Scene 1: Evening at the Museum
Which are you using your bonus action for?
Sorry guys!
Thanks, Ma Junior. I did mean Crow and corrected it.
The curator screams. "What are you doing! Those objects are worth more than you can understand! If they are damaged..." he seems too stunned to finish, as he hears them bash into things below.
Xcha (24)
Shadow Mastiffs (12)
Bone Knights (11)
Travail (10)
Skeleton Brutes (10)
Bells (6)
Crow (4)
Hunt (4)
Enemy Damage Sustained
Bone Knight (BK)1:
Bone Knight (BK)2: 13
Bone Knight (BK)3:
Bone Knight (BK)4: 24
Skeletal Brute (SB)1:
Skeletal Brute (SB)2:
Skeletal Brute (SB)3:
Skeletal Brute (SB)4: 51 B
Shadow Mastiff (SM)1: 28
Shadow Mastiff (SM)2:
Shadow Mastiff (SM)3:
Shadow Mastiff (SM)4:
Spells, Conditions, and Effects
Xha is frightened of SM1
Hypnotic Pattern: BK1/2, SM2/3/4
Reckless: Hunt
Shifted: Hunt
Bells: Concentrating on Animated Objects
Other Information
I use group initiative, so if multiple players are next and no enemies separate them, go ahead in any order.
B = bloodied (1/2 hp or less)
2nd floor balcony is 10 feet higher than 1st floor
ACs: Shadow Mastiffs 12, Skeleton Brutes 12, Skull Knights Unknown but high
Battlemap
Event Log
Round 1
Xha takes the dodge action and attempts to protect the king from the enemies south of them.
SM1 howls, forcing all PCs and allied NPCs to make a DC 11 Wisdom save vs frightened (1 min)
Xcha if now frightened for 1 minute (repeat DC 11 at the end of each turn)
SM2 attacks king and misses
SM3 attacks travail and misses
SM4 attacks Xha and misses
BK1 Dashes to O14
BK2 Dashes to Q15
BK3 Dashes to P12
BK4 Dashes to T12
Travail casts hypnotic pattern on all of the bone knights and shadow mastiffs, who all fail but BK2 and SM1
SK1 and SK2 Dash to K4 and 21 respectively.
SK3 attacks Crows and deals 31 damage and knocks Crows prone.
SK4 attacks Bells and deals 24 damage and knocks Bells prone.
Bells casts animate objects and commands 6 to attack SM1 and 4 to attack BK2. SM1 takes 28 damage. BK2 takes 13 damage.
all attacks will be for sm4 until it drops
action -- attack with war hammer,
extra attack with war hammer,
extra attack with war hammer,
action surge attack with war hammer,
save WISDOM
For the record, his rolls were:
12 for 7 dmg
23 for 7 dmg
25 for 10 dmg
Three was a 4th damage roll, but there were only 3 attacks so I think that was a mistake.
He repeated his wisdom save against the frightened condition, but rolled a 4 and is still frightened of SM1
As he was frightened, the attacks should be at disadvantage, but as the shadow mastiffs' AC is 12 only a nat 1 will miss so I will roll 3d20 below any for every 1 the corresponding attack will miss instead.
Rolls
see above - (d20, d20, d20)
d20 : (10) = 10
d20 : (19) = 19
d20 : (20) = 20
Bone Knight
Originally BK1/3/4 and SM2/3/4 were affected. BK4 and SM4 took damage, so they are snapped out of it, leaving BK1/3 and SM2/3 still affected.
SM1 will get SM2 free, who will then get BK3 free too, who will use their turn to attack Travail for doing that.
SM4 will take an opportunity attack to move to SM3 and get him free (i'll assume he takes the attack, since he is having computer issues), and SM3 will free BK1, who will attack Travail.
BK2 will attack Xha, and BK4 will attack Hunt.
Few, that was complicated to track, hahaha.
Rolls
Xcha: warhammer AC 12 - (2d20L1+10, 1d8+5)
2d20L1+10 : (1914) + 10 = 24
1d8+5 : (1) + 5 = 6
Bone Knight 1 Greatsword vs Travail AC 17 - (1d20+8, 2d6+5slashing, 1d20+8, 2d6+5slashing)
1d20+8 : (1) + 8 = 9
2d6+5slashing : (66) + 5 = 17
1d20+8 : (4) + 8 = 12
2d6+5slashing : (36) + 5 = 14
Bone Knight 2 Greatsword vs Xha AC 21 - (1d20+8, 2d6+5slashing, 1d20+8, 2d6+5slashing)
1d20+8 : (20) + 8 = 28
2d6+5slashing : (63) + 5 = 14
1d20+8 : (11) + 8 = 19
2d6+5slashing : (31) + 5 = 9
Bone Knight 3 Greatsword vs Travail AC 17 - (1d20+8, 2d6+5slashing, 1d20+8, 2d6+5slashing)
1d20+8 : (20) + 8 = 28
2d6+5slashing : (33) + 5 = 11
1d20+8 : (17) + 8 = 25
2d6+5slashing : (51) + 5 = 11
Bone Knight 4 Greatsword vs Hunt AC 20 - (1d20+8, 2d6+5slashing, 1d20+8, 2d6+5slashing)
1d20+8 : (12) + 8 = 20
2d6+5slashing : (11) + 5 = 7
1d20+8 : (12) + 8 = 20
2d6+5slashing : (25) + 5 = 12
Crits - (2d6, 2d6)
2d6 : (33) = 6
2d6 : (22) = 4
forgot to roll for advantage against Hunt, only matters if nat 20 - (1d20, 1d20)
1d20 : (2) = 2
1d20 : (14) = 14
@annex you are up.
Xcha (24)
Shadow Mastiffs (12)
Bone Knights (11)
Travail (10)
Skeleton Brutes (10)
Bells (6)
Crow (4)
Hunt (4)
Enemy Damage Sustained
Bone Knight (BK)1:
Bone Knight (BK)2: 13
Bone Knight (BK)3:
Bone Knight (BK)4: 24
Skeletal Brute (SB)1:
Skeletal Brute (SB)2:
Skeletal Brute (SB)3:
Skeletal Brute (SB)4: 51 B
Shadow Mastiff (SM)1: 28 B
Shadow Mastiff (SM)2:
Shadow Mastiff (SM)3:
Shadow Mastiff (SM)4: 30 B
Spells, Conditions, and Effects
Xha is frightened of SM1
Reckless: Hunt
Shifted: Hunt
Bells: Concentrating on Animated Objects
Other Information
I use group initiative, so if multiple players are next and no enemies separate them, go ahead in any order.
B = bloodied (1/2 hp or less)
2nd floor balcony is 10 feet higher than 1st floor
ACs: Shadow Mastiffs 12, Skeleton Brutes 12, Skull Knights Unknown but high
Battlemap
Event Log
Round 1
Xha takes the dodge action and attempts to protect the king from the enemies south of them.
SM1 howls, forcing all PCs and allied NPCs to make a DC 11 Wisdom save vs frightened (1 min)
Xcha if now frightened for 1 minute (repeat DC 11 at the end of each turn)
SM2 attacks king and misses
SM3 attacks travail and misses
SM4 attacks Xha and misses
BK1 Dashes to O14
BK2 Dashes to Q15
BK3 Dashes to P12
BK4 Dashes to T12
Travail casts hypnotic pattern on all of the bone knights and shadow mastiffs, who all fail but BK2 and SM1
SK1 and SK2 Dash to K4 and 21 respectively.
SK3 attacks Crows and deals 31 damage and knocks Crows prone.
SK4 attacks Bells and deals 24 damage and knocks Bells prone.
Crow dealt 51 damage to SB4 and pushed it away with each hit until railing stopped it
Hunt dealt 24 damage to BK4, shaking it form the hypnotic pattern.
Bells casts animate objects and commands 6 to attack SM1 and 4 to attack BK2. SM1 takes 28 damage. BK2 takes 13 damage.
Round 2
Xha deals 24 damage to SM4, is still frightened of SM1
Xha deals 6 damage to SM4 in an opportunity attack
SM1 frees SM2 spell, who frees BK3
SM4 will take an opportunity attack to move to SM3 and free him
SM3 will free BK1
BK1 misses Travail with both attacks
BK2 deals 20 damage to Xha
BK3 deals 26 damage to Travail
BK4 deals 19 damage to Hunt
maybe take my turn untol monday?
His options were limited: teleport with the king somewhere safer or try to fascinate the bastards again. Travail called up the eldritch energies within him to once more befuddle his foes, spared himself and his allies again, and sent another otherworldly tentacle to lash any who resisted!
Crowd control... GO!
Again casting
Spending a sorcery point for Careful Spell: up to 5 creatures (me and all allies, naturally) automatically succeed on the saving throw of a spell you cast.
If any of the (in order of importance) knights or the hounds aren't fascinated, I'll choose which one must make a DC 20 CHA saving throw or take the psychic damage below and become frightened of Travail until the start of my next turn.
Rolls
Psychic damage - (3d6)
(216) = 9
Looks like all but BK2 fails. broken spells be broken. Assuming you strike BK2 with tentacle. He fails, though only because of your bloodwell vial +2.
Rolls
BK1, 2, 3, and 4 (in that order) DC 20 - (1d20+5, 1d20+5, 1d20+5, 1d20+5)
1d20+5 : (9) + 5 = 14
1d20+5 : (20) + 5 = 25
1d20+5 : (8) + 5 = 13
1d20+5 : (11) + 5 = 16
SM1, 2, 3, and 4 (in that order) DC 20 - (1d20+1, 1d20+1, 1d20+1, 1d20+1)
1d20+1 : (13) + 1 = 14
1d20+1 : (9) + 1 = 10
1d20+1 : (3) + 1 = 4
1d20+1 : (7) + 1 = 8
BK2 charisma save DC 20 - (1d20+6)
(13) + 6 = 19
Skeleton Brute
The bone knight that isn't hypnotized yells, "Kill that one. he is more dangerous than the rest combined!" pointing at Travail.
SB1 dashes to O13
SB2 moves to O15 and tries to hit Travail with a heavy slam.
SB3 elects to say where it is to try and kill Crow.
SB4 takes a d6 damage as it jumps down and shakes SM4.
Xcha (24)
Shadow Mastiffs (12)
Bone Knights (11)
Travail (10)
Skeleton Brutes (10)
Bells (6)
Crow (4)
Hunt (4)
Enemy Damage Sustained
Bone Knight (BK)1:
Bone Knight (BK)2: 13
Bone Knight (BK)3:
Bone Knight (BK)4: 24
Skeletal Brute (SB)1:
Skeletal Brute (SB)2:
Skeletal Brute (SB)3:
Skeletal Brute (SB)4: 56 B
Shadow Mastiff (SM)1: 28 B
Shadow Mastiff (SM)2:
Shadow Mastiff (SM)3:
Shadow Mastiff (SM)4: 30 B
Spells, Conditions, and Effects
Travail is concentrating on Hypnotic Pattern (BK1/3/4, SM1/2/3)
BK2 is frightened of Travail until the end of Travail's next turn.
Xha is frightened of SM1
Reckless: Hunt
Shifted: Hunt
Bells: Concentrating on Animated Objects
Other Information
I use group initiative, so if multiple players are next and no enemies separate them, go ahead in any order.
B = bloodied (1/2 hp or less)
2nd floor balcony is 10 feet higher than 1st floor
Purple enemies are hypnotized
ACs: Shadow Mastiffs 12, Skeleton Brutes 12, Skull Knights Unknown but high
Battlemap
Event Log
Round 1
Xha takes the dodge action and attempts to protect the king from the enemies south of them.
SM1 howls, forcing all PCs and allied NPCs to make a DC 11 Wisdom save vs frightened (1 min)
Xcha if now frightened for 1 minute (repeat DC 11 at the end of each turn)
SM2 attacks king and misses
SM3 attacks travail and misses
SM4 attacks Xha and misses
BK1 Dashes to O14
BK2 Dashes to Q15
BK3 Dashes to P12
BK4 Dashes to T12
Travail casts hypnotic pattern on all of the bone knights and shadow mastiffs, who all fail but BK2 and SM1
SK1 and SK2 Dash to K4 and 21 respectively.
SK3 attacks Crows and deals 31 damage and knocks Crows prone.
SK4 attacks Bells and deals 24 damage and knocks Bells prone.
Crow dealt 51 damage to SB4 and pushed it away with each hit until railing stopped it
Hunt dealt 24 damage to BK4, shaking it form the hypnotic pattern.
Bells casts animate objects and commands 6 to attack SM1 and 4 to attack BK2. SM1 takes 28 damage. BK2 takes 13 damage.
Round 2
Xha deals 24 damage to SM4, is still frightened of SM1
Xha deals 6 damage to SM4 in an opportunity attack
SM1 frees SM2 spell, who frees BK3
SM4 will take an opportunity attack to move to SM3 and free him
SM3 will free BK1
BK1 misses Travail with both attacks
BK2 deals 20 damage to Xha
BK3 deals 26 damage to Travail
BK4 deals 19 damage to Hunt
Travail casts hypnotic pattern and BK1/2/4 and SM 1/2/3/4 fail
SB1 dashes to O13
SB2 moves to O15 and deals 56 damage to Travail, who fails a DC 28 concentration save with a 25. Bells uses silvery barbs, causing the attack to still hit but do 31 damage instead (as it is no longer a critical hit) and Travail to instead succeed on the concentration save.
SB3 moves to Q17 and shakes SM4
SB4 deals 15 damage to Crow, but Crow casts Shield to protect himself.
@CherokeeWind,@MaJunior,@Basil you are up. It is the weekend so deadline is by the time I first get on my computer Wednesday.
Rolls
Recharge 5 (SB3, SB4) - (d6, d6)
d6 : (2) = 2
d6 : (1) = 1
Skeleton Brute 2 Power Swing vs Travail AC 17 - (1d20+6, 3d12+4slashing)
1d20+6 : (20) + 6 = 26
3d12+4slashing : (10116) + 4 = 31
Skeleton Brute 3 Greataxe vs Crow AC 17 - (1d20+6, 2d12+4slashing)
1d20+6 : (15) + 6 = 21
2d12+4slashing : (56) + 4 = 15
SB4 fall damage - (1d6)
(5) = 5
crit damage - (3d12)
(9124) = 25
Travail: Con - Save DC 28 (31 + 25 = 56, 56/2 = 28) - (1d20+8)
(17) + 8 = 25
reroll for SB2 in case Bells uses silvery barbs - (1d20+6)
(17) + 6 = 23
BK3 vs SM2
SB2 vs SM3
Spends 2 Sorcery points to twin the Crown.
2nd-level enchantment
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: Concentration, up to 1 minute
One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become charmed by you for the duration. While the target is charmed in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes.
The charmed target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose. The target can act normally on its turn if you choose no creature or if none are within its reach.
On your subsequent turns, you must use your action to maintain control over the target, or the spell ends. Also, the target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends.
Spell Lists. Bard, Sorcerer, Warlock, Wizard
The bone knight had spoken true stating Travail was a crucial member of their party thus Bells needed to stop the arc of the weapon currently meant to crush past Travail's defenses causing his concentration to break. The power released from the spell, Silvery Barbs, Bells would then be redirected back to the warlock for him to use as he best saw fit.
Casting Time: 1 reaction, which you take when a creature you can see within 60 feet of yourself succeeds on an attack roll, an ability check, or a saving throw
Range: 60 feet
Components: V
Duration: Instantaneous
You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.
You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.
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I actually rolled the rerolls already and hid it, but didn't want to just assume you would cast it. The rerolls is a 23 so it still hits but no crit. As such, the damage was 31, not 56, for a DC or 15, which Travail passed. Hypnotic pattern is still active. @annex please update accordingly. I will reflect this in the next battle info post.
The clatter did not cover the sounds below that resumed as another round of attacks started. The larger whirlwind of destruction moved past the mastiff that now looked like a big puppy as it gazed upward with its tongue hanging out to the side to attack the newly arrived Skeleton brute (SB1). The smaller number of items attacked the limping Skeleton brute (SB4) behind them that had landed hard on that ankle.
Bells still had a small trick up her sleeve and she was saving it for that brute who had dared to cause her to bleed. The monster had spoiled her look and THAT was unforgivable! But in the moment of casting, the bard adjusted the spell causing it to land several feet away on the Bone knight (BK2). Being a part of a team meant your partners came first and Travail needed every bit of help he could get.
Rolls
#1 - (1d20+8, 1d4+4)
1d20+8 : (2) + 8 = 10
1d4+4 : (2) + 4 = 6
#2 - (1d20+8, 1d4+4)
1d20+8 : (1) + 8 = 9
1d4+4 : (2) + 4 = 6
#3 - (1d20+8, 1d4+4)
1d20+8 : (15) + 8 = 23
1d4+4 : (4) + 4 = 8
#4 - (1d20+8, 1d4+4)
1d20+8 : (4) + 8 = 12
1d4+4 : (3) + 4 = 7
#5 - (1d20+8, 1d4+4)
1d20+8 : (9) + 8 = 17
1d4+4 : (2) + 4 = 6
#6 - (1d20+8, 1d4+4)
1d20+8 : (8) + 8 = 16
1d4+4 : (4) + 4 = 8
#7 - (1d20+8, 1d4+4)
1d20+8 : (16) + 8 = 24
1d4+4 : (2) + 4 = 6
#8 - (1d20+8, 1d4+4)
1d20+8 : (13) + 8 = 21
1d4+4 : (2) + 4 = 6
#9 - (1d20+8, 1d4+4)
1d20+8 : (9) + 8 = 17
1d4+4 : (3) + 4 = 7
#10 - (1d20+8, 1d4+4)
1d20+8 : (14) + 8 = 22
1d4+4 : (1) + 4 = 5
Vicious Mockery - (3d4)
(143) = 8
Edit: Attack 2 is a Crit!
Rolls
Attack (SoS) - (2d20H1+12)
(96) + 12 = 21
Attack (SoS) - (2d20H1+12)
(199) + 12 = 31
BA Attack (SoS) - (2d20H1+12)
(113) + 12 = 23
Damage (Slashing, Magical) - (1d6+7)
(4) + 7 = 11
Damage + Sneak (Slashing, Magical) - (10d6+7)
(3254162364) + 7 = 43
Damage (Slashing, Magical) - (1d6+7)
(4) + 7 = 11