an enormous rooster here and several hens scratching and pecking in the yard around a child barely old enough to stand (and smaller than the birds) who is absorbed in putting his hands in the dirt and sticking them in his mouth, one after another. The path turns south again, between a thick screen of willow trees on one side and the fairly steep slope of the hill on the other. The horses graze in their pastures, Theran elaborates in detail, and then later their droppings sprout new clover along cart tracks like this. The path leads past a very pretty, quaint little cottage with large, well-maintained flower gardens and actual glass windows. Theran stoops down and retrieves a fistful of shamrocks. Aanbo follows suit. As they head back to the abandoned farm, satisfied that they've made their presence known to several families in the village, Theran points to the flowers with the shamrocks and explains that it is called red clover because of the purplish color of the petals.
Sep 8, 2024 5:23 am
Chase and Joseph, watching intently outside while Reptile and Myrtha continue their preparations, see the doors of the Slumbering Serpent Inn open and a middle-aged human woman emerges and begins sweeping the porch with a branch of broom, whistling to herself. When the porch is cleaned to her satisfaction, she begins to tend to vibrant flower beds that have been set in planter boxes at the edges of the porch. A couple of burly men appear from behind the Inn lugging large burlap sacks. Recalling Theran's account of the events in the other Inn, the two lookouts watch closely, but the sacks do not appear to obviously contain bodies, though they are clearly heavy. The woman opens the front door for the men, smiling and saying something that neither Chase nor Joseph can hear from this distance, and the men squeeze with their sacks into the Inn of the Slumbering Serpent. The woman returns to her flowers, and the two men do not reappear.

Eventually the woman returns inside. A while later, a man of imposing bearing appears, walking up from the direction of the bridge. Like all the people they've seen today, he is unarmed, but a second, grizzled older man following half a step behind him is wearing armor and bearing a large sword at his hip. The two of them walk up to the Inn and the imposing man hesitates for a moment, then knocks. A few moments pass, and then the middle-aged human woman opens the door, all smiles. The imposing man bows and the two of them confer for a few minutes. Chase notices that the imposing man glances over his shoulder several times during the conversation, gesturing...possibly in the direction of the abandoned farm where the party is hiding. But Joseph is convinced that he's actually looking further, toward Ramne's grove. During the whole conversation, the armed man - both the ranger and the rogue are convinced he's a veteran soldier acting as a guard - continually scans up and down the path, monitoring for threats. If he notices the party's preparations, he doesn't show it. At the end of the conversation, the woman shakes her head, the imposing man inclines his head in the barest of bows, and the imposing man and his armed-and-armored companion return back the way they came.

It is only a little while after that when Theran and Aanbo return with their shamrocks and mistletoe.
Sep 8, 2024 5:25 am
OOC:
As the afternoon wanes, where do you each want to position yourselves?
Sep 8, 2024 12:17 pm
Chase will tell the others what he observed and inform them we have an armored chap and a very big fellow in the mix. They might bring more then we thought. He will try and signal Joseph to warn Ramne to be ready. Then he will resume his post. He will also make other knotholes in other directions to be able to make a quick check each way. Then he will stab arrows into the bales of hay for quick drawing and ready his bow. He will also lay his sword just in case.
Last edited September 8, 2024 1:59 pm
Sep 8, 2024 8:19 pm
Myrtha thanked Chase for the report. She had assumed a position next to the barrels, near the center of the ground floor of the barn. She expected to be in the front line, so she made it easy for her eventual attackers by being quite immediately visible. That would make her companions less visible, if only by contrast. She half expected Reptile to be around the first floor, so they could fight back to back, if needed. She positioned herself behind the barrel closest to the door: she could use it for cover, if attackers started shooting or hurling things at them, and she could kick the barrel towards the assailants if they just charged the barn. After that she put her trust on Reptile's borrowed shield, and her companions resolve. It would be an interesting first test of their mettle against organized assailants.
Last edited September 8, 2024 8:20 pm
Sep 8, 2024 10:39 pm
Buddy Reptile is there with Myrtha to take the brunt of the fight.
Sep 9, 2024 2:39 pm
Theran hangs back a bit. His best attacks are at close range, but he knows he can't take much of a beating so it's probably best to let the more durable fighters take point.

He holds the borrowed staff tightly, and makes a mental note of where everyone else is located.

An errant thought crosses his mind... What if they don't come for us, and all of our preperation was for nothing? he starts to laugh, but cuts himself short and focuses on being alert. After all... the enemy may not come through the front door. Best to be ready.
Sep 9, 2024 3:11 pm
Aanbo sits next to Theran, meditating on the upcoming conflict. Each turn of his prayer beads is a mix of emotions struggling against each other, and in time he grabs a fistful of dirt from the barn floor to cast upon his own shoulders. His breathing slows and he aligns his thoughts towards a singular purpose.
Sep 12, 2024 3:29 am
Joseph is ready on the roof of the farmhouse with his bow, ready to provide a surprise (hopefully) attack from the side.
[ +- ] Abandoned Farm in Orlane
The other five have set up in the abandoned barn. Here is a picture so you can better visualize the layout (and fine tune where you want to be). The barn doors (ground and loft) are to the right/east. Four 10'-square animal stalls line the north and south walls, each of them open (they are 10' tall, too). The party has set up a line of barrels as a barricade inside the entrance to the barn (past the snare that Theran set). Myrtha and Reptile stand shoulder-to-shoulder just inside the row of barrels. Behind them, Aanbo and Theran stand ready to assist. Against the west wall is the ladder that leads 15' up to the hayloft. The hayloft runs the length of the building (from the hayloft door in the east wall to the hatch leading down to the ladder at the west wall). The loft has a low railing along the north and south edges, overlooking the animal stalls so that grooms or handlers can fork fresh hay over the rail and directly down to the animals. Up in this loft, Chase has set up a lookout behind some hay bales so that he can snipe antagonists through the loft door as they approach the barn's ground-floor doors. He has also made various spy holes in the east and west walls of the loft so he can pace around and scan in different directions.
[ +- ] The Abandoned Barn
Feel free to make adjustments to your positioning if you like, and describe whether each door (ground and loft) is open or closed.
Sep 12, 2024 10:00 am
OOC:
So the loft runs the whole length of the barn then?
Sep 12, 2024 12:54 pm
OOC:
I'm fine with the disposition of the barrels and Myrtha's place in the lower floor. Could you confirm she can move diagonally between the first and second barrel? She doesn't want to be pinned behind a line of impassable obstacles.

Edit: Regarding the doors, I'd say we should leave the ground floor door open a handspan or so, allowing us to see (and hear) approaching figures not moving cautiously. They too can see inside, if they are cautious, and they would probably just see Myrtha and/or Reptile, which might lure them into a false sense of control. Also, if possible, Myrtha would have liked to find a wooden wedge or some equivalent obstacle that the party would have slid under the door, stopping it from closing completely unless the wedge is removed first. That way, they could not close the door from the outside without first dislodging this obstacle, from within.
Last edited September 12, 2024 2:19 pm
Sep 12, 2024 1:07 pm
Reptile is ready for action.
Sep 12, 2024 4:45 pm
OOC:
I like Myrtha's plan. Aanbo is fine where he is.
Sep 13, 2024 10:13 pm
mathias0077 says:
So the loft runs the whole length of the barn then?
OOC:
Yes, with opening on either side to toss hay down into the stalls.
Sep 13, 2024 10:17 pm
OOC:
Okay Chase will stay at the end facing the GG. But will continue to check all avenues of approach.
Sep 15, 2024 6:02 am
matmaisan says:
I'm fine with the disposition of the barrels and Myrtha's place in the lower floor. Could you confirm she can move diagonally between the first and second barrel?

OOC:
Yes, the diagonals are available for movement between the barrels. I am inclined to say that the move between the barrels is difficult terrain (so it would take 10' of movement, rather than 5'), but I leave that up to you, the players, to decide whether you want squeezing between two objects placed as obstacles to work that way or not. It would apply equally to everyone with a solid physical form: PCs, NPCs, monsters, etc. What do you think?
Sep 15, 2024 4:04 pm
OOC:
Fine with me, regarding the diagonal passage taking more movement, seems reasonable.
Sep 15, 2024 4:11 pm
Foreigner Reptile next to Myrtha is awaiting action.
Sep 16, 2024 2:29 pm
OOC:
Difficult terrain absolutely makes sense.

Side note: If it were me, I might allow an Athletics check to treat it as normal terrain on a success... only because I could absolutely see some athletic folks vaulting over a hurdlebarrel without breaking stride.
Sep 17, 2024 4:35 am
Sunset comes, and the evening birds begin their songs.
Twilight descends, and fireflies rise up like a great glowing net.
Bats chuck and chirp, flying in the encroaching darkness eating various bugs.
The temperature falls rapidly, dew condensing on the stalks of the weeds in the overgrown farm yard as fires are kindled in the various occupied buildings within sight (the neighboring farmhouse and the Inn of the Slumbering Serpent); their windows glow with the light of fires, lanterns, and/or candles.
The stars slowly emerge as the twilight darkens into night.

All is still.

The characters without darkvision strain their eyes to see in the pale starlight (no mechanical difficulty - it's light enough to see, but everything is grey and washed out in the dim light).

https://i.imgur.com/8jmbEaO.png

Everyone, roll Perception checks, please.

Rolls

Joseph Perception check - (1d20+4)

(11) + 4 = 15

Sep 17, 2024 5:40 am
Aanbo is quiet and meditative, used to waiting in long periods of silence.

Rolls

Perception - (1d20+3)

(5) + 3 = 8

Sep 17, 2024 9:57 am
Chase stays at his post using all his senses to detect danger.

Rolls

Perception - (1d20+2)

(8) + 2 = 10

Sep 17, 2024 11:18 am
Everyone, roll Perception checks, please.

Foreigner Reptile has a 9.
Last edited September 17, 2024 11:19 am

Rolls

Perception Check - (1d20+4)

(5) + 4 = 9

Sep 17, 2024 12:44 pm
Not in a position to see oncoming attackers, Theran instead closes his eyes and listens for sounds... of movement, of the creak or jingle of armors, of hushed whispers, anything that might alert him to impending danger. Unfortunately, all he can hear is his own heart beating in his chest.
Last edited September 17, 2024 12:44 pm

Rolls

Perception (WIS) - (1d20+5)

(2) + 5 = 7

Sep 17, 2024 3:38 pm
Myrtha kept her attention focused on the slight opening of the door, while she whispered amicably with Reptile.
OOC:
Is Joseph around? Maybe he’ll save our asses!
Last edited September 17, 2024 3:51 pm

Rolls

Perception - (1d20)

(6) = 6

Sep 17, 2024 3:59 pm
OOC:
Joseph is on the rooftop of the house next door!
Sep 17, 2024 4:55 pm
Tired of waiting Reptile whispers back, "I guess we wait till morning. Best make yourself comfy." Appears he has nothing to say about Joseph.
Sep 18, 2024 5:18 am
Perhaps a quarter of the way through the night, Aanbo and Chase hear Joseph's bird call: a low whistle that is supposed to sound like an owl, but sounds much more like a mourning dove. Coming alert, the two quickly snap fingers to get the others' attention. The party in the barn suddenly resolves that the swaying of the tall weeds outside, seen through the ajar doors, is from slightly more than a nighttime breeze: several shapes approach in the darkness!

Joseph risked much by calling attention to himself; hoping that they couldn't tell what direction the whistle came from, Joseph looses an arrow at one of the furtive figures. One of the figures in front slumps and falls forward on his face, chest pierced by a halfling's arrow. Enemy takes 10 piercing damage and falls.

Rolls

Joseph target choice, attack with bow, damage on hit - (1d6, 1d20+6, 1d6+4)

1d6 : (1) = 1

1d20+6 : (9) + 6 = 15

1d6+4 : (6) + 4 = 10

Joseph initiative - (1d20+4)

(19) + 4 = 23

Attackers initiative: group 1, group 2, group 3, group 4 - (1d20+1, 1d20+2, 1d20+3, 1d20+3)

1d20+1 : (6) + 1 = 7

1d20+2 : (10) + 2 = 12

1d20+3 : (15) + 3 = 18

1d20+3 : (8) + 3 = 11

Sep 18, 2024 5:21 am
Everyone, please roll initiative.
Sep 18, 2024 9:50 am
Chase perks up at the whistle from Joseph's direction

Rolls

initiative - (1d20+3)

(12) + 3 = 15

Sep 18, 2024 11:57 am
Everyone, please roll initiative.

Reptile has a 12
Last edited September 18, 2024 11:58 am

Rolls

INIT Check - (1d20+3)

(9) + 3 = 12

Sep 18, 2024 12:26 pm
Hearing the collapsing body outside, Myrtha grasped Reptile's shield and drew her trusted longsword. She steeled herself for what was to come.

Rolls

Initiative - (1d20+2)

(16) + 2 = 18

Sep 18, 2024 2:03 pm
Glancing to Aanbo and giving a nod, Theran turns his attention to the door.

Rolls

Initiative - (1d20)

(7) = 7

Sep 18, 2024 3:28 pm
Aanbo rises to a crouch, but looks to the other entry points in case there's additional attackers.

Rolls

Initiative - (1d20+2)

(15) + 2 = 17

Sep 19, 2024 6:16 pm
ROUND ONE

Aware that he's called attention to himself, Joseph grimly looses another arrow as the night visitors turn towards the house. Trembling fingers betray him, and the arrow is lost in the darkness.

Everyone else can take their turns now, which can be deferring until after they move. You can also decide to wait on taking your turn until you find out what the villagers do.
[ +- ] Barnyard at the start of round one

INITIATIVE ORDER
23 - Joseph
18 - Myrtha
18 - Villagers
17 - Aanbo
15 - Chase
12 - Reptile
12 - Villagers
11 - Villager
7 - Theran
7 - Villager

Rolls

Joseph bow attack, piercing damage - (1d20+6, 1d6+4)

1d20+6 : (3) + 6 = 9

1d6+4 : (6) + 4 = 10

Sep 19, 2024 8:25 pm
Dangerous Reptile holds his position and will not attack until something is right up in front of him. Otherwise, to say he waits for positive attack and hopes it doesn't come to that.

He glances over to Myrtha to make sure she is ready.
Last edited September 19, 2024 8:26 pm
Sep 19, 2024 9:14 pm
Aanbo whispers, "I hope Joseph knows to retreat and hide if he is outnumbered." He waits, readying a dart in his hand for when a hostile intruder enters the barn.
OOC:
Taking the Ready action to throw a dart.
Sep 19, 2024 9:56 pm
Chase will shoot at the villager closest to Joseph

Rolls

to hit, damage - (1d20+5, 1d8+3)

1d20+5 : (5) + 5 = 10

1d8+3 : (8) + 3 = 11

Sep 22, 2024 7:28 pm
Myrtha lays her longsword on top of the barrel in front of her, and draws a throwing axe from her belt. She hesitated about going to the barn door and hurling it, and then fall back. But the distance wasn’t right. She worried that Joseph might be encircled if these village bravos didn’t rush the barn immediately.
OOC:
She’s reading an axe throw for the first man opening the barn door or stepping into the barn.
Sep 22, 2024 8:32 pm
Waiting Reptile says to Myrtha, "Don't hurry. Let us hope none come some no more people die."
Sep 25, 2024 4:18 am
ROUND ONE

Aware that he's called attention to himself, Joseph grimly looses another arrow as the villagers turn towards the house. Trembling fingers betray him, and the arrow is lost in the darkness.
Myrtha prepares to throw a hatchet at the first villager to open the barn door.
Seeing the silhouette of the halfling on the roof, two villagers armed with crossbows loose bolts at Joseph (has has partial cover, improving his AC). One of them wings off into the farmland in the far distance, but the other punches into Joseph's shoulder. Joseph takes 9 piercing damage.
Aanbo prepares to throw a dart at the first villager to open the barn door.
Looking through the open loft door, Chase looses an arrow at the shapes in the yard, but the arrow is lost in the weeds. He sees that four of them are rushing toward the barn, but there are two in front.
Reptile prepares to attack the first enemy to come in melee range.
Two of the villagers, wearing chain mail and bearing spears, rush the barn doors and throw them open, triggering the prepared attacks from the Dungeon Busters' fighter and monk. Myrtha's thrown axe bounces off of the villager in the doorway, who has wisely come wearing armor. But Aanbo's dart catches him in the neck. Villager 1 takes 6 piercing damage.

Everyone on the ground floor of the barn - Aanbo, Myrtha, Reptile, and Theran - can see these two armed villagers in the open doorway. The others are spending their turns running through the yard, but they are further back and are obscured by weeds and/or walls.
OOC:
@matmaisan and @CancerMan - please roll your attacks and damage, declaring which of the two figures you are attacking.

@GeneCortess - you realize that the enemies will not get close enough for melee attacks this round, so you can amend to throw something, choose to move, decide to stay where you are until next round, or do something else that occurs to you.

@MaJunior - Theran sees the two villagers in the doorway. It is his turn. What does he do?
Theran casts a spell (Chill Touch) and a glowing, disembodied hand forms in the air and grabs Villager 1. The nighttime visitor staggers but does not...quite...fall.
Villager 1 takes 4 necrotic damage.

The final villager, "Six," still partially hidden in the weeds back from the barn door, reaches into a pouch and pulls out an object that glows as bright as a lantern, which she then flings into the barn. It lands 10' from the barrel barricade, and illuminates the interior of the ground floor around it with bright light.
[ +- ] Fight in the dark barnyard, end of round one

23 - Joseph (4/13)
18 - Myrtha (12/12)
18 - Villagers Three and Four
17 - Aanbo (19/19)
15 - Chase (11/11)
12 - Reptile (15/15)
12 - Villagers One and Two
11 - Villager Seven
7 - Theran (13/13)
7 - Villagers Five and Six

Rolls

Crossbow attack on Joseph AC17, piercing damage - (1d20+3, 1d8+1)

1d20+3 : (1) + 3 = 4

1d8+1 : (6) + 1 = 7

Crossbow attack on Joseph AC17, piercing damage - (1d20+3, 1d8+1)

1d20+3 : (14) + 3 = 17

1d8+1 : (8) + 1 = 9

Sep 25, 2024 4:33 am
OOC:
Strangely enough Reptile refuses to just attack them for entering the barn even what appears to be rather hostile. He doesn't move to incite combat either. He is posed for combat but that is all. He has no armor on but does have a ready battleaxe in his hand.
He calls out, "Leave with your lives." as he goes into rage. (Bonus action)
Last edited September 25, 2024 4:36 am
Sep 25, 2024 4:50 am
Aanbo throws one of his darts at the villager directly across from him, on the southern side of the entrance.

Rolls

Dart to hit, Piercing Damage - (1d20+4, 1d4+2)

1d20+4 : (17) + 4 = 21

1d4+2 : (4) + 2 = 6

Sep 25, 2024 5:05 am
Myrtha admires Reptile's sense of containment. She, on the other hand, doesn’t hesitate to launch a hand axe at the incoming villager, aiming at the one already hit by Aanbo, if he was not felled by the monk’s deft dart throwing. She then grabbed her long sword and prepared for their charge.
Last edited September 27, 2024 3:24 pm

Rolls

Hand axe attack, damage - (1d20+5, 1d6+3)

1d20+5 : (10) + 5 = 15

1d6+3 : (1) + 3 = 4

Sep 27, 2024 5:54 am
ROUND ONE, continued

As the two villagers throw open the barn doors, the fighter and the monk perform their prepared attacks.
Myrtha's axe bounces off of the villager in the doorway, who has wisely come wearing armor. But Aanbo's dart catches the villager in the neck. Villager 1 takes 6 piercing damage. He sways but does not fall, looking daggers at the monk.
Another form, further back, rushed through the weeds towards the doors, but it is not quite able to make it even with a dash. That figure runs off to one side, so that the barn walls obscure view of it as it gets close.

Theran is up next, then the final villager, and we'll be done with round one.
Sep 27, 2024 10:25 am
Theran stays back but intones a string of words containing a sliver of the power of nature, and as he gestures at an enemy in the doorway an ethereal, skeletal hand reaches for the villager...

Rolls

Attack (Chill Touch) - (1d20+5)

(19) + 5 = 24

Damage (Necrotic) - (1d8)

(4) = 4

Sep 27, 2024 3:27 pm
spaceseeker19 says:
Myrtha's axe bounces off of the villager in the doorway, who has wisely come wearing armor.
OOC:
Now that we can see the villagers up close, what armor and weapons are they bearing, at least at first sight?
Sep 28, 2024 2:36 am
matmaisan says:
Now that we can see the villagers up close, what armor and weapons are they bearing, at least at first sight?
OOC:
The two in the doorway are wearing chain mail (!) and carrying spears - clearly they were expecting trouble. Not surprising, on reflection, given how Reptile tore through the unarmored bar patrons last night.
Sep 28, 2024 2:51 am
Reptile enters his Rage.
Theran casts a spell (Chill Touch) and a glowing, disembodied hand forms in the air and grabs Villager 1. The nighttime visitor staggers but does not...quite...fall.
Villager 1 takes 4 necrotic damage.

The final villager, "Six," still partially hidden in the weeds back from the barn door, reaches into a pouch and pulls out an object that glows as bright as a lantern, which she then flings into the barn. It lands 10' from the barrel barricade, and illuminates the interior of the ground floor around it with bright light.
[ +- ] Fight in the dark barnyard, end of round one
What do you do for round two?
23 - Joseph (4/13)
18 - Myrtha (12/12)
18 - Villagers Three and Four
17 - Aanbo (19/19)
15 - Chase (11/11)
12 - Reptile (15/15)
12 - Villagers One and Two
11 - Villager Seven
7 - Theran (13/13)
7 - Villagers Five and Six
Sep 28, 2024 3:57 am
"Not taking a chance with that thing," says Aanbo. He moves as quickly as he can across the barrels and slides along the floor to scoop up the bright-light-object. As he skids to a stop, the monk throws the object back out the door.
OOC:
If moving through the barrels is difficult terrain, I should still be able to reach the object with 35 feet of movement. I'll add a Dexterity check if it's needed for the throw, just tossing it back outside.

Rolls

Dexterity check - (1d20+2)

(6) + 2 = 8

Sep 28, 2024 12:11 pm
Chase seeing the light thrown in the barn then thrown back out sights the original tosser and aims, inhales as he draws, then releases. With his vantage in should be hard to hide from Chase especially with the light. He will then back down some behind the bales as she grabs another arrow to nock.
Last edited September 28, 2024 12:13 pm

Rolls

to hit, damage - (1d20+5, 1d8+3)

1d20+5 : (9) + 5 = 14

1d8+3 : (5) + 3 = 8

Sep 28, 2024 6:12 pm
Myrtha picked her long sword and prepared to move forward. "Get the door!", she roared, before moving between the barrels.
OOC:
I need some info before I act:
- villager 2 is on the ground. Does his body impede us from closing the barn door?
- villager 1 is hurt but standing. I assume he would be blocking the door?
I can either shove villager 1 out of the way, in order to close the door, or just try to strike him down with Myrtha’s sword. If I move and attack, could I use a bonus action to close the door this round?
Myrtha fears they threw the light in to target is with ranged weapons or magic. In that case, we have to get the doors closed up again, so they can’t spray us with arrows.
Sep 29, 2024 3:39 pm
matmaisan says:
- villager 2 is on the ground. Does his body impede us from closing the barn door?
- villager 1 is hurt but standing. I assume he would be blocking the door?
OOC:
Both Villagers 1 and 2 are standing on the ground in the doorway after having just swung open the barn doors. It is a double-door, so each villager is blocking one door from closing. Both would have to move/be moved to close the doors again, but one door could be closed for each Villager that moves/is moved.

matmaisan says:
I can either shove villager 1 out of the way, in order to close the door, or just try to strike him down with Myrtha’s sword. If I move and attack, could I use a bonus action to close the door this round?
OOC:
My read of the rules is that it's a free action to open or close one door. So you could move, attack, and (if there isn't a body in the way) close a door.
matmaisan says:
Myrtha fears they threw the light in to target is with ranged weapons or magic. In that case, we have to get the doors closed up again, so they can’t spray us with arrows.
OOC:
That's possible, and probably their hope. They could also just be humans who need light to see. You all are hiding in the dark; there's a bit of starlight outside, but if fighting comes inside the barn and there's no light source, anyone without darkvision will be fighting with DISADV.
Sep 29, 2024 3:43 pm
ROUND TWO

Joseph, groaning in pain, nocks, draws, and looses another arrow, this time at Villager 3. Villager 3 takes 8 piercing damage. Then the halfling rogue scoots back on the roof and tries to Hide as a bonus action.

Myrtha vaults the barrels and runs toward the armored and injured villager. He raises his spear but she ducks under the point and drives her shoulder up into the man's ribs; with the wound in his neck and the spectral hand draining his vigor, he is in no shape to withstand this irresistible force. Villager 1 is shoved back, and Myrtha closes the northern barn door in his face.

Villager 3 recocks his crossbow and walks toward the barn, grateful for the Light stone that illuminates the interior of the barn. The closed door blocks his view of Myrtha, so he triggers his weapon, loosing a quarrel toward the first PC he can see: Reptile. Reptile is hit with a crossbow bolt, but he barely feels it.
Reptile takes 1 point of piercing damage (reduced from 2 from Rage).
Villager 4 trots toward the house and out of view of everyone except Chase, who is still above them, watching out of the open hay loft door.

Then Aanbo leaps the barrels, scooping up the stone emitting Light, and throws it back out into the farmyard, far enough that the light doesn't penetrate into the barn. The interior of the barn is plunged back into darkness.

Chase, in the loft, sees the person who threw the stone suddenly backlit and an easy target. His arrow flies true and strikes that target - villager 6 - in the chest. Then Chase ducks behind the haybales again.

Shield in one hand and battleaxe in the other, enraged Reptile leaps the barrels just behind Myrtha, intending to mirror her action and shove Villager 2 out of the way to close the doors. But the split-second the barbarian is behind the fighter gives Villager 2 time to brace himself, and he resists the push. Reptile (still enraged) and Villager 2 are in close quarters combat (melee)! Chain shirt jangling, Villager 2 tries to whack Reptile with his spear...but flailing with one hand, he's unable to land a solid blow. Villager 1 comes to his senses and rushes to stab Reptile in the doorway! The speartip gouges into the barbarian's side, but the hapless villager's eyes widen with horror as Reptile feels no effect!
OOC:
For the purposes of description, I'm going to narrate that any blow that would've hit Reptile if he didn't have Unarmored Defense (ie, it's blocked by his CON mod) is an attack that lands but that has no effect. Mechanically, the attacks do NOT hit.
But then, Reptile smells something foul. A green, scaly humanoid creature steps around the corner and through the open doorway into the darkness of the barn, its flat, noseless face parting to reveal a lipless mouth full of jagged teeth pointing in many different directions. This is what the party briefly saw in the darkness as Villager 7. As the reptilian attacker nears Reptile, it raises long arms that end with webbed hands with sharp claws instead of nails. Due to the stench, Reptile is overcome with nausea and is POISONED. However, Villager 7 finds itself still unable to savage the barbarian with its claws or tear him with its teeth (it missed with all 3 attacks).

Theran leaps into motion as soon as he sees the green monster step into view, hurdling the barrels and drawing upon the power of the land itself. There is a concussive blast of force as he shouts; dust and hay sprinkle down from the loft above him, and the whole barn shudders with the impact. The monstrous "villager" is flung backward by the detonation. Villager 7 takes 3 thunder damage.

With an arrow in his chest, Villager 6 stumbles and staggers backwards to where the Light stone was thrown. With trembling fingers, he picks it up, but then, belying his obvious injury, his shout booms over the barnyard, his voice echoing off of the buildings "ORLANE FOOLS! YOU CANNOT STOP US! WE WILL DESTROY YOUR TOWN AND STEAL AWAY YOUR CHILDREN!" Then he weakly tosses the shining rock back toward the barn. It lands just short of the open door, in front of Villager 7. Still, the illumination shines through the open doorway; Reptile, Myrtha, Theran, and Villagers 1, 2, and 7 are in bright light, Aanbo, Villager 3, and Villager 6 are in dim light. Chase remains in darkness in the loft.
[ +- ] Barnyard at the end of round two

23 - Joseph (4/13)
18 - Myrtha (12/12)
18 - Villagers 3 & 4
17 - Aanbo (19/19)
15 - Chase (11/11)
12 - Reptile (14/15) RAGING
12 - Villagers 1 & 2
11 - Villager 7 (stinky monstrous humanoid)
7 - Theran (13/13)
7 - Villagers 5 & 6

Rolls

Joseph shortbow, damage - (1d20+6, 1d6+4)

1d20+6 : (18) + 6 = 24

1d6+4 : (4) + 4 = 8

Joseph Hide attempt - (1d20+6)

(9) + 6 = 15

Sep 29, 2024 8:18 pm
Myrtha rushed forward, shield held in front of her, and attempted to shove the closest villager, and then close one half of the double doors.
OOC:
Thanks for the clarifications. This is a contested skill ckeck: Myrtha’s athletics vs villager 1’s athletics or acrobatics. If he fails, he is shoved 5feet back

Rolls

Athletics (shove attack) - (1d20+5)

(14) + 5 = 19

Oct 2, 2024 7:09 am
Myrtha vaults the barrels and runs toward the armored and injured villager. He raises his spear but she ducks under the point and drives her shoulder up into the man's ribs; with the wound in his neck and the spectral hand draining his vigor, he is in no shape to withstand this irresistible force. Villager 1 is shoved back, and Myrtha closes the northern barn door in his face.

Villager 3 recocks his crossbow and walks toward the barn, grateful for the Light stone that illuminates the interior of the barn. The closed door blocks his view of Myrtha, so he triggers his weapon, loosing a quarrel toward the first PC he can see: Reptile. Reptile is hit with a crossbow bolt, but he barely feels it.
Reptile takes 1 point of piercing damage (reduced from 2 from Rage).
Villager 4 trots toward the house and out of view of everyone except Chase, who is still above them, watching out of the open hay loft door.

Then Aanbo leaps the barrels, scooping up the stone emitting Light, and throws it back out into the farmyard, far enough that the light doesn't penetrate into the barn. The interior of the barn is plunged back into darkness.

Chase, in the loft, sees the person who threw the stone suddenly backlit and an easy target. His arrow flies true and strikes that target - villager 6 - in the chest. Then Chase ducks behind the haybales again.

Reptile, you're enraged and have been attacked with a crossbow (by Villager 3), and there is another man, Villager 2, standing in the doorway effectively 30' in front of you. What do you do now?

Rolls

Villager 3 crossbow attack on Reptile AC18, piercing damage - (1d20+3, 1d8+1)

1d20+3 : (16) + 3 = 19

1d8+1 : (1) + 1 = 2

Oct 2, 2024 5:46 pm
Enraged Reptile doesn't even notice he was hit with the crossbow bolt. He teams up with Myrtha is attempting to close the last door to the barn. He charges Villager 2 with the attempt to knock him away and close the door.


Wow. I think Reptile tripped! Double "1" As the god proclaim the door to remain up.
Last edited October 2, 2024 5:47 pm

Rolls

Advantage STR check to push away the man. - (2d20h1+2)

(11) + 2 = 3

Oct 3, 2024 3:26 am
Shield in one hand and battleaxe in the other, enraged Reptile leaps the barrels just behind Myrtha, intending to mirror her action and shove Villager 2 out of the way to close the doors. But the split-second the barbarian is behind the fighter gives Villager 2 time to brace himself, and he resists the push. Reptile (still enraged) and Villager 2 are in close quarters combat (melee)! Chain shirt jangling, Villager 2 tries to whack Reptile with his spear...but flailing with one hand, he's unable to land a solid blow. Villager 1 comes to his senses and rushes to stab Reptile in the doorway! The speartip gouges into the barbarian's side, but the hapless villager's eyes widen with horror as Reptile feels no effect!
OOC:
For the purposes of description, I'm going to narrate that any blow that would've hit Reptile if he didn't have Unarmored Defense (ie, it's blocked by his CON mod) is an attack that lands but that has no effect. Mechanically, the attacks do NOT hit.
But then, Reptile smells something foul. A green, scaly humanoid creature steps around the corner and through the open doorway into the darkness of the barn, its flat, noseless face parting to reveal a lipless mouth full of jagged teeth pointing in many different directions. This is what the party briefly saw in the darkness as Villager 7. As the reptilian attacker nears Reptile, it raises long arms that end with webbed hands with sharp claws instead of nails. Due to the stench, Reptile needs to roll a DC12 CON saving throw.
[ +- ] The barnyard, round two

23 - Joseph (4/13)
18 - Myrtha (12/12)
18 - Villagers 3 & 4
17 - Aanbo (19/19)
15 - Chase (11/11)
12 - Reptile (14/15) RAGING
12 - Villagers 1 & 2
11 - Villager 7 (stinky monstrous humanoid)
7 - Theran (13/13)
7 - Villagers 5 & 6

Rolls

Villager 2 athletics check - (1d20+1)

(9) + 1 = 10

Villager 1 attack on Reptile AC18, piercing damage - (1d20+3, 1d8+1)

1d20+3 : (4) + 3 = 7

1d8+1 : (1) + 1 = 2

Villager 2 smacking Reptile AC18, bludgeoning damage - (1d20+3, 1d6+1)

1d20+3 : (12) + 3 = 15

1d6+1 : (4) + 1 = 5

Oct 3, 2024 3:58 am
Reptile needs to roll a DC12 CON saving throw.

Unlucky Reptile fails with a roll of 8.
OOC:
Reptile is AC 16. He gave his shield to Myrtha.
Last edited October 3, 2024 4:00 am

Rolls

CON save DC 12 - (1d20+5)

(3) + 5 = 8

Oct 3, 2024 4:12 am
Reptile is POISONED until the start of Villager 7's next turn.
Villager 7 lashes out at Reptile with both clawed hands AND tries to bite him!
OOC:
Though Villager 7 is in the dark with Reptile, I am going to say that, for this round, Reptile sees it as backlit with starlight, so it does not gain the advantage that attacking a blind character would normally have. It just has straight attack rolls this first round.
It is Theran's turn. What is Theran doing now? Theran can see Villager 7 just fine.

Rolls

Villager 7 claw attack on Reptile AC16, slashing damage - (1d20+4, 1d4+2)

1d20+4 : (1) + 4 = 5

1d4+2 : (3) + 2 = 5

Villager 7 claw attack on Reptile AC16, slashing damage - (1d20+4, 1d4+2)

1d20+4 : (3) + 4 = 7

1d4+2 : (1) + 2 = 3

Villager 7 bite attack on Reptile AC16, piercing damage - (1d20+4, 1d4+2)

1d20+4 : (7) + 4 = 11

1d4+2 : (4) + 2 = 6

Oct 3, 2024 1:20 pm
Gritting his teeth, Theran moves forward, navigating the barrels and getting closer to the fight. Focusing on the strange noseless and clawed villager, Theran does a few quick calculations in his head before he begins to speak, gesturing towards the villager near Reptile!
OOC:
If my math is right, I should be able to move to the square between Aanbo and Chase, one row below them. (Diagonally Down/Right 1, then Right 5.)

Thunderwave, trying to angle the cube with Theran at a corner, so it catches Villager 7 but not Reptile.

V7 will need a DC13 CON Save.
[ +- ] Thunderwave

🙄 Maybe he'll at least be pushed?
Last edited October 3, 2024 1:21 pm

Rolls

Thunder Damage - (2d8)

(12) = 3

Oct 3, 2024 3:03 pm
Theran leaps into motion as soon as he sees the green monster step into view, hurdling the barrels and drawing upon the power of the land itself. There is a concussive blast of force as he shouts; dust and hay sprinkle down from the loft above him, and the whole barn shudders with the impact. The monstrous "villager" is flung backward by the detonation. Villager 7 takes 3 thunder damage.

With an arrow in his chest, Villager 6 stumbles and staggers backwards to where the Light stone was thrown. With trembling fingers, he picks it up, but then, belying his obvious injury, his shout booms over the barnyard, his voice echoing off of the buildings "ORLANE FOOLS! YOU CANNOT STOP US! WE WILL DESTROY YOUR TOWN AND STEAL AWAY YOUR CHILDREN!" Then he weakly tosses the shining rock back toward the barn. It lands just short of the open door, in front of Villager 7. Still, the illumination shines through the open doorway; Reptile, Myrtha, Theran, and Villagers 1, 2, and 7 are in bright light, Aanbo, Villager 3, and Villager 6 are in dim light. Chase remains in darkness in the loft.
[ +- ] Barnyard at the end of round two
Round three begins...

Myrtha, Aanbo, Chase, and Reptile can take their turns (Both Joseph and Villager 4 are out of sight, and Villager 3 is obviously preparing to use his crossbow again).
23 - Joseph (4/13)
18 - Myrtha (12/12)
18 - Villagers 3 & 4
17 - Aanbo (19/19)
15 - Chase (11/11)
12 - Reptile (14/15) RAGING
12 - Villagers 1 & 2
11 - Villager 7 (stinky monstrous humanoid)
7 - Theran (13/13)
7 - Villagers 5 & 6

Rolls

Villager 7 (green monster) CON save DC13 - (1d20+2)

(5) + 2 = 7

Oct 3, 2024 4:37 pm
Aanbo contemplates the warning. "I don't think that was for us," he says. "That guy seems important, if we can capture or eliminate him."

Knowing that the doorway remains a defensible chokepoint, Aanbo hustles to the corner of the barn south of Reptile and delivers a kick towards Villager Two in order to clear some space. He follows up with a quick punch to the sternum.
OOC:
Moving to one square south of Reptile.
Action: Unarmed strike against Villager Two.
Bonus Action: Martial arts unarmed strike against Villager Two.

Rolls

Unarmed Strike to hit, Bludgeoning damage - (1d20+4, 1d4+2)

1d20+4 : (12) + 4 = 16

1d4+2 : (3) + 2 = 5

Unarmed Strike to hit, Bludgeoning damage - (1d20+4, 1d4+2)

1d20+4 : (11) + 4 = 15

1d4+2 : (4) + 2 = 6

Oct 3, 2024 4:54 pm
Seeing Reptile get targeted repeatedly and shrug off his wounds emboldened Myrtha. She moved right behind Reptile and took a position to his right. She then struck at the villager blocking the right-hand doo, wondering if she would be pushing forward or staying put.

All the manoeuvring to find an adequate position lent itself to bad footing and confusion. Her blow was utterly ineffective, so the warrior woman took her position by the raging barbarian and waited for the enemy’s counter attack.

"Hold the door!" she cried to Theran and Aanbo, as she was no longer behind the door to avoid it being opened by the attackers.
OOC:
If she can strike villager two from where she is, she’ll do that. If she needs to move, she’ll go through Reptile’s square to get to the other side of him, before attacking. She wants to be able to use her protection fighting style if needed.

Seeing as she’s missed her attack, Myrtha will stay put, to the right of Reptile, and prepare to defend him if needed.
Last edited October 3, 2024 5:02 pm

Rolls

Long sword attack, damage - (1d20+5, 1d8+3)

1d20+5 : (1) + 5 = 6

1d8+3 : (2) + 3 = 5

Oct 4, 2024 12:20 am
Chase will pop back up with arrow nocked and sight down Villager 7 breath in, draw, aim, exhale, and release. Just as he was ready to release a big bug flew in and hit Chase right below the eye and his shot went errant through the night somewhere. Chase will duck back down.
Last edited October 4, 2024 12:23 am

Rolls

to hit, damage - (1d20+5, 1d8+3)

1d20+5 : (1) + 5 = 6

1d8+3 : (2) + 3 = 5

Oct 4, 2024 5:49 am
ROUND THREE
Unseen by the rest of the party, Joseph tries to evade detection on the roof of the farmhouse.
Myrtha stands next to Reptile, attempts to slash Villager 2 from behind the closed barn door, and yells over her shoulder "Hold the door!" to Aanbo and Theran.
Villager 3 looses another crossbow bolt at Reptile. It whizzes past and thunks into one of the barrels behind the party.
Villager 4 continues hunting for Joseph.
"I don't think that was for us," Aanbo says conversationally, commenting on the loud bellow from Villager 6. "That guy seems important, if we can capture or eliminate him." Saying is as good as doing, so the monk is already in motion, coming up next to Reptile and landing a kick on Villager 2. Villager 2 takes 5 bludgeoning damage.
Chase pops back up with the next arrow nocked, and is surprised to see the appearance of a strange green enemy humanoid (Villager 7). His aim is thrown off by a bug flying into his face, and the arrow wings off into the weeds. It is possible that none of the attackers know where he is, still.

Raging and Poisoned, Reptile misses his target and steps back to make room for another Dungeon Buster to take his place. In response, Villager 2 attempts to skewer him with his spear (reaction to make an attack of opportunity). But even in his altered state, Reptile is too deft to be touched.
Villager 1 staggers forward and tries to stick Aanbo. His extreme injury throws off his aim.
On his turn, Villager 2 attacks Myrtha. She easily sidesteps the jabs.
Reptile recovers from the stench (Reptile is no longer poisoned). The scaly green "villager," 7, steps up and attacks Aanbo through the open doorway (Aanbo has partial cover from the doorway, which amounts to +2 to his AC). The creature's vicious claws carve chips out of the doorframe in its eagerness to tear into Aanbo's flesh.

The stench of the monster assails Aanbo's nostrils.
Unharmed, Aanbo withstands the stench.
[ +- ] Barnyard Night Battle, middle of round three
Theran steps to the side, following the monstrous green Villager 7 with his eyes, as he re-summons the spectral hand. This time it grabs Villager 7 by the throat. Villager 7 takes 4 necrotic damage.
Villager 6 continues his outrageously loud and melodramatic bellowing. "IT IS TOO LATE TO STOP US NOW, WHEN OUR EVIL PLANS ARE ALMOST COMPLETE! WE DON'T NEED TO ACT IN SECRET ANYMORE! THAT'S WHY WE CAME OUT INTO THE OPEN, PRETENDING TO BE ADVENTURERS WHO HAD ONLY JUST ARRIVED YESTERDAY, AFTER BEING HERE FOR MONTHS! MUAHAHAHAHA! HAHAHA!" During all this, Villager 6 gestures, and a glowing golden mace materializes in the air floating behind Aanbo. The floating mace attempts to strike the monk in the back.
Aanbo takes 3 force damage.
[ +- ] Abandoned Barn Battle, end of round three
You all begin to hear distant voices from people in the village, no doubt aroused by all the shouting.

This ends turn three.
23 - Joseph (4/13)
18 - Myrtha (12/12)
18 - Villagers 3 & 4
17 - Aanbo (16/19)
15 - Chase (11/11)
12 - Reptile (14/15) RAGING
12 - Villagers 1 & 2
11 - Villager 7
7 - Theran (13/13)
7 - Villagers 5 & 6

Rolls

Villager 3 crossbow attack on Reptile AC16, piercing damage - (1d20+3, 1d8+1)

1d20+3 : (1) + 3 = 4

1d8+1 : (7) + 1 = 8

Oct 4, 2024 12:43 pm
OOC:
Poisoned: A poisoned creature has disadvantage on attack rolls and ability checks.
Poisoned Raging Reptile launches a stumbling attack on the wounded Villager 2. His attack is mostly vain & foiled, "The lizard one poisoned me." Feeling less than great, he drops back some to make pocket of death for any to follow him.
OOC:
Disadvantage Attack easily misses with an everyday normal 1. Reptile crosses over the easy obstacles as he proceeds 5' to the west. (STR with rage advantage & poison disadvantage). Reptile is 14 HP, AC 16 and Raging & Poisoned.
Last edited October 4, 2024 12:59 pm

Rolls

Battleaxe with disadvantage, Damage with Rage - (2d20l1+4, 1d10+4)

2d20l1+4 : (51) + 4 = 5

1d10+4 : (9) + 4 = 13

Athletics Check - (1d20+4)

(16) + 4 = 20

Oct 5, 2024 4:26 pm
Raging and Poisoned, Reptile misses his target and steps back to make room for another Dungeon Buster to take his place. In response, Villager 2 attempts to skewer him with his spear (reaction to make an attack of opportunity). But even in his altered state, Reptile is too deft to be touched.
Villager 1 staggers forward and tries to stick Aanbo. His extreme injury throws off his aim.
On his turn, Villager 2 attacks Myrtha. She easily sidesteps the jabs.
Reptile recovers from the stench (Reptile is no longer poisoned). The scaly green "villager," 7, steps up and attacks Aanbo through the open doorway (Aanbo has partial cover from the doorway, which amounts to +2 to his AC). The creature's vicious claws carve chips out of the doorframe in its eagerness to tear into Aanbo's flesh.

The stench of the monster assails Aanbo's nostrils; Aanbo must also roll a CON saving throw (DC12).
OOC:
It is Theran's turn.
[ +- ] Barnyard battle after Villager 7's turn

23 - Joseph (4/13)
18 - Myrtha (12/12)
18 - Villagers 3 & 4
17 - Aanbo (19/19)
15 - Chase (11/11)
12 - Reptile (14/15) RAGING
12 - Villagers 1 & 2
11 - Villager 7
7 - Theran (13/13)
7 - Villagers 5 & 6

Rolls

Villager 2 opportunity attack on Reptile AC16, piercing damage - (1d20+3, 1d8+1)

1d20+3 : (1) + 3 = 4

1d8+1 : (1) + 1 = 2

Villager 1 attack on Aanbo AC15, piercing damage - (1d20+3, 1d8+1)

1d20+3 : (10) + 3 = 13

1d8+1 : (5) + 1 = 6

Villager 2 attack on Myrtha AC18, piercing damage - (1d20+3, 1d8+1)

1d20+3 : (6) + 3 = 9

1d8+1 : (1) + 1 = 2

Villager 7 claw attack on Aanbo AC17, slashing damage - (1d20+4, 1d4+2)

1d20+4 : (12) + 4 = 16

1d4+2 : (3) + 2 = 5

Villager 7 claw attack on Aanbo AC17, slashing damage - (1d20+4, 1d4+2)

1d20+4 : (12) + 4 = 16

1d4+2 : (3) + 2 = 5

Villager 7 bite attack on Aanbo AC17, piercing damage - (1d20+4, 1d4+2)

1d20+4 : (6) + 4 = 10

1d4+2 : (2) + 2 = 4

Oct 5, 2024 5:13 pm
"Smells like someone could use a dust bath," mutters Aanbo as he ducks under the splinters flying from the door frame.
OOC:
If it's a poison effect, Aanbo has advantage on his save from Dwarven Resilience.

Rolls

Constitution save (advantage) DC 12 - (2d20H1+2)

(310) + 2 = 12

Oct 6, 2024 2:11 pm
Theran shifts so he can still see their scaled enemy, and the spectral hand appears again, reaching for him...

Rolls

Attack (Chill Touch) - (1d20+5)

(17) + 5 = 22

Damage (Necrotic) - (1d8)

(4) = 4

Oct 7, 2024 6:10 am
Unharmed, Aanbo withstands the stench.
Theran steps to the side, following the monstrous green Villager 7 with his eyes, as he re-summons the spectral hand. This time it grabs Villager 7 by the throat. Villager 7 takes 4 necrotic damage.
Villager 6 continues his outrageously loud and melodramatic bellowing. "IT IS TOO LATE TO STOP US NOW, WHEN OUR EVIL PLANS ARE ALMOST COMPLETE! WE DON'T NEED TO ACT IN SECRET ANYMORE! THAT'S WHY WE CAME OUT INTO THE OPEN, PRETENDING TO BE ADVENTURERS WHO HAD ONLY JUST ARRIVED YESTERDAY, AFTER BEING HERE FOR MONTHS! MUAHAHAHAHA! HAHAHA!" During all this, Villager 6 gestures, and a glowing golden mace materializes in the air floating behind Aanbo. The floating mace attempts to strike the monk in the back.
Aanbo takes 3 force damage.
[ +- ] Abandoned Barn Battle, end of round three
You all begin to hear distant voices from people in the village, no doubt aroused by all the shouting.

This ends turn three.
23 - Joseph (4/13)
18 - Myrtha (12/12)
18 - Villagers 3 & 4
17 - Aanbo (16/19)
15 - Chase (11/11)
12 - Reptile (14/15) RAGING
12 - Villagers 1 & 2
11 - Villager 7
7 - Theran (13/13)
7 - Villagers 5 & 6

Rolls

Magic mace attack on Aanbo AC15, force damage - (1d20+3, 1d8+1)

1d20+3 : (15) + 3 = 18

1d8+1 : (2) + 1 = 3

Oct 7, 2024 6:14 am
ROUND FOUR

Whatever happens with Joseph, it is a mystery to the others.

Myrtha steps out, calling "Can you take out the preacher, Chase?", and then bats aside the spear of Villager 1, riposting into a slash across his chest. Villager 1 staggers and falls. Myrtha steps back; there is no one left standing there to take an opportunity to attack her.
Villager 3, annoyed that he missed his mark with his previous attempt, steps to the side to get a better angle and tries again to sink a crossbow bolt into Reptile. This time the bolt flies true, and punches into Reptile's flesh. But in his battle lust, Reptile barely notices this wound. Reptile takes 1 piercing damage (reduced from 2 by Rage). Elsewhere, Villager 4 does something.

Myrtha steps out, calling "Can you take out the preacher, Chase?", and then bats aside the spear of Villager 1, riposting into a slash across his chest. Villager 1 staggers and falls. Myrtha steps back; there is no one left standing there to take an opportunity to attack her.
Villager 3, annoyed that he missed his mark with his previous attempt, steps to the side to get a better angle and tries again to sink a crossbow bolt into Reptile. This time the bolt flies true, and punches into Reptile's flesh. But in his battle lust, Reptile barely notices this wound. Reptile takes 1 piercing damage (reduced from 2 by Rage). Elsewhere, Villager 4 does something.
[ +- ] Abandoned Barn battle, early in turn 4
"Someone shut him up," Aanbo growls, then barrages Villager 7 with kicks and punches. Villager 7 takes 10 damage!
Chase silently takes out Villager 6 with another arrow. Behind Aanbo, the glowing, floating mace flickers and then fades away.
Deep in his bloodlust, Reptile rushes past Villager 2 toward the loudmouth (Villager 2 makes an opportunity attack. Myrtha uses her reaction to try to block the attack with her shield, but the spear still gets through. Reptile takes 3 damage - reduced from 6 due to Rage), but then, seeing that Chase has dropped the yelling villager, Reptile turns his attention to Villager 3, flinging a handaxe that plunges deep into the man, who staggers and then knocks the handaxe from his chest.
Villager 2 tries to stab Aanbo.
Frustrated at not getting the right angle, Villager 7 hisses and steps into the doorway to attack Aanbo with its own flurry of blows again. Its claws rip into Aanbo repeatedly. Aanbo takes 6 slashing damage.
[ +- ] Abandoned Barn Fight, middle of round four
Theran grabs Villager 7 with his spectral hand again, and Villager 7 takes 3 damage. The strange green humanoid perishes, burbling in a series of noises that might be language.

With Villagers 5 and 6 both defeated, this ends round four.
[ +- ] Abandoned Barn Battle, end of round four

23 - Joseph (4/13)
18 - Myrtha (12/12)
18 - Villagers 3 & 4
17 - Aanbo (19/19)
15 - Chase (11/11)
12 - Reptile (13/15) RAGING
12 - Villagers 1 & 2
11 - Villager 7
7 - Theran (13/13)
7 - Villagers 5 & 6
Oct 7, 2024 10:44 am
"Can you take out the preacher, Chase?" the warrior-woman exclaimed, as she shifted position to attack the middle villager, before falling back behind the door once more.
OOC:
Myrtha will move 5ft south, attack, and then move 5ft north, taking the eventual opportunity attack if villager one isn't downed this round. She doesn't want to block the way for Reptile.

EDIT : pity it was minimal damage...
Last edited October 7, 2024 10:45 am

Rolls

Longsword attack, damage - (1d20+5, 1d8+3)

1d20+5 : (18) + 5 = 23

1d8+3 : (1) + 3 = 4

Oct 7, 2024 2:02 pm
Myrtha steps out, calling "Can you take out the preacher, Chase?", and then bats aside the spear of Villager 1, riposting into a slash across his chest. Villager 1 staggers and falls. Myrtha steps back; there is no one left standing there to take an opportunity to attack her.
Villager 3, annoyed that he missed his mark with his previous attempt, steps to the side to get a better angle and tries again to sink a crossbow bolt into Reptile. This time the bolt flies true, and punches into Reptile's flesh. But in his battle lust, Reptile barely notices this wound. Reptile takes 1 piercing damage (reduced from 2 by Rage). Elsewhere, Villager 4 does something.
[ +- ] Abandoned Barn battle, middle of turn 4
OOC:
It is now time for Aanbo, Chase, and Reptile's turns.

23 - Joseph (4/13)
18 - Myrtha (12/12)
18 - Villagers 3 & 4
17 - Aanbo (19/19)
15 - Chase (11/11)
12 - Reptile (13/15) RAGING
12 - Villagers 1 & 2
11 - Villager 7
7 - Theran (13/13)
7 - Villagers 5 & 6

Rolls

Villager 3 crossbow attack on Reptile AC16, piercing damage - (1d20+3, 1d8+1)

1d20+3 : (13) + 3 = 16

1d8+1 : (1) + 1 = 2

Oct 7, 2024 4:37 pm
"Someone shut him up," Aanbo says, grimly, referring to the person slandering the Dungeon Busters' good name. He winces and rubs his back where the surprising blow landed, which puts him in a foul mood.

Since there's an immediate threat in their proximity, the monk unleashes a flurry of strikes against the strange-looking and strange-smelling Villager 7.
OOC:
Action: Unarmed strike vs Villager 7
Bonus Action: Flurry of blows, two unarmed strikes vs Villager 7

Rolls

Unarmed Strike to hit, Bludgeoning damage - (1d20+4, 1d4+2)

1d20+4 : (20) + 4 = 24

1d4+2 : (4) + 2 = 6

Unarmed Strike to hit, Bludgeoning damage - (1d20+4, 1d4+2)

1d20+4 : (17) + 4 = 21

1d4+2 : (1) + 2 = 3

Unarmed Strike to hit, Bludgeoning damage - (1d20+4, 1d4+2)

1d20+4 : (2) + 4 = 6

1d4+2 : (1) + 2 = 3

Critical hit damage - (1d4)

(1) = 1

Oct 7, 2024 8:11 pm
GM: May Reptile go 5' east, 5' northeast, & then 20' east? He intends to get himself well in handaxe range to villager 6. and later charging to attack.
Last edited October 7, 2024 8:12 pm

Rolls

Handaxe Thrown, Damage - (1d20+5, 1d6+3)

1d20+5 : (20) + 5 = 25

1d6+3 : (2) + 3 = 5

Crit - (1d6)

(3) = 3

Oct 7, 2024 8:41 pm
Chase just reacts he doesn't answer because he doesn't want to give away his position. Chase will sight down vill 6 wondering how he is still up with an arrow sticking out of his chest. Chase inhales, draws, aims, exhale, release.
Last edited October 7, 2024 9:04 pm

Rolls

to hit, damage - (1d20+5, 1d8+3)

1d20+5 : (13) + 5 = 18

1d8+3 : (7) + 3 = 10

Oct 8, 2024 6:54 am
"Someone shut him up," Aanbo growls, then barrages Villager 7 with kicks and punches. Villager 7 takes 10 damage!
Chase silently takes out Villager 6 with another arrow. Behind Aanbo, the glowing, floating mace flickers and then fades away.
Deep in his bloodlust, Reptile rushes past Villager 2 toward the loudmouth (Villager 2 makes an opportunity attack. Myrtha uses her reaction to try to block the attack with her shield, but the spear still gets through. Reptile takes 3 damage - reduced from 6 due to Rage), but then, seeing that Chase has dropped the yelling villager, Reptile turns his attention to Villager 3, flinging a handaxe that plunges deep into the man, who staggers and then knocks the handaxe from his chest.
Villager 2 tries to stab Aanbo.
Frustrated at not getting the right angle, Villager 7 hisses and steps into the doorway to attack Aanbo with its own flurry of blows again. Its claws rip into Aanbo repeatedly. Aanbo takes 6 slashing damage.
[ +- ] Abandoned Barn Fight, middle of round four
OOC:
It is now Theran's turn.

Rolls

Villager 2 opportunity attack on Reptile AC16, piercing damage - (1d20+3, 1d8+1)

1d20+3 : (16) + 3 = 19

1d8+1 : (5) + 1 = 6

Villager 2 smacking Aanbo AC15, piercing damage - (1d20+3, 1d8+1)

1d20+3 : (8) + 3 = 11

1d8+1 : (1) + 1 = 2

Villager 7 bite attack on Aanbo AC15, piercing damage - (1d20+4, 1d4+2)

1d20+4 : (2) + 4 = 6

1d4+2 : (2) + 2 = 4

Villager 7 claw attack on Aanbo AC15, slashing damage - (1d20+4, 1d4+2)

1d20+4 : (17) + 4 = 21

1d4+2 : (1) + 2 = 3

Villager 7 claw attack on Aanbo AC15, slashing damage - (1d20+4, 1d4+2)

1d20+4 : (15) + 4 = 19

1d4+2 : (1) + 2 = 3

Oct 8, 2024 7:46 am
OOC:
Can Myrtha use a reaction against any of the attacks — vil2 AoO vs Reptile, or vil7 two attacks against Annbo — made against her comrades? The description of the feature is : "When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield." If I understand correctly, it is the attacked party member that must be within 5ft of her, not the attacker? I shouldn't have moved her out of the thick of the battle, her presence wouldn't have blocked Reptile's rush out of the barn anyway... my bad.
Oct 8, 2024 12:43 pm
Theran will continue the spectral assault against the strange villager.

Rolls

Attack (Chill Touch) - (1d20+5)

(9) + 5 = 14

Damage (Necrotic) - (1d8)

(3) = 3

Oct 8, 2024 1:52 pm
matmaisan says:
Can Myrtha use a reaction against any of the attacks — vil2 AoO vs Reptile, or vil7 two attacks against Annbo — made against her comrades?
OOC:
Yes, she can use her reaction for the attack on Reptile, but not the attacks on Aanbo; as you say, Aanbo and Myrtha aren't close enough together.

In a real-time game, you'd announce that you were going to use the feature when the DM announces the attack, but I'm not sure how to make that work here in PbP without adding a big delay. How about this: I will endeavor to communicate what the antagonists seem to be intending with regards to hand-to-hand combat attacks, and you can declare "if there's an attack on <character>, I will use my reaction?"As an alternative, you could say "I will use my reaction if <character> is attacked" (so that you can choose the more vulnerable characters nearest you)...what do you think? I'd like to avoid the situation where you are picking attacks that have already hit and choosing to retroactively impose a reroll, though that is what I'm allowing in this case.

Rolls

Villager 2 opportunity attack on Reptile AC16 (reroll for DISADV) - (1d20+3)

(19) + 3 = 22

Oct 8, 2024 2:04 pm
OOC:
Makes a lot of sense. I'll try to declare her intentions beforehand, and you can assess, situationally, which attack she could have intervened in. In any case, I thought she would not be able to act to protect Reptile given that the triggering event for villager 2's opportunity attack was when he left an his threat area, meaning that Reptile would then be two squares away from Myrtha. What I should have done, in any case, was plug the gap between Myrtha's current position and Aanbo's position. That way she could have used her shield to protect Aanbo or Reptile, depending on the circumstances, and Reptile wouldn't have been stopped from crossing her square.
Oct 8, 2024 2:35 pm
Theran grabs Villager 7 with his spectral hand again, and Villager 7 takes 3 damage. The strange green humanoid perishes, burbling in a series of noises that might be language.

With Villagers 5 and 6 both defeated, this ends round four.
Oct 10, 2024 4:52 am
[ +- ] Abandoned Barn Battle, end of round four
ROUND FIVE

Joseph does something out of view.
OOC:
Reptile rolled and failed a WIS (Perception) check.


Myrtha attacks Villager 2, and manages to slash him across the chest. Villager 2 takes 8 slashing damage. "You don't have to die here, you know you're beaten!" His mad, staring eyes roll in his head, and she is not sure that her message registered.
Villager 3 desperately attacks Reptile again. The bolt sinks into his flesh. Reptile takes 3 piercing damage (reduced from 7 by Rage).
Villager 4 does something else out of sight of the Dungeon Busters.
[ +- ] Abandoned Barn Night Battle, mid-round five
Ignoring Villager 2's clumsy attacks, Aanbo stoops and picks up the the Light stone, pulling it out from under the strange corpse of Villager 7 and tucking it into his robes. This returns the interior of the barn to darkness, and then Aanbo zooms past Villager 2 out into the yard, and leaps into the air, delivering a flying kick to Villager 3's head. There is a loud snap! and Villager 3 falls to the ground. Villager 3 takes 8 damage and his head lies at a weird angle. Aanbo lands on his feet and yells "We've been in the temple this whole time!" Aanbo can also attempt a Perception check, DC15.
Up in the loft, Chase waits to see if any of the villagers who have fallen - three, five, or six - stir or attempt to get up again. None of them do.
[ +- ] Abandoned Barn Night Battle, middle of round five

23 - Joseph (4/13)
18 - Myrtha (12/12)
18 - Villagers 3 & 4
17 - Aanbo (13/19)
15 - Chase (11/11)
12 - Reptile (7/15) RAGING
12 - Villagers 1 & 2
11 - Villager 7
7 - Theran (13/13)
7 - Villagers 5 & 6

Rolls

Joseph CON save DC16 - (1d20)

(15) = 15

Oct 10, 2024 8:03 am
Reptile could also roll a WIS (Perception) check.

Reptile has a 5. Not so good for looking around.
Last edited October 10, 2024 8:04 am

Rolls

Perception check - (1d20+4)

(1) + 4 = 5

Oct 11, 2024 8:35 am
Myrtha stepped from behind the closed barn door, and slashed again at the obstinate villager still blocking passage. "You don't have to die here, you know you're beaten!"
OOC:
Step 5ft down, on the map, and attack villager 2. I'm opting to spare his life if she can nock him down. If he is out of the way after this attack, Myrtha will rush forward to engage villager 3 (hopefully imposing disadvantage on any ranged attacks, or forcing him to retreat before firing).
Last edited October 11, 2024 8:36 am

Rolls

Longsword attack, damage - (1d20+5, 1d8+3)

1d20+5 : (13) + 5 = 18

1d8+3 : (5) + 3 = 8

Oct 11, 2024 2:33 pm
ROUND FIVE, continued

Myrtha attacks Villager 2, and manages to slash him across the chest. Villager 2 takes 8 slashing damage. "You don't have to die here, you know you're beaten!" His mad, staring eyes roll in his head, and she is not sure that her message registered.
Villager 3 desperately attacks Reptile again. The bolt sinks into his flesh. Reptile takes 3 piercing damage (reduced from 7 by Rage).
Villager 4 does something else out of sight of the Dungeon Busters.
[ +- ] Abandoned Barn Night Battle, mid-round five
OOC:
Aanbo, Chase, and Reptile should post their turns.

23 - Joseph (4/13)
18 - Myrtha (12/12)
18 - Villagers 3 & 4
17 - Aanbo (13/19)
15 - Chase (11/11)
12 - Reptile (7/15) RAGING
12 - Villagers 1 & 2
11 - Villager 7
7 - Theran (13/13)
7 - Villagers 5 & 6

Rolls

Villager 3 crossbow attack on Reptile AC16, piercing damage - (1d20+3, 1d8+1)

1d20+3 : (16) + 3 = 19

1d8+1 : (6) + 1 = 7

Oct 11, 2024 3:19 pm
Concerned that the battle continues to draw attention and the words of the fallen villager have accused the Dungeon Busters of the crimes, Aanbo reaches down to grab the Light object and tuck it away in his robes. He then maneuvers his body around Villager Two, twisting away from any weapon, and heads for Villager Three to deliver a flying kick. "We've been in the temple this whole time!" he announces, hoping to salvage something from the slander.
OOC:
I believe picking up an object is a free action, but if it's not the case please ignore the following:
Bonus Action: Spend 1 ki point for Step of the Wind and DIsengage. 0/2 ki points remaining.
Movement: Move to Villager Three.
Action: Unarmed Strike vs Villager Three.

Rolls

Unarmed Strike to hit, Bludgeoning damage - (1d20+4, 1d4+2)

1d20+4 : (20) + 4 = 24

1d4+2 : (4) + 2 = 6

Critical hit damage - (1d4)

(2) = 2

Oct 11, 2024 5:41 pm
OOC:
Clarification: Tucked away light stone means there is no light around here now for any of us non-darkvision people.
Last edited October 11, 2024 5:42 pm
Oct 11, 2024 9:56 pm
If three is still up and I can get a shot I will take it. If not I won't and will sit tight looking and listening for others.
Last edited October 11, 2024 9:57 pm

Rolls

to hit, damage - (1d20+5, 1d8+3)

1d20+5 : (5) + 5 = 10

1d8+3 : (1) + 3 = 4

Oct 12, 2024 5:28 pm
GeneCortess says:
Clarification: Tucked away light stone means there is no light around here now for any of us non-darkvision people.
OOC:
Reptile is fine, being outside in the starlight. The ones who are in the dark are still inside the barn. Since the fighting hasn't quite ever moved into the barn, it effectively just makes the people inside - Theran and Myrtha - harder to target. Reptile can continue to attack normally.
Oct 12, 2024 7:22 pm
ROUND FIVE, continued

Ignoring Villager 2's clumsy attacks, Aanbo stoops and picks up the the Light stone, pulling it out from under the strange corpse of Villager 7 and tucking it into his robes. This returns the interior of the barn to darkness, and then Aanbo zooms past Villager 2 out into the yard, and leaps into the air, delivering a flying kick to Villager 3's head. There is a loud snap! and Villager 3 falls to the ground. Villager 3 takes 8 damage and his head lies at a weird angle. Aanbo lands on his feet and yells "We've been in the temple this whole time!"
Aanbo can also attempt a Perception check, DC15.
Up in the loft, Chase waits to see if any of the villagers who have fallen - three, five, or six - stir or attempt to get up again. None of them do.
[ +- ] Abandoned Barn Night Battle, middle of round five
OOC:
Villager 2 is the only obvious combatant remaining; what does Reptile do?
Oct 12, 2024 7:44 pm
Raging Reptile rushes wounded Villager 2 from the backside and attempts to cleave the man in two. Bit of a bloody mess.
OOC:
Is there enough light or do I need to roll at disadvantage?
OOC:
Crit hit for 14 damage.
Last edited October 12, 2024 7:49 pm

Rolls

Two-Handed Battle, Damage - (1d20+4, 1d10+4)

1d20+4 : (20) + 4 = 24

1d10+4 : (5) + 4 = 9

Crit - (1d10)

(5) = 5

Oct 13, 2024 12:34 am
Aanbo looks around, knowing there is another attacker and Joseph unaccounted for.

Rolls

Perception DC15 - (1d20+3)

(20) + 3 = 23

Oct 13, 2024 1:50 am
Chase will check all of his knot holes to see if we have others sneaking up.
Oct 14, 2024 5:44 am
Reptile's cleave does, in fact, slice Villager Two in two. The torso falls away from the legs, which topple over. Miraculously, none of the gore gets on Myrtha.

This appears to have defeated all the enemies.

For surviving this attack, each PC gains 40 XP.

Chase goes to look out of the knotholes and sees no motion anywhere nearby, though from his elevated position, he can clearly hear the voices of concerned neighbors who are on their way to investigate what all the yelling meant. He can see the light of approaching lanterns. The people are approaching warily, unsure what they're going to find. They probably would have been here already, except that Aanbo pocketed the light, so they're wandering in the dark. "The yelling was coming from this direction, I tell you!"

Aanbo turns around and sees the carnage of the fight: six dead bodies sprawled in the tall grass...wait, SIX bodies? Aanbo does a double-take. There is another body by the corner of the barn - not one of the attacking villagers, unless Joseph managed to hit the last one with an arrow. Where is Joseph, anyway? There is no sign of Joseph.
[ +- ] End of the Abandoned Barn Night Battle
You are out of initiative. What do you do now?
Oct 14, 2024 9:59 am
Chase will call down to the others. "There are more villagers out here I think just wondering what was happening. I don't think they are hostile."
Oct 14, 2024 12:38 pm
"Not yet hostile, you mean," Myrtha exclaims from below. Looking at the mess of bodies, she is immediately intrigued by the presence of the sixth body. She rushes to it, and tries to discern what might have caused the last figure's demise.

"Reptile, can you check if Joseph is near the building there?", she added, pointing at the spot where their companion had been spotting for the party. The halfling had been hit, more than once. There might be a trail of blood spatters leading to their comrade.
OOC:
@spaceseeker19, I added no rolls. If any are needed, please roll on my behalf so as to not slow down the pace.
Last edited October 14, 2024 6:17 pm
Oct 14, 2024 2:36 pm
"Such a waste here. I will check up on Joseph." Reptile cleans off his weapon and advances in Joseph's direction.
Oct 14, 2024 5:05 pm
"Take this, Reptile," says Aanbo, giving him the Light stone in the hopes that it will help find the halfling.

He turns to the others and says, "Keep the bodies where they fell, but let's see if there's anything that might identify what sort of evil they represent. I'm thinking the guy who was yelling a lot might have something. And that creature might be what Ramne was referring to: tall, naked, and green." He points to the strange body just outside the barn door. "The villagers will be suspicious of us, so anything we find that can support our truth will help."

The monk heads over to the body of Villager Six, hoping there's something evil on them like a tattoo or symbol.
OOC:
Adding an Investigation check for Villager Six, if needed. Not Aanbo's strength, unfortunately.

Rolls

Investigation - (1d20+1)

(17) + 1 = 18

Oct 14, 2024 7:21 pm
Reptile takes the light and goes to hunt the halfling.
Oct 14, 2024 8:53 pm
Chase will give a few whistles to see if Joseph will respond. He will stay up top to cover the group as they search.
Oct 15, 2024 1:25 am
OOC:
So are we adding our xp to our sheets? Sorry I forgot how we were doing it.
Oct 15, 2024 4:24 am
Theran will move out of the barn now that the immediate battle is over with. "We should really consider the Inn, before they've had time to call in help..."

It was a simple, practical suggestion. Besides, Theran hadn't wanted to leave the victim bound in linens... with luck, it wouldn't be too late...
Oct 15, 2024 7:16 am
Chase calls down, "There are more villagers out here I think just wondering what was happening. I don't think they are hostile."
"Not yet hostile, you mean," Myrtha replies, stepping out of the barn to quickly check out the bodies. Villagers 1 and 2 are wearing chain shirts and bearing spears, Villager 3 wears leather armor and a scimitar at his belt (his crossbow lays intact in the weeds nearby), and villagers 5 & 6 wear leathers and have scimitars at their belts. She goes to look closer at the sixth body, sitting by itself at the corner of the barn. It's strange; this is not one of the people who had attacked them...how did it get here? It's a body wrapped in bloody bandages, a victim of some kind of torture or cruel murder, showing the signs of dozens of stab wounds. A moment later, Myrtha identifies a bundle sitting next to the body: her pack, stained with blood from the body. Myrtha regains her belongings that were left at the Inn.
Oct 15, 2024 7:20 am
mathias0077 says:
So are we adding our xp to our sheets? Sorry I forgot how we were doing it.
OOC:
Yes, please do. Having joined at different times in the adventures of the Dungeon Busters, different PCs have different amounts of XP. In addition, I have updated the PC XP thread. But tracking your own character's XP on your sheets will help you identify when you are able to train to gain a level, as that should probably inform your decisions of what to do/where to go.
Oct 15, 2024 7:26 am
Going through her pack to assure herself that everything is still there, Myrtha calls over her shoulder. "Reptile, can you check if Joseph is near the building there?" Reptile, scanning the scattered corpses, shakes his head, "Such a waste here." Then he responds to Myrtha's suggestion, "I will check up on Joseph." Aanbo calls out, "Take this, Reptile," and tosses the barbarian the Light stone. Reptile rushes off toward the house, noting as he does so the crowd of people approaching with lanterns. "Look! There's one of them now!" Chase whistles and listens. There is no answering whistle, but he hears "Careful! They're trying to signal each other. Spread out! There may be others around!"
Reptile reaches the house; all is quiet, and there's no reassuring quip from the halfling. Reptile searches around the house. He quickly finds flattened weeds that suggest that someone crashed through the weeds to get to the house. The house is still secure and shut. Joseph is either still hiding, or he ran off somewhere. Reptile notices that the neighbors are at the edge of the property now, coming up a short rise toward the party. They're maybe 40 yards away, now.

Rolls

Reptile Tracking - WIS (Survival) DC10 - (1d20+2)

(1) + 2 = 3

Oct 15, 2024 7:35 am
With Myrtha and Reptile occupied and Chase in the loft, Aanbo addresses Theran as the druid emerges from the barn. "Keep the bodies where they fell, but let's see if there's anything that might identify what sort of evil they represent. I'm thinking the guy who was yelling a lot might have something. And that creature might be what Ramne was referring to: tall, naked, and green." He points to the strange body just outside the barn door. Aanbo looks at the creature and (with that roll) recognizes it as a troglodyte. "The villagers will be suspicious of us, so anything we find that can support our truth will help." Emerging from the barn, Theran sees and hears the approaching crowd. With Reptile taking the Light stone with him, their attention is mostly focused on the house now. But they will turn in a few seconds and see the party standing over a bunch of corpses. In a low voice, he urges "We should really consider the Inn, before they've had time to call in help..."
Oct 15, 2024 8:29 am
Myrtha is shocked at her discovery. Who was this bandaged man? Could it be that these were Bertrand's remains? She examined the corpse swiftly, to try to identify the man.

The party was obviously being set-up, and despite her way with common folk, it didn't look like they would have an easy time explaining this bloodshed, particularly since so many people in the community were clearly compromised. She grabbed her things, looking at the bobbing light that indicated Reptile's search path. SHe hesitated, torn between seeking to assist the barbarian in his rescue efforts, and the impending fear that if they stayed here, they might have a much larger fight with an unruly mob in their hands.

She decided to return to Aanbo and Theran. They should probably stick to their plan and hit the Inn as swiftly as possible. As she moved toward her companions, it dawned on her: they had two reasons to raid the Inn — recover lost gear and liberate the poor sod that was being held captive in the Inn. Her gear was here, and the dead body might as well be the captive Theran had seen. She turned and asked "Theran, can you look at the corpse? I'm afraid we might be too late to save anyone at the Inn. They dumped a body there, and brought my gear. They want to pin it all on us."
OOC:
A few questions
- Has she seen the tortured man before? Could it be Bertrand?
- Regarding her gear, is everything here, including her shield?
- Can she determine how far the incoming villagers are at this point?
Last edited October 15, 2024 8:30 am
Oct 15, 2024 10:01 am
Chase will call down "They are spreading out and heading this way. I will stay up here to cover. Hopefully these are uncompromised villagers and will listen to reason."
Oct 15, 2024 11:16 am
Searching Reptile can't seem to find Jospeh and thinks that surely, he had seen him approaching with his light. Since he isn't here, Reptile decides it is best to return to the party. He will put away the light so as not to attract any more attention to himself in the process. He hopes to return to the party before these others find him as their searching too.
Oct 15, 2024 12:46 pm
Theran will head over to look at the additional body, as Myrtha suggested.
Last edited October 15, 2024 12:47 pm
Oct 16, 2024 5:46 am
Reptile covers the light, cutting off the villagers' view of him. There is a gasp from the approaching people.
"Wha--? Where did he go?"
"It's MAGIC!"
"Now now, let's not jump to conclusions."
"Don't give us that - we all heard what they were shouting!"


Each of you realize some things separately.

Myrtha sees that all of her stuff has been returned, albeit spattered with blood. She also notices that there is more stuff here than what she left in the Inn, in addition to the mangled body. This does not look good, and will be tough to explain. Would it be better to stay and assert the facts to all these curious villagers, or would it be better to flee now to avoid the likely accusations?

Reptile sees that a lot of the weeds have been trampled around the house, as if several people had converged here. There are pieces of glass that crunch under his boots, and he sees Joseph's shortbow, abandoned. Joseph wouldn't have left his bow voluntarily; this strongly suggests that Joseph has been taken, and the trampling suggests either a struggle, a couple of people picking up his body, or both. Reptile hurries back to join the others.

Up in the loft, Chase can see that there are maybe 20 villagers approaching; they're only a stone's throw away and would have seen the party already except for the fact that most of them are carrying lit lanterns, which are blinding them to the relative darkness of the starlit farmyard. Chase can see that Ramne is among the group, his weasel on his shoulders. Chase has a clear shot at any of a dozen targets, through they are slowly spreading out to surround the house and barn as they advance. Chase also realizes that, as an alternative, he could hang from his hands from the loft and drop down to quickly join the others.

Theran comes over to investigate the body, and finds that his gear, too, has been returned bloody. The body is the one he saw being tortured in the Inn. A quick check of the man shows that he has been dead for half a day at least. Looking at the weeds, Theran further notices that someone came up from behind the barn to where the body and gear are, and then set off through the weeds toward the house; all of it out of sight of the party inside the barn. Whoever it was may have had darkvision, as they did it all pretty quickly while the party was focused on the villagers approaching them in the open.

Aanbo looks at the people approaching and realizes that they are coming because the attacker now lying dead in the grass magically amplified his voice and impersonated them. It was part of a plan to cast the Dungeon Busters as the villains, and all these dead bodies won't help convince anyone otherwise. It was pretty clumsily done - why would bad guys boast of their misdeeds so everyone could hear them? - but it shows that their enemies were not idle during the whole day that the party stayed in the barn resting. They came up with a two-pronged plan: one group attacked while they communicated the idea that the party were blackguards come to kill their people, and another group deposited the body of the murder victim. Aanbo also realizes what this means about the village: not everyone is a bad guy.

Everyone realizes that the party has a few seconds to decide: do you stay and meet the villagers who have come to investigate, or do you leave the scene of the fight (and possibly investigate elsewhere while so many residents are here)?
Oct 16, 2024 5:58 am
Theran will grab his equipment and return to the others. "We've been set up" he observes grimly.
Oct 16, 2024 8:04 am
"We should take the body and return it to the Inn. If Joseph's been taken, I'd guess he's been taken there, or to the temple. I say we make sure he's not at the Inn before hitting the Temple... we can't let them find us with this body here. And I don't think it'll be easy to explain, and there might be some of Bertram's folk within the crowd."

Though she doesn't want to take the decision by herself, she does move toward the body, "Can you give me a help with this, Reptile? We might need to run with the corpse held between us."
OOC:
I say we leave immediately, taking the body so we don't get the reputation of torturers, on top of whatever the villagers will conclude seeing the five other bodies. At least there is a reptilian creature among the corpses, it might look like a raid gone wrong, and we'll have an easier time pleading self-defense.
Oct 16, 2024 10:06 am
Chase will drop down out of the loft. "We have about 20 villagers heading this way. Ramne is with them so that may help us. He wanted us to kill one of these green things. He hasn't seen Reptile and Theran. Maybe they take the body back and we talk with the villagers. Hopefully Ramne is on our side."
Oct 16, 2024 12:33 pm
"Don't think Ramne will stretch his neck out for us. He's a fearful man, he's been hiding behind an appearance of madness so the other villagers let him be...", Myrtha said, as she began to consider how to best bear the weight of the dead man in case they needed to run.
OOC:
We have a few seconds to react, according to spaceseeker19, so I'll stop voicing opinions IC, given that if we talk much longer the villagers will have encircled us. Personally, I'm okay with whatever choice the group makes. Myrtha's opinion is based on us not knowing much about the village, besides the fact that some odd sect seems to be taking over the place. She wouldn't expect a fair hearing from this bunch, particularly not given the well-rehearsed set-up. She is fuming internally with the fact her group is being framed, but she figures right now, none of us have been identified, and we might lose that advantage if we let them approach more.
Oct 16, 2024 1:17 pm
Reptile helps with the body, "Let us move now. We can put the body behind the inn where nobody will look. Then deal with the Inn. Darkness will cover us."
Last edited October 16, 2024 1:17 pm
Oct 16, 2024 3:57 pm
Aanbo seems hesitant. "If we flee, we admit to their version of events. They will say the green creature is our ally, killed by the 'innocent' villagers before they died."

He points to the bodies. "I will stay. Perhaps it will give you enough cover and time to take the unfortunate victim back to the inn. I will deal with these folks as best I can. The position of our attackers' bodies will demonstrate that we were acting in self-defense, and that this creature was with them. But if they don't believe me, the rest of you won't be arrested."
Oct 16, 2024 4:07 pm
"Aanbo, you're assuming cooler heads will prevail and that the average villager can read a battle scene," Theran cautions his companion. "We both know the odds of either of those being true is slim." Theran hands the monk back his staff, having his own -- albeit incriminatingly bloody -- back in his possession.

Theran places a hand on the monk's shoulder, as if to ask if he was sure. However, instead of asking a question Theran will intone words, tugging at the threads of nature as he gestures with his bloodied staff and healing energies flow into his companion.

And then Theran, torn between leaving his teammate and letting a man make his own choices, turns to leave with the others.
Last edited October 16, 2024 4:07 pm

Rolls

Cure Wounds - (1d8+3)

(6) + 3 = 9

Oct 16, 2024 11:45 pm
Chase will look to the others"I will stay with Aanbo. We know Ramne a bit and might be able to reason with him and not all the villagers are under this spell. I won't leave only one of us here." Looks to Aanbo and nods and will sling his bow and make sure his sword is loose in its scabbard just in case.
Oct 17, 2024 4:01 am
"I don't think either of you should stay," Myrtha responded, her face set for the grizzly task ahead. "They've already taken Joseph. Who's going to save him?" she added, her voice barely hiding the strong emotion her comrades' capture elicited in her. "But at least we have to get this body out of here. There won't be any talking your way out of a tortured corpse. I think you should follow us, but if we don't leave now, we'll be encircled. We're headed for the inn, see you there if you can. And if you can't, we'll try to find you." With that, a concerned gaze at Aanbo and Chase, and a nervousness her companions had not yet seen her display, she turned to Reptile, handing him his shield with a word of thanks, and then hoisted the bandaged body with his help, before setting off at a trot in the opposite direction from where the villagers were coming.
OOC:
Will head into the forest if needed to evade the villagers, and then circle back to the Inn's barn.
Last edited October 17, 2024 4:05 am
Oct 17, 2024 4:15 am
Since she has hers now, he accepts the shield back. Otherwise, he would not have accepted it returned.

He does silently agree with Myrtha and will haul the body away. He still intends to place it behind the Inn.
Last edited October 17, 2024 4:18 am
Oct 17, 2024 3:05 pm
Theran shakes his head as Aanbo and the newcomer -- well, just one of them really -- Chase stayed, and then ran off after Reptile and Myrtha.
Oct 17, 2024 10:09 pm
Chase looks to Aanbo "You and me boss."
Oct 17, 2024 10:31 pm
Aanbo sighs, resigning himself to fate. "I hope you're prepared. We'll be digging through lies and treachery, with just the pale flame of truth to guide our way. If anything, we'll try to buy our friends some time before the tunnels collapse upon us. If you're ready?"

With that, Aanbo lights a torch, and waves it as a signal to the incoming villagers. "Hey! Over here!"
Oct 18, 2024 3:05 am
Myrtha and Reptile grab the mangled body of the man who was tortured to death and leg it. Theran takes a moment to exchange words with Aanbo, squeezing his shoulder and healing his friend (Aanbo regains 6 HP, back to his maximum). The druid takes a last moment to look at the monk determined to clear their name and the loyal ranger determined to defend him, then he shakes his head and runs after the fighter and barbarian. Their tale continues in the "Getting Away with It" thread.

Aanbo warns Chase to be prepared, and then yells to the approaching crowd "Hey! Over here!" Their tale continues in the "Suspicion in the Starlight" thread.

Thread locked