I'm reformulating how XP works, so it can be more granular and so that I can reward it from more stuff. So instead of having 2, everyone has
6 XP!
The progression works like this now; in increments of 3:
Ability Level | Cost | Total
|
+1 | 3 XP | 3 XP
|
+2 | 6 XP | 9 XP
|
+3 | 9 XP | 18 XP
|
+4 | 12 XP | 30 XP
|
+5 | 15 XP | 45 XP |
*Knowledge skill costs only half.
Main-story Chapters: 3 (enough to get a level) or more XP
Side-story Chapters: 2 XP (I. e. 2/3 of an ability level)
Minor rewards: 1 XP (I. e. 1/3 of an ability level)
*Possible instances of minor rewards: Having a character Weakness impart the character and the overall plot in a meaningful way, coming up with good ideas or doing really well on a chapter. These will be utterly arbitrarily given by me, so you shouldn't really go seeking actively for them.