ROUND ONE
Aware that he's called attention to himself,
Joseph grimly looses another arrow as the villagers turn towards the house. Trembling fingers betray him, and the arrow is lost in the darkness.
Myrtha prepares to throw a hatchet at the first villager to open the barn door.
Seeing the silhouette of the halfling on the roof, two
villagers armed with crossbows loose bolts at
Joseph (has has partial cover, improving his AC). One of them wings off into the farmland in the far distance, but the other punches into
Joseph's shoulder.
Joseph takes 9 piercing damage.
Aanbo prepares to throw a dart at the first
villager to open the barn door.
Looking through the open loft door,
Chase looses an arrow at the shapes in the yard, but the arrow is lost in the weeds. He sees that four of them are rushing toward the barn, but there are two in front.
Reptile prepares to attack the first enemy to come in melee range.
Two of the
villagers, wearing chain mail and bearing spears, rush the barn doors and throw them open, triggering the prepared attacks from the Dungeon Busters' fighter and monk.
Myrtha's thrown axe bounces off of the
villager in the doorway, who has wisely come wearing armor. But
Aanbo's dart catches him in the neck.
Villager 1 takes 6 piercing damage.
Everyone on the ground floor of the barn - Aanbo, Myrtha, Reptile, and Theran - can see these
two armed villagers in the open doorway. The others are spending their turns running through the yard, but they are further back and are obscured by weeds and/or walls.
OOC:
@matmaisan and @CancerMan - please roll your attacks and damage, declaring which of the two figures you are attacking.
@GeneCortess - you realize that the enemies will not get close enough for melee attacks this round, so you can amend to throw something, choose to move, decide to stay where you are until next round, or do something else that occurs to you.
@MaJunior - Theran sees the two villagers in the doorway. It is his turn. What does he do?
Theran casts a spell (
Chill Touch) and a glowing, disembodied hand forms in the air and grabs
Villager 1. The nighttime visitor staggers but does not...quite...fall.
Villager 1 takes 4 necrotic damage.
The final villager, "Six," still partially hidden in the weeds back from the barn door, reaches into a pouch and pulls out an object that glows as bright as a lantern, which she then flings into the barn. It lands 10' from the barrel barricade, and illuminates the interior of the ground floor around it with bright light.
[ +- ] Fight in the dark barnyard, end of round one
23 - Joseph (4/13)
18 - Myrtha (12/12)
18 - Villagers Three and Four
17 - Aanbo (19/19)
15 - Chase (11/11)
12 - Reptile (15/15)
12 - Villagers One and Two
11 - Villager Seven
7 - Theran (13/13)
7 - Villagers Five and Six