Moyreau says:
vicky_molokh says:
I did, but sometimes that doesn't quite disambiguate things (e.g. is there a limit on the number of perk+flaw sets for a single ability that can be pre-built?) and sometimes, like with Time-Freeze, they increased my uncertainty.
No there's not a limit on perks and flaws, the more perks you have, the greater the cost of the ability, and the flaws subtract from that, that's it.
I do mean
sets. E.g. some of the sample characters in the book have four sets of attack variants built for the same Ability, each with a different combination of Perks and Flaws. Is there a cap on how many such combinations should be built - either per ability or per character?
E.g. can Arcane Magic have a suite of casting styles, one normal style (no modifiers), one ritual style (Elaborate Gestures, Unique Flaw: requires a minute, for a net -10 Endurance cost), one extended ritual style (Elaborate Gestures, Unique Flaw: requires ten minutes, for a net -15 or arguably -20 Endurance cost), and maybe a few others.
Moyreau says:
About time freeze, basically, it's an ability that give you a bonus for rolls concerning speed and quickness, and it also detracts from the penalty on doing multiple actions (though the activation of it is in itself an action); honestly, I couldn't find the ambiguity with this one.
So if I have Time Freeze 1, how does that work? I spend an Action to activate it in the turn, and then I get to do two actions with no penalty in the next turn, then need to re-activate it on third turn? Or do I get the ability to split the actions in the same turn? In either case, it looks it just delays the first action, and I'm not sure it should be that way. Also, is the speed-and-quickness roll bonus also reliant on spending an action for activation.
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Unrelated, I think I might reconsider my initial reluctance to play a yasha, but I really couldn't figure out much about the race based on the R+V wiki nor based on the lore thread in this game. Could you please expand on what is known about this youkai type?
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I think I'm going to reconsider some of my earlier ideas about the personality of the character. I'm beginning to like the idea of an arcanist, quite possibly Yasha, with some of the earlier powerset retained. Fame would almost surely go onto the chopping block, but that's just a result of seriously rethinking the concept-direction the PC is heading in.
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Rules question about arcane magic: if a PC already has a trait, then uses Magic, Arcane to reproduce that trait magically, does the magical value replace or add to the trait? E.g. if a character is Quick, then uses magic to reproduce quickness?
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The cap for stacked ability bonuses is +5. What about Perks - is the cap based on abilities+perks, or abilities only (allowing perks and situational things like on-the-fly kamikaze attacks to result in a greater sum than 5)?
Last edited October 6, 2024 9:12 am