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Apr 6, 2025 2:16 am
Oh, sorry. Yes, she can roll charismatic and use that chart to see what bonus she can get, -1, 0, +1, +2 or +3
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Apr 6, 2025 2:17 am
@Moyreau , can a tiny fairy pull the lever? That’s your call..!
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Apr 6, 2025 4:17 am
Moyreau says:
Well, to be honest, I agree. Though Elaborate Gestures can be used on any physical Ability too, and open to attacks to any ability at all; which kinda trivializes it at the end.
So we have a consensus about Arcane with these modifiers. I'm not going to use Ritual Casting (Elaborate Gestures, Open to Attack) outside combat anymore.

1. Should I remove these modifiers entirely, even from using Arcane in combat?

2. Should I (and everyone else) remove Elaborate Gestures from all power suites everywhere (e.g. I have it on TK Crush, and IIRC a few other players have Elaborate attacks)?
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Apr 7, 2025 1:38 pm
I'm cool with elaborate gestures as (it's low-cost, -5 isn't such a big deal) and well, there's fun ways in which someone could be unable to use it (being entangled, having to carry something, difficult terrain, etc.)

As for Open to Attack, I do think it should only be used in combat as a) it saves way too much Endurance (-25) for a very innocuous penalty outside of combat and b) it's text states that "you cannot make any Defense Rolls until your next turn." Which presumes that the user is, indeed in combat when using it.
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Apr 7, 2025 1:54 pm
Moyreau says:
I'm cool with elaborate gestures as (it's low-cost, -5 isn't such a big deal) and well, there's fun ways in which someone could be unable to use it (being entangled, having to carry something, difficult terrain, etc.)

As for Open to Attack, I do think it should only be used in combat as a) it saves way too much Endurance (-25) for a very innocuous penalty outside of combat and b) it's text states that "you cannot make any Defense Rolls until your next turn." Which presumes that the user is, indeed in combat when using it.
In that case I'm reducing Ritual Casting to just Elaborate Gestures (IIRC there aren't any other Flaws that would both thematically fit and be mechanically appropriate for slower casting).
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Apr 7, 2025 2:21 pm
Well, you could still use open to attack in combats.

As for literal rituals, they'd probably be set in their own scene, with no roll (and endurance expenditure) needed.
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Apr 7, 2025 2:34 pm
Hey, by the way, Vicky, I really don't want to handicap you too much, but I really think that casting a spell on multiple persons should either use the Multiple Targets/Area Effect perks, or have the Endurance cost be cumulative (on the Spell Endurance chart, E. g. casting a +1 spell on 2 persons should be the same as casting a +2 spell, or 2 Endurance); whichever is cheaper.
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Apr 7, 2025 2:43 pm
Moyreau says:
Hey, by the way, Vicky, I really don't want to handicap you too much, but I really think that casting a spell on multiple persons should either use the Multiple Targets/Area Effect perks, or have the Endurance cost be cumulative (on the Spell Endurance chart, E. g. casting a +1 spell on 2 persons should be the same as casting a +2 spell, or 2 Endurance); whichever is cheaper.
Does this only apply if the repeated castings are all of the same spell (e.g. multiple levitations), are are you suggesting to make it cumulative based on the total of all the abilities maintained simultaneously (on self and others)? I'm asking because the choice will significantly shape how magic works, what is and isn't workable &c. (It's important to ensure we're on the same page about how this works and how it does not, otherwise I'll make wrong conclusions and also probably occasionally declaring impossible actions.)
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Apr 7, 2025 3:42 pm
Ok. Upon further reflection, I noticed that, if this room was still a threat, I'd make everyone roll to see if they'd successfully avoid the traps: keeping a stead altitude with a flimsy flight (just a +1) and being unexperienced in it and all.

So I'll take back that, you don't have to use the perks, as it would quickly turn pretty expensive to cast magic.
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Apr 7, 2025 3:46 pm
Moyreau says:
Ok. Upon further reflection, I noticed that, if this room was still a threat, I'd make everyone roll to see if they'd successfully avoid the traps: keeping a stead altitude with a flimsy flight (just a +1) and being unexperienced in it and all.

So I'll take back that, you don't have to use the perks, as it would quickly turn pretty expensive to cast magic.
I'm not trying to argue out of nerfing magic, I'm trying to understand the exact specifications/mechanics of the new magic rules, because they will significantly influence what the PC does. So, if you are unsure about the things written so far, maybe you could think some more and decide, then write it down in more detail (I might have some clarifying questions by then)?
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Apr 7, 2025 7:44 pm
I may do that, for now, go with it as you have been doing so far.
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Apr 7, 2025 8:52 pm
My lowest die was a 4. Did Hibana pull it, then? @Moyreau
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Apr 8, 2025 12:55 am
Hibana is tiny but mighty!
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Apr 8, 2025 12:55 am
Legendary_Sidekick says:
My lowest die was a 4. Did Hibana pull it, then? @Moyreau
Yep!
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Apr 8, 2025 4:52 pm
Does the ice cream start a fire?
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Apr 9, 2025 12:44 am
Close enough!
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Apr 9, 2025 5:38 am
Gaaaah!! No way Ibuki used that word!!
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Apr 9, 2025 7:56 am
We would like to apologise for Ibuki's inappropriate remarks, she is under a lot of stress, going through a very tough time
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Apr 9, 2025 1:24 pm
Oh... ok! Apologies accepted!
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Apr 9, 2025 1:26 pm
To be honest, the school campus is adorned with graves and skulls (which may be real or not), along with crows and bats, so I'd presume that the things saw on the prison wouldn't be that alarming.
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