Bells' head was artfully tilted to catch the most of the light as she waited for an eruption of accolades as the last of the notes of the ballad faded away but such appreciation never came as her moment was stolen by a band in the raggy-ass costumes. Who couldn't see those dents? Tacky!
And the theme "Undead"? Really? Cliche! So in addition to bad timing and taste, the "skeleton" had shown little judgement attacking what must appear to be the entertainment over a dragonborn? In most cases a bad call but in this instance the least bonehead thing he could have done. If the bard had not found herself knocked to the ground, Bells would have slipped over the balcony to reach the king to escape to safety but now?
It had been a reflexive reaction to throw her arm up to protect her head as that large blade threatened removal of arguably one of her best features but now blood soaked what use to be a beautiful illusion as the bard laid crumpled on the ground. It had been a hard blow to take for someone that tried not to break a nail during combat. But bless... Crow? It must have been Crow that just pushed away the brute so Bells could pull herself to her feet using the railing as support.
The view between the columns did not soothe the bard as she regained her footing. The king along with her troupe were surrounded, with reinforcments from the far balcony fast approaching to bolster numbers that already favored the enemy. Something was needed to even the odds! With a museum of items to pull from the next song out of her lips did nothing less than breathe life into the relics on display as she cast Animate Objects.
[ +- ] 5th level transmutation
Casting Time: 1 action
Range: 120 feet
Components: V S
Duration: Concentration, up to 1 minute
Classes: Bard, Sorcerer, Wizard
Objects come to life at your command. Choose up to ten nonmagical objects within range that are not being worn or carried. Medium targets count as two objects, Large targets count as four objects, Huge targets count as eight objects. You can't animate any object larger than Huge. Each target animates and becomes a creature under your control until the spell ends or until reduced to 0 hit points.
As a bonus action, you can mentally command any creature you made with this spell if the creature is within 500 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.
Animated Object Statistics
Size HP AC Attack
Str Dex
Tiny
20
18
+8 to hit, 1d4 + 4 damage
4
18
Small
25 16 +6 to hit, 1d8 + 2 damage
6 14
Medium
40 13 +5 to hit, 2d6 + 1 damage
10 12
Large
50 10 +6 to hit, 2d10 + 2 damage
14 10
Huge
80 10 +8 to hit, 2d12 + 4 damage
18 6
An animated object is a construct with AC, hit points, attacks, Strength, and Dexterity determine by its size. Its Constitution is 10 and its Intelligence and Wisdom are 3, and its Charisma is 1. Its speed is 30 feet, if the objects lack legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or larger object, such as a chain bolted to a wall, its speed is 0. It has blindsight with a radius of 30 feet and is blind beyond that distance. When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form.
If you command an object to attack, it can make a single melee attack against a creature within 5 feet of it. It makes a slam attack with an attack bonus and bludgeoning damage determine by its size. The DM might rule that a specific object inflicts slashing or piercing damage based on its form.
At Higher Levels. If you cast this spell using a spell slot of 6th level or higher, you can animate two additional objects for each slot level above 5th."]
A button or a broach, it didn't matter. All were possible weapons with the bard's magic as six items swarmed SM1 while another four found BK2 as the only enemies close to the king not blankly staring into the air.
OOC:
Not finished with my turn
Last edited August 23, 2024 12:48 am