Scene 1: Evening at the Museum
Rolls
#1(advantage) - Attack - (2d20H1+8, 1d4+4)
2d20H1+8 : (84) + 8 = 16
1d4+4 : (3) + 4 = 7
#2 (advantage) - Attack - (2d20H1+8, 1d4+4)
2d20H1+8 : (157) + 8 = 23
1d4+4 : (3) + 4 = 7
#3(advantage) - Attack - (2d20H1+8, 1d4+4)
2d20H1+8 : (1312) + 8 = 21
1d4+4 : (2) + 4 = 6
#4(advantage) - Attack - (2d20H1+8, 1d4+4)
2d20H1+8 : (1218) + 8 = 26
1d4+4 : (1) + 4 = 5
#5 (advantage) - Attack - (2d20H1+8, 1d4+4)
2d20H1+8 : (1115) + 8 = 23
1d4+4 : (3) + 4 = 7
#6 (advantage) - Attack - (2d20H1+8, 1d4+4)
2d20H1+8 : (1412) + 8 = 22
1d4+4 : (2) + 4 = 6
#7 (advantage) - Attack - (2d20H1+8, 1d4+4)
2d20H1+8 : (120) + 8 = 28
1d4+4 : (2) + 4 = 6
#8 (advantage) - Attack - (2d20H1+8, 1d4+4)
2d20H1+8 : (1517) + 8 = 25
1d4+4 : (2) + 4 = 6
#9(advantage) - Attack - (2d20H1+8, 1d4+4)
2d20H1+8 : (311) + 8 = 19
1d4+4 : (2) + 4 = 6
#10 (advantage) - Attack - (2d20H1+8, 1d4+4)
2d20H1+8 : (1912) + 8 = 27
1d4+4 : (1) + 4 = 5
His last action he had moved to R15 and attacked BK2. I guess I'll treat it like Hunt didn't move?
Rolls
Attack (SoS) - (1d20+12)
(15) + 12 = 27
Attack (SoS) - (1d20+12)
(2) + 12 = 14
BA Attack (SoS) - (1d20+12)
(10) + 12 = 22
Damage (Slashing - Magical) - (1d6+7)
(2) + 7 = 9
Damage (Slashing - Magical) - (1d6+7)
(6) + 7 = 13
Damage (Slashing - Magical) - (1d6+7)
(1) + 7 = 8
Action
Rolls
Intimidation (advantage) - (2d20H1+7)
(1212) + 7 = 19
Also, in the future, it seems harsh but any skill check is an action unless something says otherwise, so casting minor illusion and intimidating are both actions. I do try to make skills somewhat useful in combat, if players are creative, but dropping a weapon is a big deal compared to being shaken and nervous. There is also the chance that a zealous enemy may not feel intimidated if they are willing to die and thus being eaten by a dragon skull is perfectly acceptable to them.
His last action he had moved to R15 and attacked BK2. I guess I'll treat it like Hunt didn't move?
Bells kills another skeleton bute while making smoke appear from the dragon skull's nostrils.
Hunt gets some hits in on the nearly dead bone knight.
Over all of this, you hear one of the bone knights yell, "That should be enough! We got what we came for!"
Xcha (24)
Shadow Mastiffs (12)
Bone Knights (11)
Travail (10)
Skeleton Brutes (10)
Bells (6)
Crow (4)
Hunt (4)
Enemy Damage Sustained
Bone Knight (BK)1:
Bone Knight (BK)2: 77 B
Bone Knight (BK)3:
Bone Knight (BK)4: dead
Skeletal Brute (SB)1: dead
Skeletal Brute (SB)2:
Skeletal Brute (SB)3: 14
Skeletal Brute (SB)4: dead
Shadow Mastiff (SM)1: 28 B
Shadow Mastiff (SM)2:
Shadow Mastiff (SM)3: 32 B
Shadow Mastiff (SM)4: 30 B
Spells, Conditions, and Effects
Travail is concentrating on Hypnotic pattern (SM1/2)
Xha is frightened of SM1
Reckless: Hunt
Shifted: Hunt
Bells: Concentrating on Animated Objects
Travail has advantage on his next attack roll or ability check (next, cannot choose when to use it)
SB2 is under the effect of crown of madness and must attack SM3.
Other Information
I use group initiative, so if multiple players are next and no enemies separate them, go ahead in any order.
B = bloodied (1/2 hp or less)
2nd floor balcony is 10 feet higher than 1st floor
Purple enemies are hypnotized
ACs: Shadow Mastiffs 12, Skeleton Brutes 12, Skull Knights 20
Battlemap
Event Log
Round 1
Xha takes the dodge action and attempts to protect the king from the enemies south of them.
SM1 howls, forcing all PCs and allied NPCs to make a DC 11 Wisdom save vs frightened (1 min)
Xcha if now frightened for 1 minute (repeat DC 11 at the end of each turn)
SM2 attacks king and misses
SM3 attacks travail and misses
SM4 attacks Xha and misses
BK1 Dashes to O14
BK2 Dashes to Q15
BK3 Dashes to P12
BK4 Dashes to T12
Travail casts hypnotic pattern on all of the bone knights and shadow mastiffs, who all fail but BK2 and SM1
SK1 and SK2 Dash to K4 and 21 respectively.
SK3 attacks Crows and deals 31 damage and knocks Crows prone.
SK4 attacks Bells and deals 24 damage and knocks Bells prone.
Crow dealt 51 damage to SB4 and pushed it away with each hit until railing stopped it
Hunt dealt 24 damage to BK4, shaking it form the hypnotic pattern.
Bells casts animate objects and commands 6 to attack SM1 and 4 to attack BK2. SM1 takes 28 damage. BK2 takes 13 damage.
Round 2
Xha deals 24 damage to SM4, is still frightened of SM1
Xha deals 6 damage to SM4 in an opportunity attack
SM1 frees SM2 spell, who frees BK3
SM4 will take an opportunity attack to move to SM3 and free him
SM3 will free BK1
BK1 misses Travail with both attacks
BK2 deals 20 damage to Xha
BK3 deals 26 damage to Travail
BK4 deals 19 damage to Hunt
Travail casts hypnotic pattern and BK1/2/4 and SM 1/2/3/4 fail
SB1 dashes to O13
SB2 moves to O15 and deals 56 damage to Travail, who fails a DC 28 concentration save with a 25. Bells uses silvery barbs, causing the attack to still hit but do 31 damage instead (as it is no longer a critical hit) and Travail to instead succeed on the concentration save.
SB3 moves to Q17 and shakes SM4
SB4 deals 15 damage to Crow, but Crow casts Shield to protect himself.
Crow twin casts crown on madness on BK3 and SB2. BK3 succeeds but SB2 fails and is told to attack SM3.
Bells casts vicious mockery on BK2 and commands the larger group of animated museum objects to attack SB1 while the smaller attacks SB4. BK2 fails its wisdom save and takes 8 psychic damage. SB 1 takes 29 damage from 4 of the 6 attacks and SB4 takes 24 damage from all 4 attacks. SB4 is destroyed.
Hunt hits BK4 with 3 attacks dealing a total of 65 damage, killing them.
Round 3
Xha lands 2 hits to BK2, dealing 20 damage, but remains frightened
SM4 shakes SM3, SM3 shakes BK1, BK1 shakes BK3.
BK3 casts a bonus action spell and swings twice at Travail, dealing 13 slashing and 6 radiant damage unless he casts Shield, which he does.
BK2 retaliates against Xha with hellish rebuke and deals 11 fire damage to him and then casts darkness.
Travail quickens dimension door to C6, taking the king with him to C7, and then casts chill touch on SB3, dealing 14 damage.
BK1 attacks Crows and Misses
BK2 is forced to attack SM3 and deals 32 damage
BK3 attacks Xha and misses
Crows maintain concentration on crown of madness (action) and shoves SB3 telekinetically (bonus action) to Y10 while moving to V4
Bells commands the animated objects to keep attacking, dealing 38 damage to SB1 and killing it, and dealing 19 damage to BK2. She also makes smoke come out of the dragon skull's nostrils, but skeletal brute seems unphased as it seems too mindless to notice.
Hunt moves to R15 and deals 17 damage to BK2, who is barely standing.
ts not that damned dog.
1 attack
2 extra attacks
fear save
Rolls
attacks with longsword - (1d20+10, 1d8+5)
1d20+10 : (18) + 10 = 28
1d8+5 : (8) + 5 = 13
attacks with longsword - (1d20+10, 1d8+5)
1d20+10 : (15) + 10 = 25
1d8+5 : (8) + 5 = 13
attacks with longsword - (1d20+10, 1d8+5)
1d20+10 : (8) + 10 = 18
1d8+5 : (5) + 5 = 10
fear save - (1d20)
(2) = 2
In the darkness, you all hear, "Alright, to me!" You hear the sound of some kind of magic humming in the air and the voice seems to say something that resembles more a command word than a spell's verbal component. Suddenly, the skeleton brute on the eastern balcony starts to blacken and turn to dust that seems to blow away as if there were wind and disappears. Then, the darkness ends and none of the enemies, alive or dead, that were in there before remain. Not a scrap of armor or even a weapon.
King Triston
The king collects himself and looks around. "I have no clue what this was about, but you seem to have driven them off. Good work. I am in your debt yet again so soon. Is anyone hurt?"
Kaladan, Dragonborn Curator
Kaladan checks his body for harm and sighs in relief. "I am unharmed. Thank the gods. Now, if you would so kindly return my historical items before they are damaged, I would be even more grateful. Do not worry, I hold no animosity, but my heart could barely take seeing them slam into people."
Turning to the curator "Besides these pieces of history, what could possibly interest a powerful group like we just saw to strike and then leave as quickly as they came?"
"Disagree. I think their man was being straight. They were here for something, grabbed it, left." Hunt huffs a bit, looking this way and that before facing the curator.
"What's missing? Find it."
Kaladan, Dragonborn Curator
Kaladan ponders for a minute, and then gets a very sullen look as he murmurs, "It can't be..." he then takes the stairs to the upper floor from the balcony, the one he asked you all to refrain from. A wail can be heard echo down the stairs. If any of you run upstairs, you see Kaladan on his knees and a variety of glass cabinets with gemstones in them, but the one in the middle is shattered and the stand that would be holding something empty.
"Let it not be said that they didn't know how to make an exit." Hanging her head momentarily the bard whispers to her self, "I should have anticipated it!" But self-reproach could come later as other pressing matters needed her attention.
Glancing up at Kaladan as Bells retrieves her rapier from the veined marble floor. The bard mask her inner thoughts that the curator was more kobold than dragonborn with a reassuring smile, "I'm pleased you are whole as I trust all of the objects put into service to protect the king. I have deposited the lot on the the display case below for your inspection." Eyes flickering over to Crow as he stated his fear of a missing item before encouraging the curator toward the steps, "Master Kaladan, you best take a quick inventory of the area that was cast in darkness because I think something is missing and we need to know what."
"Crow, I think it is going to be a while before you get a hot meal but I will serve you up a song! It looks like Travail could use it too!"
Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.
The extra Hit Points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level."
"Are you hurt?! What’s wrong?"