Eltesla says:
OOC:
Ah, you'd roll 7d6 for your Psychic roll. When taking an action, your roll is two dice, then you factor in your bonuses and/or penalties. I doubt the missing two dice will matter in this instance though
@Moyreau, is this correct? I thought that when the rules state 'roll you [ability name] dice', it's meant to indicate that I should forego using the normal two extra dice, but now I'm unsure. (This is important for abilities like Psychic [for everything], Teleportation [for defence], Telekinesis [for lifting stuff], Healer, Barrier, and probably some others.)
Last edited November 7, 2024 10:50 am