Aug 14, 2024 6:43 pm
F E A R I S A F R A C T A L
...and your world is a lie. A horror freed from an antique book reverberates through
reality, shaking things, reordering them and making them run like wax. Doors open
to endless Victorian hallways where threats stalk the shadows on clockwork limbs,
cold metal seeking the warmth of blood and bone. Madness pursues at every turn,
baring its teeth to speak your name, and you can’t escape because it’s inside you.
Nestled in the shadow of Manhattan's skyline lies the Macallistar Building, with its faded art deco façade and a history that no one seems to remember.
When a reclusive artist named Abigail Wright mysteriously disappears from her apartment, you’re tasked with unraveling the enigma she left behind. Her apartment is a chaotic mosaic of unfinished works, strange artifacts, and organised chaos. And you’ve been told to document all of it.
As you delve deeper, the building reveals its true nature. The tenants, each more peculiar than the last, all speak in nonsense, and hint that Abigail has "gone upstairs". Some claim to have seen her, others whisper of things lurking upstairs, and a few have ventured there never to return. The Night Floors are a place where time slips through your fingers like sand, where the familiar becomes foreign, and every door you open could lead to your salvation - or your doom.
What secrets lie hidden in the labyrinthine corridors of the Macallistar Building? What drove Abigail Wright to madness, and where has she gone? With each step, the lines between reality and nightmare blur, drawing you further into a mystery that has consumed others before you.
Gameplay Tips:
Δ Delta Green is primarily a detective game.
Δ Consider every action and what the consequences could be for you and the team.
Δ On the other hand, decisions need to be made quickly.
Δ Combat in Delta Green is deadly and serious. PC death is a big part of the game.
Δ If you are caught committing a crime you can go to prison. Delta Green agents investigate outside the law and need to hide their activities.
Δ If your character sees something or does something violent, your sanity may be penalised.
Δ If your character witnesses the unnatural, your sanity may be penalised.
As an Agent, you know Delta Green operations have four basic steps:
I. Identify the possible existence of a preternatural anomaly.
II. Confirm or deny the anomaly as preternatural in nature.
III. Eliminate the source of the preternatural anomaly.
IV. Ensure public ignorance of both Delta Green and preternatural threats.
Hello! Thanks for clicking on my thread! I assume if you clicked, you’re at least lightly interested in Delta Green and for that I am authorised to tell you that you have excellent taste!
My name is bravend, and I’ve done play-by-post roleplay for over 15 years. I am new to playing in the format Gamersplane uses, with dice and such, but I’ve really been enjoying my time playing here so far and I’m pretty confident I can figure it all out with only mild growing pains. I have GM’d for in-person TTRPG games, including Delta Green. I have run my real life group through The Night Floors and they all enjoyed it! I think it is a scenario that will translate well to play-by-post.
I like paragraph-style roleplay, and do like to write a lot. This doesn’t mean I will always write huge chunks of texts, but sometimes I will. I want any games I run here to focus on character development and interaction, along with interaction with the environment. I encourage detailed writing and really getting in the head of your character.
Delta Green deals with mature themes. This game is open to adults only. This scenario is more focused on general spookiness, but will deal with themes of violence and death. I tossed around a few different scenarios to run here and I think this is probably the best one to start with.
I am open to all players who are open to my style! If you’ve never played Delta Green before, that’s fine! Just be open to being exceptionally prone to character insanity and character death.
For this scenario, you may make your own Agents (characters). I can also provide characters. I do not have any restrictions on character creation as long as the handbook is followed properly. You are all relatively new to working for Delta Green, but have done one or two missions for Delta Green already before you are all called to this next operation. You will all be operating under L-Cell, so while all Agents have their own real name, their Agent name must be a generic-sounding name that starts with the letter L.
For post frequency, I am aiming for several posts a week from each player. At least one every two days.
Please let me know if you are interested! And if anyone has questions, always happy to do my best to answer!
I am looking for five players maximum. I currently have one person potentially interested.
Last edited August 16, 2024 3:26 pm