Against the Cult: Entering Orlane (1.7)

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Sep 17, 2024 9:57 am
Chase stays at his post using all his senses to detect danger.

Rolls

Perception - (1d20+2)

(8) + 2 = 10

Sep 17, 2024 11:18 am
Everyone, roll Perception checks, please.

Foreigner Reptile has a 9.
Last edited September 17, 2024 11:19 am

Rolls

Perception Check - (1d20+4)

(5) + 4 = 9

Sep 17, 2024 12:44 pm
Not in a position to see oncoming attackers, Theran instead closes his eyes and listens for sounds... of movement, of the creak or jingle of armors, of hushed whispers, anything that might alert him to impending danger. Unfortunately, all he can hear is his own heart beating in his chest.
Last edited September 17, 2024 12:44 pm

Rolls

Perception (WIS) - (1d20+5)

(2) + 5 = 7

Sep 17, 2024 3:38 pm
Myrtha kept her attention focused on the slight opening of the door, while she whispered amicably with Reptile.
OOC:
Is Joseph around? Maybe he’ll save our asses!
Last edited September 17, 2024 3:51 pm

Rolls

Perception - (1d20)

(6) = 6

Sep 17, 2024 3:59 pm
OOC:
Joseph is on the rooftop of the house next door!
Sep 17, 2024 4:55 pm
Tired of waiting Reptile whispers back, "I guess we wait till morning. Best make yourself comfy." Appears he has nothing to say about Joseph.
Sep 18, 2024 5:18 am
Perhaps a quarter of the way through the night, Aanbo and Chase hear Joseph's bird call: a low whistle that is supposed to sound like an owl, but sounds much more like a mourning dove. Coming alert, the two quickly snap fingers to get the others' attention. The party in the barn suddenly resolves that the swaying of the tall weeds outside, seen through the ajar doors, is from slightly more than a nighttime breeze: several shapes approach in the darkness!

Joseph risked much by calling attention to himself; hoping that they couldn't tell what direction the whistle came from, Joseph looses an arrow at one of the furtive figures. One of the figures in front slumps and falls forward on his face, chest pierced by a halfling's arrow. Enemy takes 10 piercing damage and falls.

Rolls

Joseph target choice, attack with bow, damage on hit - (1d6, 1d20+6, 1d6+4)

1d6 : (1) = 1

1d20+6 : (9) + 6 = 15

1d6+4 : (6) + 4 = 10

Joseph initiative - (1d20+4)

(19) + 4 = 23

Attackers initiative: group 1, group 2, group 3, group 4 - (1d20+1, 1d20+2, 1d20+3, 1d20+3)

1d20+1 : (6) + 1 = 7

1d20+2 : (10) + 2 = 12

1d20+3 : (15) + 3 = 18

1d20+3 : (8) + 3 = 11

Sep 18, 2024 5:21 am
Everyone, please roll initiative.
Sep 18, 2024 9:50 am
Chase perks up at the whistle from Joseph's direction

Rolls

initiative - (1d20+3)

(12) + 3 = 15

Sep 18, 2024 11:57 am
Everyone, please roll initiative.

Reptile has a 12
Last edited September 18, 2024 11:58 am

Rolls

INIT Check - (1d20+3)

(9) + 3 = 12

Sep 18, 2024 12:26 pm
Hearing the collapsing body outside, Myrtha grasped Reptile's shield and drew her trusted longsword. She steeled herself for what was to come.

Rolls

Initiative - (1d20+2)

(16) + 2 = 18

Sep 18, 2024 2:03 pm
Glancing to Aanbo and giving a nod, Theran turns his attention to the door.

Rolls

Initiative - (1d20)

(7) = 7

Sep 18, 2024 3:28 pm
Aanbo rises to a crouch, but looks to the other entry points in case there's additional attackers.

Rolls

Initiative - (1d20+2)

(15) + 2 = 17

Sep 19, 2024 6:16 pm
ROUND ONE

Aware that he's called attention to himself, Joseph grimly looses another arrow as the night visitors turn towards the house. Trembling fingers betray him, and the arrow is lost in the darkness.

Everyone else can take their turns now, which can be deferring until after they move. You can also decide to wait on taking your turn until you find out what the villagers do.
[ +- ] Barnyard at the start of round one

INITIATIVE ORDER
23 - Joseph
18 - Myrtha
18 - Villagers
17 - Aanbo
15 - Chase
12 - Reptile
12 - Villagers
11 - Villager
7 - Theran
7 - Villager

Rolls

Joseph bow attack, piercing damage - (1d20+6, 1d6+4)

1d20+6 : (3) + 6 = 9

1d6+4 : (6) + 4 = 10

Sep 19, 2024 8:25 pm
Dangerous Reptile holds his position and will not attack until something is right up in front of him. Otherwise, to say he waits for positive attack and hopes it doesn't come to that.

He glances over to Myrtha to make sure she is ready.
Last edited September 19, 2024 8:26 pm
Sep 19, 2024 9:14 pm
Aanbo whispers, "I hope Joseph knows to retreat and hide if he is outnumbered." He waits, readying a dart in his hand for when a hostile intruder enters the barn.
OOC:
Taking the Ready action to throw a dart.
Sep 19, 2024 9:56 pm
Chase will shoot at the villager closest to Joseph

Rolls

to hit, damage - (1d20+5, 1d8+3)

1d20+5 : (5) + 5 = 10

1d8+3 : (8) + 3 = 11

Sep 22, 2024 7:28 pm
Myrtha lays her longsword on top of the barrel in front of her, and draws a throwing axe from her belt. She hesitated about going to the barn door and hurling it, and then fall back. But the distance wasn’t right. She worried that Joseph might be encircled if these village bravos didn’t rush the barn immediately.
OOC:
She’s reading an axe throw for the first man opening the barn door or stepping into the barn.
Sep 22, 2024 8:32 pm
Waiting Reptile says to Myrtha, "Don't hurry. Let us hope none come some no more people die."
Sep 25, 2024 4:18 am
ROUND ONE

Aware that he's called attention to himself, Joseph grimly looses another arrow as the villagers turn towards the house. Trembling fingers betray him, and the arrow is lost in the darkness.
Myrtha prepares to throw a hatchet at the first villager to open the barn door.
Seeing the silhouette of the halfling on the roof, two villagers armed with crossbows loose bolts at Joseph (has has partial cover, improving his AC). One of them wings off into the farmland in the far distance, but the other punches into Joseph's shoulder. Joseph takes 9 piercing damage.
Aanbo prepares to throw a dart at the first villager to open the barn door.
Looking through the open loft door, Chase looses an arrow at the shapes in the yard, but the arrow is lost in the weeds. He sees that four of them are rushing toward the barn, but there are two in front.
Reptile prepares to attack the first enemy to come in melee range.
Two of the villagers, wearing chain mail and bearing spears, rush the barn doors and throw them open, triggering the prepared attacks from the Dungeon Busters' fighter and monk. Myrtha's thrown axe bounces off of the villager in the doorway, who has wisely come wearing armor. But Aanbo's dart catches him in the neck. Villager 1 takes 6 piercing damage.

Everyone on the ground floor of the barn - Aanbo, Myrtha, Reptile, and Theran - can see these two armed villagers in the open doorway. The others are spending their turns running through the yard, but they are further back and are obscured by weeds and/or walls.
OOC:
@matmaisan and @CancerMan - please roll your attacks and damage, declaring which of the two figures you are attacking.

@GeneCortess - you realize that the enemies will not get close enough for melee attacks this round, so you can amend to throw something, choose to move, decide to stay where you are until next round, or do something else that occurs to you.

@MaJunior - Theran sees the two villagers in the doorway. It is his turn. What does he do?
Theran casts a spell (Chill Touch) and a glowing, disembodied hand forms in the air and grabs Villager 1. The nighttime visitor staggers but does not...quite...fall.
Villager 1 takes 4 necrotic damage.

The final villager, "Six," still partially hidden in the weeds back from the barn door, reaches into a pouch and pulls out an object that glows as bright as a lantern, which she then flings into the barn. It lands 10' from the barrel barricade, and illuminates the interior of the ground floor around it with bright light.
[ +- ] Fight in the dark barnyard, end of round one

23 - Joseph (4/13)
18 - Myrtha (12/12)
18 - Villagers Three and Four
17 - Aanbo (19/19)
15 - Chase (11/11)
12 - Reptile (15/15)
12 - Villagers One and Two
11 - Villager Seven
7 - Theran (13/13)
7 - Villagers Five and Six

Rolls

Crossbow attack on Joseph AC17, piercing damage - (1d20+3, 1d8+1)

1d20+3 : (1) + 3 = 4

1d8+1 : (6) + 1 = 7

Crossbow attack on Joseph AC17, piercing damage - (1d20+3, 1d8+1)

1d20+3 : (14) + 3 = 17

1d8+1 : (8) + 1 = 9

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