Not all the glitters is Glidbem

Jul 29, 2024 5:20 am
lairas says:
Glidbem was born into a group of wandering Duende traders, who traveled the Shattered Lands bartering what they had for what they needed. Sometime during her youth the group came into possession of a small collection of books covering all manner of subjects about the world. To most these would be useless tomes full of indecipherable text, good only for trading, but Glidbem took a keen interest in them. Though she couldn't read them, something about the glyphs contained within sparked her curiosity, and a desire for understanding would drive her to learn about them. Whenever the group came across someone who seemed learned enough to read the glyphs she would pester them endlessly to teach her more of what they meant. As the years went on she slowly began to gain a fuller understanding of the common language, and could read and understand books on just about any topic all by herself.

As she grew, so too did her curiosity for the world and her desire to know more about it, and so once she came of age she left the caravan to seek out a place where she sate her need for understanding. She would eventually find herself in the employment of a library, where she would further continue her studies when she wasn't busy organizing shelves. Once she heard of the expedition to Paphos however, her mind began to race with possibilities of what knowledge could be contained within it, feeling the same sense of wonder she experienced as a child looking through those first tomes. With a hurry she left the library to try and ensure a spot on the expedition team, eager to discover any and all secrets that the city may hold.
Jul 29, 2024 5:32 am
Glidbem has made her way to the dwarven town of Gamulur where she hears she can either book passage on a boat or hire on as a guard to earn her passage. The town is a decent trade hub and while the dwarven guard maintains order, for the most part, the human dominant low end of town is a bit sketchy and shares access to the docks with the dwarven "inner city"

Dwarf Guard

As you pass through the gate into the town proper the dwarven guard calls after you. Just follow the main road strait through and you will reach the docks quick enough. Ask around for Corwin. He manages the passage and mercenaries for that expedition in this town.

The road is wide and decently clean and the shops are decent enough though you see signs of poverty down the byways and allys. Most shops look to be dwarven owned though a few human, gnomish, or Duende shops exist. Most of the urchins you see are human but regular patrols, a mix of human and dwarf, but always dwarven officers, keep them moving or to the alleyways and off the main thuroughfare.
Jul 29, 2024 5:12 pm
Glidbem would heed the Dwarf Guard's directions and follow down the main road, opting to avoid making any detours through one of the alleys or otherwise doing anything that might lead to her getting lost. Internally she feels quite uneasy due to the thought of setting sail for a strange new place soon, and the treatment of the human urchins by the patrols isnt helping to calm her mood. Assuming she makes it to the docks with little issue, she would ask anyone who looks like they might be a worker where Corwin is.

Guard

Psybermagi

Jul 29, 2024 7:07 pm
The street is pleasant enough and you pass several others that house much finer shops or massive warehouses. The warehouses grow larger and more numerous as you approach a growing clamor that you take for the docks. Your suspicions are confirmed and you see a sprawling riverside dock with multiple piers and inlets to allow the boats to be brought inland a bit so as to be close to the some warehouses.

The rawkus noise of men shouting, beasts pulling wagons, carts, and street vendor's calling fills the air. Besides the dock hands there are the boat crews and an occasional merchant overseeing his goods. Many of the urchins here seem to alternate between playing and getting chased off or performing minor tasks while a few get chased off immediately by almost any and all who catch sight of them. Nearby you spot what looks to be a guard house, with several guards lounging in the shade it's expansive awning provides, and further down the dock you see many dockhands of various races coming and going from an open air structure with several staff that review paperwork and hand back other papers.

Having nothing but the name "Corwin" to go on you approach the nearby guards, making your way through the crown of dirty youths, clattering wagons, and sweaty and muscled men that all fail to deviate in the slightest as you try to navigate through them. Upon reaching the guards you inquire where to find him the man said to coordinate passage to Paphos.

Guard

The grizzled older man peers at you and chuckles. You joining them researchers down river? Don't see many of you on your own. Where's your escort? City streets aint safe for decent folks since the expedition started bringing back tall tales and valuables that draw the less favorable types. Anyhow you can find Corben is a small shack to the east of the dockmasters station, that busy place over there. and he points to the bustling hub you noticed earlier.

Roll me a Save Test or an Observation Test. Your Choice
[ +- ] Tests
[ +- ] Save Tests

Rolls

random rolls, nothing to see here. - (Abumpinthecrowd:2d6)

(65) = 11

Jul 30, 2024 1:39 am
Glidbem replies Yes sir, I am indeed one of the researchers, or will be one once I've made it to the City that is. I suppose I hadn't considered I might need an escort, I'll be sure to keep that in mind should I ever cross through here again. For now I'll make my way over to Corben, and thank you for your help. After that she would head in the direction of the dockmasters station and do her best to navigate through the mess of people present.
Last edited August 2, 2024 9:39 pm

Rolls

Going with an observation roll here - (2d6)

(44) = 8

Jul 30, 2024 2:40 am
OOC:
didn't forget your trait
[ +- ] 2nd Trait: Perceptive

Rolls

Preceptive advantage - (1d6)

(6) = 6

Jul 30, 2024 2:46 am
As to head over you feel a tug at you waist then a lightning of you purse. Coloring the tug you clutch your waist and look towards the motions direction. A youth rushes on his way after brushing past you and your fingers tell you that is not you purse at you waist...
Jul 30, 2024 5:29 pm
Glidbem makes the connection and stares dejectedly as the youth runs off with all the coin she brought with her for the trip. As much as she might want to chase after the stolen purse her stature and lack of any athleticism quickly remind her that it would be a lot of wasted effort. She thinks Well, now I can see the need for a bodyguard around here. Hopefully Paphos doesn't have quite as many thieves in it at least. While continuing back on her way towards the station, she moves to clutch her pack close to her chest to try and keep a closer eye on her remaining possessions.
Last edited August 6, 2024 1:42 am

Corwin

Psybermagi

Jul 31, 2024 12:36 pm
As you walk you decide to investigate the pouch that replaced yours and find a ear equal amount of weight but with a mix of 10 copper coin and the rest is filled with lead weights. Obviously there was some skill in preparing for the swap. You postulate that there is some form of locla guild that regulates such matters and they decided that keeping their targets from being totally pennyless was a good idea.

Upon reaching the station you ask about Corben and are directed to a small office built into one of the nearby offices. the door is open and looking inside you see an old man who looks up at your entrance.

Corwin
Looking you over the man sitss up and ask You lost miss?

I allow players to choose how they interact with NPC. You can do it all in character word for word or just sumarize intentions and add key words as needd. Remember to add rolls for actions and observations as needed.
Jul 31, 2024 5:52 pm
Glidbem looks up at the man and states No sir, not lost at all, although getting here was a bit of a hassle. I'm actually here because I was told you're the one to talk to about gaining passage to the city of Paphos. She smiles nervously and extends her tiny hand out in invitation for a handshake.
Last edited August 2, 2024 9:39 pm

Corwin

Psybermagi

Aug 1, 2024 3:36 am
Corwin

The old man looks you over then takes you hand If you want passag that is easy enough. We have regular boats taking suplies downriver most days. Passagee is 3 gold with quarters, or 6 silver for space on the deck. The baots will also be taking on guards in the form of adventurer or mercenary. We have one leaving at first light tomorrow if that suits you.
OOC:
Can you use bold for highlighting speech please. My eyesight isn't the best and i miss "quotes" at times when riding the train.
Aug 1, 2024 8:06 pm
Glidbem freezes slightly at the mention of money being a requirement. Ah yes, about that... Normally sir I'd be more than happy to pay you, but most of the money I brought with me for the trip was stolen on the way here. If you're familiar with the area I'm sure you know all about the thieves roaming around. She reaches into her purse and pulls out the 10 copper she was left with. I'm not much of a guard, so perhaps you could take this, and then we could work out some form of compensation once I'm a bit less light on funds? She shows the meager sum of coins to the man and gives a nervous, pleading smile.
OOC:
Sorry, will try to be better about remembering that in the future.
Last edited August 2, 2024 9:39 pm

Corwin

Psybermagi

Aug 2, 2024 1:46 pm
Corwin

Shaking his head Corwin sighs in exasperations and mutters something about foolish scholars before replying Well the expedition is always looking for good research assistants. I assume you can read and write? He pulls out a form and instructs you to fill it out according to the directions. The paper has a variety of questions ranging from history, philosophy, mathematics, and science. It takes you over a quarter of an hour to complete and upon completion he reviews your paper, comparing it with another he pulls from a drawer, then has you read back several of the answers, again comparing what you say against his own sheet.

Give me a test, you can use advantage due to your background, just for performing under pressure to see how well you do

Well, looks good enough that they may want you. You sign this contract and I will get you on the boat in the morning. You'll either have to convince the captain to allow you to sleep onboard or find a place to stay tonight and pay for it yourself.

He hand you a card with a basic employment contract, in both the basic script and a more detailed version in high script. Basically you will work to pay of any debt then make earning based on your skills (test taken) and performance. Once your debt is paid you can continue working for them or quit. He then give directions to find the boat and tells you to ask for the captain who goes by Hank.
Aug 3, 2024 3:15 am
Upon hearing that she's been cleared to set sail, visible excitement overtakes Glidbem as she leaps from her chair. Oh thank you sir, thank you so much! I'd hug you right now if I could! She grabs whatever writing implement is available and scribbles down her signature on the contract, then grabs the card out of Corwin's hand in one swift motion. I'll speak to the captain right this instant, I assure you that you wont regret this sir! she says before making her way out of the cabin, almost stumbling over herself in a rush to get to the boat as fast as possible.

Rolls

Test results - (3d6)

(562) = 13

Aug 4, 2024 2:15 pm
Before you leave the old man snatches back the contract from you with a grumble and scratches a few basic glyphs on the back after consulting your test again, you assume it has something to do with your test results but they mean little to you, before handing it back. Rushing of of the small office and along the docks you soon find the ship, after getting directions a couple of times, shouted at a couple more to get out of the way, and are relieved to find a clean looking man with a decent river boat and several crew that match the directions and description given you.

Hank

As you approach the man turns to look at you and notices the contract card in your hand before standing to greet you.
Welcome miss, are you looking for passage to new Paphos? We don't sail till the morning.
Aug 5, 2024 1:26 am
Glidbem smiles at the man and says Yes sir, I've just finished speaking with Corwin and was told there was a possibility of staying on your boat for tonight. I only ask because I'm not exactly familiar with the area, and finding a place to stay on such such short notice might prove to be a problem for me. If need be I'd be more than happy to help out around the ship to earn my stay, assuming there's any work you think I'm capable of helping with.

Hank

Psybermagi

Aug 5, 2024 4:44 am
Hank

The man ponders a moment before replying Well, you're small enough and the men sleep on board anyhow. How about you spend the rest of the day going over some lessons with my boy and we call it even?
OOC:
Ok, any questions on the basic? If not then I am moving things along towards the main story area and will work to get you into a story with other players.
A small section of the boat has several crates arranged with a tarp to create shade for your lessons and shelter and privacy for later when you sleep. The boy is quite intelligent but lacking in any formal education so you spend most of the afternoon teaching him more of the basic script along with numbers by writing out stories and nursery rhymes you have read. As evening arrives the ship is fully packed and you learn you will be joined by a mercenary squad in the morning to accompany you on the boat ride downriver to Paphos.
Aug 5, 2024 10:02 pm
With a nod of her head she tells the Captain If it gets me a spot on your ship and a trip to Paphos to go with it, then I will do my very best to teach him.

As the lessons finish and the sun begins to set, Glidbem retires to her corner of the boat before making sure to hide her belongings away somewhere they'll hopefully be safe while she sleeps. Assuming all is peaceful for the night, she'll curl up in her bed and do her very best to fall asleep while her mind races with thoughts of the journey that awaits her.
OOC:
No questions that I can think of, ready to move on.
Aug 6, 2024 12:05 am
In the morning you are awoken by sounds of the crew making preparations to shove off. A 4 man squad arrives just moments before Hank gives the orders to cast off and you begin your trek. The crew and mercenaries seem familiar with each other and you get the sense that though the crew are no push overs trips down river tend to be targeted by river pirates for supplies. Return trip tend to be safer as they are either empty or heavily guarded.

Nel

You pass the time continuing your lessons with Nelwho chats about life on the river and you learn that though he is a recent addition to the crew he previously worked on his dad's ship several months. He is now working with Hank to see how other captains run their boats. He tells that in that time they have encountered not only pirates but also had several run ins with the large beasts he refers to as "dinosaurs", large reptilian creatures that are common in the area around Paphos. He has picked up many tales of the place and informs you that though it is a research expeditions there are other groups interested in the area and clashes with goblins, kobolds, hobgoblins, bugbear, and orcs are an increasing concern. Fortunately that is not a concern until the last day.

By mid-day you are getting a bit nervous about all the stories Nel has been spinning of the area and as you chat with Hank and Nel he suggest you spar with the boy, as you are both much smaller than the guard and crew. Nel is excited at the prospect and runs to get his club before you can even reply. He returns with s short polished rod about as long as his arm with a handle and guard. A bit dejected he looks at his weapon and comments Once I prove I know what I am doing they will let me start using an axe, then later when I am bigger I can start using a spear. Don't worry we won't be hitting hard. Please will you spar with me and he looks at your, glancing at your stave, with a mix of pleading and excitement.
[ +- ] Combat
Lets go through a short combat tutorial then I will move your story to merge it with others. While I try not to have combat dominate stories it does impact most.
Aug 6, 2024 1:41 am
Glidbem hesitates for a moment while considering Nel's request. Combat is far from her field of expertise, with the staff she brought more for utility than anything. But given the boy's pleading, and the fact that this is his fathers boat she's staying on, she figures it would be quite rude to decline. Well... I suppose it would make sense to do some kind of training if things around here are as dangerous as you say she says, grabbing her staff off the floor. She stands opposite of Nel and assumes a very awkward approximation of a combat stance, with a less than confident look on her face and the weapon shaking slightly in her hands.

As she spars her movements are slow and very easy to read, due to a mix of inexperience and making every effort to avoid accidentally hurting Nel in any way. Anyone watching them train might think she was just trying to let the boy win rather than actually being this bad at fighting. Her attempts at dodging are a bit more believable however, as she really does want to avoid being hit at all.
OOC:
Funny that I do so well on the two rolls that I intended to fail at.
Last edited August 6, 2024 3:10 am

Rolls

Attack Roll - (2d6)

(63) = 9

Evade Roll - (1d6)

(5) = 5

Aug 6, 2024 4:08 am
Nel

The youth tries to dodge and strike back at you. Though he is more skilled in moving around on the bobbing boat his youth makes hits strategies all too easy for you to see and anticipate.

Rolls

Nel's Combat - (Evade:1d6, Attack:2d6)

Evade:1d6 : (6) = 6

Attack:2d6 : (63) = 9

Aug 6, 2024 4:10 am
Nel

You both manage to avoid any serious contact for the first round and the boy becomes bolder and shifts to a more aggressive attack.
OOC:
Normally sides trade turns but I am just doing Round 1 and round 2 of Nel back to back to let you see how a full attack vs attack/evade can work. Typically you can only evade attacks that would hit you after you declare your evade action. The biggest benefit of the Evade is that a single evade action allows you to roll 1d6 prevent damage for each enemy attack that would hit you.

Rolls

Nel's combat - (Attack:2d6, Attack:2d6)

Attack:2d6 : (56) = 11

Attack:2d6 : (54) = 9

Aug 7, 2024 12:49 am
With the change in the boys approach and the increase in strikes, Glidbem starts to become overwhelmed. She quickly drops all efforts of trying to land any attacks of her own and instead focuses solely on attempting to avoid being hit.

Rolls

Evade Roll - (1d6)

(1) = 1

Evade Roll - (1d6)

(4) = 4

Attack roll - (2d6)

(15) = 6

Attack roll - (2d6)

(52) = 7

Aug 7, 2024 1:44 am
OOC:
Each round you get 2 actions. Most characters only need to use 1 action for Evasion to last all round. Thus you Evade, roll to avoid both attacks, but then still have another action. However, as a duende you are Agile and can evade without needing to spend an action so still have 2 actions. I added 2 attacks to your post as an example of how this can work.
Heritage: Agile : You automatically dodge when attacked without needing to use an action


Nel's offensive strategy proves to be a bit much for the gnomish scholar who back up and tries to evade the blows but fails and receives a couple good knocks before she can retaliate to push the youth back. Afterward you continue only for a couple more minutes, this time slower and softer to avoid any more bruises
Aug 7, 2024 4:22 am
The rest of the first day and much of the next is spent in tutoring, a bit more light touch sparring, hand teaching Nel and you about boats and the river, and other activities that are used mostly to fill the idle hours on the boat. The boat stops only three times each day, morning, noon, and evening, and is steered with much familiarity even in the dim of night. During dinner on the second evening Hand indicates that trouble is likely to start on the next evening as it is unsafe to travel at night along the stretch of river you will have reached by that time and pulling up to shore is equally dangerous with beasts and pirates being a persistent threat.

Hank
Course it is mostly goblins and hobgoblins causing trouble lately. Most of the other pirates have been driven off or dealt with. I don't suppose you have any skills that might come in handy to help us out? A spell, scroll, or other magics mayhaps?

Hank does not include you in the watch rotation designting it mostly to the 4 guards but supplementing them with a couple of his eight boatmen for half shifts each. Nel is assigned to stay close by to you and keep and eye out for your as despite his younger age the boy has been involved in several skirmishes already and Hank seems to think it unlikely that you will reach the base without something happening. He relates stories of the pirates, hobgoblins ambushes on shore at night, some of the large beasts, called dinosaurs, being intentionally wounded to cause trouble for river traffic, and more.

Let me know if you have any questions for me/Hank/Nel Anything you want to do in specific, stay up on watch, rest early, etc . . . Winds of fate will be shifting Glidbem's course to intersect the other players soon, hopefully .
Juggling stories with multiple other individuals makes predictions a bit iffy
Aug 8, 2024 1:18 am
I'm afraid not sir, the vast extent of my expertise lie squarely in the realm of academics. I have met a few mages in my time, was tutored by some of them as well, but that was solely to improve my ability to read script she replies, lightly massaging a few of her sparring bruises as she does so. I suppose if any of the goblins are in need of reading lessons then I may be of some assistance, though I don't imagine we shall be so fortunate.

Glidbem reaches for something tucked away under her shirt before pulling out a small red jewel attached to a chain that hangs around her neck. I do have this amulet that glows in the presence of magic. It could warn us if any of our attackers have brought something magical with them. Though given this is pirates we're speaking of, by the time we know such a thing it would most likely be too late to help. Perhaps we should just hope that this trip is one of the more peaceful ones. She gives a nervous smile as she says this, recalling all the stories she's heard of the dangers present on the river thus far. Though she hates to think about it, part of her expects that such hopes will be very short lived.

As she listens to the boy speak further her worries only increase as she begins to shift about anxiously while he talks, giving hurried glances at the land surrounding them for potential threats. Much as she would like rest before they arrive, sleep seems unlikely with the thought of inevitable conflict weighing on her mind.
Aug 8, 2024 5:18 am
Hank listens and nods and you get the impression he wasn't really expecting much from you and ask just in case.

The night passes and fortunately it is quiet and uneventful. Unfortunately this actually make the crew and captain even more certain that something will happen before you can make it to the expeditions base, now calling itself New Paphos as it has grown into a seed of a town. You break your fast with the rest and the crew uses their poles to push the boat along the shallow river to speed your way. They all begin to relax a bit as you draw nearer to your destination.

It is at this point that the river around you suddenly erupts into multiple waterspouts. The crew reacts immediate to try and maneuver the boat away from the torrents of water spraying up into the sky. Only when you hear Hank call out do you look ahead and your heart it filled with dread. A swirling vortex over 30' across and growing is ahead of you and pulling the boat towards it. The crew struggles but all is vain as the boat is drawn ever closer to the whirlpool. Amidst all this the guards begins shouting something and several are looking and pointing in your direction. Then, with no further warning two rush strait at you grab your arms and move to toss you overboard. One screams as if to convince himself and apologies to you Women are bad luck on boats! We need to offer a sacrifice to the river spirits if we want to live

Rolls

crazed guards attacks - (2d6, 2d6)

2d6 : (52) = 7

2d6 : (54) = 9

Aug 8, 2024 11:21 pm
As the sailors grab hold of her Glidbem thrashes madly, kicking her feet about and throwing what little weight she has against them in an attempt to try and break free. As she struggles she begins to shout at the men Are you insane?! Throwing me off this ship wont help anything! Hank! Nel! Someone tell them to stop before they kill me! In her panic she also starts attempting to bite at the sailor's arms, hoping the pain will get them to let go.

Rolls

Agile Evade Roll - (1d6)

(6) = 6

Attack Roll - (2d6)

(23) = 5

Attack Roll - (2d6)

(52) = 7

Aug 9, 2024 7:04 pm
You nimbly sidestep their clumsy attempt and Ned calls out in alarm and scrambles for his training club. Hank roars in anger but yells at the crea to watch the boat as out of nowhere he flourishes and suddenly is armed with a long cutlass. The two other guards seems undecided but at least they stay back as Hank jumps to your aid slashing at the guards as you fumble for your staff but manage to connect with one of the guards.

It is at this point that several crewment shout in increased alarm and a quick glance it all you have before the world turns topsy turvy. The whirlpool has expanded enormously and the boat tips as it rushes around its perimeter. The two guards fall from the boat, distracted as they are by their foolish attempts but the rest drop to the boat grabbing for rope, the boats gunnels, or anything solid. You catch a flash of Hanks anxious face and the boat heaves and you are thrown up into the air. A small cry alerts you as you see Nel jumping at you, rope in hand.
[ +- ] Save Tests
Roll a save to grab the edge of the boat, then another to grab Nel if you fail the 1st.

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5TxjonNtR91T3dXHJI4nx4BZ3a4GSTlSp26K4aM7tOuY+n0WTv6sSAeYTjbNwSSG6fmqQVqR7yV6GBas5cr9ATwI7kFWKJuTGNfzCGZTkgfkrsRzsuqfAqaOGk88K65zgKi8eGgNHDUqhAr6mVFyKROYURYH6av7JzYB3XA+YSu42f0K1TBvk4B558ihbsAjebpyzPQwvLxeVembZfG9mIutlAmdDz4JfVsS3UeI08ltbi2OrfIpbVBGrSOoEjyXbHJZxSxUZL3UcfLT9kXa3D2cZHp4oq8tmO+EgHpj0KWyWmD5jTxCu7MqaY3vrZr2e/pYc2N9o1H+oc1mNsW2/UNUHLjvEdTqR0Ti1v9yWnQ46QdUJcFowdNWuGo+6y3Fm6plmz67t2nJyHBzeJMGPPX0TL2suJqNcREtMjhvA5HUZHgUidWDxu7wDhodAeh+69ZtPshlYGGu1jIxp4iVz5cfJ2dWKXHRdXvnU2TxcMfngUJbbSJMme4fcg+is26Q8NewghrY/2gZ9FlLm5cHZkDpp6armjhUzvWTirPpVptq3gB7od3Ojz/AGRdzUFPde13ZPEHBXyxtzPFaWw2if4Z7CdIeOna3SPzkoficaaCWZBvtNWBJzkifFZC8uQ4AgRwI6j74RN9eFxEn9MJLVOPGfovTw4uKRwTnbKLp2Qqy7B71a5uJP5yVAXUZ0eNpkAJvs9u9ud8/wC3VLwCYA10A6lPbazNNoBHaMD6/uplJIKsJuTNEjSHEjxDdUkNctMHxTS8fjd4zk+mF3s/2erXHbaGtYDG+8wJGsc4/MrBySts1in0C2gY8tk9rgIwMzMcfFaT2esW1am6d4MyXOxJ1OOpz3K3ZnsiGiTUB/mdBAHjxWr2LaUg0nSnTx1c49ePfyXHlyrdHRFPod7Gt2NAqYDRLWN4REZ8MeaZVrkAST05eSzVXaRJ7IDWjA/bqhqm03ZzEcTC4G3JnQo0Nr68AzIHfkrOXlbe58/8qutfZMCep0+yDrXZM7zgB0jykkekrSEX6BtC7ajmiSfzwSK8qyCGjxKO2ptCk34Wh3U5/b5rNXO0nPOmF6ODG62cmWa9Fdw8DTX1XVsyBJ1PoPuhjVAyBJ58vNVVbtxx/n9l2o5XsLua7W4GT+cUNY2jqz4GmpPIffkmGxPZurcjfG6ynMb7jE890aujwHXBWnstlUaJhumpc45dA1jgM8BxUTyxjr2VGDKKFkxrQ2NOQBXqI99TGC0k9D+yi57ZVGwo+1WQBgaSDkgaFabZO1qZdulwzlfDqF26TGY/f7J9sfaDgRkkmM9OnkuTL4qirR1xyctH2iu1rzId5JLe0O1EkHh1S7Ze3t2G8E/p7SY6Phk6rnj5Eodjn46Yhr7KNQHeAJ5znwwD5ykd9slzOOOAdjydot65lKo6G47sDxQ11swgHtb3TEd2dV1Y/LbOTJ4qPmN0wtwR4FDNugOy8Es9R1C2V/sTfmMf6SMeEZb4LM3mzCw9sPHk4eBwu5TUkcnBxYq2iwMMgyDkHohn7XkbrhvDkfuDKYte0DdGR/K8Y8HDRB3VqzUtLT1yEUvZtFlbLxhaRTlrv5ST6ThLLkVn43TjGkCPACVdWrOGBEdAPsuGVqvAO8klDZopAIpls8XH0TGnckN3cyYAA6aeMpqNmncD6hAJ0aZmOZHD5rq0tm02uqNAJGN4nJ6NPAd2eZAUvJFIaUpOhS2g9/wtJjE6AeJVdxs7dHaqDen4WgknkJ4eEoureFx3WwfRo7gNfVWU625ADgTyY2PFzuPmQn+kh8EUWuwS/wD7rtwcgJd48G/miZDYtmztDedu6ycHkIH3CEddODpdM8m6+Ljp6qm9u98/ygaNyfnr3qG5yff+i0opdDO42pSpwGUqYxOgwdMRj5pVcX7qhkn6f4C8o2w3d528SdP8/b0R2ytkGo+IyMmdGjm77KFwjst2wK0sn1nBrQ6OJAk+AC2PaaxtMuLWsaGhs5wP/wA8/FE0LANBYw7jTG8TLnOjm1vjjGqMFWhR+FrSebgHP+zfBc+TPy6Kjjo4taHYBf2QctzvOM8RIgDwXbiwN3A4NEzmXGcZPDh0VVS5qVCXOa7kJ7I8Z0x0QNxdbpJNRojT3evm4fRc1TmzZKMVYwq3dFoIDnu11MZ57oGO7mkW0b86NaQOZP8AgKu62rgxUqDrvT6biQXlQuM7788XRnxLV1YvG9synm+BlxtkgQT5fc49Eou9qOdpHz/yvH2vEtnvJ/PVc0zGgYzqTJXdHHFdI55ZGwN9Go/Ljj/UY9Aq32/N0DuRdxX3sB3kCfMleWWzHVXQ0F514AAcy52AtU6MmAwNGg5xzJPRN9l+y1ao9u8002E9p7oBA4wDmeGmuq1WxtkNoNkgBx+J41/pYTn79Bp1cXsDhnHcBwA9JWLzN/xK4ltzu0hiAIhjBMNZoPT6lZ3aV9ukgOk8Y+nRe395vmSccOvWeSSXFUOONB4SUoY92xuVKgg3LBguM9NFEoc8KLbgRZp6ViKTj2munOMEiMSMxn6Jky1932w9rm4JbIOXEkxjIyPVZwXO9rqMd3TKKpVt3UkiMZyMa9VyThNrbOuE4LpD9t06mRnsnQ6x0PL8KOttpP1BmORnHPuWbtL4DGCOR+vJG07s03TTLHAjzxmQ7QieiyliV00Wp6tGntNvnnBTajtouEzJHVfPGXDST2XDoMx5z80XSr7sFrifQj7rKXix9DWZ+z6Ta7VbWbDtfUIe+AGHDeafH881kaFd3xDHM6eYTO22s44PaHerxS4aZz5sXLa7BtpbLkb1FxPNp18EmaajcET/AFAfaQtNWuWROZ5YSDaNwx57Qg84grpjlUtHP+U49lbiIjdZ5qilVIMMbniQBj+46KUqrQZbJI6T8wQq7pg1c50ETjPrP0Uy+G8BZfXz97tZ6cD4qlrnVJLgA3+YzA7hoe4IsCDLRHVwE+BIlFUqbnnALicTuySTwBOZ7ld0hgD3Bs+7ljTjPxHh3/5RFMhggtzyBz/dHyTy39kbkmSwUxxe9zZHhMjylObfY1lbjfcX1ndTutcekCSPFZTywRUYyYn2J7Ne+b7ys80qZMNa0CXRqROg4SZ0PenVz7K2+7vUXNZ/9oLpHRwBz4fLJV7tum4DdY2nAgTGB0jQJRWq1HjeMhp0cdD3QuaWScn8NlFIoOx2h/brl+YAYIkf1OyPAFHWxpU5DGN3dDBMHlLpl5XtlsWs8t3aZDXHtVag3QBxLc8uWuk5RtW2tqQLZc4t1Jim0dJb2h3A5Uyl9BI8s6dWsM7tOlzADR3AD4jj01UuadtRIdGRpvukzwO6Mckov9rOeQxga0AQILRA4AauWdv6VUmS5g/uJPyThglJ7dIHNR/uMdq7TL5DPM5j+7QJI6+aMEbxGp3o9AhKt20Atlz+8kD5yl/8S2dGxyH31XoYsKiqObJk5DeptcN0AHdHz4IWptZxyD8yUO1zXHSO6fujhQccazpJn5laPjHshcn0Ci/qu0k+An5SuDbVahzPe6QB/uj0CeWNhvRvOxyaYHiY/OaudaNBjeAaM8z5cfEqf1inSHwl7FNjsQEgOfvTwbw6lx+EeCftfToDdp4GrjOsYGuv7lVEDIa6J0A1PiqXWYkgkyRMau8eIHks3l5PbKWNo8uNpPeJJwJ1+Edw4/LvSq5uCRxj5954Be3FdoOMAaHj3wld3eHgI6n6cltCJnJouq1+Hn9h0QdVwOpho5fLvVDqoGuSh6tYnC3SozLTdAaNEdc+qiDUQIbNr4GAR+dFf7wHQEdD9EC4AaHeafMIq3dpDt4cARkdylo0TDbMOmWkeP1TWmBElw3uQkjvkDCWtu2nDhB5/wCfumVlRDpDahkCY4eOsjwXJkb7Z0QXpHtAFzuyY6Ej0OPQrQWNN0dtjsfqAJ+f0SOpY1pYYHbJAdgRHOD6oy0tLimSWl2CeGDHERl3gufK4yWmjaCafQ6ZYscfjiDmRn6I6jsunxcHR0I/8ckeaUWu3rlsBrHnMYa7XqSMei1FptaoWzXNMjiww4jr39QuWfOPbNNPpC+uxujHOB4ANd83DPiUlvLesD2jVj+mMea2da8oPbAc5k8Whwb/AHRAKWO2bUHaG4QP6oPi7CvFKu/+mc1Zm7a0cdGeL5d5CPv3oyhs+o8xLnHlAb5nUDTkmdalWqSACYyQ0gxzwDPku2WtamN1lF2Rk7zQ5x4AjekASdV0OaoxSdi//p5wjs0RzJccd8anplNG1DRphlHdHAmQJ6wJ8l7S2Y5w/wDXJpngAQYHPSN7xK6pm0o4hrncS870+oHosJz5d7NoxoVVLt5O60F7z0n/AGtGnii7f2arVO3XqCiDzk1D/bwHeQrq3tC0Hda8taMRTDQD3QF7b7WaTvFs83vJcfKI6KXNpaRSjfsttvZq3B/7znGf0sHzLj5p3Rq0KA7LcgfETn/cICz9ztFp0qBo4z2jnkBjwKW7Rv6LBLmvquIkOcS30acd2VKcpabBxS2Pdr+0Qf8AE90cGMJz/U5Yy+uN4xv6nAH5krm52/SdG9REjQNG6PECCe8oC42i3LgwNJ0gR68PBdWPFRlKeiV6jmcI6EzPeG4Hiqv44abojjET+3cgql0DnGeefUoO6uGzBfP9Gi64wOdsNuHsJ4AeSHLqYOgJ7ggX3rBoM9Qh3bQPEmOWi1UWSxk6o0aCPzkvDfAcPIpLUuCVx7wo/P6Pn8HjNrAc/P8AdWM2myZg+n2Wf3jz9VWXdU/yiH6M11D2gDJhojy+0oSrtao6Tv7oOvLy+wWc3oXjnk6lEcMV0S5th9W6bwJPXRCPrSqCvQVoiLI4rwqErxNiIovFFIFjXkK1tcjUeOVRKgKYw1l2ec96vo3hBw6PE/JK5Xock0mNSNTR2w/HbMD0HRH2HtDuOyXR0I+RwsYy4IxwXf8AFH/MH5rGXjwfo2Wef0+i3ftYXtIbvtxGCM986eSVG6LzmqR0ifM4CybL2P2x+ytbcT+uO/h5LOHixh/FFyzyl2bGyvGU3S+oX/6ZLW+MRK0FD2poEwyiwf1N3h1Oceei+ZBxHE94MjzXTLiOcpT8WMtsI5mj6Hf+1wOMjo2A30Sg7dJ7TXCBrM8e77rJU7nIJ4dY9Qjau2HOdvEBx5OlwnuwELx1HpA8rl2aylXr1AHYDDHagRB0jjld3NuP5oHFzt77gfJZiv7TvP6ihKm1nP19cjHzWX4ZG76/wafpBL6a65FFtMQ8+8PxQZgZjHd/lCUr1rA4fETxPDqNfMLMna7ojfI/px6oWrdyMn6/hVR8Z1UmKWZX/SjTv2uxojeMcTr4Bunmgrz2icRDdOuviRlZ11YHRVF471tHxoJ2zJ5pB9TaM6+n7/ZUPvCefihDU/IC894PwLoUUjFyCTcOPBeueMc0Iai5L0xWMX3xAhrGN7hnxJklCPrE6x5KiVA5LQWWF64JXkqJ2SeypK5USsD2VJXiiLA9leKKIAiiiiAIooogD1ReKIAi9UUQBFFFEAReyoogD0VDzXvvTzUUQOyCoV0KxUUQOzr+IPMrg1V6ogLOC5QvUUQKzneXiiiBEUUUQBFFFEARRRRAEUUUQBFFFEARRRRAEUUUQBFFFEARRRRAH//Z
Aug 9, 2024 9:49 pm
Screaming as she's tossed into the air, Glidbem notices Nel and the rope and starts grasping at them both desperately, not wanting her journey or her life to end quite so soon.

Rolls

Grab the Boat - (2d6)

(43) = 7

Grab Nel - (2d6)

(62) = 8

Aug 9, 2024 11:07 pm
Glidbem misses the boat but Nel and her grab onto each other as the entire boat is pulled below the river surface. Together you and Nel tumble from the boat clasping each other tightly. The roat snaps taut and you barely manage to hold onto the boy as you all into the side of the whirlpool. Fortunately the Nel seems quite adept at tying ropes and it holds as you are dragged after to boat. Unfortunately everyone onboard is too busy to pull you back on board.

Around you is a whiling darkness that begins closing in on the boat, spinning you faster and faster but you barely register this as you are pulled roughly down into the dark depths of the river. You are about to give up hope when suddenly you realize that the suction is no longer down but instead it is pulling you sideways. Just as you realize this there is a fierce collapse of the vortex tunnel and though you and Nell manage to hold onto each other as you are slammed about this doesn't save you from the rocky walls that now surround you. The force of the collapsed vortex pushes you along and up and with a splash you find yourselves in a dark caverns with an air pocket.

At first all is dim until a trickle of light seeps out from your robes and reaching in you pull out your amulet that is emitting a dim light not. Possibly it has been glowing for a while but you were otherwise preoccupied and did not notice. As you sputter and breath in the stale air you realize the boat is not to be seen. Nel pulls the cord and a frayed end is all the sign you have that you were once tethered to the boat. A faint breeze tickles your cheek and you conclude the cavern mush have an outlet, somewhere. . . .

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Aug 10, 2024 4:15 pm
Glidbem looks from the snapped rope in Nel's hand back to the cave they've both found themselves in. She spends a good while scanning the new surroundings with a stunned look on her face, still somewhat in shock from the recent events, before eventually taking a seat on the damp cave floor. Oh Nel.. this isn't good at all she groans wearily. I knew there would be danger involved in this trip, but I thought we would at least arrive at the city first before things started to go all wrong. She removes the amulet from around her neck and holds it up in front of her, attempting to assess its ability as a makeshift torch. Now I've gone and got you dragged into this cave with me, and who knows if we'll ever make it there?
Aug 11, 2024 1:34 pm
The dim light of the amulet fails to fully illuminate the cavern you find yourselves in but enough to see a couple walls and what looks to be a rocky shore several feet wide. All you see is simple bare rock save perhaps a bit of moss.

Nel

The boy seems a bit out of breath but otherwise ok as he responds This isn't your fault. I've been on this river bunches of times and that wass not natural. Someone did this to us, or more likely to the ship. Let's head to shore first

You both move to the shore and climb out. Though the river never felt exceptionally cold before, you never went for a swim fully clothed either, and the waters in the cave were definitely cooler than those on the surface. Nel proceeds to remove and wring out his slightly baggy and tattered shirt before coiling what is left of the rope. As he does this you note that the amulet is a bit brighter, still barely the light of a single candle, and the cave wall is rough and curves left and right out of sight of your meager light.
Aug 12, 2024 1:30 am
Glidbem sighs and does her best to shake off as much of the water as she can to little effect. She turns to Nel and holds up the amulet for him to see. If this is to be believed, something down here is magical of some sort. That could mean a lot of things, it may even be good for us, but given our luck today... she trails off for a moment, trying not to think of all the ways things could go worse for them than they already have. She takes a deep breath to try and tamper down some of her fear, not wanting to look too cowardly in front of the child that possibly saved her life. The cold air of the cave makes this rather difficult though as she begins shivering profusely, her soggy clothes combining with this to make her a sorry sight indeed. Well, I suppose we have no choice but to keep moving forward, and hope an exit isn't too far from here...
OOC:
Would we still have our belongings on us, or would they have gotten lost in all the rushing water?
Aug 12, 2024 2:53 am
You move along the shoreline to explore the cave. The faint light barely enough for you to navigate but before you get too far you hear splashing sound from the water behind you. Turning you see to forms bobbing on the surface of the water back towards where you came in.
OOC:
Lets just say your grabbed your pack and Nel has his rope and a knife.
Story continues in the River Deep thread

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