Against the Cult: Entering Orlane (1.7)

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Oct 3, 2024 3:03 pm
Theran leaps into motion as soon as he sees the green monster step into view, hurdling the barrels and drawing upon the power of the land itself. There is a concussive blast of force as he shouts; dust and hay sprinkle down from the loft above him, and the whole barn shudders with the impact. The monstrous "villager" is flung backward by the detonation. Villager 7 takes 3 thunder damage.

With an arrow in his chest, Villager 6 stumbles and staggers backwards to where the Light stone was thrown. With trembling fingers, he picks it up, but then, belying his obvious injury, his shout booms over the barnyard, his voice echoing off of the buildings "ORLANE FOOLS! YOU CANNOT STOP US! WE WILL DESTROY YOUR TOWN AND STEAL AWAY YOUR CHILDREN!" Then he weakly tosses the shining rock back toward the barn. It lands just short of the open door, in front of Villager 7. Still, the illumination shines through the open doorway; Reptile, Myrtha, Theran, and Villagers 1, 2, and 7 are in bright light, Aanbo, Villager 3, and Villager 6 are in dim light. Chase remains in darkness in the loft.
[ +- ] Barnyard at the end of round two
Round three begins...

Myrtha, Aanbo, Chase, and Reptile can take their turns (Both Joseph and Villager 4 are out of sight, and Villager 3 is obviously preparing to use his crossbow again).
23 - Joseph (4/13)
18 - Myrtha (12/12)
18 - Villagers 3 & 4
17 - Aanbo (19/19)
15 - Chase (11/11)
12 - Reptile (14/15) RAGING
12 - Villagers 1 & 2
11 - Villager 7 (stinky monstrous humanoid)
7 - Theran (13/13)
7 - Villagers 5 & 6

Rolls

Villager 7 (green monster) CON save DC13 - (1d20+2)

(5) + 2 = 7

Oct 3, 2024 4:37 pm
Aanbo contemplates the warning. "I don't think that was for us," he says. "That guy seems important, if we can capture or eliminate him."

Knowing that the doorway remains a defensible chokepoint, Aanbo hustles to the corner of the barn south of Reptile and delivers a kick towards Villager Two in order to clear some space. He follows up with a quick punch to the sternum.
OOC:
Moving to one square south of Reptile.
Action: Unarmed strike against Villager Two.
Bonus Action: Martial arts unarmed strike against Villager Two.

Rolls

Unarmed Strike to hit, Bludgeoning damage - (1d20+4, 1d4+2)

1d20+4 : (12) + 4 = 16

1d4+2 : (3) + 2 = 5

Unarmed Strike to hit, Bludgeoning damage - (1d20+4, 1d4+2)

1d20+4 : (11) + 4 = 15

1d4+2 : (4) + 2 = 6

Oct 3, 2024 4:54 pm
Seeing Reptile get targeted repeatedly and shrug off his wounds emboldened Myrtha. She moved right behind Reptile and took a position to his right. She then struck at the villager blocking the right-hand doo, wondering if she would be pushing forward or staying put.

All the manoeuvring to find an adequate position lent itself to bad footing and confusion. Her blow was utterly ineffective, so the warrior woman took her position by the raging barbarian and waited for the enemy’s counter attack.

"Hold the door!" she cried to Theran and Aanbo, as she was no longer behind the door to avoid it being opened by the attackers.
OOC:
If she can strike villager two from where she is, she’ll do that. If she needs to move, she’ll go through Reptile’s square to get to the other side of him, before attacking. She wants to be able to use her protection fighting style if needed.

Seeing as she’s missed her attack, Myrtha will stay put, to the right of Reptile, and prepare to defend him if needed.
Last edited October 3, 2024 5:02 pm

Rolls

Long sword attack, damage - (1d20+5, 1d8+3)

1d20+5 : (1) + 5 = 6

1d8+3 : (2) + 3 = 5

Oct 4, 2024 12:20 am
Chase will pop back up with arrow nocked and sight down Villager 7 breath in, draw, aim, exhale, and release. Just as he was ready to release a big bug flew in and hit Chase right below the eye and his shot went errant through the night somewhere. Chase will duck back down.
Last edited October 4, 2024 12:23 am

Rolls

to hit, damage - (1d20+5, 1d8+3)

1d20+5 : (1) + 5 = 6

1d8+3 : (2) + 3 = 5

Oct 4, 2024 5:49 am
ROUND THREE
Unseen by the rest of the party, Joseph tries to evade detection on the roof of the farmhouse.
Myrtha stands next to Reptile, attempts to slash Villager 2 from behind the closed barn door, and yells over her shoulder "Hold the door!" to Aanbo and Theran.
Villager 3 looses another crossbow bolt at Reptile. It whizzes past and thunks into one of the barrels behind the party.
Villager 4 continues hunting for Joseph.
"I don't think that was for us," Aanbo says conversationally, commenting on the loud bellow from Villager 6. "That guy seems important, if we can capture or eliminate him." Saying is as good as doing, so the monk is already in motion, coming up next to Reptile and landing a kick on Villager 2. Villager 2 takes 5 bludgeoning damage.
Chase pops back up with the next arrow nocked, and is surprised to see the appearance of a strange green enemy humanoid (Villager 7). His aim is thrown off by a bug flying into his face, and the arrow wings off into the weeds. It is possible that none of the attackers know where he is, still.

Raging and Poisoned, Reptile misses his target and steps back to make room for another Dungeon Buster to take his place. In response, Villager 2 attempts to skewer him with his spear (reaction to make an attack of opportunity). But even in his altered state, Reptile is too deft to be touched.
Villager 1 staggers forward and tries to stick Aanbo. His extreme injury throws off his aim.
On his turn, Villager 2 attacks Myrtha. She easily sidesteps the jabs.
Reptile recovers from the stench (Reptile is no longer poisoned). The scaly green "villager," 7, steps up and attacks Aanbo through the open doorway (Aanbo has partial cover from the doorway, which amounts to +2 to his AC). The creature's vicious claws carve chips out of the doorframe in its eagerness to tear into Aanbo's flesh.

The stench of the monster assails Aanbo's nostrils.
Unharmed, Aanbo withstands the stench.
[ +- ] Barnyard Night Battle, middle of round three
Theran steps to the side, following the monstrous green Villager 7 with his eyes, as he re-summons the spectral hand. This time it grabs Villager 7 by the throat. Villager 7 takes 4 necrotic damage.
Villager 6 continues his outrageously loud and melodramatic bellowing. "IT IS TOO LATE TO STOP US NOW, WHEN OUR EVIL PLANS ARE ALMOST COMPLETE! WE DON'T NEED TO ACT IN SECRET ANYMORE! THAT'S WHY WE CAME OUT INTO THE OPEN, PRETENDING TO BE ADVENTURERS WHO HAD ONLY JUST ARRIVED YESTERDAY, AFTER BEING HERE FOR MONTHS! MUAHAHAHAHA! HAHAHA!" During all this, Villager 6 gestures, and a glowing golden mace materializes in the air floating behind Aanbo. The floating mace attempts to strike the monk in the back.
Aanbo takes 3 force damage.
[ +- ] Abandoned Barn Battle, end of round three
You all begin to hear distant voices from people in the village, no doubt aroused by all the shouting.

This ends turn three.
23 - Joseph (4/13)
18 - Myrtha (12/12)
18 - Villagers 3 & 4
17 - Aanbo (16/19)
15 - Chase (11/11)
12 - Reptile (14/15) RAGING
12 - Villagers 1 & 2
11 - Villager 7
7 - Theran (13/13)
7 - Villagers 5 & 6

Rolls

Villager 3 crossbow attack on Reptile AC16, piercing damage - (1d20+3, 1d8+1)

1d20+3 : (1) + 3 = 4

1d8+1 : (7) + 1 = 8

Oct 4, 2024 12:43 pm
OOC:
Poisoned: A poisoned creature has disadvantage on attack rolls and ability checks.
Poisoned Raging Reptile launches a stumbling attack on the wounded Villager 2. His attack is mostly vain & foiled, "The lizard one poisoned me." Feeling less than great, he drops back some to make pocket of death for any to follow him.
OOC:
Disadvantage Attack easily misses with an everyday normal 1. Reptile crosses over the easy obstacles as he proceeds 5' to the west. (STR with rage advantage & poison disadvantage). Reptile is 14 HP, AC 16 and Raging & Poisoned.
Last edited October 4, 2024 12:59 pm

Rolls

Battleaxe with disadvantage, Damage with Rage - (2d20l1+4, 1d10+4)

2d20l1+4 : (51) + 4 = 5

1d10+4 : (9) + 4 = 13

Athletics Check - (1d20+4)

(16) + 4 = 20

Oct 5, 2024 4:26 pm
Raging and Poisoned, Reptile misses his target and steps back to make room for another Dungeon Buster to take his place. In response, Villager 2 attempts to skewer him with his spear (reaction to make an attack of opportunity). But even in his altered state, Reptile is too deft to be touched.
Villager 1 staggers forward and tries to stick Aanbo. His extreme injury throws off his aim.
On his turn, Villager 2 attacks Myrtha. She easily sidesteps the jabs.
Reptile recovers from the stench (Reptile is no longer poisoned). The scaly green "villager," 7, steps up and attacks Aanbo through the open doorway (Aanbo has partial cover from the doorway, which amounts to +2 to his AC). The creature's vicious claws carve chips out of the doorframe in its eagerness to tear into Aanbo's flesh.

The stench of the monster assails Aanbo's nostrils; Aanbo must also roll a CON saving throw (DC12).
OOC:
It is Theran's turn.
[ +- ] Barnyard battle after Villager 7's turn

23 - Joseph (4/13)
18 - Myrtha (12/12)
18 - Villagers 3 & 4
17 - Aanbo (19/19)
15 - Chase (11/11)
12 - Reptile (14/15) RAGING
12 - Villagers 1 & 2
11 - Villager 7
7 - Theran (13/13)
7 - Villagers 5 & 6

Rolls

Villager 2 opportunity attack on Reptile AC16, piercing damage - (1d20+3, 1d8+1)

1d20+3 : (1) + 3 = 4

1d8+1 : (1) + 1 = 2

Villager 1 attack on Aanbo AC15, piercing damage - (1d20+3, 1d8+1)

1d20+3 : (10) + 3 = 13

1d8+1 : (5) + 1 = 6

Villager 2 attack on Myrtha AC18, piercing damage - (1d20+3, 1d8+1)

1d20+3 : (6) + 3 = 9

1d8+1 : (1) + 1 = 2

Villager 7 claw attack on Aanbo AC17, slashing damage - (1d20+4, 1d4+2)

1d20+4 : (12) + 4 = 16

1d4+2 : (3) + 2 = 5

Villager 7 claw attack on Aanbo AC17, slashing damage - (1d20+4, 1d4+2)

1d20+4 : (12) + 4 = 16

1d4+2 : (3) + 2 = 5

Villager 7 bite attack on Aanbo AC17, piercing damage - (1d20+4, 1d4+2)

1d20+4 : (6) + 4 = 10

1d4+2 : (2) + 2 = 4

Oct 5, 2024 5:13 pm
"Smells like someone could use a dust bath," mutters Aanbo as he ducks under the splinters flying from the door frame.
OOC:
If it's a poison effect, Aanbo has advantage on his save from Dwarven Resilience.

Rolls

Constitution save (advantage) DC 12 - (2d20H1+2)

(310) + 2 = 12

Oct 6, 2024 2:11 pm
Theran shifts so he can still see their scaled enemy, and the spectral hand appears again, reaching for him...

Rolls

Attack (Chill Touch) - (1d20+5)

(17) + 5 = 22

Damage (Necrotic) - (1d8)

(4) = 4

Oct 7, 2024 6:10 am
Unharmed, Aanbo withstands the stench.
Theran steps to the side, following the monstrous green Villager 7 with his eyes, as he re-summons the spectral hand. This time it grabs Villager 7 by the throat. Villager 7 takes 4 necrotic damage.
Villager 6 continues his outrageously loud and melodramatic bellowing. "IT IS TOO LATE TO STOP US NOW, WHEN OUR EVIL PLANS ARE ALMOST COMPLETE! WE DON'T NEED TO ACT IN SECRET ANYMORE! THAT'S WHY WE CAME OUT INTO THE OPEN, PRETENDING TO BE ADVENTURERS WHO HAD ONLY JUST ARRIVED YESTERDAY, AFTER BEING HERE FOR MONTHS! MUAHAHAHAHA! HAHAHA!" During all this, Villager 6 gestures, and a glowing golden mace materializes in the air floating behind Aanbo. The floating mace attempts to strike the monk in the back.
Aanbo takes 3 force damage.
[ +- ] Abandoned Barn Battle, end of round three
You all begin to hear distant voices from people in the village, no doubt aroused by all the shouting.

This ends turn three.
23 - Joseph (4/13)
18 - Myrtha (12/12)
18 - Villagers 3 & 4
17 - Aanbo (16/19)
15 - Chase (11/11)
12 - Reptile (14/15) RAGING
12 - Villagers 1 & 2
11 - Villager 7
7 - Theran (13/13)
7 - Villagers 5 & 6

Rolls

Magic mace attack on Aanbo AC15, force damage - (1d20+3, 1d8+1)

1d20+3 : (15) + 3 = 18

1d8+1 : (2) + 1 = 3

Oct 7, 2024 6:14 am
ROUND FOUR

Whatever happens with Joseph, it is a mystery to the others.

Myrtha steps out, calling "Can you take out the preacher, Chase?", and then bats aside the spear of Villager 1, riposting into a slash across his chest. Villager 1 staggers and falls. Myrtha steps back; there is no one left standing there to take an opportunity to attack her.
Villager 3, annoyed that he missed his mark with his previous attempt, steps to the side to get a better angle and tries again to sink a crossbow bolt into Reptile. This time the bolt flies true, and punches into Reptile's flesh. But in his battle lust, Reptile barely notices this wound. Reptile takes 1 piercing damage (reduced from 2 by Rage). Elsewhere, Villager 4 does something.

Myrtha steps out, calling "Can you take out the preacher, Chase?", and then bats aside the spear of Villager 1, riposting into a slash across his chest. Villager 1 staggers and falls. Myrtha steps back; there is no one left standing there to take an opportunity to attack her.
Villager 3, annoyed that he missed his mark with his previous attempt, steps to the side to get a better angle and tries again to sink a crossbow bolt into Reptile. This time the bolt flies true, and punches into Reptile's flesh. But in his battle lust, Reptile barely notices this wound. Reptile takes 1 piercing damage (reduced from 2 by Rage). Elsewhere, Villager 4 does something.
[ +- ] Abandoned Barn battle, early in turn 4
"Someone shut him up," Aanbo growls, then barrages Villager 7 with kicks and punches. Villager 7 takes 10 damage!
Chase silently takes out Villager 6 with another arrow. Behind Aanbo, the glowing, floating mace flickers and then fades away.
Deep in his bloodlust, Reptile rushes past Villager 2 toward the loudmouth (Villager 2 makes an opportunity attack. Myrtha uses her reaction to try to block the attack with her shield, but the spear still gets through. Reptile takes 3 damage - reduced from 6 due to Rage), but then, seeing that Chase has dropped the yelling villager, Reptile turns his attention to Villager 3, flinging a handaxe that plunges deep into the man, who staggers and then knocks the handaxe from his chest.
Villager 2 tries to stab Aanbo.
Frustrated at not getting the right angle, Villager 7 hisses and steps into the doorway to attack Aanbo with its own flurry of blows again. Its claws rip into Aanbo repeatedly. Aanbo takes 6 slashing damage.
[ +- ] Abandoned Barn Fight, middle of round four
Theran grabs Villager 7 with his spectral hand again, and Villager 7 takes 3 damage. The strange green humanoid perishes, burbling in a series of noises that might be language.

With Villagers 5 and 6 both defeated, this ends round four.
[ +- ] Abandoned Barn Battle, end of round four

23 - Joseph (4/13)
18 - Myrtha (12/12)
18 - Villagers 3 & 4
17 - Aanbo (19/19)
15 - Chase (11/11)
12 - Reptile (13/15) RAGING
12 - Villagers 1 & 2
11 - Villager 7
7 - Theran (13/13)
7 - Villagers 5 & 6
Oct 7, 2024 10:44 am
"Can you take out the preacher, Chase?" the warrior-woman exclaimed, as she shifted position to attack the middle villager, before falling back behind the door once more.
OOC:
Myrtha will move 5ft south, attack, and then move 5ft north, taking the eventual opportunity attack if villager one isn't downed this round. She doesn't want to block the way for Reptile.

EDIT : pity it was minimal damage...
Last edited October 7, 2024 10:45 am

Rolls

Longsword attack, damage - (1d20+5, 1d8+3)

1d20+5 : (18) + 5 = 23

1d8+3 : (1) + 3 = 4

Oct 7, 2024 2:02 pm
Myrtha steps out, calling "Can you take out the preacher, Chase?", and then bats aside the spear of Villager 1, riposting into a slash across his chest. Villager 1 staggers and falls. Myrtha steps back; there is no one left standing there to take an opportunity to attack her.
Villager 3, annoyed that he missed his mark with his previous attempt, steps to the side to get a better angle and tries again to sink a crossbow bolt into Reptile. This time the bolt flies true, and punches into Reptile's flesh. But in his battle lust, Reptile barely notices this wound. Reptile takes 1 piercing damage (reduced from 2 by Rage). Elsewhere, Villager 4 does something.
[ +- ] Abandoned Barn battle, middle of turn 4
OOC:
It is now time for Aanbo, Chase, and Reptile's turns.

23 - Joseph (4/13)
18 - Myrtha (12/12)
18 - Villagers 3 & 4
17 - Aanbo (19/19)
15 - Chase (11/11)
12 - Reptile (13/15) RAGING
12 - Villagers 1 & 2
11 - Villager 7
7 - Theran (13/13)
7 - Villagers 5 & 6

Rolls

Villager 3 crossbow attack on Reptile AC16, piercing damage - (1d20+3, 1d8+1)

1d20+3 : (13) + 3 = 16

1d8+1 : (1) + 1 = 2

Oct 7, 2024 4:37 pm
"Someone shut him up," Aanbo says, grimly, referring to the person slandering the Dungeon Busters' good name. He winces and rubs his back where the surprising blow landed, which puts him in a foul mood.

Since there's an immediate threat in their proximity, the monk unleashes a flurry of strikes against the strange-looking and strange-smelling Villager 7.
OOC:
Action: Unarmed strike vs Villager 7
Bonus Action: Flurry of blows, two unarmed strikes vs Villager 7

Rolls

Unarmed Strike to hit, Bludgeoning damage - (1d20+4, 1d4+2)

1d20+4 : (20) + 4 = 24

1d4+2 : (4) + 2 = 6

Unarmed Strike to hit, Bludgeoning damage - (1d20+4, 1d4+2)

1d20+4 : (17) + 4 = 21

1d4+2 : (1) + 2 = 3

Unarmed Strike to hit, Bludgeoning damage - (1d20+4, 1d4+2)

1d20+4 : (2) + 4 = 6

1d4+2 : (1) + 2 = 3

Critical hit damage - (1d4)

(1) = 1

Oct 7, 2024 8:11 pm
GM: May Reptile go 5' east, 5' northeast, & then 20' east? He intends to get himself well in handaxe range to villager 6. and later charging to attack.
Last edited October 7, 2024 8:12 pm

Rolls

Handaxe Thrown, Damage - (1d20+5, 1d6+3)

1d20+5 : (20) + 5 = 25

1d6+3 : (2) + 3 = 5

Crit - (1d6)

(3) = 3

Oct 7, 2024 8:41 pm
Chase just reacts he doesn't answer because he doesn't want to give away his position. Chase will sight down vill 6 wondering how he is still up with an arrow sticking out of his chest. Chase inhales, draws, aims, exhale, release.
Last edited October 7, 2024 9:04 pm

Rolls

to hit, damage - (1d20+5, 1d8+3)

1d20+5 : (13) + 5 = 18

1d8+3 : (7) + 3 = 10

Oct 8, 2024 6:54 am
"Someone shut him up," Aanbo growls, then barrages Villager 7 with kicks and punches. Villager 7 takes 10 damage!
Chase silently takes out Villager 6 with another arrow. Behind Aanbo, the glowing, floating mace flickers and then fades away.
Deep in his bloodlust, Reptile rushes past Villager 2 toward the loudmouth (Villager 2 makes an opportunity attack. Myrtha uses her reaction to try to block the attack with her shield, but the spear still gets through. Reptile takes 3 damage - reduced from 6 due to Rage), but then, seeing that Chase has dropped the yelling villager, Reptile turns his attention to Villager 3, flinging a handaxe that plunges deep into the man, who staggers and then knocks the handaxe from his chest.
Villager 2 tries to stab Aanbo.
Frustrated at not getting the right angle, Villager 7 hisses and steps into the doorway to attack Aanbo with its own flurry of blows again. Its claws rip into Aanbo repeatedly. Aanbo takes 6 slashing damage.
[ +- ] Abandoned Barn Fight, middle of round four
OOC:
It is now Theran's turn.

Rolls

Villager 2 opportunity attack on Reptile AC16, piercing damage - (1d20+3, 1d8+1)

1d20+3 : (16) + 3 = 19

1d8+1 : (5) + 1 = 6

Villager 2 smacking Aanbo AC15, piercing damage - (1d20+3, 1d8+1)

1d20+3 : (8) + 3 = 11

1d8+1 : (1) + 1 = 2

Villager 7 bite attack on Aanbo AC15, piercing damage - (1d20+4, 1d4+2)

1d20+4 : (2) + 4 = 6

1d4+2 : (2) + 2 = 4

Villager 7 claw attack on Aanbo AC15, slashing damage - (1d20+4, 1d4+2)

1d20+4 : (17) + 4 = 21

1d4+2 : (1) + 2 = 3

Villager 7 claw attack on Aanbo AC15, slashing damage - (1d20+4, 1d4+2)

1d20+4 : (15) + 4 = 19

1d4+2 : (1) + 2 = 3

Oct 8, 2024 7:46 am
OOC:
Can Myrtha use a reaction against any of the attacks — vil2 AoO vs Reptile, or vil7 two attacks against Annbo — made against her comrades? The description of the feature is : "When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield." If I understand correctly, it is the attacked party member that must be within 5ft of her, not the attacker? I shouldn't have moved her out of the thick of the battle, her presence wouldn't have blocked Reptile's rush out of the barn anyway... my bad.
Oct 8, 2024 12:43 pm
Theran will continue the spectral assault against the strange villager.

Rolls

Attack (Chill Touch) - (1d20+5)

(9) + 5 = 14

Damage (Necrotic) - (1d8)

(3) = 3

Oct 8, 2024 1:52 pm
matmaisan says:
Can Myrtha use a reaction against any of the attacks — vil2 AoO vs Reptile, or vil7 two attacks against Annbo — made against her comrades?
OOC:
Yes, she can use her reaction for the attack on Reptile, but not the attacks on Aanbo; as you say, Aanbo and Myrtha aren't close enough together.

In a real-time game, you'd announce that you were going to use the feature when the DM announces the attack, but I'm not sure how to make that work here in PbP without adding a big delay. How about this: I will endeavor to communicate what the antagonists seem to be intending with regards to hand-to-hand combat attacks, and you can declare "if there's an attack on <character>, I will use my reaction?"As an alternative, you could say "I will use my reaction if <character> is attacked" (so that you can choose the more vulnerable characters nearest you)...what do you think? I'd like to avoid the situation where you are picking attacks that have already hit and choosing to retroactively impose a reroll, though that is what I'm allowing in this case.

Rolls

Villager 2 opportunity attack on Reptile AC16 (reroll for DISADV) - (1d20+3)

(19) + 3 = 22

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